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Blender (software) - Wikipedia, the free encyclopedia

http://en.wikipedia.org/wiki/Blender_3d

Blender (software)
From Wikipedia, the free encyclopedia

(Redirected from Blender 3d) Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, interactive 3D applications or video games. Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, animating, rendering, video editing and compositing.

Blender

Contents
1 History 1.1 Suzanne 2 Features 2.1 User interface 2.2 Hardware requirements 2.3 File format 3 Comparison with other 3D software 4 Development 5 Support 6 Use in the media industry 6.1 Elephants Dream (Open Movie Project: Orange) 6.2 Big Buck Bunny (Open Movie Project: Peach) 6.3 Yo Frankie! (Open Game Project: Apricot) 6.4 Plumferos 6.5 Sintel (Open Movie Project: Durian) 7 See also 8 References 9 Further reading 10 External links
Blender 2.59 screenshot Developer(s) Stable release Written in Blender Foundation 2.59 / August 13, 2011[1] C, C++ and Python Linux and FreeBSD[2] Type License 3D computer graphics software GNU General Public License v2 or later Website blender.org (http://www.blender.org/)

Operating system Microsoft Windows, Mac OS X,

History

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Blender was developed as an in-house application by the Dutch animation studio NeoGeo and Not a Number Technologies (NaN). It was primarily authored by Ton Roosendaal, who had previously written a ray tracer called Traces for Amiga in 1989. The name "Blender" was inspired by a song by Yello, from the album Baby.[3] Roosendaal founded NaN in June 1998 to further develop and distribute the program. The program was initially distributed as shareware until NaN went bankrupt in 2002.

Blender 2.4 screenshot

The creditors agreed to release Blender under the terms of the GNU General Public License, for a one-time payment of 100,000 (US$100,670 at the time). On July 18, 2002, a Blender funding campaign was started by Roosendaal in order to collect donations and on September 7, 2002 it was announced that enough funds had been collected and that the Blender source code would be released. Today, Blender is free, open-source software and is, apart from the two half-time employees and the two full-time employees of the Blender Institute, developed by the community.[4] The Blender Foundation initially reserved the right to use dual licensing, so that, in addition to GNU GPL, Blender would have been available also under the "Blender License", which did not require disclosing source code but required payments to the Blender Foundation. However, this option was never exercised and was suspended indefinitely in 2005.[5] Currently, Blender is solely available under GNU GPL.

Suzanne
In January/February 2002 it was quite clear that NaN could not survive and would close the doors in March. Nevertheless, they found the energy for doing at least one more release: 2.25. As a sort-of easter egg, a last personal tag, the artists and developers decided to add a 3D model of a chimpanzee. It was created by Willem-Paul van Overbruggen (SLiD3), who also named it Suzanne, after the orangutan in the Kevin Smith film Jay and Silent Bob Strike Back. Suzanne is Blender's alternative to more common test models such as the Utah Teapot and the Stanford Bunny. A low-polygon model with only 500 faces, Suzanne is often used as a quick and easy way to test material, animation, rigs, texture, and lighting setups, and is also frequently used in joke images. The largest Blender contest gives out an award called the Suzanne Awards.

Suzanne

Features
Blender has a relatively small installation size and runs on several popular computing platforms. Official versions of the software are released for Linux, Mac OS X, Microsoft Windows, and FreeBSD.[6] Though it is often distributed without extensive example scenes found in some other programs,[7] the software contains features that are characteristic of high-end 3D software.[8] Among its capabilities are: Support for a variety of geometric primitives, including polygon meshes, fast subdivision surface modeling, Bezier curves, NURBS surfaces, metaballs, digital sculpting, outline font, and a new n-gon modeling system called B-mesh.

