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ARMORY OFFICERS One-Handed Weapons Equipment Bolt Pistol. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 points Krak Grenades. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 points Chainsword. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 points Melta Bombs.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 points Plasma Pistol. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points War Beast*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points Power Weapon*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points Teleport Homer*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points Duplicate Weapon*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points Artificer Armor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points Lightning Claw*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points Adamantine Mantle*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points Power Fist*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 points Relic Weapon Upgrade*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points Thunder Hammer*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points Storm Shield*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points Shield Generator*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 points Two-Handed Weapons Jump Pack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points Bolter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 points Space Marine Bike. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 points Storm Bolter*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points Tactical Dreadnought Armor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 points Combi-Flamer*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points Combi-Plasma Gun*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points * Only weapons and equipment marked with an asterisk may be taken with Combi-Melta Gun*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points Tactical Dreadnought Armor. SQUADS Special Close Combat Weapons Heavy Ranged Weapons Power Weapon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 points Heavy Flamer**. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 points Plasma Pistol. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points Sniper Rifle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 points Lightning Claw*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10(5) points Heavy Bolter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points Power Fist*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15(10) points Missile Launcher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points Thunder Hammer*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20(15) points Plasma Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points Multi-Melta. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points Special Close Combat Weapon Set Lascannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points Pair of Lightning Claws*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15(5) points Assault Cannon**. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points Thunder Hammer and Storm Shield*. . . . . . . . . . . . . . . . . . . . . . . . .25(15) points Cyclone Missile Launcher**. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points Special Ranged Weapons Storm Bolter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points Flamer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 points Combi-Flamer*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5(0) points Combi-Plasma Gun*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10(5) points Combi-Melta Gun*. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10(5) points Plasma Gun. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points Melta Gun. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points Squad Equipment Jump Packs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points per model Space Marine Bikes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points per model ** Weapons marked with a double asterisk may only be taken by Terminators, and Terminators may only take weapons marked with a * or a **, using the cost listed in parentheses if there is one.

VEHICLES Turret-Mounted Weapon Arm-Mounted Weapons Autocannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 points Multi-Melta. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 points Twin-linked Flamestorm Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points Plasma Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 points Twin-linked Assault Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 points Flamestorm Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .0 points Twin-linked Lascannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 points Twin-linked Heavy Flamer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 points Assault Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points Hull-Mounted Weapon Twin-linked Heavy Bolter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points Twin-linked Heavy Bolter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points Seismic Hammer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points Twin-linked Assault Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 points Twin-linked Autocannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points Cyclone Missile Launcher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points Sponson-Mounted Weapon Sets Twin-linked Lascannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points Heavy Flamers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points Heavy Bolters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 points Underslung Weapons Hurricane Bolters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 points Heavy Flamer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 points Flamestorm Cannons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 points Assault Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points Lascannons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 points Cyclone Missile Launcher. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 points Twin-linked Lascannons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 points Vehicle Equipment Pintle-Mounted Weapon Searchlight. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points Storm Bolter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points Smoke Launchers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points Heavy Bolter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points Dozer Blade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points Multi-Melta. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points Hunter-Killer Missile. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points Extra Armor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 points

ARMORY RANGED WEAPON PROFILES Rng Str AP Type 24 5 4 Assault 6 48 7 3 Heavy 2 12 4 5 Pistol 24 4 5 Rapid Fire 48 4 5 Heavy 2, Blast 48 8 3 Heavy 2, Rending 24 10 2 Ordnance 1, Large Blast Template 4 5 Assault 1 Template 6 3 Heavy 1 36 5 4 Heavy 4 Template 5 4 Heavy 1 48 8 3 Heavy 1, Rending 24 4 5 Heavy 3, Twin-linked 48 4 5 Heavy 1, Blast 48 8 3 Heavy 1, Rending 12 7 1 Assault 1, Melta 24 9 1 Heavy 1, Melta 36 8 2 Heavy 1, Blast, Gets Hot! 24 7 2 Rapid Fire, Gets Hot! 12 6 2 Pistol, Gets Hot! 48 5 3 Heavy 1, Rending, Pinning, Sniper 24 4 5 Rapid Fire, Twin-linked 12-72 8 3 Ordnance 1, Barrage 12-72 5 4 Ordnance 1, Barrage, Ignores Cover

