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GAMMA WORLD Character Sheet

Character Name
Experience Points Level 1 2 3 4 5 6 7 8 9 10 1 2 3
gained at level 10

Character Illustration/Notes

Alpha Mutations Uber Feature Ability Strength Constitution Dexterity Intelligence Wisdom Charisma Skill Acrobatics Athletics Conspiracy Insight Interaction Mechanics Nature Perception Science Stealth Speed Passive Perception Defense AC Fortitude Reflex Will Hit Points Second Wind Current HP Temporary HP Death Saves Resistances
10 or more succeeds, 9 or less fails

Score

Modifier

Score Modifier 2-3 -4 4-5 -3 6-7 -2 8-9 -1 10-11 0 12-13 +1 14-15 +2 16-17 +3 18-19 +4 20-21 +5 Random
1 2 3 4 5 6 7 8 9 10

Armor Shield Mundane Gear

Light (+3 AC) +1 AC


Explorer's kit,

Heavy (+7 AC, -1 speed)


1d4+1 items

Ability
Dex Str Int Wis Cha Int Wis Wis Int Dex

Level

Origin

Total

Ancient Junk

Salvaged Gear

Base 6 10 + Perception

Initiative Passive Insight Origin Armor

Dex + level 10 + iInsight

Weapons
Unarmed, Quick Unarmed, Powerful

Ammo
no no

Ability
Dex/Int Str/Con

Acc.
+3 +2

Damage
1d4 1d8

Range
Melee 1 Melee 1

Base 10 10 10 10

Ability
Dex/Int Str/Con Dex/Int Wis/Cha

Level

Total

Bloodied
1/2 HP

12 + Con + 5/level

Ammunition Basic Attacks Unarmed Melee Attack Bonus


Accuracy + Ability + level Accuracy + Ability + level Accuracy + Ability + level

Out of Ammunition Damage


1[W] + Ability + level 1[W] + Ability + level 1[W] + Ability + level 1[W] + Ability + level 1[W] + Ability + level

1/enc. (minor action), regain hp equal to bloodied value. +2 all defenses until start of your next turn

Used

Ranged

Accuracy + Ability + level Accuracy + Ability + level

Gamma World Character Sheet v. 1.0 by Kynn Bartlett

Primary Origin
Mutant Type Skill Bonus Defense Bonus Other Traits
Ability Score Power Source

1d20

Secondary Origin
Mutant Type Skill Bonus Defense Bonus Other Traits
Ability Score Power Source

1d20

+2 overcharge

+4 bonus to

+4 bonus to

Critical

gain first critical hit benefit at level 2, second at level 6

Critical

gain first critical hit benefit at level 2, second at level 6

Power Name

Power Name

Novice Power At-Will Standard Target Attack Hit


Ability Accuracy Level Total

Novice Power At-Will Standard Target


Ability

Encounter Minor

Keywords Range

Encounter Minor
Accuracy Level Total

Keywords Range

AC Fort Ref Will

Attack Hit

AC Fort Ref Will

Requirements Weapon Melee Ranged


Power Name

Requirements Weapon Melee Ranged


Power Name

Utility Power At-Will Encounter


Keywords Range

Utility Power At-Will Encounter


Keywords Range

Standard Move Minor


Immediate Reaction Interrupt

Standard Move Minor


Immediate Reaction Interrupt

Personal

Personal

Trigger Target Effect

Trigger Target Effect

Power Name

Power Name

Expert Power At-Will Encounter Free


Level Total Keywords Range

Expert Power At-Will Encounter Free


Level Total Keywords Range

Standard Minor Target Attack Hit


Ability Accuracy

Standard Minor Target


AC Fort Ref Will
Ability Accuracy

Attack Hit

AC Fort Ref Will

Miss Effect

Miss Effect

Requirements Weapon Melee Ranged


Gamma World Character Sheet v. 1.0 by Kynn Bartlett

Requirements Weapon Melee Ranged


http://boldpueblo.com/downloads/gammaworld/

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