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Three Dark Grimoires for Shadowrun You shiver with indrawn-breath as your hand caresses the plain but

loathsome leather cover. Your gentle, sensitive fingertips caress a map of healed scars, calluses, the whirl of a palm and fingertip, the heavy stitching, gently circling the well-worn designs tattooed on living flesh...which was skinned off with a consecrated knife and tanned for this book. Such a pleasent, musky smell like old leather and paper, such a comforting heft to the tome. You can stand it no longer as you open the blasphemous book to gaze at the hidden horrors within the Dead Man's Book. The Dead Man's Book is old, as these things go. Fifty years ago, shortly after the Awakening, a simple bookbinder's Talent awoke. Not much of a Talent, as these things go. But enough. He was already old, grey-hamed and hoary, and wanted a legacy. So he made one, stitched from dead men's flesh. And he wrote. The pages of the book are of extremely fine, thin paper, bound and glued by hand by a master bookbinder. Each page has been hand-written, in English, in a steady, even, elegant and practiced hand in clear, high-quality ink. Aside from the cover and the contents, no unusual or forbidding materials or methods were used to construct this tome. There are six hundred pages, divided into three sections. While non-magical, the Dead Man's Book was the subject of despicable rituals and craftmanship, reflected in a loathsome, dark and oily appearence to astral sight. Anyone foolish enough to use Psychometry on the book had best be prepared for a shock. The White Section Written on white paper with red ink, the first third of the grimoire may resemble to the layman nothing more than a simple Anatomy book, each of the two-hundred pages containing a picture or diagram of the human corpus or a part thereof, sketched from life in realistic detail. See here the muscles of the hand, the skin removed, the ligaments and viscera bare. See now, the little bones of the smallest finger, the shape and connections of the fingernail still attached and plain to see. Orderly notes dot the page, those unschooled with the Occult will note some are instructions, and containe unfamiliar words or phrases from some thaumaturgical grammer. The first section details nothing more, or less, than the proper method of using metahuman materials in enchanting, just as some shamans use animal materials. As with animal materials, the metahuman must be freshly slain by the magician or talismonger to harvest properly. Any magician may so such harvesting provided this section is available for reference, or with careful study may incorporate the process into their own magical workings. To simulate this, a character with the book in their possession must pay the karma and take the time to increase their Enchanting or Talismongering skill by at least one; after the skill has been improved, they may make use of metahuman materials freely. Using metahuman materials presents a slight, but noticable, taint in any magical working that uses them, detectable by anyone who uses the Psychometry metamagic, though full magical analysis may be required to identify why any given focus, ritual material, or the like seems "off." The Red Section Written on red paper with black ink, the second third of the book is much more macabre. Recipes and formulae dot the page in occult script, interrupted regularly with supporting diagrams of a most unwholesome nature: bits and pieces of human flesh and bone arranged in mocking parody of innocuous tools and objects, strange geometrical designs with weirdling and familiar runes forming mystic circles...more disturbing still are the apparently harmless,

seemingly unrelated diagrams of common objects, free of any bit of corpse or arcane design. For why would they be in this section, if they were truly not connected in some way with the hellish materials within. This section contains the means to incorporate certain metahuman materials as exotic materials in the creation of foci; specifically the properly prepared (read: refined and/or radical) materials of dead metahumans. The proper procedures for searching for such materials in conjunction with grave-robbing and other such activities is included. A magician who wishes to may read this section, and incorporate such knowledge into their own tradition, following the same method as the White section (knowledge of the White section is contingent on, and required, to gain knowledge of this section.) In addition, the formulae for several foci are included, although given the archaic nature of the text the exact term is never used, rather they are called "a magician's tools," "charms," or "enchantments." Among them: The Sword A weapon focus: 8 in the shape of a slim, silver sword (suitable for a sword cane), with a brief Latin inscription. In the hilt must be included a reliquary, containing the properly prepared bone of a saint (in this case, the actual bone of a Catholic or local saint, prepared as a refined metahuman material component.) The Tongue The tongue of a Tibetan, bitten out after their death following the proper ceremonies, and prepared by this formula, becomes a power focus: 8. The Hand of Glory The hand of a hanged man, prepared into a most unwholesome and disturbing candelabra. It becomes a stacked Sustaining Focus (Mob Mind): 4/Reusable Anchoring Focus (Shattershield): 4 Focus. The Corpse Servant A Homonunclus Focus: 8 crafted