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Effect $16,000 Adjust gravity Arctic sniper rifle give Auto-aim with sniper rifle Auto-reload disabled Auto-reload

enabled Change crosshair color Change skins Disable the crosshair to enlarge when shooting Faster backwards motion Faster forward motion Faster side motion Get indicated item Hyper auto-aim disabled Hyper auto-aim enabled Level select Reveal how much time is left on the map See and fire through walls and objects, default is 3600 See things brightly without flashlight Set freeze period at the start of rounds. Set to 0 to disable, default is 6(For use on server machine only) Set maximum length in minutes a round can last, default is 5(For use on server machine only) Set minutes between map rotations, default is 0(For use on server machine only) SetC4 timer Toggle auto-help hint messages, default is 1 Toggle crosshairs in observer mode, default is 1 Toggle flashlight use, default is 1(For use on server machine only) Toggle footsteps, default is 1(For use on server machine only) Toggle friendly fire(For use on server machine only) Toggle graph Toggle map briefings after new levels load, default is 1 Toggle to see ghosts in observer mode, default is 0 Unbind key command View other players' frags Whiten all surroundings at 800x600 resolution

Code impulse101 sv_gravity <-999 999999> spaceweapon_awp sv_aim -reload +reload adjust crosshair skin crosshair <1-5> cl_backspeed 999 cl_forwardspeed 999 cl_sidespeed 999 give sv_clienttrace 0000 sv_clienttrace 9999 changelevel timeleft gl_zmax<0-9999> lambert -1.0001 mp_freezetime mp_roundtime <3-15> mp_timelimit mp_c4timer <1-100> ah <0 or 1> cl_observercrosshair <0 or 1> mp_flashlight <0 or 1> mp_footsteps <0 or 1> mp_friendlyfire <0 or 1> net_graph <0 or 1> dm <0 or 1> ghosts <0 or 1> unbind cl_hidefrags 0 r_lightmap 1

Commands

User

Category

Description sets sound mixahead value similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards sets default video mode (screen resolution) sets default windowed video mode (screen resolutoin) sets video wait override enables mouse in windowed mode

_snd_mixahead 0.100

client

audio

_vid_default_mode 0 _vid_default_mode_win 3 _vid_wait_override 0 _windowed_mouse 0 +alt1 +alt2 +attack +attack2 +back

client client client client

video video video player

client client client

player player player

fire secondary fire - *see special move backwards moves chase cam perspective away from player - *works only if thirdperson is activated moves chase cam forward *works only if thirdperson is activated moves chase with mouse *works only if thirdperson is activated moves chase cam backward *works only if thirdperson is activated decreases chase cam pitch to look down - *works only if thirdperson is activated increases chase cam pitch to look up - *works only if thirdperson is activated tilts chase cam left - *works only if thirdperson is activated tilts chase cam right - *works only if thirdperson is activated sets detpack with 20 second timer - *demo class only sets detpack with 5 second timer - *demo class only

+camdistance

client

chase cam

+camin

client

chase cam

+cammousemove

client

chase cam

+camout

client

chase cam

+campitchdown

client

chase cam

+campitchup

client

chase cam

+camyawleft +camyawright +det20 +det5

client client client client

chase cam chase cam player player

+det50 +duck +forward +gren1 +ip xxx.xxx.xxx.xxx +gren2 +jlook +jump +klook +left +lookdown +lookup +mlook

client client client client

player player player player

sets detpack with 50 second timer - *demo class only crouches moves forward launches grenade type 1 *see primegrenX, throwgren sets ip address

client client client client client client client client

player joystick player player player player player mouse

launches grenade type 2 *see primegrenX, throwgren enables joystick to look around jumps enables the keyboard to look around strafes left looks down looks up enables mouse to look around moves player down *climbing down a ladder, swimming down strafes left strafes right moves player up - *climbing up a ladder, swimming up reloads current weapon strafes right shows player scores and pings forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled strafe modifier - while this is held down, use direction keys to strafe in different directions uses an item- such as a button, machine gun, etc. bans the current player in the player's list from the server must have admin status of server by using the "admin <password>" command pauses or unpauses the game - must have admin

+movedown +moveleft +moveright +moveup +reload +right +showscores

client client client client client client client

player player player player player player player

+speed

client

player

+strafe

client

player

+use

client

player

adm_ban

client

tfc admin

adm_ceasefire

client

tfc admin

status of server by using the "admin <password>" command shows the number of players on a server and their teams - must have admin status of server by using the "admin <password>" command begins a cycle in the player's list that asks to kick, ban, or next for each player must have admin status of server by using the "admin <password>" command kicks the current player in the player's list from the server - must have admin status of server by using the "admin <password>" command lists all players and their ip addresses - must have admin status of server by using the "admin <password>" command advances to the next player in the player's list - must have admin status of server by using the "admin <password>" command after server has set "tfc_adminpwd", use this in the in-game console to gain admin status of the server and can use any of the "adm_*" commands binds commands together in an alias to perform mutiple tasks at the hit of one button

adm_countplayers

client

tfc admin

adm_deal

client

tfc admin

adm_kick

client

tfc admin

adm_listplayers

client

tfc admin

adm_next

client

tfc admin

admin <password>

client

tfc admin

alias <name> "cmd1; cmd2"

client

player

allowupload

client

toggles the uploading of local uploading/ decals and models to the downloading server on/off audio audio demo sets the distance at which ambient sounds fade away sets the sound level for ambient sounds records a demo and appends

