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Chriz's www.ninemil.

com Tau Army


1 x HQ Unit
1 x Commander Farsight WS 5 BS 5 S 3(5) T 3(4) W 3(4) I 5 A 4 LD 10 SV 3+(4+) - 170 pts

1 x Dawn Blade 1 x Plasma Rifle 1 x Shield Generator Monstrous Creature Ignores armour saves 2D6+5 armour penetration Recoil absorption on Rapid Fire weapons Jet pack movement Deep Strike - 80 pts A 2 LD 8 SV 3+ - 32 pts - 24 pts - 40 pts - 20 pts - 10 pts - 10 pts

2 x Shas'vre Bodyguard in Crisis Battlesuit WS 4 BS 3 S 5 T 4 W 2 I 4

2 x Plasma Rifle 2 x Fusion Blaster 2 x Drone Controller with 2 gun drones 2 x Hard-wired multi-tracker 2 x Ork Fighter upgrade 1 x Ta'lissera Bonding Recoil absorption on Rapid Fire weapons May regroup under 50% strength Jet pack movement Deep Strike

- 376 pts

1 x Elite Unit
5 x Shas'ui Tau in XV15 Stealth Suits WS 3 BS 3 S 4 T 3 W 1 I 3 A 2 LD 8 SV 3+ - 25 pts - 40 pts I 4 A 2 LD 8 SV 3+ - 5 pts - 2 pts - 15 pts - 10 pts - 150 pts

5 x Ork Fighter upgrade 1 x Shas'vre Tau in XV15 Stealth Suit WS 4 BS 3 S 4 T 3 W 1

1 x Ork Fighter upgrade 1 x Hard-wired Drone controller 1 x Shield Drone 1 x Ta'lissera Bonding Recoil absorption on Rapid Fire weapons May regroup under 50% strength Jet pack Jet pack movement Infiltrate Deep Strike

- 247 pts

2 x Troop Units
22 x Shas'la Tau in Fire Warrior Suits WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 LD 7 SV 4+ - 110 pts - 220 pts

22 x Ork Fighter upgrade

2 x Shas'ui Fire Warrior team leader WS 3 BS 3 S 3 T 3 W 1 I 3 A 2 LD 8 SV 4+

- 40 pts

2 x Ork Fighter upgrade 2 x MarkerLight 2 x Hard-wired Drone controller 4 x Gun Drones 24 x Photon Grenades 1 x Ta'lissera Bonding May regroup under 50% strength Enemies get no bonus attacks when charging

- 10 pts - 20 pts - 8 pts - 40 pts - 24 pts - 10 pts

- 482 pts

1 x Heavy Support Unit


2 x Shas'ui Tau in XV-88 Broadside Suits WS 3 BS 3 S 5 T 4 W 2 I 3 A 2 LD 8 SV 2+ - 10 pts - 80 pts A 2 LD 8 SV 2+ - 5 pts - 15 pts - 21 pts - 10 pts - 140 pts

2 x Ork Fighter upgrade 1 x Shas'vre Tau in XV-88 Broadside Suit WS 4 BS 3 S 5 T 4 W 2 I 4

1 x Ork Fighter upgrade 3 x Multi-tracker support systems 3 x hard-wired target lock 1 x Ta'lissera Bonding May regroup under 50% strength

- 281 pts Total Cost - 1386 pts

Chriz's www.ninemil.com Space Marine irregulars


2 x HQ Units
1 x Master Commander WS 5 BS 5 S 4(8) T 4 W 3 I 5 A 4 LD 10 SV 2+(5+) - 25 pts - 5 pts - 15 pts - 25 pts - 15 pts - 5 pts - 3 pts - 75 pts

1 x Terminator Armour 1 x Storm Bolter 1 x Power Sword 1 x Power Fist 1 x Master-crafted Power Fist weapon upgrade 1 x Bionics upgrade 1 x Furious Charge upgrade

Whilst on the board, any unit may use his leadership value for morale, pinning or leadership tests +1 to Initiative and Strength when charging May re-roll one to hit die per turn in close combat Roll a 6 on D6 to avoid a wounding hit Deep Strike - 15 pts T 4 W 1 I 4 A 3 LD 9 SV 3+ - 15 pts - 0 pts

1 x Bodyguard Sergeant WS 4 BS 4 S 4

1 x Terminator Honours upgrade 1 x Bolt Pistol/Chainsword upgrade +1 to Initiative and Strength when charging Simultaneous assault with enemies in cover Strength D6+6 when assaulting vehicles Deep Strike

5 x Bodyguard Space Marines WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 LD 9 SV 3+

