Vous êtes sur la page 1sur 12

CONTENTS

01. 02. 03. 04. 05. 06. 07. 08. 09. 10. 11. 12. 13. 14. Outline of the contest Arena: structure and specification Specifications of Robots Structure of tournament Game Procedure Competition Task and general Restrictions Reloading of Bots Deciding the Winner Cautions in Robot Design and Development Violations and Disqualification General Rules Safety Issues of Robots Registration Contact

01. Outline of the contest:


In this contest, each team has to fabricate two manual bots, each equipped with at least one gun or cannon to shoot. The game will start with both the robots of RED and BLUE teams in their respective starting zones. Each bot will hit at least one shell (Bullet) to the door and the door will open. Now the bot is allowed to enter the main battlefield. The bots will maneuver through the barriers, destroy watch tower, eliminate the opponents bots, capture the keeps and demolish the opponents central post. The team which captures the opponents territory will be declared WINNER.

02. Arena: structure and specifications


The arena consists of a battlefield which is 4000mm x 2500 mm and is surrounded by a wooden fence with a height of 100 mm and a thickness of 12mm in dimensions with several barriers and pits to challenge the teams.

The arena is divided into two zones, one for each team. It consists of the following zones: 2.1 Starting Zones There are four starting zones; one for each bot each of 400mm x 500 mm dimensions each at an elevated level of 100 mm from the main battle field. Initially the bot has to be placed in the 400mm x350mm highlighted area in the zone. It contains a door of 350mm x 400 mm dimensions lying at one side. 2.2 Central Post The central post is the vertical wall between the starting zones. Its dimensions are 576mm x 600 mm and have a hole of 150 mm diameter with center at a height of 300mm. 2.3 Keeps There are keeps of 350mm x 350 mm one at each corner. 2.4 Bunkers It is a semicircular cavity of 300 mm diameter placed in the between the starting zones under the central post.

2.5 Reloading Zones There are two reloading zones in each half, one for each team, with dimensions of 400x400 mm situated outside the battlefield. 2.6 Watch Towers Each team has its own watchtower which is a 250 mm long tower with a diameter of 20 mm with a ball of 40mm diameter situated at the top.

2.7 Pits The arena contains two pits of 100 mm diameter in the middle. 2.8 Barriers There are two types of barriers; movable (green colored) and fixed (brown colored). The movable ones rise and fall periodically.

03. Specifications of Robots


1) Robots:
At the start of match the dimensions of robot should not exceed 250 mm x 350 mm x 300 mm. After the match starts there is no limit on dimension of robots. The weight must not exceed 5kg.

2) Cannon/Gun:
The dimension of the shell used should be in between 20mm and 40mm.

04. Structure of tournament:


1) All the willing participants are required to send an abstract at breachwars@cognizance.org.in before 20th February 2012. Best 32 teams will be given a chance to compete in the event. 2) The tournament will be held on a knockout basis of top 32 teams. 3) In the preliminary round, we will divide 32 teams into 8 groups. 4) From 4 teams in each group, 2 teams will move into prequarters. 5) In case one of the team is disqualified, the match will be considered complete, with the other team declared as winner. 6) The match may be stopped in between if the referees judge that continuation of the match is impossible.

05. Game Procedure:


A). Length of a game:
1) Each match lasts 3 minutes at most. 2) In any of the following cases, the match ends immediately (even before 3 minutes). Disqualification is announced in the game. When the referee judges that the game cannot continue.

B). Setting of robots:


1) One minute is given for setting of robots before the game starts. 2) At most four members of each team can engage in setting of robots. 3) Any teams that fail to complete setting of the robots within one minute can resume the setting again once the game starts.

C). Deployment of the robots and team members at the start of the game:
1) Bots must be started in Starting Zone.

2) Number of shells loaded at the starting of the game is restricted to 20 in each bots. 3) At most only 4 people from each team can perform the task of operating Bots. After starting of the match, the team members must not touch bots again without the permission of referee.

06. Competition Task and general Restrictions:


1) The bots have to be initially placed in their respective starting zones. 2) The time duration for a game is 3 minutes. 3) The door of starting zone will open only after the bot shoots the door with at least one bullet. Now it is allowed to enter the main battlefield. 4) The bots can now attack the opponents bots. For the initial one minute, they are not allowed to break into the opponents territory but they can, if they are able to destroy Watch Tower by hitting down the ball situated at the top of the tower. 5) To capture the Keep, the whole body of the bot should be inside the box, referee will indicate after completion of this task. 6) To demolish the Central post, shell should pass through its hole. Points will be given for every shot going inside the hole. Teams can score as much as they can. 7) A direct shot from an opponents bot will be counted as a HIT. 8) The toppling over for a bot anywhere in the arena will also be considered as a HIT. 9) After any such HIT, the bot will have to start again from the starting zone. 10. )After two such HITS, elimination of the bot will occur and the bot will have to be taken out of the game arena.