ambient_fade 100 ambient_level 0.300 appenddemo

client client client

<demoname>

it to the demo file in existence at HalfLife/Valve/demo.dem client player enables autosave feature

autosave begin bgetmod bgetsv bgmbuffer 4096 bgmvolume 0 bind <key> <command> bottomcolor 6

client client client client client client

player player audio audio player player

requests batch mod status requests batch server list sets the CD audio buffer size toggles CD audio on/off- * 1 is 'on', 0 is 'off' combines a <key> with a command or alias sets the bottom color of the player model enables glare reduction - *the higher the value, the brighter it gets displays the build menu to choose from sentry or dispenser - *engineer class only sets the maximum distance of the chase cam sets the maximum pitch of the chase cam sets the maximum yaw of the chase cam sets the minimum distance of the chase cam sets the minimum pitch of the chase cam sets the minimum yaw of the chase cam toggles chase cam commands on/off - * 1 is 'on', 0 is 'off' toggles chase cam autocontain in current room on/off * 1 is 'on', 0 is 'off' sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated sets the preferred pitch for the chase cam - *works only if thirdperson is activated

brightness 1

client

video

build

client

player

c_maxdistance 200 c_maxpitch 90 c_maxyaw 135 c_minidistance 30 c_minpitch 0 c_minyaw -135

client client client client client client

chase cam chase cam chase cam chase cam chase cam chase cam

cam_command 0

client

chase cam

cam_contain 0

client

chase cam

cam_idealdist 64

client

chase cam

cam_idealpitch 0

client

chase cam

cam_idealyaw 90

client

chase cam

sets the preferred yaw for the chase cam - *works only if thirdperson is activated sets the preferred snap interval for the chase cam *works only if thirdperson is activated cancels selection controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16 centers the players view displays the change class menu displays the team change menu sets the preferred chase cam distance from the player when backing up sets the preferred offset to the side for the chase cam sets the preferred offset up for the chase cam displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS)

cam_snapto 0

client

chase cam

cancelselect

client

player

cd

client

audio

centerview changeclass changeteam

client client client

player player player

chase_back 100

client

chase cam

chase_right 0 chase_up 16

client client

chase cam chase cam

cl_adaptive

client

player

cl_allow_download 0

client

toggles download of maps, models and decals when uploading/ joining downloading a server - * 1 is 'on', 0 is 'off' toggles upload of maps, models and decals when uploading/ joining a downloading server - * 1 is 'on', 0 is 'off' toggles download of maps, models and decals when uploading/ joining downloading a server - * 1 is 'on', 0 is 'off' toggles upload of maps, models and decals when uploading/ joining a downloading server - * 1 is 'on', 0 is 'off' player sets the speed that the direction keys change the

cl_allow_upload 0

client

cl_allowdownload 0

client

cl_allowupload 0

client

cl_anglespeedkey 0.670

client

view angle toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off' sets the backup speed of a player - number can only go as fast as a particular server allows shows list of bits received for each player, with delta values sets the amount that the view bobs while the player is running sets how frequently the view of a player bobs while running sets the amount that the view of a player bobs while running

cl_appendmixed 0

client

audio

cl_backspeed 400

client

player

cl_bitcounts

client

player

cl_bob 0.010

client

player

cl_bobcycle 0.800

client

player

cl_bobup 0.500

client

player

cl_download_ingame 0

client

toggles downloads of models uploading/ and decals during a game - * downloading 1 is 'on', 0 is 'off' sets the maximum number of uploading/ files downloaded from a downloading server sets the minimum time in uploading/ between downloads from a downloading server player sets the forward speed of a player - *can only go as fast as the server allows enables estimated player stepping motion toggles game gauge mode - * 1 is 'on', 0 is 'off' toggles higer quality player models - * 1 is 'on', 0 is 'off' shows server messages sets movement speed for keyboard use toggles delta compression - * 1 is 'on', 0 is 'off' toggles client-side prediction * 1 is 'on', 0 is 'off' sets the maximum angle to

cl_download_max 0

client

cl_downloadinterval 1

client

cl_forwardspeed 400

client

cl_gaitestimation 1 cl_gg 0

client client

player player

cl_himodels cl_messages cl_movespeedkey 0.300 cl_nodelta cl_nopred 0 cl_pitchdown <angle>

client client client client client client

player player player player player player

look down - *default is 89 cl_pitchspeed 225 cl_pitchup <angle> client client player player sets the speed at which the pitch changes sets the maximum angle to look up - *default is 89 sets the client-side prediction faction - *closer to 1.0 is more prediction sets the client-side prediction link value sets the maximum client-side prediction time toggles prediction of other players - * 1 is 'on', 0 is 'off' displays loaded custom .wad files or decals sets the resend count sets the view tilt angle for roll motion sets the view tilt speed toggles the display of network packet numbers - * 1 is 'on', 0 is 'off' toggles the display of network packet size graph - * 1 is 'on', 0 is 'off' sets the strafing speed of a player sets the blue component of the sky color sets the green component of the sky color sets the red component of the sky color sets the sky pattern - * such as 'cl_skyname desert' sets the sky pattern position x-coordinate sets the sky pattern position y-coordinate sets the sky pattern position z-coordinate sets the number of servers in the serverlist toggles solid player models * 1 is 'on', 0 is 'off'