- 90 pts

5 x Terminator honours upgrades 6 x Frag Grenade upgrades 6 x Krak Grenade upgrades 6 x Furious Charge upgrade +1 to Initiative and Strength when charging Simultaneous assault with enemies in cover Strength D6+6 when assaulting vehicles Deep Strike

- 50 pts - 6 pts - 12 pts - 18 pts

1 x Epistolary Librarian WS 5 BS 5 S 4 T 4 W 3 I 5 A 4 LD 10 SV 2+(5+)

- 115 pts

1 x Terminator Armour 1 x Storm Bolter 1 x Master-crafted Force Axe weapon upgrade 1 x Vortex of Doom psychic attack upgrade 1 x Bionics upgrade 1 x Furious Charge upgrade Storm of the Emperors Wrath psychic power Vortex of Doom psychic power Force weapon May attempt to nullify one enemy psychic attack May re-roll one to hit die per turn in close combat +1 to Initiative and Strength when charging Roll a 6 on D6 to avoid a wounding hit Deep Strike

- 25 pts - 5 pts - 15 pts - 30 pts - 5 pts - 3 pts

- 572 pts

3 x Elite Units
5 x Terminator Marines WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 LD 9 SV 2+(5+) - 40 pts - 15 pts - 15 pts - 200 pts

2 x Assault Cannon upgrades 1 x Master-crafted Power Fist weapon upgrade 1 x Furious Charge upgrade Sergeant may re-roll one to hit die per turn in close combat +1 to Initiative and Strength when charging Deep Strike

5 x Terminator Assault Marines WS 4 BS 4 S 4 T 4 W 1 I 4 A 3 LD 9 SV 2+(5+)

- 200 pts

1 x Master-crafted Power Fist weapon upgrade 1 x Furious Charge upgrade Sergeant may re-roll one to hit die per turn in close combat +1 to Initiative and Strength when charging Deep Strike

- 15 pts - 15 pts

1 x Venerable Dreadnought WS 4 BS 4 S Front Side Rear I 6(10) 12 12 10 4 A 2

- 125 pts

1 x Twin-linked Lascannon upgrade 1 x Extra Armour upgrade 1 x Tank Hunter skill upgrade All Crew Stunned results count as Crew Shaken +1 on armour penetration table rolls Automatically pass Tank Shock tests Deep Strike

- 50 pts - 5 pts - 10 pts

- 690 pts

2 x Troop Units
2 x Sergeants with Terminator Honours WS 4 BS 4 S 4 T 4 W 1 I 4 A 3 LD 9 SV 3+ - 0 pts - 60 pts

2 x Bolt Pistol/Chainsword upgrades Deep Strike Simultaneous assault with enemies in cover Strength D6+6 when assaulting vehicles

18 x Space Marines WS 4 BS 4 S 4 T 4 W 1 I 4 A 1 LD 8 SV 3+

- 270 pts

20 x Frag Grenade upgrade 20 x Krak Grenade upgrade 2 x Flamer upgrades 2 x Missile Launcher upgrades Deep Strike Simultaneous assault with enemies in cover Strength D6+6 when assaulting vehicles

- 20 pts - 40 pts - 12 pts - 20 pts

- 422 pts

2 x Fast Attack Units


1 x Land Speeder Front Side Rear BS 10 10 10 4 1 x MultiMelta upgrade Fast, Skimmer Does not count as open-topped - 15 pts - 50 pts

2 x Space Marine Bikers WS 4 BS 4 S 4 T 4(5) W 1 I 4 A 1 LD 8 SV 3+

- 64 pts

1 x Space Marine Biker Sergeant with Terminator Honours WS 4 BS 4 S 4 T 4(5) W 1 I 4 A 2 LD 9 SV 3+

- 47 pts

3 x Meltabomb upgrades Strength 2D6+8 when assaulting vehicles

- 6 pts

- 182 pts

1 x Heavy Support Units


1 x Land Raider Front Side Rear BS 14 14 14 4 1 x Pintle-mounted Storm Bolter upgrade 1 x Extra armour upgrade 1 x Smoke Launcher upgrade - 10 pts - 5 pts - 3 pts - 250 pts

All Crew Stunned results count as Crew Shaken Machine Spirit may pilot the tank during a crew stunned result and fire one weapon with BS 2 as long as movement is restricted to 6 - 268 pts Total Cost - 2134 pts