from at least six different corpses. The Black Section The third section is written on black paper with an ink that glows white only in the dark, so that the reader sees letters of cold fire form before them, a baleful pale phosphoresence. No diagrams mark this section, no unwholsome pictures dot the pages. The matter of the text is darksome enough, more disturbing for the lack of pictures...as though in this final, blashemous chapter even the author became reticient to put down the full scope of his ebon studies. This final chapter describes a number of places of power aspected favorably toward such magics are contained in this book: mass graveyards in Europe and the Americas, certain ancient and sephulcres in Egypt, the Middle East, and South America, the ossuaries and catecombs of Eastern Europe, Russia, and Rome. Geomancers who read this section will discover the vile author describing how a magician might forge their own such unwholesome place, by rites of blood, murder, and desecration, on certain nights in the proper places. Any geomancer who has incorporated the lessons of the White and Red sections may repeat the procedure with the Black section, and learn how to create a proper fane or sanctum sanctorum. Such a location would be a power site of 3, aspected toward enchanting using metahuman components and the magician who created it, and against all other magical operations, and requires at least a year of rituals (8 hours per day) and at least six sacrifices of bound and helpless or willing metahumans.

The section also contains a horribly perverse unique enchantment known as the "Cage of Bone." Wherin a living metahuman (even the magician themselves) is flayed open, and certain runes (the True Name of a free spirit, along with certain binding spells) are inscribed on the living bones of their ribs or skull (requiring a Biotech(6) test, an Enchanting (6) test and Rune Lore (6) test; and dealing a Deadly wound to the suject, who may resist the damage normally, but who must also test for magic loss normally.) The "Cage of Bone" is a stacked Free Spirit Focus: 6 (useable only for the Free Spirit whose True Name is incorporated into the formula)/Unique Enchantment. To complete the ceremony as described in the book, the magician summons the Free Spirit, which is bound within the unqiue enchantment of the "Cage of Bone." The magician may then command the spirit to aid him with any of it's powers, up to and inclduing Channeling or Possessing (the nature of the Unique Focus is such that even if the spirit somehow later goes free, or is disrupted, it returns to the Cage of Bone. Even if the bearer of the enchantment dies.) On the inside back cover, a different hand, using a bit of heated wire or some similiar implement, has burned the formulae for the Corps Cadavre: 6 spell, as used in the Petro Voudoun tradition. ________________________________________________________ The file appears before you as an scroll of red-tinged chrome, with just the hint of gold filigree and circuit patterns along the edges. Settled into your private dataspace, you insert the passcode you purchased from that filthy little dealer into your deck and upload it, where it appears as a small iron key with a heart-shape on the end of the handle. With a touch, the key dissapears and the scroll unlocks, folding out origami-style into a lap-sized book, hotlinks smoldering on the left-hand index... The Fellini Manual appeared in the occult underground of London in 2014, and was quickly labelled as pornography by the authorities and knowledgable occultists. Named after the author, one Arturo Fellini (a nom de plume) and based loosely on the writings of Aleister Crowley, the Fellini Manual had only a very limited run, straight-to-optical-chip, a method well ahead of its time, especially for the book-loving magic crowd. The content of the Manual was so atrocious, however, that in 2016 it was officially banned in Great Britain, possession of it being deemed a magical felony no matter the talents or intent of the individual. The Lord Protector's agents collected and destroyed most of the books, keeping one copy under lock and key, while a prominent Madame is thought to hold another, but approximately ten are in unknown locations. Rumor has it that very London occult societies, the Vatican's black library, and a few eccentrics are all interested in obtaining an original copy. Inferior copies have long circulated in the dim back corners of the Matrix, but today the Fellini Manual is considered more of an urban myth than an actual magical work, or at best an expensive pillow-book with an overblown reputation by those who have seen the inferior copies. Due to the age of the code and the security encryptions on it, these copies lack any useful magical information, although they may serve as inspiration for spells or rituals involving sex and magic. Unlike most other magical texts it has a helpful index and search function. The Manual is a mixture of text, diagrams, photographs, and video material, most of it being in the triple-X bracket. The author begins with a simple treatise (featuring multiple illustrations and six five-minute videos) on using various sexual techniques to center oneself while performing a magical act, such as summoning a spirit, casting a spell, or participating in ritual magic (for the hours-long rituals required by the latter, the author includes certain tantric exercises, a calisthenics regimen, and certain pharmeceutical aids).

