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Suikoden II: Rune Guide by Blazefeeler Version Georg, Last Updated 2007-06-20 View/Download Original File Hosted by GameFAQs

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======================== >Suikoden II Rune Guide< ======================== By Blazefeeler 1. Introduction =============== This faqs has been a long time in the making. I started out with the intent of having it completed before the end of 2006, but I seemed at the time, to have far too many irons in the fire. But, here we are regardless, and hopefully it will be of some use to people as they pick up the game for the first time, or perhaps after years of having not played it. If you should happen to find some errors or faults in the information please contact me via email and I will give credit where due. To find any rune, simply push Control-F and search for the name of your rune. With this function, you should be able to quickly find what it is that you're looking for. -A) History =========== 6-28-2006 Began compiling information for the faqs. 6-29-2006 Kindness and Friendship Runes 5-04-2007 Reformatted faqs 5-05-2007 Finished up/polished 6-17-2007 Updated Combo-Magic Section 6-20-2007 Fixed error in the above -B) Copyrights ============== This guide may not be posted in any other website other then Gamefaqs.com, or informational source without my approval. I will more then likely grant permission if you simply ask, and give credit where it is due. If you notice an error, or have found something not listed in this guide, please email me and I will correct the faqs and give credit where due.This guide may not be sold or bartered on Ebay or any other website for sake of profit. If I see my work on said site, I will report it immediately and legal action will more than likely be taken against the user who violated this copyright of original content. 1. Runic Structure and Lore =========================== This guide will be formatted in such a manner as to try to narrow down your need to search for additional information. I will try to provide

all the information that I know about the rune in one entry, in the hopes that you find the solution to your question more easily. Below, please find the format in which the runes will be listed in the guide. -A) -B) -C) -D) -E) -F) -G) Character Specific Runes Magic Runes Advanced Magic Runes Status/Effect Runes Command/Technique Runes Weapon Embedded Runes Combo-Magic Use/Effect

The following is a simple format I will use to explain each rune in this guide, followed by an explanation of what each field means to you, the reader. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Level Level Level Level 1234(Level (Level (Level (Level 1 2 3 4 Spell) Spell) Spell) Spell)

Where Sold: (Where you can buy the rune, if possible) Where Found: (Where you can find the rune as treasure, or enemy drop) Attached To: (Which recruit comes with this rune already attached) Monster Drop: (What monster you can kill for a chance at a rune drop) Guardian Deity: (Order in which the plans must be set for runic prize) Permanent: (Who has the rune permanently fixed, if anyone) Weapon Embed: (Is this rune available to be embedded into a weapon) Description: (My personal notes and an explanation of what each rune will do for your character when they or another attaches said rune.) ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) To give you an idea of what exactly a rune is, in this game, it's a simple crystal which gives the user magic and skills beyond normal means and way. To use this magic, you have to own the crystal and attach it to a character to use the power that it contains. There are support oriented crystals and attack attack crystals and some runes have their own distinct advantage, such as the Fire Rune which has mostly multi-enemy spells. Keep in mind, that you can check their ability before using them in battle if you like, by way of the menu. Note that if you embed a special crysta to your weapon, your weapon will have that rune's element, which also can give you special abilities. You can embed your weapon by visiting a local blacksmith (not all of the runes can be embedded). Due to the extensive length of this guide, and the fact that there are many, many runes to cover, on with the faqs!

====================================================================== >>>>>>>>>>>>>>>>>>>>Character Specific Runes<<<<<<<<<<<<<<<<<<<<<<<<<< ====================================================================== Soul Eater Rune --------------Level 1- Finger of Death (Instantly kill one enemy) Level 2- Black Shadow (500+ damage to all enemies) Level 3- Hell (Instant death to all enemies) Level 4- Judgement (1500+ damage to one enemy) Where Sold: Not Sold Where Found: Found with Tir McDohl Attached To: Tir McDohl Monster Drop: Not dropped Guardian Diety: No plans Permanent: Yes Weapon Embed: Not possible Description: The Soul Eater Rune has long been a favorite of fans, both because of it's pure destructive nature, and the story that the rune itself has told in history. One of the 27 True Runes, it is most known for raw death and destruction damage. Tir McDohl returns in this game as an unlockable character. For more information on how to obtain him, please see the sticky topic on the SII Board, or check a full walkthrough guide. Bright Shield Rune -----------------Level 1- Great Blessing (Heals 70+ for all allies) Level 2- Shining Light (150+ damage for all enemies) Level 3- Battle Oath (Heals 300 for all allies, 50% chance of Fury) Level 4- Forgiver Sign (Heals 2000+ for all allies, hvy damage-1 enemy) Where Sold: Not Sold Where Found: During the Story (Toto) Attached To: Riou Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Yes, Riou Weapon Embed: Not Possible Description: The Bright Shield Rune is one half of the True Rune, The Rune of Beginning. It is not in itself considered a True Rune, but rather a child rune. The Bright Shield Rune symbolizes defense in a conflict, in contrast to the other half of the Rune of Beginning, The Black Sword Rune. The Level 1 Spell heals for a base minimum of 70hp per casting, however it should be noted that it is dependent on the magic stat of the Hero as well. Meaning, it will adapt to your increased power as you gain levels to heal for even more amounts of hp. It also has the ability to recover negative status effects of all kinds minus KOed Status. To unlock the level 4 Spell of the Bright Shield Rune, you must have

recruited all 108 Stars of Destiny BEFORE the strategic meeting for the liberation of Rockaxe. Black Sword Rune ---------------Level 1- Flash Judgement (120+ damage to one enemy) Level 2- Twinkling Blade (100+ dmg to all enemies,30% chance in.kill) Level 3- Piercing One (700+ damage to one enemy) Level 4- Hungry Fiend (1200+ damage to all enemies) Where Sold: Not Sold Where Found: During the Story (Toto) Attached To: Jowy Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Yes, Jowy Weapon Embed: Not possible Description: One half of the Rune of Beginning, the Black Sword Rune symbolizes attack in a conflict. Bent more on destruction than defense, it is forever locked in battle with Bright Shield until the day the two become one once more. White Saint Rune ---------------Level 1- Shining Pupil (120+ damage to one enemy) Level 2- Moonlit Forest (200+ damage to one column of enemies) Level 3- White Priestess (400+ damage to all enemies) Level 4Where Sold: Not Sold Where Found: Sigfried recruitment Attached To: Sigfried Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Sigfried Weapon Embed: Not possible Description: A forest based magic rune, The White Saint Rune is a rather low powered rune, but can come in handy when the going gets rough. There are no healing spells available with this rune. Angry Dragon Rune ----------------Where Sold: Not Sold Where Found: Oulan recruitment Attached To: Oulan Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Oulan Weapon Embed: Not possible Description: The Angry Dragon Rune is quite a damage dealer, though it has no spells. Capable of dealing 2x normal damage, it is only usable once per battle. There is an exploit however, in that if Oulan is in beserk status, it can be used an unlimited amount of time in battle.