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Integration with YafaRay, a free software ray tracer. Internal render engine with ray tracing, indirect lighting, and ambient occlusion that can export in a wide variety of formats. Keyframed animation tools including inverse kinematics, armature (skeletal), hook, curve and lattice-based deformations, shape keys (morphing), non-linear animation, constraints, vertex weighting, soft body dynamics including mesh collision detection, LBM fluid dynamics, smoke simulation, Bullet rigid body dynamics, particle-based hair, and a particle system with collision detection. Modifiers to apply non-destructive effects. Python scripting for tool creation and prototyping, game logic, importing and/or exporting from other formats, task automation and custom tools. Basic non-linear video/audio editing and compositing capabilities. Game Blender, a sub-project, offers interactivity features such as collision detection, dynamics engine, and programmable logic. It also allows the creation of stand-alone, real-time applications ranging from architectural visualization to video game construction. A fully integrated node-based compositor within the rendering pipeline. Procedural Textures, Node Based Procedural Textures, Node Based Texture Generation, Texture Painting, Projective Painting, Vertex Paint, Weight Paint Realtime control during physics simulation and rendering.

Using the node editor to create anisotropic metallic materials

A 3D rendering with ray tracing and ambient occlusion using Blender and YafaRay

Blender can create very high resolution models and renderings

Rendered grass created with Blender 2.49.

Sintel and her dragon rendered with Blender. Blender offers the ability to create realistic-looking people.

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User interface
Blender has had a reputation as being difficult to learn for users accustomed to other 3D graphics software. Nearly every function has a direct keyboard shortcut and there can be several different shortcuts per key. Since Blender became free software, there has been effort to add comprehensive contextual menus as well as make the tool usage more logical and streamlined. There have also been efforts to visually enhance the user interface, with the introduction of color themes, transparent floating widgets, a new and improved object tree overview, and other small improvements (such as a color picker widget). Blender's user interface incorporates the following concepts:

Blender's user interface underwent a significant upgrade during the 2.5x series

Editing modes The two primary modes of work are Object Mode and Edit Mode, which are toggled with the Tab key. Object mode is used to manipulate individual objects as a unit, while Edit mode is used to manipulate the actual object data. For example, Object Mode can be used to move, scale, and rotate entire polygon meshes, and Edit Mode can be used to manipulate the individual vertices of a single mesh. There are also several other modes, such as Vertex Paint, Weight Paint, and Sculpt Mode. The 2.45 release also had the UV Mapping Mode, but it was merged with the Edit Mode in 2.46 Release Candidate 1.[9] Hotkey utilization Most of the commands are accessible via hotkeys. Until the 2.x and especially the 2.3x versions, this was in fact the only way to give commands, and this was largely responsible for creating Blender's reputation as a difficult-to-learn program. The new versions have more comprehensive GUI menus. Numeric input Numeric buttons can be "dragged" to change their value directly without the need to aim at a particular widget, thus saving screen real estate and time. Both sliders and number buttons can be constrained to various step sizes with modifiers like the Ctrl and Shift keys. Python expressions can also be typed directly into number entry fields, allowing mathematical expressions to be used to specify values. Workspace management The Blender GUI is made up of one or more screens, each of which can be divided into sections and subsections that can be of any type of Blender's views or window-types. Each window-type's own GUI elements can be controlled with the same tools that manipulate 3D view. For example, one can zoom in and out of GUI-buttons in the same way one zooms in and out in the 3D viewport. The GUI viewport and screen layout is fully user-customizable. It is possible to set up the interface for specific tasks such as video editing or UV mapping or texturing by hiding features not utilized for the task. The user interface supports multiple monitors.[10]

Hardware requirements
Blender has very low hardware requirements compared to other 3D suites.[11][12] However, for advanced effects and high-poly editing, a more powerful system is needed.