Chriz's www.ninemil.com Tyranid Horde


1 x HQ Unit
1 x Hive Tyrant WS 5 BS 4 S 6 T 6 W 4 I 6 A 3+1 LD 10 SV 2+(6+) - 10 pts - 15 pts - 10 pts - 4 pts - 12 pts - 12 pts - 6 pts - 40 pts - 40 pts - 8 pts - 35 pts - 75 pts

1 x Acid maw biomorph 1 x Adrenal Glands biomorph 1 x Enhanced Senses biomorph 1 x Flesh hooks biomorph 1 x Implant Attack biomorph 1 x Toxin Sacs biomorph 1 x Toxic Miasma biomorph 1 x Winged biomorph 1 x Venom Cannon weapon symbiotes 1 x Scything talons weapon smybiotes 1 x Warp Field Hive mind power

Monstrous creature (2D6 armour penetration against vehicles and no armour saves for enemies in close combat with it) Fearless Reroll close combat to wound dice Counts as having frag grenades in close combat Causes 2 wounds instead of 1 to failed saving throws in close combat Enemies suffer -1 WS in close combat Jet pack movement Synapse creature Units within 12 pass all morale tests and are immune to instant death weapons - 267 pts

2 x Elite Units
6 x Tyranid Warriors WS 4 BS 3 S 5 T 4 W 2 I 5 A 2+1 LD 10 SV 4+ - 18 pts - 10 pts - 18 pts - 12 pts - 48 pts - 18 pts - 40 pts - 40 pts - 24 pts - 84 pts

6 x Adrenal Glands biomorph 6 x Enhanced Senses biomorph 6 x Enhanced Carapace biomorph 6 x Flesh hooks biomorph 6 x Leaping biomorph 6 x Toxin sacs biomorph 2 x Venom Cannon weapon symbiotes 4 x Deathspitter weapon symbiotes 6 x Scything talons weapon symbiotes

Counts as having frag grenades in close combat Charges 12 in assault and may attack within 3 not 2 in close combat Synapse creatures Units within 12 pass all morale tests and are immune to instant death weapons - 312 pts

5 x Troop Units
40 x Genestealers WS 6 BS 0 S 5 T 4 W 1 I 6 A 3 LD 10 SV 4+ - 160 pts - 160 pts - 120 pts - 160 pts - 120 pts - 120 pts - 640 pts

40 x Acid maw biomorph 40 x Extended carapace biomorph 40 x Implant Attack biomorph 40 x Scything talons biomorph 40 x Scuttlers biomorph 40 x Toxin Sacs biomorph

Reroll close combat to wound dice Causes 2 wounds instead of 1 to failed saving throws in close combat May deploy in any scenario Makes a free move after deployment, before the first turn Fleet of Claw move 6 + D6 Brood Telepathy are not required to confirm to Hive Mind distances - 1480 pts

1 x Heavy Support Units


1 x Carnifex WS 4 BS 3 S 10 T 7 W 5 I 1(2) A 2+2 LD 10 SV 2+ - 6 pts - 4 pts - 8 pts - 20 pts - 8 pts - 25 pts - 1 pts - 8 pts - 30 pts - 15 pts - 5 pts - 5 pts - 6 pts - 8 pts - 10 pts - 85 pts

1 x Acid maw biomorph 1 x Adrenal Glands biomorph 1 x Bioplasma biomorph 1 x Bonded ExoSkeleton biomorph 1 x Enhanced Senses biomorph 1 x Extended carapase biomorph 1 x Flesh Hooks biomorph 1 x Implant Attack biomorph 1 x Regenerate biomorph 1 x Reinforced Chitin biomorph 1 x Spine Banks biomorph 1 x Mace Tail weapon biomorph 1 x Toxin Sacs biomorph 1 x Toxic Miasma biomorph 1 x Tusked biomorph

2 x Venon Cannon weapon symbiotes

- 70 pts

Monstrous creature (2D6 armour penetration against vehicles and no armour saves for enemies in close combat with it) Fearless Counts as having frag grenades in close combat Enemies suffer -1 WS in close combat Reroll close combat to wound dice Gains 2 attacks for charging, not 1 Causes 2 wounds instead of 1 to failed saving throws in close combat, except with the initiative 2 attack One additional close combat attack at Initiative 2, hits on 4+ regardless of WS with Str 10, but with armour saves, and does not count towards combat resolution One additional close combat attack at Initiative 1, Str 10, with Monstrous Creature adjustment Roll D6 for each wound sustained at the beginning of each turn, on a 6 regains that lost wound Has free ranged attack with Spinefist - 314 pts