cl_pred_fraction 0.5

client

player

cl_pred_link 1 cl_pred_maxtime 255

client client

player player

cl_predict_players 1

client

player

cl_print_custom cl_resend 3 cl_rollangle 2 cl_rollspeed 200 cl_shownet 0

client client client client client

player player video video player

cl_showsizes 0

client

player

cl_sidespeed 400 cl_skycolor_b 0 cl_skycolor_g 0 cl_skycolor_r 0 cl_skyname <name> cl_skyvec_x 0 cl_skyvec_y 0 cl_skyvec_z 0 cl_slist 10 cl_solid_players 1

client client client client client client client client client client

player video video video video video video video player player

cl_timeout 305

sets the inactivity time brfore a client times out sets the maximum number of files a client can upload to a server client client client client client client client client client player player player player player player player player player sets the speed of a player when he climbs up displays user HUD information displays list of current onscreen entities sets the underwater distance sets the turning speed - * only will go as fast as a server allows clears the console screen clears the server list sets the port that the client will use to connect to a server can use this in conjunction with a command sets client notification time client player connects to a server with the used ip address shows n overlay lines - * n = 4 to 64 toggles cooperatice play mode - * 1 is 'on', 0 is 'off' displays the crc value for the map at maps\<mapname>.bsp client player toggles the crosshair on/off * 1 is 'on', 0 is 'off' issues a resource request

cl_upload_max 0

cl_upspeed 320 cl_usr cl_view cl_waterdist 4 cl_yawspeed 210 clear clearlist clientport 27005 cmd con_notifytime 4 connect <ip address> contimes <n> coop 0

crc <mapname>

crosshair 0 customrsrclist <arg> d_spriteskip dc 0

client

player

toggles the display of the class briefings - * 1 is 'on', 0 is 'off' toggles deathmatch mode - * 1 is 'on', 0 is 'off' sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view runs a loop of demos set with

deathmatch 0

default_fov 90

client

player

demos

client

demo

startdemos detdispenser discard disconnect client client client player player player remotely detonates ammo dispenser - * engineer class only drops unusable ammo disconnects a player from a server toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'

displaysoundlist 0

client

audio

download

client

begins downloading files from uploading/ a server - * only if downloading 'cl_download_ingame' is set to 1 echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully sets the amount of friction between players and objects

echo "message"

client

player

edgefriction 2 enableconsole endmovie client client player player

enables the console screen ends a currently ongoing movie creates the 6 .bmp images for sky boxes from the player's current position acts as <ESCAPE> key by hiding the console and cancelling selections simulates lag - * the higher the number, the more simulated lag simulates packet loss - * the higher the value, the more simulated packet loss fake death - * spy class only enables first person viewing of the game displays flag status flushes the memory and reloads the map

envmap

escape

client

player

fakelag 0

client

player

fakeloss 0 feign firstperson flaginfo flush fly force_centerview fps_lan 31 fps_modem 31

client client client client

player player player player

client client client

player player player

forces the player's view to look straight ahead sets the maximum framerate on a LAN game sets the maximum framerate

in an internet game fps_single 80 fullinfo <complete info string> fullserverinfo gamma 3 getcertificate getsv client client client video player player client player sets the maximum framerate in a single playergame displays user information displays server information sets the gamma level gets certificate from WON lists each server's ip address and the total number of servers runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1

gg <demoname>

client

demo

gl_affinemodels 0 gl_alphamin 0.250

client client

video video sets the minimum alpha blending level toggles visual quality - * cracks between textures show when set to 1 toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps toggles reversed rendering order for D3D toggles dithering - * 1 is 'on', 0 is 'off' lists the data for the video card: vendor, renderer, version, and extensions used toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps toggles light holes - * 1 is 'on', 0 is 'off' writes graphic debug messages to <logfilename> sets the maximum texture size toggles a uniform light source

gl_clear 0

client

video

gl_cull 1

client

video

gl_d3dflip 0 gl_dither 1

client client

video video

gl_dump

client

video

gl_flipmatrix 0

client

video

gl_keeptjunctions 0

client

video

gl_lightholes 0 gl_log <logfilename> gl_max_size 256 gl_monolights 0

client client client client

video video video video

with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off' toggles maximum brightness mode - * 1 is 'on', 0 is 'off' toggles paletted textures - * 1 is 'on', 0 is 'off' sets the rendering quality - * higher the number is faster but lower quality sets the player rendering quality - * higher the number is faster but lower quality sets the polygon offset - try out different values for texture flickering problems toggles writing T-junction reporting to the console sets the texture rounding down value - * higher the number faster but lower quality toggles model smoothing - * 1 is 'on', 0 is 'off' toggles blending sprite graphics - * 1 is 'on', 0 is 'off' reports the number of texels uploaded to the video card toggles a texel sort - * 1 is 'on', 0 is 'off' sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_texturemode [type] client video gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)

gl_nobind 0

client

video

gl_overbright 0 gl_palette_tex 0

client client

video video

gl_picmip 0

client

video

gl_playermip 0

client

video

gl_polyoffset 4

client

video

gl_reporttjunctions 0

client

video

gl_round_down 3

client

video

gl_smoothmodels 0 gl_spriteblend 0 gl_texels gl_texsort 0

client client client client

video video video video

gl_wateramp 0.300 gl_zmax 4096

client client

video video sets the maximum size for the Z-Buffer

gl_ztrick 1

client

video

toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' god mode makes player invincible - * 'sv_cheats' must be set to 1 sets the height of the r_netgraph display sets the maximum value of the r_netgraph display sets the mean value of the r_netgraph display sets the median value of the r_netgraph display hides the console toggles high-quality sound - * 1=22kHz, 0=11kHz toggles player ID display - * 1 is 'on', 0 is 'off' sets how long death messages remain onscreen sets how long HUD item icons remain onscreen toggles fast weapon switching - * 1 is 'on', 0 is 'off' sets how long chat messages remain onscreen enables flashlight gives all weapons and ammo - * 'sv_cheats' must be set to 1