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Hardware Processor Memory Graphics card Display Input

Minimum 1 GHz, Single core 512 MB RAM OpenGL card with 64 MB Video RAM

Blender hardware requirements[13] Recommended 2 GHz, Dual core 2 GB OpenGL card with 256 or 512 MB Video RAM

Production-standard

2 GHz, Multi-core (64-bit) 8 16 GB OpenGL card with 1 GB RAM, ATI FireGL or Nvidia Quadro

1024768 pixels, 16-bit 19201200 pixels, 24-bit color 19201200 pixels, 24-bit color color Three-button mouse Three-button mouse Three-button mouse and a graphics tablet

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File format
Blender features an internal file system that allows one to pack multiple scenes into a single file (called a ".blend" file). All of Blender's ".blend" files are forward, backward, and cross-platform compatible with other versions of Blender, with the exception of loading post-2.5 files in Blender pre-2.5. Snapshot ".blend" files can be auto-saved periodically by the program, making it easier to survive a program crash. All scenes, objects, materials, textures, sounds, images, post-production effects for an entire animation can be stored in a single ".blend" file. Data loaded from external sources, such as images and sounds, can also be stored externally and referenced through either an absolute or relative pathname. Likewise, ".blend" files themselves can also be used as libraries of Blender assets. Interface configurations are retained in the ".blend" files, such that what you save is what you get upon load. This file can be stored as "user defaults" so this screen configuration, as well as all the objects stored in it, is used every time you load Blender. The actual ".blend" file is similar to the EA Interchange File Format, starting with its own header (for example BLENDER_v248) that specifies the version, endianness and pointer size, followed by a collection of binary chunks storing the data blocks, and all the type and struct definitions also known as DNA. Although it is hard to read and convert a ".blend" file to another format using external tools, the readblend utility can do this. Dozens of import/export scripts that run inside Blender itself, accessing the object data via API, make it possible to inter-operate with other 3D tools. Jeroen Bakker documented the Blender file format to allow inter-operation with other tooling. The document can be found at the The mystery of the blend website.[14] A DNA structure browser[15] is also available on this site. Blender organizes data as various kinds of "data blocks", such as Objects, Meshes, Lamps, Scenes, Materials, Images and so on. An object in Blender consists of multiple data blocks - for example, a polygon mesh has at least an Object and Mesh data block, and usually also a Material. This allows various data blocks to refer to each other; there may be, for example, multiple Objects that refer to the same Mesh, allowing the mesh to be duplicated while only keeping one copy of the mesh data in memory, and allowing subsequent editing of all duplicated meshes at the same time. Data block relationships can also be changed manually. Data blocks can also be referred to in other .blend files, allowing the use of .blend files as reusable object libraries.

Comparison with other 3D software


Blender is a dominant open source product[16] with a range of features comparable to mid- to high-range commercial, proprietary software.[16][17] In 2010, CGenie classed Blender as a fledgling product with the majority of its users being "hobbyists" rather than students or professionals[18] but with its high standards rising year on year.[16] They also reported that users thought Blender needed more development and required more compatibility with other programs.[16] A 2007 article[17] claimed that Blender's interface was not up to industry standards, but was nevertheless suited to fast workflow and was sometimes more intuitive. Poor documentation was also criticized[17] although there is community support through an online wiki,[19] and a range of books published both by the Blender Foundation

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and independently.[20] In 2011, Blender 2.5 was released. Featuring a completely redesigned user interface, it aims to improve work flow and ease of use.[21] During beta-testing, Blender 2.5's animation system was considered by the Sintel animators to be as good or better than some professional packages.[22]

Development
Since the opening of the source, Blender has experienced significant refactoring of the initial codebase and major additions to its feature set. Recent improvements include an animation system refresh;[23] a stack-based modifier system;[24] an updated particle system[25] (which can also be used to simulate hair and fur); fluid dynamics; soft-body dynamics; GLSL shaders support[26] in the game engine; advanced UV unwrapping;[27] a fully recoded render pipeline, allowing separate render passes and "render to texture"; node-based material editing and compositing; Projection painting.[28]

Game engine GLSL materials.