Fellini then delves into the concept of the Scarlet Woman. Something of a misnomer, the Scarlet Woman in this case is an adept of any gender that is submissive to and dominated by a magician according to Fellini's instruction, as given in the manual. Through repeated degradation and abuse, the Scarlet Woman, who must willingly go along with the process, although Fellini gives certain drugs and practices that can make it easier, becomes a receptacle of power for the magician. Individuals may be surprised at the levels to which the domineering magician (called by Fellini "the magus") must go to properly defile the submissive, including tattooing, branding, implantation of foreign objects beneath the skin, piercing, and of course various sexual acts, some enhanced by magic. The Fellini Manual describes the Scarlet Woman as a willing partner for ritual sex for purposes of Centering, whose inherent adept powers empower the magus as they cast their spell. Ideally, the Scarlet Woman possesses sufficient magical ability to join in the ritual and aid the magus further. The process for making a Scarlet Woman (who may be of any gender) is typically undertaken only by toxic shamans, petro houngans and mambos, and corrupted mages, because it means reducing an adept to little more than a tool, controlled and corrupted by demeaning sexual practices, drugs, and physical and mental abuse. When a magus finds a suitable candidate, they must, by force or charisma, begin a sexual relationship with them, leading them by turns through greater and greater acts of submission. Particularly willful individuals are dulled through drugs and magical enchantment. The process culminates in a ceremonial initiation, where the unfortunate Scarlet Woman undergoes an Oath to serve the magus and submits to being branded with the magus' name on their inner thigh. From this point on, the Scarlet Woman is on the Via Donna Scarlatta, the Way of the Scarlet Woman, rather than their previous Adept Way. Once initiated in this manner, a Scarlet Women can regain their self-confidence and escape their status only through a supreme act of will, and subsequent psychological treatment. Former Scarlet Women retain any abilities they gained while a Scarlet Woman, but may choose a new Way as they reconstruct their identity. Via Donna Scarlatta Adepts on this path may only learn the Aid Spell, Astral Perception, Improved Ability(Ritual Sex, etc.), Living Focus and Magical Power abilities (a Scarlet Woman is an exception to the normal rule that Magical Power may only be taken initially at character generation). The Scarlet Woman serves to aid their magus by learning and performing sexual acts for purposes of Centering, especially using their Aid Spell power. A Scarlet Woman may only learn the Centering, Cognition, Infusion, Somatic Control and Virtuoso metamagics on their own, although they may learn any their magus teaches them. A Scarlet Woman is an ideal and willing subject to practice blood sacrifice on, or to serve a vessel for possession by a spirit, particularly a corrupt spirit such as spirits of Erzulie GeRouge. ____________________________________________________________ Reply With Quote 04-18-2005, 06:14 PM #2 Ancient History Banned Join Date Mar 2004 Posts

786 Re: Three Dark Grimoires for Shadowrun Michelle Mauvais, the noted French Alchemist and Hermetic scholar, first rose to prominence in the Twenty-thirties with the release of her popular Le Petit Grimoire, which contained thirty low-force, limited use and novel spells that cost next to nothing for the average magician to learn and use. Such "cantrips," as Mauvais styled them, are still very much in vogue and Le Petit Grimoire remains a popular textbook and student manual in thaumaturgical programmes throughout Europe. The fame and royalties from sale of the textbook guaranteed her An avid writer who contributed a number of articles to various Dutch, French, English, and Italian journals dedicated to the spread of Alchemical knowledge, Mauvais' second published work, Magi, placed her as first runner-up for the 2056 Nobel Prize. Magi was a grammar for a universal magical language, artifically derived from a combination of ancient heiroglyphical and pictograph languages, as well as alchemical and astronomical symbolism. Ideally, the language rode midway between the artistic and symbolic Shamanic