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Rune Factory 3 Walkthrough and General Guide by Freyashawk Created on 8 November 2010 Last updated on 7 December 2010 with

Second Orb Walkthrough and Furniture options Note on 9 November: This is a preliminary Guide and will be updated constantly at this point. I am transferring and organising my game journal information into my Guides as quickly as possible but you will have to be patient as always. My new Rune Factory 3 site can be found at: http://runefactory3freyashawk.blogspot.com As of 15 November, I have created this Walkthrough/General Guide, a Cookbook Recipes Guide, an Items Guide, a Characters Guide, a Requests Guide and a Bestiary and Dungeons Guide. All are in preliminary stages. My primary Harvest Moon site is at: http://harvestmoonforever.blogspot.com Table of Contents Introduction Request System Free Items Basic Farming Shara's Farming Tutorial Farming Controls Basic Farm Tools Introduction to Cooking The Fruits of any Harvest Energy Recovery Early Exploitations Initial Priorities Social Interactions The Value of Gifts Advice from Subsidiary Characters Poison Squares and Neutral Agent Befriending Monsters with Cooked Dishes Festivals Calendar of Festivals and Birthdays Introduction to Fishing Friendship and Social Interactions Your Introduction to Combat Access to Weapons and Equipment Combat Strategies Basic Rules of Dungeons Walkthrough: Privera Forest Initiation into Monster Transformation Building a Monster Barn Walkthrough: Sol Terrano Desert Univir Settlement Expansion of the Sharance Tree

Walkthrough: Skelafang and Second Orb 2nd Expansion of Sharance Tree Furniture at the General Store Walkthrough: Sakuya and the Howling Food Stealer Basic Descriptions of the Seasonal Dungeons Privera Forest Sol Terrano Oddward Valley Vale River Monster Behaviour Guide Ranch Products and Gifts Working with Monsters Dungeons and the Four Seasons Transport Monsters Monster Lists Privera Forest Bestiary Sol Terrano Bestiary Oddward Valley Bestiary Vale River Bestiary Dragon Cave Items from Dungeons Ores and Gems War Trophies Local Shop Menus Diamond General Store Fantastic Flowers Blacksmith's The Witch's Cauldron Evelyn's Clothing Store The Miyako Inn Paradise Bathhouse Gift Shop Blaise's Diner Carlo's Resort A Guide to Fishing Fish List A Guide to Cooking Easy Dishes for an Aspiring Chef Quality and Value Kitchen Cookbooks Forging in Rune Factory 3 Forge Recipes Workbench Recipes Pharmacy Recipes Items Lists Weapons, Equipment and Accessories Crops Foraged Items Ingredients from Shops Rune Skills Special Items: Presents Introduction Rune Factory, at its inception, was part of the Harvest Moon series and in fact had 'A Fantasy Harvest Moon' appended to the title. Some reviewers of the game referred to it as 'Harvest Moon with a sword'. In fact, it quickly developed into a series that, while sharing the fundamental philosophy of life

with Harvest Moon, was unique. Rune Factory 3 is the third Rune Factory game made for the DS platform. It has much in common both with Rune Factory 1 and Rune Factory 2 but will delight fans of the series with surprising new aspects that have been added to the game. As with any Rune Factory game, there is a strong plot that will unfold as your Character attains higher levels of success, unlocks new areas and achieves close relationships with every member of the community. Requests given by other Characters can result simply in a material Reward or can advance either Romance or the Main Story. Essentially, all Rune Factory games are based on farming and combat together as a means by which ingredients can be obtained to create items in many different categories: Medicines, Cooked Dishes, Weapons, Equipment and Accessories. As in other Rune Factory games, items have more than one Level. One goal when farming is to obtain higher levels of Crop Seeds in order to grow better Crops. Your Character will be able to forge his own Weapons and Accessories, upgrading them by using higher levels of ingredients. War Trophies taken from defeated Monsters are essential ingredients in creating Weapons, Equipment and Accessories.

Requests System Players of Rune Factory 2 will be familiar with the Request System but its operation is slightly different in Rune Factory 3. Although Requests do appear on the Bulletin Board outside the Flower Shop, you will be able to find them in your postbox and obtain them from an Owl. In Rune Factory 2, you could choose often between more than one Request. This is true in Rune Factory 3 as well. As in all Rune Factory games, you will be given most of your basic tools if you are patient and satisfy the requirements of the giver. Watering Pot and Hoe are given by Shara as soon as she introduces you to your new home in the Sharance Tree. Sickle, Axe, Hammer and Fishing Rod follow when you accept Requests from villagers. Shara will make the very first Request, asking you to introduce yourself to every one in the village. This follows the pattern established in games such as Animal Crossing where your Character will familiarise himself/herself with the map and with all residents of the village by meeting and greeting each one. Note that meeting an individual outside will not satisfy the requirement. You must experience every Introduction Event that occurs inside a Building AND properly introduce yourself to each Character. When you have completed this 'Request', she will ask you to ship one item. You can ship anything you wish. Return to her and she will give you four Pink Turnip Seeds. Items given to you in Rune Factory 3 will be thrown onto the ground inside wooden Chests. Access the Chest and the contents will pop out onto the ground. Always remember to take the Item (s) that you are given! Note that you often will be able to find Chests randomly on the ground in the dungeons. The items these Chests contain are random but can consist of Seeds, Medicines, Crops or even Accessories.

The next Request is made by Wells. He will ask you to deliver a message to Marjorie. When you complete his Request, he will give you a Sickle. In the next two Requests, you will be given a farm Tool that will allow you to perform the Request. Sherman will ask you for 9 Wood. He will give you an Axe so that you can chop branches or stumps into Wood. When you complete his Request, you will be given 3000 Gold as well as the Axe that you used to perform the task. Gaius will ask for a piece of Iron Ore and will give you a Hammer so that you can smash the Rocks that contain Ores. He will not give you any reward per se, but you will be allowed to keep the Hammer. Evelyn next will request a piece of Scrap Metal. Like her father, she is generous and will give you 2000G when you hand the Scrap Metal to her. The next Request is made by Carmen. She will ask you to meet her for lessons in fishing. When you do so, she will give you a Fishing Rod and request that you catch any Spring Fish. When you give her the Fish, she will give you a Sardine. Although Raven's 1st Request has no Reward attached to it and is more like an examination, as you must substitute for her at the Smithy and give the correct prices for three Items on the Menu to customers who appear, her 2nd Bulletin Board Request is a potential Treasure Trove of Items. Raven's 2nd Bulletin Board Request is an opportunity to obtain valuable Weapons and Items. All you have to do is enter her Smithy after accepting the Request. Six Items will be displayed on the carpet. She will tell you to take as many as you wish. When you exit, the Request will be completed. As these Items are chosen randomly at the time when the Request is accepted, you should save your game before you accept her Request. If you do not receive Weapons or Items that iinterest you, simply reload your game and try again. Free Items There are free items to be found throughout the village, stashed in locations where you can interact with objects, usually inside buildings. The interesting aspect to this treasure hunt is that you must access the object in the right circumstances in order to find the 'treasure'. Usually, this occurs only when the owner of the house or one of its residents is present in the room. If you access the object when no one is in the room, you usually simply make an observation to yourself. Some of the items that you can find are as follows: Flower Shop, lower left corner: 1 Bag of Toyherb Seeds Flower Shop, upper floor: 1 Pudding in the centre of the northern wall, only when Shara's sister Monica is present and awake (between 9.45 p.m. and 9.55 p.m.) 1 Rice Ball in the top right corner, only when Shara is present and awake (after 10.00 p.m.) In a tub in the Inn in Pia's room: a Squid

In a drawer to the left of Daria's bed: Miso Eggplant In Blaise's Diner in the northeast: Wine At the table on the upper floor of the Blacksmith, Snapper Sashimi (9.15 p.m. when Raven has gone down the stairs but Gaius is upstairs and still awake) In a hole in a cliff on the shore of the river in the Autumn Dungeon: Salted Smelt Basic Farming Your home is in a Tree in Rune Factory 3, and it is no ordinary Tree but one that is sacred and akin to the Mother Tree in ToT and Animal Parade. Below your living space are two fields where you can grow Crops. These fields are subject to the passing of the Seasons Veteran players of the Rune Factory series will be familiar with the basic rules of farming. Crops remain seasonal as in any Harvest Moon game, but in Rune Factory, fields can be found somewhere on the map that are ruled by each of the four Seasons. Fields that are ruled by a specific season throughout the year are located in the Dungeons in any Rune Factory game. In Rune Factory 3, the four Seasonal Dungeons will be accessible from the start of the game. The Spring Dungeon, Privera Forest, is populated with the least powerful Monsters and therefore should be the first that you explore. The Main Plot requires that you face a Boss Monster in Privera Forest to regain your powers of Tranformation as well. You therefore will find yourself in a position where the first Dungeon Fields that you can till will be those ruled by the current Season at the start of the game, which is Spring. You will be given Seeds by other Characters in the form of Toyherb Seeds and Pink Turnip Seeds. The same Seeds can be purchased at the General Store as well. There are other Spring Seeds and although they will not be sold at the General Store, they can be obtained fairly easily in Privera Forest. Crop Seeds are sold at the General Store by Hazel and her lazy daughter Karina, but all Flower Seeds are sold by Shara at the Flower Shop. In Spring, she will offer Flower Seeds for all Seasons. It would be a good idea to purchase a few Moondrop Seeds, but you need not purchase Toyherb Seeds. In Rune Factory 3, it is not necessary to purchase Seeds for the most part and this is where the game differs substantially from earlier Rune Factory games. Seeds can be found randomly in any field when you harvest a Crop or forage by collecting an item grown randomly, such as coloured Grasses, Medicinal Herbs, Antidotal Herbs and even Weeds. The Seeds that are found in this manner are not linked to the identity of the item you harvested or collected. In other words, you can find Pink Turnip Seeds when you collect a Black Grass or other Item. Other methods of obtaining Seeds are by defeating Monsters or finding Chests in the Dungeons. Chests will be deposited randomly throughout the Dungeon Maps and their contents always are random. They may contain Seeds, Crops or other Ingredients, Cooked Dishes or even Accessories. Foraging and exploration therefore are an excellent way of obtaining Items in the first Spring either to ship or to use as Ingredients or Gifts.

Another way in which Rune Factory differs a little from previous games is in the way Crops grow as well as the quality of the soil. Crops can turn brown even if you have tended them properly, but it would be a mistake to think that they therefore will not mature. As in Grand Bazaar, you simply need to water them in order to restore them to health. Brown Crops, however, do have a function in that, if harvested, they become Withered Grass which is akin to Fertiliser. Throw a piece of Withered Grass on any square and then till it with your Hoe to improve the quality of the Soil. Soil WILL need to be improved if you have grown Crops there previously. As with soil in the real world, repeated plantings will leach the nutrients from the land. Use the Formulae A, B or C or Withered Grass to revitalise the soil. The easiest way to restore soil is by rotating your Crops, however. Simply allow the land to rest for a time, planting new Crops in different squares on the field. If you replant in squares where you have harvested Crops, the new Crops will take longer to mature and will be of inferior quality. They WILL grow and they can be harvested ultimately, but it is far better to plant elsewhere, even if the lazy player will be tempted by the sight of a tilled square in a location where a Crop has been harvested. Weather is another element that is slightly different from previous games in the series. It is more realistic in a sense as the weather can change in the course of a single day, beginning with sun and ending with showers. You may wish to wait until afternoon before you water your Crops as a passing shower may water them for you, saving you time and energy. Another method of obtaining Seeds is by cutting a ripened Crop with your Sickle instead of harvesting it with your hands. A Crop that is cut will yield Seeds at a higher rank, but you will not be able to obtain a Crop as well! At the start of the first Spring, Formula A and B are sold by local merchants but it is not necessary to use them as there are other more pressing needs that will require money. Purchasing defensive equipment for combat and Utensils for cooking are far more important. Where foraging is concerned, most Items simply can be harvested by pressing the A Button, but Bamboo Shoots are rooted in the soil. You therefore need to use any sharp Tool or Weapon to sever the roots from the soil, then press A to harvest the Bamboo Shoot. In dungeon areas, you will find the usual seasonal array of coloured Grasses, Medicinal Herb and Antidotal Herb as well as Branches, Rocks and Weeds on the Fields, but often Items can be found as well along the edges of any screen. Investigate wherever you see a red arrow to find Crops, Flowers and even Cooked Dishes! Incidentally, the Treasure Chests that appear randomly on certain screens in every Dungeon contain random items that can include Seeds. The Seeds found in any Treasure Chest need not be specific seasonally to the Dungeon in which you found them. In other words, you may find Summer or Winter Seeds in a Treasure Chest in the Spring Dungeon. Shara's Farming Tutorial After you save your game for the first time during the tour of your home, Shara

will take you to your Fields. You have two Fields at the foot of the Sharance Tree. Both will be filled with coloured Grasses, Medicinal Herb, Antidotal Herb, Branches, Weeds, Rocks, Stumps and Boulders. During her Tutorial, you will be required to defeat a Monster who appears with your Hoe. After this, two more Monsters will appear and you will be offered a Weapon of your choice by Gaius from the Weapons Shop. After the two Monsters are defeated, Shara will remark that the monsters 'looked pretty strong'. You now will have a choice of responses: Yes, they were strong! They were pretty weak, actually... If you agree that they were strong, Shara will move forward to give you a farming tutorial. If, however, you declare that the Monsters were weak, your arrogance will cause three more Monsters to appear. These Monsters will be more powerful than the first three and you may use most of your RP and HP before you are able to defeat them. When defeated, a prompt will appear to the effect that the game difficulty level now has been set to 'Hard'. This is another aspect of Rune Factory 3 that is new to the series. You can set the difficulty of combat in your Trophy Room. It is only if you brag about the weakness of the Monsters that the game automatically will be set to 'Hard' but if you wish for the most challenging combat, you can set it to 'Hard' yourself at any point. Once the Monster situation has been resolved, whether by the defeat of the two Monsters or the defeat of three additional Monsters, Shara will offer to give you a Farming Tutorial. It is your choice whether to accept or not. If you accept, you will gain a number of advantages, even if you know how to farm! When you accept the offer, she will place 9 Weeds on the Field in a single plot and tell you to clear the plot. This is an opportunity to clear both Fields entirely. Note that you cannot harvest any Bamboo Shoots at this point, however, as Shara will tell you to 'stop fooling around' if you attempt to equip any Tool or Weapon! You can harvest all Wild Grasses as well as Medicinal Herbs, Antidotal Herbs and, if you wish, all Branches and Stones. If you wish to clear both Fields, you should not collect the Weeds she placed until all other Items have been collected as, when the ninth Weed has been collected, she will tell you to equip your Hoe. You now will be told to till 9 squares in the plot where the Weeds had been placed. When this has been done, Shara will give you 9 Toyherb Seeds to sow. After the Seeds have been sown, Shara will place six Withered Grass and three Toyherbs on the Field to the right in another square. You will be told to harvest both the Flowers and the Withered Grass. This will give you three Toyherb and six Withered Grass to use or ship. She will point out the location of the Wood Shed and place a piece of lumber on the ground for you to collect and deposit there. Shara finally will give you three Toyherb Seeds and take her leave. If you refuse her offer of a Tutorial, you will receive only three Toyherb Seeds and the clock will begin to run when she takes her leave afterwards. Farming Controls

You can harvest ripe Crops as Crops or cut them with a sickle to obtain higher level seeds. B Button tills land, uses weapons and tools. A picks up items and talks to people. Basic Farm Tools Shara will give you a basic Watering Pot and Hoe at the start of the game. When you complete Well's first Request, he will give you a basic Sickle. Accepting Sherman's first Request will allow you to obtain a basic Axe and when you accept Gaius' first Request, you will be given aa basic Hammer. When Carmen's first Request appears, accept it to obtain a basic Fishing Rod. In many of these cases, the Farm Tool is not the actual reward for completing the task but a necessary item if you wish to perform the Request. The initial Requests that allow you to obtain your Basic Farm Tools, including the Fishing Rod, appear in a set order, beginning with Well's Request (with gift of Sickle) and ending with Carmen's Request (with gift of Fishing Rod). When you have completed Carmen's Request, she will tell you: Carmen: (!) Oh wait a second! have you been looking in your mailbox? My mailbox...? Yeah! You know, the mailbox next to your front door! As you get to know the people around here better and better, they'll send letters to your mailbox! Oh really? Yes! So be sure to take a look in your mailbox sometime! Some one might be looking for your help, and you wouldn't even know it! So be sure you don't ignore them! Note that all the basic Farm Tools that are given to you are sold by Raven at the Weapons Shop. If you 'lose' any Tool, therefore, you can replace it by purchasing another. In Rune Factory 3, Tools can be shipped. Remember that you can accept only one Request from each Location daily. If, then, you wish to be able to fish immediately, purchase a Cheap Fishing Pole from Raven at the Smithy and then ship it when you find Carmen's Request on the Bulletin Board. You can find Tools, Weapons, Equipment and Accessories in the Dungeons. A Wooly in Privera Forest dropped a pair of Clippers as a War Trophy, and Freyr found a Cheap Hammer in a Treasure Chest on the same screen. Cheap Bracelets often are dropped by Orcs in Privera Forest as well. Introduction to Cooking In order to be able to begin to cook, you will need a Kitchen Counter. You can obtain this (as well as Cookware later) from Blaise when he is behind his counter. Simply ask about his Cookware and he will give you a Kitchen Counter. Kitchen items from Blaise are delivered instantly to your House and installed in your Kitchen.

A new aspect of Cooking in Rune Factory 3 is the concept of Recipe Breads instead of Cookbooks. Recipe Breads made by Blaise, when consumed, will teach you a single Recipe in a specific category. Breads are manufactured and sold in the following categories: Cooking Bread: 200G Weapon Bread: 350G Accessory Bread: 300G Farming Bread: 450G You can buy 3 to 5 loaves of Bread per day from Blaise. The Recipes contained in these loaves of Bread appear to be loaded into the game at the moment of consumption. You therefore can save your game before you eat any and then reload if you obtain no useful knowledge from the Recipe Bread. There are superior Breads in the form of Recipe Bread + that will teach two Recipes instead of one. When Blaise announces that the loaf he baked is particularly 'delicious', it denotes Recipe Bread +. There is a nameless 'Traveler' who appears in the village and wanders from shop to shop who will offer to sell you Recipe Breads for 800G each. You cannot choose a Category of Bread when buying from the Traveler. It is quite random and very overpriced, similar to Won's visits to your Farmhouse when he offers his special Apples for exorbitant prices. On the other hand, there is no set limit to the number of loaves that you can purchase from the traveler. You actually can make Cooked Dishes without having the Recipe for them, but if you have been 'taught' the Recipe, your chances of success will be greater. As in other Rune Factory games, you must Cook frequently and make the same simple Dishes again and again in order to raise your Skill Level in Cooking to allow you to make more complex Dishes. Fortunately, Pink Turnips, a Spring Crop, can be made into Pickled Turnips with nothing more than the Kitchen Counter given to you by Blaise. Your chance of success will not be guaranteed initially but Pickled Turnips may be the easiest of all Cooked Dishes to make. Refer to the detailed sections on Cooking and Recipe Lists for more information. The Fruits of any Harvest Runes exist but their appearance is a little different in this game. A Rune may appear randomly AFTER you harvest any Crop. Rune Spirits can appear in the same fashion. If not used immediately, the Rune or Rune Spirit will vanish. You therefore should not harvest your Crops as soon as you awaken when your RP gauge is full but rather wait until it needs to be replenished. Wells will inform you that: Wells: When you pick crops from your field, runes and rune spirits might pop up. If you get a rune, it will replenish some RP and raise a skill level. If you get a rune spirit, it will replenish some RP and raise one of your stats a bit. If you don't pick them up quick, they'll disappear, so keep an eye out for them. For players new to the series, Runes are tiny shining orbs of white light that hover over your field at a location where a Crop has ripened. In RF3, they

appear only AFTER you harvest the Crop. Rune Spirits resemble the Runeys in Rune Factory Frontier, as they are tiny carrot-shaped ghostly creatures that appear over a square where you have harvested any Crop. Their appearance in RF3 appears to be utterly random. Another source of Runes incidentally are the Rune Flowers that can be found in dungeons. Use your Sickle to cut them. Once cut, you will be required to wait until the next day for their reappearance. Flowers, when consumed, replenish RP to some extent. Like most food items, the effect is of temporary duration, usually lasting 3 Hours. When your Character eats any food item, the icon of an Apple will appear next to his Energy Bar, indicating the beginning of the time period of its effect. Blue Rune Crystals can be found in the dungeons and when smashed with your Hammer, will yield a Rune. Bags of Seeds can appear randomly whenever you harvest either a Crop or a Wild Item on your Field or on a Field in any Dungeon. They are not specific to the Season that rules the Dungeon in the same way that Seeds found in Treasure Chests in a Dungeon can be Seeds for ANY Season. Lumber Lumber or Wood always is a vital Item in Harvest Moon and Rune Factory, as it is required for any construction projects, including building expansions and new building projects. In Rune Factory 3, however, Wood is extremely easy to obtain. You will find Branches strewn across both of your fields as well as Stumps. ALL of these can be chopped with the Rusty Axe you receive from Sherman. One chop will destroy a Branch. Each chop on a Stump will produce one Wood and you can obtain a total of 12 Wood from any Stump. A Monster Barn requires 40 Wood but has no other cost. Your next projects will be to create a Forge, Workshop and Pharmacy. The costs of these are: Forge: 100 Wood + 5000G Workshop: 50 Wood + 3000G Pharmacy: 40 Wood + 2000G You will be able to build a Monster Barn once you have defeated the Raccoon in Privera Forest. This does not require a high level of Skill, actually and you should be able to defeat him and move forward into the Sol Terrano Desert at the end of the first week of Spring without any difficulty. If you wish to move the plot forward, simply dash through the screens in the Desert until you find the Univir Settlement in the north. Once you have spoken to Kuruna about the history of the enmity between Monsters and Humans, the Sharance Tree will expand to allow you to build a Forge, Workshop and Pharmacy. When you have tamed Monsters, setting them to work in different quadrants of your Field will allow them to chop Wood for you as well as watering your Crops and collecting wild Items. If you set them to sow Seeds, you will be required to pay for the privilege, but they will collect the Seeds that are obtained during harvests and sow them. If you do not set them to sow the Seeds and you do not collect them yourself, you will find that you have lost a useful asset in terms of Seeds for new plantings.

Energy Recovery Your Character should awaken each morning at 6.00 a.m. with full HP and full RP. Staying awake through a night is possible but will sap your Character's resistance and he usually will catch a Cold at 6.00 p.m. if he has not gone to bed. You need not sleep a set number of hours, however, and it appears that going to bed close to 5.00 a.m. even with both HP and RP severely depleted will not affect your chance of awakening fully refreshed. Cold Medicine is one of the Items that can be found randomly in Chests in the Dungeons. It would be a good idea to keep one on hand in case of emergencies. As in other games, your RP gauge can reach zero without causing your Character to pass out. It is when your HP gauge reaches zero that your Character will faint. Whenever this occurs, he will find himself in Marjorie's hands at the clinic. She will inform you of a random amount as her fee to restore you to consciousness but usually will waive the fee. Passing out will not cause you to lose any time at all, unlike other games where you will be forced to rest, often through an entire day. There are many methods by which you can recover both HP and RP during the day. All Wild Grasses have some restorative powers. Medicinal Herb restores HP while coloured Grasses restore both HP and RP in most cases. Antidotal Herb, incidentally, will stop the course of poison if you have been poisoned. Use of any Magical Spells apart from Teleport requires RP. If your RP gauge is empty, you will not be able to perform any offensive magic. You will be able to teleport out of any Dungeon or from any location back to your home even if your RP gauge is empty. The power to Transform that you have will remain inert until you have defeated the Raccoon in Privera Forest and touched the magical orb on the Dais there. Once you have the power of transformation, your Character will be able to set it to the X or Y Button. The first Magical Spell you should purchase is Cure, which will be sold by Marian from the start of the game. Cure will restore some HP to your Character, but you will need some RP to use it. If you go to the Bathhouse, you can pay Pia to use the Men's Bath. This will replenish your Energy. Remember that almost any activity in Rune Factory requires energy, including Cooking and Forging. Whenever you are working on any project, you must pay attention to your Energy Gauges as it is very easy to deplete your RP completely. Once your RP is at zero, HP will deplete at an alarming rate, sending you to the Apothecary when the gauge reaches zero. Note that Marjorie will not charge for your Recovery until you have met the Univir Tribe in Sol Terrano Desert. Recovery Items A simple Medicinal Herb will restore +20 points of HP. Any coloured Grass will

restore +3 HP and +3 RP. This may appear insignificant at first glance, but the key to good health in Rune Factory is never to allow your RP gauge to fall to zero. As previously discussed, with RP at zero, your HP begins to decrease drastically. It therefore will help if you eat one coloured Grass if your RP reaches zero BEFORE you undertake any action, whether to till or water a square in a Field or to cook a Dish. Bamboo Shoot is one of the best of the Items you can find on the Fields in the first season of your game, as its values are: Bamboo Shoot: HP Rec +5, RP Rec +15, HP Max +3, RP Max +3, STR +1, VIT +1. Eat a Bamboo Shoot to restore RP, then eat Medicinal Herb to fill your HP gauge again if it has decreased. Cooked Dishes always provide better Recovery than raw Items and where RP is concerned, one of the best Items you can make fairly early is Medium Cheese. Medium Cheese: RP Rec +75% Medium Cheese is made in a Mixer, using any size of Milk and one Yellow Grass. You do have to have some Cooking Skill to make it but it is worth the effort as you can see. Most of the other Recipes that you can make early in the game restore more HP than RP and HP can be restored by eating the humble Medicinal Grass that grows everywhere. Furthermore, as discussed earlier, you can use the Cure Spell to restore HP but only if you have some RP! The Cooking section of this Guide gives more suggestions for some easy Dishes for a player in early Spring. Early Exploitations On your stashed of this to have very first day in Sharance, you can collect many of the 'free' Items throughout the village. Their locations are given in another section Guide. Make certain that you ship them before 5.00 p.m. if you wish more income than the initial 500G that you have in your inventory.

Go into Privera Forest even if your Level is low, saving your game before you enter the Dungeon. There often is a Chest on the first screen that can contain two to four random Items, including Crops, Cooked Dishes, Ingredients or Accessories. Exit and re-enter the Forest again and again to find these Chests. Ship the Items that you find for early profits in order to be able to purchase basic defensive equipment, Cooking Utensils and Ingredients from the General Store. Incidentally, your Character actually can find basic Tools in Chests in the Dungeons and Tools as well as Weapons and Accessories may be dropped as War Trophies by Monsters. For example, the Wooly in Privera Forest may drop a pair of Clippers! Another exploitation that is not restricted to the first few days exists with respect to the Special Deals Menu at the Blacksmith. The Items in this Menu will be loaded at the time of your first visit to the Blacksmith on any given day. Some special Weapons and Accessories that are far superior to those found in the regular categories are offered as Special Deals. Save your game BEFORE you go to the Smithy for the first time. Go to the Smithy and ask about the Special Deals for the day. If the Item or Items you seek are not included in the day's Menu, reload your game and try again.

Initial Priorities In any Harvest Moon or Rune Factory game, it always is a mistake to become too focused on a single aspect of your Character's life, whether it is Farming, Romance, Mining, Combat or even the Main Plot in the game. One of the greatest challenges that faces any player is that of managing to juggle different tasks and goals successfully, never surrendering to 'tunnel vision'. Every player probably has a favourite aspect of gameplay in Harvest Moon and Rune Factory, but you cannot pursue one activity to the exclusion of all other aspects of the game. Social interactions and Friendship are as vital as obtaining a good income. Raising your Cooking Skills and completing your Cookbook is as important as exploring all of the Dungeons. You therefore need to plot out your days to some extent, making an effort to meet and greet the villagers as well as the Eligible Girls, while maintaining control over your Fields, harvesting ripe Crops, planting new Crops, and spending enough time in the Dungeons to increase your Combat Skills and obtain as many War Trophies as possible so that your Character can create new Items. Cooked Dishes often will have more FP value as Gifts than any raw Ingredients, so early success in raising Friendship Levels may depend somewhat on your ability to create the Dishes that will please a Character most. Remembering a Character's Birthday with a Favourite Gift is an easy way to raise FP. To discover an Individual's Birthday, you need to interact with him/her frequently. Furthermore, the Requests that form the foundation of the game are unlocked by specific Friendship Levels with the Individual who makes each Request. If you do not raise the Friendship Levels of all Individuals, you will be unable to perform all possible Requests. Do not be impatient to move forward in any particular area of the game too quickly. It is far better to cover every aspect of the game than to raise one Skill to the maximum level. If your Character is at Level 99 but has neglected other Individuals, he will be unable to activate new Requests. It is when you defeat the Raccoon in Privera Forest that the plot will move forward. Moreover, all Shops will display an expanded Menu after this Event. More Seeds will be sold at the General Store, more Weapons and Accessories will be sold at the Smithy and more Spells will be sold at the Chemist. Most importantly, a Monster Barn can be built and Monsters tamed. There is no real reason to rush forward, however. Requests should be fulfilled, one day at a time while you divide your time equally between farming, fishing and exploring the Dungeons. Social Interactions Meeting and Greeting individuals is of fundamental importance in any Rune Factory or Harvest Moon game and serves many purposes. First and foremost, it raises Friendship Levels and this is a requirement for unlocking many new options, including new Requests as well as Events. When you speak to any Character, you may learn important information as well. In Rune Factory 3, there are two basic types of Characters. There are Main Character with whom social interactions have value in terms of Friendship Points and there are Subsidiary Characters who simply impart important tips with respect to every aspect of gameplay.

