Académique Documents
Professionnel Documents
Culture Documents
Introduction
Problems in Graphics
2D imaging
compositing filtering painting
Computer Graphics:
The study of creating images using computers.
2D drawing
shape representation editing
Problems in Graphics
3D modeling
surface representation surface editing
Problems in graphics
3D rendering
visibility estimation lighting simulation materials simulation
Problems in graphics
3D rendering
non-photorealistic styles
Problems in graphics
deformation representation keyframe interpolation physical simulation
[Guendalman et al. 2005] 2005 Fabio Pellacini 8
Animation
Problems in graphics
Interaction
2D/3D user interfaces Virtual reality Augmented reality
Computer Graphics:
Mathematics made visible by computer simulations.
Applications
Entertainment
movies games
Applications
Entertainment Science and Engineering
[Gooch et al. 1998] 2005 Fabio Pellacini 12
Applications
Entertainment Science and Engineering Visualization
information visualization
Applications
Entertainment Science and Engineering Visualization Graphic Arts
digital photography graphic design
[Chen et al. 2005]
[Adobe Photoshop] Computer Graphics Introduction 2005 Fabio Pellacini 13 Computer Graphics Introduction 2005 Fabio Pellacini 14
Applications
Entertainment Science and Engineering Visualization Graphic Arts Fine Arts
Mechanics
Content
You will
understand image synthesis principles learn math to make images implement key algorithms write cool apps
Topics
Digital Images Rendering 3D environments Geometric Transformations Graphics Pipeline Curve and Surface Representation Animation
[Cornell PCG] Computer Graphics Introduction 2005 Fabio Pellacini 19 Computer Graphics Introduction 2005 Fabio Pellacini 20
[Marschner 2003]
Topics Animation
keyframe interpolation skeletal anination skinning
value
time
Computer Graphics Introduction 2005 Fabio Pellacini 23 Computer Graphics Introduction 2005 Fabio Pellacini 24
Administration Details
www.cs.dartmouth.edu/~cs43/