Part of these developments were fostered by Google's Summer of Code program, in which the Blender Foundation has participated since 2005. The current release version is 2.59. Blender 2.5 is currently in the test version release cycle, beginning with the release of Alpha 0 version on 24 November 2009. The current stable version, 2.59 was released on August 13, 2011.[29] New features include: New user interface New animation system, which allows almost any value to be animated Re-written, Python 3.x scripting API[30] Smoke simulation Ocean simulation[31] Updated toolset, with improved implementation Approximate indirect lighting Volume rendering Ray tracing optimizations, rendering some scenes "up to 10x faster" Solidify modifier Sculpt brush and stroke upgrade Add-on system Custom keyboard shortcuts Spline IK Color management Fluid particles (smoothed-particle hydrodynamics) Network render Deep shadow maps[32] Dynamic paint system[33]

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Support
In the month following the release of Blender v2.44, it was downloaded 800,000 times;[34] this worldwide user base forms the core of the support mechanisms for the program. Most users learn Blender through community tutorials and discussion forums on the internet such as Blender Artists[35] ; however, another learning method is to download and inspect ready-made Blender models. Numerous other sites, for example BlenderArt Magazine[36]a free, downloadable magazine with each issue handling a particular area in 3D developmentand BlenderNation (http://www.blendernation.com/) , provide information on everything surrounding Blender, showcase new techniques and features, and provide tutorials and other guides.

Use in the media industry

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Blender started out as an inhouse tool for a Dutch commercial animation company, NeoGeo.[37] Blender has been used for television commercials in several parts of the world including Australia,[38] Iceland,[39] Brazil,[40][41] Russia [42] and Sweden.[43] The first large professional project that used Blender was Spider-Man 2, where it was primarily used to create animatics and pre-visualizations for the storyboard department. "As an animatic artist working in the storyboard department of Spider-Man 2, I used Blender's 3D modeling and character animation tools to enhance the storyboards, re-creating sets and props, and putting into motion action and camera moves in 3D space to help make Sam Raimi's vision as clear to other departments as possible."[44] - Anthony Zierhut,[45] Animatic Artist, Los Angeles. The French-language film Friday or Another Day (Vendredi ou un autre jour) was the first 35 mm feature film to use Blender for all the special effects, made on GNU/Linux workstations.[46] It won a prize at the Locarno International Film Festival. The special effects were by Digital Graphics[47] of Belgium. Blender has also been used for shows on the History Channel, alongside many other professional 3D graphics programs.[48] Tomm Moores The Secret of Kells, which was partly produced in Blender by the Belgian studio Digital Graphics, has been nominated for an Oscar in the category Best Animated Feature Film.[49]
Elephants Dream HD DVD cover

Elephants Dream (Open Movie Project: Orange)


Main article: Elephants Dream In September 2005, some of the most notable Blender artists and developers began working on a short film using primarily free software, in an initiative known as the Orange Movie Project hosted by the Netherlands Media Art Institute (NIMk). The resulting film, Elephants Dream, premiered on March 24, 2006. In response to the success of Elephants Dream, the Blender Foundation founded the Blender Institute to do additional projects with two announced projects: Big Buck Bunny, also known as "Project Peach" (a 'furry and funny' short open animated film project) and Yo Frankie, also known as Project Apricot (an open game in collaboration with CrystalSpace which reused some of the assets created during Project Peach).
Big Buck Bunny poster

Big Buck Bunny (Open Movie Project: Peach)


Main article: Big Buck Bunny
The Sintel promotional poster

On October 1, 2007, a new team started working on a second open project, "Peach", for the production of the short movie Big Buck Bunny. This time, however, the creative concept was

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totally different. Instead of the deep and mystical style of Elephants Dream, things are more "funny and furry" according to the official site.[50] The movie had its premiere on April 10, 2008.

