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Civilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group ("civilization")

and must guide its growth over the course of thousands of years. It starts with the founding of a small primitive settlement and ends after achieving one of the victory conditionsor surviving until the number of game turns end, at which point the highest-scoring civilization, based on several factors, is declared the winner. During their turn, the player must manage units representing civilian and military forces: directing units to explore the world, found new cities, go into battle to take over other civilizations, control production in their cities to produce new units and buildings, improve land, handle diplomacy with other civilizations in the game, and finally direct the civilization's growth in technology, culture, food supply, and economics. Victory conditions can include taking over the entire world by force, convincing the other civilizations through diplomacy to acknowledge you as a leader, building the "Utopia Project" wonder by adopting social policies or winning the space race to build a colony ship to reach a nearby planet.

As in previous versions, cities remain the central pillar of Civilization gameplay. A city can be founded on a desired location by a settler unit, and the city will grow in population, produce units and buildings, and generate research and wealth.[14] The city will also develop culturally and expand its borders one tile at a time, which is critical in claiming territory and resources. The expansion process is automated and directed towards the city's needs, but it can be accelerated with gold.[10] Cities can spread up to three tiles outwards, instead of two.[15] City warfare has been revamped. Whereas cities in previous versions of Civ relied entirely on garrisoned units for defense, cities in Civ 5 now defend themselves, and can attack invading units with a ranged attack expanding two tiles outward. Cities have hitpoints that, if taken down to zero, will signal the city's defeat to invading forces, surviving an attack a fraction of a cities hitpoints recover automatically every turn. In addition, any melee unit loses hitpoints upon attacking a city. Hitpoints can be increased by garrisoning a unit in the city or building defensive structures.[15] Captured cities can be annexed, razed, or transformed into puppet states, each option having distinct advantages and disadvantages; for example, puppet states will provide resources and have lower unhappiness, but cannot be directly controlled.[16]

Might & Magic: Clash of Heroes is a puzzle role-playing adventure video game in the Might and Magic franchise, developed for the Nintendo DS byCapybara Games and published by Ubisoft Entertainment. It was first announced in May 2009, and released on December 1, 2009. A downloadable high definition version was developed for the PlayStation 3 and Xbox 360.\

The player controls individual heroes representative of each faction, each of whom act as avatars in alternating exploration and battle phases, growing in experience and obtaining new abilities as the game [4] progresses. The game's producers described battles as the center of the game, and these battles [8] are turn-based. Battles take place using two separate grids of troops, with enemy troops being shown on the top screen, while friendly troops are shown on the bottom screen. Each turn, players have a number of moves (generally three) with which to move individual units around on the grid (battlefield) in an effort to stack similarly colored units vertically. When the correct number of units of the same color are

stacked, the units begin charging for an attack which will execute some number of turns later. If the charging units are not destroyed prior to the beginning of their attack, the attack launches vertically towards the opponent's army, interacting with any enemy units which are in the way, and possibly striking the enemy leader or hero as well.

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