formulae and the the language-intense Hermetic formulae, facilitating an easier translation between the two. Unfortunately, while lauded loudly by many, especially the burgeoning movement that would become the Unified Magic Theorists, the language was never put to practice in any large degree and became ignored. Shortly before her death in 2062, Mauvais, at the ripe age 120, promised to bring forth her "triptych," a completed work that would broach new (or old, as the rumors went) ground in Alchemical theory. Mauvais' death was unnatural, but not unexpected. Possessed of a legendary constitution, Michelle Mauvais engaged in a number of greulling practices to engage the company of secret and esoteric magical clubs and societies, partaking of painful ordeals and enormous quantities of drugs. In addition, Mauvais was a sadomasochist who frequented a little-known club in London, where she allowed herself to become subject to multiple possession by a variety of spirits. Her last sojourn, mere hours after completing her work and submitting it to her publisher, lasted three days and proved the death of her. The publisher carefully edited the complete edition, expurgating the greater part of the material and presented a much thinner and less impressive work to the market at large. He then printed a small number of "complete" editions on a private press he himself owned, no more than three hundred, and auctioned the lot off to a daring collection of occult figures he had somehow managed to contact. At least one of these purchasers scanned their copy onto the Matrix, were it resides in a forgotten Magicknet database. Yet another pirated their copy, and published a butchered Cantonese and Mandarin translation in mainland China. The original copy is still at large, as it was discovered stolen at the same time as the publisher was discovered murdered...his ears, eyes, and mouth having been filled with molten gold, the charred fragments of an unidentified but apparently annotated copy of the Auction Edition in his blistered hands. Below is presented the full text of the Mauvais Manual, penned in French: Chapter 1: Artificial Stone Here, Mauvais details her researches into the creation of artificial gemstones by alchemical means, citing as historical examples certain obscure asiatic religious societies said to incorporate such gems into their weapons. Anyone who follows the instructions and formulae presented in the text may use their Enchanting (Alchemy) skill to create an artificial gemstone, suitable for use as an exotic material in a weapon focus. Crafting the gemstone requires an enchanting shop, one alchemical mineral radical for each point of force of the desired focus, and the magician must succeed at an Enchanting (Alchemy) test with a target number equal to the Force of the

desired focus. The base time is 28 days, and extra successes may reduce the time. During this period, the alchemist must work for 8 hours a day, during which the magician may not do more than light reading and sleeping while tending the crucibles where the gem is being crafted. The crafted gems are usually clear, like glass, and immediately discernable to jewelers and appraisers as of an unknown type, though they may not be immediately taken for artificial. The expurgated editions have removed Mauvais' further notes, which hint that such weapons may possess a sort of bloodlust. Also removed where her researches on the use of bezoars in enchanting. Artificial Gems incorporated into bladed weapon foci may, at the game master's discretion, develop a "quirk" in the enchantment that prevent the user from sheathing, hiding, throwing away, or refrain from using the weapon once drawn until it is blooded...either by being drawn along the palm or thumb of the user (causing a light wound that cannot be resisted), or by causing a light wound to a living creature that possesses blood with the weapon. Magicians who try to sheathe the blade without bloodying it must undergo a Willpower test with a target number equal to the Force of the weapon focus, or go berserk and attack the nearest metahuman with the blade...or themself if they are alone. Bezoars are artifical balls or stones created from hair or vegetable fiber, found in the stomachs of humans and animals and historically purported to have healing properties. A bezoar may be incorporated into any spell