Speak to every one, therefore, whenever you encounter some one anywhere on the Map. The Value of Gifts Gift-giving is very interesting in Rune Factory 3. Even the Gift of an Item to which a Character is indifferent can be very useful as it prompts information about the Gifts that the Individual would rather have. There are two ways of going about any research of Favourite Gifts. You can perform your social rounds armed with a few stacks of inexpensive coloured grasses, giving one to each Individual you encounter and noting their Responses. Birthdays often will be forthcoming as well. Whenever an Item is given as a Gift, a small number will be displayed near the Character who accepts the Item. The colour of the number indicates whether it is received positively or negatively. Gifts with positive values will display a green number. Gifts with negative values will display a red number. An ordinary Gift to which an Individual is fairly indifferent usually elicits a green 3 or 6. For example, when Freyr gave Wells a Pink Turnip, it elicited a green 6 and the following Response Wells: This isn't a bad gift, but to be honest, I'd rather have a rice ball. Only one Gift per day will 'count' in terms of raising or lowering Friendship Levels. Advice from Subsidiary Characters Some of the tips that you can obtain from Subsidiary Characters include: Poison Squares and Neutral Agent Zod: I stepped on a poison puddle the other day. Next time, I'll use Neutral Agent on it! Poison Puddles or Poison Squares are deep purple in colour and can be found randomly on any Field in a Dungeon. Your Character will be poisoned if he steps in one. More annoyingly, perhaps, is the fact that you will not be able to till the square until the Poison Puddle is removed. The only way to accomplish this is by dumpiing Neutral Agent on the Poison Puddle/Square. Befriending Monsters with Cooked Dishes ****************************************************************** Sally: *Feed monsters something you've cooked if you want to be friends.* ****************************************************************** Save Points as Warnings

Your primary Save Point is in the 'Diary' at your bedside table but there are Save Points at the entrance to each of the Dungeons. You will find another Save Point in any Dungeon near the chamber where a Boss Monster is located. Save Points are purple Crystal Pyramids. In Rune Factory 3, you actually can practice your Combat Skills on them and raise your Skill Levels. When smashed, they will reappear when you exit the screen and re-enter. Bard: If you find a save point in a dungeon, save. It maeans something dangerous is near. Sho: There are some people who fight monsters with farm tools. I don't get it. This hint refers to the fact that every Item has its own unique Stats. Of course, as Shara told you to defeat the first Monster you ever encountered with a Hoe, your Character will be well-aware of the ability to use Tools as Weapons. Festivals Festivals serve many purposes in Rune Factory and Harvest Moon. They are an opportunity to socialise with other individuals. It always is a good idea to attend any Festival even if you cannot participate. In Rune Factory 3, many of the Festivals are Contests that will award special prizes if you win but offer consolation prizes in the form of Recipe Bread if you simply participate. The first Festival is the Bean-Throwing Festival on 6 Spring. Your Character will be asked to play the part of a Demon and other Characters will throw Beans of different colours as well as Failed Dishes at him. The object is to be hit by as many Beans as possible while dodging the Failed Dishes. Even if you fail to win, you will be given 3 Cooking Recipe Breads for participating in the Contest. As Festivals take virtually no time at all and you can participate at any point during the day by speaking to Wells in the Square before 5.00 p.m., there is no excuse for missing a Festival Event. Unlike most other Harvest Moon and Rune Factory games where Events usually cannot occur on a Festival day, in Rune Factory 3, you can accept and complete Requests as well as experience key events even in the middle of a Festival! Calendar of Birthdays and Festivals The Calendar on the Wall of your chamber in the Sharance Tree will be marked with the dates of the Festivals but will include only a couple of birthdays as Birthdays information must be given to you by some one in the village before it will appear on the Calendar. Shara will inform you of her Birthday and Raven's Birthday, so you will find them on the Calendar but you will need to engage in regular social interactions with other Characters if you wish to have all Birthdays added. Seasonal Information:

Marjorie: The items you can forage in your field change with the seasons. You can get Bamboo Shoots in Spring, and Blue Grass, Green Grass, Purple Grass and Indigo Grass in summer. White Grass only grows in winter, so it's not easy to gather it. Spring Season: Wild Items found on Fields: Bamboo Shoots, Red Grass, Yellow Grass, Orange Grass, Black Grass Spring Fish: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon, Squid and Lamp Squid ******************************************* 1 Spring: New Year's Day * 6 Spring: Bean Throwing Festival * 8 Spring: Hazel's Birthday * 11 Spring: Shara's Birthday * 15 Spring: Catch the Most Fish Contest * 19 Spring: Wooly Festival * 21 Spring: Evelyn's Birthday * 24 Spring: Daria's Birthday * 26 Spring: Monica's Birthday * 28 Spring Spring Crop Festival * 29 Spring: Raven's Birthday * ******************************************* Summer Season Wild Items found on Fields: Medicinal Herb, Antidotal Herb, Blue Grass, Green Grass, Purple Grass, Indigo Grass Summer Fish: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp, Lobster, Lover Snapper and Squid ****************************************** 1 Summer: Beach Day * 8 Summer: Sherman's Birthday * 15 Summer: Catch the Biggest Fish Contest* 19 Summer: Flea Market * 28 Summer: Summer Crop Festival * ****************************************** Autumn Season: Wild Items found on Fields: Medicinal Herb, Antidotal Herb, Red Grass, Orange Grass, Black Grass Autumn Fish: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall Floudnder and Lover Snapper **************************************** 5 Autumn: Eating Contest * 15 Autumn: Catch the Most Squid Contest* 19 Autumn: Throwing Contest * 21 Autumn: Collette's Birthday * 28 Autumn: Fall Crop Festival * **************************************** Winter Season Wild Items found on Fields: Medicinal Herb, Antidotal Herb, White Grass, Winter Fish: Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout, Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt ******************************************** 1 Turnip: Turnip Fight * 15 Winter: Catch a Variety of Fish Contest* 28 Winter: Winter Crop Festival *

30 Winter: New Year's Eve * ******************************************** Introduction to Fishing Although you can purchase a basic Fishing Rod as well as any basic Tool from Raven from the very start of the game, you should wait as you will receive all of these in the course of performing Requests for Villagers. Your Fishing Rod will be given to you by Carmen when you agree to perform her Request, which is purely and simply to catch any Spring Fish for her and deliver it to her. You will be given a Sardine as a 'Reward' but being allowed to keep the Fishing Rod is the real reward for this act. Fishing is very interesting in Rune Factory 3 in that, apart from being able to fish freely in any body of water in the village or in the dungeons, you can pay Carmen or Carlos for the privilege of fishing in their 'stocked' fishing area. Most Fish are seasonal, but in any Rune Factory game, you can catch Fish restricted to each of the Seasons by finding the right location in a Dungeon. All four Seasonal Dungeons will be unlocked at the very start, although Monsters will be progressively powerful and difficult to defeat in the Dungeons ruled by the later Seasons. Fishing Controls: Use the B Button to equip, B to cast and B when the fish bites to reel it in. Do not hit the button when the fish first nibbles on the bait. It may nibble three or four times before it actually takes the bait! Friendship and Social Interactions Any one familiar with Rune Factory 2 will realise at once how critical Friendship Levels are in this game as the Requests that appear are linked to the Friendship Levels of the Characters who make them. Romance is one of the pursuits as well and knowing what gifts and cologne an Eligible Girl likes as well as her Birthday will advance your cause considerably. Remembering every one's Birthday in fact is important to your success in life in any Harvest Moon or Rune Factory game. In Rune Factory 3, although every Character's Birthday will be included on the Calendar on your Wall, you will have many reminders in case it slips your mind. When you speak to other villager's on any Character's Birthday, they are likely to mention the occasion and even hint at an appropriate Gift! Give any Item to a Character and he/she usually will tell you what Item would be preferred. Characters are very forthcoming about their Likes and Dislikes in Rune Factory 3. A service Shara offers at the Flower Shop without charge is that of drenching your Character in Cologne. The Scent will change on a daily basis and every Scent appeals to different people. Favourite Scents as well as Likes and Dislikes, Birthdays and Request information are included in my Rune Factory 3 Characters Guide. Your Introduction to Combat

Combat is an essential part of life in any Rune Factory game. Your Character will be initiated into combat in his first visit to the fields at the roots of the Sharance Tree where first one and then two more Monsters will appear. You will be directed to use your Hoe to defend yourself against the first Monster but when two more Monsters appear, Gaius will arrive and offer to give you a Weapon. You now can choose your first Weapon: Use Use Use Use Use Use Use shortsword! longsword! spear! hammer! axe! Staff! dual blades!

If you choose any weapon, you will see a prompt that gives you a little information about the style of attack that the weapon type offers: I'll take the easy-to-use shortsword! (Broadsword) I'll take the heavy longsword! (Claymore) I'll take the spear, so I can attack from a distance! (Spear) I'll take the hammer, so I can knock them out quickly! (Battle Hammer) I'll take the axe! It's slow, but it does a lot of damage! (Battle Axe) I'll take the magical staff! (Rod) I'll take the dual blades, so I can attack quickly! My defence will be lower, though! (Short Dagger) My own personal choice always is the shortsword, as I tend to favour the use of a Shield for defence and other Weapon types require two hands to use. You can choose a different Weapon, however, in order to ship it for income, purchasing the less expensive Broadsword from the Blacksmith after the encounter. Of all the Weapons, the Broadsword is the least valuable in terms of shipping and the Battle Hammer is worth the most. Access to Weapons and Equipment Weapons, Equipment and Accessory Items can be purchased or forged by your Character once he has a Forge and Workshop. Some Weapons, Equipment and Accessories will be sold from the start of the first Spring. It is the Special Deals Menu at the Blacksmith Shop that will offer Weapons that would not appear in the specific Categories at this stage in the game. For example, although Raven sells a Broadsword in her Sword/Shields Menu, the more powerful Steel Sword and Cutlass only appear randomly in the Special Deals Menu. It therefore is a good idea to access her Special Deals on a daily basis if you wish to improve your Weapons and Equipment. Combat Strategies Never underestimate the importance of Defence in Combat in Rune Factory. A simple Broadsword may not be as powerful as a pair of duel knives or an Axe

but it will allow you to equip a Shield. Make certain that you purchase some equipment and Accessories as early as possible in the game. Even the humble Hand-Knit Hat and Cheap Bracelet, coupled with a Small Shield will keep your Character healthy far longer than a powerful Weapon without any defensive equipment. In Rune Factory 3, you can set the difficulty level of the game by visiting the Trophy Room, accessed through the stairway on the right in your Home. If you brag to Shara that the two Monsters you defeated during the Farming Tutorial were fairly weak, the game will set your Difficulty Level to Hard automatically but this can be changed at any time if you wish. Basic Rules of Dungeons Dungeons in Rune Factory are places that are ruled by specific Seasons inhabited by Monsters. Players familiar with the series will find Rune Factory 3 similar to previous games in most respects. You will find a purple crystal in the shape of a pyramid at the entrance to any Dungeon. This is a Save Point. It is a good idea to save your game before you enter any hostile territory. Monsters are screen-specific for the most part in Dungeons and are spawned by Generators on the same screen. In Rune Factory 3, these Generators can be of different colours. When you destroy them, you can obtain an Item randomly. The items obtained from destroyed Generators are elemental Crystals. The colour of the Generator will indicate the Element that rules it and any Crystal obtained will correspond with the same Element. Gaius: Sometimes you can find crystals when you destroy those portal things that the monsters come out of. And you can get different crystals depending on the colour of the portal you destroy. Whenever you leave a Dungeon screen and then re-enter, both Monsters and Generators will respawn. Walkthrough: Privera Forest The Privera Forest, ruled by Spring, is the easiest Dungeon to explore as the Monsters are weaker than those of the Dungeons ruled by later Seasons. Moreover, it is essential to explore the Forest if you wish to regain your power of Transformation into Monster form. Initiation into Monster Transformation In the beginning of the first Spring, many Characters will speak of an annoying Raccoon who has been vandalising the town, stealing food and ruining property. After this and after you have completed Well's first Request, when you visit the entrance to Privera Forest, you should experience an Event with Wells that will initiate the first step in the main Plot. Freyr: I have a strange feeling. Like something's pulling me towards here... ??? What are you up to?

Freyr: Wells? Wells: You shouldn't wander into Privera unless you're prepared. Freyr: Why? What's in there? Wells: Monsters, of course! If you don't have a weapon with you, you're liable to get walloped! And I here that troublesome raccoon is hiding in there, too. It'd be nice if some one would take care of him. Freyr: Wells... Your choices now: I'll do it. Sounds too tough for me. Choose: I'll do it! Wells: Really?! Freyr: Sure. I think I can take down a raccoon at least. Wells: Thank you. Glad to hear it. The monsters in Privera Forest aren't too tough if you're ready for them. Just don't try exploring any other areas yet. Freyr: Other areas? Wells: On the west side of town are entrances to Vale River and Sol Terrano Dessert. On the east side, you'll find Oddward Valley. The monsters i n those places are a lot more dangerous than the ones you'll find in Privera Forest. So you'd better stick to Privera Forest until you've got a lot more epxerience fighiting monsters. Freyr: Got it. Wells: I shoudl also tell you about Teleport. You can use Teleport when you need to get home fast. If you're i a doungeon, it'll take you to the entrance. if you're in town, it'll take you straight to the Sharance Tree. Open the quick equip menu with L and equip the spell to X or Y. It doesn't use any RP, so you can use it any time. Teleport is a special ability. You can't removed it, so you'll always have it with you. Freyr: Sounds useful. I'll try it out. He begins to leave, then: Wells: (!) And don't you go bringing any monsters back into town! I hate those danged things! Me (with tear) Right. You're not a fan of monsters. Got it. Once you have experienced this Event, you need to explore Privera Forest to find the two screens on either side of the river that contain two Statues each. By pressing A next to any of the four Statues, you will be able to rotate it. A prompt on the ground between the two Statues on either side will inform you that once the Statues face one another, the door will open. It is not the two Statues on the same side of the river that need to face one

another, but the two matching Statues of each pair. One will be found on either side of the river. Turn each Statue therefore so that its face gazes across the river. When this is accomplished, a stairway will open on both sides of the river. You now need to descend each stairway to discover that the bridge to which they lead is broken on both sides. You will be required to find some one who is able to fix the bridge. If you speak to Wells, he will recommend both Gaius and Daria for the task. When you speak to Gaius, he will tell you to ask Daria for help. Daria will agree to perform the task and will create a Rainbow Bridge instantly in an Event. You now can cross the bridge on either side to a small platform. A set of stairs can be found on the right of the platform. It will lead you to the Raccoon. The Raccoon is a boss Monster although he will appear fairly innocuous initially. The gate behind you will shut as soon as you confront him, so that you will not be able to retreat. It is not too difficult to defeat the Raccoon although your first defeat of him will cause him to tranform into a monstrous version of his smaller self. Near the end, he will acquire two Shadow selves who will aid him. When he is defeated, he will drop a special item in the form of a Raccoon Leaf. You then will be directed to explore an area to the east where you will find a glowing orb on a dais. Press A to touch the Orb and you will regain your own powers of transformation. Your Character now will have the power to transform himself into a Wooly during battles. When in Monster form, he will be able to execute special moves using the A, B, X and Y Buttons. Oddly enough, although your Character will not be able to transform into a Wooly in the presence of villagers, he CAN ride a Monster into any home or shop without causing any comment whatsoever. Building a Monster Barn It is only when you have defeated the Raccoon in Privera Forest that you will be given the opportunity to build a Monster Barn. When you speak to Raven at the Smithy after defeating the Raccoon, you will experience a dialogue with her as follows: Raven: Why did you defeat the monster in Privera Forest? Freyr: Well, it seemed like it was causing problems for every one. I really wish I hadn't had to... Raven: Even though it was a monster? Freyr: Well, it's not like all monsters are bad or anything... Raven: I see.. We can build you a monster barn if you give us some of your wood.

Freyr: A monster barn...? Raven: Just talk to Gaius or me when we're working. Freyr: Wait... I'm still confused... Raven: What? Now when you speak to her, a new option will appear in the Menu: I've come to talk. I've come to buy. I want a barn. Never mind. Raven: To build a barn, we'll need 40 wood. Is that okay? After you confirm the order, she will tell you: Raven: Now you can befriend monsters you find in the dungeons and take them back with you. Monsters will come home with you if you give them food. Freyr: Oh, really? Thanks, I'll try it out! Raven: But they won't befriend you if they think you are weaker than they are... So don't get eaten by mistake... Freyr: I... I'll be careful... The range of Weapons and Equipment that she sells will be expanded as well and some Items that only appeared randomly prior to this as Special Deals now will be added to each of the Categories. When you have met the members of the Univir Tribe and the Sharance Tree is expanded, her Menu will expand again. Walkthrough: Sol Terrano Desert After defeating the Raccoon in Privera Forest, you will experience a very brief encounter when you approach the Sharance Tree on your way home. A figure standing near the Tree, seeing you, will bolt towards the path in the west that leads to the Desert. When you first enter the entrance to the Sol Terrano Desert after this, you will catch a momentary glimpse of the figure again before it disappears into the Desert. Wells will approach you at the entrance to the Desert, warniing you not to enter. Obviously, the Desert is the next destination for you if you wish to make progress in the main Plot! Univir Settlement When you begin to explore the Sol Terrano Desert, you should experience an Event when you first arrive at a narrow defile in the north. Here is the entrance to the Univir Settlement, a fabled tribe of creatures who, led by the 'Horned Girl' Kuruna, have declared unrelenting war against humanity.

You will be unable to enter the Settlement, in fact, until you have transformed into your Wooly persona. When you have done this, you will be welcomed warmly and urged to join their cause. Kuruna is the 'Elder' and leader of the Univir. You need to speak to her in order to experience the following dialogue: Kuruna: Do you know the town nearby? their town! (with cross hurt) Freyr: Really? Kuruna; Yes, univir and humans used to live together. Did something happen? Kuruna: ... I am not sure. Freyr: ... Kuruna: i don't know the reason. It was before I was born. But we were exiled, and now we live here. They are all savages! So you should be careful not to wander too much outside. The humans might do something to you. Freyr (She really hates them. I wonder what happened...) (Maybe Wells knows something.) Introduce yourself to the handsome dwarf Zaid and to Ondorus, then return to your home to experience an Event with Wells. When you return to the Sharance Tree, you will experience an Event with Wells. Freyr: (Huh?) The Sharance Tree grew...? Wells: (!) What in the world...? He walks up to me. Freyr now is in human form although he never transformed after leaving the Univir Settlement. Wells: Have you been feeding the Sharance Tree a special fertiliser or something? Freyr: No, I didn't do anything. Wells: What could have caused this, then? Freyr: Um, Wells. Did you know about the univir's camp? Wells: Yes. Freyr: Is that why you told me not to go into the desert? Wells: Yes, I didn't want you to run into that camp of human-hating monsters. I'll bet their elder kicked you out the second she laid eyes on you. Freyr: Huh? Oh, yeah! S-She sure did. Because I looked totally human, of course. Wells: I thought so. The people there ran us univir out of

Freyr: Thought the elder did say something about how the univir lived in this town until they were chased out. Do you know anything about that? Wells: All I know is that happened a long, long time ago. There aren't any records of what happened or why. Freyr: I see... Wells: Freyr... Freyr: Yes? Wells: Don't do anything foolish. Freyr: What? Wells: We're better off without the univir. Freyr: But... Wells: Humans and monsters were never meant to live together. It's just not natural. He walks off. Freyr (with black cloud) watches him leave. Freyr: Wells hates the univir just as much as they hate humans. But why do they hate each other so much? Maybe I should go talk to Kuruna again. Before doing so, you can enter your home to discover how an upper floor has been added. Shara now will appear, whatever the hour to suggest that the empty room upstairs could be a perfect work area where a forge, pharmacy and workshop could be installed. You now will have the ability to craft items after visiting Raven's Smithy to order a Forge or Workshop. When you visit the Chemist to speak to Marian, the option to build a Pharmacy will be added to her Menu. Incidentally, the only item in the new room upstairs will be a Storage Chest. Sad to say, it is the same Storage Chest that you have in your original chamber and no new slots will have been added to it. When you visit Raven's Shop now: Raven: The Sharance Tree got bigger...? Freyr: Yeah, I've got a new room in there now! Raven: I see... Gaius said that if you wanted, we could put a forge and workshop in your house... Freyr: What? Really? Raven: Well, as long as you have enough gold and wood... Just be careful... Gaius may make it look easy, but forging is a lot of work... Freyr: Thanks for the heads up. Raven: Don't mention it. Let us know when you'd like them built...

Freyr: Will do! Thanks! Now a new option will appear when you access her Menu: I want a Forge/Workshop: Forge: Cost: 5000G, 100 Wood Workshop: Cost: 3000G, 50 Wood When you next speak to Marian at the Apothecary Shop, she will offer a new option to create a Pharmacy. Walkthrough: Skelafang and the Second Orb If you wish to move the story forward, you need to return to the Univir Settlement to receive instructions from Kuruna. Note here that there is a primary Quest for Kuruna which must be distinguished from the Owl Requests initiated by Kuruna as well as Zaid and Ondorus. The primary Quest by Kuruna requires that you accompany Zaid to two new areas in the desert to obtain special items. The first item consists of Dragon Bones from an area in the southeast. When you give the Dragon Bones to Kuruna, she then will direct you to obtain a Cactus Flower in an area in the southwest. Both of these areas have voracious carnivorous plants in the sand that can damage your Character severely if his levels are low and he is not equipped properly for defence. Zaid will fight the Monsters in the area with you, but if his Energy Bar reaches zero, he will fall to the ground until you have defeated all Monsters on the screen. When you have obtained the Cactus Flower, return to the Settlement to experience an Event. While you were on your expedition, a Monster attacked and the Univir Tribe fear that it will be only a matter of time until the camp is overrun. You will volunteer to fight the Monster and Kuruna will open the gate north of the Settlement. You now have to defeat the Skelafang Dragon. It appears to be fueled by an energy cube that, when you have smashed all its bones, will cause it to re-assemble. The worst damage to your Character occurs when the skeleton has been smashed and the cube is in the process of regenerating the Dragon. It will mount a whirling attack with its tail. The Dragon will reassemble a few times before it finally is defeated. You definitely will obtain Dragon Bones from Skelafang's skeleton and you may obtain Fish Fossils and a common Skull as well. The Desert is strewn with dinosaur bones but the Dragon Bones that you obtained initially for Kuruna are quite different from the Dragon Bones obtained as a War Trophy after defeating Skelafang. The former falls into the category of a 'Present' while the latter can be used to upgrade Items. When you have collected the War Trophies from Skelafang, go north to find a second Orb similar to the one you found in Privera Forest after defeating the Raccoon. When you activate the Orb, you will recover a few more memories.

Make certain that you give the Cactus Flower to Kuruna before you return to the Sharance Tree. 2nd Expansion of the Sharance Tree When you return to the Sharance Tree, you will experience a little Event with Sakuya. She will offer to give you some 'lunch' if you come to the Inn to collect it later. When you enter the screen of the Inn, you will experience an Event that will lead you ultimately to the next Dungeon. Furniture at the General Store Meanwhile, the practical effect of defeating Skelafang and finding the second Orb is a second expansion to the Sharance Tree which will allow you to add new furniture in the form of a Double Bed, a Bookshelf and a larger Storage Box. These new options can be found on the Menu at the General Store. Sakuya and the Howling Food Stealer When you attempt to visit the Inn next, you will experience an Event with Sakuya. You will find her on the ground. Evidently, a large shadow stole the lunch she had intended to give to you and has made off with it. The lunch is Salted Char. Go to Oddward Valley now to retrieve it. At each new screen, your Character will stop briefly to remark that the howling is growing louder... At length, you will find a new Save Point at a screen hitherto inaccessible to you. When you go north beyond the Save Point, you will find the dish of Salted Char on the ground in the centre of a little circle. Dungeons and the Four Seasons There are four seasonal dungeons in Rune Factory 3. Each successive season is progressively more difficult in terms of the strength of its monsters. Spring Dungeon: Privera Forest Privera Forest is ruled by Spring and has the following: Privera Forest: Difficulty: 1 Star Suggested Level: 1 An enchanting forest. Ancient ruins hint at a great city that once stood there many ages ago. But lately, some new statues have been added to the scenery. Mineable Items Here: Scrap Metal, Iron, Bronze, Earth Crystal, Amethyst

Monsters: Wooly, Orc, Orc Hunter, High Orc, Orc Archer, Elephant, Giant Beetle, Hercules Beetle, Flower Blossom, Spider, Ant, Killer Ant, Buffamoo, Chipsqueek, Leaf Ball, Big Mushroom, Planhoa, Onion Ghost, Orc Rider, Pomme Pomme Spring Fishing: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon, Squid and Lamp Squid Summer Dungeon: Sol Terrano Desert Sol Terrano Desert Difficulty: 2 Stars Suggested Level 15 a harsh and unforgiving desert. the bleached white bones of many animals litter the landscape. Most people stay away from this area, unless they have a very good reason to visit it. So do you have a good reason to be here, or are you some kind of weirdo? Or are you here to visit the Hidden Univir Settlement deep in the desert? Mineable Items here: Scrap Metal, Iron, Bronze, Silver, emerald, Ruby, Fire Crystal Monsters Here:Duck, Piney, Tomato Ghost, Slime, Monster Box, Scorpion, Death Stalker, Ignis, Goblin Gangster, Goblin Pirate, Goblin Captain, Goblin Don, Shadow Panther, Weegull, Flower Lion, Tricky Mushroom, Troll, Titan, Hammer Troll, Master Troll, Big Duck Summer Fishing: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp, Lobster, Lover Snapper and Squid Autumn Dungeon: Oddward Valley Oddward Valley is ruled by Autumn and has the following: Oddward Valley, Difficulty 3 Suggested Level 28 Enjoy picturesque hiking through caves and a creek in this autumnal valley. Make it all the way to the top of the hill to enjoy a serene view. Mineable Items here: Scrap Metal, Bronze, Silver, Gold, Aquamarine, Wind Crystal Monsters here: Tortoise, Hobgoblin, Buffalo, Chickadoodle, Goblin Archer, Goblin Sniper, Goblin, Blackbird, Sky Fish, Hornet, Hercules Beetle, Hell Spider, Flower Lilly, Faerie, Furpuff, Moppe Moppe, Minotauros, Gigantus, Planchoa, Pepper Ghost, Death Fungus Autumn Fishing: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall Flounder and Lover Snapper

Winter Dungeon: Vale River Vale River is the Winter Dungeon. Vale River, Difficulty 4 1/2 Stars Suggested Level 40 A terribly cold region where the snow never thaws. The harsh temperature allows only the toughest monsters to survive. An ice-cold river divides the land. You'll need to find a way to cross it. Mineable Items here: Scrap Metal, Silver, Gold, Platinum, Water Crystal, Sapphire Monsters Here: Flower Crystal, Doardo, Snowy, Silver Wolf, Hunter Wolf, Turnip Ghost, Mammoth, Little Wizard, Tundra, Ghost, Necro, Dark Slime, Penguin, Orc Viking, High Orc Viking, Ogre Viking, High Ogre VIking Winter Fishing: Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout, Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt FONT COLOR=#5555CC> Monster Behaviour Guide One could devote an entire book to Monsters and their habits and indeed, they are an important aspect of any Rune Factory game. Monsters are your antagonists in the Dungeons and in DEFeating them, your Character will increase his Skill Levels in Combat as well as obtaining important Items as War Trophies. When tamed, Monsters serve the purpose of Ranch Aniimals and Farm Workers. You can obtain products from them and set them to tasks on your Fields. You will not be able to tame any Monsters until you have a Monster Barn. The option to build one will be added to Raven's Menu only after you defeat the Raccoon in Privera Forest. There is no cost apart from supplying 40 Wood for the project. When the Barn has been ordered, it will be completed instantly. You therefore can go directly to any Dungeon to tame your first Monster! In Rune Factory 3, you do not use a 'Pet Glove' to tame Monsters. Instead, you need to ply the Monster with Food. The number of Items required to tame the Monster appears to depend partly on the Monster's Strength or Level and on the food Item used. A simple Medicinal Herb or coloured Grass CAN be used to tame a Monster, but you have to give it quite a few before it will be persuaded to come home with you. When the Monster has been tamed, you will be asked to choose a name for it and you then can keep it with you in the Dungeon or send it to the Barn immediately. As soon as you arrive at the Barn after taming your first Monster, you will receive a visit from Gaius, who will give you a tutorial about Monster Care as well as 9 Grass. Grass is the ordinary Feed for Monsters in Rune Factory 3. Grass Seeds can be purchased from the Flower Shop from the very start of the game and as Grass is a Multiple Harvest Crop, you can plan ahead by growing some even before you

have the ability to tame and house Monsters. Use your Sickle to cut ripened Grass for Monster use. Monsters provide a wide variety of services in Rune Factory 3 and the precise nature of these always depends on the type of Monster you have tamed. Monsters can accompany you to the Dungeons as Battle Companions. There are a few Monsters that can be used for transport as in other Rune Factory games. Another service Monsters will provide is that of working in your Fields. The system is a little different from other Rune Factory games. When you speak to a Monster, you will have a number of options: Take it with you. Help with the farm. Return to the Forest of Beginnings. The choice to take it with you will open a new Menu: Ride. Send back to the barn. If the Monster is one that can be used for Transport, choosing 'Ride' will allow you to mount. If the Monster cannot be used for Transport, you will receive a prompt to that effect. In RF3, any Monster who is being used for Transport can follow you into buildings and when you speak to villagers while mounted, they will ignore the Monster completely! Furthermore, whether mounted or not, if a Monster Companion follows you into your home and you go to sleep, it will be waiting next to your bed when you awaken. If you choose: Help on the farm. Which part of the farm? You now have the following choices: Let it decide Upper Left Upper Right Lower Left Lower Right Note that only one Monster can be set to any cautioned not to set two Monsters to work in fight. If a Monster has been set to work in will not appear in the Menu when choosing an quarter of a Field. You will be the same area as they then may a particular quarter, that area area for another Monster to tend.

When you have made the assignment for the Monster you will see a new option: I can ask it to sow the fields if I pay for the seeds and work. What should I do? Ask to sow seeds. Don't ask to sow seeds. This is an Crops. If Crops, you whenever a option with respect to the Seeds that are obtained from harvested you neither set your Monster to sow Seeds nor harvest your own will lose a valuable asset in terms of the Seeds dropped randomly Crop is harvested.

Once a Monster is set to work, you will see the following if you speak to it: The monster is currently assigned to work the upper right of the field. Choices now: Remove from sowing. Remove from work. Take it with you. You therefore can choose to ask a Monster to accompany you even if it is set to work in the Fields. Make certain that you have enough Grass as Feed in the Barn for all your Monsters. They will organise their own Feed if the Barn is stocked. Brush each Monster daily and, to raise Heart Levels, feed it a Cooked Dish manually. Note that Monsters set to work in your Fields will tire after a couple of days. You do need to feed them Cooked Dishes in order to restore their Energy Levels! Grass in the Barn will not be sufficient for this purpose. Ranch Products and Gifts In Rune Factory Frontier, a tamed Monster randomly might leave you an offering when you released it to the Forest of Beginnings but if it were not a Monster that produced Ranch Products regularly, you would not receive any Items from your tamed Monsters until then. In Rune Factory 3, on the other hand, there are a number of Monsters who, when tamed, will leave offerings for you in the Barn. For example, a tame Chipsqueek will leave Fur on the floor of the Barn and a Wooly will leave a Small Fleece, even though you can obtain more Small Fleece from your Woolies by shearing them. As previously discussed, Monsters set to work in your Fields will tire after a couple of days. When you see an icon that indicates this, feed the Monster a Cooked Dish to restore its Energy Levels. Working with Monsters As previously discussed, you will not be able to interact socially with any Monsters until you have Defeated the Raccoon in Privera Forest. Once that is accomplished, Raven will add the option of ordering a Monster Barn to her Menu. It costs only 40 Wood to build a Barn and when ordered, will be completed instantly. Your Monster Barn is located in the northwest corner of your Field at the root of the Sharance Tree. When you first arrive at the Barn after taming a Monster, Gaius will appear there to offer a Monster Tutorial. When you have asked about every aspect of Monsters that interests you, Gaius will give you a Brush as well as 9 portions of Grass. If you have tamed a Wooly, he will provide you with a pair of Clippers as well. Gaius' Monster Tutorial

How do I raise Monsters? Gaius: Raven told me that if you give gifts to monsters, it'll make them stronger. Different presents have different effects, though. For example, if you give them a nice dish you've cooked, that works great. Freyr: Uh, so what should I cook for them...? Gaius: Uh... I dunno. Ask the monster, I guess. Only the first gift you give them is effective, though. How do I befriend Monsters? Gaius: Raising your friendship with monsters is just like raising your friendship with people. It takes effort. Make sure to feed your monsters every day. Your monsters won't like you if you don't feed them, after all. Besides that, if you don't feed them, their health won't recover, so they won't do any work. Also, they'll be deprived of important nutrients if you don't feed them. So, for example, a wooly won't grow wool. Freyr: So, how much food should I give them per day? Gaius: One piece of grass is enough for one room. Just place the Grass in the ffed slot on the front of the barn. You can also put it in the box inside the barn that's on the right side, just as you enter. Check the notebook for the amount of food you need and the food you have. Basically, monsters will be happy if they're well-fed, and they'll begin to trust you more. And don't just give them feed... Cook food for them from time to time. They'll appreciate it. How can monsters help me? Gaius: Take your monsters outside, and they'll follow and fight alongside you. Some monsters even let you ride them, so you should try it out. You should give your monsters daily chores to do as well. Sowing seeds, watering crops, harvesting... Your monsters can help you with a variety of chores. But if you want them to sow seeds, it'll cost you money, though. Freyr: Why does it cost money for the monsters to sow seeds? Gaius: No idea. Also, of your fields, they'll are very large, though, monsters will work hard harder they'll work for if you assign two monsters to work in the same section fight. So, be sure to keep them apart. Your fields so it should be okay. Just use the notebook. Your for you. And the stronger your bond with them, the you.

When the tutorial is complete: Gaius: Oh, that's right. Raven wanted you to have these. Freyr: What are they? Gaius: It's a Brush and Clippers. They're for taking care of your monsters. Freyr: How are they used? Gaius: The Brush is used for brushing your monsters, and the Clippers are for shearing fur from woolies. Freyr (sweating profusely) Sh-Shearing...?

