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Annex A: Details of Programmes

Ice Breakers (Day 1: 0930 - 1030)


Aims:
• To get camp participants warmed up for the activities of the day
and initiate them into the team bonding process.

Game 1: Commonalities (20 min)


Logistics Requirements:
• Portable Hi-Fi, Loud Hailer or Microphone & 1 Stopwatch

Manpower Requirements:
• 1 station master, 2 helpers, 1 time-keeper & 1 AVA guy

Game Objectives:
• To help the participants warm up and get to know the other families
Venue:
• field or hall
Game Procedure:

• Instructor will explain how the game is played.


First of all, instructor will initiate a common theme for example,
same colour t-shirt. The participants will have to run around in the
fastest time, to find a partner with the same colour t-shirt.
• Once one finds a partner, they will squat down. The last person who
is unable to find a partner will have a small forfeit for example,
introducing himself/herself.
o Possible themes:
a. Age
b. Hobbies
c. Brand
d. Number of siblings
e. Favorite food/ drinks
f. Hairstyle
g. Height
h. Shoe sizes
Annex A: Details of Programmes

Game 2: Charades (20 min)


Logistics Requirements:
• Cards

Manpower Requirements:
• 1 station master and 1 facilitator per team

Game Objectives:
• To strengthen non-verbal communications within the team
Venue:
• Assembly area
Game Procedure:

• Game will be played in groups.


• Each team will send out one representative to act out the theme
that will be written on cards within a time limit.
• 1 point will be awarded to the team for each theme guessed
correctly
• Scores for each team will be consolidated.

Game 3: Star Gate (20 min)


Logistics Requirements:
• 10 hola hoops, 1 stopwatch & 1 loud hailer

Manpower Requirements:
• 1 station master and 1 facilitator per team

Game Objectives:
• To build team spirit
Venue:
• Field
Game Procedure:

• Everyone in the team will stand in a circle holding hands.


• Each team will be issued a hola hoop.
Annex A: Details of Programmes

• Each team will have to pass the hola hoop one round while holding
hands.
• After the team has completed the task, all the team members will
run to the station master .The last person of the team will swing 10
times with the hola-hoop.

Tent Pitching (Day 1: 1030 - 1130)


Aims:
• To expose camp participants to spending a night outdoors and
foster family bonding.

Logistics Requirements:
• Loud Hailer or Microphone
• 20 4-men tents
• Sleeping bags (optional)
• Kerosene lamps
• Mosquito coils
• Touch lights
• Orange marking cones

Manpower Requirements:
• 1 station master, 4 demonstrators & 1 helper for each family

Game Objectives:
• To build team spirit
Venue:
• Field
Game Procedure:
• One representative from each family will come forward to watch a
demonstration by the demonstrators.
• Facilitators will bring the respective families to their designated
location.

Contingency plans
• Gym mats
Annex A: Details of Programmes

Team Bonding Games (Day 1: 1230 - 1530)


Aims:
• To build self confidence and team work amongst camp participants.

Activity Structure
• Camp participants will be divided into 5 groups, and rotate amongst
the five different stations. This would be followed by a telematch
involving all groups.

Time Event
1230-1245 Briefing and grouping of participants
1245-1305 Station 1
1305-1325 Station 2
1325-1345 Station 3
1345-1405 Station 4
1405-1425 Station 5
1430-1515 Telematch

Station 1: Memory
Duration • 20min
Logistics • 8x paper with pictures or numbers
Requirements • 1x blank paper
Manpower • 1 facilitator per team
Requirements • 1 station i/c
Venue • School Hall
Aim • Teamwork
• Communication
Game • Rearranging a puzzle
Objectives
Game • Participants will have to rearrange a puzzle one at a
Procedure time.
• All participants will have to stand 5m away from
puzzles.
• One person will go at a time to arrange the puzzles
correctly, with the rest giving instructions.
• The puzzle is made up of 3x3 A4 size papers.
• There will be 8 papers that will make up a picture
and one blank paper.
• They can only move the jumbles papers by
replacing the papers by the one next to it.
Annex A: Details of Programmes

Station 2: Handicapped Game


Duration • 20min
Logistics • 1x table
Requirements • 1x chair
• 1x masking tape
• 5x cards/bags/balloons
Manpower • 1 facilitator per team
Requirements • 1 station i/c
Venue • School Hall
Aim • Teamwork
• Trust
Game • Go through an obstacle blindfolded and collect the
Objectives cards/bags/balloons along the way.
Game • There will be a maze traced by masking tape.
Procedure • Parents will be blindfolded and they will have to go
through the maze one after another.
• There will be obstacles along the maze such as gap
and tables.
• They will have to pick bean bag/balloons/cars along
the way.
• The children will be giving them directions.

Station 3: Pyramid
Duration • 20min
Logistics • 6x cans
Requirements
Manpower • 1 facilitator per team
Requirements • 1 station i/c
Venue • School Hall
Aim • Teamwork
Game • Build a pyramid
Objectives
Game • Participants will use their legs to build a pyramid
Procedure made of cans without using their hands.
• The game can be made more challenging by making
participants using only one leg each.

Station 4: Save the Treasure


Duration • 20min
Logistics • 1x pail with handle
Requirements • Brick/weight
Annex A: Details of Programmes

• 3x ropes
• 1x 1m bamboo stick
Manpower • 1 facilitator per team
Requirements • 1 station i/c
Venue • School Hall
Aim • Synergy
• Teamwork
• Creativity
Game • Save the treasure inside a square perimeter without
Objectives stepping inside the square.
Game • The groups will be given few ropes.
Procedure • There will be 3x3m box which participants are not
allowed to enter.
• They will have to make use of the materials given to
bring the treasure out.

