Académique Documents
Professionnel Documents
Culture Documents
01. 02. 03. 04. 05. 06. 07. 08. 09. 10. 11. 12. 13. 14. Outline of the contest Arena: structure and specification Specifications of Robots Structure of tournament Game Procedure Competition Task and general Restrictions Reloading of Bots Deciding the Winner Cautions in Robot Design and Development Violations and Disqualification General Rules Safety Issues of Robots Registration Contact
The arena is divided into two zones, one for each team. It consists of the following zones: 2.1 Starting Zones There are four starting zones; one for each bot each of 400mm x 500 mm dimensions each at an elevated level of 100 mm from the main battle field. Initially the bot has to be placed in the 400mm x350mm highlighted area in the zone. It contains a door of 350mm x 400 mm dimensions lying at one side. 2.2 Central Post The central post is the vertical wall between the starting zones. Its dimensions are 576mm x 600 mm and have a hole of 150 mm diameter with center at a height of 300mm. 2.3 Keeps There are keeps of 350mm x 350 mm one at each corner. 2.4 Bunkers It is a semicircular cavity of 300 mm diameter placed in the between the starting zones under the central post.
2.5 Reloading Zones There are two reloading zones in each half, one for each team, with dimensions of 400x400 mm situated outside the battlefield. 2.6 Watch Towers Each team has its own watchtower which is a 250 mm long tower with a diameter of 20 mm with a ball of 40mm diameter situated at the top.
2.7 Pits The arena contains two pits of 100 mm diameter in the middle. 2.8 Barriers There are two types of barriers; movable (green colored) and fixed (brown colored). The movable ones rise and fall periodically.
2) Cannon/Gun:
The dimension of the shell used should be in between 20mm and 40mm.
C). Deployment of the robots and team members at the start of the game:
1) Bots must be started in Starting Zone.
2) Number of shells loaded at the starting of the game is restricted to 20 in each bots. 3) At most only 4 people from each team can perform the task of operating Bots. After starting of the match, the team members must not touch bots again without the permission of referee.
4) The maximum time duration for reload is 10 seconds exceeding which, the bot will be considered as HIT and will have to start from the starting zone. 5) The maximum number of reloads allowed is two and a bot can get a maximum of 10 bullets during a single reload.
7) Teams have to bring their own Shells (bullets), nothing will be provided by organizers. 8) The machine must be controlled by wired/wireless remote control mechanism at all stages of the game. 9) For wireless mechanism the teams are advised to have dual frequency remote control to avoid frequency interference. 10.)In case of wired mechanism the wire must be slack at all point of time during the game. Please ensure a fairly long wire considering the arena dimensions. The participant must also make sure that wires do not entangle with the opponents wire. 10) The machine should not leave spare parts in the arena at any stage. This can lead to a time penalty or may even lead to disqualification. Note: Devices like hot air balloons/rockets which assist the machine in movement in any way are not permitted. Any kind of assistance for locomotion through walls is prohibited. Also use of Lego parts, readymade assembly from toys will lead to disqualification.
13. Registration:
Register on the Cognizance web-site first. It is compulsory for all participants to register there to participate in any event in Cognizance. All the willing participants are required to send an abstract with team details at breachwars@cognizance.org.in before 20th February 2012. Team Details include: Team Name Team Members Names (Highlight team leaders name)
E-mail IDs Contact Numbers College Name with contact details Branch, Year City Abstract can be send later on. You may register early.
13. Contacts:
Anshul Dhurandhar +91-7417743424 Yadwinder Paul Singh +91-9557020076