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echo Do Not Argue - no arguments needed echo RAGE - cfg version: 1.

1 echo * added - descriptions to the options hover over them to get some info on t he settings echo * added - several default added cvars to ensure the engine uses all its fun ctions echo * added - number of anti-aliasing samples (0= no multi-sampled FBO) r_multi Samples echo * added - compression method for generated pages "mt_genCompression" echo * fixed - force everything to high quality setting "image_useCompression" echo RAGE - cfg version: 1.0 echo initial release echo console and intro skip active com_allowconsole "1" com_skipIntroVideo "1" echo Render Settings active r_sb_imageSize "768" r_useNewPrivateLighting "1" r_useHardwareTextures "1" r_useSMP "1" r_dimShadowHeightTweak "0.95" r_dimShadowForceHighQuality "0" r_dimShadowResolution "768" r_noBreakableShadows "0" echo Game Settings active g_showPlayerShadow "1" echo Virtual Texture nVidia Settings active vt_cudaRLE "1" vt_cudaBudget "12" vt_useCudaTranscode "0" echo Virtual Texture Settings active vt_nopreload "0" vt_minMipLevelInstalled "0" vt_uncompressedVmtr "0" image_useCompression "0" vt_maxPPF "16" vt_maxaniso "4" image_anisotropy "4" vt_minlod "-1" vt_lodBias "-1" image_lodbias "-1" vt_vmtrcompression "DCT" mt_genCompression "DCT" vt_qualityDCTChroma "100" vt_qualityDCTLuma "100" vt_qualityDCTNormal "100" vt_qualityDCTPower "100" vt_qualityDCTSpecular "100" vt_qualityHDPLossless "0" vt_qualityHDPDiffuse "0" vt_qualityHDPNormal "0" vt_qualityHDPPower "0" vt_qualityHDPSpecular "0" vt_pageimagesizeuniquediffuseonly2 "8192" vt_pageimagesizeuniquediffuseonly "8192"

vt_pageimagesizeunique "8192" vt_pageimagesizevmtr "8192" r_sb_frustomFOV "92" echo make sure the engine does not skip any settings af_skipAirFriction "0" af_skipFriction "0" af_skipLimits "0" af_skipSelfCollision "0" com_skipDiscSwapStateManager "0" com_skipGameRenderView "0" com_skipInputRouting "0" com_skipIntroVideo "0" com_skipSignInManager "0" face_skipBlink "0" face_skipGestures "0" face_skipHead "0" face_skipLidDeform "0" face_skipLipsync "0" face_skipMood "0" face_skipProcedural "0" g_skipBombTimerFailTarget "0" g_skipBreakableParticles "0" g_skipCloth "0" g_skipFXManager "0" g_skipViewEffects "0" g_skipWaterSim "0" g_weaponSkipSound "0" gc_skipFiction "0" pm_skipAnimation "0" r_skipAugment "0" r_skipAutosprites "0" r_skipBaseSurfaces "0" r_skipBeams "0" r_skipBlendedSurfaces "0" r_skipBlendLights "0" r_skipCloth "0" r_skipCommits "0" r_skipDecals "0" r_skipDetailModels "0" r_skipDetailTris "0" r_skipDimShadows "0" r_skipDistortionSurfaces "0" r_skipDynamic "0" r_skipDynamicLighting "0" r_skipEffects "0" r_skipEmissiveGlare "0" r_skipFeedback "0" r_skipFlares "0" r_skipFoliage "0" r_skipGeneratedFileCheck "0" r_skipGlare "0" r_skipGuis "0" r_skipLightCPUCulling "0" r_skipLightGPUCulling "0" r_skipLights "0" r_skipMergeMeshes "0" r_skipModelCPUCulling "0" r_skipModelGPUCulling "0" r_skipModelRangeCulling "0"

r_skipModels "0" r_skipNodeCPUCulling "0" r_skipNodeGPUCulling "0" r_skipOcclusionBaseModel "0" r_skipParticles "0" r_skipSlowLights "0" r_skipStripDeadCode "0" r_skipSuppress "0" r_skipSurfaceCPUCulling "0" r_skipTransparencySort "0" r_skipUpdateInView "0" r_skipViewParms "0" r_skipVmtrs "0" r_skipWaterSurfaces "0" r_skipWorld "0" r_skipZCullReconstruct "0" r_multiSamples "8" r_shadows "1" r_lazyBindParms "0" r_lazyBindPrograms "0" r_lazyBindTextures "0" vt_restart

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