Gaius: Hm? You look like you're shaking, Freyr. Is something wrong?... Anyway, you should brush your monsters frequently. All monsters seem to enjoy a nice brushing. Oh, and here's some Grass for you, too. Introduction to Forging and other Upgrades Rune Factory 3 is different from prior games in the series where Forging Weapons, Tools and Accessories is concerned. In previous games, there were set ingredients that had to be used to make any new Item or to upgrade an existing Item. In Rune Factory 3, there are set Recipes to create NEW Items but where Upgrades to existing Items are concerned, any War Trophy can be used. This is the case both with respect to Items upgraded at the Forge and those that are upgraded at the Workbench. When you access the list of War Trophies, you will find that each has its own unique characteristics and these will affect any upgrade made using that Item. Any Item used to upgrade an existing Weapon or Accessory will have an effect on one or more of the following: Attack, Defence, Magic Attack, Magic Defence, Strength, Vitality and Intelligence. Most effects are positive but a few are negative! Items can be upgraded only to Level 10, so make certain that you choose your upgrade materials wisely as you will be able to use only 9 ultimately. Dungeons and the Four Seasons There are four seasonal dungeons in Rune Factory 3. Each successive season is progressively more difficult in terms of the strength of its monsters. You will find tillable fields in all of the seasonal Dungeons. Wild Items, including Medicinal Herb, Antidotal Herb and Coloured Grasses specific to the Season will grow randomly in all Dungeon Fields and you will find Branches, Rocks, Weeds and Stumps on these Fields as well. You can plant Crops specific to the Season in the Dungeons. Poison Squares or 'Puddles' are deep purple and can be found randomly on tillable Fields in the Dungeons. Use Neutraliser purchased at the Clinic to dissipate a Poison Square,Puddle. If your Character walks over a Poison Square, he will be poisoned. Likewise, if you can persuade any Monster to follow you through a Poison Square,Puddle, IT will be poisoned as well! You should deal with any Poison Effects immediately. An Antidotal Herb can be eaten to clear all Poison from your Character's system. Monsters are Dungeon-specific and Screen-Specific and each has a set list of War Trophies. War Trophies are random effects of defeating any Monster and you may not find ANY Items after a successful encounter with one. As every Combat situation increases your Skill Level, however, it is to your advantage to fight the same Monsters again and again. Many of the War Trophies dropped by defeated Monsters are ingredients that can be used to create and upgrade Items when you have a Forge, Workshop and Pharmacy of your own. Ores and Gems are used in similar fashion, so you may wish to stash a few War Trophies and Ores/Gems for future use.

Where forging Weapons and Accessories are concerned, there are no set ingredients for Upgrades. Instead, you can choose the Item that you wish to use based on its stats. Weapons strong in Attack can be upgraded with Items that give Defence or Magical Defence, for example, if you feel that you need more defensive power. Each Item that can be used in Upgrades has specific stats. These are included in the War Trophies List. In the following Monster Lists, you will find the name of the Monster with its official description, the Combat Level at which it can be tamed, its Stats in terms of HP, Attack (ATK), Defence (DEF), Magic Attack (MGC ATK), Magic Defence (MGC DEF), Strength (STR), Vitality (VIT) and Intelligence (INT), the War Trophies that it may 'drop' when defeated and the Item that it 'gives' when tamed. The specific screen or screens in any Dungeon where the Monster can be found is included as well. In Rune Factory 2, the appearance of Monsters on any screen in most cases were regulated by the time of day. There were Monsters who appeared on a screen only during the day and others who would appear at night. Rune Factory 3 is quite different. Although each Screen has specific Monster types, the actual Monsters who appear when you enter any screen are chosen randomly from the group of Monsters specific to the area. For example, the first screen in Privera Forest is the Lightway, where both Pomme-Pommes and Woolies appear. Whenever you enter the area, you can find two Monsters. They may be two Pomme-Pommes, two Woolies or one Pomme-Pomme and one Wooly. The Gifts that a Monster leaves on the floor of the barn each day may or may not be one of its War Trophies. For example, in the case of the Chipsqueek, the Gift that it leaves for you on the floor of the Barn is Fur, which is one of its War Trophies. In the case of the Wooly, however, its Gift is Small Fleece, which is the item that you will obtain when you use the Clippers, but NOT one of its War Trophies. Monster Health In the same way that soil must rest in Rune Factory 3 in order to continue to produce high quality Crops, tame Monsters must rest from time to time or they will become tired or ill. If a Monster displays any of the status ailment icons, the gift of a Cooked Dish usually will cure it, but you may wish to rotate your Monsters in their chores as well. A Monster who is not in peak condition will not leave a Gift on the floor of the Barn. Transport Monsters Many of the Monsters that you tame in Rune Factory 3 can be used for Transport. Whenever you interact with a Monster, you will have access to a prompt to 'Ride' it. If it is a Monster that can be used for Transport, you will be able to mount it by using that option. If it is NOT a Monster that can be used for Transport, attempting to use the option will result in a message to the effect that you will not be able to ride this particular Monster. Some of the Monsters that you should be able to use for Transport are as follows: Buffalo

Dorado Duck Elephant Hercules Beetle Hunter Wolf Penguin Silver Wolf Sky Fish Tricky Mushroom Spring Dungeon: Privera Forest Privera Forest is ruled by Spring and has the following: Privera Forest: Difficulty: 1 Star Suggested Level: 1 An enchanting forest. Ancient ruins hint at a great city that once stood there many ages ago. But lately, some new statues have been added to the scenery. Mineable Items Here: Scrap Metal, Iron, Bronze, Earth Crystal, Amethyst Monsters: Wooly, Orc, Orc Hunter, High Orc, Orc Archer, Elephant, Giant Beetle, Hercules Beetle, Flower Blossom, Spider, Ant, Killer Ant, Buffamoo, Chipsqueek, Leaf Ball, Big Mushroom, Planhoa, Onion Ghost, Orc Rider, Pomme Pomme Fish caught in Spring: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon, Squid and Lamp Squid. Privera Forest Monster List

Ant Ant: Lv.: 6 (tiny EXP) HP: 164 ATK: 9 DEF: 8 MGC ATK: 1 MGC DEF: 3 STR: 9 VIT: 8 INT: 8 Description: Wanders around aimlessly, sometimes remembering to ATK. Location: Crescent Path, Green Path,The Eye War Trophies: Speckled Skin, Wood Big Mushroom

Big Mushroom Lv.: 7 (tiny EXP) HP: 131 ATK: 10 DEF: 9 MGC ATK: 7 MGC DEF: 12 STR: 12 VIT: 19 INT: 13 Description: A gigantic mushroom as tall as a person. Emits poison powder if it senses danger. Location: Green Path War Trophies: Spore, Poison Powder Buffamoo Buffamoo Lv.: 6 (tiny EXP) HP: 240 ATK: 21 DEF: 8 MGC ATK: 1 MGC DEF: 5 STR: 21 VIT: 8 INT: 17 Description: Gentle and calm. It doesn't usually ATK people, but try not to make it mad. Location: The Pupil War Trophies: Small Milk , Medium Milk Chipsqueek Chipsqueek Lv.: 9 (tiny EXP) HP: 240 ATK: 19 DEF: 9 MGC ATK: 1 MGC DEF: 3 STR: 19 VIT: 10 INT: 21 Description: A charming little creature. It is always eating something. Location: The Pupil War Trophies: Fur, Quality Fur, Branch Gives: Fur Elephant Elephant: Lv.: 8 (tiny EXP)

HP: 200 ATK: 12 DEF: 20 MGC ATK: 1 MGC DEF: 2 STR: 12 VIT: 20 INT: 10 Description: A giant monster with a large nose. It can shoot jets of water. Location: The Eye , The Pupil War Trophies: Watering Can, Fur, Quality Fur Flower Blossom Flower Blossom Lv.: 6 (tiny EXP) HP: 180 ATK: 10 DEF: 10 MGC ATK: 10 MGC DEF: 22 STR: 10 VIT: 10 INT: 14 Description: It fires seeds from its mouth and is very sensitive to sound. Location: The Pupil , Crescent Path War Trophies: Root, Plant Stem Giant Beetle Giant Beetle Lv.: 11 (tiny EXP) HP: 250 ATK: 14 DEF: 14 MGC ATK: 1 MGC DEF: 2 STR: 14 VIT: 14 INT: 10 Description: Lifts and throws enemies with its horns. Its aim is to DEFeat a Hercules Beetle in a fight. Location: Ruins , The Eye War Trophies: Hard Horn, Insect Skin High Orc High Orc: Lv.: 8 (tiny EXP) HP: 270 ATK: 12 DEF: 11 MGC ATK: 1 MGC DEF: 7

STR: 12 VIT: 11 INT: 7 Description: Very cautious, lives deep in the woods. Highly territorial and aggressive. Location: The Eye , Green Path , Ruins War Trophies: Cheap Bracelet, Cheap Cloth Killer Ant Killer Ant: Lv.: 7 (tiny EXP) HP: 170 ATK: 9 DEF: 9 MGC ATK: 1 MGC DEF: 8 STR: 9 VIT: 9 INT: 8 Description: The ant chief. Can even chrew through rocks with its fearsome jaws. Location: Crescent Path , Green Path War Trophies: Wood, Speckled Skin, Insect Skin Leafball Leafball: Lv.: 12 (tiny EXP) HP: 268 ATK: 13 DEF: 12 MGC ATK: 12 MGC DEF: 15 STR: 13 VIT: 12 INT: 11 Description: A floating plant monster. It likes sunny places. Location: Ruins , The Pupil , The Eye War Trophies: Strong Vine, Plant Stem, Root

Onion Ghost Onion Ghost Lv.: 8 (tiny EXP) HP: 220 ATK: 11 DEF: 14 MGC ATK: 5 MGC DEF: 58 STR: 11 VIT: 14 INT: 15

Description: Onion-headed ghost. Be sure to eat your vegetables, or they will haunt you! Location: The Pupil War Trophies: Onions, Onion Seeds Orc Orc Lv.: 4 (tiny EXP) HP: 122 ATK: 8 DEF: 7 MGC ATK: 1 MGC DEF: 1 STR: 8 VIT: 7 INT: 9 Description: Not very bright, but curious and active. May visit the town out of curiosity. Location: Stoneway War Trophies: Cheap Bracelet, Cheap Cloth, Glue Orc Archer Orc Archer: Lv.: 5 (tiny EXP) HP: 116 ATK: 7 DEF: 7 MGC ATK: 1 MGC DEF: 2 STR: 7 VIT: 7 INT: 9 Description: Calm and laid back personality. Works at one speed: Slow. Location: Stoneway , The Pupil War Trophies: Arrowhead, Gunpowder, Recovery Potion Orc Hunter Orc Hunter: Lv.: 9 (tiny EXP) HP: 254 ATK: 10 DEF: 10 MGC ATK: 1 MGC DEF: 8 STR: 10 VIT: 10 INT: 10 Description: Forest hunter. Very few creatures can evade an Orc Hunter's arrow. Location: Green Path , The Pupil War Trophies: Arrowhead, Glue, Recovery Potion

Orc Rider Orc Rider: Lv.: ??? HP: ??? ATK: ??? DEF: ??? MGC ATK: ??? MGC DEF: ??? STR: ??? VIT: ??? INT: ??? Description: N,A Location: The Eye , The Pupil War Trophies: Proof of Warrior, Cheap Cloth, Cheap Bandage, Glue Pomme Pomme Pomme Pomme Lv.: 2 (with little EXP) HP: 58 ATK: 4 DEF: 5 MGC ATK: 1 MGC DEF: 2 STR: 4 VIT: 5 INT: 5 Description: Sometimes it looks just like an apple with its round body, but it's too big Location: Lightway War Trophies: Apple Spider Spider Lv.: 6 (tiny EXP) HP: 160 ATK: 8 DEF: 8 MGC ATK: 7 MGC DEF: 4 STR: 8 VIT: 8 INT: 9 Description: Scurries about quickly, overcoming its prey with speed and ferocity. Location: Crescent Path War Trophies: Strong String, Sparkle String, Insect Jaw Wooly

Wooly: Lv. 1 (with 50% EXP) HP: 52 ATK: 4 DEF: 5 MGC ATK: 1 MGC DEF: 2 STR: 4 VIT: 5 INT: 7 Description: If you try to cut its fur in winter, it pleads you not to with its big, round eyes Location: Lightway War Trophies: Wooly Furball, Shears Gives: Small Fleece Summer Dungeon: Sol Terrano Desert Sol Terrano Desert Difficulty: 2 Stars Suggested Level 15 Season: Summer a harsh and unforgiving desert. the bleached white bones of many animals litter the landscape. Most people stay away from this area, unless they have a very good reason to visit it. So do you have a good reason to be here, or are you some kind of weirdo? Or are you here to visit the Hidden Univir Settlement deep in the desert? Mineable Items here: Scrap Metal, Iron, Bronze, Silver, emerald, Ruby, Fire Crystal Monsters Here: Duck, Piney, Tomato Ghost, Slime, Monster Box, Scorpion, Death Stalker, Ignis, Goblin Gangster, Goblin Pirate, Goblin Captain, Goblin Don, Shadow Panther, Weegull, Flower Lion, Tricky Mushroom, Troll, Titan, Hammer Troll, Master Troll, Big Duck Fish caught in Summer: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp, Lobster, Lover Snapper and Squid Walkthrough: After defeating the Raccoon After defeating the Raccoon in Privera Forest, you will experience a very brief encounter when you approach the Sharance Tree on your way home. A figure standing near the Tree, seeing you, will bolt towards the path in the west that leads to the Desert. When you first enter the entrance to the Sol Terrano Desert after this, you will catch a momentary glimpse of the figure again before it disappears into the Desert. Wells will approach you at the entrance to the Desert, warniing you not to enter. Obviously, the Desert is the next destination for you if you wish to make progress in the main Plot!

Univir Settlement When you begin to explore the Sol Terrano Desert, you should experience an Event when you first arrive at a narrow defile in the north. Here is the entrance to the Univir Settlement, a fabled tribe of creatures who, led by the 'Horned Girl' Kuruna, have declared unrelenting war against humanity. You will be unable to enter the Settlement, in fact, until you have transformed into your Wooly persona. When you have done this, you will be welcomed warmly and urged to join their cause. After you encounter Kuruna and the Univir Tribe, the Sharance Tree will grow, giving you an upper floor where a Forge, Workbench and Pharmacy can be placed. Raven will offer the Forge and Workbench while Marian will offer the Pharmacy option. The third location for Requests is in the Univir Settlement where, by speaking to an Owl perched near the Elder's Tent, you can accept Requests. Sol Terrano Monster List

Death Stalker Death Stalker Lv.: 25 HP: 451 ATK: 42 DEF: 58 MGC ATK: 1 MGC DEF: 70 STR: 42 VIT: 38 INT: 31 Description: Captures its prey in its claws, then kills it with its poisonous sting. Location: Sand Sea , Cactus Cove , Hardlands War Trophies: Scorpion Pincer, Scorpion Tail, Speckled Skin, Insect Skin Duck Duck Lv.: 13 HP: 271 ATK: 32 DEF: 14 MGC ATK: 1 MGC DEF: 48 STR: 17 VIT: 14 INT: 11 Description: Waddles about cutely. It is faster than it looks.

Location: Bone Bridge War Trophies: Default Name: Dox Gives: Flower Lion Flower Lion Lv.: 18 HP: 315 ATK: 22 DEF: 30 MGC ATK 15 MGC DEF: 85 STR: 22 VIT: 30 INT: 30 Description: Sprouts impressive leaves that look like a lion's mane. Location: Open Dunes, Hardlands War Trophies: Plant Stem, Strong Vine, Root Goblin Captain Goblin Captain Lv.: 22 HP: 380 ATK: 34 DEF: 34 MGC ATK: 1 MGC DEF: 46 STR: 34 VIT: 34 INT: 23 Description: A tough goblin leader. Skillful at using two knives. Location: Cactus Cove , Sand Sea War Trophies: Skull, Wine, Quality Cloth Goblin Don Goblin Don Lv.: 13 HP: 273 ATK: 28 DEF: 20 MGC ATK: 1 MGC DEF: 35 STR: 19 VIT: 13 INT: 13 Description: Looks like a pineapple, bites like a monster. Location: Sand Sea War Trophies: Cheap Bandage, Quality Cloth, Skull, Wine

Goblin Gangster Goblin Gangster Lv.: 16 HP: 251 ATK: 22 DEF: 22 MGC ATK: 1 MGC DEF: 30 STR: 22 VIT: 22 INT: 15 Description: A crazy rascal who flings around knives, and tries to pick fights. Location: Sandpit War Trophies: Quality Cloth, Skull, Oil, Cheap Bandage Goblin Pirate Goblin Pirate Lv.: 15 HP: 240 ATK: 28 DEF: 23 MGC ATK: 1 MGC DEF: 20 STR: 23 VIT: 23 INT: 18 Description: Thinks he's the strongest. Actually weaker than Goblin Captain. Location: Rock Valley , Sandpit War Trophies: Quality Cloth, Silk Cloth, Oil, Skull Hammer Troll Hammer Troll Lv.: 21 HP: 648 ATK: 52 DEF: 20 MGC ATK: 1 MGC DEF: 4 STR: 38 VIT: 20 INT: 18 Description: Swings a huge hammer and hates anything that is immune to being smashed. Location: Open Dunes War Trophies: Giant's Fingernail, Giant's Glove Ignis Ignis

Lv.: 27 HP: 616 ATK: 18 DEF: 38 MGC ATK 35 MGC DEF: 155 STR: 16 VIT: 38 INT: 47 Description: Creates heat. It can be used during winter to heat your home. Location: Hardlands , Cactus Cove War Trophies: Fire Crystal, Magic Crystal Monster Box Monster Box Lv.: 23 HP: 314 ATK: 34 DEF: 40 MGC ATK: 11 MGC DEF: 120 STR: 34 VIT: 40 INT: 41 Description: A monster shaped like a treasure chest. Lures in adventurers, then attacks. Location: Sand Sea , The Fossil , Hardlands War Trophies: Broken Box, Broken Hilt, Failed Dish, Super Fail

Piney Piney Lv.: 13 HP: 273 ATK: 28 DEF: 20 MGC ATK: 1 MGC DEF: 35 STR: 19 VIT: 13 INT: 13 Description: Looks like a pineapple, bites like a monster. Location: Bone Bridge War Trophies: Pineapple Default Name: Plono Scorpion Scorpion Lv.: 19 HP: 370 ATK: 35

DEF: 31 MGC ATK: 1 MGC DEF: 40 STR: 35 VIT: 31 INT: 27 Description: Hides in the sand to hunt its prey. Stores a powerful poison in its tail. Location: Rock Valley , Open Dunes War Trophies: Scorpion Tail, Scorpion Pincher, Speckled Hide, Insect Hide Shadow Panther Shadow Panther Lv.: 22 HP: 369 ATK: 32 DEF: 54 MGC ATK: 1 MGC DEF: 92 STR: 32 VIT: 34 INT: 23 Description: A rare beast that can walk on two legs. Skillfully uses its front legs to eat. Location: Open Dunes , The Fossil , Sand Sea War Trophies: Panther Claw, Fur Slime Slime Lv.: 14 HP: 171 ATK: 38 DEF: 32 MGC ATK: 38 MGC DEF: 48 STR: 22 VIT: 12 INT: 12 Description: A gelatinous monster. Its jelly-like body protects its core. Location: Bone Bridge War Trophies: Ruby, Emerald Titan Titan Lv.: 26 HP: 650 ATK: 51 DEF: 40 MGC ATK: 1 MGC DEF: 6 STR: 49 VIT: 40

INT: 25 Description: Their punches can break through steel and will cause you more than just a bump. Location: Cactus Cove War Trophies: Giant's Gloves, Giant's Fingernail Tomato Ghost Lv.: 20 HP: 394 ATK: 34 DEF: 31 MGC ATK: 7 MGC DEF: 132 STR: 28 VIT: 24 INT: 30 Description: Tomato-headed ghost. Disappears, then throws tomatoes when it reappears. Location: Open Dunes , The Fossil War Trophies: Tomato seeds, Hood Tricky Mushroom Lv.: 24 HP: 460 ATK: 37 DEF: 39 MGC ATK: 22 MGC DEF: 180 STR: 37 VIT: 39 INT: 32 Description: Monster mushroom that glows fluorescent. Glowing is the way it communicates. Location: Sand Sea War Trophies: Spore, Poison Powder, Plant Stem

Troll Troll Lv.: 17 HP: 277 ATK: 38 DEF: 32 MGC ATK: 1 MGC DEF: 3 STR: 32 VIT: 32 INT: 12 Description: Massive creatures of enormous strength. One punch can smash nearly any enemy. Location: Rock Valley War Trophies: Giant's Fingernail, Giant's Gloves Weegull

Weegull Lv.: 24 HP: 520 ATK: 37 DEF: 36 MGC ATK: 34 MGC DEF: 68 STR: 37 VIT: 36 INT: 38 Description: It hunts its prey from high above and can kill swiftly from the sky. Location: Hardlands , Cactus Cove War Trophies: Branch, Bird Wing Big Monsters

Big Duck Big Duck Location: The Fossil Master Troll Master Troll War Trophies: Hammer Piece, Formuade Location: Sand Sea

Autumn Dungeon: Oddward Valley Oddward Valley is ruled by Autumn and has the following: Oddward Valley, Difficulty 3 Suggested Level 28 Enjoy picturesque hiking through caves and a creek in this autumnal valley. Make it all the way to the top of the hill to enjoy a serene view. Mineable Items here: Scrap Metal, Bronze, Silver, Gold, Aquamarine, Wind Crystal Monsters here: Tortoise, Hobgoblin, Buffalo, Chickadoodle, Goblin Archer, Goblin Sniper, Goblin, Blackbird, Sky Fish, Hornet, Hercules Beetle, Hell Spider, Flower Lilly, Faerie, Furpuff, Moppe Moppe, Minotauros, Gigantus, Planchoa, Pepper Ghost, Death Fungus Fish caught in Autumn: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall Floudnder and Lover Snapper Oddward Valley Monster List

Blackbird Blackbird Lv. 32 HP: 616 ATK: 58 DEF: 57 MGC ATK: 39 MGC DEF: 200 STR: 58 VIT: 57 INT: 42 Description: Thought black like the night, its poor vision keeps it active during the day. Location: Flooded Valley , Windy Wetlands , Forest Path War Trophies: Bird Wing, Branch Gives: Bird Wing Buffalo Buffalo Lv. 29 HP: 556 ATK: 52 DEF: 44 MGC ATK: 1 MGC DEF: 24 STR: 52 VIT: 44 INT: 38 Description: A beast known for charging when irritated. Can be ridden. Location: Windy Cave , Tempest River War Trophies: Bull Horn Cluckadoodle Cluckadoodle Lv. 10 HP: 100 ATK: 21 DEF: 5 MGC ATK: 1 MGC DEF: 6 STR: 21 VIT: 5 INT: 20 Description: Makes a loud cry early in the morning, so its been used as an alarm for ages. Location: Windy Cave War Trophies: Small Egg

Fairie Faerie Lv. 39 HP: 525 ATK: 51 DEF: 73 MGC ATK: 36 MGC DEF: 380 STR: 51 VIT: 73 INT: 70 Description: A small and quick fairy. Especially good at playing tag. Location: Bamboo Cliffs War Trophies: Prelude to Love, Fairy Dust Gives: Fairy Dust Flower Lily Flower Lilly Lv. 37 HP: 960 ATK: 31 DEF: 36 MGC ATK: 38 MGC DEF: 148 STR: 28 VIT: 36 INT: 45 Description: A monster with lovely blossoms containing a very sweet nectar. Location: Windy Hill War Trophies: Root Gives: Root Furpuff Furpuff Lv. 37 HP: 398 ATK: 68 DEF: 87 MGC ATK: 1 MGC DEF: 70 STR: 68 VIT: 47 INT: 53 Description: Its long, thick fur has a great texture. Just petting it will make you happy. Location: Windy Hill War Trophies: Fur, Quality Fur, Branch Gives: Fur

Gigantus

Gigantus Lv. 43 HP: 966 ATK: 88 DEF: 90 MGC ATK: 1 MGC DEF: 21 STR: 88 VIT: 70 INT: 65 Description: Their unique style of swinging means nothing gets away from them. Location: Bamboo Cliffs , Archway War Trophies: Hammer Piece, Giant's Gloves, Giant's Fingernail Goblin Goblin Lv. 31 HP: 573 ATK: 57 DEF: 47 MGC ATK: 1 MGC DEF: 72 STR: 57 VIT: 47 INT: 39 Description: Sly little monsters that like to sneak behind and ATK from the rear. Location: Tempest River , Flooded Valley War Trophies: Proof of Warrior, Glue, Rice Ball, Cheap Bandage Goblin Archer Goblin Archer Lv. 31 HP: 489 ATK: 53 DEF: 46 MGC ATK: 1 MGC DEF: 90 STR: 53 VIT: 46 INT: 46 Description: It lacks composure and tends to drop its arrows everywhere. Location: Tempest River , Flooded Valley War Trophies: Arrowhead, Cheap Bandage, Gunpowder Goblin Sniper Goblin Sniper Lv. 36 HP: 518 ATK: 65 DEF: 63 MGC ATK: 1

MGC DEF: 192 STR: 65 VIT: 63 INT: 56 Description: Unmatched marksmanship. Never lets a target get away. Location: Forest Path , Windy Hill War Trophies: Gunpowder, Recovery Potion, Arrowhead, Cheap Bandage Hell Spider Hell Spider Lv. 35 HP: 387 ATK: 66 DEF: 69 MGC ATK: 20 MGC DEF: 126 STR: 66 VIT: 69 INT: 53 Description: Lounges about among the tree branches on a hammock made of spider thread. Location: Forest Path , Windy Hill War Trophies: Strong String, Sparkle String, Insect Jaw Gives: Strong String Hercules Beetle Hercules Beetle Lv. 38 HP: 874 ATK: 71 DEF: 76 MGC ATK: 1 MGC DEF: 30 STR: 71 VIT: 76 INT: 59 Description Location: Windy Hill War Trophies: Hard Horn, Insect Skin Gives: Hard Horn Hobgoblin Hobgoblin Lv. 34 HP: 585 ATK: 67 DEF: 61 MGC ATK: 1 MGC DEF:160 STR: 67 VIT: 61

INT: 41 Description: Looks that can scare a devil. It's simply terrifying. Location: Windy Wetlands , Forest Path War Trophies: Glue, Rice Ball, Proof of Warrior Hornet Hornet Lv. 33 HP: 380 ATK: 63 DEF: 52 MGC ATK: 62 MGC DEF: 40 STR: 63 VIT: 52 INT: 52 Description: Works feverishly for the queen bee. Relentlessly stings its enemies. Location: Flooded Valley , Windy Wetlands War Trophies: Insect Jaw, Speckled Skin, Insect Skin Gives: Honey Minotaurus Minotaurus Lv. 41 HP: 920 ATK: 74 DEF: 77 MGC ATK: 1 MGC DEF: 8 STR: 74 VIT: 77 INT: 45 Description: A huge monster with a huge axe, but too big to make small movements. Location: Bamboo Cliffs , Archway War Trophies: Hammer Piece, Devil Horn, Protein Boost Moppe Moppe Moppe Moppe Lv. 29 HP: 330 ATK: 50 DEF: 62 MGC ATK: 1 MGC DEF: 120 STR: 50 VIT: 42 INT: 36 Description: A close cousin of the Pomme Pomme. Location: Windy Cave

War Trophies: Grapes Pepper Ghost Pepper Ghost Lv. 40 HP: 567 ATK: 67 DEF: 74 MGC ATK: 46 MGC DEF: 188 STR: 67 VIT: 74 INT: 80 Description: Green pepper-headed ghost. Another reason to eat your veggies. Location: Bamboo Cliffs War Trophies: Green Pepper Seed Planchoa Planchoa Lv. 30 HP: 608 ATK: 66 DEF: 39 MGC ATK: 24 MGC DEF: 266 STR: 66 VIT: 39 INT: 64 Description: Smarter than it looks. It can understand human language. Location: Windy Hill War Trophies: Strong Vine, Plant Stem Gives: Plant Stem Sky Fish Sky Fish Lv. 31 HP: 641 ATK: 51 DEF: 42 MGC ATK: 35 MGC DEF: 202 STR: 51 VIT: 42 INT: 60 Description: A mysterious fish that floats in the sky. Blows a powerful water blast. Location: Tempest River War Trophies: Rare Can, Can, Fish Fossil

Winter Dungeon: Vale River Vale River is the Winter Dungeon. Vale River, Difficulty 4 1,2 Stars Suggested Level 40 A terribly cold region where the snow never thaws. The harsh temperature allows only the toughest monsters to survive. An ice-cold river divides the land. You'll need to find a way to cross it. Mineable Items here: Scrap Metal, Silver, Gold, Platinum, Water Crystal, Sapphire Monsters Here: Flower Crystal, Doardo, Snowy, Silver Wolf, Hunter Wolf, Turnip Ghost, Mammoth, Little Wizard, Tundra, Ghost, Necro, Dark Slime, Penguin, Orc Viking, High Orc Viking, Ogre Viking, High Ogre VIking Fish caught in Winter: Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout, Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt Vale River Monster List

Dark Slime Dark Slime Lv. 49 HP: 737 ATK: 88 DEF: 112 MGC ATK: 88 MGC DEF: 68 STR: 88 VIT: 72 INT: 40 Description: Body color darkens to protect its core. Can it really see from inside there? Location: Crystal Cave War Trophies: Small Crystal Gives: Small Crystal Dorado Dorado Lv. 56 HP: 732 ATK: 101 DEF: 154 MGC ATK: 43 MGC DEF: 453 STR: 101 VIT: 74 INT: 100 Description: Can live on land or in water. Too heavy to catch with a fishing

pole. Location: Cracked Ice War Trophies: Fish Fossil

Flower Crystal Flower Crystal Lv. 47 HP: 684 ATK: 72 DEF: 128 MGC ATK: 71 MGC DEF: 305 STR: 30 VIT: 50 INT: 68 Description: This mysterious plant has transparent leaves that look like crystals. Location: Frozen Shore , Ice Valley War Trophies: Root, Strong Vine, Plant Stem Ghost Ghost Lv. 53 HP: 951 ATK: 97 DEF: 124 MGC ATK: 10 MGC DEF: 300 STR: 97 VIT: 84 INT: 95 Description: The ghost suddenly appears from behind, surprising its prey. Location: White Tree, Cathedral Cavern War Trophies:

High Ogre Viking High Ogre Viking Lv. 58 HP: 1104 ATK: 102 DEF: 116 MGC ATK: 1 MGC DEF: 312 STR: 102 VIT: 116 INT: 95 Description: Its jacket is extremely expensive. Inside the jacket are lots of axes. Location: Cracked Ice , Windless Cave , Silver Spring War Trophies: Glue, Shoulder Piece, Wine

High Orc Viking High Orc Viking Lv. 57 HP: 1138 ATK: 112 DEF: 119 MGC ATK: 24 MGC DEF: 260 STR: 112 VIT: 119 INT: 105 Description: A proud and imposing warrior. Hates heat and sticks to cold areas. Location: White Tree , Cracked Ice , Windless Cave , Silver Spring War Trophies: Glue, Wine, Shoulder Piece Hunter Wolf Hunter Wolf Lv. 52 HP: 1075 ATK: 115 DEF: 142 MGC ATK: 1 MGC DEF: 416 STR: 105 VIT: 102 INT: 78 Description: Its dazzling fur catches the eye. You'll feel like a prince riding it! Location: Windless Cave , Silver Spring War Trophies: Fur, Quality Fur, Wolf Fang Gives: Wolf Fang

Little Wizard Little Wizard: Lv. 51 HP: 720 ATK: 72 DEF: 68 MGC ATK: 40 MGC DEF: 504 STR: 72 VIT: 78 INT: 87 Description: Prankster wizard. Good at water magic. He squirts travelers with his water gun. Location: Icy River War Trophies: Magic Powder, Magic Crystal, Small Crystal, Medicine Bread+

Mammoth Mammoth Lv. 59 HP: 1782 ATK: 122 DEF: 133 MGC ATK: 1 MGC DEF: 98 STR: 122 VIT: 133 INT: 90 Description: Can weather extreme cold. Very tough and will shrug off most ATKs. Location: Cracked Ice , Windless Cave , Silver Spring War Trophies: Fur, Quality Fur, Old Waterpot Necro Necro Lv. 60 HP: 1072 ATK: 119 DEF: 142 MGC ATK: 15 MGC DEF: 344 STR: 110 VIT: 102 INT: 127 Description: A face hidden behind a mask Location: Windless Cave , Silver Spring War Trophies: Skull, Hood Ogre Viking Ogre Viking Lv. 48 HP: 721 ATK: 80 DEF: 91 MGC ATK: 1 MGC DEF: 250 STR: 80 VIT: 91 INT: 74 Description: Hurls two hand axes, but doesn't have very good control. Location: Frozen Shore , Ice Valley War Trophies: Shoulder Piece, Glue Orc Viking Orc Viking Lv. 48 HP: 814 ATK: 84

No one knows its true face.

