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Europa Universalis 3 Cheat Codes: -----------Submitted by: RM Press "" during game play, then enter one of the

following casesensitive codes at the console window to activate the corresponding cheat function. Alternately, hold [Alt] and press 21 on the numeric keypad during game play to display the console window. Result Code -----------------------------------Trigger event - event [event ID] Get pirates - pirate Get money - cash Get stability - stability Get prestige - prestige Get spies - spy Get diplomats - diplomat Get missionaries - missionary Get merchants - merchant Get colonists - colonist Toggle fog of war - fow [on or off] Discover indicated province - discover [province ID] Undiscover indicated province - undiscover [province ID] Get revolt - revolt [province ID] Invest in that technology - invest [technology ID] [money] Native attack - die native Kill nation's leader - die [nation ID number] Control indicated nation - tag [nation ID number] Toggle full screen mode - fullscreen Unknown - morehumans Add a merchant to random COT - event 1 Add two merchants to random COT - event 2 Add 3 merchant to random COT - event 3 +25 Army Tradition - event 5031 +25 to Naval Tradition - event 5036 +15% Manpower - event 5039 Russian Nation can be formed - event 1001 Netherlands can be formed - event 1002 Spanish nation can be formed - event 1003 English nation can be formed - event 1004 Italy can be formed - event 1006 Germany can be formed - event 1007 Ireland can be formed - event 1010 Join Holy Roman Empire - event 1051 Leave Holy Roman Empire - event 1052 Become an Elector - event 1054 Treasury empty - event 1063 Invest in Army - event 1075 Invest in Navy - event 1076 Join Hanseatic league - event 1091 Military reform - event 4011

Rush of Colonists (3) Excellent diplomacy Build Fortification New land Claimed Foreign bribe offered Convert your country to France Persia can be formed India can be formed Chilean quest for independence Order is restored Decline of the Hanseatic league Build Hanseatic league Kontor Rift in the Hanseatic alliance Protestant reformation Spread of Protestantism Religious reformation Spread of religious reformation End of time of trouble Religious intolerance Social reform Royal bureaucracy Wave of modern influence Western influence Western culture Diplomat Henri d'Estres No text bonus trader Financial reform Social reform Military development Architectural development Indian trade company National bank Christian influence Muslim influence Gift to the state Excellent minister Exceptional year Rush of merchant Diplomatic move Reformation of the army Reformation of the navy Agricultural revolution Good government policies Monopoly company formed Indian engineer available

event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event event

5022 5025 5057 5073 5096 1005 1008 1009 1031 1064 1092 1093 1094 2001 2002 2011 2012 3008 3012 3014 3015 4001 4002 4003 4031 4032 4033 4034 4035 4036 4041 4042 5001 5003 5008 5015 5019 5023 5024 5027 5032 5037 5040 5070 5083

Example: ---------discover 20 = Province 20 discovered undiscover (Province ID) = Province type undiscovered. Example: --------undiscover 20 = Province 20 undiscovered. revolt (Province ID) = Revolt created.

Example: --------revolt 20 = Revolt in province 20 invest + (tech) + (amount of cash) = "Explained below" Type of (tech)s: ---------------Use one of the following entries with the invest code: land_tech naval_tech production_tech trade_tech government_tech country_morale_tech advisor_arrived_tech ledger_naval_tech ledger_production_tech ledger_goverment_tech cureent_tech Example: -------invest land_tech 20000 = invested $20000 in Land Technology cheats example: --------------event 5031 = choice to add +25 to Army Tradition event 5036 = choice to add +25 to Naval Tradition event 5039 = choice to raise manpower by +15% These cheats can be repeated, so you can stack as many +15% to the manpower that you want. Or always be maxed out at 100 for your Army and Naval Tradition. Tag: ---Submitted by: Hullu Kroko die [national id] - nations leader will die example: "die FRA" France's leader will die tag [national id] - you will play with that nation example: "tag FRA" you control France Restore merchants booted out of COT's: -------------------------------------Submitted by: Titanius Maximus

NOTE: There are 3 codes here. To activate them, type "event 1", "event 2", and "event 3" respectively. Event 1 adds 1 merchant to a random COT, event 2 adds 2 merchants, and event 3 adds 3 merchants. The new merchants are cued up imediately. On the next day the merchants compete for the spot. If they are successful, they are added to the COT they were sent to. It takes just one day to find out if you were successful. These codes place merchants only in COT where you have 4 merchants or less. country_event = { id = 1 trigger = { mercantilism_freetrade = 1 } mean_time_to_happen = { months = 5000 modifier = { factor = 0.95 mercantilism_freetrade = } modifier = { factor = 0.95 mercantilism_freetrade = } modifier = { factor = 0.95 mercantilism_freetrade = } modifier = { factor = 0.95 mercantilism_freetrade = } } title = "EVTNAME6328" desc = "EVTDESC6328" option = { name = "EVTOPTA6328" random_center_of_trade = { limit = { NOT = { placed_merchants = 5 } has_discovered = this } remove_merchant = random send_merchant = THIS } } }

country_event = { id = 2 trigger = { mercantilism_freetrade = 1 } mean_time_to_happen = { months = 5000 modifier = { factor = 0.95 mercantilism_freetrade = } modifier = { factor = 0.95 mercantilism_freetrade = } modifier = { factor = 0.95 mercantilism_freetrade = } modifier = { factor = 0.95 mercantilism_freetrade = } } title = "EVTNAME6328" desc = "EVTDESC6328" option = { name = "EVTOPTA6328" random_center_of_trade = { limit = { NOT = { placed_merchants = 5 } has_discovered = this } remove_merchant = random send_merchant = THIS remove_merchant = random send_merchant = THIS } } } country_event = { id = 3 trigger = { mercantilism_freetrade = 1 } mean_time_to_happen = { months = 5000 modifier = { factor = 0.95

mercantilism_freetrade } modifier = { factor = 0.95 mercantilism_freetrade } modifier = { factor = 0.95 mercantilism_freetrade } modifier = { factor = 0.95 mercantilism_freetrade } } title = "EVTNAME6328" desc = "EVTDESC6328"

= 2

= 3

= 4

= 5

option = { name = "EVTOPTA6328" random_center_of_trade = { limit = { NOT = { placed_merchants = 5 } has_discovered = this } remove_merchant = random send_merchant = THIS remove_merchant = random send_merchant = THIS remove_merchant = random send_merchant = THIS } } }

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