Total Cost - 2373 pts

Daniel's We'll Be Back! Necron Army


2 x HQ Units
1 x The Nightbringer WS 6 BS 4 S 10 T 8 W 5 I 4 A 5 LD 10 SV 4+ - 360 pts

Lightning Arc ranged weapon; Range 24 Str 9 AP 2 Assaut 1 Gaze of Death close combat attack Ordnance marker over Nightbringer, all underneath hit by Str 4 with no armour saving throw, partials hit on a 4+ Etheric tempest all models within 6 with unmodified Str 3 or lower swept away 2D6 at the beginning of close combat - 130 pts W 3 I 4 A 3 LD 10 SV 3+ - 10 pts - 40 pts - 15 pts - 5 pts

1 x Necron Destroyer Lord WS 4 BS 4 S 5 T 6

1 x Warscythe upgrade 1 x Resurrection Orb 1 x Phylactery 1 x Disruption Field

Jet bike movement All units within 6 including the Lord may self repair regardless Phase Out Warscythe allows no saves of any kind (including invulnerable) and does 2D6 + 5 armour penetration Will cause a glancing hit against a vehicle on armour penetration roll of 6 regardless At 0 wounds, self repair rolls as follows: 1-3 removed as a casualty 4 stands up with 1 wound 5 stands up with 2 wounds - 200 pts

2 x Elite Units
5 x Necron Immortals WS 4 BS 4 S 4 T 5 W 1 I 2 A 1 LD 10 SV 3+ - 10 pts - 140 pts

5 x Disruption Fields

Phase Out Self repair if eligible Will cause a glancing hit against a vehicle on armour penetration roll of 6 regardless - 72 pts T 4 W 1 I 4 A 2 LD 10 SV 3+ - 12 pts

4 x Necron Flayed Ones WS 4 BS 4 S 4

4 x Disruption Fields

Phase Out Self repair if eligible Will cause a glancing hit against a vehicle on armour penetration roll of 6 regardless Deep Strike or Infiltrate Use 3D6 for terrain movement Enemy units must pass a morale test in assault or only hit on a roll of 6 - 234 pts

2 x Troop Units
24 x Necron Warriors WS 4 BS 4 S 4 T 4 W 1 I 2 A 1 LD 10 SV 3+ - 48 pts - 432 pts

24 x Distruption Fields

Phase Out Self repair if eligible Will cause a glancing hit against a vehicle on armour penetration roll of 6 regardless Excess to force chart may be kept as reserve and deploy via Monolith - 480 pts

1 x Fast Attack Unit


6 x Scarab Swarm Bases WS 2 BS 0 S 3 T 3 W 3 I 2 A 3 LD 10 SV 5+ - 24 pts - 72 pts

6 x Disruption Fields

Jet bike movement with no terrain tests Self repair if eligible Will cause a glancing hit against a vehicle on armour penetration roll of 6 regardless Take no morale tests and cannot be pinned Deep Strike - 96 pts

2 x Heavy Support Unit


3 x Necron Heavy Destroyers WS 4 BS 4 S 4 T 5 W 1 I 2 A 1 LD 10 SV 3+ - 195 pts

Jet bike movement, may also move and fire Phase Out Self repair if eligible

1 x Monolith Front Side Rear BS 14 14 14 4

- 235 pts

Skimmer, moves 6 Enemies get no additional armour penetration dice Deep Strike Gauss Flux Arc Projectors to all enemy units with 12 Power Matrix (cannot be disabled) deploy new units or redeploy with self repair reroll in the movement phase, or Particle Whip attack in shooting phase - 430 pts Total cost - 1800 pts

Daniel's da Boyz Ork Army


2 x HQ Units
1 x Warboss WS 5 BS 2 S T 5(10) 4 W 3 I 4 A 4 LD 10 SV 2+ - 30 pts - 5 pts - 20 pts - 6 pts - 10 pts - 60 pts

1 x Mega armour upgrade 1 x Kombi weapon:shoota/rokkit launcha upgrade 1 x Waaagh! banner 1 x Iron gob upgrade 1 x Mega boosta Power of the Waaagh! When charging Mob up when falling back Mixed armour when attached to another unit D6 with reroll for movement All units within 12 may reroll Power of the Waaagh!