Yo Frankie! (Open Game Project: Apricot)


Main article: Yo Frankie! Apricot is a project for production of a game based on the universe and characters of the Peach movie (Big Buck Bunny) using free software. The game is titled Yo Frankie. The project started February 1, 2008, and development was completed at the end of July 2008. A finalized product was expected at the end of August; however, the release was delayed. The game was released on December 9, 2008, under either the GNU GPL or LGPL, with all content being licensed under Creative Commons Attribution 3.0.[51]

Plumferos
Main article: Plumferos Plumferos, a commercial animated feature film created entirely in Blender,[52] was premiered in February 2010 in Argentina. Its main characters are anthropomorphic talking animals.

Sintel (Open Movie Project: Durian)


Main article: Sintel The Blender Foundation announced its newest Open Movie, codenamed Project Durian[53] (in keeping with the tradition of fruits as code names). It was this time chosen to make a fantasy action epic of about twelve minutes in length,[54] starring a female teenager and a young dragon as the main characters. The film premiered online on September 30, 2010,[55] also has upcoming game that is currently in production and was officially announced on Blenderartists.org on May 12, 2010.[56][57]

See also
3D computer graphics software Blender Foundation Suzanne Awards Ton Roosendaal IllusionMage

References
1. ^ "Blender 2.59 update log" (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_259) . http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_259. Retrieved 2011-08-13. 2. ^ "Features" (http://www.blender.org/features-gallery/features/) . http://www.blender.org/features-gallery/features/. Retrieved 2010-01-03. 3. ^ Kassenaar, Joeri (2005-05-21). "Brief history of the Blender logo" (http://worldsbestlogos.blogspot.com/2007/10 /blender-logo.html) . http://worldsbestlogos.blogspot.com/2007/10/blender-logo.html. Retrieved 2007-01-18. 4. ^ "Blender.org history" (http://www.blender.org/blenderorg/blender-foundation/history/) . Amsterdam. 2008-06. http://www.blender.org/blenderorg/blender-foundation/history/.

