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Quality Assurance Professional SUMMARY QA professional with 12 years of experience in Quality Assurance, specifically t he interactive software industry.

Effectively handled all aspects of QA, ranging from core testing duties to QA management. Experienced in the recruitment of QA testers and team management, as well as the planning and execution of the QA pr ocess in both entertainment software and mobile environments. EXPERIENCE Mobile QA Engineer - 2011 - 2011 Verizon Wireless, Walnut Creek, CA One of two QA team members on a team of 16 people. Worked on multiple VZW proje cts, mainly on Android devices. * Solely responsible for testing of VCast Animated Messaging on multiple Android devices. * Tested VZW content management applications for wallpapers. * Tested VCast Messaging (Next Generation Messaging) on multiple Android devices . QA Engineer - 2009 - 2010 Songbird (P.O.T.I., Inc.), San Francisco, CA Worked as contract QA on the Songbird application, specifically with audio and v ideo transcoding to various mp3 device hardware. * Worked as contract QA on the Songbird application, specifically with audio and video transcoding to various mp3 device hardware. QA Engineer - 2007 - 2009 MobiTV, Inc., Emeryville, CA Started as a contract QA Analyst - after 3 months was promoted two levels to QA Engineer, skipping over Sr. Analyst. * Successfully and single-handedly led the QA efforts for SprintTV on the Samsun g Instinct and Samsung Dash devices. * Led a small team in the successful production of a SprintTV client that was ul timately cancelled for financial reasons. * Led a small team in the successful production of the UFC iPhone app. QA Engineer - 2006 - 2007 AIR Media, Inc., San Francisco, CA One of four QA Engineers responsible for Quality Assurance on all of AIR Media's mobile applications across the BREW and J2ME mobile platforms. * Responsible for ensuring the industry standard of quality and end-user satisfa ction for multiple different types of applications. * In-depth testing of all aspects of these apps, including overall functionality as well as compatibility with different handsets. * Single-handedly responsible for certifying applications as consumer-ready for particular handsets. QA Supervisor - 2003 - 2006 Maxis, Inc./Electronic Arts, Inc., Walnut Creek/Redwood City, CA Started as a QA Lead Tester for Maxis' newly formed QA department. As a Lead Te ster, shipped The Sims for the Xbox console, and was promoted immediately to QA Supervisor, overseeing all The Sims, The Sims 2 and SimCity titles. * Used past experiences in the industry to help develop the processes and polici es of the new QA department, alongside the QA Director. * Coordinated and helped to execute all recruiting efforts for QA Testers and te am management. This included fielding resumes, identifying candidates, and cond ucting over 300 interviews to staff a department with over 100 testers and a QA Management team. * Administrated defect databases for Sims 2 titles, and retained knowledge at al

l times of the current state of the title. * Wrote test cases and test suites for Sims 2 titles, based on the design docume nts provided by Production. * Managed a team of over 100 people. First Party PS2 QA Tester - 2001 - 2001 Sony Computer Entertainment of America, Foster City, CA Performed standard testing procedures, bug finding, and database regression on t he Playstation 2 Platform. Project assigned to: Jak and Daxter: The Precursor Le gacy. QA Lead - 2000 - 2001 Mattel Int./The Learning Company/UbiSoft, Novato, CA Responsibilities as a lead included testing products for programming errors and discrepancies in the product, as well as play-testing the product to ensure it w as ready for distribution. Duties also included managing and overseeing a test t eam, developing test strategies for the team, managing production/development fo r each specific project. * Myst III: Exile - Performed basic testing duties, "bug" entry and play balanci ng. * Close Combat IV - Performed basic testing duties, "bug" entry and multiplayer play balancing. * Reach for the Stars - Promoted to Assistant Lead and led team. Solely maintain ed defect database. * Close Combat V - Promoted to Quality Assurance Lead. Managed team of 12 tester s for the duration of the testing cycle. Worked closely with 3rd party developer s to streamline testing process, and provide direct feedback to enhance game dev elopment. Product was shipped on original ship date, with no follow up patch req uired. QA Tester - 1998 - 1999 Microprose, Inc., Alameda, CA Responsibilities included testing products for programming errors and discrepanc ies in the product, as well as play-testing the product to ensure it was retailready. * MechWarrior 3 - Primarily tested multiplayer (IPX, TCP/IP, MSN Internet Gaming Zone, modem to modem) and conducted an entire run-through of the game each time a new build arrived. * MechWarrior 3 - Pirate's Moon Expansion Pack - Solely responsible for testing of specific portions of programming ("Pirate Missions"). * Other Products - Assisted on testing teams of these additional products: Star Trek: Birth of the Federation, GP 5000, and Grand Prix World. QA Tester - 1998 - 1998 Maxis, Inc./Electronic Arts, Inc., Walnut Creek, CA Aside from general testing duties, responsibilities included play-testing the va rious software titles on specialized teams. Special teams tackled tasks such as "tuning" and test case development. * SimCity 3000 - Assigned to a "tuning team" which was in charge of developing a nd demonstrating test cases to display desired result in the tuning of the produ ct. Also performed general play-testing and bug-entry tasks. * Motoracer 2 - (Playstation and PC) - Performed mostly general play-testing tas ks and bug-entry. Co-wrote and performed soundtrack to this game with bands "Bo ttomdawg" and "The Have-Nots". Tested game on both PSX and PC platforms. EDUCATION 1996 Vallejo Senior High School, Vallejo, CA

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