07. Reloading of bots:


1) Whenever required, the bots can go to their respective reloading zones to get reloaded with bullets. 2) The shots from the bots inside the reloading zone will not be considered as HITS, i.e., the opponents bots remain unaffected from the shots of the bot inside the reloading zone. 3) A bot inside the reloading zone cant be hit, i.e., it remains unaffected by the game going on.

4) The maximum time duration for reload is 10 seconds exceeding which, the bot will be considered as HIT and will have to start from the starting zone. 5) The maximum number of reloads allowed is two and a bot can get a maximum of 10 bullets during a single reload.

08. Deciding the Winner:


The game result is announced at the end of the 3 minute match, after the referee checks and confirms the completed tasks. The Match will end when: End of 3 minutes. One of the teams is disqualified. Both the bots of the opposite team are dead. Score pattern is as follows: 1) Destroying Watchtower - 20 Points 2) Capturing the Keeps - 30 Points 3) Demolishing Central Post -20 Points 4) Hitting the Opponents bot with shell - 40 Points.

9. Cautions in Robot Design and Development:


1) The manual robot must be able to fit inside a box with dimensions of 350 mm X 250mm X 300 mm and weigh less than 5 kg. 2) If any of the machines uses an externally placed power supply, the external power supply is not included in the size constraint. However in case of onboard power supply, the machine along with the power supply should fit in the above mentioned dimension box. 3) The machine must use only mechanical power or mechanical power converted from a source of electrical energy. 4) During the game the machine is allowed to expand its parts provided it does not damage the arena in any way. 5) In case of electric power supply, the voltage at any point must be lower or equal to 24V DC during the game. 6) The organizers will provide a standard 230V/50 Hz AC power supply. Any eliminator, adaptor, etc. required will have to be arranged by participants themselves. No special demands will be entertained.

7) Teams have to bring their own Shells (bullets), nothing will be provided by organizers. 8) The machine must be controlled by wired/wireless remote control mechanism at all stages of the game. 9) For wireless mechanism the teams are advised to have dual frequency remote control to avoid frequency interference. 10.)In case of wired mechanism the wire must be slack at all point of time during the game. Please ensure a fairly long wire considering the arena dimensions. The participant must also make sure that wires do not entangle with the opponents wire. 10) The machine should not leave spare parts in the arena at any stage. This can lead to a time penalty or may even lead to disqualification. Note: Devices like hot air balloons/rockets which assist the machine in movement in any way are not permitted. Any kind of assistance for locomotion through walls is prohibited. Also use of Lego parts, readymade assembly from toys will lead to disqualification.

10. Violation and Disqualification:


1) No team is allowed to damage the bots of opponents team. Failing to do so will straight away lead to disqualification. Any kind of weapons installed for damaging the opponents bots is strictly prohibited. 2) During the match, the team members are not allowed to touch the machine or the arena without permission of referee. Failure to do so will lead to disqualification. 3) Any kind of assistance through edges for locomotion will lead to a disqualification. 4) Any kind of damage to the arena will attract disqualification. 5) The teams will be asked to get ready 15 minutes before the start of their match. If a team is not ready within the stipulated time, the other team will be declared as the winner. 6) Judges have the right to disqualify any team if they feel the team is not playing with fair interests.

11. General Rules:


1) All the students enrolled in high school, undergraduate, postgraduate (excluding PhD.) program at any recognized institute (identity card will be checked) are eligible to participate. 2) A team can consist of a maximum of 5 members. 3) Each team must declare a name for their team at the time of competition. 4) The machines you build will be first checked for size and safety. The machine should not cause electric power breakdowns. 5) The machine must not contain any combustible, corrosive, or otherwise dangerous materials for safety reasons. No explosive compression or decompression, either internal or external is permitted. 6) Judges have the right to disqualify any machine whose working mechanism or game strategy is considered hazardous in any way. 7) In case any kind of dispute arises the judges decision will be considered final and binding to all and no argument will be entertained. 8) Under any circumstance, organizers can change the rules and it will be the final decision.

12. Safety issues of the robots:


1) All robots must be designed and manufactured as to pose no danger of any kinds to any persons in the venue. 2) All robots must be designed and manufactured as to cause no damage to any robots of the opposing team or the Arena field. 3) Use of pneumatics actuator for guns/canon is not allowed.

13. Registration:
Register on the Cognizance web-site first. It is compulsory for all participants to register there to participate in any event in Cognizance. All the willing participants are required to send an abstract with team details at breachwars@cognizance.org.in before 20th February 2012. Team Details include: Team Name Team Members Names (Highlight team leaders name)

E-mail IDs Contact Numbers College Name with contact details Branch, Year City Abstract can be send later on. You may register early.

13. Contacts:
Anshul Dhurandhar +91-7417743424 Yadwinder Paul Singh +91-9557020076

Vous aimerez peut-être aussi