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5. ^ Roosendaal, Ton (2005-06). "Blender License" (http://www.blender.org/BL/) . http://www.blender.org/BL/. Retrieved 2007-01-19. 6. ^ "Get Blender" (http://www.blender.org/download/get-blender/) . blender.org. http://www.blender.org/download /get-blender/. Retrieved 2009-10-22. 7. ^ "trueSpace 7.6 specifications" (http://www.caligari.com/products/trueSpace/ts75/Brochure /specification.asp?Cate=BSpecification) . Caligari Corporation. 2008. http://www.caligari.com/products/trueSpace /ts75/Brochure/specification.asp?Cate=BSpecification. Retrieved 2011-06-06. 8. ^ "Comparison of 3d tools - CGWiki" (http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools) . Wiki.cgsociety.org. http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools. Retrieved 2009-10-22. 9. ^ Blender.org (http://www.blender.org/development/current-projects/changes-since-245/) 10. ^ Using Blender with multiple monitors (http://www.blenderguru.com/quick-tip-use-blender-on-multiple-monitors/) 11. ^ "System Requirements" (http://usa.autodesk.com/3ds-max/system-requirements/) . Autodesk. http://usa.autodesk.com/3ds-max/system-requirements/. Retrieved 2011-06-06. 12. ^ "System Requirements" (http://usa.autodesk.com/maya/system-requirements/) . Autodesk. http://usa.autodesk.com/maya/system-requirements/. Retrieved 2011-06-06. 13. ^ "System Requirements" (http://www.blender.org/features-gallery/requirements/) . blender.org. http://www.blender.org/features-gallery/requirements/. Retrieved 2011-06-06. 14. ^ Atmind.nl (http://www.atmind.nl/blender/mystery_ot_blend.html) 15. ^ Atmind.nl (http://www.atmind.nl/blender/blender-sdna-249.html) 16. ^ a b c d The Big CG Survey 2010, Initial Results (http://cgenie.com/articles/1158-cgenies-big-cg-survey-is-nowopen-have-your-say.html) , CGenie, 2010 17. ^ a b c Benot Saint-Moulin. 3D softwares comparisons table (http://www.tdt3d.be/articles_viewer.php?art_id=99) , TDT 3D, 7 November 2007 18. ^ The Big CG Survey 2010, Industry Perspective (http://cgenie.com/articles/1289-big-cg-survey-2010-industryperspective.html) , CGenie, 2010 19. ^ Blender documentation project (http://wiki.blender.org) 20. ^ Google Book Search for "Blender 3D" (http://www.google.co.uk/search?hl=en&tbs=bks%3A1&q=blender+3D& btnG=Search) 21. ^ Blender's 2.56 release log - "What to Expect" and "User Interface" details (http://www.blender.org/development /release-logs/blender-256-beta/) 22. ^ 3DWorld magazine - Making of Sintel (http://www.3dworldmag.com/2011/02/09/the-making-of-sintel/4/) 23. ^ Wiki.blender.org (http://wiki.blender.org/index.php/BlenderDev/AnimationUpdate) 24. ^ Wikiblender.org (http://wiki.blender.org/index.php/Blenderdev/Modifiers) 25. ^ Blender.org (http://www.blender.org/development/release-logs/blender-240/new-particle-options-and-guides/) 26. ^ Blender.org (http://www.blender.org/development/release-logs/blender-241/glsl-pixel-and-vertex-shaders/) 27. ^ Blender.org (http://www.blender.org/development/release-logs/blender-241/subsurf-uv-mapping/) 28. ^ "Dev:Ref/Release Notes/2.49/Projection Paint - BlenderWiki" (http://wiki.blender.org/index.php/Dev:Ref /Release_Notes/2.49/Projection_Paint) . wiki.blender.org. 2009-06-03. http://wiki.blender.org/index.php/Dev:Ref /Release_Notes/2.49/Projection_Paint. Retrieved 2009-10-22. 29. ^ Blender 2.59 released (http://www.blender.org/development/release-logs/blender-259/) 30. ^ Blender.org (http://www.blender.org/documentation/250PythonDoc) 31. ^ Wiki.blender.org (http://wiki.blender.org/index.php/User:Broken/OceanSimulation) 32. ^ "Blender 2.54 Beta/2.49 - Changelog - Softpedia" (http://mac.softpedia.com/progChangelog/Blender-Changelog3812.html) . http://mac.softpedia.com/progChangelog/Blender-Changelog-3812.html. Retrieved September 26, 2010. 33. ^ "BlenderNation article paint-effect-system-finished" (http://www.blendernation.com/2010/09/07/paint-effectsystem-finished/) . http://www.blendernation.com/2010/09/07/paint-effect-system-finished/. Retrieved March 19, 2011. 34. ^ "Meeting Agenda, April 15th 2007" (http://wiki.blender.org/index.php/BlenderDev/SundayMeetingAgenda /April_15st_2007) . 2007-04-15. http://wiki.blender.org/index.php/BlenderDev/SundayMeetingAgenda /April_15st_2007. 35. ^ Blenderartists.org (http://www.blenderartists.org/forum/) 36. ^ Blenderart.org (http://blenderart.org/) 37. ^ blender.org (http://www.blender.org/blenderorg/blender-foundation/history/) 38. ^ Blender in TV Commercials (http://www.studiorola.com/news/blender-in-tv-commercials/) 39. ^ Midstraeti Showreel on the Blender Foundation's official YouTube channel (http://www.youtube.com

