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Project DIVA Map Editor Tutorial GameMaster 2010.03.

09 Editor Runtime Environment: Windows 2000 and above, and installed. Net Framework 2.0 The program is based on. Net Framework 2.0 to write. Disclaimer: This program and the game ontology (Project DIVA PC version) are colleagues in the game, does not involve any commercial interests, the use of material on most of the early sound from the PSP next Back to Basics program (Project DIVA) iso game ontology extraction, there can not extract The self-made, original production by the Japanese company Sega. This program open source, do not for commercial purposes. Directory 1, the common interpretation of terms and basic concepts 2, the user interface description 3, the use of supporting software 4, complete the process of song production 5, art of some of the basic row keys 6, the file format 7, produced and published 8, from the BMS, and OSU! Game files to import

1, the common interpretation of terms and basic concepts Map: In it we have a song called a collection of notes corresponding to Map, which map BPM: Beat per minute, that is, the number of beats per minute, our software is by the time control value. Software, the default one to four notes to a beat, there are four beats per measure. BPM measurement tool for music see below recommended Key Tone: refers to the key tone, which plays a key is pressed after a specific audio Noter: the person making the map

2, the user interface description Basic toolbar:

New (Ctrl + N), Open (Ctrl + O), Save (Ctrl + S), Save As (Ctrl + Shift + S), edit mode (F5), write mode (F6), delete mode (F7) , rewrite mode (F8) Edit mode (F5): At this point in the editing area on the operation only changes on the basis of the original BPM, resources and audio code, etc. Write mode (F6): At this point in the editing area to operate on the specified location will be written in the new BPM, resources and audio, notes, make changes to the original will be a corresponding Delete mode (F7): At this point in the editing area will operate on the specified location removed BPM, resources and audio, notes Overwrite mode (F8): At this point in the notes on the operation of the editing area, it will be empty this time of the other notes, then the place. Timeline editing area

Each column from left to right as follows: BPM setting, background resources, setting, background audio settings from 1 to 5, note plane, the number of sections
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Basic instructions: Each section down to 192 point in time, from top to bottom, each grid corresponds to a point in time. The length of time represented by each cell of the BPM value by its decision. As long as the BPM value is correct, no matter what song the beat, as long as the sub-frame to adjust the table can be easily aligned time. A maximum of 60 small sections, you can switch the page toolbar at the far right scroll bar to switch.

BPM settings: Set the value of this point in time change the number of BPM, BPM experience to the next point in time before changes are as BPM value of the subject. Background resource settings: at this point to place a resource file, resource files can be pictures, can also be video. During the game to a specific point in time will be displayed for this resource, that is the right # RES list of resources selected number Background audio settings: at this point put an audio file to the specified time during the game will also play the audio, that is the right # WAV audio resources in the selected list Note plane options: Click edit notes can be switched to the right of the interface to the specified point in time.

Form sub-grid adjustments: Grid: A section of 192 time points, the value represents a grid that you want the number 192 is divided into small time frame to show. For example, is divided into 48 grid is displayed, a small cell represents 1 section 1 of this point in time, 2 small cell represents the first section 5 of this point in time, with an interval of 192/48 = 4 time points, as and so on. Bold: bold lines can assist you aim point in time, if the 3 beat, you can make bold value is 3, so you can more easily aligned point in time.

Note the editing area:

Basic instructions: Is in the form of notes to appear, form a graphical representation of regions outside of its tail from the Fang Xiangfei over. Fly over the track and its tail is the notes and procedures for selecting the two points relative to two intermediate points, a total of four points of cubic Bezier curves. Different levels of transparency (up to 3 layers) represents the point in time past, note the placement of notes, notes to facilitate subsequent placement of choice.

This part of the toolbar you selected representative of the region placed in the note edit note types, such as when you choose the circle, in the note after the editing area click on the mouse down the circle of the note, place the circle, square, cross, triangle shortcut key to switch are F1, F2, F3, F4. Place notes: Within the same time the same type can only place a note, click on the form specified in the notes can be placed, and with the specified Key tone (a lot of people started in the first trial when the editing will ask why every press of a button Music will be re-broadcast, because when you put the right note the list of selected WAV audio files that the game will think that this audio is the key, Key tone, so you need to select a blank audio list, and then place the note) , that is the right # WAV audio selected list of resources, if the resource is empty means no Key tone To change the location of the tail flying: Place the note will also appear in the default location of the tail flying in the direction of a point, if you want to change direction, click outside the table to the specified location can be changed Delete the note placed: Select delete mode, and click the middle part of the note can be deleted.

Status Bar:

The first part represents the current editing state, that is in edit mode, write mode, delete mode, rewrite mode The second part represents the form in which the current mouse position, 1 MEASURE: The first section, 38/48: grid selection for the 48, currently is in 38 mouse cell (cell 0 to the beginning), note flat selection: the mouse The point to point in time. The third part represents the first of several currently selected audio resources, background audio, and notes in place of the Key tone selection will be used The fourth part represents the first number of the currently selected resource files, resources in place when the background will be used.

