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Half-Tracks and Armored personal carriers (APC) - These are lightly armored vehicles that are used to carry soldiers and usually armed with a light weapon. Armored Cars (AC) Light armored vehicle used for police actions or reconnaissance. Lightly armed. Heavy Armored Car (HAC) Heavier version of the AC with more armor and more firepower. Light Tank (LT) Lightest armored and armed AFV on the field. Medium Tank (MT) Backbone of most armored forces. Heavier than a light tank and better armed. Heavy Tank (HT) Bigger and better AFV. Heavily armored and heavily armed. Super-Heavy Tank (ST) Few and far between these giants out-armor, out-gun, and out-fight all others. Light Combat Walker (LP) These are lightly armed and armored Combat Walkers, often used for scouting roles. Medium Combat Walker (MP) These are the backbone of most Combat Walker forces, heavier than a light Combat Walker and better armed. Heavy Combat Walker (HP) These large, heavily armed and armored Combat Walkers often have multiple sets of legs and are typically designed as assault guns or mobile artillery units.
In addition to the vehicles listed above you may also run into artillery mounted on tank chassis called Assault Guns or sometimes Self-propelled Artillery depending upon their roles.
TYPES OF VEHICLES
There are many types of tanks and other vehicles in NUTS! These include, but are not limited to: Soft or unarmored vehicles (SUV) These are unarmored civilian type trucks, cars, etc. Used to transport troops.
TYPE
The type of vehicle it is.
OTHER
Note if the vehicle also may use Aerosans, Snow Screws, Mole Drives, Jet Packs, etc. Aerosans: An Aerosan is a vehicle designed exclusively for mobility over snow and ice. Fitted with large skis and a powerful airplane propeller, Aerosans can skim over ice and snow, but cannot traverse broken ground, bare earth, mud or rubble. An Aerosan can typically only be fitted to a Light vehicle and permits up to 28 movement over snow and ice. During WW II the Soviets used lightly armed Aerosan units as reconnaissance and quick strike units during Winter combat. Screw Drive: A vehicle using a Screw Drive (basically large augers, rather than treads or wheels) may move over soft and boggy ground, depending on its design. A Snow Screw vehicle could move over ground and through deep snow drifts; while a Marine Screw vehicle could traverse bogs and marshes. They do not make Bog checks in these conditions. They have only limited mobility on dry ground, and cannot move through broken ground or rubble. During WW II the U.S. and Germany experimented with Snow Screw vehicles to deliver supplies to troops in heavy snow field conditions. A Screw Drive may be fitted to a Light or Medium vehicle and permits up to 12 movement in primary conditions (snow, swamp, etc.), or 6 in other conditions. Mole Drive: A Mole Drive vehicle is designed to dig under the earth using a massive drill to bore its way through the ground, using tracks for other mobility. It could be used to bypass fixed defenses. They may only be fitted to large vehicles, given their power requirements. They cannot mount turrets or forward firing weapons. A Mole Drive vehicle may move at its Tracked speed rates above ground, but typically moves only 4-6 when moving underground. Every turn the Mole Drive vehicle is travelling underground the Vehicle must make a Am I Stuck? Test.
MAIN GUN
The main gun has a numeric value that represents the basic Impact of the main gun in the vehicle. The main guns numeric value will range from 2 to 12 with the latter being the strongest. The Impact of the main gun will change due to the armor of the target. The main gun may only fire in a straight line. Armored fighting vehicles usually mount their main gun on a turret that may traverse them in different directions whereas those with fixed position guns are limited to shooting straight ahead.
SECONDARY WEAPONS
These are the secondary weapons used by the vehicle.
TRK
Checked off if the vehicle is fully or half-tracked.
WHL
Checked off if the vehicle is fully wheeled
LRG
Checked off if the vehicle uses legs for movement.
TRF
Checked off if the vehicle is designed to transform into another movement mode such as Tracked or Wheeled. This can improve mobility outside of combat actions.
Stuck! The vehicle has hit a patch of difficult ground or other impediment and cannot move. The Driver must roll again on the Am I Stuck Table on its next activation. A result of Pass 0d6 means that the vehicle has completely bogged down or has overheated and cannot move for the remainder of the game.
SECONDARY WEAPONS
In addition to the main gun weapons listed above it is common to find secondary weapons on armored vehicles as well. Usually there is one or two hull mounted secondary weapons with a 45 degree arc of fire to the front and one mounted on the turret that the Tank Commander could access when the hatch is open. This weapon will have a180-degree arc of fire to the front of the turret so as the turret turns so does the secondary weapon. Following is the list of customary secondary weapons. Machine Guns Rocket Launchers Heavy Mortars Flame Throwers
SPEED
The top speed, in inches, that the vehicle may move during each turn of Activation. The figure before the slash is how far the vehicle may move if it stays on a road for the entire move. The figure after the slash is the vehicles cross-country movement rate. Vehicles may combine on and off road movement by prorating any distance used.
CREW
The number of crewmembers per vehicle.
POINTS
The total cost of the vehicle including type, weapons, crew, and their weapons.
VEHICLE WEAPONS
This section describes the vehicle weapons that are available for use.
MAIN GUN
Basically there are four basic weapon types that are used on armored fighting vehicles. They are:
2 2-3
AC HAC LT MT HT ST LP
Light (4-5) Light (4-5) Light (4-5) Medium (6-7) Heavy (8-9) Super-Heavy (10-12) Light (4-5)
32 28 20 18 16 12 24
MP
Legged
2-3
Light (4-5)
18
2-4
HP
Legged
4-5
Medium (6-7)
16
3-5
Weapon System LMG MMG HMG ATR Light Main Gun: 20mm, 37mm, 2lb, 45mm, 50mm, 6lb, 57mm cannon Medium Main Gun: 75mm, 17lb, 76mm cannon Heavy Main Gun: 88mm, 90mm, 25lb, 100mm cannon Super Heavy Main Gun: 122mm, 128mm, 152mm cannon Flamethrower Bazooka/PIAT/Panzerfaust ATGM (XR-7)
6-7 8-9
Medium Heavy
10-14
Super-Heavy
Special 6-8 9
DESIGN EXAMPLE
Lets see how the vehicle design might work, using an early war Char B1 French heavy tank and following the definition steps above. STYLE: Tracked, Fully Enclosed TYPE: Heavy Tank (for movement, though it is armored as a Medium Tank) DV: The Char B1 had a little less armor than a US Sherman tank, so it can be interpreted as DV4. But unlike most tanks it maintained that armor rating in all aspects except the deck, so it is a DV 4/4/2 MAIN GUN: The Char B1 had two cannon, a turreted 47 mm L/27.6 SA 34 gun and a 75 mm ABS 1929 SA 35 gun mounted in a sponson on the right front of the hull. Well make the 75mm the Main Gun. The stats will look like this: 4*
(5)
HE 6/3
MOVEMENT TYPE: TRK (Tracked) SPEED: The Char B1 was a fairly slow tank, and well use a Heavy Tank movement rate of 16/12. CREW: The Char B1 only had a crew of 4 despite its number of weapons, with a 1-man turret and three men in the hull. It would be rated like this: 1/3 So heres what the final tank would look like in the NUTS! system:
Vehicle Char B1
Front Armor 4
Side Armor 4
Top Armor
AAMG
Hull MG Y
CoAx MG Y
Speed
Crew
16/12
1/3