DEF: 93 MGC ATK: 13 MGC DEF: 175 STR: 84 VIT: 93 INT: 72 Description: A brutal orc warrior. Acts violently for his own satisfaction. Location: Frozen Shore , Ice Valley , Crystal Cave War Trophies: Shoulder Piece, Wine, Glue

Penguin Penguin Lv. 46 HP: 687 ATK: 77 DEF: 87 MGC ATK: 1 MGC DEF: 292 STR: 77 VIT: 84 INT: 53 Description: A bipedal monster that lives in cold regions. It can run over ice. Location: Frozen Shore , Ice Valley War Trophies: Fur, Quality Fur, Bird Wing Silver Wolf Silver Wolf* Lv. 21 HP: 953 ATK: 103 DEF: 108 MGC ATK: 1 MGC DEF: 268 STR: 103 VIT: 108 INT: 76 Description: Wolf that lives in cold areas. Hard to tame due to its wild nature. Location: Icy River, White Tree War Trophies: Wolf Fang, Fur, Quality Fur Gives: Wolf Fang *The Silver Wolf has been Freyashawk's beloved companion throughout all Rune Factory games. Snowy Snowy Lv. 45 HP: 573 ATK: 86

DEF: 86 MGC ATK: 1 MGC DEF: 290 STR: 80 VIT: 78 INT: 42 Description: It looks like a snowman, but it's surprisingly fluffy. Location: Frozen Shore , Ice Valley War Trophies: Orange Tundra Tundra Lv. 55 HP: 939 ATK: 90 DEF: 142 MGC ATK: 63 MGC DEF: 402 STR: 70 VIT: 80 INT: 115 Description: Can move even if its body is frozen. Hates hot spots where it will evaporate. Location: White Tree, Cathedral Cavern War Trophies: Water Crystal, Magic Crystal

Turnip Ghost Turnip Ghost Lv. 50 HP: 824 ATK: 85 DEF: 101 MGC ATK: 24 MGC DEF: 350 STR: 83 VIT: 101 INT: 109 Description: Turnip-headed monster. It can use sonic wind, but sometimes hits itself. Location: Crystal Cave War Trophies: Turnip Seed, Turnip Boss Monsters Octopirate: An ancient friend of the ocotopirate. It's very tough, but a little weak against magic. War Trophies: Ammonite Greater Demon: War Trophies: Chest Hair, Fur

Chimera: War Trophies: Chimera Tail Dragon Cave

Aerian Aerian Lv.70 HP: 1245 ATK: 119 DEF: 221 MGC ATK: 54 MGC DEF: 448 STR: 80 VIT: 95 INT: 165 Description: Appears with the wind, and leaves just as suddenly. Location: Pebble Pass , Winter Way War Trophies: Wind Crystal, Magic Crystal Arch Demon Arch Demon Lv.67 HP: 1327 ATK: 140 DEF: 166 MGC ATK: 32 MGC DEF: 240 STR: 140 VIT: 126 INT: 121 Description: Incredible skill with the spear. It has a heart of ice and shows no mercy. Location: Guardian Way , Needle Path , Fall Way , Old River War Trophies: Devil Horn, Devil Blood Blood Panther Blood Panther Lv.65 HP: 1754 ATK: 152 DEF: 131 MGC ATK: 1 MGC DEF: 320 STR: 133 VIT: 131 INT: 90 Description: Has powerful hind legs. Can close the distance to its prey in one leap. Location: Rock Pass , Rock Wall , Cavern , Summer Way , Guardian Way , Hallway

War Trophies: Panther Claw, Quality Fur, Devil Blood Gives: Panther Claw Claw Dragon Claw Dragon Lv.70 HP: 1749 ATK: 240 DEF: 160 MGC ATK: 89 MGC DEF: 600 STR: 160 VIT: 160 INT: 70 Description: Has sharp claws and scales. It can't be fought with normal weapons. Location: Pebble Pass , Twin Columns , Winter Way War Trophies: Dragon Tooth, Small Crystal Dark Faerie Dark Faerie Lv.69 HP: 950 ATK: 116 DEF: 151 MGC ATK: 80 MGC DEF: 750 STR: 116 VIT: 151 INT: 180 Description: A fairy that induces nightmares. One whisper from its lips is all it takes. Location: Old River , Twin Columns War Trophies: Fairy Dust, Love Potion Gives: Fairy Dust Demon Demon Lv.61 HP: 1236 ATK: 115 DEF: 154 MGC ATK: 25 MGC DEF: 220 STR: 115 VIT: 114 INT: 106 Description: A sly demon who specializes in hit and run tactics. Location: Entrance , Spring Way War Trophies: Devil Blood, Devil Horn

Faust Faust Lv.64 HP: 1353 ATK: 121 DEF: 149 MGC ATK: 18 MGC DEF: 430 STR: 121 VIT: 109 INT: 133 Description: Known as the Grim Reaper, he visits people who are close to death. Location: Water Pass , Spring Way , Cavern , Guardian Way War Trophies: Skull, Hood

King Minotauros King Minotauros Lv.63 HP: 2016 ATK: 205 DEF: 155 MGC ATK: 1 MGC DEF: 30 STR: 149 VIT: 153 INT: 122 Description: The ramming power unleashed from its huge body could uproot a large tree. Location: Old River , Pebble Pass War Trophies: Protein Boost, Hammer Piece, Devil Horn

Little Emperor

Little Golem Little Golem Lv.70 HP: 2028 ATK: 168 DEF: 362 MGC ATK: 1 MGC DEF: 1 STR: 145 VIT: 159 INT: 30 Description: It can separate its hands from its body to grab something far away.

Location: Fall Way , Needle Path War Trophies: Silver, Platinum, Diamond, Gold Little Mage Little Mage Lv.62 HP: 1044 ATK: 93 DEF: 80 MGC ATK: 42 MGC DEF: 535 STR: 93 VIT: 100 INT: 120 Description: Tiny Wizard, Good at fire magic. He loves to use his powers to grill fish. Location: Entrance , Water Pass , Spring Way , Rock Pass War Trophies: Small Crystal, Magic Crystal, Magic Powder, Medicine Bread+

Mimic Mimic* Lv.??? HP: ??? ATK: ??? DEF: ??? MGC ATK: ??? MGC DEF: ??? STR: ??? VIT: ??? INT: ??? Description: N,A Location: Rock Wall , Cavern , Summer Way War Trophies: Broken Box, Super Fail, Broken Hilt, Failed Dish *No numbers appeared during combat Queen Bee Queen Bee Lv.63 HP: 1029 ATK: 119 DEF: 123 MGC ATK: 114 MGC DEF: 180 STR: 119 VIT: 123 INT: 160 Description: A ferocious queen bee. Gracefully buzzes through the air. Location: Rock Pass , Rock Wall War Trophies: Honey, Insect Jaw, Insect Skin Gives: Honey

Transport Monsters Aerian, Blood Panther, Claw Dragon, Faust, King Minotauros, Little Golem, Necro Boss Monster

Aquaticus War Trophies: Dragon Fin, Legendary Scale Dragon Fin: 90,000G The fin of an ancient dragon. Incredibly hard but light as a feather Sell: 8400G In the encounter with the Boss: Choose between: Please fight me. Nothing. If you choose: Nothing. What a strange fellow for coming all this way for no reason... If you choose: Please fight me! Testing your strength? Very well. Freyr: I won't lose. Goods Ores, Gems and War Trophies all fall into the Category of Goods in Rune Factory 3. Ores and Gems Ores and Gems can be found by smashing Rocks in any Dungeon. Some Ores and Gems are dungeon-specific but others, including Scrap Metal and Iron, can be found in all areas. Ores and Gems can be dropped as War Trophies by defeated Monsters as well. Elemental Crystals are found most often when a Monster Generator is destroyed. The colour of the Generator will determine the nature of Elemental Crystal that can be obtained randomly when it is smashed. Scrap Metal: 60G Has very limited use, so it doesn't fetch much of a price. Sell: 20G ATK -4, DEF -2 Iron: 200G

A metal ore used to make weapons and accessories. Can be found in abundance anywhere. Sell: 50G ATK +2, DEF +1 Bronze: A metal ore used to make weapons and accessories. Can be found in abundance anywhere. Buy: 360G Sell: 90G ATK +3, DEF +1 Silver: 1040G A metal ore use dot make weapons and accessories. Very versatile and can sell for a lot. Sell: 260G ATK +4, DEF +2 Gold: 1720G A metal ore used to make weapons and accessories. Very versatile and can sell for a lot. Sell: 430G ATK +6, DEF +4 Platinum: 3000G A metal ore used to make weapons and accessories. Very rare and hard to obtain. Sell: 750G ATK +7, DEF +5 Upgrade Difficulty 83 Earth Crystal: 1000G Crystallised earth magic. Super hard. Sell: 100G (Privera Forest) VIT +5 Fire Crystal: 1100G A crystal in the shape of flames. Feels warm to the touch. Sell: 200G (Sol Terrano Desert) STR +5 Wind Crystal: 1100G Crystallised wind magic. You can always feel a breeze around it. Sell: 200G (Sol Terrano Desert) Love Crystal: 1000G Crystallised love. Brings happiness. Foes share their HP when you attack. Sell: 100G Dark Crystal: 1000G Crystallised dark magic. Its dark powers swallow the light. Sell: 100G STR +3, INT +3 Upgrade Difficulty 28 Light Crystal: 1000G Crystallised light magic. Emits a natural light. Sell: 100G VIT +3, INT +3 Upgrade Difficulty: 28

Water Crystal: A fragile crystal in the shape of a water droplet. Handle with care. Amethyst: 1200G A jewel said to have mysteirous power since ancient times. Represents 'inner peace'. Sell: 300G MGC ATK +2, MGC DEF +1 Upgrade Difficulty 11 Aquamarine: 3000G A deep blue jewel, reminiscent of the sea. Represents 'equanimity'. Sell: 890G MGC ATK +5, MGC DEF +3 Upgrade Difficulty 40 Diamond: 5600G The 'King of Precious Stones'. Extremely hard, it represents purity. Sell: 1800G MGC ATK +7, MGC DEF +5 Upgrade Difficulty 72 Emerald: 1800G An eye-catching green gem. The less flaws the stone has, the more it's worth. Represents 'happiness'. Sell: 580G MGC. ATK +2, MGC DEF +3 Upgrade Difficulty 22 Ruby: 2300G A crimson jewel. The most valuable ones create a star of refracted light inside. Represents 'passion'. Sell: 550G MGC ATK +4, MGC DEF +1 Upgrade Difficulty: 22 Sapphire: 3600G A jewel of many colours, not just pink but blue, yellow and green. Represents 'benevolence'. Sell: 1100G MGC ATK +6, MGC DEF +5 Upgrade Difficulty: 56 War Trophies War Trophies can consist of Items that SOLELY can be obtained as 'drops' from defeated Monsters or can be Crops, Fruits, Tools and Accessories. Onions can be obtained from the Onion Ghost and Clippers from a Wooly, for example. Apples can be obtained from a Pomme-Pomme. Arrowhead: 300G Rusted through and pretty much useless. May shine if polished up, however. Sell: 80G ATK +1, DEF +1 Upgrade Difficulty 22 Bird Wing: 660G A wing that is soft to the touh. Upgrades resist fatigue.

Sell: 240G MGC ATK +3, MGC DEF +6, INT +1 Upgrade Difficulty: 48 Broken Box: 2300G A broken-down old box. Can't really be used for anything. Upgrades can resist all status effects. Sell: 850G DEF +5 Upgrade Difficulty 47 Broken Hilt: 2140G Nothing but the hilt of an old weapon. When used to upgrade, raises chance of sealing foes. Sell: 610G ATK +4 Upgrade Difficulty: 48 Bull Horn: 760G A sharp and dangerous horn. When used to upgrade, it's easier to knock away foes. Sell: 190G ATK +5, DEF -1 Upgrade Difficulty: 51 Cheap Bandage: 440G A very cheap bandage that looks like it could fall apart at any moment. Sell: 220G DEF +5 Upgrade Difficulty 45 Cheap Cloth: 80G Poor-quality cloth. Easily torn. Sell: 40G DEF +1 Upgrade Difficulty: 18 Fairy Dust: Powder gathered from fairies. Glows at night. Increases magic defence Fish Fossil: 1480G The fossilised remains of an ancient fish. Give it to Pia to make her cry. Sell: 445G MGC ATK +7, INT +1 Upgrade Difficulty 52 Fur: 280G Rough, coarse hide. Upgrades resist knockouts a little. Sell: 160G DEF +3 Dropped by a Chipsqueek Upgrade Difficulty: 17 Giant's Fingernail: 480G The massive fingernail of a giant. Upgrades increase chance of knockouts. Sell: 280G ATK +3, DEF +1 Upgrade Difficulty: 40 Giant's Gloves: 520G

Huge gloves worn by a giant. Use in upgrades to increase chance of knockouts. Sell: 320G ATK +1, DEF +3 Upgrade Difficulty: 33 Glue: 500G Made by soaking hides in water then boiling them. Resists criticals, but weak against poison. Sell: 180G DEF +3, MGC DEF +2 Upgrade Difficulty 48 Gunpowder: 640G Very dangerous, explodes if exposed to fire. Requires very careful handling. Sell: 250G MGC ATK +5 Upgrade Difficulty: 39 Hammer Piece: 400G A piece of broken hammer. Upgrades increase chance of knockouts and increase delay time. Sell: 200G Upgrade Difficulty: 36 Hard Horn: 380G A jagged, saw-like horn. Upgrades increase chances of knockouts. Sell: 220G ATK +2, DEF +4 Upgrade Difficulty: 22 Hood: 1660G A hood that conceals the face. Upgrades allow HP drain but leave you vulnerable to criticals. Sell: 490G ATK +5, MGC. ATK +4, MGC DEF +2, INT +1 Upgrade Difficulty: 61 Insect Jaw: 280G The powerful jaw of a monster. When used to upgrade, it raises chance of critcals. Sell: 120G ATK +1 Upgrade Difficulty: 30 Insect Skin: 120G The shed skin of an insect. Surprisingly tough. Use in upgrades to resist poison. Sell: 40G DEF +1, M. DEF +2 Upgrade Difficulty 17 Magic Crystal: A magical crystal that formed over the years. Upgrades greatly resist seal ailment. Plant Stem: 300G The hardy, thick stem of a plant. Has a variety of uses. Sell: 150G MGC ATK +4, MGC DEF +1

Upgrade Difficulty: 19 Proof of Warrior: 560G Passed down for generations in certain warrior clans. Proof of having become a true warrior. Sell: 110G STR +6, INT -4 Upgrade Difficulty 52 Quality Cloth: 480G High-quality cloth. Made from tough fibres, very hard to tear. Sell: 120G DEF +2, MGC DEF +1, STR +1 Upgrade Difficulty 30 Quality Fur: 1440G Warm, soft hide. Silky smooth, a dream to touch and stroke. Upgrades resist knockouts. Sell: 360G DEF +2, MGC DEF +1 Root: 740G The root of a tree. When used to upgrade, resists poison, paralysis and seal. Sell: 260G M. ATK +2, INT +1 UPgrade Difficulty 22 Scorpion Pincer: 340G Pincers that can snip easily through branches. Upgrades increase chance of critical hits. Sell: 190G ATK +5 Upgrade Difficulty 40 Scorpion Tail: 400G Poisonous Tail. When used to upgrade, increases critical hits and poison attacks. Sell: 250G Upgrade Difficulty 29 From Death Stalker Shoulder Piece: A crude wooden shoulder piece. Use in upgrades to resist knockouts and critical hits. Skull: 2480G A creepy skull that's used as an accessory. Upgrades increase chance of one-hit kills. Sell: 300G STR -4, VIT -4, INT -4 Upgrade Difficulty: 70 Small Crystal: 2100G Runes crystallised over many years. Very rare and valuable. Greatly raises magical attacks. Sell: 300G MGC ATK +8, MGC DEF +2 Upgrade Difficulty: 73

Sparkle String: 220G Glittery string. Not very strong. When used to upgrade, resists critical hits. Sell: 110G DEF +2 Upgrade Difficulty: 25 Speckled Skin: 280G The shed skin of an insect. Has a charming spotted pattern. Sell: 180G DEF +1, MAG DEF +4 Upgrade Difficulty: 34 Spore: 260G A mushroom spore. When used to upgrade, can sometimes poison enemies. Sell: 180G DEF +2, M. DEF +2 Upgrade Difficulty: 26 Strong String: 160G Very elastic and quite hard to cut. When used to upgrade, it resists critical hits. Sell: 80G DEF +1 Upgrade Difficulty: 21 Strong Vine: 290G A long, thin and strong vine of a plant. Can be used to tie up and bind things. Sell: 150G DEF +2, M. DEF +3 Upgrade Difficulty: 14 Tortoise Shell: 820G A very hard tortoise shell. Upgrades resist critical hits and knockbacks. Sell: 280G DEF +7, M.DEF -2 Upgrade Difficulty: 61 Wolf Fang: An incredibly sharp fang. Can take out prey in a single strike. Wooly Furball: 80G Fur dropped by a Wooly. So unbelievably soft. When used to upgrade, can put foes to sleep. Sell: 20G DEF +2 Upgrade Difficulty 15 Special War Trophies from Bosses Racoon Leaf: 3000G A special magic leaf the raccoon naeeds to use magic. Very useful with transforming. Sell: 2500G ATK +8, DEF +7, INT -6 Actually, a War Trophy, obtained when you defeat the Raccoon in Privera

Forest. Upgrade Difficulty: 34 Dragon Bones: 24000G Skelafang's bones. Only its skull can be useful. Sell: 5000G ATK +12, MGC ATK +1, VIT -8 Upgrade Difficulty: 48 (This is the second Dragon Bones you will obtain, after defeating Skelafang.) Ammonite: 16800G Sell: 3800G VIT +16, INT -5 Obtain from Octopirate Chest Hair: 9600G Sell: 3600G ATK +10, DEF +2, M. DEF -4 Obtain from Greater Demon Chimera Tail: The snake tail of a Chimera. Its tail has its own brain. Upgrades deal paralysis and poison. ATK +9, MGC ATK +8, STR +4, INT +8 Obtain from Chimera Dragon Fin: 90,000G The fin of an ancient dragon. Incredibly hard but light as a feather Sell: 8400G Obtain from Aquaticus Grimoire Scale: 144000G A scale from the legendary Grimoire. Greatly increases your stats. Sell: 7000G ATK +12, DEF +2, MGC ATK +14, MGC DEF +8, STR +2, VIT +2, INT +2 Ice Nose: 26100G Modeled after the trunk of a crystal Mammoth. Commissioned by a Mammoth lover. Sell: 4400G MGC ATK +18, MGC DEF -6

Local Shops

Diamond General Store Diamond General Store Open: 8.00 a.m. - 6.00 p.m. Your initial choices: I've come to talk. I've come to buy. Never mind.

I've come to buy. What can I get you? Spring seeds Summer seeds Fall seeds Winter seeds Items and General Ingredients Seed Menus: The variety of Seeds sold for each Season will increase first when you have defeated the Raccoon in Privera Forest and then, after you defeat the Skelafang in the Desert: Spring Seeds Pink Turnip Seed: 80G Sown in spring. Allows beautiful pink turnips to be grown. A great starter crop. Sell: 8G 3 Days Cabbage Seed: 100G Sown in spring. Grows quickly and is rather resilient. Sell: 10G 6 Days After you defeat the Raccoon in Privera Forest, the following will be added: Onion Seed: 110G Sown in spring. Easy to harvest and easy on the soil. Sell: 11G 12 Days Strawberry Seed: 260G Sown in spring. Multiple harvests are possible; takes 2 days to bear fruit. Sell: 26G 9 Days After you defeat the Skelafang in the Desert, the following will be added: Pink Melon Seed: 620G Sown in spring. The efforts of a sweet girl created these cute seeds. Sell: 62G 7 Days Formula A will be available from the start: Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little more resilient. Sell: 300G Secret Medicine Summer Seeds

Cucumber Seed: 80G Sown in summer. Multiple harvests are possible. takes 2 days to bear fruit. Sell: 8G 6 Days Tomato Seed: 140G Sown in summer. Mutliple harvests are possible. takes 1 day to bear fruit. Sell: 14G 11 Days When you have defeated the Raccoon in the Forest, the following Seeds will be added:: Corn Seed: 130G Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit. Sell: 13G 13 Days Pumpkin Seed: 220G Sown in summer. A large vegetable with a good balance of resilience and growth. Sell: 22G 10 Days When you have defeated the Skelafang in the Desert, the following will be added:: Eggplant Seed: 160G Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit. Sell: 16G 9 Days Formula A will be available from the start: Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little more resilient. Sell: 300G Secret Medicine Autumn Seeds Potato Seed: 90G Sown in fall. Has surprisingly beautiful flowers. Sell: 9G 3 Days Carrot Seed: 100G Sown in fall. A well-balanced vegetable. Sell: 10G 8 Days When you have defeated the Raccoon in the Forest, the following Seeds will be added: Yam Seeds: 120G

Sown in fall. Multiple harvests possible; takes 1 day to bear fruit. Will grow on its own. Sell: 12G 6 Days Spinach Seed: 60G Sown in fall. Grows quickly but it's very frail. Make sure to water it every day. Sell: 6G 2 Days When you have defeated the Skelafang in the Desert, the following will be added: Green Pepper Seed: 150G Sown in fall. Multiple harvests possible; takes 2 days to bear fruit. Sell: 15G 9 Days Formula A will be available from the start: Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little more resilient. Sell: 300G Secret Medicine Winter Seeds Turnip Seeds: 130G Sown in winter. A simple vegetable that's great for a beginner to try their hand on. Sell: 13G 3 Days Leek Seed: 120G Sown in winter. An easy to grow winter crop. A little easy to wither. Sell: 12G 6 Days When you have defeated the Raccoon in Privera Forest, the following Seeds will be added: Daikon Seed: 160G Sown in winter. Good balance of fast growth and resilience. Sell: 18G 7 Days W. Cabbage Seed: 200G Sown in winter. Takes a short while to grow. Sell: 20G 12 Days When you have defeated the Skelafang in the Desert, the following Seeds will be added: Hot-Hot Fruit Seed: 470G Sown in winter. Takes a tad bit of time to grow, but they're resilient.

Sell: 47G 18 Days Formula A will be available from the start: Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little more resilient. Sell: 300G Secret Medicine Items and General Ingredients: General Ingredients do not vary and are available from the start. Items will become available as you ship them, but the actual selection will be chosen randomly on a daily basis from the list of Items shipped: General Ingredients Rice: 100G A beloved staple of the dining table. Goes well with all other foods. Sell: 50G HP Rec +30, HP Max +5 Effect: 6 Hours Chocolate: 450G Smooth and sweet. The standard by which all other sweets are judged. Can also be bitter. Sell: 150G RP Rec +10%, INT +2 Effect: 3 Hours Wine: 1600G An alcoholic beverage made from grapes. an old standard. Helps you resist critical hits. Sell: 800G HP Rec +100, RP Rec +40, STR - 3, VIT -2, INT -2 Effect: 3 Hours Youth Grass: 750G Deep blue grass from foreign fields. Said to be good for maintaining beauty. Sell: 250G HP Max +1, INT +2 Effect: 3 Hours Flour: 250G Powder made from wheat. A vital ingredients in a large number of dishes. Sell: 125G HP Rec -20, HP Max +1 Effect: 3 Hours Oil: 500G Mainly used when frying foods to prevent burning or sticking. Makes you vlunerable to fire damage. Sell: 250G HP Rec -50% RP Rec -25%, VIT +5

Effect: 3 Hours Curry Powder: 140G Powder that forms the basis of curry. Created from spicy herbs. Halves fire damage. Sell: 70G HP Rec -20, RP Max -50%, STR +2 Dumpling Powder: 80G Can make rice dumplings from this powder. Creaes a sticky, squishy texture. Sell: 40G HP Rec +5 Effect: 3 Hours Farm Tool Magnifying Glass: 2000G Allows you to examine the soil level. Examine field to discover growth rate and health. Sell: 500G Items This is simply an example of Items that probably will appear very early in Spring as they will be among the first that you can ship: Pink Turnip: 400G A beautiful pink turnip. The result of one girl's tireless efforts to expand beyond white turnips. Bamboo Shoot: 300G Crisp and aromatic. Grows fast and covers the fields during spring. N.B. The Items that are sold, such as Turnips and Bamboo Shoot, appear when you have shipped them yourself! Furniture Menu When you have defeated the Skelafang in the Desert, a new option will be added to the Menu: I've come to talk. I've come to buy. I'd like furniture. Never mind. I'd like furniture: Hazel: What do you want to buy? The total amount of Gold and Wood will be displayed with the following options: Double Bed: 15000G, 80 Wood Bookshelf: 4000G, 120 Wood Storage Box: 6000G, 160 Wood

Fantastic Flowers Fantastic Flowers Open 9.00 a.m. - 6.00 p.m. I've come to talk. I've come to buy. I'd like cologne. Never mind. If you choose the option to Buy: Buy Flower Seeds Buy Magic Seeds Buy Flowers Flower Seeds: Flower Seeds Grass Seed: 300G Cut to make feed for monsters. Multiple harvest possible; takes 1 day to grow back. Sell: 30G 3 Days Moondrop Seed: 70G Sown in spring. an easily grown flower. Sell: 7G 7 Days Toyherb Seed: 60G Sown in spring. A delicate flower that requires some hard work. Eat to cure fatigue. Sell: 6G 2 Days Cherry Grass Seed: 120G Sown in spring. Blooms with light pink flowers. Sell: 12G 6 Days Pink Cat Seed: 50G Sown in summer. Fast-growing flowers that are easy to grow. Fairly hard to wither. Sell: 5G 4 Days Fireflower Seed: 260G Sown in summer. Black seeds that look like gunpowder. Sell: 26G 6 Days Charm Blue Seed: 40G Sown in fall. A good balance of ease of growth and resilience.

Sell: 4G 6 Days Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little more resilient. Sell: 300G Secret Medicine Magic Seeds The following will be available initially: Sword Magic Seed: 4800G A plant sword fights alongside you. Returns to normal in one day if it tires. Sell: 2400G Jack Magic Seed: 6900G A Jack-o-Lantern appears to help you. Returns to normal in one day if it tires. Sell: 3450G When you have defeated the Raccoon in Privera Forest, two more Magical Seeds will be added to the Menu: Banana Magical Seed: 2200G A banana appears to help slip up enemies. Returns to normal in one day if it tires. Sell: 1100G Water Leaf M.S.: 5100G A plant that makes water appear to refill cans. Returns to normal in one day if it tires. Sell: 2550G When you have defeated the Skelafang in the Desert, five more Magic Seeds will be added: Cactus Magic Seed: 8800G A cactus appears to help you. Returns to normal in one day if it tires. Sell: 4400G Lily Pad M.S.: 3200G A giant leaf appears to help you cross rivers. Returns to normal in one day if it tires. Sell: 1600G Ironflower M.S.: 7400G A plant shield protects you. Returns to normal in one day if it tires. Sell: 3700G Bombelon M.S.: 5000G A plant bomb appears to help you. Returns to normal in one day if it tires. Sell: 2500G Windmill M.S.: 5000G A plant windmill blows gusts. Returns to normal in one day if it tires.

Sell: 2500G Buy Flowers: Weeds: 10G A plant disliked by many. has an uncanny ability to survive in any condition. When the Menu is expanded after the defeat of the Raccoon, you will find: Withered Grass: 8G Dried-up produce and grass. Also poisonous. Till into the ground to improve soil quality. Sell: 1G Toyherb: 1260G A medical herb said to be good for your health. Can be tricky to grow. Sell: 207G Moondrop: 4200G A mysterious flower that grows by moonlight. Shines as though it fell from the moon. Sell: 600G Antidote Herb: 60G A wild herb that cures poison. Very bitter. How bitter? Let's just say... very, very bitter. Sell: 6G The option to ask for Cologne has no cost, but is a free service that Shara will perform on a daily basis. She will choose the scent each day and it will appeal to a specific group of people. Wearing a scent that some one likes when you speak to him/her will raise Friendship Levels. The favourite Scents for each Character are included in my Rune Factory 3 Characters Guide. Among the various Colognes that Shara offers are: Shara: Oh, cologne? How fashionable of you. Today's scent is... Delicious Delight. Freyr: D-Delicious Delight...? Shara: People who like cooking or eating will like this one. Shara: Today's scent is Worldly Traveler. This is afavourite amonst people with strong ties to forign lands. Shara: Today's scent is Strange Scent. I bought it because it sounded iintriguing, but I don't see the appeal. Maybe strange people like it. Shara: Today's scent is... Rainbow! Freyr: What do rainbows even smell like? Shara: I have no idea, but that's how Daria described it. Shara: Today's scent is... Magic Musk. It's perfume made from magic powder. People who like magic are sure to love it. Shara: Today's scent is... Fish!

Freyr: F-Fish?! Shara: (Very nice.) Sure! Now any one who loves fish will also love you.

Blacksmith's Blacksmith's Open 9.00 a.m. to 6.00 p.m. Raven: What do you want? Your choices: I've come to talk. I've come to buy. Never mind. If you choose: I've come to buy: Swords/Shields Spears/Axes/Hammers Farm tools Hats/Shoes/Accessories Special Deals Swords/Shields Broadsword: 630G A light, easy-to-use sword. Recommended for beginners. So versatile, some also use it as a chopping knife. Claymore: 960G A longsword that's easy to swing. Its decorative rings can be toyed with to pass the time. Short Dagger: 950G Wield a sword in each hand to overwhelm foes. However, it renders all shields useless. Small Shield: 530G A small, easy-to-use shield that offers only limited defence. Sell: 320G Spears/Axes/Hammers Spear: 900G A simple spear. Perfect for the beginner. So simple, that it has been used as a food skwer in the past. Battle Hammer: 1400G A hammer designed for battle. Great for blowing off steam when you send your foes flying. Battle Axe: 1300G An axe with a wild, uncontrolled swing. Handle with care. Farm Tools

Rusty Axe: 1400G An old, used axe. So battered and worn that it can't be charged. Cheap Hammer: 1600G An old, used hammer. Too worn to break large rocks, but it can still be uised to flatten land. Cheap Pole: 1800G An old, battered fishing pole. Can be used to catch fish, but not very well. Rusty Sickle: 700G An old, rusty sickle. Can be used to cut weeds and grass. Cut crops to get high-quality seeds. Brush: 2400G An item used when caring for monsters. Capable of grooming even the coarsest of fur. Clippers: 1900G Used to trim and clip monster fur. Designed so that it's impossible to cut or hurt the monster. Hats/Accessories Cheap Bracelet: 560G An old, worn-out bracelet. Raises magic defence a little, but it is a bit rusty. MGC DEF +16 Field Gloves: 630G Protect your hands from blisters and calluses. No farmer should be without a pair. ATK15 Handknit Hat: 980G A hat knitted from wool. Warms botht he head and the soul. DEF 5, MGC DEF: 5 Leather Boots: 770G Sturdy, long-lasting boots made from leather. Loved by travelers everywhere. DEF +14 Special Deals: Note that Special Deals are randomly chosen and you can reload your game before you visit the Shop for the first time on any given day to find a different selection of items that can include Weapons, Equipment and Accessories. Items can be the same as those offered in the specific categories. Items NOT offered in the regular Menu until you have defeated the Raccoon but that may appear at the start of the first Spring as Special Deals include: Steel Sword:1010G A shortsword forged from steel. Its long blade gives it extended reach. Sell: 210G ATK +10 Cutlass: A sword used by pirates and brigands long ago. Now is worn like a good luck charm by sailors.