god

client

player

graphheight 64 graphhigh 512 graphmean 1 graphmedian 128 hideconsole hisound 1 hud_centerid 0 hud_deathnotice_time 6 hud_drawhistory_time 5 hud_fastswitch 0 hud_saytext_time 5 impulse 100 impulse 101 impulse 201 interp invlast invnext invprev ip xxx.xxx.xxx.xxx ip_clientport 0 ipx_clientport 0 joyadvanced 0 joyadvancedupdate

client client client client client client client client client client client client

player player player player player audio player player player player player player

client client client client client

player player player player player

sprays logo decal enables frame interpolation selects previous item in inventory selects next item in inventory selects previous item in inventory sets ip address

client client client client

player player joystick joystick

sets the client port for a TCP/IP game sets the client port for an IPX game These do joystick things who the hell uses

joyadvaxisr 0 joyadvaxisv 0 joyadvaxisx 0 joyadvaxisy 0 joyadvaxisz 0 joyforwardsensitivity -1 joyforwardthreshold 0.150 joyname 0 joypitchsensitivity 1 joypitchthreshold 0.150 joysidesensitivity -1 joysidethreshold 0.150 joystick 0 joywwhack1 0 joywwhack2 0 joyyawsensitivity -1 joyyawthreshold 0.150 kill lambert 1.500 lcd_x 0 lcd_yaw 0 lightgamma 2.500 list listdemo <demoname> load <name> loadas8bit 0 localinfo logos

client client client client client client client client client client client client client client client client client client

joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick joystick player

joysticks for FPSes anyway?!? :)

player suicides to respawn again

may have something to do with lcd display monitors may have something to do with lcd display monitors client client client client client client video player demo player audio player sets the lighting gamma value lists local servers found after using the 'slist' commands lists information about <demoname> loads a saved game toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off' shows local settings lists decals toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'

lookspring 0

client

mouse

lookstrafe 0

client

mouse

m_filter 0

client

mouse

toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' sets the mouse forward speed sensitivity multiplier sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook sets the mouse strafing speed sensitivity multiplier sets the yaw speed sensitivity multiplier lists modem cache contents

m_forward

client

mouse

m_pitch 0.022

client

mouse

m_side 0.800 m_yaw 0.022 mcache menuselect <x> messagemode <text> messagemode2 <text> model <modelname>

client client

mouse mouse

client client client client

player player player player

selects item <x> from a menu displays <text> to all other players on a server displays <text> to only other players on same team changes current player model to <modelname> displays the Message Of The Day from the server's motd.txt file [more] used to change a player's name simulates a bad network connection

motd

client

player

name <playername> netbad netchokeloop 0 netmax netusage 0 new nextdl

client

player

displays maximum packets and game packets client client client player player player toggles a network usage graph - * 1 is 'on', 0 is 'off' begins a new singleplayer game downloads next file if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1 toggles sound - * 1 is 'on', 0 is 'off' makes players ignore you - * 'sv_cheats' must be set to 1

noclip 0

client

player

nosound 0

client

audio

notarget 0 notify

client

player

pause pingservers pingsv <ip:port> play <filename> playdemo <filename> playvol 9 pm_nostucktouch 0 pm_nostudio 0 pm_pushfix 0 pm_worldonly 0 pointfile <filename> precache 0 prespawn primegren1 primegren2 protocol ptrack pushlatency -100 quit r_decals 250 r_drawadaptive 0

client client client client client client

player player player audio demo demo

pauses a game displays pings of servers in the serverlist pings a server at <ip:port> plays a .wav designated by <filename> plays <filename>.dem at normal speed sets demo playback volume

loads maps\<filename>.pts client client client client player player player player primes grenade type 1 primes grenade type 2 toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off'

client client client

player all player

set this number to the inverse of your ping to help latency exits to windows without confirmation sets the maximum number of decals

r_drawentities 0

client

player

toggles drawing player models and sprites - * 1 is 'on', 0 is 'off' toggles drawing player weapon model - * 1 is 'on', 0 is 'off' toggles dynamic lighting - * 1 is 'on', 0 is 'off' toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'

r_drawviewmodel 0

client

player

r_dynamic 0

client

video

r_fullbright r_glowshellfreq 2.2 r_lightmap <map#>

client

player

client

developers

software rendering mode only - * displays one of four (0,1,2,3)

possible lightmaps to view range of switched lights software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects toggles reflective textures - * 1 is 'on', 0 is 'off' toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off' toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off' toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1 client player toggles players' shadows - * 1 is 'on', 0 is 'off' toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'

r_lightstyle <style#>

client

developers

r_mirroralpha 0

client

player

r_mmx 0

client

player

r_netgraph 0

client

player

r_norefresh 0

r_novis 0

r_shadows 0

r_speeds 0

client

developers

r_traceglow 0

r_wadtextures 0 toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1 sets client data rate - * 1000 5000 for modems, and 10000+ for LAN reconnects to the current server begins to record a demo and saves it to HalfLife\Valve\<filename>.dem