category (Health) focus or spefic spell focus of a Health spell, and reduces the target number to enchant the focus by 1. Only one bezoar may be incorporated into a given focus. Chapter 2: True Homonunculi An ancient goal of classical alchemists, Mauvais has recreated and refined the methods of crafting a true homonunculus. Unlike the physical constructs created and enchanted by magicians the world over to hold their ally or familiar spirits, True Homonunculi are small, mindless humanoids grown in jars from a variety of chemicals and magical substances by a sufficiently skillful and wise alchemists who make use of Mauvais formulae. Those few alchemists who have a copy of the work with the full formulae (which do not appear in the edited editions) and have expressed their opinions deride Mauvais for making use of Sorcery in the Enchanting process. Crafting a true homonunculus requires an enchanting shop, and one unit each of radical herbal, mineral, and metal arcana. The magician must make an Enchanting test against a target number of 6, additional successes reduce the base time of 10 days. At the end of this time, the true homonunculus, a squat and often misshaped humanoid approximately thirty five centimeters high is fully formed within its jar. To instill motive power to their creation, the magician (or another magician) must remove the true homonunculus from the jar and successfully cast the Spell of Life upon the immobile form. While a true homonunculus may last for centuries unperturbed in a sealed birthing-jar, once the jar has been cracked or open the homonuculus must be animated within 24 hours or it will rapidly decay into its basic elements, a pool of alchemical dross (which may be identified by an Enchanting test with target number 6.) The text also contains a rite which, when performed over a true homonunculus, permits it to be possessed or inhabited by spirits. In this way, magicians bind allies or other spirits into their homonunculi to bolster them. Performing the rite costs the magician who created the homonnculus 10 good karma.

Spell of Life Transformation Manipulation Range: Touch Duration: Permanent (20 turns) Drain: (Force)D Target Number: 8 When cast on a properly crafted true homonunculus, the inanimate form is given motive power and the semblance of life. The caster of the spell may give the homonunculus short commands (20 words or less) which it will attempt to carry out to the best of its abilities. True Homonunculus BQSCIWEF 1 1x2 1 1 1 6 0 Force of Spell Initiative: 1 + 1d6 Rumors concerning this section abound, including that Mauvais left further, unpublished notes which chronicle her discovery and revival of an ancient homonunculus, and the formulae necessary to create a true homonunculus similar to a metahumans in size and capabilities. Chapter 3: The Alchemical Rites of Mummification Following the mystical aspects of mummification rituals worldwide, in this chapter Mauvais has condensed them to their basic components. Then, using the model of the Egyptian mummification ceremony, Mauvais details the formulae and methods by which a modern metahuman or animal corpus may be properly prepared, using alchemical reagents, to prevent reanimation. This process requires an Enchanting test, target number 4, with a base time of 10 days, and an enchanting shop. The basic materials required for the ritual are minimal--2 ccs of blood and two small fragments of wood are sufficient. However, many choose to elaborate on the burial ceremony, which can run into the thousands of nuyen. The basic process preserves the corpse indefinitely, but prevents shedim or spirits with similar powers from entering the corpse for a year and a day. Rumors persist, however, that a mambo or houngan may still animate the body as a Corps Cadavre. Mauvais includes the formulae for a number of scrolls and amulets which may be placed within the shroud or wrappings of the corpse. If crafted, and applied, treat as a quickened Force 6 Spirit Barrier spell. Mauvais herself allowed, in her Will, for her body to be preserved using a similar formula. Her body rests in a tank of alchemical fluids within the Black Museum of the London Occult Society. In the unedited copies of the book circulating about is a regrettably brief section wherein Mauvais detailed a means for initiated magicians and adepts to approach The Lands of the West, a metaplane corresponding to the ancient Egyptian afterlife by means of self-induced near-death experience. Metaplanar mappers speculate this may in fact be similar to Guinee, the Isle Beneath the Sea in Voudoun tradition, but populated by more familiar representations. This procedure, though risky, does work. An initiate (even an adept without access to astral space), must be intimately familiar with the procedure for the rite. The initiate takes a deadly physical wound--either from combat or some other source (Mauvais drank an self-brewed