Blue Drop Rune -------------Level 1- (Damage is boosted to 1 1/2%, against one enemy. Unbalance) Level 2- (Normal damage to one row of enemies. Unbalance) Level 3- (Normal damage to all enemies. Unbalance) Level 4Where Sold: Not Sold Where Found: Abizboah, Rulodia recruitment Attached To: Abizboah, Rulodia Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Abizboah, Rulodia Weapon Embed: Not possible Description: A rather weak rune, really. If you like using the two octopus however, it can be rather interesting. Falcon Rune ----------Where Sold: Not Sold Where Found: Anita, Valeria recruitment Attached To: Anita, Valeria Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Anita, Valeria Weapon Embed: Not possible Description: The Falcon Rune is a favorite of mine, if for no other reason because of the history given the rune. It is given to adept students of Roundier Haia. The rune allows 2x normal damage in an attack to one enemy. The drawback to the rune is that it lowers your hit% by -25%. Get this though, Valeria fans. She has a chance when using the rune to inflict 3x normal damage. Yes. 3x normal damage. One word for you. Awesome. Fire Breath Rune ---------------Where Sold: Not Sold Where Found: Bolgan recruitment Attached To: Bolgan Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Bolgan Weapon Embed: Not possible Description: The Fire Breath Rune is rather handy early on in the game. It has history of being used in a circus act. The rune will deal 2x normal damage to one enemy. It is a fire based attack,and after using it, Bolgan will become unbalanced. Fire Dragon Rune ---------------Where Sold: Not Sold Where Found: Zamza recruitment Attached To: Zamza

Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Zamza Weapon Embed: Not possible Description: The Fire Dragon Rune is quite potent, especially against enemies who have an innate weakness to fire based damage. The attack will deal 2x normal damage against one enemy, though Zamza will take 10% of that damage upon himself in the form of fire-based damage. Overall however, it is normally quite safe to use unless he is in critical status. Groundhog Rune -------------Where Sold: Not Sold Where Found: Millie recruitment Attached To: Millie Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Millie Weapon Embed: Not possible Description: The Groundhog Rune is rather unique such as the Blue Gate Crystal in which it summons another being to deal damage for you. Bonaparte, is the name of the groundhog, and when he attacks an enemy, he will deal out 2x normal damage. You can only use this rune once per battle. Howling Rune -----------Where Sold: Not Sold Where Found: Badeaux recruitment Attached To: Badeaux Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Badeaux Weapon Embed: Not possible Description: The Howling Rune is only useful if you like to use the ally monster characters available in the game. Such as Abizboah, Rulodia and such. When used the rune will cast berserk on all ally monsters in your party, increasing their attacks and placing them into Fury status. Mayfly Rune ----------Where Sold: Not Sold Where Found: Mondo recruitment Attached To: Mondo Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Mondo Weapon Embed: Not possible Description: The Mayfly Rune is a multi-enemy attack rune used by Mondo to attack one row of enemies in battle. It will deal normal damage to each foe, which is handy in finishing groups off, but

not anything that special in my opinion. But, if you like Mondo... Rabid Fang Rune --------------Where Sold: Not Sold Where Found: Bob recruitment Attached To: Bob Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Bob Weapon Embed: Not possible Description: The Rabid Fang Rune, is also a favorite for use in battle. Bob himself is really average in battle, though this rune can make him into one of the most powerful characters in the game. It transforms him into a werewolf or lycanthrope which is capable of dealing incredible amounts of damage. Attack and Defense is multiplied by 2x normal amount based on level, speed is 1 1/2% normal rate of current level, he recovers 50HP at the end of every turn, though he cannot except any other command while in this form other than attack. When battle is over, he will have only 1/2 his normal HP rate. Condition only lasts 3 turns in battle. Shining Wind Rune ----------------Level 1- (Attacks one enemy. 1 1/2% damage to flying enemies) Level 2- (Attacks one row of enemies. 1 1/2% damage to flying enemies) Level 3- (Attacks all allies. 1 1/2% damage to flying enemies) Level 4Where Sold: Not Sold Where Found: Feather recruitment Attached To: Feather Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Feather Weapon Embed: Not possible Description: A useful rune if you like using Feather. Damage is much like that found with the octopus. Shrike Rune ----------Where Sold: Not Sold Where Found: Kasumi recruitment Attached To: Kasumi Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Kasumi Weapon Embed: Not possible Description: A powerful rune in it's own right. Capable of dealing 2x normal damage to one enemy, it also has a side effect of lowering your hit% by 15%. Spider Slay Rune ----------------

Where Sold: Not Sold Where Found: Shin recruitment Attached To: Shin Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Shin Weapon Embed: Not possible Description: The Spider Slay Rune is also quite interesting and powerful. Shin has a technique which deals damage 3x the normal rate to one enemy. It does not unbalance, which is handy, and it is only useable once per battle. Swallow Rune -----------Where Sold: Not Sold Where Found: Genshu recruitment Attached To: Genshu Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Genshu Weapon Embed: Not possible Description: Genshu's rune. It deals damage at the normal rate against one enemy with a 30% chance of an instant kill. This has not been effective against bosses in which I've used it against, though it may be possible. I don't know. Trick Rune/Trickster's Rune --------------------------Where Sold: Not Sold Where Found: Meg recruitment Attached To: Meg Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Meg Weapon Embed: Not possible Description: This rune is like several already discussed and available with other characters. It has a distinction of dealing 3x normal damage in a massive attack against one enemy, often resulting in defeat. This is useable once in battle. True Holy Rune -------------Where Sold: Not Sold Where Found: Stallion recruitment Attached To: Stallion Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Nobody Weapon Embed: Not possible Description: This is actually not a "True Rune" at all. It's more commonly referred to as the Godspeed Rune. It allows the user to dash on the world map during travel, or in cities, and also guarantee's a 100% escape rate in battle.

