Vous êtes sur la page 1sur 3

WARHAMMER 40,000 CODEX:

CHAOS SPACE MARINES


Official Update Version 1.1
Although we strive to ensure that our codexes are perfect, sometimes mistakes do creep in. In addition, we occasionally print new versions of our rules, which require amendments to be made in older versions of our codexes. When such issues arise, we feel that it is important to deal with them as promptly as we can, and we therefore produce regular updates for all of our codexes. When changes are made, the version number will be updated, and any changes from the previous version will be highlighted in Magenta. Where a version number has a letter, E.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction. Each update is split into three sections: Errata, Amendments, and Frequently Asked Questions. The Errata corrects any mistakes in the codex, while the Amendments bring the codex up to date with the latest version of the rules. The Frequently Asked Questions (or FAQ) section answers commonly asked questions about the rules. Although you can mark corrections directly in your codex, this is by no means necessary just keep a copy of the update with your codex. Q. If a Sorcerer in Terminator armour with a psychic power that works at the beginning of the turn (e.g. Warptime) is deep striking, what takes place first, teleporting in or psychic powers? Or does the owner decide on the order? (p31) A. The psychic power is used at the beginning of the turn, while the unit deep strikes in the Movement phase, so a deep striking model cannot use Warptime or similar powers in the turn they deep strike. Q. Can a Daemon Prince with the Mark of Tzeentch use two different psychic powers, that both count as firing a weapon, in the same Shooting phase? (p32) A. Yes, as Monstrous Creatures can use two weapons in the Shooting phase. They must, of course, fire both at the same target. Q: Can a unit of Thousand Sons, without a Sorcerer or Independent Character of Tzeentch leading them, move whilst affected by an ability that reduces the number of dice rolled for moving through difficult terrain? (p37) A: No. Q: When working out which targets are visible to a Chaos Dreadnought suffering from a Fire Frenzy result, are you limited to those units within the 45 degree line of sight of its weapons? (p40) A: Yes. Q. If a Dreadnought rolls a Fire Frenzy, can it use smoke launchers to stop it from shooting? (p40) A. No, the Dreadnought must fire. Q. Can a unit numbering more than 10 models still take a Rhino as a dedicated transport, even though it cannot embark? (p42) A. Yes, as the squad might drop to 10 models or less during the game.

ERRATA
Page 42 Fire Points. The paragraph should be changed to: Fire Points 1: The Chaos Rhino has a large hatch on top of its hull, which can be used as a fire point by two of the passengers. Page 48 Gorechild. The third sentence should be changed to: Against models with a WS value, Khrns close combat attacks always hit on a 2+.

AMENDMENTS
None.

FAQs
Q. With Nurgle Bikers, is the +1T from the Mark of Nurgle cumulative with the +1 T for riding a bike? (p27) A. Yes, they are T4(6)!
WARHAMMER 40,000: CHAOS SPACE 1 MARINES