alchemical poison from an old family recipe-it was slow acting and quite painful, as she liked it.) If successful, the subject immediately stabilizes. Whereupon, the subject attempts the journey to the Westlands (resisting Deadly stun damage.) If at any point the subject takes both Deadly stun and Deadly physical damage, remove one box from their physical overflow permanently for each further point of damage taken. If physical overflow reaches 0 and the subject still suffers from Deadly Physical and Stun damage, they are dead, and their spirit trapped in the Westlands. Once within the Westlands, the traveler performs a standard metaplanar quest, the purpose of which is fulfilled by finding and bargaining with one of the mythical beings that inhabit the metaplane. After they have finished (either successful or failed), they must stand before Anubis, the Judge of the Dead, who determines whether or not they may return. The subject should make either a Charisma test (Quest Rating), or tactfully bribe Anubis (Quest rating in good karma.) Failure indicates that the subject is jolted roughly back into their material body (they are no longer stabilized) or, if they can astrally project and a dead body is near enough, find themselves inhabiting a corpse and unable to leave it for one hour (one minute in the case of adepts with the Limited Astral Projection edge.) If successful, the subject is returned to their body unharmed, and is stabilized until they are treated or revive on their own. Chapter 4: Alchemical Alloys and Metalworking In this chapter, Mauvais refined and expanded upon her published articles on alchemical metalworking, describing the proper means of using the Clean Air, Alter Pressure and Alter Temperature spells to create stronger alloys or better purify metal arcana. She presents formulae for slight variations on the Control Fire spell so as to create a blow-torch quality suitable for welding, and Clean Earth suitable to rid metal ore of gross impurities (alternately, it may be used to reclaim a specific metal or mineral from a quantity of dross or slag.) Enchanters using the techniques Mauvais has specified in her book have reported higherquality blades and weapon foci. A magician who possesses the Alter Pressure. Alter Temperature, Clean Air, Clean Earth and Control Fire spells at a Force equal to the Force of the focus and utilizes them according to Mauvais techniques may, with a successful Edged Weapons (B/R) test equal to the Force of the focus, create knives equivalent to Cougar fineblade knives or a sword equivalent to an Ares monosword. Because this bonus does not stem from a technological refinement such as a monofilament or Dikote, the blade crafted retains its bonus against spirits (such blades must still be made into weapon foci to affect critters with the Immunity to Normal Weapons power.) In the unedited Editions of the book, this chapter likewise contains the spell and methods required to magically electroplate metals onto objects, even orichalcum, which must normally be worked into an alloy. The magician must first possess a specialized enchanting kit, which costs the same as a normal enchanting kit. With the proper knowledge and equipment, the magician must prepare the solution that the object to be electroplated must rest in (on average, fifty :nuyen per fifty square centimeters of surface area or part thereof.) For every fifity square centimeters of surface area or part thereof, the magician must craft particulate solutions of one unit worth of refined metals, metal radicals, or orichalcum (natural orichalcum must be refined before use.) Then, the magician simply submerges the part of the object to be coated and cast the Electroplate spell (formula for a Force 6 spell is presented in the book.) Electroplate