Resource List:

# WAV: Double-click an item can be read into the audio resources # RES: Double-click an item to read resource files, pictures, video, etc. Remove this audio item: You can clear the selected items WAV resources. Key tone restore note: when you do not accidentally enter the wrong note on behalf of
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Key tone, you can use this function, in essence, all the notes of the Key is attached to the sound is generally not used # WAV999.

Global operations:

Do not explain the left The difficulty of a total of five categories: EASY, NORMAL, HARD, EXTRA, FUCK The difficulty of the evaluation on behalf of the difficulty of stars, ranging from 1 to 10, you can exceed 10, but the game will not star pattern display. # BPM: This map shows the value of an integrated BPM, not involved in the music of the time count, just a logo (a lot of people in the first trial found that editing is complete without the notes fall, but still buckle blood, is because no list on the left form the first Gerry input BPM BPM, BPM is entered here to see the player sign.) Section number: This section maps the number of changes need to fill the right number and then click the Change button ChanceTime: also known as the opportunity time, during this period, the next batter will be the first of 100 extra points, the second extra 200 points under the will, and so on up to 5,000 extra points a note. Batter will be again after the interruption of notes from the 100 counted. Here you can set the starting point of this period of time, attention, starting from 0. Preview: select a song in the game is to display a preview image, the first in the # RES list of pictures inside read, and then enter the resource ID, click the "Change" can be set to preview. Menu - "see:
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Can choose whether to view the notes editor interface and the background image region

Menu - "file:

Do not explain the basic Generate distribution file: The editor of the Projects folder under the root directory of the song name to create a folder, the resulting executable diva game ontology file and copy the resource file name into the song folder in a folder under the RES, audio files copied into the song name WAV files under the folder in the folder. Specific questions, please participate in the final section.

3, the use of supporting software First like to say is: do not you need the supporting software, support software is not necessary. If you think you feel good, can directly start writing map. With these auxiliary software, your productivity will definitely improve a lot. 1, the measured BPM tools - MixMeister BPM Analyzer

The audio file into the window of the software can calculate the song's BPM value, of course, is the song's BPM, if there is a variable speed of the song on the tragedy, you have to manually separate the different parts of the speed of cut out came alive again Come test. 2 Project DIVA RealTime Input

Can follow the song tempo in real time entry and provide a correction function based on the waveform, input can be generated after the project file, then use the Project DIVA Map Editor for
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processing. 1.0.2.0 version comes with this tool, you can see in the Tools menu shortcut button to open the tool. 3, the audio editing tools - Cool Edit Pro

This is also a veteran of the audio processing tools, and is said to now have the updated version, but I do not need, so have been using Cool Edit Pro, use is to segment the audio, the interception of the audio and the like work. 4 to BPM to view the audio files section - Tracktion 3

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This software is used by sub-section to view BPM for audio, we edit the track is very convenient, time-aligned. This software is only trial on the line, because only need to check the function, not the other, the probation period is unlimited, but limited features.
5 VOCALOID2

Of course, there VOCALOID2 project file songs, effortlessly map to the corresponding point in time put notes on it. The specific use of these ancillary software, see the attached tutorial mentioned on the VOCALOID use some auxiliary software, speak, quite detailed, I am not here described.

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4, complete the process of song production See video tutorial

5, art of some of the basic row keys Mentioned here are some basic, so that we do out of Figure Buzhi Yu looked disorganized. More artistic arrangement, everyone must work together to find a good experience to share with you. 1, note order In the Project DIVA, the notes appear on the screen the location of important consideration. Order to play good people enthusiastically and the arrangement will not make people crazy.

The basic run, a section of notes to go a trend, such as extending the left, right, extending left and the like. This arrangement of the notes seem to not look cluttered. Also note the rhythm to determine according to the interval between two notes. For example figure above, the trend is to go from right to left, the right fork and the first difference of the two boxes round cells, representing the difference between the two notes for some time A, the second round with the first round of difference between a square lattice, representing the difference between the two notes half the time A, and the third round with a half-second difference between round cells, representing the difference between the two notes and the time A, half of the half. In short, according to the rhythm to determine the distance between two notes also make spectral surface looks fairly standard. 1, choose the location of the tail fly

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Fly on the tail of the location of the notes should carefully consider the options, the first question is to allow players to see, do not rely on very close. For example, the figure, after flying into the tail has not much time left, but may respond to the player, so it is best from the other side of a long fly over. There is a tendency when the notes go, it is best to follow the trend of its tail, for example, that before the big picture is this.