r_wateralpha 0

client

player

rate 5000

client

player

reconnect

client

player

record <filename>

client

demo

removedemo <demo> <sgmt> resourcelist resources client client

demo player player

removes a segment <sgmt> from <demo> lists all loaded resources lists loaded decals tries four more times to connect to a server that has already failed four connect attempts 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting 3D sound setting maximum volume at which 2D sounds are played - * range from 0 to 1.0 toggles A3D support - * 1 is 'on', 0 is 'off' sets the distance for maximum sound volume sets the distance for minimum sound volume

retry

client

player

room_delay 0.3 room_dlylp 2 room_feedback 0.42 room_left 0 room_lp 0 room_mod 0 room_off 0 room_refl 0 room_refl 0 room_rvblp 0 room_size 0 room_type 20

client client client client client client client client client client client client

audio audio audio audio audio audio audio audio audio audio audio audio

s_2dvolume 1

client

audio

s_a3d 0.000000 s_automax_distance 30 s_automin_distance 2 s_blipdir 0 s_bloat 2.0 s_buffersize 65536 s_disable_a3d 0

client client client

audio audio audio

client client client

audio audio audio

bloat factor for polygons in A3D 2.0 only sets the buffer size toggles disabling a3D - * 1 is 'on', 0 is 'off' adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms range from 0 to infinity adjusts the doppler - * 1 is 'on', 0 is 'off', range from

s_distance 60

client

audio

s_doppler 0.0

client

audio

0 to 10, and is very sensitive s_eax 0 s_enable_a3d s_geometry 0 s_leafnum 0 s_materials 0 maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance' maximum polygons to be rendered in A3D 2.0 only setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0 toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off' client client client audio audio audio toggles EAX support - * 1 is 'on', 0 is 'off' enables A3D support toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'

s_max_distance 1000

client

audio

s_min_distance 5

client

audio

s_numpolys 200

client

audio

s_occfactor 0.250

client

audio

s_occlude 0

client

audio

s_polykeep 1000000000 s_polysize 10000000

client client

audio audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100 adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - *

s_refdelay 4

client

audio

s_refgain 0.4

client

audio

range from 0 to 10 s_rolloff 1.0 s_showtossed 0 s_usepvs 0 client client client audio audio audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 save current game in single player only calls for a medic chat with all other players on a server relay a message to only your teammates sets how long server messages remain on the screen displays "msg" in screen's lower left displays "msg" 1 in screen's lower left displays "msg" 2 in screen's lower left client client client client client player player player player player sets the console scroll speed sets the screen message offset sets the screen message offset sets the screen message offset sets the screen message print speed

s_verbwet 0.25

client

audio

save saveme say "message" say_team "message"

client client client client

player player player players

scr_centertime 2

scr_connectmsg "msg" scr_connectmsg1 "msg" scr_connectmsg2 "msg" scr_conspeed 600 scr_ofsx 0 scr_ofsy 0 scr_ofsz 0 scr_printspeed 7 scr_transparentui 1 screenshot client player

captures the screen and saves it in the Half-Life/Valve directory sets the sensitivity of the mouse sets the sercer config file - * default is server.cfg displays the server infromation sets the server profile adds information to a demo,

sensitivity 9 servercfgfile serverinfo serverprofile <profile string> setdemoinfo <demo>

client server client server client

mouse server admin player server admin demo

<sgmt> info

such as a text title, play 'tracknum', fade <in/out> or <fast/slow> client player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' sets the tfc clan battle id[more] fakes death - * spy class only displays client's name toggles the display of dropped packets - * 1 is 'on', 0 is 'off' toggles display of all packets - * 1 is 'on', 0 is 'off' toggles network packet info display - * 1 is 'on', 0 is 'off' toggles pause of graphic display - * 1 is 'on', 0 is 'off' toggles display of available ram - * 1 is 'on', 0 is 'off' toggles display of map trigger entities - * 1 is 'on', 0 is 'off' decreases screen size and increases fps increases screen size and decreases fps sets the skill level in singleplayer and coop mode sets the model skin skips the current download and moves on to the next, if any exist skips the current upload and moves to the next, if any exist searches for local servers - * use 'list' to display this list select weapon group 1 (or menu item 1) see 'use' select weapon group 2 (or menu item 2) see 'use' select weapon group 3 (or menu item 3) see 'use' select weapon group 4 (or

setinfo

setinfo tf_id <Battle ID> sfeign shortname

client client client

player player player

showdrop 0

client

player

showinfo 0

client

player

showpackets 0

client

player

showpause 0 showram 0

client client

player player

showtriggers 0

client

developers

sizedown sizeup skill 1 skin 0 skipdl

client client client client client

player player player player player

skipul

client

player

slist

client

player

slot1 slot2 slot3 slot4

client client client client

player player player player

menu item 4) see 'use' slot5 slot6 slot7 slot8 slot9 slot10 snapshot snapto toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off' toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off' sets the soundfade parameters - *<param> = <%><hold>[<out><in>] displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels displays a list of all loaded sounds spawns a player back into the game to say something over the intercom - * try: hello, #000000, mesa, you, go alert displays the special menu for each class toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work begins playing demos in a loop plays a movie stops the recording of a demo stop the playing of a demo client client client client client client client player player player player player player player select weapon group 5 (or menu item 5) see 'use' select weapon group 6 (or menu item 6) see 'use' select weapon group 7 (or menu item 7) see 'use' select weapon group 8 (or menu item 8) see 'use' select weapon group 9 (or menu item 9) see 'use' select weapon group 10 (or menu item 10) see 'use' takes a screenshot