Station 5: Help! We Need Water !


Duration • 20min
Logistics • 1x pail
Requirements • raffia srtings
• 3x plastic cup
• 2x plastic bottle
Manpower • 1 facilitator per team
Requirements • 1 station i/c
Venue • Basketball Court
Aim • Teamwork
• Synergy
Game • Travel water 10m and transfer to bottle without
Objectives using hands.
Game • 3 people have to travel a cup of water without using
Procedure their hands.
• They will make use of the materials give- one
plastic cup with three strings attached to it.
• They will then have to transfer the water to a bottle.
• This procedure would be repeated until the bottle is
full or time is up.

Telematch
Duration • 45min
Logistics • 4x hulla hoop(at least)
Requirements • 4x balls
• 16x cones
Annex A: Details of Programmes

• plastic bags
• 8x ponchos/canvas sheet
• sponges
• 12x big pails of water
Manpower • at least 8x people
Requirements
Venue • Basketball Court, School Periphery
Aim • Teamwork
Game • To complete tasks.
Objectives
Game • All the groups will compete against each other in
Procedure the telematch.
• Each group will be assigned to a lane. Each lane will
be divided into 4 portions.
• Each portion has a task that the participant has to
accomplish.
• Tasks:
1. Hula hoop
2. Dribble a ball around few cones.
3. Transport a water bomb using only two canvas
sheet.
4. Throw soaked sponges into a pail attached to a
“see-saw”. They need to lift the other side of the
“see-saw”.
Annex A: Details of Programmes

Kids Workshop (Day 1: 1530 - 1700)


Aims:
• To teach the children art and craft skills

Logistics Requirements:
• Digital camera, A3 Construction papers, markers, colour pens, glue,
scissors, rulers & stickers

Manpower Requirements:
• 1 station master, 5 helpers

Venue:
• classroom
Game Procedure:

• 2 photographs will be taken for each family at the start of the


camp.
• One GESL member will be developing the pictures (4R) before the
activity.
• The children will be taught how to make their personalized photo
frames.
• Each child will write their personal message at the back of the
photo frame.
Annex A: Details of Programmes

Night Activities (Day 1: 1800 - 2200)


Aims:
• To promote bonding between members of the family

Activity 1: Memories are Forever (3 hours)


Logistics Requirements:
• PA system
• 15 cameras

Manpower Requirements:
• 1 game master
• 1 safety i/c
• 15 NIE student teachers as facilitators

Activity Objectives:
• Camp participants are to search for locations, and then explain why
a particular item is meaningful to them

Venue:
• Sembawang Beach and School Premises

Activity Procedure:
• During the pre-camp briefing, parents and the children bring 3 little
items each which are meaningful to them.
• One facilitator is assigned to each family. The facilitator is supposed
to collect all the items from the family.
• Families are will to search for locations based on clues. Upon finding
the marked locations, facilitators are to give the items to the
children or the parents.
• The owner of the items will have to explain why the particular item
is meaningful to him/her.
• A photo will be taken at every location.
• The families are supposed to find all 9 items.
• After completing, parents will give their love letters to the child (or
exchange gifts).
Annex A: Details of Programmes

Activity 2: Competition in Hall (1 hour)


Logistics Requirements:
• PA system
• Laptop and LCD projector

Manpower Requirements:
• 1 activity master (MC)
• 1 safety i/c
• 15 NIE student teachers as facilitators

Activity Objectives:
• Camp participants are to search for locations, and then explain why
a particular item is meaningful to them

Venue:
• School hall

Activity Procedure:
• Families will go on stage.
• Questions will be posted to each of the family members.
- E.g. all children are to step out and parents have to answer
the questions asked about their child. After parents write
down the answer, the child will then answer the question.
This continues with the mother, followed by the father. Each
correct answer will be awarded a point.
• Prizes will be awarded to 3 families with the highest points.
• Karaoke after the activities.
Annex A: Details of Programmes

Enter the Dragon! (Day 2: 0930 - 1230)


Aims:
• To promote teamwork amongst the participants
• To improve interaction and communication skills by reinforcing
team spirit and creating a social arena to know each other better.
• To instill a sense of personal challenge, boost confidence and self-
esteem
• To promote a healthy lifestyle amongst participants by instilling the
joy of sport
• To promote the qualities fair play

Logistics Requirements:
• 4 dragon boats,
• 80 life vests, 80 paddles, 4 rudders + rope (provided with
dragonboat rental)
• 2 first aid kits
• 80 pieces of foam (about 30 cm x 50 cm dimension)
• 4 whistles (1 for each boat)
• 1 loud horn (to signal the start for the race)

Manpower Requirements:
• 12-15 NIE student trainees/volunteers (1 assigned to each family)
• 4 coaches (1 for each boat)
• 4 coxswains from NTU dragonboat team (1 for each boat)
• 2 water point i/c s
• 2 first aid and safety i/c s

Venue
• Kallang Sea Sports Centre

Activity Structure
Time Event
0930-0940 Distribution of PFDs and paddles
0940-0950 Warmup on land
0950-1000 Launching off from Kallang SSC loading bay
1000-1040 Basic paddling techniques:
forward and back paddle, side draw, turning
1040-1100 Coordination and long pull
1100-1110 Water Break at shoreline
Annex A: Details of Programmes

1110-1130 10-30 sprints and hydroplanning


1130-1140 Planning of race strategy
1140-1150 Fun dragonboat race
1150-1200 Return to Kallang SSC
1200-1230 Cool down and return stores
1230-1330 Lunch at Kallang River

Time: total of 3 hours from store collection to lunch

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