Buy: 3580G Sell: 480G ATK +32 Zweihander: 1800G A two-handed sword. Nothing remarkable. Just don't get cocky and try swinging it one-handed. Sell: 460G L. Sword Thief Knife: Dual blades often used by pirates and bandits. Buy: 3670G Sell: 960G Steel Edge: Two iron-sharp swords. Slightly difficult to wield, since they're heavy. Buy: 1510G Sell: 340G D. Blade Bronze Shield: A simple shield made frm bronze. Now wider, this shield has a better chance of stopping attacks. Buy: 1210G Sell: 320G Heavy Shield: A shield made from layers of steel. Resists critical hits. A little bit too heavy. Buy: 7200G Sell: 1120G Silver Hammer: Reinforced with silver. Now very tough, it can break large rocks as well as be sued to flattan land. Buy: 29610G Sell: 3370G Battlescythe: 1800G A very sharp axe. It's sharper and larger than a farming sickle. Rod: 1080G A staff that boosts magical power. Was not designed to be used as a weapon itself. Wet Boots: 630G They're slippery and easy to trip over. Raises chances of critical hits. INT: -5 Cheap Bracelet: An old, worn-out bracelet. Raises magic defence a little, but it is a bit rusty. Buy: 560G Sell: 80G Emerald Ring: A ring with a glittering emerald that will make your finger sparkle. Halves wind damage. Buy: 2180G Sell: 640G Dekash: Smells very fishy and may attract felines. Makes it easier to knock out foes. Buy: 11360G Backscratcher: 2000G

the cure for itchy backs everywhere. Messes with enemy minds, and it's eaiser to knock them out. ATK from 5 to 27, MAG ATK from 0 to 48, price: 2000G Charm: 420G A charm that protects from misfortune. Immunity from receiving Critical hits. When you have defeated the Raccoon in Privera Forest, the option to build a Barn will be added to Raven's Menu. I want a Barn. Cost: 40 Wood Defeating the Raccoon in Privera Forest will expand Raven's Items Menu, placing Weapons and Equipment that formerly were found only randomly in Special Deals in the regular Menu and making it possible to find even more powerful Items in Special Deals. In the Swords/Shields Category, new additions include: Steel Sword: 1010G A shortsword forged from steel. Its long blad gives it extended reach. Sell: 210G ATK +10 Cutlass: 3560G A sword used by pirates and brigands long ago. Now is worn like a good luck charm by sailors. Sell: 480G ATK: +32 Aquasword: 4700G A sword imbued with the power of water magic. Its blade is constantly wet. Sell: 590G Zweihander: 1800G A two-handed sword. Nothing remarkable. Just don't get cocky and try swinging it one-handed. Sell: 480G ATK +22 Greatsword: 4270G A longsword treated to prevent it from becoming dull. Its balance has been tweaked so it's easy to use. Sell: 1010G ATK +52 Steel Edge: 1510G Two iron-sharp swords. Slightly difficult to wield, since they're heavy. Sell: 340G D. Blade ATK +13 Thief Knife: 3670G Dual blades often used by pirates and bandits. Sell: 960G ATK +35 Bronze Shield: 1210G

A simple shield made from bronze. Now wider, this shield has a better chance of stopping attacks. Sell: 320G DEF +12 Spears/Axes/Hammers New items in this Category include: Lance: 1480G Has a unique triangular shape. Said to have been the main weapon of a large empire, long ago. Sell: 320G ATK +14, DEF +5 Needle Spear: 4460G A spear with a long blade. Cuts across a wider range, making it a top seller and perennial customer favourite. ATK 41, DEF 8 War Hammer: 3720G Heavier than it looks. when swinging it. Sell: 1680G ATK +46 Puts a massive strain on your back, so be careful

Poleaxe: 3750G An axe with a crrescent blade. Has a spiked head that can also be thrust like a spear. Sell: 1530G ATK +47 No new Farm Tools in her regular Menu. New Hats/Accessories include: Bronze Bracelet: 1190G A bronze bracelet. Raises magic defence a little. Quite heavy. Sell: 170G M. DEF +35 Leather Belt: 1120G A regular, commonplace belt. It heightens roslve and slightly raises defence. Sell: 160G DEF +30 Amethyst Ring: 1980G An astringent, cool amethyst that creates a calm, mature atmosphere. Halves earth damage. Sell: 330G Earth Power Emerald Ring: 2180G A ring with a glittering emerald that will make your finger sparkle. Halves wind damage. Sell: 640G Wind Power Focus Earring: 1400G

Earrings that dangle from your ears. Raise magic defence a little. Sell: 100G M. ATK +12, M. DEF +15 Fireproof Hood: 1890G Protect your head. Don't push. Don't run. Don't talk. Sell: 270G DEF +15, M. DEF +12 Heavy Boots: 1550G Boots made from steel. Offer high defence, but are also very heavy. Sell: 550G DEF +26 Piyo Sandals: 910G Boots that make a sound every time you take a step. Sell: 130G DEF +14 Secret Shoes: 1050G Are you short? Put these on to make you feel nice and tall! Go on! Put them on! Sell: 150G DEF +20 Special Deals may include: Steel Sword +: 2910G A Steel Sword, strengthened by a mysterious power. Now a different colour, it is a completely new weapon. Sell: 340G ATK +21, M. ATK +5 War Hammer +: 7600G A War Hammer strengthened by a mysteirous power. Now places less strain on the back. Sell: 3000G ATK +62, M. ATK +15 Chopping Axe: 3390G A slightly improved axe. Charging the axe increases its range. Sell: 570G ATK +35 Sea Cutter: 4880G As its name suggests, a longsword that can cut the seas. Listen, and you can also hear the waves. Sell: 1620G ATK +58, M. ATK +25 When you have defeated the Skelafang in the Desert, new Weapons and Equipment will be added as follows: Swords and Shields: Defender: 10040G A sword created to be used with a shield. Greatly improves chances of avoiding incoming attacks. Sell 1020G ATK +63, DEF +15

Shortsword Earth Shade: 11120G A sword blessed by the earth. Its design, like a crevice in the ground, makes a striking impression. Sell: 3010G Type: Earth ATK +97, MGC ATK +45 Longsword Wind Edge: 9260G The two swords summon the wind to slice through enemies. Sell: 160G Type: Wind ATK +66, MGC ATK +30 Dual Blades Round Shield: 5870G A round shield. Used to turn attacks aside rather than stop them full-on. Sell: 820G DEF +21 Spears/Axes/Hammers Corsesca: 9080G A spear with a wide blade. A focus on accuracy led to the creation of this design. Sell: 2680G ATK +79, DEF +15 Great Hammer: 11500G A hammer designed to lessen the shock to the user upon impact. Beautifully balanced. Sell: 3420G ATK +82 Basilisk Fang: 11940G A weapon that shreds everything like cloth. Can paralyse foes. Sell: 3440G ATK +99 Farm Tools: Sturdy Hoe: 2340G A slightly improved hoe. Can cover a wider area. Sell: 920G Type: Earth ATK +18, MGC ATK +5 Tin Waterpot: 3540G A tin waterpot. A little heavy, but can be charged to water the field. Sell: 540G Type: Water MGC ATK +30 Chopping Axe: 3390G A slightly improved axe. Charging the axe increases its range. Sell: 570G ATK +35

Bronze Hammer: 5570G Reinforced with bronze. Now tough enough to crack large rocks, it can also be used to flatten land. Sell: 940G ATK +30 Beginner's Pole: 3580G A pole for the beginning fisherman. Charge it to attract faraway fish. Sell: 320G ATK +10, MGC ATK +15 Iron Sickle: 1630G A slightly sharper sickle. Used to cut weeds and grass. Cut crops to get high-quality seeds. Sell: 510G ATK +30 Hats/Shoes/Accessories: Silver Bracelet: 3430G A silver bracelet. Simply slipping it onto your arm raises magical defence. Sell: 530G MGC DEF +52 Poison Ring: 4890G A ring grants immunity to poison. Can poison foes. Sell: 250G Critical Ring: 6460G A ring that raises critical attacks by showing you the best place to strike. Sell: 580G Magic Ring: 6970G A ring brimming with magic power. Shortens the time it takes to charge up. Sell: 760G Hachimaki: 6360G The Far East equivalent of a bandana. Resists paralysis. Sell: 480G ATK +20, DEF +32, MGC DEF +27 Silver Boots; 4560G Standard silver boots. Increases defence. Sell: 880G DEF +60 Sneakers: 4010G Shoes to help you practice walking. Give them a try. Sell: 230G DEF +32

When you have introduced yourself to the Univir Tribe, the Sharance Tree will 'grow' to give you an upper chamber where a Forge, Workshop and Pharmacy can be placed. Raven's Menu then will be expanded to include the following: I want a Forge/Workshop: Forge:

Cost: 5000G, 100 Wood Workshop: Cost: 3000G, 50 Wood Her other Menus will remain the same at this point. The Witch's Cauldron The Witch's Cauldron Open 9.00 a.m. to 6.00 p.m. Marian's Clinic: I've come to talk I've come to buy What do you want? Herbs/Medicine Magic Tomes/Staves Never mind. Herbs/Medicines Recovery Potion: 500G A pale green liquid medicine. Drink to recover HP. Sell: 100G HP Rec +500 Antidote Potion: 600G Antidote medicine that is much easier to swallow than in its herb form. Sell: 125G HP Rec +300 Para-Gone: 700G Medicine that cures paralysis of the body. Also makes you resistant to paralysis for a time. Sell:150G HP Rec +500 Effect: 3 Hours Roundoff: 700G Medicine that cures the sealed status. Also makes you resistant to seal for a time. Sell: 150G HP Rec +500 Effect: 3 Hours Cold Medicine: 1800G Catch a cold, and you'll need to act fast. also makes you resistant to catching cold for a time. Sell: 500G HP Rec +1000 Effect: 3 Hours Neutraliser: 40G The best way to deal with poison in the fields. Sprinkle to neutralise. Sell: 20G Secret Medicine Formula B: 2200G

Sprinkle on soil to shorten growth time. Crops will be more resilient. Sell: 500G Secret Medicine Greenifier: 3000G Raises the quality of crops when they are harvested. Sell: 880G Secret Medicine Medicinal Herb: 80G A wild medicinal herb that can be used to recover HP, so long as you can stand the bitter taste. Sell: 8G HP Rec +20 Black Grass: 90G Grass as dark as the night sky. often gets trampled, as it cannot be seen at night. Sell: 5G HP Rec +3, RP Rec +3 Orange Grass: 30G Grass the colour of the summer sun. Just looking at gives any one a boost of energy. Sell: 5G HP Rec +3, RP Rec +3 Red Grass: 30G Its passionate, flame-red hue somehow promotes growth, growing faster than other grasses. Sell: 5G HP Rec +3, RP Rec +3 Yellow Grass: 30G Said to bring good luck. Many people carry a hunk of it in order to boost their financial luck. Sell: 5G HP Rec +3, RP Rec +3 Blue Grass: 30G So cool to the touch, it'll give you chills. It has a calming effect as well. Sell: 5G HP Rec +3, RP Rec +3 Green Grass: 30G Regular green grass, working hard to achieve uniqueness after always being called 'plain'. Sell: 5G HP Rec +3, RP Rec +3 Purple Grass: 30G Top-quality grass. Very proud, it will only grow in top quality soil. Sell: 5G HP Rec +3, RP Rec +3 Indigo Grass: 30G Calming grass. Said to spontaneously sprout at the feet of people arguing, so they make up. Sell: 5G

HP Rec +3, RP Rec +3 White Grass: 90G Beautiful, pure white grass. Due to its colour, it's easy to miss after a snowfall. Sell: 5G HP Rec +3, RP Rec +3 Any other Items are added according to the list of items that you ship: Weed: 10G A plant disliked by many. Has an uncanny ability to survive in any condition. Sell: 1G When the Raccoon in Privera Forest was defeated, the following were added: Neutralizer: 40G The best way to deal with poison in the fields! Sprinkle to neutralise. Sell: 20G (Secret Med) Greenifier: 3000G Raises the quality of crops when they are harvested. Sell: 880G (Secret Med) Staves/Magic Tomes

Staves Available from the start: Rod: 1080G A staff that boosts magical power. Was not designed to be used as a weapon itself. Type: Fire MAG ATK +18 When the Raccoon in Privera Forest was defeated, the following was added: Staff: 3580G A simple magical staff. Give this rod a try to see if you have any magical skill or not. Sell: 1120G Type: Earth ATK +6, MAG ATK +32 When the Skelafang is defeated, the following will be added: Ice Staff: 8000G A staff imbued with the power of water magic. Its tip is freezing cold, giving off a chilly mist. Sell: 2800G Type: Water ATK +7, MGC ATK +60

Magic Tomes: Available from the start: Fireball: 2200G Hurl small balls of fire. Can hurl up to 3 in a minute. Sell: 1100G Water Laser: 2400G Emits a water beam that can penetrate stone. Hold down the button to extend the spell. Sell: 1200G Cure: 1200G Recover HP. Doesn't recover much, but RP consumption is reasonable. When the Raccoon in Privera Forest was defeated, the following were added: Screw Rock: 2300G Summon a sharp rock. This spell really packs a punch, and is designed for fighter mages. Sell: 1150G Sonic Wind: 2500G Unleash a wind scythe. Automatically homes in on enemies and shreds them to pieces. Sell: 1250G Light Shield: 3000G Emit two balls of light in front of you to shield you from enemies. They won't break easily. Sell: 1500G Dark Ball: 2800G A dark ball of energy that travels slowly, destroying all in its path. Sell: 1400G Medipoison: 1800G Cures poison. Cleanses the body of poison with a purifying light. Sell: 800G Parallel Laser: 4800G Emits 2 water beams that can penetrate stone. Hold down the button to extend the spell. Sell: 2400G When the Skelafang in the Desert is defeated, the following will be added: Earth Spike: 4600G Summon a column of rocks that homes in on foes, sending them flying. Sell: 2300G Adding a Pharmacy It is when, having encountered the tribe at the Univir Settlement, the Sharance

Tree is expanded that Marian will add the option to build a Pharmacy to her Menu. Marian: Oh, I saw that the Sharance Tree grew bigger, but did the rooms get bigger, too? Freyr: Yeah. Marian: I was thinking that as my resarch assistant, you should have a pharmacy. Freyr: What? Marian: Alright! So get the gold and wood together! ASAP!! I'll let my grandma know, too. So just come see us when you're ready! Freyr: What?! Marian: When you get it ready, come talk to me when I'm in the examining room. Her Menu options now will be: I've come to talk. I've come to buy. Buy a Pharmacy. Never mind. Buy a Pharmacy. You'll need 2000 gold and 40 wood! Evelyn's Clothes Store, Sharance Branch Evelyn's Clothes Store Open 12.00 p.m. to 5.30 p.m., Monday, Wednesday, Friday In Evelyn's Shop Buy Clothes: Swimsuit: 3000G You need a swimsuit for summer. I hope you get a chance to swim. Green Outfit: 3000G When you have defeated the Raccoon, her Menu will expand to include: Cobalt Outfit: 3000G Red Outfit: 3000G Miyako Inn Paradise Bathhouse Open 10.00 a.m. to 10.00 p.m.

Gift Shop Open 10.30 a.m. to 6.00 p.m. At the start of the first Spring: Reservations: Iris Room: Booked Bellflower Room: Booked Peony Room: Available Miyako Inn Miyako Inn Paradise Bathhouse Open 10. a.m. to 10 p.m. Gift Sho[p Open: 10.30 a.m. to 6.00 p.m. Gift Shop The Items that appear on Sakuya's Menu are chosen randomly on a daily basis from the list of Goods that your Character has shipped. If you ship no Goods, Sakuya will have nothing to sell. Paradise Bathhouse At the Bathhouse Counter, Pia sells Skills. The following are available initially: Power Wave: 1300G Weapon Shortsword. Charge up and unleash a great shockwave. Sell: 650G Wind Slash: 3400G Weapon Longsword Jumping spinning attack. Continually press the button to keep attacking. Sell: 1700G Sky Hurricane: 2100G Weapon Spear Toss up and juggle your foes in the air. Sell: 1050G Stardust Upper: 1900G Weapon Axe or Hammer. Knock foes in the air. Can inflict damage while spinning around. Sell: 850G Gust: 2600G Weapon: Dual Blades Perform a great leaping attack. Also great at dogding attacks Sell: 1300G .When you have defeated the Raccoon in Privera Forest, the following will be

added to the Menu. The selection appears to vary, so you may not find all of these on any given day: Special Concerto: 3800G A tune that rouses allied monsters to perform their special attacks. Sell: 1900G Mindthrust: 2800G Weapon: Shortsword Lunge at your foe. Can sometimes inflict a status ailment. Sell: 1400G Rush Attack: 3800G Weapon: Shortsword A flurry. Press repeatedly to increase attacks and a finish. Sell: 1900G Storm: 4500G Weapon: Dual Blades Perform a flurry in the air. Continually press the button to keep attacking. Sell: 2250G When you have defeated the Skelafang in the Desert, the following will be added: Dash Slash: 2000G Weapon: Shortsword Closes the gap between foes in a flash. Peform a leg drop if dashing. Sell: 1000G Flash Strike: 9800G Weapon: Longsword Draw up your energy and unleash a strong attack on your enemies. Sell: 4900G Reaper Slash: 2700G Weapon: Spear Has a large range of attack. Great when surrounded. Sell: 1350G Tornado Swing: 2400G Weapon: Axe or Hammer A great spin attack. Continually press the button to keep attacking. Sell: 2400G Rail Strike: 3800G Weapon: Dual Blades A jump-spin attack. Very hard to counter this move. Sell: 1900G Bath Option If I choose to: Take a Bath. It's 300 gold. Do you want to take one? Blaise's Diner

Blaise's Diner Open 9.00 a.m. - 6.00 p.m. I've come to talk. Buy Recipe Bread. Cooking appliances. Expand refrigerator. Never mind. Blaise: When you eat recipe bread, you'll learn a recipe depending on wha kind of recipe bread you ate. I can bake 5 more for you today. Medicine Bread: 160G Cooking Bread: 200G Weapon Bread: 350G Accessory Bread: 300G Farming Bread: 450G When you eat Medicine Bread, you'll learn recipes that you can use in your pharmacy. That'll be 160 Gold. Is that okay? Cooking Bread: When you eat Cooking Bread, you'll learn recipes that you can use in your kitchen. That'll be 200 gold. Is that okay? When you eat Farming Bread, you'll learn recipes you can make farm tools with at your forge. That'll be 450G When you eat Weapons Bread, you'll learn recipes that you can use at your forge. That'll be 350G When you eat Accessory Bread, you'll learn recipes that you can use in your workshop. That'll be 300 gold. When you access the Kitchen Appliances for the first time: Kitchen Appliances: Blaise: You wanna cook? Then lemme give ya this Kitchen Counter! Freyr: Uh, aren't you gonna need that? Nah, I got plenty of spares. Gotta get my practice in, right? But just to clarify, you can only cook with your bare hands on a Kitchen Counter. Freyr: What if I want to cook more complex dishes? You'll need other cooking appliances. You'll have to buy those separately. Freyr: I'll have to keep an eye out for those, then! Blaise: Okay, I'll deliver the Kitchen Counter to your house! As soon as he announces this, you will find the three Basic Kitchen Appliances in the menu. After that, if I choose Cooking Appliances: Blaise: like? Knife: Frying Mixer: Let me show you some basic cooking appliances, which one would you 1200G Pan: 2600G 500G

When you have purchased all three Basic Appliances, he will declare: Blaise: You already have all the basic appliances. Let me show you the advanced ones.

Oven: 10000G Steamer: 5600G Pot: 8800G Ovens are a necessity in the kitchen if you're going to do any baking. That'll be 10000G gold. The steamer is a cooking appliance you should definiately have in your kitchen. That'll be 5600 gold. You can cook a lot of interesting dishes with a pot. That'll be 8800 gold. The final option at the start of the game is: Expand Refrigerator. Blaise; If you expand your refrigerator, you can store more food inside. Is 30000 gold okay? Carlo's Resort Carmen: It costs 1200 gold to enter Carlo's Resort! Is that okay? What fish are in season? Let's seel... Well, in spring, you can catch Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon, Squid and Lamp Squid. In Summer, you can catch Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp, Lobster, Lover Snapper and Squid! In Fall, you can catch Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall Floudnder and Lover Snapper! In Winter, you can catch Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout, Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt! And that's all of 'em! In town, the fish you can catch changes with the season. You can catch squid and lover snapper no matter what season it is, though! Fish Generally, the 'Buy' Price for any Fish, even when no local merchant sells it, is ten times higher than the 'Sell' or 'Shipping' Value. Boot: 60G A boot, lost in the water somehow. Very battered and old. Sell: 30G Rare Can: 200G A rare can that's no longer in production. Extremely sought after by some collectors. Sell: 100G

Can: 5G An empty can that some one tossed away. You must not follow their example. Sell: 1G Char: 2000G A commonly sought-after catch by fishermen everywhere. Likes cold waters. Sell: 200G Cherry Salmon: 700G A small freshwater fish. Has made its way all over the world, so very easy to find. Sell: 70G Spring Dungeon Crucian Carp: 900G Matures quickly and lives for a long time. Mainly eats plankton so skill is needed to hook it with bait. Sell: 90G Summer Dungeon Fall Flounder: 28000G Looks like a fallen leaf. Schools swimming on the ocean floor make it look like a forest in fall. Sell: 2800G Gibelio: 2900G Very few males of this fish exist. Lives in calm areas with little current. Sell: 290G Girella: 1100G A winter, salt water fish. A popular, easy to hook catch. Puts up a bit of fight when reeling in. Sell: 110G Lamp Squid: 21000G A squid that has evolved a lamp as part of its body. Just a couple are enough to light the sea at night. Sell: 2100G Legendary Scale: 30000G A scale of Dragon Lake's legendary fish. When used to upgrade, can drain lots of HP. Sell: 3000G Upgrade Difficulty: 78 Found when fishing in the Lake in Summer. Mackerel: 1950G (Lv. 10) Easily spoils. Usually cooked or boiled. Sell: 195G Autumn Dungeon Masu Trout: 1200G A fisherman's standard catch. A freshwater fish, though some may travel to the ocean. Sell: 120G Spring Dungeon Needlefish: 1200G (Lv. 5) Long and slender. Swims near the surface. Has a greenish back and a shiny

silver-white belly. Sell: 120G Autumn Dungeon Pike: 520G (Lv. 3) This fish gets its name from its long and slender shape. A fall dish. Very good for you. Sell: 52G Autumn Dungeon Poison Rainbow Trout: 1600G A mid-sized freshwater fish. Just as its name suggests, the males take on a rainbow lustre when breeding. Sell: 160G Salmon: 1600G Live most their lives in the ocean, but famously swim upriver to breed. Used in many dishes. Sell: 160G Autumn Dungeon Sardine: 1400G A relatively easy fish to catch. Swim in breathtaking, perfectly coordinated schools. Sell: 140G Summer Dungeon Shrimp: 1800G A type of crustacean, encased in a hard shell. Trivia: It has 13 pairs of legs. Sell: 180G Summer Dungeon Skipjack: 16800G (Lv. 9) A popular fall fish. Requires both skill and strength to land. Sell: 1680G Autumn Dungeon Snapper: 4800G Thought to bring good luck. Has been served at festivals and on special occasions since ancient times. Sell: 480G Autumn Dungeon Squid: 800G A mollusk that is active at night. Uses the fins on its body to seeminly fly through the water. Sell: 80G Autumn Dungeon Sunsquid: 74000G A squid washed in from southern seas. Swims close to the surface, so is often sunburned. Sell: 7400G Turbot: 3570G (Lv. 2) Both eyes are on the right side of this fish's body. Can change colour to blend in with its surroundings. Sell: 357G Summer Dungeon

Yellowtail: 45000G The name yellowtail is actually used for a number of fish. This variety is said to bring good luck. Sell: 4500G Cooking in Rune Factory 3 As in any Harvest Moon or Rune Factory game, Cooked Dishes have a variety of uses and any player who mistakenly believes that he/she cn neglect culinary skills in favour of combat soon will discover that the two go hand-in-hand. For a start, creating Weapons, Accessories and Medicines are based on the same principles as Cooking in the Kitchen. Furthermore, Cooked Dishes have Energy values that are superior to those of raw Items. Your home in the Sharance Tree will not include any area for cooking initially, but when you first speak to Blaise and choose the 'Cookiing Appliances' option in his Menu, he will give you a Kitchen Counter. Basic Cookware then will appear in the Menu under that heading. With the Kitchen Counter alone, you will be able to create 'No Utensil' or 'Hand' Dishes. Learning an actual Recipe will increase your chances of success with any specific Cooked Dish but is not a requirement. You can use the old 'trial-and'error' method or use this Guide to create new Dishes. Whenever a new Dish is created successfully, the Recipe will be added to your Cookbook. The difference between this method and the purchase and consumption of Recipe Bread is that eating Recipe Bread will add the Recipe to your Cookbook whether or not you have or can make the Dish successfully. In Rune Factory 3, Skill Levels in Cooking determine your success rate where any specific Cooked Dish is concerned. You will not be able to make a Dish at all if you do not have the right Cookware or Utensil but even if you have both the correct Cookware AND the Recipe for a Dish, you may be unable to make it successfully if your Cooking Skill Level is too low. If, therefore, you are using the 'trial-and-error' method to experiment in your Kitchen, you must not suppose that a failure signifies a lack of required ingredients. It may mean solely that you do not have sufficient Skill to prepare the Dish. In Rune Factory 3, you will not have a Pet Glove to tame Monsters. If you wish to tame any Monster, you must give it Food. Cooked Dishes again have far more value than raw Items in terms of persuading Monsters to surrender and accompany you back to the Monster Barn. In like fashion, a favourite Cooked Dish often will raise the Friendship Levels of human Characters faster than any raw Items. When the actual Cooked Dish has been obtained but the Recipe has not been acquired, the entry will not display the ingredients. Those will be added as soon as they are confirmed. Item information for any Cooked Dish when accessed in-game does not include Skill Level requirements or the list of Ingredients. Tip: When you wish to discover the actual Energy and Status Effects of any food Item, press L and a detailed description of the Item with all Energy and Stat Effects will be displayed.

Cooking Appliances from Blaise In order to be able to begin to cook, you will need a Kitchen Counter. You can obtain this (as well as Cookware later) from Blaise when he is behind his counter. Simply choose his Cookware option from the Menu and he will give you a Kitchen Counter. Kitchen items from Blaise are delivered instantly to your House and installed in your Kitchen. As soon as you have the Kitchen Counter, the three basic Cookware items will be available from Blaise. These are as follows: My choices: I've come to talk. Buy Recipe Bread. Cooking appliances. Expand refrigerator. Never mind. Choose: Cooking appliances. Blaise: You wanna cook? Then lemme give ya this Kitchen Counter! After that, if you choose Cooking Appliances: Blaise: like? Knife: Frying Mixer: Let me show you some basic cooking appliances, which one would you 1200G Pan: 2600G 500G

When you have purchased all three Basic Appliances, he will declare: Blaise: You already have all the basic appliances. Let me show you the advanced ones. Oven: 10000G Steamer: 5600G Pot: 8800G Ovens are a necessity in the kitchen if you're going to do any baking. That'll be 10000G gold. The steamer is a cooking appliance you should definiately have in your kitchen. That'll be 5600 gold. You can cook a lot of interesting dishes with a pot. That'll be 8800 gold. A new aspect of Cooking in Rune Factory 3 is the concept of Recipe Breads instead of Cookbooks. Recipe Breads made by Blaise, when consumed, will teach you a single Recipe in a specific category. Breads are manufactured and sold in the following categories: Medicine Bread: 160G Cooking Bread: 200G Weapon Bread: 350G Accessory Bread: 300G Farming Bread: 450G

You can buy 5 loaves of Bread per day from Blaise. The actual Recipe that is contained in the Recipe Bread will be random. If, therefore, you are given a Recipe that is fairly useless, you can reload and try again. Note, however, that you will be unable to access the Recipe you have 'consumed' and learned unless you have the appropriate workspace or Cooking Appliance. In other words, you can purchase and 'learn' Forge Recipes by consuming Weapon Bread, but you will not be able to access these Recipes until you have a Forge of your own. From time to time, Blaise will announce that the Recipe Bread you have purchased is particularly delicious. These superior Bread loaves will contain two Recipes instead of one. There is a nameless 'Traveler' who appears in the village and wanders from shop to shop who will offer to sell you Recipe Breads for 800G each. You cannot choose a Category of Bread when buying from the Traveler. It is quite random and very overpriced, similar to Won's visits to your Farmhouse when he offers his special Apples for exorbitant prices. You actually can make Cooked Dishes without having the Recipe for them, but if you have been 'taught' the Recipe, your chances of success will be greater. As in other Rune Factory games, you must Cook frequently and make the same simple Dishes again and again in order to raise your Skill Level in Cooking to allow you to make more complex Dishes. Fortunately, Pink Turnips, a Spring Crop, can be made into Pickled Turnips with nothing more than the Kitchen Counter given to you by Blaise. Your chance of success will not be guaranteed initially but Pickled Turnips may be the easiest of all Cooked Dishes to make. Another simple Dish that requires no Utensils is Rice Ball, made with the Cooked Rice that you can purchase at the General Store. Easy Dishes for an Aspiring Chef As discussed previously, with a Kitchen Counter and no Cookware, you will be able to make a few Cooked Dishes almost immediately. You will not have 100% success rate initially, but you will gain sufficient Cooking Skill to guarantee success after you have made the Dish a few times. Having the required Ingredients as well as Cooking Skill Levels will determine the Cooked Dishes that can be made in the beginning of Spring. Cooked Rice is one of the Items that can be purchased at the General Store. With this, you can make a Rice Ball. Rice Ball: 300G Rice pressed into a triangle shape. Often packed as lunches, as they're good on the go Ingredients: Rice. Sell: 150G HP Rec +50% Effect: 6 Hours Skill Level 6 Flour is another Item that can be purchased at the General Store and Bread can

be made without any Cookware. It does require a little more Skill than a Rice Ball or Pickled Turnips, however. Bread: 660G A staple of cooking. Can be toasted or filled and used in a variety of dishes. Ingredients: Flour Sell: 330G HP Rec +50%, RP Rec +20%, HP Max +10 Skill Level 9 You should be able to harvest your first Pink Turnips within a couple of days and you then can make: Pickled Turnip: 960G (Lv. 1) Picked turnip. Its refreshing taste is great for cleaning the palate. Ingredients; Pink Turnip Sell: 480G HP Rec +40, RP Rec +35%, STR -3, INT +3 Skill Level 2 Pickled Turnips are one of the easiest Dishes to make. Making Pickled Turnips from the Pink Turnips that you harvest is advantageous for a number of reasons. Level 1 Pickled Turnips ship for 480G while a raw Pink Turnip ships only for 200G. You therefore can double your income by cooking and increase your Skill Level at the same time. Once you have raised your Skill Level in the Kitchen, you should be able to make: Bamboo Rice: 400G (Lv. 1) Rice mixed with bamboo shoots. A delciious spring dish. Ingredients: Rice, Bamboo Sell: 200G HP Rec +40%, RP Rec +50%, RP Max +10%, STR +2, VIT +2 Skll Level 10 Bamboo Shoots are plentiful in Spring in your own Fields. You can use any sharp Tool to harvest them but if you use your Hoe, you will till a square of land at the same time, allowing you to plant Seeds afterwards. Another Ingredient that is plentiful once you have entered Privera Forest is the Apple. Apples are War Trophies dropped by the Pomme Pomme Monsters as well as fruit that grows on Trees in more than one area of the Forest. To prepare the Apples, you will need a Mixer, but the Mixer is the least expensive of the Basic Cooking Appliances sold by Blaise. With a Mixer, you can make: Apple Juice: 166G Fresh apple juice. Allows the natural taste, colour and flavour of apples to be completely enjoyed. Sell: 84G (Lv. 2) Skill Level 8 HP Rec + 20%, RP Rec +30%, STR + 1, INT +4 Sashimi is another class of Dishes that requires a Basic Cooking Appliance in the form of a Knife. The Skill Level requirements for Sashimi depend on the type of Fish that is used, so there are Sashimi Dishes that can be made only by an Expert Chef. Others, like Squid Sashimi, can be made by a beginner.