snd_noextraupdate 0

client

audio

snd_show 0

client

audio

soundfade <parameter>

client

audio

soundinfo

client

audio

soundlist spawn

client client

audio player

speak <message>

client

player

special

client

player

spectator 0

client

player

startdemos startmovie <filename> stop stopdemo

client client client client

demo demo demo demo

stopsound suitvolume 0.220000 swapdemo <demo> <seg> <seg> tell <message> texgamma 2 tf_weapon_ac tf_weapon_autorifle

client client client client client client client

audio audio demo player player player player

stops playing the current sound sets the volume of the HEV suit swaps two segments' positions inside a demo speks a message possibly sets the gamma of the text? selects assault cannon weapon - * hw class only selects autorifle weapon - * sniper class only selects crowbar - *sniper, soldier, demoman, hw, and pyro classes only selects flamethrower - * pyro class only selects grenade launcher - * demo class only selects incendiary cannon - * pyro class only selects knife - * spy class only selects medkit - * medic class only selects nailgun - * sniper and scout classes only selects pipe launcher - * demo class only selects railgun - * engineer class only selects rocket launcher - * soldier class only selects single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro classes only selects sniper rifle - * sniper class only selects the spanner/wrench * engineer class only selects the super nailgun - * medic class only selects double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only

tf_weapon_axe

client

player

tf_weapon_flamethrower tf_weapon_gl tf_weapon_ic tf_weapon_knife tf_weapon_medikit tf_weapon_ng tf_weapon_pl tf_weapon_railgun tf_weapon_rpg

client client client client client client client client client

player player player player player player player player player

tf_weapon_shotgun

client

player

tf_weapon_sniperrifle tf_weapon_spanner tf_weapon_superng

client client client

player player player

tf_weapon_supershotgun

client

player

tf_weapon_tranq thirdperson throwgren

client client client

player player player

selects the tranquilizer gun - * spy class only enables third-person view throws the grenade type last primed with 'primegren1' or 'primegren2' plays <demoname>.dem at max fps and reports average fps player spins in plave and reports average fps for the spinning view toggles the console screen - * usually bound to '~' sets the model top color sets tracer bullet alpha component sets tracer bullet blue component sets tracer bullet green component sets the tracer bullet length sets the tracer bullet offset sets the tracer bullet red component sets the tracer bullet speed removes binding to key <key> removes all key bindings uploads files to a server displays the transmission rate to a server uses an item or weapon, such as 'use weapon_crowbar' lists model color, name, rate, and model for specified user [more]

timedemo <demoname>

client

demo

timerefresh

client

player

toggleconsole topcolor 30 traceralpha 0.500 tracerblue 0.400 tracergreen 0.800 tracerlength 0.800 traceroffset 30 tracerred 0.800 tracerspeed 6000 unbind <key> unbindall upload uprate

client client client client client client client client client client client client client

player player player player player player player player player player player player player

use <item>

client

player

user <name/id#> v_centermove 0.150 c_centerspeed 500 v_dark 0 v_kickpitch 0.600

client

player

client

player

sets the amount player view pitch changes when player is hit sets the amount player view roll changes when player is

v_kickroll 0.600

client

player

hit sets the duration of player view pitch and roll when player is hit gives build version and date it was installed sets horizontal screen resolution sets vertical screen resolution toggles Direct3D support - * 1 is 'on', 0 is 'off' displays video mode settings sets video mode toggles disabling video page flipping - * 1 is 'on', 0 is 'off' enables video stretching (for interlaced display) toggles video sync - * 1 is 'on', 0 is 'off' enables wire-frame display - * OpenGL only enables model display selects next model selects previous model sets view size toggles blood - * 1 is 'on', 0 is 'off' toggles gibs - * 1 is 'on', 0 is 'off' toggles gibs - * 1 is 'on', 0 is 'off' sets game volume pauses for 1 tick during running an alias or script

v_kicktime 0.500

client

player

version vid_config_x 800 vid_config_y 600 vid_d3d 0 vid_describemode vid_mode 0 vid_nopageflip 0

client client client client client client client

player video video video video video video

vid_stretch_by_2 vid_wait 0 viewframe viewmodel viewnext viewprev viewsize 120 violence_ablood 0 violence_agibs 0 violence_hgibs 0 volume 1.0 wait waterroom_type 14 wc weapon_357

client client client client client client client client client client client client

video video video player player player player player player player audio player

client

player

weapon name for .357 magnum - * for example, 'use weapon_357' weapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR' weapon name for .9mm pistol - * i.e., 'use