Weapon Assault Cannon Autocannon Bolt Pistol Bolter Cyclone Missile Launcher (Frag) Cyclone Missile Launcher (Krak) Demolisher Cannon Flamer Flamestorm Cannon Heavy Bolter Heavy Flamer Hunter-Killer Missile Hurricane Bolters Missile Launcher (Frag) Missile Launcher (Krak) Melta Gun Multi-Melta Plasma Cannon Plasma Gun Plasma Pistol Sniper Rifle Storm Bolter Whirlwind Launcher (V engeance) Whirlwind Launcher (Castellan)

WEAPON RULES Chainsword; Lightning Claw; Power Fist; Power Weapon; Thunder Hammer Gauntl ets of Ultramar See the Warhammer 40,000 rulebook. These are a pair of power fists that have the Relic Weapon upgrade. They incorporate a S torm Bolter. Combi-Weapon This is a bolter that incorporates an additional weapon, which is listed in the name. The additional weapon may only be fired once per game. Duplicate Weapon This allows the model to gain the +1 Attack bonus for wielding multiple close combat weapons, as long as the model is equipped with another one-handed weapon.

ARMORY EQUIPMENT RULES Adamantine Mantle Shield Generator This adds 1 to the wearers armor save. If the wearers armor save is 2+ before This provides a 3+ invulnerable save against ranged attacks. this bonus, the Mantle instead allows the wearer to re-roll failed armor saves. Smoke Launchers Artificer Armor See the Warhammer 40,000 rulebook. This counts as Power Armor that allows the wearer to re-roll failed armor saves. Space Marine Bi ke Carapace Armor A model equipped with a Space Marine Bike changes its unit type to Bikes. This This provides a 4+ armor save. cannot be taken with Tactical Dreadnought Armor or Jump Packs, and incorporates a Storm Bolter. Dozer Blade A vehicle equipped with a dozer blade automatically passes dangerous terrain Storm Shield tests. This provides a 4+ invulnerable save. A model equipped with a Storm Shield cannot use a two-handed weapon and can never claim the Attack bonus for Extra Armor multiple close combat weapons. A model with extra armor adds 1 to all of its Armor values. If the vehicle had the Fast special rule, it loses it. Tactical Dreadnought Armor This provides a 2+ armor save, as well as a +1 bonus to the wearers Toughness Frag Grenades/Krak Grenades/Melta Bombs and Wounds. This Toughness bonus is not used for the purposes of Instant See the Warhammer 40,000 rulebook. Death. In addition, the model has the Relentless and Deep Strike special rules, but it can never benefit from the Fleet special rule and may not Run or make a Jump Pack Sweeping Advance. A model equipped with Tactical Dreadnought Armor cannot A model equipped with a Jump Pack changes its unit type to Jump Infantry and use grenades or Melta Bombs. grants the Turbo-Boost ability. This cannot be tak en with Tactical Dreadnought Armor or Space Marine Bikes. Teleport Homer If a unit equipped with Tactical Dreadnought Armor is deep striking within 6 of a Power Armor model with a Teleport Homer, it does not scatter. This provides a 3+ armor save. War Beast Relic Weapon This may be taken up to two times per model. When taken, this provides a War This is an upgrade for a weapon, and may be taken and paid for once per Beast that accompanies the model and counts as a model for purposes of weapon by a model. Any weapon upgraded to a Relic Weapon re-rolls failed to combat and transport, but counts as wargear in all other respects. If the Space wound rolls and rolls an additional D6 for armor penetration. Lightning Claws Marine model is removed as a casualty, the War Beasts are removed as well. It that have been upgraded to Relic Weapons gain the Rending special rule. uses the following profile: WS BS S T W I A Ld Searchlight War Beast 4 0 4 4 1 4 2 4 If a model uses a Searchlight while Night Fighting rules are in effect, it must pick ~ a target using the Night Fighting rules. For the rest of that models shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting rules. However, enemy models may ignore the Night Fighting rules in their subsequent shooting phase if targeting the model that used the Searchlight.

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