Twin Ring Rune -------------Where Sold: Not Sold Where Found: Karen recruitment Attached To: Karen Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Karen Weapon Embed: Not possible Description: Another similar rune, really. Karen herself is not that great in battle in my opinion, but her rune can make a small difference. It has a basic attack which does 2x normal damage against one enemy. Karen will become unbalanced after use, however. White Tiger Rune ---------------Where Sold: Not Sold Where Found: L.C. Chan and Wakaba recruitment Attached To: L.C. and Wakaba Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Wakaba and L.C. Chan Weapon Embed: Not possible Description: The White Tiger Rune is the martial arts experts rune. Used particularly in Dragon Style martial arts, it boasts a single enemy attack at 2x the normal damage rate. The drawback again, being that the user may become unbalanced. Wakaba is a favorite however, as is L.C. Chan. Wakaba has about a 50% unbalance rate, while her master has a 20% chance of unbalance. When either person uses the attack when HP is critical, 3x damage may occur. ====================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>Magic Runes<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ====================================================================== Earth Rune ---------Level 1- Clay Guardian (Defense is boosted by 1.5% for 1 ally) Level 2- Revenge Earth (Counter-attack rate is 100% for 1 ally) Level 3- Canopy Defense (Repels all magic once for all allies) Level 4- Earthquake (800+ damage to all ground-based enemies) Where Sold: Muse, White Deer Inn, Lakewest (Item shop rare finds) Where Found: Attached To: Sheena, Tengaar, Amada (Weapon) Monster Drop: None Guardian Diety: R,R,T,U//R,T,D,U//T,T,T,U Permanent: None Weapon Embed: Recover 3hp per turn in battle, Protection +5 Description: The Earth Rune has long been known in the series as a rune based more on defensive tactics and support, rather than pure attack power. The Earthquake spell, while powerful, is almost less useful than Canopy Defense, which will save your party time and

again in situations with highly intelligent magical adversaries. Fire Rune --------Level 1- Flaming Arrows (60+ damage to all enemies) Level 2- Fire Wall (150+ damage to 1 enemy row) Level 3- Dancing Flames (300+ damage to all enemies) Level 4- Explosion (700+ damage to all enemies) Where Sold: Muse, White Deer Inn Where Found: Neclord's Castle Attached To: Killey, Mazus, Rina, Wakaba (Weapon) Monster Drop: None Guardian Diety: D,D,D,U//R,T,U,U Permanent: None Weapon Embed: Damage is boosted by 25%, (Fire based) Description: The Fire Rune is best used against groups of enemies, rather than a main attack rune against single opponents. The majority of your bosses in this game will be alone, making this something better used in the field when traveling long distances, or perhaps when your physical fighters are taking heavy damage. Lightning Rune -------------Level 1- Angry Blow (100+ damage to one enemy) Level 2- Thunder Runner (120+ damage to 1 column of enemies) Level 3- Bolt of Wrath (600+ damage to 1 enemy) Level 4- Thor Shot (1000+ damage to 1 enemy) Where Sold: South Window, Gregminster Where Found: None Attached To: Flik, Freed Y, L.C. Chan, and Sierra (Weapon) Monster Drop: None Guardian Diety: R,R,D,U Permanent: Freed Y Weapon Embed: Damage is boosted by 25%, (Lightning based) Description: The Lightning Rune is by far one of my favorites in the series, if only for the use of it in this game. Some of the single most powerful spells can be found by using it, especially with someone such as Flik casting it against a boss. Awesome rune. Water Rune ---------Level 1- Kindness Drops (Fully heals one ally/status) Level 2- Protect Mist (M.Evade is boosted 20%-all allies-3 turns in battle) Level 3- Kindness Rain (Heals 300+ hp for all allies) Level 4- Silent Lake (No magic use for 3 turns in battle-foes and allies) Where Sold: Two River city, Gregminster, South Window and Muse (Rare Finds) Where Found: Sindar Ruins Attached To: Lo Wen, Meg Monster Drop: None

Guardian Diety: R,T,T,U//T,R,R,U//U,T,D,U//U,U,D,U Permanent: None Weapon Embed: Heals 5hp per turn in battle. Description: The Water Rune is your bread and butter healing magic in the game. Don't leave home without it. Seriously, items can be fine to use in some instances, but a solid water caster is hard to replace. Wind Rune --------Level 1- Wind of Sleep (1 row of enemies falls asleep) Level 2- Healing Wind (1 ally is fully healed) Level 3- The Shredding (450+ damage to all enemies) Level 4- Storm Warning (Reflects back any magic casted on user) Where Sold: South Window Where Found: Cave of Wind Attached To: Luc, Vincent, Miklotov (Weapon) Monster Drop: Griffin (Cave of Wind) Guardian Diety: R,R,R,U//R,T,R,U Permanent: None Weapon Embed: 5% chance to repel magic attacks. Description: The Wind Rune is what I consider the next best in the game (for basic runes) to the lightning rune. It has a good mix of defensive/offensive spells, and can be carried effectively by one of my favorite mages. Luc. Resurrection Rune ----------------Level 1- Scolding (30+ damage to one enemy, double-damage to undead) Level 2- Yell (Revive an unconscious ally) Level 3- Charm Arrow (300+ damage to all enemies, double-damage undead) Level 4- Scream (Heals 400+ hp for all allies) Where Sold: New Leaf Academy Where Found: Greenhill Attached To: Gantetsu, Kahn Monster Drop: None Guardian Diety: R,U,T,U Permanent: None Weapon Embed: Not possible. Description: The Resurrection Rune has some distinct advantages in battle. Especially around the time Kahn comes into the scene. You can use it against many undead types, though by end game you tend to not require it so much. Not a bad rune to have around, though, by any means. Darkness Rune ------------Level 1- Finger of Death (Instantly kill one enemy) Level 2- Stealer of Souls (300+ damage to one enemy, heals caster)

Level 3- Final Bell (Instant kill to one row of enemies, or 500+ damage) Level 4- Black Shadow (500+ damage to all enemies) Where Sold: South Window (Post Rockaxe Liberation) Where Found: Neclord's Castle (North Window) Attached To: Sierra Monster Drop: None Guardian Diety: R,U,D,U Permanent: None Weapon Embed: Not possible Description: I've never extensively used this rune in game, as it just seemed to be outclassed by other runes or technique runes. It is often deemed a child of the Soul Eater Rune. Hard to understand, but it does have a place in both healing and attack magic, which can sometimes be more useful in strategy with less rune slots available. Blue Gate Rune -------------Level 1- Open Gate (50+ damage to Level 2- King's Road (150+ damage Level 3- Pale Palace (500+ damage Level 4- Empty World (900+ damage allies)