weapon_9mmAR

client

player

weapon_9mmhandgun

client

player

weapon_9mmhandgun' weapon_crossbow weapon_crowbar weapon_egon weapon_gauss client client client client player player player player weapon name for crossbow * i.e., 'use weapon_crossbow' weapon name for crowbar - * i.e., 'use weapon_crowbar' weapon name for egon gun * i.e., 'use weapon_egon' weapon name for gauss gun * i.e., 'use weapon_gauss' weapon name for handgrenade - * i.e., 'use weapon_handgrenade' weapon name for hornet gun - * i.e., 'use weapon_hornetgun' weapon name for rocket launcher - * i.e., 'use weapon_rpg' weapon name for satchel charge - * i.e., 'use weapon_satchel' weapon name for shotgun - * i.e., 'use weapon_shotgun' weapon name for snarks - * i.e., 'use weapon_snark' weapon name for tripwire mines - * i.e., 'use weapon_tripmine' sets mouse sensitivity while using weapon zoom toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off' lists currently loaded entities extracts files from hpk file - * opts = <hpkname> [all | single index] lists the files in <hpkfilename> removes files from <hpkfilename> displays the checksum value for <hpkfilename> adds an ip address to the filterban list - * use 0 minutes to make the addition permanent [more]

weapon_handgrenade

client

player

weapon_hornetgun

client

player

weapon_rpg

client

player

weapon_satchel

client

player

weapon_shotgun weapon_snark

client client

player player

weapon_tripmine zoom_sensitivity_ratio 1.200

client

player

client

player

developer 0

mod authors mod authors mod authors mod authors mod authors mod authors

developers

entities hpkextract <filename> [all|1 idx] hpklist <hpkfilename> hpkremove <name> <index> hpkval <filename>

developers

developers

developers developers developers

addip <min> <ipaddress> server

server admin

banid <minutes> <uniqueid>

server

server admin

bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only [more] bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban **Version 4.0.1.3+ only [more] changes the map and maintains client connections continues the current game on a new map lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile sets the number of demomen allowed on a team sets the number of engineers allowed on a team sets the number of hw's allowed on a team sets the number of medics allowed on a team sets the number of pyros allowed on a team sets the number of snipers allowed on a team sets the number of soldiers allowed on a team sets the number of spies allowed on a team lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename sets how frequently players can display their logo - * default is 30

banid <minutes> <uniqueid> kick

server

server admin

changelevel <mapname> changelevel2 <mapname>

server server

server admin server admin

cmdlist

server

server admin

cr_demoman # cr_engineer # cr_hw # cr_medic # cr_pyro # cr_sniper # cr_soldier # cr_spy #

server server server server server server server server

server admin server admin server admin server admin server admin server admin server admin server admin server admin

cvarlist

server

decalfrequency <seconds>

server

server admin

dropclient exec <filename>

server server

server admin server admin server admin server admin

disconnects a client from a server executes a script of .cfg file closes a game or dedicated server program to windows without confirmation toggles ip banning - * 1 is 'on', 0 is 'off' [more] sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available sets the speed that the host/server interacts with the game sets a time delay before killing the server sets the server hostname[more] sets connection port for the server lists info on a player sets the server port for a TCP/IP game sets the server port for an IPX game shows the CD key info [more] kicks a player from a server using their name [more] kicks a player from a server using their id keys # - get this # from using the "keys" command [more] kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only [more] shuts down the server lists the uniqueid's in the banlist lists the ip addresses in the filterban list

exit

server

filterban 0

server

heartbeat

server

server admin

host_framerate 0

server

server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin

host_killtime 0 hostname <name> hostport 27015 info <userid> ip_hostport 0 ipx_serverport 0 keys kick <player>

server server server server server server server server

kick # <keys#>

server

kick # <userid>

server

server admin

killserver listid listip

server server server

server admin server admin server admin

log on log off logaddress <ip> <port>

server

server admin server admin server admin server admin

toggles logging [more] sets the address for logfile when logging to a remote machine sets the listen server config file - default is listenserver.cfg changes the map running on server and disconnects currently connected players [more] specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt' lists maps containing <substring> sets maximum number of clients allowed on a server[more] sets the amount of time that the motd will remain displayed on players' screens toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off' sets the maximum number of decals to be displayed at a time [more] toggles realistic fall damage * 1 is 'on', 0 is 'off' [more] toggles use of flashlight for clients - * 1 is 'on', 0 is 'off' [more] toggles footstep sounds - * 1 is 'on', 0 is 'off' [more] toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off' [more] sets number of frags that changes maps when reached[more] toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off' [more] toggles logging of echo

server

lservercfgfile

server

map <mapname>

server

mapcyclefile 0

server

server admin server admin server admin

maps <substring>

server

maxplayers 16

server

motd_display_time 8

server

server admin

mp_autocrosshair 0

server

server admin

mp_decals 300

server

server admin

mp_falldamage 0

server

server admin server admin server admin

mp_flashlight 0

server

mp_footsteps 0

server

mp_forcerespawn 0

server

server admin

mp_fraglimit 40

server

server admin server admin server

mp_friendlyfire 0 mp_logecho 0

server server

admin

commands - * 1 is 'on', 0 is 'off' toggles logging during multiplayer games - * 1 is 'on', 0 is 'off' sets the teamnames and models used for the teams in teamplay mode [more] set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions [more] sets the time in minutes between map changes [more] toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off'[more] sets private server password displays current search path toggles whether or not clients can pause a server game * 1 is 'on', 0 is 'off' [more] displays pings of all clients sets the defualt server connection port exits to windows without confirmation remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server [more] sets the rcon ip address[more] sets the rcon password [more] sets the rcon console port[more]

