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THE RECKONING

Summary of Edges
This list contains a complete summary of the Edges presented in Hunter: the Reckoning. Please note that some Edges have various uses and all the details for using Edges isnt presented here. This is simply a guide to help players remember what Traits which Edges use, difficulties, and such. For complete descriptions refer to the rulebook!

HUNTER

Edge Hide Iluminate Radiate Confront Blaze

Innocence

Page Traits Virtue 148 Wits + Mercy 148 Per. + Mercy 149 Sta. + Mercy 149 Man. + Mercy 149 Str. + Mercy

Notes Difficulty 6. Supernaturals tend to overlook the Hunter (Per. + Alert. diff.: 6 to notice the Hunter). Difficulty 6. Identifies all supernaturals nearby. If successful this power benifits all Hunters in the area. Difficulty 6. The Hunter radiates an aura. For each succes supternatural are at +1 diff. to hit. Difficulty 5. Spend 1 Conviction. For each success supernaturals must spend a Willpower to attack. Difficulty 8. Light can cause damage to supernaturals. Damage varies.

Edge Demand Witness Ravage Donate Payback

Martyrdom

Page Traits Virtue 150 150 Per. + Mercy 150 Man. + Mercy 151 X + Mercy 151 Man. + Mercy

Notes No roll. Receives 1 level of Bashing Damage and your Mercy rating may be applied to Strength. Difficulty 6. Reveals the true nature of supernaturals. May also grant visions. Difficulty 7. Heat wave. Deals 1 lethal dmg. for each success. May target incoporeal entities. Difficulty 7. Spend 2 Conviction points. X is the chosen Attribute you want to lend to someone. Difficulty varies. Spend 5 Conviction. Imposes human limitations upon the target.

Edge Bluster Insinuate Respire Becalm Suspend

Redemption

Page 152 152 153 153 154

Traits Wits Man. Sta. Man. Cha.

+ + + + +

Virtue Mercy Mercy Mercy Mercy Mercy

Notes Difficulty 6. Single word of defence. Cannot be combined with other defences. Difficulty 6. Each success adds 1 to targets next action. Target is confronted with mortal emotions. Difficulty 6. May heal damage or drain supernaturals (Dex. + Mercy, instead). Cost varies. Difficulty 7. Spend 1 Conviction point. Calms people down. Violent actions are harder to perform. Difficulty 8. Spend 2 Conviction points. Seals the material world.

Edge Foresee Pinpoint Delve Restore Augur

Vision

Page Traits Virtue 155 Int. + Vision 155 Per. + Vision 156 Per. + Vision 156 Sta. + Vision 157 Int. + Vision

Notes Difficulty 7. Each success allow for a extra dice roll an action (only two roll per action). Difficulty 6. Reveals weaknesses of supernaturals. May only be used once per scene. Difficulty 6 (may vary). Past viewing. To hear as well as see spend 2 Conviction or raise diff. +2. Difficulty 6 + 1 for each health level lost (max. 10) Spend 3 Conviction points. Restores lost limbs. Difficulty 8 (Storyteller makes the roll)! Spend 3 Conviction points. Future sight.

Defence
Edge Ward Rejuvinate Brand Champion Burn

Page Traits Virtue 157 Sta. + Zeal 158 158 Zeal 159 App. + Zeal 159 Sta. + Zeal

Notes Difficulty 6. Holds supernaturals at a distance (Roll Stamina to approach). No roll. Defenders heal faster than others (see chart page 158). May spend Conviction to heal others. Difficulty 6. Target must be touched. May brand a supernatural. Difficulty 6. Spend 1 Conviction point. Draws supernaturals to the hunter. May be resisted. Difficulty 6. Spend 2 Conviction points. The hunter burns with inner heat.

Judgement
Edge Dicern Burden Balance Pierce Expose

Page Traits Virtue 160 Per. + Zeal 161 Sta. + Zeal 161 Wits + Zeal 161 Per. + Zeal 162 Zeal

Notes Difficulty 6. May detect supernaturals and the Hunters sight may not be obscured. Difficulty is targets Stamina + 3. Be staring upon the target it is tied to the spot. Difficulty is targets Stamina + 2. Utter a curse and remove some of the targets power. Difficulty 6. The Hunter can detect lies or is able to gain visions from an indivitual (Per. + Zeal Diff. 7). Difficulty 8. Spend 2 Conviction points. Exposes supernaturals to normal people.

Vengeance
Edge Cleave Trail Smolder Surge Smite

Page Traits Virtue 162 163 Per. + Zeal 163 Man. + Zeal 163 163 Dex. + Zeal

Notes No roll. Imbues a weapon with power and they do damage +2. Some Hunters manifests weapons. Difficulty 6. The target leaves a trail of smoke only visible to the Hunter. Some edges may detect Trail. Difficulty 7. Creates a cloud of smoke. Hunters may see through it if Second Sight is activated. No roll. Spend 1 Conviction point. The Hunter may enhance his physical Attributes with Zeal. Difficulty 6. Spend 1 Conviction point. Normal attack. Strengh is added to the damage which is lethal.

Kim Mikkelsen 2001

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