1 x WarTrukk upgrade Front Side Rear BS 10 10 10 2 1 x Wartrukk big shoota upgrade Fast, Open-topped

- 30 pts

- 8 pts

1 x Big Mek WS 4 BS 2 S 4(8) T 4 W 2 I 3 A 3 LD 8 SV 2+

- 25 pts

1 x Mega armour upgrade 1 x Kombi weapon:shoota/rokkit launcha upgrade 1 x Boss pole 1 x Iron gob upgrade 1 x Mega boosta 1 x Mekboys Tools Power of the Waaagh! When charging Mob up when falling back Mixed armour when attached to another unit D6 with reroll for movement May reroll when mobbing up D6 to fix armament destroyed or immobilised results: 1 Permanently broke 2-5 May try again next turn 6 Fixed

- 30 pts - 5 pts - 3 pts - 6 pts - 10 pts - 2 pts

- 250 pts

3 x Elite Units
8 x StormBoyz WS 4 BS 2 S 3 T 4 W 1 I 2 A 2 LD 7 SV 6+ - 16 pts - 11 pts S 4 T 4 W 2 I 3 A 3 LD 8 SV 4+ - 6 pts - 8 pts - 120 pts

8 x Krak Stikkbombz 1 x Nob upgrade WS 4 BS 2

1 x Iron gob upgrade 1 x 'Eavy armour upgrade Jump pack movement Power of the Waaagh! When charging Mob up when falling back Mixed armour when attached to another unit Enemy gets maximum of 4+ armour save in assault Simultaneous assault with enemies in cover

8 x 'Ard Boyz WS 4 BS 2 S 3 T 4 W 1 I 2 A 2 LD 7 SV 4+

- 96 pts

8 x Krak StikkBombz 2 x Big Shoota upgrades 1 x Nob upgrade WS 4 BS 2 S 4 T 4 W 2 I 3 A 3 LD 8 SV 4+

- 16 pts - 8 pts - 16 pts

1 x Iron gob upgrade Power of the Waaagh! When charging Mob up when falling back Mixed armour when attached to another unit Enemy gets maximum of 4+ armour save in assault Simultaneous assault with enemies in cover

- 6 pts

10 x Skar Boyz WS 4 BS 2 S 4 T 4 W 1 I 2 A 2 LD 7 SV 6+

- 110 pts

8 x Krak StikkBombz 1 x Nob upgrade WS 4 BS 2 S 4 T 4 W 2 I 3 A 3 LD 8 SV 6+

- 20 pts - 9 pts

1 x Iron gob upgrade Power of the Waaagh! When charging Mob up when falling back Mixed armour when attached to another unit Enemy gets maximum of 4+ armour save in assault Simultaneous assault with enemies in cover

- 6 pts

- 448 pts

3 x Troop Units
30 x SluggaBoyz WS 4 BS 2 S 3 T 4 W 1 I 2 A 2 LD 7 SV 6+ - 72 pts - 33 pts S 4 T 4 W 2 I 3 A 3 LD 8 SV 4+ - 18 pts - 24 pts - 270 pts

9 x Big Shoota upgrades 3 x Nob upgrade WS 4 BS 2

4 x Iron gob upgrade 4 x 'Eavy armour upgrade Power of the Waaagh! When charging Mob up when falling back Mixed armour when attached to another unit Enemy gets maximum of 4+ armour save in assault

- 417 pts

1 x Fast Attack Unit


1 x Warbuggies Front Side Rear BS 10 10 10 2 1 x twin-linked Big Shoota upgrade Fast, open topped - 46 pts - 16 pts - 30 pts

4 x Heavy Support Units


1 x Big Gunz Battery (Zzap) WS 2 BS 2 S 2 T 2 W 1 I 2 A 1 LD 5 SV - 30 pts

D6 prior to wounding: 1-4 Hits Krew 5-6 Hits the gun; armour value of 10, any hits destroy it - 70 pts A 2(3) - 5 pts - 5 pts - 120 pts

1 x Ork Dreadnought WS 4 BS 2 S Front Side Rear I 5(10) 12 12 10 2

1 x Rokkit launcha upgrade 1 x Skorcha upgrade 1 x Battlewagon Front Side Rear BS 13 12 10 2

1 x Looted Leman Russ Battle Tank Front Side Rear BS 14 12 10 2 1 x Las-cannon upgrade 2 x Heavy Bolter upgrades 1 x Armour plates upgrade 1 x Turbo Boosta 1 x Red paint job

- 140 pts

- 15 pts - 20 pts - 10 pts - 5 pts - 3 pts

Moves an extra 1 + D6 without effecting shooting or disembarking, but if 4+ passengers may not disembark or shoot Roll D6 before moving, on a 1 reroll as follows: 1 May not move this turn, reroll on this table next turn 2-3 May not move this turn 4-6 Lurches 2D6 forward as if moving normally Roll D6 for penetrating or glancing hits, on a 6 the shot misses unless ordnance - 423 pts Total cost - 1584 pts

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