1, the trend change When arranged in a section at the end of the trend, or the arrangement is not enough to relate to trends in the transformation. If the alignment is not enough, it is best to start near the last ordered that position, so to achieve consistent results. If the end section, you can start from another place. 2, the arrangement of what is beautiful? Spectrum if the blind pursuit of gorgeous surfaces may lead to confusion in spectral face, do not blindly pursue spectrum gorgeous face. First, to ensure that is to allow players to play up in touch, in a gorgeous hand to pursue the premise is good. Good example is the song "Hatsune disappeared" FUCK difficulty of making a person from the Internet, the spectrum is very beautiful face, but is also useful to play with feel, we all can learn from it.

6, the file format . Divaproject suffix for the file Editor . Diva: the suffix, but with the file body for the game Game data storage format: I offer the game here is the file format of the data, given the possibility to do some people think that this editor too residue, want to re-do one, I am of course very happy. The current version is 1.0.2.0, the back of the file format may also have to change, backwards compatibility. Note, {} represents a number of areas, just comments. . Divaproject file: Version number - string Song name - string Noter-string Songwriter - the string Music style - the string Preview resource number - integer The difficulty of classification songs - integer (1-Easy 2-Normal 3-Hard 4-Extra 5-Fuck) Song difficult stars - integer Overall BPM-real Section Number - Integer
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Set Area} {BPM Time point number - integer BPM values - real -1 Set zone} {background resources Time point number - an integer resource ID - integer -1 Area} {set background music Time point number - integer background track number - integer audio resources number - integer -1 {Notes} set area Time point number - note the type integer (0 - ring 1 - Box 2 - Cross 3 - triangle) notes appear in the grid coordinates on the X-Y-integer integer tail appears on the screen coordinates of X-Y-integer integer Key tone Number - Integer -1 {Audio list area} Audio Code - an integer resource path - String -1 Area} {resource list Resource number - integer resource path - String -1 ChanceTime start time - end time ChanceTime integer - integer . Diva files (all paths relative to the folder where the songs): Version number - string Song name - string Noter-string Songwriter - the string Music style - the string Preview resource path - String The difficulty of classification songs - integer (1-Easy 2-Normal 3-Hard 4-Extra 5-Fuck) Song difficult stars - integer Overall BPM-real Section Number - Integer Set Area} {BPM Time point number - integer BPM values - real -1 Set zone} {background resources Time point number - an integer resource ID - integer -1 Area} {set background music Time point number - integer background track number - integer audio resources number - integer -1 {Notes} set area Time point number - note the type integer (0 - ring 1 - Box 2 - Cross 3 - triangle) notes appear in
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the grid coordinates on the X-Y-integer integer tail appears on the screen coordinates of X-Y-integer integer Key tone Number - Integer -1 {Audio list area} Audio Code - an integer resource path - String -1 Area} {resource list Resource number - integer resource path - String -1 ChanceTime start time - end time ChanceTime integer - integer

7, produced and published Map when your finished, click on the Menu - "generates the distribution file, the program will automatically Editor Projects under the root directory under a folder name in your songs to create a new folder (the original reservations), and This directory name under the file name of your song files to establish diva, and resources, and audio, respectively, and WAV files copied into the RES folder. For example, my song called 1234, use of resources 1234.mp3, 1111.wav, op.avi, then the final will be generated under the folder in the Projects folder 1234,1234. Diva in the Projects \ 1234 \, 1234.mp3 located in the Projects \ 1234 \ WAV \, 1111.wav is, op.wav located in the Projects \ 1234 \ RES \. After a good build, released the song to the folder can be packaged, that is, the compression bag first, a 1234 folder, which folder is your thing. To users, the user will be compressed package in the game directory under the body of the song, right-click -> extract to the current folder on it. The name of the archive to post the best time to underscore song name abbreviations. Such as the above is 100129_1234.rar. Well, after the compression can go to paste it in various forums released songs, of course, is best placed in the cabinet some network disk, recommended nano-plate, RayFile, jSharer, QQ, even can file a small annex on the Forum . Recommended songs released here a few places: Baidu Hatsune it (preferred) To play more zone Forum Project DIVA (PSP seems to be based)

8, from the BMS, and OSU! Game files to import When you have BMS, and OSU files, you can easily import. Menu - "to import, select the appropriate game files can be imported. Documents from the BMS on the import of note: BMS key because the background sound as much as 32, but only 10 DIVA temporarily, so the background may lead to loss of Key tone. The BMS of WAV and RES list of a total of 1296, but only temporarily DIVA 1000, the latter will result in the loss. Notes into the appropriate point in time will be placed in a circle, so you need another type of layout and replacement notes.

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Import from a file on the OSU Notes: Spinner will be ignored, Slider will be split and at the same location. Because OSU performed with the DIVA different background, so will ignore the background of OSU performance file, you need to add their own. I wish the game happy! Game Masterhttp://www.gamemastercn.com

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