one enemy) to all enemies) to all enemies) to all enemies, 90+ damage to all

Where Sold: Sajah Rune Shop (Rare Finds after Beast Rune is defeated) Where Found: Cave of the Wind, Tinto Caverns Attached To: Mazus Monster Drop: Lucia (Greenhill) Guardian Diety: D,T,D,U//U,T,U,U//U,U,U,U Permanent: Mazus Weapon Embed: Not Possible. Description: The Blue Gate Rune teleports monsters from the Void to do battle with your enemies. It is said to be born of the Gate Rune, thus increasing the mysticism surrounding it's use. I personally, like this rune a great deal. It has alot of potential when used properly, and can completely decimate your opponents. The Blinking Rune ----------------Level 1- Ready! (Teleports one enemy or ally out of battle) Level 2- Set! (120+ damage to all enemies, or all allies) Level 3- GO! (Teleports either all enemies or all allies out of battle) Level 4Where Sold: Not Sold Where Found: Rokakku Hamlet (Given by a Ninja) Attached To: Viki Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Viki Weapon Embed: Not possible Description: The Blinking Rune is rather intimidating when you first look at the spell descriptions, but it really is a rather fun rune

when used properly. Achoo! ====================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>Advanced Runes<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ====================================================================== Mother Earth Rune ----------------Level 1- Revenge Earth (Counter-Attack boosted to 100%-1 ally) Level 2- Canopy Defense (Repels all magic one time for all allies) Level 3- Earthquake (800+ damage to all ground based enemies) Level 4- Guardian Earth (Prot-Mdef raises for all allies-5 battle turns) Where Sold: Gregminster (Rare Finds), Sajah Village (Post Beast Rune) Where Found: Tinto (Gustav will give it to you after Neclord event) Attached To: No one Monster Drop: Minotaurus (Highland Area), Lucia (L'Renouille) Guardian Diety: T,U,T,U Permanent: Nobody Weapon Embed: Heals 10hp per turn in battle, Prot+15. Description: An upgraded version of the basic Earth Rune, this orb in particular can be useful by end game to get more distance with a support or healing oriented character in your party. Rage Rune --------Level 1- Fire Wall (150+ damage to a row of enemies) Level 2- Dancing Flames (300+ damage to all enemies) Level 3- Explosion (700+ damage to all enemies) Level 4- Final Flame (900+ damage to all enemies) Where Sold: Sajah Village (After Beast Rune is defeated) Where Found: Greenhill (Runes Master) Attached To: Camus Monster Drop: Copper Sun (Muse Area), Seed (L'Renouille Boss-battle) Guardian Diety: D,D,T,U//D,U,D,U Permanent: Camus, Pesmerga (Weapon) Weapon Embed: Damages is boosted by 50%, (Fire based) Description: Orientated to taking out large groups of enemies, this rune can be quite handy in endgame encounters if you have a mage sufficient enough to uphold the spellcasting and sinks it will use up in your MP. Thunder Rune -----------Level 1- Thunder Runner (120+ damage to one enemy) Level 2- Bolt of Wrath (600+ damage to one enemy) Level 3- Thor Shot (1000+ damage to one enemy) Level 4- Thunder Storm (1200+ damage to one enemy) Where Sold: Sajah Village (After Beast Rune is defeated) Where Found: Rockaxe (After liberation, speak to the White Knight) Attached To: Mazus, Sierra (Weapon) Monster Drop: Cockatrice (Rockaxe area), Culgan (L'Renouille B. Battle) Guardian Diety: Not available

Permanent: Mazus, Sierra (Weapon) Weapon Embed: Damage is boosted by 50% (Lightning based) Description: The Thunder Rune is one of, if not the most, useful rune in the game besides those of Riou, and Jowy. Capable of extreme damage, this rune is best used against boss characters and enemies which have substantial amounts of life. Flowing Rune -----------Level 1- Protect Mist (Evasion is boosted by 20%-all allies-3 turns in battle) Level 2- Kindness Rain (Heals 300hp for all allies) Level 3- Silent Lake (No magic use for allies or enemies for 3 turns) Level 4- Mother Ocean (Revives one ally from death with full hp) Where Sold: Gregminster(Rare Finds), Sajah Village (After Beast Rune defeat) Where Found: Muse Rune shop, 2nd Floor, after liberation. Speak with villager. Attached To: Rulodia Monster Drop: Shiu Lin (Rockaxe area, after liberation) Guardian Diety: Not Available Permanent: Rulodia Weapon Embed: Recover 15hp for every turn taken in battle. Description: The ultimate in healing magic, this rune has advantages and disadvantages to use. You gain the ability to give life, much like the Resurection Rune, however you lose the ability to fully heal one party member at a time in return. I had the rune equipped, but used a basic water rune most often instead. Cyclone Rune -----------Level 1- Healing Wind (One ally is fully healed) Level 2- The Shredding (450+ damage to all enemies) Level 3- Storm Warning (All magic casted at user is reflected) Level 4- Shining Wind (500+ damage to all enemies, heals all allies for same) Where Sold: Sajah Village (Rare Finds after Beast Rune is defeated) Where Found: Gregminster Inn (Given to you by Sarah) Attached To: No one Monster Drop: None Guardian Diety: T,R,T,R Permanent: None Weapon Embed: Chance to repel magic is increased by 15% Description: A very handy rune to have around indeed, especially when wielded by Luc or another higher tier mage type character. You have many options for healing, damage, and even some support with this rune. Rock on. ====================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>Status/Effect Runes<<<<<<<<<<<<<<<<<<<<<<<<< ======================================================================

Alert Rune ---------Where Sold: Not Sold Where Found: Banner Village Attached To: Nobody Monster Drop: No Drop Guardian Diety: No Diety Permanent: No one Weapon Embed: Not possible Description: The Alert Rune has the distinct power to put you into what's called "Hyper Status" after 4 turns in battle have passed. What this means, is that for the duration of the battle after you become Hyper, all magical damage cast by that character is increased by 1 1/2% and has an increased chance of backfiring. Kind of a double-edged sword of sorts, in that if you need that person to do alot of casting, they may very well end up batting for the wrong team. Balance Rune -----------Where Sold: Not Sold Where Found: Two River Area Attached To: Nobody Monster Drop: Spikebeak Enemy Guardian Diety: R,D,T,U Permanent: No one Weapon Embed: Not possible Description: The Balance Rune does just what it's name implies. It keeps the bearer balanced in battle. This is especially important if you use certain techniques or unite attacks. Barrier Rune -----------Where Sold: Not Sold Where Found: Path to Gregminster (Banner Pass) Attached To: Nobody Monster Drop: Rin Rin Guardian Diety: R,D,U,U Permanent: No one Weapon Embed: Not possible Description: This rune will give the bearer a 10% chance of repelling magic attacks directed towards them. Useful? Eh. I'll let you decide. I honestly didn't use this one that much at all. Champion's Rune --------------Where Sold: Not Sold Where Found: L'Renouille (Chest) Attached To: Nobody Monster Drop: Not Dropped Guardian Diety: No Diety Plans Permanent: No one Weapon Embed: Not Possible Description: Basically what happens with this rune is something to

