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FOURTHCORE ALPHABET WEB ENHANCEMENT

ICONIC DUNGEON CHAMBERS

ICONIC DUNGEON CHAMBERS


Iconic chambers are an essential part of the fourthcore dungeon delve. Like the room of pools in B1: In Search of the Unknown, the hall of pits in S1: Tomb of Horrors, or the tiered aquarium in S2: White Plume Mountain, iconic dungeon chambers are the site of an adventures most unforgettable moments, the rooms themselves becoming emblematic of the dungeon in the minds of DM and player alike. These mysterious locales serve two important roles. First, they stir the imagination and evoke the sense of wonder that has been integral to the fantasy adventure genre since its origin. Second, they convey the essence of your dungeon by embodying its themes and expressing its most vivid aesthetic qualities. A dungeon level should have one to three iconic chambers, each offering the crusaders a chance to interact with the fantastic, the strange, and the mythic. Such chambers should also give the crusaders an opportunity to learn more about the history, culture, and aspirations of the dungeons builders. Iconic chambers are a great place to introduce weird elements (57) and mysteries (30), offer quests (42), present puzzles (38), set traps (49), conceal secrets (47), and bestow rewards (44). To generate an iconic dungeon chamber, roll once on each column in the table below. Use the terms you roll to give your chamber a title, such as the Hall of Seven Wishes, Well of Crimson Tears, or the Temple of Primeval Clay. Feel encouraged to change your chambers feature from singular to plural (and vice versa). Unlike the other entries in FOURTHCORE ALPHABET, this table requires the use of percentile dice.
D100

ROOM TYPES Pit Crypt Alcove Pavilion Great Hall Altar Chamber Vestibule Well Mausoleum Arboretum Shrine Maw Chapel Hall

TRAITS Mystic Divine Chained Lordly Stolen Forgotten Legendary Rattling Telepathic Ghostly Baptismal Petrified Silver Fallen Rotting

FEATURES Goddess Wisdom Psalms Wishes Flesh Glyphs Crusader Hourglass Wine Totem Ash Mirrors Lightning Relics Graves

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

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FOURTHCORE ALPHABET WEB ENHANCEMENT


D100

ICONIC DUNGEON CHAMBERS


TRAITS Infernal Poison Arcane Ringing Ritual Healing Crimson Elder Celestial Ravenous Hallowed Silent Ancient Scattered Fertile Cursed Wandering Vanishing Bleeding Caged Trapped Prismatic Burning Gilded Forbidden Possessed Formless Resurrecting Slithering Iron Enervating FEATURES Water Angel Symbol Urns Voices Scepter Spheres Dead Bells Gallows Armor Scales Trees Pyre Doors Stones Colossus Demilich Murals Heretic Pillars Souls Lore Sand Flame Judgment Guardian Crowns Cross Tears Wheel

ROOM TYPES Reliquary Museum Passageway Arena Room Path Ossuary Ambulatory Vault Cellar Library Gatehouse Forge Colonnade Lake Orchard Maze Corridor Shrine Sacristy Gallery Stairway Chamber Mausoleum Temple Chasm Font Bridge Hall Cathedral Aquarium

16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46

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FOURTHCORE ALPHABET WEB ENHANCEMENT


D100

ICONIC DUNGEON CHAMBERS


TRAITS Hidden Primeval Unholy Elemental Devouring Rusting Monstrous Lost Pestilent Buried Secret Laughing Vorpal Whispering Hollow Fiendish Radiant Corrosive Sacrificial Revelatory Seven Corrupted Eternal Living Frozen Disintegrating Illusory Abandoned Shattered False Rejuvenating FEATURES Skulls Empress Planets Death Sundial Fungi Desire Light Egg Torches God Scrolls Ice Gears Hydra Chests Idol Visions Obelisk Roses Sickles Mosaic Clock Stones Portals Hands Tomes Fountains Clay Oracle Golem

ROOM TYPES Throne Room Garden Grove Effluvium Cloister Passage Chamber Cesspool Tunnel Grotto Crematorium Fane Dome Tomb Ascent Vault Crater Chamber Prison Labyrinth Crossing Quarry Court Cell Nave Great Hall Catacomb Room Sepulcher Hypostyle Cavern

47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77

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FOURTHCORE ALPHABET WEB ENHANCEMENT


D100

ICONIC DUNGEON CHAMBERS


TRAITS Grieving Hanging Entombed Maternal Unknown Protective Irresistible Exalted Mithril Slumbering Primal Sunken Summoning Wailing Hopeless Sacred Prophetic Purifying Endless Enchanted Weeping Forsaken Demonic FEATURES Snakes Mummies Statues Pentagram Faces Sarcophagi Monolith Tablets Mouths Wind Slime Stars Bones Fortune Pools Eye Gem Darkness Mist Ring Maiden Orb Watcher

ROOM TYPES Chapel Terrace Cistern Sanctum Armory Chamber Abattoir Crypt Gate Temple Cave Hall Observatory Den Courtyard Chamber Vault Garden Laboratory Seminary Oubliette Ossuary Atrium

78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00

FOURTHCORE ALPHABET: DARK & DEADLY DUNGEON DESIGN FROM ALTARS TO THE ZODIAC
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