You can find a raw Squid in a tub in Pia's room in the Inn. Squid Sashimi: 260G Slices of raw squid served up for consumption. Generally eaten with soy sauce. Ingredients: Squid Sell: 130G HP Rec +20%, RP Rec +30%, STR +1, VIT +4 Skill Level 9 In Harvest Moon, unless you have a Greenhouse, you are fairly limited in the Ingredients you can obtain in any given Season, especially at the start of any game. In Rune Factory, this is not the case, as there are Dungeons that are ruled by each of the four Seasons. You are limited only by your skill in exploration and combat. If you can run fast, you can find Items in Dungeons at the start of the game in Rune Factory 3 even if you would be defeated instantly if you were to be forced to fight any of the Monsters there. Quality and Value In Rune Factory 3, an Item's Quality is defined by its Level. Level 1 represents the lowest quality and the Level of an Item determines more than its Shipping Value. In terms of Items that can be consumed or used, the Level will determine the potency and effect that the Item will have. A Level 10 Steel Sword will be more powerful than a Level 1 Steel Sword. A Level 10 Squid Sashimi will have a more potent effect than a Level 1 Squid Sashimi when consumed. If you compare all the values of a Level 1 Squid Sashimi with a Level 10 Squid Sashimi, you will see that the differences are significant both in terms of Shipping Value and in terms of potency. The only variable that will not change is the duration of the Item's Effect. Squid Sashimi: 260G (Lv. 1) Slices of raw squid served up for consumption. Generally eaten with soy sauce. Sell: 130G HP Rec +20%, RP Rec +30%, STR +1, VIT +4 Effect: 3 Hours Squid Sashimi: 2600G (Lv.10) Slices of raw squid served up for consumption. Generally eaten with soy sauce. HP Rec +38%, RP Rec +57%, STR +2, VIT +8 Effect: 3 Hours Cooked Dishes Recipe Lists Cooked Dishes are organised by Cookware or Utensil as the Cookbook will be found only when you access the appropriate Utensil at your Kitchen Counter. As failures can be created using any Utensil, I have created a separate category for these.

Cooked Dishes Recipe Lists

Cooked Dishes are organised by Cookware or Utensil as the Cookbook will be found only when you access the appropriate Utensil at your Kitchen Counter. As failures can be created using any Utensil, I have created a separate category for these. Failures Failed Dish: 10G A failed, charred-black attempt at cooking. You can still eat it, but you'll only taste failure. Sell: 2G HP Rec -20%, HP Max -10%, RP Max -10%, STR -10%, VIT -10%, INT -10% Effect: 3 Hours Super Fail: 100G Is it possible to fail this miserably? Eat at your own peril. Sell: 50G Hand/No Utensil Dishes: Pickled Turnip: 960G (Lv. 1) Picked turnip. Its refreshing taste is great for cleaning the palate. Ingredients; Pink Turnip Sell: 480G Skill Level 2 Pickled Turnip: 960G (Lv. 1) Picked turnip. Its refreshing taste is great for cleaning the palate. Ingredients; Turnip Sell: 480G Level 3 Pickles: 500G Cucumber pickled for a short period. Very popular to munch on. Ingredients: Cucumber Sell: 250G HP Rec +50, RP Rec +35%, HP Max +50 Level 6 Rice Ball: 300G Rice pressed into a triangle shape. Often packed as lunches, as they're good on the go Ingredients: Rice. Sell: 150G Skill Level 6 HP Rec +50% Effect: 6 Hours Bread: 660G A staple of cooking. Can be toasted or filled and used in a variety of dishes. Ingredients: Flour Sell: 330G HP Rec +50%, RP Rec +20%, HP Max +10 Skill Level 9

Bamboo Rice: 400G (Lv. 1) Rice mixed with bamboo shoots. A delciious spring dish. Ingredients: Rice, Bamboo Sell: 200G HP Rec +40%, RP Rec +50%, RP Max +10%, STR +2, VIT +2 Skll Level 10 Raisin Bread: 1340G Bread sprinkled with dried raisins. Soft, with a sweet-yet-sour tang. Ingredients: Bread, Grape Sell: 670G Skill Level 12 Pickle Mix: 1680G A mix of spring and winter turnip pickles. The white and crimson colours make a striking contrast. Ingredients: Turnip, Pink Turnip Sell: 840G HP Rec +80, RP Rec +40%, HP Max +20, INT +2 Effect: 3 Hours Skill Level 12 Ice Cream: 960G A dessert made from frozen milk. Halves water damage, but makes you vulnerable to fire damage. Ingrediens: Small Milk Sell: 420G HP Rec +20%, RP Rec +65%, RP Max +50, VIT -8, INT +6 Effect: 3 Hours Skill Level 14 Salmon Rice Ball: 3800G Salted salmon surrounded by rice, then formed into a triangle. Raises chance of criticals. Ingredients: Salted Salmon, Rice Sell: 1900G HP Rec +75%, RP Rec +50%, HP Max +30, STR +14% Effect: 6 Hours Skill Level 15 Fruit Sandwich: 2380G Fruit placed between slices of bread. Its refreshing taste makes it a tasty snack. Ingredients: Strawberry, Bread, Orange, Apple Sell: 60G RP Rec +50%, RP Rec +60%, HP Max +60, RP Max +80, STR -2, INT +2 Effect: 6 Hours Skill Level 15 Salad: 7920G A combination of raw vegetables. Very, very nutritious. Ingredients: Boiled Egg, Cucumber, Daikon Radish, Tomato, Cabbage Sell: 390G HP Rec +40%, RP Rec +40%, HP Max +100, RP Max +50, STR -4 Effect: 3 Hours Skill Level 16 Ice Cream: 960G A dessert made from frozen milk. Halves water damage, but makes you

vulnerable to fire damage. Ingrediens: Medium Milk Sell: 480G Skill Level 16 Ice Cream: 960G A dessert made from frozen milk. Halves water damage, but makes you vulnerable to fire damage. Ingredients: Large Milk Sell: 480G Skill Level 18 Sandwich: 6960G Veggies and other fillings placed between slices of bread. Can be eaten with just one hand. Ingredients: Pink Cat, Tomato, Cucumber, Boiled Egg, Bread Sell: 3480G HP Rec +50%, RP Rec +50%, HP Max +125, RP Max +110, STR -3, VIT +2 Effect: 6 Hours Skill Level 18 Turnip Heaven: 5160G The turnips of the world, finally together. Eat all three colours at once for the best experience. Ingredients: Turnip, Pink Turnip, Gold Turnip Sell 2580G Skill Level: 20 Relax Tealeaves: 140G A combination of various medicinal herbs. Can be eaten as is, but better when made into a tea. Ingredients: White Grass, Medicinal Herb, Green Grass, Yellow Grass, Blue Grass, Purple Grass Sell: 70G HP Rec +10%, RP Rec +10% Effect: 3 Hours Skill Level 25 Knife Dishes Squid Sashimi: 260G Slices of raw squid served up for consumption. Generally eaten with soy sauce. Ingredients: Squid Sell: 130G Skill Level 9 Masu Trout Sashimi: 200G Slices of raw masu trout served up for consumption. Generally eaten with soy sauce. Ingredient: Masu Trout Sell: 100G HP Rec +20%, RP Rec +10%, STR +3, INT -2 Effect: 3 Hours Skill Level 12 Char Sashimi: 640G Slices of raw char served up for consumption. Grenerally eaten with soy

sauce. Ingredients: Char Sell: 320G HP Rec +25, RP Rec +15, STR +4, VIT -1, INT -1 Skill Level 15 Sardine Sashimi: 440G Slices of raw sardine served up for consumption. Generally eaten with soy sauce. Ingredient: Sardine Sell: 220G HP Rec +10%, RP Rec +15% Effect: 3 Hours Skill Level 15 Shrimp Sashimi: 580G Shrimp, first shelled, then served up raw. Generally eaten with soy sauce. Sell: 290G HP Rec +40%, RP Rec +20%, STR -5%, INT +7% Skill Level 17 Cherry Sashimi: 240G Slices of raw cherry salmon served up for consumption. Increases chance of criticals. Ingredient: Cherry Salmon Sell: 120G HP Rec +15%, RP Rec +10%, STR +2, INT -1 Skill Level 18 Pike Sashimi: 140G Slices of raw pike served up for consumption. Resists seal effect. Ingredient: Pike Sell: 70G HP Rec +30%, RP Rec +20%, HP Max +10%, STR +2, INT -1 Skill Level 18 Poison Sashimi: 540G Slices of raw poison rainbow trout served up for consumption. It still has poison left. Sell: 270G HP Rec +30%, RP Rec +30%, HP Max +10, STR +12%, VIT +1 Effect: 3 Hours Skill Level 21 Needlefish Sashimi: 280G Slices of raw needlefish served up for consumption. Generally eaten with soy sauce. Ingredients: Needlefish Sell: 140G HP Rec +25%, RP Rec +25%, STR +4, INT +1 Skill Level 22 Salmon Sashimi: 560G Slices of raw salmon served up for consumption. Generally eaten with soy sauce. Ingredients: Salmon Sell: 280G Skill Level 25 Skipjack Sashimi: 1480G

Slices of raw skipjack tuna served up for consumption. Generally eaten with soy sauce or wasabi. Ingredient: Skipjack Sell: 740G HP Rec +40%, RP Rec +40%, STR +6%, VIT -2 Skill Level 28 Turbot Sashimi: 1200G Slices of raw turbot served up for consumption. The outer rim of the fish is especially tasty. Ingredient: Turbot Sell: 600G HP Rec +60%, RP Rec +45%, RP Max +20, STR +6, INT -2 Effect: 3 Hours Skill Level 29 Flounder Sashimi: 2360G Slices of raw flounder served up for consumption. The outer rim of the fish is especially expensive. Sell: 1180G HP Rec +45%, RP Rec +60%, HP Max +20, STR +9, VIT -4 Effect: 3 Hours Skill Level 31 Snapper Sashimi: 1740G Slices of raw snapper. Increases chance of crit hits, but also makes you more vulnerable to them. Ingredients: Snapper Sell: 870G HP Rec +45%, RP Rec +30%, HP Max +15%, STR +2, VIT +4 Level 32 Yellowtail Sashimi: 23840G Slices of raw yellowtail served up for consumption. Its layers of fat give it a rich, full taste. Ingredients: Yellowtail Sell: 11920G HP Rec +60%, RP Rec +30%, STR +8, VIT +6 Effect: 3 Hours Skill Level 35 Fall Sashimi 17860G Sashimi cut from raw fall flounder. its outer edge is said to help maintain beauty and youthful looks. Ingredients: Fall Flounder Sell: 8930G Skill Level 37 Lamp Squid Sashimi: 15380G Lamp squid, sliced raw and its lamp gently seasoned. But if you eat its lamp, you'll become sealed. Ingredient: Lamp Squid Sell: 7690G HP Rec +20%, RP Rec +60%, RP Max +15%, STR +8, VIT +2 Effect: 3 Hours Skill Level 38 Taimen Sashimi 33860G Slices of raw taimen served up for consumption. Generally eaten with soy sauce.

Ingredients: Taimen Sell: 16930G HP Rec +40%, RP Rec +30%, STR +18% Effect: 3 Hours Skill Level 40 Glitter Sashimi 45920G Rare glitter snapper. The ultimate in high-class sashimi. Greatly reduces light damage. Ingredients: Glitter Snapper Sell: 22960G Skill Level: 41 Sunsquid Sashimi: 36240G A rare squid sliced raw. Its flavour is popular with a select group of people in the know. Ingredient: Sunsquid HP Rec +30%, RP Rec +45%, STR +12%, VIT +10 Effect: 3 Hours Skill Level 42 Lobster Sashimi: 1560G Lobster, first shelled, then sliced up. Its sweet flavour is very popular. Ingredient: Lobster Sell: 780G HP Rec +50%, RP Rec + 25%, STR -4%, INT +12% Frying Pan Dishes Salted Char: 620G Char, salted, then fried. The fresher the fish, the tastier it'll be when cooked. Ingredients: Char Sell: 310G HP Rec +35%, RP Rec +25%, STR +3, INT +1 Effect: 6 Hours Skill Level 12 Croquettes: 3220G Potatoes mashed, then made into small cakes and fried. Loved by the masses for their simplicity and taste. Ingredients: Oil, Potato, Small Egg Sell: 1610G HP Rec +240, RP Rec +40%, HP Max +80 Effect: 6 Hours Skill Level 14 Croquettes: 3220G Potatoes mashed, then made into small cakes and fried. Loved by the masses for their simplicity and taste. Ingredients: Oil, Potato, Medium Egg Sell: 1610G HP Rec +240, RP Rec +40%, HP Max +80 Effect: 6 Hours Skill Level 16 Fried Squid: 308G (Lv. 2)

Squid, salted then fried. Goes well with mayonnaise and mustard. Ingredients: Squid Buy: 147G HP Rec +25%, RP Rec +25%, STR +4, VIT +2 Skill Level 16 Cornflakes: 2360G Corn, flattened and then baked. High in nutrition, it's manly eaten at breakfast. Ingredients: Corn, Small Milk Sell: 1180G HP Rec +45%, RP Rec +60%, STR +3 Effect: 6 Hours Skill Level 17 Salted Masu Trout: 200G Masu Trout, salted, then fried. The fresher the fish, the tastier it'll be when cooked. Ingredients: Masu Trout Sell: 100G HP Rec +30%, RP Rec +15%, STR +2, INT -1 Effect: 6 Hours Skill Level 17 Croquettes: 3220G Potatoes mashed, then made into small cakes and fried. Loved by the masses for their simplicity and taste. Ingredients: Oil, Potato, Large Egg Sell: 1610G HP Rec +240, RP Rec +40%, HP Max +80 Effect: 6 Hours Skill Level 18 French Toast: 3760G Bread fried lightly with milk and eggs. Known and loved for simply melting in your mouth. Ingredients: Oil, Bread, Small Egg. Sell: 1880G Skill Level 19 Cornflakes: 2360G Corn, flattened and then baked. High in nutrition, it's manly eaten at breakfast. Ingredients: Corn, Medium Milk Sell: 1180G HP Rec +45%, RP Rec +60%, STR +3 Effect: 6 Hours Skill Level 20 Salted Pond Smelt: 140G Pond Smelt, salted then fried. The resher the fish, the tastier it'll be when cooked. Ingredients: Pond Smelt Sell: 70G HP Rec +10%, RP Rec +25%, STR +4, INT +1 Skill Level 21 Found first in a tiny cave opening on the river in the Autumn Dungeon. Grilled Shrimp: 600G

Shrimp, flavoured, then whole-grilled. Its crispy crunch is loved by many. Ingredients: Shrimp Sell 300G HP Rec +240, RP Rec +50%, STR -4, INT +5 Effect: 6 Hours Skill Level 22 Pancake: 8020G Often eaten at breakfast. Makes you resistant to poison, paralysis and sleep. Ingredients: Flour, Honey, Sweet Powder, Medium Milk, Medium Egg Sell: 4010G Skill Level 22 Cornflakes: 2360G Corn, flattened and then baked. High in nutrition, it's manly eaten at breakfast. Ingredients: Corn, Large Milk Sell: 1180G HP Rec +45%, RP Rec +60%, STR +3 Effect: 6 Hours Skill Level 23 Salted C. Salmon: 240G Cherry Salmon, salted, then fried. Increases chance of critical hits. Sell: 120G HP Rec +20%, RP Rec +20%, STR +2, VIT +1, INT -1 Effect: 3 Hours Skill Level 23 French Toast: 3760G Bread fried lightly with milk and eggs. Known and loved for simply melting in your mouth. Ingredients: Oil, Bread, Medium Egg. Sell: 1880G Skill Level 23 French Fries: 1980G Peeled and sliced potatoes fried in oil. So crispy, salty and addictive. Sell: 990G HP Rec +260, RP Rec +40%, RP Max +20%, INT +2 Effect: 6 Hours Skill Level 23 Fried Udon: 3460G The first person to fry udon is said to have done so on a whim. Now it's widely loved. Ingredients: Oil, Flour, Onion, Carrot, Cabbage Sell: 4730G HP Rec +70%, RP Rec +50%, HP Max +25%, VIT +12 Effect: 12 Hours Skill Level 24 Fried Crucian Carp: 320G Cruician Carp, salted, then fried. The fresher the fish, the tastier it will be when cooked. Sell: 160G HP Rec +50%, RP Rec +45%, STR +6, VIT -1 Effect: 6 Hours Skill Level 24

Fried Mackerel: 440G Mackerel, salted, then fried. The fresher the fish, the tastier it will be when cooked. Ingredient: Mackerel Sell: 220G HP Rec +40%, RP Rec +20%, STR +3, INT +1 Skill Level 24 Pancake: 8020G Often eaten at breakfast. Makes you resistant to poison, paralysis and sleep. Ingredients: Flour, Honey, Sweet Powder, Large Milk, Large Egg Sell: 4010G Skill Level 24 Baked Apple: 14520G A sweet treat, blending spices and the flavour of apple perfectly. Halves fire and wind damage. Ingredients: Hot-Hot Fruit, Apple Sell: 7260G Skill Level 25 Gyoza: 6760G A meat and vegetable mix wrapped in a thin piece of dough. Can be either fried or boiled. Ingredients: Oil, Flour, Onion, Cabbage. Sell: 3380G HP Rec +30%, RP Rec +40%, HP Max -40, STR +4, VIT +1, INT +2 Effect: 6 hours Skill Level: 25 Salted P. Trout: 560G Poison Rainbow Trout, salted, then fried. Careful! Some poison's left over! Ingredients: Poison Rainbow Trout Sell: 280G HP Rec +40%, RP Rec +30%, HP Max +10%, STR +6%, VIT +1 Effect: 6 Hours Skill Level 26 French Toast: 3760G Bread fried lightly with milk and eggs. Known and loved for simply melting in your mouth. Ingredients: Oil, Bread, Large Egg. Sell: 1880G Skill Level 27 Popcorn: 1200G Corn kernels heated until they pop. Generally eaten salted, but sugar or even caramel will work. Ingredients: Corn Sell: 610G VIT +2 Skill Level 27 Cabbage Cakes: 5480G Cabbage added to a water and flour paste, then baked. Each region has its own recipe. Ingredients: Oil, Flour, Cabbage, Small Egg Sell: 2740

HP Rec + 40%, RP Rec +60%, HP Max +20%, RP Max +10%, STR +2, VIT +8 Skill Level 28 Cabbage Cakes: 5480G Cabbage added to a water and flour paste, then baked. Each region has its own recipe. Ingredients: Oil, Flour, Cabbage, Medium Egg Sell: 2740 HP Rec + 40%, RP Rec +60%, HP Max +20%, RP Max +10%, STR +2, VIT +8 Skill Level 29 Salted Salmon: 580G Salmon, salted, then fried. The fresher the fish, the tastier it will be when cooked. Ingredient: Salmon Sell: 290G HP Rec +45%, RP Rec +40%, HP Max +12%, STR +2, VIT -7 Effect: 6 Hours Skill Level 30 Cabbage Cakes: 5480G Cabbage added to a water and flour paste, then baked. Each region has its own recipe. Ingredients: Oil, Flour, Cabbage, Large Egg Sell: 2740 HP Rec + 40%, RP Rec +60%, HP Max +20%, RP Max +10%, STR +2, VIT +8 Effect: 12 Hours Skill Level 30 Fried Eggs: 1100G The definitive home-cooked egg dish. Makes you a bit resistant to critical hits. Ingredients: Small Egg Sell: 550G HP Rec +35%, RP Rec +40%, VIT +6, INT +3 Skill Level 30 Omelet 2420G A standard, plain omelet. Makes you a bit resistant to critical hits. Ingredients: Small Milk, Small Egg Sell: 1210G HP Rec +45%, RP Rec +50%, STR -4, VIT +9, INT +4 Skill Level 32 Fried Eggs 1100G The definitive home-cooked egg dish. Makes you a bit resistant to critical hits. Ingredients: Medium Egg Sell: 550G HP Rec +35%, RP Rec +40%, VIT +6, INT +3 Effect: 6 Hours Skill Level 33 Fried Skipjack: 1520G Skpjack, lightly fried on one side. Halves all incoming wind damage. Ingredients: Skipjack Sell: 760G HP Rec +25%, RP Rec +25%, STR +4, VIT -2, INT +1 Effect: 6 Hours Skill Level 33

Fried Gibelio: 1060G Gibelio, salted, then fried. The fresher the fish, the tastier it will be when cooked. Ingredients: Gibelio Sell: 530G HP Rec +50%, RP Rec +45%, STR +9 Effect: 6 Hours Skill Level 34 Miso Eggplant: 1520G Miso added to roasted eggplant. Has a mellow, distinguishing taste. Ingredients: Eggplant Sell: 760G HP Rec +20%, RP Rec +35%, STR -2, VIT +3 Effect: 6 Hours Skill Level 34 Omelet 2420G A standard, plain omelet. Makes you a bit resistant to critical hits. Ingredients: Medium Milk, Medium Egg Sell: 1210G HP Rec +45%, RP Rec +50%, STR -4, VIT +9, INT +4 Effect: 6 Hours Skill Level 34 Donuts: 5620G Flour and butter shaped into a ring, then baked. Resistant to seal and sleepiness. Ingredients: Oil, Flour, Butter, Medium Egg Sell: 380G HP Rec +20, STR +2 Effect: 3 Hours Skill Level 35 Fried Flounder: 2440G Flounder, salted, then fried. Slightly increases chance of landing critical hits. Sell: 1220G HP Rec +40%, RP Rec +40%, HP Max +10, STR +9, VIT -1 Effect: 6 Hours Skill Level 36 Omelet 2420G A standard, plain omelet. Makes you a bit resistant to critical hits. Ingredients: Large Milk, Large Egg Sell: 1210G HP Rec +45%, RP Rec +50%, STR -4, VIT +9, INT +4 Skill Level 36 Fried Eggs 1100G The definitive home-cooked egg dish. Makes you a bit resistant to critical hits. Ingredients: Large Egg Sell: 550G HP Rec +35%, RP Rec +40%, VIT +6, INT +3 Effect: 6 Hours Skill Level 36 Fried S. Flounder: 200G

Sand flounder, salted, then fried. Halves fire and earth elemental damage. Sell: 100G HP Rec +70%, RP Rec -10%, HP Max +20%, STR +12, VIT +5 Effect: 6 Hours Skill Level 36 Donuts: 5620G Flour and butter shaped into a ring, then baked. Resistant to seal and sleepiness. Ingredients: Oil, Flour, Butter, Large Egg Sell: 380G HP Rec +20, STR +2 Effect: 3 Hours Skill Level 37 Fried Rice: 5980G Rice and egg fried together in oil. Makes you a bit resistant to being knocked away. Ingredients: Oil, Rice, Leek, Green Pepper, Medium Egg Sell: 2990G HP Rec +70%, RP Rec +50%, HP Max +30%, VIT +12 Effect: 12 Hours Skill Level 37 Fried Snapper: 1800G Snapper, salted, then fried. Raises chances of landing critical hits. Sell: 900G HP Rec +35%, RP Rec +25%, HP Max +32%, STR +1, VIT -2 Effect: 6 Hours Skill Level 37 Omelet Rice: 12880G Chicken and rice wrapped in an omelet. Makes you a bit resistant to critical hits. Ingredients: Omelet, Rice, Ketchup Sell: 6440G HP Rec +50%, RP Rec +60%, VIT +13, INT +8 Effect: 12 Hours Skill Level 39 Fried Rice: 5980G Rice and egg fried together in oil. Makes you a bit resistant to being knocked away. Ingredients: Oil, Rice, Leek, Green Pepper, Large Egg Sell: 2990G HP Rec +70%, RP Rec +50%, HP Max +30%, VIT +12 Effect: 12 Hours Skill Level 39 Tempura 9180G Various foods coated in flour and egg, then fried. Ingredients: Oil, Onion, Shrimp, Medium Egg. Sell: 4590G HP Rec +30%, RP Rec +40%, HP Max -25%, RP Max +50%, STR +8 Skill Level 40 Mixer Dishes

Medium Mayonnaise: 560G Made from processing eggs. Has a variety of uses on many types of food, from vegetables to fish. Ingredient: Small Egg Sell: 280G Skill Level 5 Medium Yogurt: 600G Made from processing milk. Settles and smooths the workings of the stomach. Ingredients: White Grass, Small Milk Sell: 300G RP Rec +50% Skill Level 5 Apple Juice: 166G Fresh apple juice. Allows the natural taste, colour and flavour of apples to be completely enjoyed. Sell: 84G (Lv. 2) Skill Level 8 HP Rec + 20%, RP Rec +30%, STR + 1, INT +4 Butter: 620G Churned milk. Unlikely to be eaten alone, generally used as an ingredient in recipes. Sell: 310G HP Rec +20%, RP Rec +15%, VIT +4 Skill Level 9 Medium Mayonnaise: 560G Made from processing eggs. Has a variety of uses on many types of food, from vegetables to fish. Ingredient: Medium Egg Sell: 280G Skill Level 10 Medium Yogurt: 600G Made from processing milk. Settles and smooths the workings of the stomach. Ingredients: White Grass, Medium Milk Sell: 300G RP Rec +50% Skill Level 10 Orange Juice: 200G Fresh oranges squeezed dry to make juice. Behind the crisp acidity lies the perfect sweetness. Sell: 100G Skill Level 11 HP Rec +20%, RP Rec +45%, STR -1, VIT -1, INT +5 Pineapple Juice: 2860G Juice freshly squeezed from fresh piineapples. Has a beautiful colour, fragrance, and sweet, sweet taste. Ingredient: Pineapple Sell: 1480G Skill Level 13 Vegetable Juice 7240G Juice packed with highly nutritious vegetables. Addicting, even though it's bitter and not so tasty. Ingredients: Pumpkin, Pink Turnip, Carrot, Spinach.

Sell: 3620G Skill Level 14 Medium Mayonnaise: 560G Made from processing eggs. Has a variety of uses on many types of food, from vegetables to fish. Ingredient: Large Egg Sell: 280G HP Rec +100 Effect: 3 Hours Skill Level 15 Vegetable Ole: 13700G Vegetables mixed with milk to take off its bitterness. Some people actually like this unique flavour. Ingredients: Vegetable Juice, Small Milk Sell: 8850G Skill Level 15 Strawberry Milk: 2340G A mixture of strawberries and milk, the ratio of the two depends on one's taste. Sweet and easy to drink. Ingredients: Strawberry, Sweet Powder, Small Milk Sell: 1170G Skill Level 15 Grape Juice: 240G Fresh grape juice. Very sweet, with a strong, enticing aroma. Ingredients: Grape Sell: 120G HP Rec +20%, RP Rec +40%, VIT +1, INT +3 Effect: 3 Hours Skill Level 15 Fruit Juice 4760G A mixture of fruit juices. Twice the flavor, twice the nutrition, four times the enjoyment, Ingredients: Pineapple, Apple, Grapes, Orange Sell: 2380G Skill Level 16 Vegetable Ole: 13700G Vegetables mixed with milk to take off its bitterness. Some people actually like this unique flavour. Ingredients: Vegetable Juice, Medium Milk Sell: 8850G Skill Level 16 Vegetable Ole: 13700G Vegetables mixed with milk to take off its bitterness. Some people actually like this unique flavour. Ingredients: Vegetable Juice, Large Milk Sell: 8850G Skill Level 17 Strawberry Milk: 2340G A mixture of strawberries and milk, the ratio of the two depends on one's taste. Sweet and easy to drink. Ingredients: Strawberry, Sweet Powder, Medium Milk Sell: 1170G

Skill Level 17 Butter: 620G Churned milk. Unlikely to be eaten alone, generally used as an ingredient in recipes. Ingredient: Medium Milk Sell: 310G HP Rec +20%, RP Rec +15%, VIT +4 Skill Level 18 Fruit Ole: 9600G A mixture of fruit juices. Twice the flavour, twice the nutrition, four times the enjoyment. Ingredients: Fruit Juice, Small Milk Sell: 4800G HP Rec +55%, RP Rec +60%, VIT -8, INT +10 effect: 3 hours Skill Level 18 Tomato Juice: 840G Juice packed with the rich nutrients from tomatoes. Ingredients: Tomato Sell: 420G HP Rec +20%, RP Rec +15%, INT +5 Skill Level 18 Strawberry Milk: 2340G A mixture of strawberries and milk, the ratio of the two depends on one's taste. Sweet and easy to drink. Ingredients: Strawberry, Sweet Powder, Large Milk Sell: 1170G Skill Level 19 Hot Juice 15080G A drink made from Hot-Hot Fruits. Never gets cold. Halves fire damage. Ingredients: Hot-Hot Fruit, Red Grass, Heavy Spice. Sell: 7540G Skill Level 19 Fruit Ole: 9600G A mixture of fruit juices. Twice the flavour, twice the nutrition, four times the enjoyment. Ingredients: Fruit Juice, Medium Milk Sell: 4800G HP Rec +55%, RP Rec +60%, VIT -8, INT +10 Skill Level 19 Fruit Ole: 9600G A mixture of fruit juices. Twice the flavour, twice the nutrition, four times the enjoyment. Ingredients: Fruit Juice, Large Milk Sell: 4800G HP Rec +55%, RP Rec +60%, VIT -8, INT +10 Effect: 3 Hours Skill Level 20 Medium Cheese: 660G Made from processing milk. Has a distinctive flavour. Can e eaten as is, or used on or in many dishes. Ingredients: Yellow Grass, Small Milk

Sell: 330G RP Rec +75% Skill Level 20 Medium Yogurt: 600G Made from processing milk. Settles and smooths the workings of the stomach. Ingredients: White Grass, Large Milk Sell: 300G RP Rec +50% Skill Level 20 Ketchup: 3240G A condiment made from tomatoes. Goes well with eggs, potatoes and hamburgers! Ingredients: Tomato, Onion Sell: 1620G HP Rec +25%, RP Rec +20%, HP Max +18 Skill Level 23 Medium Cheese: 660G Made from processing milk. Has a distinctive flavour. Can e eaten as is, or used on or in many dishes. Ingredients: Yellow Grass, Medium Milk Sell: 330G RP Rec +75% Skill Level 25 Butter: 620G Churned milk. Unlikely to be eaten alone, generally used as an ingredient in recipes. Ingredient: Large Milk Sell: 310G HP Rec +20%, RP Rec +15%, VIT +4 Skill Level 27 Medium Cheese: 660G Made from processing milk. Has a distinctive flavour. Can e eaten as is, or used on or in many dishes. Ingredients: Yellow Grass, Large Milk Sell: 330G Skill Level 30 RP Rec +75% Effect: 3 Hours Pot Dishes Hot Milk: 900G The simplest of dishes. Just warm milk. Makes you slightly resistant to poison. Ingredients: Small Milk Sell: 450G HP Rec +120, RP Rec +25%, HP Max +30, VIT +2 Skill Level 5 Hot Milk: 900G The simplest of dishes. Just warm milk. Makes you slightly resistant to poison. Ingredients: Medium Milk

Sell: 450G HP Rec +120, RP Rec +25%, HP Max +30, VIT +2 Skill Level 7 Hot Milk: 900G The simplest of dishes. Just warm milk. Makes you slightly resistant to poison. Ingredients: Large Milk Sell: 450G HP Rec +120, RP Rec +25%, HP Max +30, VIT +2 Skill Level 9 Hot Chocolate: 360G Chocolate added to warm milk. Makes you slightly resistant to poison. Ingredients: Chocolate Sell: 180G Skill Level 12 Boiled Egg: 940G Simple dish usiing eggs. Can be runny or hard. Resists seal effect. Ingredient: Small Egg Sell: 470G Skill Level 13 Boiled Spinach: 440G Spinach, boiled, then flavoured. Boil it for too long, through, and it'll be completely bland. Ingredients: Spinach Sell: 220G Skill Level 14 Boiled Egg: 940G Simple dish usiing eggs. Can be runny or hard. Resists seal effect. Ingredient: Medium Egg Sell: 470G Skill Level 14 Boiled Egg: 940G Simple dish usiing eggs. Can be runny or hard. Resists seal effect. Ingredient: Large Egg Sell: 470G HP Rec +120, RP Rec +25%, HP Max +25, STR +2 Skill Level 15 Grape Liqueur: 6800G A combination of wine and grapes cooked in a pot. Easier to land criticals after drinking. Ingredients: Grape, Charm Blue, Purple Grass, Wine Sell: 800G HP Rec +50%, RP Rec +60%, VIT -15, INT -10% Effect: 3 Hours Skill Level 18 Marmalade: 780G A sweet preserve made from oranges. The peels are also grated up and included. Ingredients: Orange x 3 Sell: 390G Skill Level 24 HP Rec +30%, RP Rec +40%, STR -2%, INT +10%

