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1 - Basic Ideas
Adding Vectors.
Given vector v and w we can construct the sum v+w using triangles.
V V W V+W W
2v has the same direction as v, but twice the length. Negative numbers reverse the direction. Notation: If v is a vector, its length is denoted |v|.
j is a unit vector in y i is a unit vector in x Any other vector is a combination of these and is of the form: ai + bj where a and b are scalars
a Column vector notation. We can denote ai + bj by the column b Addition of vectors. (5i + 2j) + (3i - 7j) = (5+3)i + (2-7)j = 8i -5j OR 3 8 (5 ) + (-7) = (-5) 2 The length of a vector | ai + bj | = (a2+b2) For 3D, we use i, j & k.
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Unit vectors.
V If we have vector v then is a direction vector of length one. This is equal to |v| V/(a2+b2+c2). This is the case unless the vector is 0i + 0j + 0k.
Position vectors If P= (x,y) is a point in 2D, and Origin = (0,0) then OP is the position vector of P. In coordinates OP is (x,y). In 3D if P=(x,y,z) then the position vector of P is x y z 3 - Scalar Product
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Calculating
Denition
v w = |v| + |w| cos where is the angle between the 2 vectors. This is a scalar quantity. Remarks: vw=wv vw=0 iff v & w are perpendicular.
v w a1b1 + a2b2
w= 1i + 1j
Whats the angle between v & w? v w = 1= |v| + |w| cos cos = 1/2
(1 ) (1 ) = 1x1 + 1x0 = 1 1 0
= /4
= a1b1 + a2b2 + a3b3
( )( )
b1 b2 b3
Example: Whats the angle between 2i + 3j + 4k & -2i + 3j + 3k? Cos = v w / |v| |w| = -2 + 6 + 12 / (21 x 22) = 0.7312 Remark: If v = ai + bj + ck then v v = a2 + b2 + c2 |v| = (v v) v v = |v|2 cos0 = |v|2
Resolving Vectors
If is a unit vector, and v is any vector then v = |v| cos as =1, where is the angle between and v.
v |v| cos
So v is a component of v in the direction of .
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() (-3 ) 1
Origin The vector equation of the line through P and parallel to v (in the direction of v) is : r = p + tv for t If Q is any point on the line then a unique value of t gives the position vector of Q. Any real value of t describes a point on the line. If P and Q are points with position vectors p and q, then the vector equation of the line joining them, or thru P & Q, is (where r is a position vector of a point on the line) r = p + t(q-p)
P = (1,2,3) Q = (1,2,5) Easy to solve because we just have to make a1 *-1 with x value x= 1 y =2
If n is a unit vector then n p is the distance from the plane to the origin.
( ) ( )( )
1 0 -3 1 x 0 y -3 z
( )
1 0 and P is the point (1,1,0). The plane thru P, perpendicular to n is: -3 p = 1i + 1j + 1k (taken from the origin to point P).
r=1
=1
x - 3z = 1 x y z
np=1
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How far is the plane from the origin? Repeat the calculation replacing n with a unit vector in the same direction: 1 = 1/10 0 -3 1 1/10 0 r = 1/10 which is the distance. -3
( ) ( )
w v
vxw=-wxv If is 0 or then v x w = 0 If we use this to consider i, j & k ixi=0 jxj=0 ixj=k jxk=i kxi=j j x i = -k k x j = -i i x k = -j
The formula for nding the vector product: axb = (a2b3 - a3b2) i - (a1b3 -a3b1) j - (a1b2 - a2b1) k