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//==============================[DIALOGS]=======================================

#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
//==============================================================================

//===============================[PATHS]========================================
#define PATH "/korisnici/%s.ini"
//==============================================================================

//================================[INCLUDES]====================================
#include <YSI\y_ini>
#include <a_samp>
#include <zcmd>
//==============================================================================
//=================================[ENUMS]======================================
enum pInfo
{
pLozinka,
pNovac,
pLevel,
pRespekti,
pAdmin,
pVip,
pPromoter,
pHelper
}
new PlayerInfo[MAX_PLAYERS][pInfo];
//==============================================================================
//================================[STOCKS]======================================
//===============================[L/R SYS]======================================
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
stock udb_hash(buf[])
{
new length = strlen(buf);
new s1 = 1;
new s2 = 1;
new n;
for(n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
//==============================================================================
//===============================[FORWARDS]=====================================
forward LoadUser_data(playerid, name[], value[]);
//==============================================================================

Ovo dodajte u OnPlayerConnect:


if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra
= playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,
"Login","Ukucajte lozinku da bi ste usli na server", "Login", "Izadji");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD,
"Register","Ukucajte lozinku koju zelite da imate na serveru", "Register",
"Izadji");
}

Ovo dodajte u OnPlayerDisconnect:

new INI:File = INI_Open(UserPath(playerid));


INI_SetTag(File, "data");
INI_WriteInt(File, "Novac", GetPlayerMoney(playerid));
INI_WriteInt(File, "Level", PlayerInfo[playerid][pLevel]);
INI_WriteInt(File, "Respekti", PlayerInfo[playerid][pRespekti]);
INI_WriteInt(File, "Admin", PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File, "Vip", PlayerInfo[playerid][pVip]);
INI_WriteInt(File, "Promoter", PlayerInfo[playerid][pPromoter]);
INI_WriteInt(File, "Helper", PlayerInfo[playerid][pHelper]);
INI_Close(File);

Ovo dodajte u OnPlayerSpawn:

GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);

Ovo dodajte u OnDialogResponse:

switch(dialogid)
{
case DIALOG_REGISTER:
{
if(!response)
{
SCM(playerid, COLOR_RED, "ERROR: {FFFFFF}Morate se
registrovati da bi usli na server!");
Kick(playerid);
}
if(response)
{
if(!strlen(inputtext))
{
ShowPlayerDialog(playerid, DIALOG_REGISTER,
DIALOG_STYLE_PASSWORD, "Register","Ukucali ste pogresnu lozinku!\nUkucajte ispravnu
lozinku da bi ste se registrovali", "Registe", "Izadji");
}
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File, "data");
INI_WriteInt(File, "Lozinka", udb_hash(inputtext));
INI_WriteInt(File, "Novac", 15000);
INI_WriteInt(File, "Level", 1);
INI_WriteInt(File, "Respekti", 0);
INI_WriteInt(File, "Admin", 0);
INI_WriteInt(File, "Vip", 0);
INI_WriteInt(File, "Promoter", 0);
INI_WriteInt(File, "Helper", 0);
INI_Close(File);
SetSpawnInfo(playerid, 0, 0, 1125.8043,-2036.9962,69.8802, 0, 0,
0, 0, 0, 0, 0);
SpawnPlayer(playerid);
SetPlayerSkin(playerid, 20);
SetCameraBehindPlayer(playerid);
}
}
case DIALOG_LOGIN:
{
if(!response)
{
SCM(playerid, COLOR_RED, "ERROR: {FFFFFF}Morate se
ulogovati da bi usli na server!");
Kick(playerid);
}
if(response)
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pLozinka])
{
INI_ParseFile(UserPath(playerid), "LoadUser_
%s", .bExtra = true, .extra = playerid);
SetPlayerScore(playerid, PlayerInfo[playerid]
[pLevel]);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,
"Login","Ukucali ste pogresnu lozinku.\nProbajte ponovo!", "Login", "Izadji");
}
return 1;
}
}
}

Ovo dodajte na samo dno skripte:

public LoadUser_data(playerid, name[], value[])


{
INI_Int("Lozinka", PlayerInfo[playerid][pLozinka]);
INI_Int("Novac", PlayerInfo[playerid][pNovac]);
INI_Int("Level", PlayerInfo[playerid][pLevel]);
INI_Int("Respekti", PlayerInfo[playerid][pRespekti]);
INI_Int("Admin", PlayerInfo[playerid][pAdmin]);
INI_Int("Vip", PlayerInfo[playerid][pVip]);
INI_Int("Promoter", PlayerInfo[playerid][pPromoter]);
INI_Int("Helper", PlayerInfo[playerid][pHelper]);
return 1;
}

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