the effect of "No Encounters". Your party will not encounter anything or any monsters which are capable of being "Let go", or are weaker than your active battle party members. Counter Rune -----------Where Sold: Not Sold Where Found: Pesmerga Recruitment Attached To: Pesmerga Monster Drop: Not Dropped Guardian Diety: D,R,D,U Permanent: No one Weapon Embed: Not Possible Description: This rune will give the bearer an increased chance of counter-attacking any physical attack attempt made, by approximately 1 1/2%. I myself think that it is best to keep this on Pesmerga, or to put it on someone such as a front line hard hitter like Viktor. You can only obtain more than the one Pesmerga comes with, by way of the Guardian Deity. Double-Beat ----------Where Sold: Not Sold Where Found: North Sparrow Pass, Muse Area (During Occupation) Attached To: Gijimu Monster Drop: Cut Rabbit (Sparrow Pass), White Tiger (Muse area) Guardian Diety: D,T,U,U Permanent: No one Weapon Embed: Not Possible Description: The user of this rune will attack twice in a row, for every one physical attack turn made against the enemy. The downside of this, is that if the enemy counters, you will recieve double the normal rate of damage. These runes are very popular from the standpoint that they make the game much easier, early on. Almost broken, actually, they are that good. I would recommend spending the time it takes to find one or two. They make a good fighter, great. Double-Strike Rune -----------------Where Sold: Not Sold Where Found: Tigermouth Pass (Chest) Attached To: Nobody Monster Drop: Eagle Man (Path of the Unicorn) Guardian Diety: D,D,R,U Permanent: No one Weapon Embed: Not possible Description: Pretty self-explanatory really. Whatever damage you dish out to the enemy will be 1 1/2x normal output, whatever is recieved will be 1 1/2X normal output. A handy rune certainly later on in the game. Draining Rune -------------

Where Sold: New Leaf Academy (Rare Finds-School student) Where Found: Greenhill Attached To: Lorelai Monster Drop: No drop Guardian Diety: R,D,D,U Permanent: Nobody Weapon Embed: Not possible Description: The draining rune is a little fickle, in that it can only be attached to the right hand of a bearer. You may need to keep that in mind before looking at swapping it off Lorelai. The thing that people seem to mistake, is that this rune will not restore hp on every hit against the enemy. Only CRITICAL hits will activate the rune, restoring hp to the user. Fire Sealing Rune ----------------Where Sold: Not Sold Where Found: Highland Camp, Tinto Mines Attached To: Nobody Monster Drop: Unicombe (Tinto Mines) Highland Camp (Provision Miss.) Guardian Diety: D,U,R,U//R,D,R,U Permanent: Nobody Weapon Embed: Not possible Description: This rune is a life-saver of sorts at one point in the story for a low-level team. The user of this rune recieves no damage from Fire-based skills or attacks. The only downside to this, is that if an enemy casts a water based skill or technique, you will recieve double the normal damage. One of the main enemies you face in the game however, can easily be defeated if you have this rune on hand before battle. Awesomeness, if for only one moment in the game. Firefly Rune -----------Where Sold: Not Sold Where Found: Path to Tigermouth Area Attached To: Nobody Monster Drop: Air Lizard (Path to Tigermouth Area) Guardian Diety: D,U,T,U Permanent: Nobody Weapon Embed: Not possible Description: The Firefly Rune can be used well, if used with strategy. What happens, is every enemy will target the user with an attack if they can possibly do so. Some enemies have group-only attacks, which they will more than likely still try to use if possible. But, if you team this up with a hard hitting character who has good evade or countering skills, you have an awesome tank or decoy for your team. Fortune Rune -----------Where Sold: Not Sold Where Found: Guardian Diety Attached To: Nobody Monster Drop: Not Dropped Guardian Diety: D,R,D,R//R,T,R,T//U,R,R,R

Permanent: No one Weapon Embed: Not possible Description: It should be noted, that the Guardian Deity is the ONLY way to obtain this rune.You can think of the Fortune Rune as a rune which gives the user double experience from all battles fought. If you think of it in terms of the game, it gives your favorite Star of Destiny a fate of their own in the sense that they will level and dominate their opposition much faster with this rune equipped. Fury Rune --------Where Sold: Muse (Rare Finds-Unlimited) Where Found: L'Renouille Attached To: Nobody Monster Drop: Not Dropped Guardian Diety: D,D,U,U Permanent: No one Weapon Embed: Not possible Description: The Fury Rune is awesome. It beserks your character and takes away the penalty held by the Double-Strike Rune, giving you a 1 1/2% increase in your attack rating. You suffer no decrease in protection when you equip this rune, no increase in damage taken. Simply put, this rune will make your powerhouse characters excel past your adversaries. Gale Rune --------Where Sold: Not Sold Where Found: Muse Area (before occupation) Attached To: Koyu Monster Drop: Sickle (Muse Area) Guardian Diety: D,R,T,U Permanent: No one Weapon Embed: Not possible Description: The Gale Rune speeds your characters actions up by a 1 1/2% margin. Their turn will rotate around more quickly than normal, which if used with strategy, can make life much easier on you if you have an attack to use which will eliminate the enemy completely in that turn. Hazy Rune --------Where Sold: Not Sold Where Found: Kyaro, Mercenary Fort Region (Fields) Attached To: Nobody Monster Drop: Highland Troops (Kyaro), Shadow Dog (Merc. Fort Region) Guardian Diety: U,R,R,U Permanent: No one Weapon Embed: Not Possible Description: The Hazy Rune gives the user a 1 1/2% boost in evasion skill. This is especially handy on your mixed bag of characters who equally use magic and physical attacks. Preventing damage is always

harder than dishing it out, it seems. Killer Rune ----------Where Sold: Not Sold Where Found: Ryube Forest Attached To: Georg, Sasuke, Tai Ho Monster Drop: Woodpecker (Ryu. Forest) Guardian Diety: D,T,T,U Permanent: No one Weapon Embed: Not possible Description: The Killer Rune is a favorite of mine, honestly. It boosts the percentage of critical hits on the user by 1 1/2%. Which, while it doesn't sound like much, is substantial when used with someone who has a high degree of Technique. It really makes a difference. Knight Rune ----------Where Sold: Not Sold Where Found: Rockaxe Attached To: Miklotov Monster Drop: Matilda Knight (Rockaxe Castle) Guardian Diety: U,D,D,U Permanent: Miklotov Weapon Embed: Not possible Description: This rune functions sort of like a cover for wounded allies. The user will place themself in front of any ally who is in critical condition, taking the damage upon themself instead. It's function is admirable, but not really that practical in my opinion. Medicine Rune ------------Where Sold: Not Sold Where Found: South Window Area Attached To: Tuta Monster Drop: Flyer (South Window Area-fields) Guardian Diety: R,U,U,U Permanent: Tuta Weapon Embed: Not possible Description: The user of this rune will automatically administer medicine when an ally is injured below 35% hp. While this may sound good, you have to realize that it will often deplete your inventory of goods, whether you want it to do so or not. I didn't use it that much in my game, but you may want to see if you can make its use excel that of normal medicine administration. Nymph Rune ---------Where Sold: Not Sold Where Found: Greenhill Forest Path, South Window Area Attached To: Nobody Monster Drop: Target Girl (GFP), Target Lady (SWA) Guardian Diety: T,R,D,U

