Académique Documents
Professionnel Documents
Culture Documents
Self-introduction
Yusuke Tanaka
Motion Designer: FINAL FANTASY VII, VIII, IX, X, X-2, XI Cutscene Motion Director: FINAL FANTASY XIII
Koji Kobayashi
CG Movie Lead Artist: FINAL FANTASY VII, VIII, IX, X-2 FINAL FANTASY the Movie Cutscene Director: FINAL FANTASY XIII
Overview i
n g Limited Work Schedule b lOverwhelming Number a of Tasks lLive Editing c lPreserving High Quality lIn-house Tools k
l
!
l
u l
Various Cutscenes
Hig h
Low
A B C D
Priority in Storytelling
Hig h
Cost Balance
Low
Various Cutscenes
Workflow Principles
No going back!
Multitasking
The Teams
Scenario
l
Story creation
Planning
Events Battles lFields
l l
Motion
Battles Fields lCharacter rigging and setup lCutscene body motion lCutscene simulation lFacials lMoCAP
l l
Programming
Game programming lTool development
Cutscenes
Layout MoCAP direction lLighting lPost-effects
l l l l
Art
l
Character Modeling
Characters Monsters lProps
VFX
Battles Fields lCutscenes
l l
Storyboard
l
Menu Design
l l
Storyboard
Localization
Translation lSubtitles
l
Sound
Music lVoiceovers lSE
l
Character Texturing
Characters lMonsters lProps lShader setup
l
3DBG
Environment modeling lEnvironment texturing lProps modeling lProps texturing lShader setup
l
Cutscene Flowchart
Scenario
Layout Motion
Storyboard planning Storyboard Storyboard review STEP 1 movie MoCAP planning VFX design
VFX
MoCAP shooting POST processing STEP 2 movie On-target preview VFX production
Simulation
Final facials
Merge
Lighting
On-target rendering
Cutscene Flowchart
Scenario Storyboard planning Storyboard Storyboard review STEP 1 movie MoCAP planning Planning Body motion Temp. facials Simulation Merge Final facials MoCAP shooting POST processing STEP 2 movie On-target preview Data integration Lighting On-target rendering VFX production VFX design
Cutscene Flowchart
Scenario Storyboard planning Storyboard Storyboard review STEP 1 movie MoCAP planning MoCAP shooting POST processing STEP 2 movie
Storyboard
64bit OS compatible
G A u n C S s e p w e o l P e r h d o e n r e B
k e
MotionBuilder
Crystal Tools
Cutscene Flowchart
Scenario Storyboard planning Storyboard Storyboard review STEP 1 movie MoCAP planning Planning Body motion Temp. facials MoCAP shooting POST processing STEP 2 movie On-target preview Data integration Lighting On-target rendering VFX production VFX design
Simulation
Final facials
Merge
Cutscene Flowchart
Scenario Storyboard planning Storyboard Storyboard review STEP 1 movie MoCAP planning Planning Body motion Temp. facials MoCAP shooting POST processing STEP 2 movie On-target preview Data integration Lighting On-target rendering VFX production VFX design
Simulation
Final facials
Merge
Motion integration
Motion Teams
Check !
Body motion
Simulation
Simultaneous
Motion integration
Body
Facial
Simulation
Motion Work file Crystal ASCII data miga Tools or DCC tool
Merge
On-target rendering
Motion integration
Autodesk MotionBuilder
Body Motion
Tool Featur es
Specialties
Speed
Mig
Quali ty Motion
CCF
MotionBuilder
Model
Camera
XSI
Motion integration
Facials
Autodesk XSI
Low
Phoneme Analyzer
A B C D
Priority in Storytelling
Stub creation
Facial Rigging
Autodesk XSI In-house GUI
Motion integration
Ope rate on a PC No calculations needed due to the Animation DB Full control by the artist
Simultaneous use
Opera te on a PS3 or XBox No pre-calculated data needed due to in-game calculation Lowcost seconda ry animati ons
Add collision objects Calculate cloth and spring physics Bake the result on to the character Render the animation
Batch Processing
Manual Adjustments
Autodesk XSI
Autodesk XSI
Autodesk XSI
Weight Mapping
Autodesk XSI
Motion integration
Cutscene Flowchart
Scenario Storyboard planning Storyboard Storyboard review STEP 1 movie MoCAP planning Planning Body motion Temp. facials MoCAP shooting POST processing STEP 2 movie On-target preview Data integration Lighting On-target rendering VFX production VFX design
Simulation
Final facials
Merge
Model Resources
Autodesk Maya
Crystal Tools
2 3 4 5
Pre-rendered movie
Real-time Composition
Cutscene Flowchart
Scenario Storyboard planning Storyboard Storyboard review STEP 1 movie Planning Body motion Simulation Merge Temp. facials Final facials MoCAP planning MoCAP shooting POST processing STEP 2 movie On-target preview VFX design
VFX production
Lighting
Lighting
Vanilla
Lighting
Tweaked
Lighting
Vanilla
Lighting
Tweaked
Crystal Tools
Post-effect Filters
Post-effect Filters
Without filters
Post-effect Filters
Color correction
Post-effect Filters
Depth of field (final)
Post-effect Filters
without filters
Post-effect Filters
Color correction
Post-effect Filters
Depth of field
Post-effect Filters
Glare (final)
Now on
&