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/watch?v=TWSAdAO6ynU) 40. ^ "New Fiat campaign in Brazil using Blender 3D" (http://www.blendernation.com/new-fiat-campaign-in-brazilusing-blender-3d/) . BlenderNation. http://www.blendernation.com/new-fiat-campaign-in-brazil-using-blender-3d/. Retrieved 2010-07-25. 41. ^ "Brasilian TV Commercial made with Blender" (http://www.blendernation.com/brasilian-tv-commercialmade-with-blender/) . BlenderNation. http://www.blendernation.com/brasilian-tv-commercial-made-with-blender/. Retrieved 2010-07-25. 42. ^ Blendernation.com (http://www.blendernation.com/2010/08/25/russian-soda-commercial-by-art-dds/) 43. ^ Apoteksgruppen - ELW TV Commercial made with Blender (http://vimeo.com/21344454) 44. ^ Testimonials, Archived (http://web.archive.org/20070221025521/http://www.blender.org/features-gallery /testimonials/) February 21, 2007 at the Wayback Machine 45. ^ Anthonyzierhut.com (http://www.anthonyzierhut.com/) 46. ^ "blender" (http://users.skynet.be/mume//vendredi/blender.html) . Users.skynet.be. http://users.skynet.be /mume//vendredi/blender.html. Retrieved 2009-10-22. 47. ^ Digitalgraphics.be (http://www.digitalgraphics.be) 48. ^ "Blender on the History Channel at BlenderNation" (http://www.blendernation.com/2006/09/27/blender-on-thehistory-channel/) . Blendernation.com. http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/. Retrieved 2009-10-22. 49. ^ The Secret of Kells nominated for an Oscar! (http://www.blendernation.com/the-secret-of-kells-nominatedfor-an-oscar/) 50. ^ Peach.blender.org (http://peach.blender.org/) 51. ^ "Yo Frankie! - About" (http://www.yofrankie.org/?page_id=8) . Apricot Open Game. Blender Foundation. http://www.yofrankie.org/?page_id=8. Retrieved 2008-08-18. 52. ^ "Blender Movie Project: Plumferos" (http://www.blendernation.com/2006/03/08/blender-movie-project-plumi%cc %81feros/) . 2006-03-08. http://www.blendernation.com/2006/03/08/blender-movie-project-plumi%cc%81feros/. Retrieved 2007-02-04. 53. ^ Durian.blender.org (http://durian.blender.org/) 54. ^ How long is the movie? (http://durian.blender.org/news/how-long-is-the-movie/) 55. ^ Sintel Official Premiere (http://durian.blender.org/news/sintel-official-premiere/) 56. ^ Sintel The Game announcement (http://blenderartists.org/forum/showthread.php?t=186893) 57. ^ Sintel The Game website (http://sintelgame.org/)

Further reading
Van Gumster, Jason (2009). Blender For Dummies. Indianapolis, Indiana: Wiley Publishing, Inc. p. 408. ISBN 978-0470400180. "Blender 3D Design, Spring 2008" (http://ocw.tufts.edu/Course/57) . Tufts OpenCourseWare. Tufts University. 2008. http://ocw.tufts.edu/Course/57. Retrieved 23 July 2011. "Release Logs" (http://www.blender.org/development/release-logs/) . Blender.org. Blender Foundation. http://www.blender.org/development/release-logs/. Retrieved 23 July 2011.

External links
Official website (http://www.blender.org/) Blender Artists Community (http://www.blenderartists.org/forum/) BlenderNation: Blender news site (http://www.blendernation.com/) Blender (http://www.dmoz.org/Computers/Software/Graphics/3D/Rendering_and_Modelling /Blender//) at the Open Directory Project Retrieved from "http://en.wikipedia.org/w/index.php?title=Blender_(software)&oldid=453586236" Categories: 3D graphics software AmigaOS 4 software Animation software Apple Design Award winners Free 3D graphics software Free computer-aided design software

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http://en.wikipedia.org/wiki/Blender_3d

Free cross-platform software Free graphics software Free software programmed in C Free software programmed in C++ Free software programmed in Python Formerly proprietary software Global illumination software IRIX software Linux computer-aided design software MorphOS software Portable software Technical communication tools Video game development Video game creation software

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11/6/2011 2:19 PM

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