Permanent: No one Weapon Embed: Not possible Description: This rune can be your best friend or worst enemy. All spells cast when the user has this attached will do either 1/2 normal damage, or 1 1/2 normal damage. The other downside to this rune, is that it seems to increase the chance of a spell backfiring on the caster. Scary. Phero Rune ---------Where Sold: Sajah Village (Rune Shop Rare finds, Post Beast Rune defeat) Where Found: Sajah Village Attached To: Nobody Monster Drop: No Drop Guardian Diety: R,U,R,U Permanent: No one Weapon Embed: Not possible Description: This is a rather wierd rune indeed. It makes the user take damage in place of any ally of the opposite gender who are currently in the active battle party. You have to remember however, that this is quite pointless when it comes to magic and most enemy skills that deal damage by row, column, or party. Prosperity Rune --------------Where Sold: Not Sold Where Found: Guardian Deity Attached To: Nobody Monster Drop: No Drop Guardian Diety: R,T,R,T//T,T,D,T Permanent: No one Weapon Embed: Not possible Description: This rune, along with the fortune rune, is only available from the Guardian Deity Event. Many people thus, claim the two as their prize. The Prosperity Rune will double the total amount of potch you recieve at the end of battle and by stealing. Very handy when it comes time to wrap things up, and sharpen weapons and such before heading to L'Renouille. Skunk Rune ---------Where Sold: Not Sold Where Found: Rockaxe (Before Highland Occupation) Attached To: Nobody Monster Drop: Pink Bird Guardian Diety: D,U,U,U Permanent: No one Weapon Embed: Not possible Description: This rune works well for mages, I have found. What happens is all enemies will avoid attacking that person unless no other option is present, meaning, you don't have to worry about them being taken out before getting their spells off or dealing damage of their own. Very handy in certain situations.

Spark Rune ---------Where Sold: Not Sold Where Found: Sindar Ruins Attached To: Nobody Monster Drop: Double Head Enemy Guardian Diety: D,R,U,U Permanent: No one Weapon Embed: Not possible Description: This is a very handy rune to have, one of the best. It allows for all of your party members with lower speed to take their turns immediately after the bearer of the rune makes a physical attack. Meaning, if you have someone of high enough speed, you can get your whole team to attack first in battle regardless of enemy turns. Sunbeam Rune -----------Where Sold: Not Sold Where Found: Crom, (Speak with the Elder after the events with Neclord) Attached To: Nobody Monster Drop: No drop Guardian Diety: No Deity Permanent: No one Weapon Embed: Not possible Description: A pretty simple and convenient rune, really. The Sunbeam allows the user to recover hp by 15 after each turn in battle, and with every step on the world map. Violence Rune ------------Where Sold: Not Sold Where Found: Rockaxe (Bookshelf in Appraisal Shop) Attached To: Nobody Monster Drop: No drop Guardian Deity: No Deity Permanent: No one Weapon Embed: Not possible Description: This is a very impressive rune when used properly. It allows your damage to be multiplied x5 times it's normal capacity as soon as your hp fall below the halfway mark. Waking Rune ----------Where Sold: Not Sold Where Found: Greenhill Forest Path Attached To: Sid Monster Drop: Target Girl Guardian Deity: No Deity Permanent: No one Weapon Embed: Not possible Description: This is a fairly useful rune which allows the user to

enter battle in sleep status. When woken, they will be in beserk status and have an increase in their physical damage potential. Wall Rune --------Where Sold: Not Sold Where Found: Cave of Wind Attached To: Nobody Monster Drop: Sun King Enemy Guardian Deity: D,T,R,U Permanent: No one Weapon Embed: Not possible Description: This is a pretty useless rune in my opinion, unless you just wish to level some characters up in a safer fashion. When attached, the users defense is doubled, but they can take no action whatsoever. Meaning, they're a sitting duck to enemy attacks. Warrior Rune -----------Where Sold: Two River City (Rare Finds) Where Found: Two River Attached To: Nobody Monster Drop: No drop Guardian Deity: R,R,U,U Permanent: No one Weapon Embed: Not possible Description: This is a fairly handy rune to have on hand. It will reduce your physical defense by 1/2, and add half of that amount to your strength stat. Meaning, you get a small (but worthy) boost in your attacks. Wizard Rune ----------Where Sold: Two River City (Rare Finds) Where Found: Two River Attached To: Nobody Monster Drop: No drop Guardian Deity: T,U,U,U Permanent: No one Weapon Embed: Not possible Description: Much like the Warrior Rune, the Wizard Rune will take 1/2 of your magic defense and add half of that amount to your magic stat. Meaning, you get a small boost in magic damage and effect in battle. ====================================================================== >>>>>>>>>>>>>>>>>>>>Command/Technique Runes<<<<<<<<<<<<<<<<<<<<<<<<<<< ====================================================================== Banshee Rune -----------Where Sold: Not Sold Where Found: Sewers of Two River Attached To: No one

Monster Drop: Siren Enemy Guardian Deity: No Deity Permanent: Nobody Weapon Embed: Not possible Description: The Banshee rune is something like a drain rune in some aspects. It allows the user to syphon HP from a target ally however, instead of an enemy. Chimera Rune -----------Where Sold: Not Sold Where Found: Greenhill Forest Path (Chest) Attached To: No one Monster Drop: Not Dropped Guardian Deity: U,R,T,U Permanent: Nobody Weapon Embed: Not possible Description: The Chimera Rune transfers a status of most any kind to another party member. This can be useful in some instances of stamping a useful status such as berserk onto a member who may exploit the power of it. Dryad Rune ---------Where Sold: Not Sold Where Found: South Window Area Attached To: No one Monster Drop: Target Lady Guardian Deity: No Deity Permanent: Nobody Weapon Embed: Not possible Description: The Dryad Rune will allow one user to exchange one level two spell for two level one spells. Make sense? Sometimes. Gozz Rune --------Where Sold: Rockaxe, Gregminster Where Found: Cave of the Wind Attached To: No one Monster Drop: Minos Enemy (Cave of Wind) Guardian Deity: No Deity Permanent: Nobody Weapon Embed: Not possible Description: A rune built for axe-users in particular. Damage is dealt by one row of enemies, but unfortunately it leaves the user unbalanced after the attack. Great Hawk Rune --------------Where Sold: Radat (Item Shop) Where Found: Mt. Rakutei, Muse Attached To: Ayda Monster Drop: Hawk Man (Mt.Rakutei), Highland Enemies (Muse)