Transformation Manipulation Range: Touch Duration: Permanent (10 turns) Target Number: Varies, see below. Drain: (Force)M This spell creates a small electrical jolt, combined with magical binding energy, which causes particulate metal within a solution touched by the magician to bond with an object within the solution. The target number depends upon the metal being bonded: Mundane metal (TN 4) Raw metal (TN 5) Refined metal (TN 6) Synthetic orichalcum (TN 7) Refined natural orichalcum (TN Other magical metals (TN 6) Unique alloys or ores (TN 8 or higher) The caster or an artisan may prepare the object ahead of time in such a way that the metal electroplates in a particular pattern. Chapter 5: Potions and Elixirs Despite many ardent attempts, Michelle Mauvais never successfully swindled, seduced, or wrested the secret of brewing magical compounds from those who possessed it. However, she did discover that adepts without normal access to the metaplanes could, by overindulging in various drugs, place themselves in such a mental state that they could go on a Vision Quest, and thus perform Astral Quests as normal magicians. Adepts who decide to use this dangerous and unorthodox technique must procure a quantity of recreational drugs. They then spend at least 24 hours purifying themselves by fasting, purging (vomiting, sometimes also enemas), and dwelling within a sweat lodge or the equivalent. The adept must be alone during this process, though multiple adepts may share a lodge without interference. Then, the adept partakes of the drugs, sufficient for an overdose, and immediately suffers their effects and engages in their Vision Quest. During the quest, the adept possesses the advantages and disadvantages of being under the effects of the drug for the entire duration. Once the quest is over (successful or not), the adept must test for addiction and the effects if the drug end. The unedited editions of the Mauvais Manual contain what might be Mauvais greatest secret, a section describing her researches into the Elixir Vitae, or Elixir of Life. Mauvais spent fifty years researching the Elixir, the last ten as a vampire pawn to a decadent and paranoid nosferatu. This Golden Elixir, as she calls it, may be drafted from various rare and difficult ingredients, following an exacting formulae. The arcane text describing the proper metamagical technique to craft the Elixir Vitae itself is nearly incomprehensible save to the highest initiates. The Elixir Vitae is a magical compound which grants the imbiber the Immunity (Age) critter power for ten years once consumed. Thereafter, the subject ages normally, unless they ingest another dose of the Elixir Vitae. Alternatively, one dose of the Elixir Vitae may transform a Vampire Pawn back to a normal metahuman with the normal essence they would possess. Mauvais potion required an in depth and personal understanding of the processes of life and death, combined with certain ancient recipes. The ingredients for the potion alone are many,

including quantities of vampire or nosferatu blood (given willingly, as to a vampire pawn), dragon venom, ground dinosaur bones, the sap of certain ancient trees, and a number of other ingredients; each of which must be properly refined or prepared using Enchanting. Even if prepared exactly according to the formula, the Elixir vitae is worthless unless the creator possesses both the required metamagical technique, which Mauvais called The Golden Way, and succeeds on an Enchanting (Alchemy) test against a target number of 20. Failure in either the prerequisites or the final test immediately inflicts the imbiber with a Deadly Stun wound, a Deadly Physical wound, and the loss of one point of Essenceno test may be made to resist this. Characters who lose a magic point due to Essence loss also gain a 1point Mental flaw. To gain The Golden Way, a magician must be at least an 8th-grade initiate, know the techniques of Sacrificing and Geomancy, have participated in ritual cannibalism with a Wendigo, shella or ghoul, been possessed by a spirit, and served for at least one year as a Vampire Pawn. Then they must perform an astral quest (Quest Rating 9) to the Metaplane of the Dead, the Metaplane of Man, and all four hermetic Elemental metaplanes. While not physically addicting, the Elixir Vitae has been known to be psychologically addictive.

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