Q: Is Abaddons Daemon Sword Drachnyen a power weapon and, if the D6 roll for his extra Attacks is a 1, does the weapon rebel as described on page 93? (p46) A: Yes to both questions. Q. Does Khrns Blessing of the Blood God ignore persistent psychic abilities (like Psychic Scream or Veil of Tears)? (p48) A. Yes. The psychic ability still functions, however Khrn simply ignores any and all effects of the ability. Q: If a unit containing Khrn is hit by a psychic power that forces the target to move, can the unit be moved? (p48) A: No. The unit must move at the speed of its slowest model, and Khrn is not affected by the psychic power. Q. Can Ahriman use the same power two or even three times during the same turn? (p50) A. Powers that are psychic shooting attacks can only be used once per turn. Gift of Chaos can be used multiple times, as it is not a psychic shooting attack. The same is true for Warptime, but of course there is no point in using this power more than once per turn! Q: Can any unit containing Chaos Space Marines be given the Enhanced Warriors upgrade from Fabius Bile? (p53) A: No. Only units of Chaos Space Marines (the Troops choice) can be upgraded. Q. Do No Retreat! wounds saved by Lucius inflict a hit on enemy units? (p54) A. No, since No Retreat wounds are not directly caused by any particular enemy unit. Q. Does Typhus Manreaper have poisoned attacks that cause wounds on a 4+? (p55) A. Yes, it combines the effect of a Plaguebringer and a force weapon. Q: Does Typhus weapon, Manreaper, follow all the rules on page 93 for Daemon weapons? (p55) A: Yes. Q. Can Typhus use his force weapon ability on multiple models in the same Assault phase? (p55) A. No. As the weapon follows all of the rules for a normal force weapon, Typhus can only use it once per turn. The exception is that Typhus can both use the force weapon and one of his psychic powers in the same turn. Q. How does the Manreaper function against Khrns Blessing of the Blood God? (p55) A. Only the force weapons instant-kill ability of the Manreaper is lost when directing attacks against Khrn.

Q: What happens if there isnt space to place a summoned Greater Daemon model on the board? (p61) A: Move the models that are in the way the minimum distance required to make enough space. Q: If the model replaced by a summoned Greater Daemon had gone to ground, will the summoned Greater Daemon also have gone to ground once it has arrived? (p61) A: No. It will be unaffected. Q: Must a unit that is arriving by Deep Strike within 6" of a chaos icon, be entirely comprised of Obliterators or models in terminator armour to stop them from scattering? (p81) A: Yes. Q. Does taking Wings classify a model as jump infantry? (p85) A. No, it simply allows the model to move like jump infantry. Note that the model must actually be converted to have a pair of wings rather than a jump pack. Q: Is Lash of Submission a Psychic Shooting Attack and must it roll To Hit? (p88) A: Yes to both questions. Note that if it misses, it will have no effect. Q. Can you use Lash of Submission to move models around within a unit and re-arrange them? Can models be moved out of unit coherency? Can a unit be moved out of combat? If a unit is moved into dangerous terrain, do they have to test? If jump infantry are moved, are they assumed to be using their packs or walking? Can a unit be shoved right off the table, or into impassable terrain? (p88) A. The move created by this power is executed exactly like a normal move, except that its not slowed by difficult terrain. It follows that, for example: the 2D6" distance rolled is the units maximum move, as normal, and models in the unit can move up to that distance or less. models cannot be moved out of coherency. units cannot be moved out of combat. dangerous terrain tests must be taken as normal. jump infantry may choose to move either with their packs or on foot (moving players choice). units cannot enter impassable terrain, leave the table or be moved closer than 1" to enemy models. Q. Can a unit be affected by Lash of Submission more than once in the same turn? (p88) A. Yes.
WARHAMMER 40,000: CHAOS SPACE MARINES 2

Q: Can Lash of Submission be used to move the target into range of other weapons in the unit? (p88) A: No. Every shooting attack in the unit is resolved simultaeously. Q: Does the use of Nurgles Rot limit what enemy units the rest of the unit can shoot and assault for that turn? Does Nurgles Rot need to roll To Hit? (p88) A: No to both questions. Q. Models armed with the Bloodfeeder (Khorne DW) can exceed 10 Attacks. Is this allowed? (p93) A. Yes, as they are bonus attacks that apply only in that turns close combat and do not permanently modify the models Attack characteristic. Q: Does Warptime allow the psyker to pick and choose which To Hit and To Wound dice he will re-roll? (p88) A: No. He can decide after each To Hit or To Wound roll but he must re-roll all dice or no dice. Q: If there isnt space on the board to place the Chaos Spawn created by Gift of Chaos what happens? (p88) A: Move the models that are in the way the minimum distance required to make enough space.

Last updated 5th December 2011

WARHAMMER 40,000: CHAOS SPACE 3 MARINES

Vous aimerez peut-être aussi