Guardian Deity: U,D,T,U Permanent: Nobody Weapon Embed: Not possible Description: This rune is only adaptable for use by bow wielders. The good thing, is that it hits all enemies that it is used on. The bad thing, is that it only hits for 1/2 normal damage. I used it on Kinnison for awhile, but only in the start of the game. Kite Rune --------Where Sold: White Deer Inn, New Leaf Academy Where Found: Two River Sewers Attached To: No one Monster Drop: Devil Eye (Two River Sewers) Guardian Deity: U,T,R,U//U,U,R,U Permanent: Nobody Weapon Embed: Not possible Description: This rune is only used by a select few of your companions. Those with a shuriken weapon available in battle, to be exact. Like the Great Hawk Rune, it hits all enemies for 1/2 normal damage. Useful, but not for everyone. Lion Rune --------Where Sold: Two River City Where Found: Two River Rune Shop Attached To: No one Monster Drop: Not Dropped Guardian Deity: U,D,R,U Permanent: Nobody Weapon Embed: Not possible Description: This rune can be used by those characters who utilize claw type weapons. It comes with a combination of attacks. The MAG and MDEF of your enemy will be reduced by 50 each. 1 1/2 normal damage is also dealt to the one enemy which you attacked with the rune. Pixie Rune ---------Where Sold: White Deer Inn, New Leaf Academy Where Found: Mt. Rakutei, South Window Area Attached To: Luc Monster Drop: Pixie (Mt. Rakutei), Target Lady (SW. Area) Guardian Deity: No Deity Permanent: Nobody Weapon Embed: Not possible Description: The Pixie Rune is a basic way for your staff users to attack physically from the back row in which they are most often the safest in, due to protection and hp deficiencies. Sylph Rune ----------

Where Sold: Not Sold Where Found: Rockaxe (Before Liberation) Attached To: No one Monster Drop: Pink Bird (Rockaxe area, pre-liberation) Guardian Deity: U,R,U,U Permanent: Nobody Weapon Embed: Not possible Description: This rune acts as a way of self-sacrifice in a way for the user. It will take 2/3rds of the current HP you have on the user, and transfer it towards your allies, resulting in all allies gaining some HP. Generally, it's a fairly small amount of Hp which is not often worth the sacrifice. But, it's there if you need it. Titan Rune ---------Where Sold: Muse, Gregminster Where Found: Sindar Ruins Attached To: No one Monster Drop: Mr. Venus (Sindar Ruins) Guardian Deity: D,R,R,U Permanent: Nobody Weapon Embed: Not possible Description: A specific or "Great Sword" users. 1 1/3% normal damage to will be the last in the off of sorts. rune built for 2-handed sword users, The rune will allow you to deal one enemy, however your turn in battle round which takes action. A trade

Unicorn Rune -----------Where Sold: Muse, Gregminster Where Found: Sindar Ruins Attached To: Tomo, Tsai Monster Drop: Mr. Venus Guardian Deity: U,R,D,U Permanent: Nobody Weapon Embed: Not possible Description: A spear user specified rune. It allows the user to attack one column of enemies at choosing. However, it in turn drops the users PDEF to 0 until the end of your next turn in battle. Viper Rune ---------Where Sold: Two River City Where Found: Greenhill Attached To: No one Monster Drop: Melonzoo (Greenhill area before liberation) Guardian Deity: U,D,U,U Permanent: Nobody Weapon Embed: Not possible

Description: This rune is used by those who have a 1-handed sword for a weapon. It does normal damage, but gives the attack a 30% chance of dealing an instant kill to an enemy. ====================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>Weapon Embedded Runes<<<<<<<<<<<<<<<<<<<<<<< ====================================================================== Down Rune --------Where Sold: Rockaxe Where Found: Rockaxe Shop Attached To: No one Monster Drop: Not Dropped Guardian Deity: T,U,D,U Permanent: Nobody Weapon Embed: Yes Description: The Down Rune has a 30% chance of inflicting unbalance onto an enemy. What this will do, is use up one of their turns in battle, giving you a chance to heal or attack without fear of retribution. Very handy to have a couple of these around. Exertion Rune ------------Where Sold: Not Sold Where Found: Kobold Village Attached To: Hix (Permanent) Monster Drop: Not Dropped Guardian Deity: T,R,U,U Permanent: Hix (Weapon) Weapon Embed: Yes Description: This weapon rune will allow your attacks to increase by 50% percent each turn for approximately 4 turns. At the end of four turns in battle, a 200% increase in attack strength is what is found to be the limit of the rune. Fire Lizard Rune ---------------Where Sold: Not Sold Where Found: Sindar Ruins Attached To: No one Monster Drop: Salamander (Sindar Ruins) Guardian Deity: T,D,D,U Permanent: Nobody Weapon Embed: Yes Description: If you embed this rune into your weapon, you will boost your attack rating to 1 1/2% normal rate adding with the boost extra fire damage. The drawback of this rune being that 50% of the damage dealt in the attack is reflected back upon the user in the form of fire damage. Friendship Rune --------------Where Sold: Not Sold

Where Found: South Window (Search the bonsai plant near Gantetsu) Attached To: No one Monster Drop: Not Dropped Guardian Deity: T,T,D,U Permanent: Nobody Weapon Embed: Yes Description: The Friendship Rune (Keep in mind, only when equipped) raises your ATK stat by 1 point for every 2 "friends". While all Stars of Destiny seem to count, the four non-star squirrels and having Tir McDohl recruited also possibly increase the potency of the rune. There has been some speculation as to whether possibly others increase the Friendship Rune's effect as well. Such as NPC's. Hunter Rune ----------Where Sold: Not Sold Where Found: Kyaro (The tree behind the Dojo, post Beast Rune) Attached To: No one Monster Drop: Not Dropped Guardian Deity: U,T,T,U//U,U,T,U Permanent: Nobody Weapon Embed: Yes Description: This rune is quite special and unique. The rune lowers your hit% to 5%, and makes your normal attacks do 1 point of damage each. A successful hit however ensures that an enemy will drop an item 100% of the time. Kindness Rune ------------Where Sold: Not Sold Where Found: Lakewest (In a vegetable basket found in the docks) Attached To: No one Monster Drop: Not Dropped Guardian Deity: T,T,R,U Permanent: Nobody Weapon Embed: Yes Description: This rune is rather complicated to explain. The way it works is that basically all characters have a private "Kindness factor". If the character is in your active party when the game clock hits 00 or 30 minutes, their "Kindness factor" increases by 1. Getting KOed in battle reduces the character's "kindness factor" by 1, and this value can go so low as becoming negative. Every character starts out after recruitment with 0 points. Once a character's kindness factor reaches "3", which would require them having been in your party for some play time, and you put on the Kindness Rune onto that character, his/her ATK goes up by 3. If you put it on someone with 0 kindness points, their ATK bonus is 0 from having equipped the Kindness Rune. It only counts the person's own kindness points, not the entire parties. However, everyone in the active party gains 1 kindness