Strawberry Jam: 1760G A sweet preserve made from strawberries. Generally eaten spread on bread or toast. Ingredients: Strawberry x 3 Sell: 880G HP rec +30%, RP +40%, STR -4%, INT +16% Effect: 3 Hours Skill Level 25 Boiled Gyoza: 3020G Gyozas with thicker dough are used to allow boiling. Has a moist, refined taste. Ingredients: Flour, Spinach, Cabbage Sell: 1510G HP Rec +30%, RP Rec +50,%, HP Max -25, STR +4, VIT +2, INT +2 Effect: 6 Hours Skill Level 26 Udon: 24200G Thick, wide noodles. Slippery to pick up, but go down easily. Ingredients: Pink Turnip, Carrot, Flour, Mixed Herbs Sell: 12100G HP Rec +60%, RP Rec +60%, HP Max +30% Skill Level 29 Egg Bowl: 4340G A flavoured egg mixture poured over rice. The eggs can be sweet or salty, depending on your own taste. Ingredients: Rice, Onion, Small Egg Sell: 2170G HP Rec +60%, RP Rec +80%, HP Max +120, STR -8, VIT +2 Skill Level 32 Rice Porridge: 36080G Rice boiled in water, softening it. Cures fatigue and colds, resistant to fatigue. Ingredients: Rice, Mixed Herbs, Hot-Hot Fruit HP Rec +50%, RP Rec +50, VIT +8, INT -4 Effect: 3 Hours Skill Level 33 Curry Udon: 4200G A combination of udon and curry. Udon generally goes well with grains, but this combination works, too. Sell: 2100G Max -50%, STR +10%, INT +10% Effect: 12 Hours Skill Level 33 Tempura Bowl: 20600G Tempura and sauce on top of a bowl of rice. The combination of the three creates a great taste. Ingredients: Rice, Tempura, Sour Drop Sell: 10300G HP Rec +50%, RP Rec +70%, HP Max +25%, RP Max +50% Effect: 12 Hours Skill Level 34 Boiled Pumpkin: 3640G

Flavoured pumpkin boiled in a pot, creating a hot, sweet pumpkin dish. Sell: 1820G HP Rec +40%, RP Rec +45%, HP Max +100, VIT +8, INT -2 Effect: 6 Hours Skill Level 35 Egg Bowl: 4340G A flavoured egg mixture poured over rice. The eggs can be sweet or salty, depending on your own taste. Ingredients: Rice, Onion, Medium Egg Sell: 2170G HP Rec +60%, RP Rec +80%, HP Max +120, STR -8, VIT +2 Skill Level 35 Flavoured Radish: 1780G Daikon radish boiled, then flavoured. Easily disgested and gentle on the stomach. Ingredients: Daikon Radish Sell: 890G Hp Rec +40%, RP Rec +80, RP Max +80, INT +4 Skill Level: 36 Egg Bowl: 4340G A flavoured egg mixture poured over rice. The eggs can be sweet or salty, depending on your own taste. Ingredients: Rice, Onion, Large Egg Sell: 2170G HP Rec +60%, RP Rec +80%, HP Max +120, STR -8, VIT +2 Skill Level 38 Milk Porridge: 1600G Milk added to rice porridge. Cures fatigue and colds; also raises resistance. Ingredients: Rice, Small Milk Sell: 800G HP Rec +70%, RP Rec +60% Effect: 12 Hours Skill Level 42 Milk Porridge: 1600G Milk added to rice porridge. Cures fatigue and colds; also raises resistance. Ingredients: Rice, Medium Milk Sell: 800G HP Rec +70%, RP Rec +60% Effect: 12 Hours Skill Level 44 Milk Porridge: 1600G Milk added to rice porridge. Cures fatigue and colds; also raises resistance. Ingredients: Rice, Large Milk Sell: 800G HP Rec +70%, RP Rec +60% Effect: 12 Hours Skill Level 46 Apple Jam: 600G A sweet preserve made from apples. Generally eaten spread on bread or toast. Sell: 300G

HP Rec +30%, RP Rec +40%, STR -12%, VIT +2, INT +12% Grape Jam: 900G A sweet preserve made from grapes. Generally eaten spread on bread or toast. Sell: 450G HP Rec +30%, RP Rec +40%, STR -8%, INT +12% Steamer Dishes Dumplings: 120G Small balls of sweet rice paste on skewers. Cures poison and highly resists critical hits. Ingredients: Dumpling Powder Sell: 60G Skill Level 11 Plain Manju: 23640G Ingredients wrapped in a soft, plump skin and steamed. Resists all status effects. Ingredients: Flour, Bamboo Shoot, Carrot, Mixed Herbs Sell: 11820G Skill Level 30 Pudding: 1100G A wobbly, quivering dessert. Cures fatigue and colds and resists allstatus effects. Ingredients: Small Egg Sell: 550G HP Rec +40%, RP Rec +80%, HP Max -20%, VIT +10, INT +8% Skill Level 31 Pudding: 1100G A wobbly, quivering dessert. Cures fatigue and colds and resists all status effects. Ingredients: Medium Egg Sell: 550G HP Rec +40%, RP Rec +80%, HP Max -20%, VIT +10, INT +8% Skill Level 33 Steamed Bread: 4640G Bread that's been steamed. Makes you a bit resistant to all status ailments. Ingredients: Flour, Honey, Small Egg Sell: 2320G HP Rec +40%, RP Rec +45%, HP Max +80, STR -5, VIT +2 Skill Level 33 Curry Manju: 3520G A curry-filled manju. Resists all status effects but makes you vulnerable to elemental damage. Ingredients: Flour, Carrot, Curry Powder, Bamboo Shoot Sell: 1760G HP Rec +50%, RP Rec +40%, RP MAX -50%, STR +10%, INT +10% Effect: 6 Hours Skill Level 34 Pudding: 1100G A wobbly, quivering dessert. Cures fatigue and colds and resists all status effects.

Ingredients: Large Egg Sell: 550G HP Rec +40%, RP Rec +80%, HP Max -20%, VIT +10, INT +8% Effect: 3 Hours Skill Level 35 Steamed Bread: 4640G Bread that's been steamed. Makes you a bit resistant to all status ailments. Ingredients: Flour, Honey, Medium Egg Sell: 2320G HP Rec +40%, RP Rec +45%, HP Max +80, STR -5, VIT +2 Skill Level 36 Steamed Bread: 4640G Bread that's been steamed. Makes you a bit resistant to all status ailments. Ingredients: Flour, Honey, Large Egg Sell: 2320G HP Rec +40%, RP Rec +45%, HP Max +80, STR -5, VIT +2 Effect: 6 Hours Skill Level 39 Steamed Cake: 4820G A light, fluffy cake. Cures fatigue and makes you a bit resistant to all status ailments. Ingredients: Flour, Honey, Small Millk Sell: 2410G HP Rec +50%, RP Rec +50%, STR -5%, VIT +4, INT +7 Effect: 6 Hours Skill Level 41 Steamed Cake: 4820G A light, fluffy cake. Cures fatigue and makes you a bit resistant to all status ailments. Ingredients: Flour, Honey, Medium Millk Sell: 2410G HP Rec +50%, RP Rec +50%, STR -5%, VIT +4, INT +7 Skill Level 42 Steamed Cake: 4820G A light, fluffy cake. Cures fatigue and makes you a bit resistant to all status ailments. Ingredients: Flour, Honey, Large Millk Sell: 2410G HP Rec +50%, RP Rec +50%, STR -5%, VIT +4, INT +7 Skill Level 43 Pumpkin Pudding: 9640G Pudding with the added sweetness and fragrance of pumpkin. Makes you resist all stat effects. Ingredients: Honey, Pumpkin, Yellow Grass, Medium Egg HP Rec +60%, RP Rec +80%, HP Max +15%, VIT +12, INT +6% Effect: 3 Hours Skill Level 44 Steamed Gyoza: 7580G Gyoza, cooked the standard way. Makes you resistant to all status ailments. Sell: 3790G HP Rec +50%, RP Rec +40%, HP Max +20%, STR -16%, VIT +12 Effect; 6 Hours Skill Level 45

Pumpkin Pudding: 9640G Pudding with the added sweetness and fragrance of pumpkin. Makes you resist all stat effects. Ingredients: Honey, Pumpkin, Yellow Grass, Medium Egg HP Rec +60%, RP Rec +80%, HP Max +15%, VIT +12, INT +6% Effect: 3 Hours Skill Level 48

Oven Dishes Cookie: 1800G Simple, baked flour mix cookie. Crisp and obviously handmade, it makes the perfect gift. Ingredients: Flour, Small Milk Sell: 900G HP Rec +15%, RP Rec +40%, STR -12, INT +8 Effect: 3 Hours Skill Level 12 Toast: 1000G Beautifully browned bread. Fights daily with cereal for the title 'King of Breakfast'. Ingredients; Bread Sell: 500G HP Rec +50, HP Rec +55, RP Rec +20%, HP Max +50, STR +8, VIT +4 Skill Level 14 Cookie: 1800G Simple, baked flour mix cookie. Crisp and obviously handmade, it makes the perfect gift. Ingredients: Flour, Medium Milk Sell: 900G HP Rec +15%, RP Rec +40%, STR -12, INT +8 Effect: 3 Hours Skill Level 15 Cookie: 1800G Simple, baked flour mix cookie. Crisp and obviously handmade, it makes the perfect gift. Ingredients: Flour, Large Milk Sell: 900G HP Rec +15%, RP Rec +40%, STR -12, INT +8 Effect: 3 Hours Skill Level 18 Baked Rice Ball:360G A rice ball that has been baked. Its crispy crunch just can't be beat. Ingredients: Rice Ball Sell: 180G HP Rec +75% Effect: 3 Hours Skill Level 22 Chocolate Cookie: 5320G Simple, baked flour mix cookie. Covered in plenty of chocolate, its sweet yet bitter taste is addictive.

Ingredients: Chocolate, Cookie, Butter Sell: 2660G HP Rec +20%, RP Rec +50%, STR -18, INT +16 Skill Level 22 Roasted Yam: 600G A slow-roasted yam. Prevalent in the fall, often baked in the flames of a campfire. Ingredients: Yam Sell: 300G HP rec +65%, RP Rec +25%, HP Max +20%, RP Max +10%, VIT +5 Effect: 6 Hours Skill Level 24 Corn on the Cob: 2760G Fragrantly roasted corn. Sweet and juicy. Ingredients: Butter, Corn Sell: 1380G HP Rec +190, RP Rec +35%, HP Max +100, RP Max +30 Effect: 6 Hours Skill Level 28 Jam Roll: 10500G Bread baked with jam in the middle. Makes a great snack. Cures fatigue. Ingredients: Strawberry Jam, Butter Roll Sell: 5250G HP Rec +60%, RP Rec +40%, HP Max +80, STR -2%, VIT +8, INT +15% Effect: 6 Hours Skill Level 32 Jam Roll: 10500G Bread baked with jam in the middle. Makes a great snack. Cures fatigue. Ingredients: Apple Jam, Butter Roll Sell: 5250G HP Rec +60%, RP Rec +40%, HP Max +80, STR -2%, VIT +8, INT +15% Effect: 6 Hours Skill Level 32 Jam Roll: 10500G Bread baked with jam in the middle. Makes a great snack. Cures fatigue. Ingredients: Grape Jam, Butter Roll Sell: 5250G HP Rec +60%, RP Rec +40%, HP Max +80, STR -2%, VIT +8, INT +15% Effect: 6 Hours Skill Level 32 Jam Roll: 10500G Bread baked with jam in the middle. Makes a great snack. Cures fatigue. Ingredients: Marmalade, Butter Roll Sell: 5250G HP Rec +60%, RP Rec +40%, HP Max +80, STR -2%, VIT +8, INT +15% Effect: 6 Hours Skill Level 32 Butter Roll: 4780G Sweet bread slow baked with lots of butter. Also known as 'table rolls', they're small and easy to eat. Ingredients: Flour, Butter, Small Egg, Small Milk Sell: 2390G HP Rec +100, RP Rec +40%, HP Max +60

Effect: 6 Hours Skill Level 36 Apple Pie: 6160G A bounty of apple baked in a pie crust. Cures fatigue. Ingredients: Flour, Butter, Honey, Apple x 2 Sell: 3080G HP Rec +60%, RP Rec +60%, RP Max +14%, INT +8% Skill Level 36 Butter Roll: 4780G Sweet bread slow baked with lots of butter. Also known as 'table rolls', they're small and easy to eat. Ingredients: Flour, Butter, Medium Egg, Medium Milk Sell: 2390G HP Rec +100, RP Rec +40%, HP Max +60 Effect: 6 Hours Skill Level 38 Butter Roll: 4780G Sweet bread slow baked with lots of butter. Also known as 'table rolls', they're small and easy to eat. Ingredients: Flour, Butter, Large Egg, Large Milk Sell: 2390G HP Rec +100, RP Rec +40%, HP Max +60 Effect: 6 Hours Skill Level 40 Yam Dessert: 5540G Butter and milk mixed into yam strainings, then poured into moulds and baked. Ingredients: Yam, Butter, Sweet Powder, Medium Milk Sell: 2770G HP Rec +50%, RP Rec +40%, HP Max -25%, RP Max +16%, INT +18% Skill Level 44 Pizza: 19240G Various toppings placed on round dough, then baked. There are literally unlimited variations. Ingredients: Ketchup, Eggplant, Flour, Onion, Medium Cheese x 2 Sell: 9620G HP Rec +20, RP Rec +30, HP Max +5 Effect: 3 Hours Skill Level 44 Yam Dessert: 5540G Butter and milk mixed into yam strainings, then poured into moulds and baked. Ingredients: Yam, Butter, Sweet Powder, Large Milk Sell: 2770G HP Rec +50%, RP Rec +40%, HP Max -25%, RP Max +16%, INT +18% Skill Level 48 Chocolate Cake: 6020G Cake covered in chocolate. Cures all but colds, but makes you sleepy. HP Rec +80%, RP Rec +90%, RP Max +40%, INT +22% Sell: 3010G Recipes to Make Medicines

In order to be able to make Medicines, which include spices for Cooking incidentally, you first must order a Pharmacy from Marian at the Apothecary Shop. As with orders for the Forge or Workbench, the project will be completed instantly. You then can purchase Medicine Bread to learn Recipes. Pharmacy Dishes Recovery Potion: 500G A pale green liquid medicine. Drink to recover HP. Ingredients: Medicinal Herb x 2 Sell: 100G HP Rec +500 Skill Level 4 Antidote Potion: 600G Antidote medicine that is much easier to swallow than in its herb form. Ingredients: Antidotal Herb x 2 Sell: 125G HP Rec +300 Effect: 3 Hours Skill Level 8 Sweet Powder: 300G Spice made from sweet leaves. Like a big, sweet, pot of honey. Ingredients: Apple x 2 Sell: 100G INT +4 Effect: 3 Hours Skill Level 9 Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little more resilient. Ingredients: Green Grass x 2, Red Grass x 2 Sell: 300G HP Rec +3, RP Rec +3 Skill Level 11 Heavy Spice: 30G Spice made from spicy leaves. Eat it raw, and you'll be spewing fire before you know it. Ingredients: Red Grass x 2 Sell: 10G STR +4 Effect: 3 Hours Skill Level 12 Recovery Potion: 500G A pale green liquid medicine. Drink to recover HP. Ingredients: Toy Herb Flower Sell: 100G HP Rec +500 Skill Level 14 Para-gone: 700G Medicine that cures paralysis of the body. Also makes you resistant to paralysis for a time.

Ingredients: Yellow Grass x 2 Sell: 150G HP Rec +500 Skill Level 14 Sour Drop: 240G Spice made from sour leaves. Super-sour, but puts you into a refreshed mood. Ingredients: Orange, Yellow Grass Sell: 80G VIT +4 Skill Level 15 Roundoff: 700G Medicine that cures the sealed status. Also makes you resistant to seal for a time. Ingredients: Purple Grass, Blue Grass Sell: 5G HP Rec +3, RP Rec +3 Skill Level 16 Neutraliser: 40G The best way to deal with poison in the fields! Sprinkle to neutralise. Ingredients: Charm Blue, Antidote Herb Sell: 20G Type: Secret Medicine Skill Level 17 Healing Potion: 1500G A dark green liquid medicine. Drink to recover HP. Ingredients: Medicinal Herb x 3 Sell: 400G HP Rec +1000 Skill Level 20 Cold Medicine: 1800G Catch a cold, and you'll need to act fast. Also makes you resistant to catching cold for a time. Ingredients: Leek, Green Pepper, Green Grass, Orange Grass Sell: 500G HP Rec +1000 Skill Level 21 Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little more resilient. Ingredients: Moondrop Flower Sell: 300G HP Rec +3, RP Rec +3 Skill Level 22 Cold Medicine: 1800G Catch a cold, and you'll need to act fast. Also makes you resistant to catching cold for a time. Ingredients: Fireflower Sell: 500G HP Rec +1000 Skill Level 27 Neutraliser: 40G The best way to deal with poison in the fields! Sprinkle to neutralise.

Ingredients: Antidote Herb x 3 Sell: 20G Type: Secret Medicine Skill Level 29 Para-gone: 700G Medicine that cures paralysis of the body. Also makes you resistant to paralysis for a time. Ingredients: Cherry Grass Sell: 150G HP Rec +500 Skill Level 31 Healing Potion: 1500G A dark green liquid medicine. Drink to recover HP. Ingredients: Noel Grass Sell: 400G HP Rec +1000 Skill Level 40 Roundoff: 700G Medicine that cures the sealed status. Also makes you resistant to seal for a time. Ingredients: Lamp Grass Sell: 150G HP Rec +500 Skill Level 76 Antidote Potion: 600G Antidote medicine that is much easier to swallow than in its herb form. Ingredients: Pom-Pom Grass Sell: 125G HP Rec +300 Effect: 3 Hours Skill Level 82 Mixed Herbs: 8490G A mixture of many herbs taken from the wild. Has a wonderful aroma. RP Max +25 Sell: 2830G Effect: 3 Hours Sour Drop: 240G Spice made from sour leaves. Super-sour, but puts you into a refreshed mood. Sell: 80G VIT +4 Effect: 3 Hours Protein Boost: 70000G A health supplement created by a special process. Increases physical strength. Sell: 500G Forging in Rune Factory 3 Forging is a process that will be familiar to players of prior games in the series, but Rune Factory 3 is unique in many ways. First of all, you will learn Recipes by means of the Weapons Bread that you can purchase and consume.

Second of all, although the creation of a new Weapon requires set Ingredients delineated in the Recipe, the Upgrade of Weapons and Equipment can be done with any number of Items. In Rune Factory 3, War Trophies have specific Stats that will affect any Item to which they are added in order to upgrade it. The Menu at your Forge will be divided into two Options: Make Item Upgrade Item If you choose the Option to Make an Item, you will be able to make it by using the required Ingredients, and the Recipes that you have learned will be displayed. If you choose to Upgrade an Item, you will see two slots to the right: Material Item Below them: Will Make: The percentage that represents your chance of success then will be given. For example, one can add a Plant Stem to an Aquasword. The Aquasword has the following Stats: Aquasword: 4700G A sword imbued with the power of water magic. Its blade is constantly wet. Sell: 590G Stats: ATK +41, MGC ATK +24 If you wish to raise the Magic Attack as well as Magic Defence of the Aquasword, you can add a Plant Stem. In RF3, a Plant Stem has the following Stats: Plant Stem: 300G The hardy, thick stem of a plant. Has a variety of uses. Sell: 150G Stats: MGC ATK +4, MGC DEF +1 There will be a difficulty rating for each upgrade Item as well. For the Plant Stem, the Difficulty rating is 19. With a successful upgrade that adds the potency of the Plant Stem to an ordinary Aquasword, you will have the following: Aquasword: 4888G (Lv. 2) Sell: 613G ATK +41, M. ATK +28, M. DEF +1 As you can see, the Magic Attack and Magic Defence possessed by the Plant Stem were incorporated into the upgraded Aquasword. With the addition of a Hard Horn, Freyr further augmented the power of his

Weapon: Hard Horn: 380G A jagged, saw-like horn. Upgrades increase chances of knockouts. Sell: 220G ATK +2, DEF +4 With this Item added, the Aquasword became: Aquasword: 4982G (Lv. 3) Sell: 625G ATK +43, DEF +4, MGC ATK +28, MGC DEF +1 Each Upgrade raises the Level of the Weapon. Do not forget that forging like cooking requires Energy. You must pay attention to your Energy Gauges if you do not wish to find yourself at the Apothecary! Forge Recipes When the Sharance Tree has been expanded, you will be able to order a Forge from Raven for 100 Wood and 5000G. It will be completed instantly and she will give you 9 Weapon Bread to help you begin your new craft. It is a quality of Weapons Bread that you must be within a certain Skill Level to be able to obtain a specific Recipe. At least half of the Weapons Breads that Raven gives will be advanced Recipes that you will not be able to 'learn'. It may be best to save your game before you consume the Weapons Bread and then save only when the Recipe is one that you can learn. Store the rest of the Weapons Bread until you have spent some time at the forge. Recipes to Make Weapons Broadsword: 630G A light, easy to use sword. Recommended for beginners. So versatile, some also use it as a chopping knife. Ingredients: Iron Sell: 60G Skill Level 4 Rod: 1080G A staff that boosts magical power. Was not designed to be used as a weapon itself. Ingredients: Iron, Amethyst Sekill Level 4 Claymore: 960G A longsword that's easy to swing. Its decorative rings can be toyed with to pass the time. Ingredients: Iron x 3 Sell: 190G Skill Level 5 Spear: 900G A simple spear. Perfect for the beginner. So simple, that it has been used a food skewer in the past. Ingredients: Iron, Wood Skill Level 6

Steel Sword: 1010G Ingredients: Broadsword, Iron x 2 Sell: 210G Skill Level 8 Staff: 3580G A simple magical staff. Give this rod a try to see if you have any magical skill or not. Ingredients: Rod, Iron, Strong Vine Sell: 1120G Skill Level 10 Steel Sword +: 2910G A Steel Sword, strengthened by a mysterious power. Now a different colour, it is a completely new weapon. Ingredients: Steel Sword, Iron x 2 Wooden Staff: 3030G Type: Spear A tough, wooden staff. Wield it like an angry old man for extra power. Ingredients: Wood x 2, Strong Vine x 2 Skill Level 14 Zweihander + : 3020G A Greatsword strengthened by a mysterious power. Makes it easier to knock foes out. Ingredients: Zweihander, Iron x 2 Sell: 460G ATK + 36, MGC ATK +5 War Hammer: 3720G Heavier than it looks. Puts a massive strain on your back, so be careful when swinging it. Ingredients: Battle Hammer, Iron, Bronze x 2 ATK +46 Skill Level 15 Cutlass: 3560G A sword used by pirates and brigands long ago. Now is worn like a good luck charm by sailors. Ingredients: Broadsword, Bronze, Quality Cloth x 2 Sell: 480G ATK +32 Skill Level 16 Ice Staff: 8000G A staff imbued with the power of water magic. Its tip is freezing cold, giving off a chilly mist. Ingredients: Rod, Bronze, Emerald Sell: 2800G ATK + 7, MGC ATK +60 Type: Water Skill Level 16 Windsword: 8400G A sword imbued with the power of wind magic. Each swing is said to send out a gust of wind. Ingredients: Broadsword, Iron, Scorpion Pincer Sell: 900G

ATK 56, MGC ATK 28 Skill Level 26

Recipes to Make Farm Tools You can obtain Recipes for Farm Tools by eating Farming bread: Old Waterpot: 900G A battered waterpot; can water the fields. Press the B Button repeatedly to water on the move. Ingredients: Scrap Metal, Iron Sell: 130G Type: Water MGC ATK +2 Skill Level 5 Rusty Hoe: 1000G An old, battered hoe. Used to hoe the fields. The blade's rusty and pitted. Ingredients: Scrap Metal, Iron x 2 Sell: 240G Skill Level 5 Rusty Sickle: 700G An old, rusty sickle. Can be used to cut weeds and grass. Cut crops to get high-quality seeds. Ingredients: Scrap Metal x 2, Iron x 1 Sell: 180G Skill Level 5 Rusty Axe: 1400G An old, used axe. So battered and worn that it can't be charged. Ingredients: Scrap Metal x 2, Iron x 2 Sell: 180G Skill Level 5 Cheap Pole: 1800G An old, battered fishing pole. Can be used to catch fish, but not very well. Ingredients: Wood, Strong String Skill Level 5 Beginner's Pole: 3580G A pole for the beginning fisherman. Charge it to attract faraway fish. Ingredients: Cheap Pole, Sparkle String Sell: 320G ATK +10, MGC ATK +15 Tin Waterpot: 900G A battered waterpot; can water the fields. Press the B Button repeatedly to water on the move. Ingredients: Old Waterpot, Bronze x 2 Sell: 130G M. ATK +2 Skill Level 15 Iron Sickle: 1630G

A slightly sharper sickle. Used to cut weeds and grass. Cut crops to get high-quality seeds. Ingredients: Rusty Sickle, Bronze Sell: 510G ATK +30 Skill Level 15 Chopping Axe: 3390G A slightly improved axe. Charging the axe increases its range. Ingredients: Rusty Axe, Bronze x 2 Sell: 570G ATK +35 Sturdy Hoe: 2940G A slightly improved hoe. Can cover a wider area. Ingredients: Rusty Hoe, Bronze x 2 Sell: 920G Type: Earth ATK +18, MGC ATK +5 Skill Level 15 Bronze Hammer: 5570G Reinforced with bronze. Now tough enough to crack large rocks, it can also be used to flatten land. Ingredients: Cheap Hammer, Bronze x 3 ATK +30 Skill Level 15 Recipes to Make Accessories Cheap Bracelet: 560G An old, worn-out bracelet. Raises magic defence a little, but it is a bit rusty. Ingredients: Iron, Cheap Cloth Sell: 80G MGC DEF +16 Skill Level 1 Small Shield: 530G A small, easy-to-use shield that offers only limited defence. Ingredients: Iron x 2 Sell: 110G DEF +6 Skill Level 2 Charm: 420G A charm that prevents from misfortune. Immunity from receiving critical hits. Ingredients: Cheap Cloth, Strong String Sell: 60G Skill Level 3 Field Gloves: 630G Protect your hands from blisters and calluses. No farmer should be without a pair. Ingredients: Cheap Cloth, Quality Cloth ATK +15 Skill Level 4

Yarn Ball: 4800G A large ball of yarn. Ingredients: Small Fleece x 3 Sell: 900G DEF +3, MGC DEF +2 Skill Level 5 Yarn Ball: 4800G A large ball of yarn. Ingredients: Medium Fleece Sell: 900G DEF +3, MGC DEF +2 Skill Level 6 Pin: 770G A snazzy-looking pin. Some people like to collect them. Raises vitality a little. Ingredients: Iron Sell: 60G VIT +10 Skill Level 6 Yarn Ball: 4800G A large ball of yarn. Ingredients: Large Fleece Sell: 900G DEF +3, MGC DEF +2 Skill Level 7 Bronze Shield: 1210G A simple shield made from bronze. Now wider, this shield has a better chance of stopping attacks. Ingredients: Bronze x 2 Sell: 320G DEF +12 Skill Level 8 Handknit Hat: 980G A hat knitted from wool. Warms both the head and the soul. Ingredients: Yarn Ball Sell: 900G DEF +3, MGC DEF +2 Skill Level 9 Wet Boots: 630G They're slippery and easy to trip over. Raise chance of critical hits. Ingredients: Cheap Cloth x 2, Strong String Sell: 90G INT -5 Skill Level 9 Piyo Sandals: 910G Boots that make a sound every time you take a step. Ingedients: Insect Skin x 2, Wooly Furball Sell: 130G DEF +14 Skill Level 10 Secret Shoes: 1050G

Ingredients: Iron, Insect Skin x 2 Sell: 150G DEF +20 Skill Level 11 Focus Earring: 1400G Earrings that dangle from your ears. Raise magic defence a little. Ingredients: Iron, Arrowhead Sell: 100G MGC ATK +12, MGC DEF +15 Skill Level 12 Leather Belt: 1120G A regular, commonplace belt. It heaightens resolve and slightly raises defence. Ingredients: Fur x 2, Speckled Skin Sell: 160G DEF +1, MGC DEF +4 Skill Level 13 Heavy Boots: 1550G Boots made from steel. Offer high defence, but are also very heavy. Ingredients: Iron x 4, Bronze x 2 DEF +26 Skill Level 14 Emerald Riing: 2180G A ring with a glittering emerald that will make your finger sparkle. Halves wind damage. Ingredients: Emerald Sell: 640G Type: Wind DEF +5, MGC DEF +3, STR +1 Skill Level 15 Ruby Ring: 2180G Has a mysterious, appealiing design. Halves all incoming fire damage. Ingredients: Ruby Sell: 610G ATK +10, DEF +15, MGC ATK +10, MGC DEF +10, INT +10 Type: Fire Skill Level 15 Dark Ring: 2580G A twisted, bizarre-looking ring. Its thorns hurt when you put it on. Halves dark damage. Ingredients: Skull Sell: 1200G Type: Darkness Skill Level 15 Leather Gloves: 2030G Quality gloves made from leather. Protect your hands and look stylish at the same time. Ingredients: Cheap Cloth, Wooly Furball, Quality Cloth, Giant's Gloves Sell: 270G ATK +30 Skill Level 18 Sneakers: 4010G

Shoes to help you practice walking. Give them a try. Ingredients: Speckled Skin x 2, Spore, Strong Vine Sell: 230G DEF +32 Skill Level 18 Magic Shield: 9830G A shield that protects against magical attacks and being sealed. Best used with a magical staff. Ingredients: Bronze x 2, Amethyst, Quality Cloth Sell: 2210G MGC DEF +42, INT +15 Skill Level 24 Silver Bracelet: 3430G A silver bracelet. Simply slipping it onto your farm raises magical defence. Ingredients: Silver, Quality Cloth x2 Sell: 530G MGC DEF +52 Skill Level 25 Silver Boots: 4560G Standard silver boots. Increase defence. Ingredients: Bronze, Silver, Giant's Gloves, Hammer Piece Sell: 880G DEF +40 Skill Level 26 Happy Ring: 9999G A ring that brings good fortune. Increases chance of finding dropped items. Ingredients: Diamond, 4-Leaf Clover Sell: 4444G Skill Level 30 Farm Aids Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little more resilient. Sold at the General Store. Formula B: 2200G Sprinkle on soil to shorten growth time. Crops will be more resilient. Sold by the Chemist. Neutralizer: 40G The best way to deal with poison in the fields! Sprinkle to neutralise. Sell: 20G (Secret Med) Sold by the Chemist. Greenifier: 3000G Raises the quality of crops when they are harvested. Sell: 880G (Secret Med) Sold by the Chemist.