point every 30 minutes regardless of whether or not they have the rune equipped. The Kindness Rune uses the character's own "Kindness factor" to determine the ATK bonus. If it is 0 or greater, the attack bonus is equal to the "Kindness factor". If it is below 0, the game considers it a very high positive value and the ATK bonus is incredibly high. However it should be known that regardless of runic effect, your total ATK is capped at 999. Magic Drain Rune ---------------Where Sold: Not Sold Where Found: Sindar Ruins Attached To: Kahn (Permanent) Monster Drop: Not Dropped Guardian Deity: T,T,U,U Permanent: Nobody Weapon Embed: Yes Description: The Magic Drain Rune works on a of chance. As far as I know, it's never been explained what that percentage of chance is, successful, it has a chance of restoring one for every physical hit you make in battle. Poison Rune ----------Where Sold: Not Sold Where Found: Banner Pass, Two River Sewers Attached To: Killey, Shilo Monster Drop: Pest Rat Guardian Deity: T,D,R,U Permanent: Nobody Weapon Embed: Yes Description: The Poison Rune is a rune weapon attacks inflict the status upon a 40% chance of success. I didn't find helpful, but it can be sold if nothing extra potch. which lets your an enemy with the rune that else for some percentage fully but if level 1 Spell

Silence Rune -----------Where Sold: Not Sold Where Found: Highland Camp (Provision Mission) Attached To: No one Monster Drop: Highland Garrison Recon Troops Guardian Deity: T,D,T,U Permanent: Nobody Weapon Embed: Yes Description: This rune has a small chance of inflicting silence upon your enemies with each successful hit. I'm pretty sure that it equals out to about a 20% chance of

it happening, but it's there for use regardless. Sleep Rune ---------Where Sold: Rockaxe Where Found: Rockaxe, Guardian Deity Attached To: Karen, Lorelai Monster Drop: Not Dropped Guardian Deity: T,U,R,U Permanent: Nobody Weapon Embed: Yes Description: The sleep rune is fairly simple to explain. Much like the silence rune, it offers whoever puts it into their weapon, a 20% chance of inflicting sleep unto their enemies with each successful strike in battle. Solitude Rune ------------Where Sold: Not Sold Where Found: Gameshark Coding Attached To: No one Monster Drop: Not Dropped Guardian Deity: No Deity Permanent: Nobody Weapon Embed: Yes Description: This rune is only available by way of a Gameshark coding device. It allows you to hack the rune into your character, and basically it allows you to gain more power in your attack as soon as you reduce your party down by several characters. Meaning, say you take only Riou and Nanami out for battle or a mission. If you have this ruin sharked, your attacks will start to noticably rise until you replace empty party slots. Technique Rune -------------Where Sold: Not Sold Where Found: Kyaro Area, Merc. Fort Area Attached To: Hoi (Permanent) Monster Drop: Cut Rabbit enemies (Kyaro, Merc. Fort) Guardian Deity: T,D,U,U Permanent: Hoi Weapon Embed: Yes Description: The Technique Rune allows you to have a 40% chance of stealing potch from an enemy after you have made a successful physical attack. Combine this with a prosperity rune, and it equals out to quite a large amount of potch being stolen at one throw. ================================================================ >>>>>>>>>>>>>>>>>>>>>>>>>Combo Magic<<<<<<<<<<<<<<<<<<<<<<<<<<<< ================================================================ The following section was added into the faqs by a friendly

contribution from Sergey Kuznetsov (Aka Wert). ---------------------------------------------At the end of my playing in Suikoden 2, accidentally I've found one very interesting thing, that was not presented in all Suikoden 2 FAQ's I've read. I named that thing "Combine Spells" (in similar manner to well-known "Unite Attacks"). There are two requirements for those "combine spells": 1) Character with considerable or great magic power (i.e. with at least *TWO* level four MP). I would recommend Luc or Mazus - on level 99 they have four LV4 MP. 2) Two certain elemental runes (such as 'Thunder'\'Lightning' or 'Rage'\'Fire', etc.) attached on that character. If both conditions are fulfilled, our magician in the battle may cast (or may not - it depends on right combination of runes) one of some extremly powerful combine spells. BTW, all such spells appearing only in battle menu. List of possible combinations: Fire\Rage + Earth\Mother Earth Rune = Scorched Earth (1300 damage on all enemies) - nice high-destructive mass spell. Fire\Rage + Lightning\Thunder = Blazing Camp (2000 damage to one enemy, 1500 damage to all other enemies) - most powerful spell in whole Suikoden 2! Great for battle with Beast Rune. Water\Flowing + Wind\Cyclone = Water Dragon (800 damage on all enemies, fully heals all allies) excellent all-purpose spell, although Shining Wind is more practical. Water\Flowing + Lightning\Thunder = Thor (2000 damage to one enemy, fully heals all allies) - essentially, this is Fogiver Sign. Wind\Cyclone + Earth\Mother Earth Rune = Storm Fang (1000 damage on all enemies) - crappy spell in my opinion. Not much difference from Final Flame at the cost of two LV4 MP - not good at all. ================================================================ >>>>>>>>>>>>>>>>>>>>>>>>>>>Credits<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ================================================================ Thanks to Gamefaqs and CJayC for providing the hosting of this faqs and the boards at Gamefaqs. (my home away from home) Thanks to Sergey Kuznetsov (Aka Wert), for his contribution of the Combo-Magic section of the guide.

All of the posters at Gamefaqs, for which this guide is intended to help Thanks to my family for being so patient with me, and my hobbies. My email should you wish to contact me about this guide, is kooptsk@hotmail.com Special thanks to JHawks over on the Suikoden II Board. His sticky topic is what inspired me to finally finish this up.

Suikoden II: Rune Guide by Blazefeeler Version Georg, Last Updated 2007-06-20 View/Download Original File Hosted by GameFAQs Return to Suikoden II (PS) FAQs & Guides

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