Clothing Swimsuit: 3000G You need a swimsuit for summer. I hope you get a chance to swim. Green Outfit: 3000G Weapons and Equipment Weapons, Equipment and Accessory Items can be purchased or forged by your Character once he has a Forge and Workshop. Some Weapons, Equipment and Accessories will be sold from the start of the first Spring. It is the Special Deals Menu at the Blacksmith Shop that will offer Weapons that would not appear in the specific Categories at this stage in the game. For example, although Raven sells a Broadsword in her Sword/Shields Menu, the more powerful Steel Sword and Cutlass only appear randomly in the Special Deals Menu. It therefore is a good idea to access her Special Deals on a daily basis if you wish to improve your Weapons and Equipment. Special Weapons Players of RF2 will be familiar with the Weapons and Equipment in RF3. There is one essential difference, however, in terms of the Plus Weapons such as Steel Sword +, which were available only to players who traded via Wi-Fi in RF2. In RF3, they are offered for sale at the Smithy as Special Deals on a random basis. Weapons and Equipment Weapons, Equipment and Accessory Items can be purchased or forged by your Character once he has a Forge and Workshop. Some Weapons, Equipment and Accessories will be sold from the start of the first Spring. It is the Special Deals Menu at the Blacksmith Shop that will offer Weapons that would not appear in the specific Categories at this stage in the game. For example, although Raven sells a Broadsword in her Sword/Shields Menu, the more powerful Steel Sword and Cutlass only appear randomly in the Special Deals Menu. It therefore is a good idea to access her Special Deals on a daily basis if you wish to improve your Weapons and Equipment. Weapons Players of RF2 will be familiar with the Weapons and Equipment in RF3. There is one essential difference, however, in terms of the Plus Weapons such as Steel Sword +, which were available only to players who traded via Wi-Fi in RF2. In RF3, they are offered for sale at the Smithy as Special Deals on a random basis. Swords/Shields

Shortswords Broadsword: 630G A light, easy-to-use sword. Recommended for beginners. So versatile, some also use it as a chopping knife. Sell: 60G ATK +5 Steel Sword: 1010G A shortsword forged from steel. Its long blade gives it extended reach. Sell: 210G ATK +10 Steel Sword +: 2910G A Steel Sword, strengthened by a mysterious power. Now a different colour, it is a completely new weapon. Sell: 340G ATK +21, M. ATK +5 Cutlass: 3580G A sword used by pirates and brigands long ago. Now is worn like a good luck charm by sailors. Sell: 480G ATK +32 Aquasword: A sword imbued with the power of water magic. Its blad is constantly wet. Buy: 4700G Sell: 590G Back Scratcher: 2000G The cure for itchy backs everywhere. Messes with enemy minds, and it's eaiser to knock them out. ATK +27, M. ATK +48

Longswords Claymore: 960G A longsword that's easy to swing. Its decorative rings can be toyed with to pass the time. Sell: 190G ATK +11 Zweihander: 1800G A two-handed sword. Nothing remarkable. Just don't get cocky and try swinging it one-handed. Sell: 480G ATK +22 Greatsword: 4270G A longsword treated to prevent it from becoming dull. Its balance has been tweaked so it's easy to use. Sell: 1010G ATK +52 Sea Cutter: 4880G

As its name suggests, a longsword that can cut the seas. Listen, and you can also hear the waves. Sell: 1620G ATK +58, M. ATK +25 Dual Blades Short Dagger: 950G Wield a sword in each hand to overwhelm foes. However, it renders all shields useless. Sell: 110G ATK +6 Thief Knife: 3670G Dual blades often used by pirates and bandits. Sell: 960G ATK +35 Steel Edge: 1510G Two iron-sharp swords. Slightly difficult to wield, since they're heavy. Sell: 340G ATK +13 Iron Edge: 2980G Well-balanced dual blades that have been further reinforced. Easy to use. Sell: 750G ATK +24, M. ATK +5 Frost Edge: 4630G Dual Blade A coldness emanates from the two swords. It might be hard on you if you don't like the cold. Sell: 1020G ATK +46, M. ATK +20 Wind Edge: 9260G The two swords summon the wind to slice through enemies. Sell: 1160G ATK +66, M. ATK +30 Shields Small Shield: 530G A small, easy-to-use shield that offers only limited defence. Sell: 320G DEF +6 Bronze Shield: 1210G A simple shield made from bronze. Now wider, this shield has a better chance of stopping attacks. Sell: 320G DEF +12 Heavy Shield: A shield made from layers of steel. Resists critical hits. A little bit too heavy. Buy: 7200G

Sell: 1120G Spears/Axes/Hammers

Spears Spear: 900G A simple spear. Perfect for the beginner. So simple, that it has been used as a food skwer in the past. Sell: 110G ATK +7, DEF +2 Lance: 1480G Has a unique triangular shape. Said to have been the main weapon of a large empire, long ago. Sell: 320G ATK +14, DEF +5 Lance +: 3850G A Lance strengthened by a mysterious power. The weapon is now a beautiful golden hue. Sell: 810G ATK +27, DEF +10, M. ATK +5 Needle Spear: 4460G A spear with a long blade. Cuts across a wider range, making it a top seller and perennial customer favourite. ATK 41, DEF 8 Wooden Staff: 3030G A tough, wooden staff. Wield it like an angry old man for extra power. Spear, Lv. 1 Sell: 750G Earth Power ATK +18, DEF +8 Heavy Lance: 12700G A lance focused on attack power. Very heavy and hard to use. Sell: 3160G ATK +113, DEF +25

Hammers Battle Hammer: 1400G A hammer designed for battle. Great for blowing off steam when you send your foes flying. Sell: 380G ATK +10 War Hammer: 3720G Heavier than it looks. when swinging it. Sell: 1680G Puts a massive strain on your back, so be careful

ATK +46 War Hammer +: 7600G A War Hammer strengthened by a mysteirous power. Now places less strain on the back. Sell: 3000G ATK +62, M. ATK +15 Bat: 2750G Wooden stick for a game. Not sure how it's used. Easier to knock foes away. Sell: 410G ATK +36 Axes Battle Axe: 1300G An axe with a wild, uncontrolled swing. Handle with care. Sell: 280G ATK +10 Poleaxe: 3750G An axe with a crrescent blade. Has a spiked head that can also be thrust like a spear. Sell: 1530G ATK +47 Poleaxe +: 7800G A Pole Axe strengthened by a mysterious power. Easier to use, offering greater accuracy than before. Sell: 3100G ATK + 63, M. ATK +15 Battlescythe: 1800G A very sharp axe. It's sharper and larger than a farming sickle. Sell: 440G ATK +19 Farm Tools Old Waterpot: 900G A battered waterpot; can water the fields. Press the B Button repeatedly to water on the move. Ingredients: Scrap Metal, Iron Sell: 130G Type: Water MGC ATK +2 Skill Level 5 Rusty Axe: 1400G An old, used axe. So battered and worn that it can't be charged. Cheap Hammer: 1600G An old, used hammer. Too worn to break large rocks, but it can still be uised to flatten land. Cheap Pole: 1800G

An old, battered fishing pole. Can be used to catch fish, but not very well. Rusty Sickle: 700G An old, rusty sickle. Can be used to cut weeds and grass. Cut crops to get high-quality seeds. Brush: 2400G An item used when caring for monsters. Capable of grooming even the coarsest of fur. Clippers: 1900G Used to trim and clip monster fur. Designed so that it's impossible to cut or hurt the monster. Silver Hammer: Reinforced with silver. Now very tough, it can break large rocks as well as be used to flattan land. Buy: 29610G Sell: 3370G Chopping Axe: 3390G A slightly improved axe. Charging the axe increases its range. Sell: 570G ATK +35 Beginner's Pole: 3580G A pole for the beginning fisherman. Charge it to attract faraway fish. Ingredients: Cheap Pole, Sparkle String Sell: 320G ATK +10, MGC ATK +15 Tin Waterpot: 900G A battered waterpot; can water the fields. Press the B Button repeatedly to water on the move. Ingredients: Old Waterpot, Bronze x 2 Sell: 130G M. ATK +2 Skill Level 15 Iron Sickle: 1630G A slightly sharper sickle. Used to cut weeds and grass. Cut crops to get high-quality seeds. Ingredients: Rusty Sickle, Bronze Sell: 510G ATK +30 Skill Level 15 Sturdy Hoe: 2940G A slightly improved hoe. Can cover a wider area. Ingredients: Rusty Hoe, Bronze x 2 Sell: 920G Type: Earth ATK +18, MGC ATK +5 Skill Level 15 Bronze Hammer: Accessories

Cheap Bracelet: 560G An old, worn-out bracelet. Raises magic defence a little, but it is a bit rusty. MGC DEF 16 Field Gloves: 630G Protect your hands from blisters and calluses. No farmer should be without a pair. ATK 15 Leather Gloves: 2030G Quality gloves made from leather. Protect your hands and look stylish at the same time. Sell: 270G ATK +30 Handknit Hat: 980G A hat knitted from wool. Warms both the head and the soul. DEF 5, MGC DEF: 5 Leather Boots: 770G Sturdy, long-lasting boots made from leather. Loved by travelers everywhere. DEF +14 Wet Boots: 630G They're slippery and easy to trip over. Raises chances of critical hits. INT: -5 Heavy Boots: 1550G Boots made from steel. Offer high defence, but are also very heavy. Sell: 550G DEF +26 Piyo Sandals: 910G Boots that make a sound every time you take a step. Sell: 130G DEF +14 Secret Shoes: 1050G Are you short? Put these on to make you feel nice and tall! Go on! Put them on! Sell: 150G DEF +20 Charm: 420G A charm that protects from misfortune. Immunity from receiving Critical hits. Sell:60G Emerald Ring: A ring with a glittering emerald that will make your finger sparkle. Halves wind damage. Buy: 2180G Sell: 640G Dekash: Smells very fishy and may attract felines. Makes it easier to knock out foes. Buy: 11360G Bronze Bracelet: 1190G

A bronze bracelet. Raises magic defence a little. Quite heavy. Sell: 170G M. DEF +35 Silver Bracelet: 3430G A silver bracelet. Simply slipping it onto your arm raises magic defence. Sell: 530G MGC DEF +52 Leather Belt: 1120G A regular, commonplace belt. It heightens roslve and slightly raises defence. Sell: 160G DEF +30 Amethyst Ring: 1980G An astringent, cool amethyst that creates a calm, mature atmosphere. Halves earth damage. Sell: 330G Earth Power Emerald Ring: 2180G A ring with a glittering emerald that will make your finger sparkle. Halves wind damage. Sell: 640G Wind Power Sapphire Ring: 2580G A ring with a beautifully glittering sapphire. Halves light damage. Sell: 1210G Light Power Focus Earring: 1400G Earrings that dangle from your ears. Raise magic defence a little. Sell: 100G M. ATK +12, M. DEF +15 Fireproof Hood: 1890G Protect your head. Don't push. Don't run. Don't talk. Sell: 270G DEF +15, M. DEF +12 Charm: 420G A charm that protects from misfortune. Immunity from receiving critical hits. Sell: 60G Yarn Ball: 4800G A large ball of yarn. Sell: 900G DEF +3, MGC DEF +2 Staves/Magic Tomes Magic Spells, as they are contained in Tomes, can be shipped in Rune Factory 3. Rod: 1080G A staff that boosts magical power. Was not designed to be used as a weapon

itself. Type: Fire MAG ATK +18 Staff: 3580G A simple magical staff. Give this rod a try to see if you have any magical skill or not. Sell: 1120G Type: Earth ATK +6, MAG ATK +32 Ice Staff: 8000G A staff imbued with the power of water magic. Its tip is freezing cold, giving off a chillly mist. Sell: 2800G Type: Water ATK +7, MGC ATK +60 Fireball: 2200G Hurl small balls of fire. Can hurl up to 3 in a minute. Water Laser: 2400G Emits a water beam that can penetrate stone. Hold down the button to extend the spell. Cure: 1200G Recover HP. Doesn't recover much, but RP consumption is reasonable. Screw Rock: 2300G Summon a sharp rock. This spell really packs a punch, and is designed for fighter mages. Sell: 1150G Sonic Wind: 2500G Unleash a wind scythe. Automatically homes in on enemies and shreds them to pieces. Sell: 1250G Light Shield: 3000G Emit two balls of light in front of you to shield you from enemies. They won't break easily. Sell: 1500G Dark Ball: 2800G A dark ball of energy that travels slowly, destroying all in its path. Sell: 1400G Medipoison: 1800G Cures poison. Cleanses the body of poison with a purifying light. Sell: 800G Crop Seeds

Spring Seeds Pink Turnip Seed: 80G

Sown in spring. Allows beautiful pink turnips to be grown. A great starter crop. Sell: 8G 3 Days Cabbage Seed: 100G Sown in spring. Grows quickly and is rather resilient. Sell: 10G 6 Days Onion Seed: 110G Sown in spring. Easy to harvest and easy on the soil. Sell: 11G 12 Days Strawberry Seed: 260G Sown in spring. Multiple harvests are possible; takes 2 days to bear fruit. Sell: 26G 9 Days Pink Melon Seed: 620G Sown in spring. The efforts of a sweet girl created these cute seeds. Sell: 62G 7 Days Summer Seeds Cucumber Seed: 80G Sown in summer. Multiple harvests are possible. takes 2 days to bear fruit. Sell: 8G 6 Days Tomato Seed: 140G Sown in summer. Mutliple harvests are possible. takes 1 day to bear fruit. Sell: 14G 11 Days Corn Seed: 130G Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit. Sell: 13G 13 Days Pumpkin Seed: 220G Sown in summer. A large vegetable with a good balance of resilience and growth. Sell: 22G 10 Days Eggplant Seed: 160G Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit. Sell: 16G 9 Days Autumn Seeds Potato Seed: 90G

Sown in fall. Has surprisingly beautiful flowers. Sell: 9G 3 Days Carrot Seed: 100G Sown in fall. A well-balanced vegetable. Sell: 10G 8 Days Yam Seeds: 120G Sown in fall. Multiple harvests possible; takes 1 day to bear fruit. Will grow on its own. Sell: 12G 6 Days Spinach Seed: 60G Sown in fall. Grows quickly but it's very frail. Make sure to water it every day. Sell: 6G 2 Days Green Pepper Seed: 150G Sown in fall. Multiple harvests possible; takes 2 days to bear fruit. Sell: 15G 9 Days Winter Seeds Turnip Seeds: 130G Sown in winter. A simple vegetable that's great for a beginner to try their hand on. Sell: 13G 3 Days Leek Seed: 120G Sown in winter. An easy to grow winter crop. A little easy to wither. Sell: 12G 6 Days Daikon Seed: 160G Sown in winter. Good balance of fast growth and resilience. Sell: 18G 7 Days W. Cabbage Seed: 200G Sown in winter. Takes a short while to grow. Sell: 20G 12 Days Hot-Hot Fruit Seed: 470G Sown in winter. Takes a tad bit of time to grow, but they're resilient. Sell: 47G 18 Days Flower Seeds

Grass Seed: 300G Cut to make feed for monsters. Multiple harvest possible; takes 1 day to grow back. Sell: 30G 3 Days Moondrop Seed: 70G Sown in spring. an easily grown flower. Sell: 7G 7 Days Toyherb Seed: 60G Sown in spring. A delicate flower that requires some hard work. Eat to cure fatigue. Sell: 6G 2 Days Cherry Grass Seed: 120G Sown in spring. Blooms with light pink flowers. Sell: 12G 6 Days Pink Cat Seed: 50G Sown in summer. Fast-growing flowers that are easy to grow. Fairly hard to wither. Sell: 5G 4 Days Fireflower Seed: 260G Sown in summer. Black seeds that look like gunpowder. Sell: 26G 6 Days Charm Blue Seed: 40G Sown in fall. A good balance of ease of growth and resilience. Sell: 4G 6 Days Magic Seeds Sword Magic Seed: 4800G A plant sword fights alongside you. Returns to normal in one day if it tires. Sell: 2400G Jack Magic Seed: 6900G A Jack-o-Lantern appears to help you. Returns to normal in one day if it tires. Sell: 3450G Banana Magical Seed: 2200G A banana appears to help slip up enemies. Returns to normal in one day if it tires. Sell: 1100G Water Leaf M.S.: 5100G A plant that makes water appear to refill cans. Returns to normal in one day if it tires.

Sell: 2550G Cactus Magic Seed: 8800G A cactus appears to help you. Returns to normal in one day if it tires. Sell: 4400G Lily Pad M.S.: 3200G A giant leaf appears to help you cross rivers. Returns to normal in one day if it tires. Sell: 1600G Ironflower M.S.: 7400G A plant shield protects you. Returns to normal in one day if it tires. Sell: 3700G Bombelon M.S.: 5000G A plant bomb appears to help you. Returns to normal in one day if it tires. Sell: 2500G Windmill M.S.: 5000G A plant windmill blows gusts. Returns to normal in one day if it tires. Sell: 2500G Skills for Weapons Pia sells Rune Skills:that are designed to be used with a specific weapon type. As with other Magic Spells sold at the Chemist, these CAN be shipped! Moreover, you can learn them during the course of ordinary combat even if you do not purchase them. They can be found randomly as well in Treasure Chests in dungeons. Power Wave: 1300G Weapon Shortsword. Charge up and unleash a great shockwave. Wind Slash: 3400G Weapon Longsword Jumping spinning attack. Continually press the button to keep attacking. Sky Hurricane: 2100G Weapon Spear Toss up and juggle your foes in the air. Stardust Upper: 1900G Weapon Axe or Hammer. Knock foes in the air. Can inflict damage while spinning around. Gust: 2600G Weapon: Dual Blades Perform a great leaping attack. Also great at dogding attacks. When you have defeated the Raccoon in Privera Forest, the following will be added to the Menu. The selection appears to vary, so you may not find all of these on any given day: Special Concerto: 3800G A tune that rouses allied monsters to perform their special attacks. Sell: 1900G

Mindthrust: 2800G Weapon: Shortsword Lunge at your foe. Can sometimes inflict a status ailment. Sell: 1400G Rush Attack: 3800G Weapon: Shortsword A flurry. Press repeatedly to increase attacks and a finish. Sell: 1900G Storm: 4500G Weapon: Dual Blades Perform a flurry in the air. Continually press the button to keep attacking. Sell: 2250G When you have defeated the Skelafang in the Desert, the following will be added: Dash Slash: 2000G Weapon: Shortsword Closes the gap between foes in a flash. Peform a leg drop if dashing. Sell: 1000G Flash Strike: 9800G Weapon: Longsword Draw up your energy and unleash a strong attack on your enemies. Sell: 4900G Reaper Slash: 2700G Weapon: Spear Has a large range of attack. Great when surrounded. Sell: 1350G Tornado Swing: 2400G Weapon: Axe or Hammer A great spin attack. Continually press the button to keep attacking. Sell: 2400G Rail Strike: 3800G Weapon: Dual Blades A jump-spin attack. Very hard to counter this move. Sell: 1900G Special Items: Presents In other Rune Factory games, these Items were known as Curios. In RF3, they fall into the Category of Presents. They are Items without any Shipping Value. If you ship them, they will be returned to you. Strange Pendant: A pendant from Sofia. It's hard to imagine any one would wear it with its 'unique' look. Details: One of Karina's Requests Dragon Bones: A very fragile-looking dragon bone, but it's managed to withstand wear and tear. Details: 1st Item requested by Kuruna, found in southeast corner of Desert

(There is another Dragon Bones that you will obtain later when you defeat Skelafang.) Shade Stone: A mysterious stone that absorbs light. Details: One of Evelyn's Requests Special Mediciine: Secret medicine that you were supposed to give Collette. It smells very tropical. Detail: One of Marian's Requests Cactus Flower: A giant cactus flower. It's very pretty, but also very big. Detail: Obtain for Karuna Items and Shipping Lists Items and Ingredients: Crops Withered Grass: 8G Dried up produce and grass. Also poisonous. Till into the ground to improve soil quality. Sell: 1G RP Rec -50%* *Note that you lose half your total RP when you consume this item. Its best use is as fertiliser! Pink Turnip: 400G (Lv. 1) A beautiful pink turnip. The result of one girl's tireless efforts to expand beyond white turnips. Sell: 200G HP Rec +8, RP Rec +6 Effect: 3 Hours Cabbage: 1920G (Lv. 1) A well-balanced vegetable that tastes good raw, fried or boiled. Great after a big meal. Sell: 480G HP Rec +10, HP Max +10, VIT +2 Effect: 3 Hours Onion: 3120G Crisp when raw, mellow when fried. Chopping it doesn't make your eyes water.. it makes you stronger. Sell: 780G HP Rec +20, RP Rec +30, HP Max +5 Pink Melon: 12600G A pink melon brimming with cuteness. A favourite among young girls. Sell: 4200G HP Rec +50, RP Rec +30, HP Max +5 Effect: 3 Hours

Tomato: 900G Shiny and red, like the summer sun. Packed with nutrition and highly versatile. Sell: 300G HP Rec +15, RP Rec +10 Effect: 3 Hours Corn: 1320G Vegetable with plenty of tiny yellow kernels. But which side do you start from? Sell: 440G HP Rec +25, RP Rec +10, HP Max +10, RP Max +10 Effect: 3 Hours Pumpkin: 4960G A popular type of squash. You can hollow it out to turn it into a spooky lantern. Sell: 1240G HP Rec +50, HP Max +30, VIT +3 Effect: 3 Hours Potato: 840G A beloved veggie that can be anything from a food staple to a hors d'oeuvre. Sell: 280G HP Rec +5, RP Rec +5 Carrot: 1770G A long, orange vegetable. Said to increase motivation if dangled in front of you. Sell: 590G RP Rec +15 Effect: 3 Hours Eggplant: 1040G this purple vegetable actually has nothing to do with eggs! Sell: 480G HP Rec +15, RP Rec +10, VIT +5 Spinach: 340G Green and highly nutritious. Canned spinach has been known to provide super strength among sailors. Sell: 140G HP Rec +5, RP Rec +10, HP Max +3, STR +3, VIT +1, INT -2 Effect: 3 Hours Yam: 440G Packed with fibre, this vegetable will give your insides a thorough cleaning out. Sell: 140G HP Max +10, VIT +5 Effect: 3 Hours Green Pepper: 930G Often disliked because of its bitter taste. It is easily depressed because of this. Sell: 310G RP Rec +15, RP Max +10 Effect: 3 Hours Leek: 1500G

A staple of winter hot-pots. Also used to identify allies during battle. Sell: 500G HP Rec +5, RP Rec +10, STR +2 Turnip: 1260G The king of all farm cops. Lovingly rasied across the entire world to this very day. Sell: 420G HP Rec +10, RP Rec +5, STR -2, INT +3 Effect: 3 Hours Daikon Radish: 2310G The radish's long, white cousin. Its taste allows it to be used in a multitude of ways. Sell: 770G HP Rec +5, RP Rec +20 Effect: 3 Hours Hot-Hot Fruit: 24000G Covered in thick fuzz. Water boils faster when you toss these in the pot. Sell: 4800G HP Rec +50, RP Rec +50, VIT +8, INT -4 Gold Turnip: 7000G A rare golden vegetable. Created to accommodate requests for turnips to match some one's hair. Sell: 1400G HP Rec +30, RP Rec+10, RP MAX +20, STR -8, INT +7 4-Leaf Clover: 14700G A lucky, lucky item. Just carrying it makes you happy, and giving it as a gift makes you doubly so. Sell: 2100G RP Rec +15% Effect: 3 Hours

Flowers Toy Herb: 1260G A medical herb said to be good for your health. Can be tricky to grow. Sell: 180G HP Rec +2%, RP Rec +15% Effect: 3 Hours Moondrop: 4200G A mysterious flower that grows by moonlight. Shines as though it fell from the moon. Sell: 600G RP Rec +15%, INT +6% Cherry Grass: 6020G Plants with pink flowers. Seeing them is like seeing a bard sing brilliantly of the wonders of spring. Sell: 860G RP Rec +15% Effect: 3 Hours

Pom-Pom Grass: 46200G Has a white, cotton ball-like flowwer that takes to the air when the spring winds blow. (In our world, I suspect this is the dandelion.) Sell: 6600G RP Rec +15% Effect: 3 Hours Lamp Grass: 32060G The petals of this flower are filled with a sparkling powder that's said to be able to cure insomnia. Sell: 4580G HP Rec +10%, RP Rec +15% Fireflower: 8400G A uniquely shaped flower. Often called 'the fireworks of the wild'. Sell: 1200G RP Rec +15%, STR +10% Charm Blue: 2240G A dark blue flower. Its large petals and striking colour could mesmerise one forever. Sell: 320G HP Rec +5%, RP Rec +15% Effect: 3 Hours Noel Grass: 29547G A grass that is shaped, for some reason, like a tree. A really big tree if you happen to be a Dwarf. Sell: 4221G RP Rec +15%, VIT +12 Foraged Items Foraged Items in Rune Factory 3 include Herbs, Coloured Grasses, Fruits from Trees in Dungeons and Fungi. Although you can find Cooked Dishes and Flowers randomly by the wayside in Dungeons, they are listed in separate Categories. Fruits Apple: 120G (Lv. 1) A little bundle of love from Privera Forest. So good for you, it may put your doctor out of business! Sell: 60G RP Rec +10, INT +2 Strawberry: 2160G Red and petite. Its sweet, tangy taste and bite-sized shape just beg to be devoured. Sell: 720G RP Rec +6%, INT +1 Pineapple: 6000G Spiky on the outside, sweet on the inside. Just smelling it is enough to invoke the feeling of summer. Sell: 1200G

Grape: 180G A small, round, purple fruit. Eat a bunch of 'em at once, and it's like having a carnival in your mouth. Sell: 90G RP Rec +15, INT +3 Effect: 3 Hours Orange: 160G Balances the taste of both sweet and sour more than any other fruit. Sell: 80G RP Rec +20, INT +4 Wild Grasses : Medicinal Herb: 80G A wild medicinal herb that can be used to recover HP, so long as you can stand the bitter taste. Sell: 8G HP Rec +20 Antidotal Herb: 60G A wild herb that cures poison. Very bitter. How bitter? Let's just say... very, very bitter. Sell: 6G HP Rec. +5 Black Grass: 90G Grass as dark as the night sky. often gets trampled, as it cannot be seen at night. Sell: 5G HP Rec +3, RP Rec +3 Orange Grass: 30G Grass the colour of the summer sun. Just looking at gives any one a boost of energy. Sell: 5G HP Rec +3, RP Rec +3 Red Grass: 30G Its passionate, flame-red hue somehow promotes growth, growing faster than other grasses. Sell: 5G HP Rec +3, RP Rec +3 Yellow Grass: 30G Said to bring good luck. Many people carry a hunk of it in order to boost their financial luck. Sell: 5G HP Rec +3, RP Rec +3 Blue Grass: 30G So cool to the touch, it'll give you chills. It has a calming effect as well. Sell: 5G HP Rec +3, RP Rec +3 Green Grass: 30G

Regular green grass, working hard to achieve uniqueness after always being called 'plain'. Sell: 5G HP Rec +3, RP Rec +3 Purple Grass: 30G Top-quality grass. Very proud, it will only grow in top quality soil. Sell: 5G HP Rec +3, RP Rec +3 Indigo Grass: 30G Calming grass. Said to spontaneously sprout at the feet of people arguing, so they make up. Sell: 5G HP Rec +3, RP Rec +3 White Grass: 90G Beautiful, pure white grass. Due to its colour, it's easy to miss after a snowfall. Sell: 5G HP Rec +3, RP Rec +3 Other Wild Items : Bamboo Shoot: 300G Crisp and aromatic. Grows fast and covers the fields during spring. Sell: 12G HP Rec +5, RP Rec +15, HP Max +3, RP Max +3, STR +1, VIT +1 3 Hours Mushroom: 100G Wild mushroom. Is it safe to eat? You never know. Sell: 10G HP Rec +100, RP Rec +50 Other Branch: 40G A wooden branch, blown iin from somewhere. Can be chopped up to make wood with an axe. Sell: 20G Rock: 10G A rock, nothing more. Can be smashed with a hammer. Sell: 2G Wood: 80G Wood needed to make buildings. Gather it up for a rainy day, as it's sure to come in handy. Sell: 40G Stumps and Boulders cannot be removed from the ground and thus are not items. Any Stump when chopped will make 10 Wood. Boulders when smashed will make Rocks occasionally.

Ranch Products : Small Egg: 560G (Lv. 1) A small egg taken from a Cluckadoodle. encased in a fragile white shell. Resists Seal Effect. Sell: 280G HP Rec +10, STR +1 Effect: 3 Hours Small Milk: 520G A small amount of milk taken from a Buffamoo. High in calcium. Resistant to poison. Sell: 260G Medium Milk: 760G Milk taken from a Buffamoo. high in calcium and nutrients. Resistant to poison. Sell: 380G Large Milk: 1000G A large amount of milk taken from a Buffamoo. High in calcium. Resistant to poison. Sell: 500G Small Fleece: 500G Fleece from a Wooly. Can be used to make balls of yarn. Sell 120G Medium Fleece: 2000G Fleece from a Wooly Can be used to make balls of yarn. Sell: 500G Large Fleece: 2800G Fleece from a Wooly. Can be used to make balls of yarn. Sell: 700G Honey: 1000G Honey gathered for the queen bee. Its nutritional value along with natural sweetness make it a hit. Sell: 680G HP Rec +35%, RP Rec +20%, STR -4, VIT -2 Effect: 3 Hours General Ingredients: The following are sold by the Diamond General Store from the start: Rice: 100G A beloved staple of the dining table. Goes well with all other foods. Sell: 50G HP Rec +30, HP Max +5 Effect: 6 Hours Chocolate: 450G Smooth and sweet. The standard by which all other sweets are judged. Can also be bitter. Sell: 150G

RP Rec +10%, INT +2 Effect: 3 Hours Wine: 1600G An alcoholic beverage made from grapes. an old standard. Helps you resist critical hits. Sell: 800G HP Rec +100, RP Rec +40, STR - 3, VIT -2, INT -2 Effect: 3 Hours Youth Grass: 750G Deep blue grass from foreign fields. Said to be good for maintaining beauty. Sell: 250G HP Max +1, INT +2 Effect: 3 Hours Flour: 250G Powder made from wheat. A vital ingredients in a large number of dishes. Sell: 125G HP Rec -20, HP Max +1 Effect: 3 Hours Oil: 500G Mainly used when frying foods to prevent burning or sticking. Makes you vlunerable to fire damage. Sell: 250G HP Rec -50% RP Rec -25%, VIT +5 Effect: 3 Hours Curry Powder: 140G Powder that forms the basis of curry. Created from spicy herbs. Halves fire damage. Sell: 70G HP Rec -20, RP Max -50%, STR +2 Dumpling Powder: 80G Can make rice dumplings from this powder. Creaes a sticky, squishy texture. Sell: 40G HP Rec +5 Effect: 3 Hours Farm Tool Magnifying Glass: 2000G Allows you to examine the soil level. Examine field to discover growth rate and health. Sell: 500G Fish Generally, the 'Buy' Price for any Fish, even when no local merchant sells it, is ten times higher than the 'Sell' or 'Shipping' Value. Boot: 60G A boot, lost in the water somehow. Very battered and old. Sell: 30G

Rare Can: 200G A rare can that's no longer in production. Extremely sought after by some collectors. Sell: 100G Can: 5G An empty can that some one tossed away. You must not follow their example. Sell: 1G Char: 2000G A commonly sought-after catch by fishermen everywhere. Likes cold waters. Sell: 200G Cherry Salmon: 700G A small freshwater fish. Has made its way all over the world, so very easy to find. Sell: 70G Spring Dungeon Crucian Carp: 900G Matures quickly and lives for a long time. Mainly eats plankton so skill is needed to hook it with bait. Sell: 90G Summer Dungeon Fall Flounder: 28000G Looks like a fallen leaf. Schools swimming on the ocean floor make it look like a forest in fall. Sell: 2800G Gibelio: 2900G Very few males of this fish exist. Lives in calm areas with little current. Sell: 290G Girella: 1100G A winter, salt water fish. A popular, easy to hook catch. Puts up a bit of fight when reeling in. Sell: 110G Lamp Squid: 21000G A squid that has evolved a lamp as part of its body. Just a couple are enough to light the sea at night. Sell: 2100G Legendary Scale: 30000G A scale of Dragon Lake's legendary fish. When used to upgrade, can drain lots of HP. Sell: 3000G Upgrade Difficulty: 78 Found when fishing in the Lake in Summer. Mackerel: 1950G (Lv. 10) Easily spoils. Usually cooked or boiled. Sell: 195G Autumn Dungeon Masu Trout: 1200G A fisherman's standard catch. A freshwater fish, though some may travel to the ocean.

Sell: 120G Spring Dungeon Needlefish: 1200G (Lv. 5) Long and slender. Swims near the surface. Has a greenish back and a shiny silver-white belly. Sell: 120G Autumn Dungeon Pike: 520G (Lv. 3) This fish gets its name from its long and slender shape. A fall dish. Very good for you. Sell: 52G Autumn Dungeon Poison Rainbow Trout: 1600G A mid-sized freshwater fish. Just as its name suggests, the males take on a rainbow lustre when breeding. Sell: 160G Salmon: 1600G Live most their lives in the ocean, but famously swim upriver to breed. Used in many dishes. Sell: 160G Autumn Dungeon Sardine: 1400G A relatively easy fish to catch. Swim in breathtaking, perfectly coordinated schools. Sell: 140G Summer Dungeon Shrimp: 1800G A type of crustacean, encased in a hard shell. Trivia: It has 13 pairs of legs. Sell: 180G Summer Dungeon Skipjack: 16800G (Lv. 9) A popular fall fish. Requires both skill and strength to land. Sell: 1680G Autumn Dungeon Snapper: 4800G Thought to bring good luck. Has been served at festivals and on special occasions since ancient times. Sell: 480G Autumn Dungeon Squid: 800G A mollusk that is active at night. Uses the fins on its body to seeminly fly through the water. Sell: 80G Autumn Dungeon Sunsquid: 74000G A squid washed in from southern seas. Swims close to the surface, so is often sunburned. Sell: 7400G

Turbot: 3570G (Lv. 2) Both eyes are on the right side of this fish's body. Can change colour to blend in with its surroundings. Sell: 357G Summer Dungeon Yellowtail: 45000G The name yellowtail is actually used for a number of fish. This variety is said to bring good luck. Sell: 4500G Credits I owe a great debt of gratitude to Mars Frog and Nathan without whom the Monster Lists would not be as comprehensive as they are at this stage. My thanks to Cherie for her help with all aspects of the game and for her moral support.

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