mp_logfile 0

server

server admin

mp_teamlist <teamname/modelname; server teamname/modelname>

server admin

mp_teamplay 21

server

server admin

mp_timelimit 25

server

server admin

mp_weaponstay 0

server

server admin

password <pass> path

server server

server admin server admin server admin server admin server admin server admin

pausable 0

server

ping port 27015 quit

server server server

rcon <password> rcon <command>

server

server admin

rcon_address <ip addy> rcon_password <pass> rcon_port 27015 registered 0

server server server server

server admin server admin server admin server admin

reload

server

server admin

reloads current map removes uniqueid from being banned on a server **Version 3.0.1.3 / 4.0.1.3+ only[more] removes ip address from the filterban list [more] restarts the current map and cleans the slate sets the master server - * use either an ip addy or a hostname [more] used to initialize client console commands from server and restarts server and then does some funky thing to the server display sets the player acceleration for a server toggles auto-aim for clients - * 1 is 'on', 0 is 'off' [more] sets the movement speed while player is in the air toggles clients ability to move in the air enables ability of clients to download maps and decals enables ability of clients to upload models and decals toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off' toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off' toggles bounce pads - * 1 is 'on', 0 is 'off' sets the time allowed for clients to connect to a game toggles cheats - * 1 is 'on', 0 is 'off' sets the client bounding box for collisions toggles client clipping mode * 1 is 'on', 0 is 'off' sets friction

removeid <uniqueid>

server

server admin

removeip <ip addy> restart

server client/ server

server admin server admin server admin

setmaster <ip or hostname>

server

stuffcmds

server

server admin

sv_accelerate 10 sv_aim 0 sv_airaccelerate 10 sv_airmove 0 sv_allow_download sv_allow_upload

server server server server server server

server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin server admin server

sv_allowdownload 0

server

sv_allowupload 0

server

sv_bounce 0 sv_challengetime 15 sv_cheats 0 sv_clienttrace 3.5 sv_clipmode 0 sv_friction 4

server server server server server server

admin sv_gravity 800 sv_idealpitchscale 0.800 sv_lan 0 sv_language 0 sv_logrelay server server server server server server admin server admin server admin server admin server admin sets the maximum data rate allowed on a server - good for HPB only servers **Version 3.0.1.3/4.0.1.3+ only[more] sets the maximum number of spectators - spectator mode does not currently work sets the maximum player speed for all clients [more] sets the maximum velocity sets the minimum data rate allowed on a server - good for LPB only servers **Version 3.0.1.3/4.0.1.3+ only[more] sets the maximum network packet size - * 0 = auto sets level of in-game gravity sets the pitch preference toggles LAN server mode - * 1 is 'on', 0 is 'off' sets language

sv_maxrate 5000

server

server admin

sv_maxspectators 8

server

server admin server admin server admin

sv_maxspeed 500 sv_maxvelocity 2000

server server

sv_minrate 8000

server

server admin

sv_netsize 0 sv_newunit 0 sv_password 0 sv_print_custom sv_sendvelocity 1 sv_showcmd 0 sv_skyname 0 sv_smartdelta 1

server server server server server server server server

server admin server admin server admin server admin server admin server admin server admin server admin server admin

sets a password for clients to enter a server gives me SZ_Overflow error and then exits server

sets the sky texture

sv_spectalk 1

server

toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator

mode does not currently work sets a password for clients to enter spectator mode spectator mode does not currently work sets the maximum movement speed of spectators spectator mode does not currently work sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes speed at which the player stops when running forward, back, left or right sets the timeout inactivity limit enables server cpu and os type to be given out on server queries sets the maximum upload file size sets the in-water acceleration of clients

sv_spectator_password 0

server

server admin

sv_spectatormaxspeed 500

server

server admin

sv_stepsize 18

server

server admin

sv_stopspeed 100

server

server admin server admin server admin server admin server admin server admin server admin server admin

sv_timeout 65

server

sv_type

server

sv_upload_maxsize 0 sv_wateraccelerate 10 sv_wateramp 0 sv_waterfriction 1 sv_zmax 4096

server server server server server

sets friction underwater sets the maximum zbuffer size lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop % toggles team mode - * 1 is 'on', 0 is 'off' sets team1 color sets team1 model sets team1 name sets team1 skin

status

server

server admin

team 0 team1_color <color> team1_model <model> team1_name <name> team1_skin <skin>

server server server server server

server admin server admin server admin server admin server admin

team2_color <color> team2_model <model> team2_name <name> team2_skin <skin>

server server server server

server admin server admin server admin server admin server admin server admin server admin server admin

sets team2 color sets team2 model sets team2 name sets team2 skin sets the tfc admin password *use "admin <password" in the in-game console to take rcon of server toggles auto-team selection * 1 is 'on', 0 is 'off' toggles team balancing by score - * 1 is 'on', 0 is 'off' toggles team balancing by number of players - * 1 is 'on', 0 is 'off' toggles birthday mode (explosives appear as presents) * 1 is 'on', 0 is 'off' toggles tfc clan battle (tournament) mode - * 1 is 'on', 0 is 'off' toggles ceasefire mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 toggles locked (play) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 toggles prematch (practice) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1 toggles inclusion of frags in team score total - * 1 is 'on', 0 is 'off' sets respawn delay in tfc games sets number of messages per time period that will cause spamming penalty sets spam penalty level 1 sets spam penalty level2

tfc_adminpwd <password>

server

tfc_autoteam 0 tfc_balance_scores 0

server server

tfc_balance_teams 0

server

tfc_birthday

server

server admin

tfc_clanbattle 0

server

server admin

tfc_clanbattle_ceasefire 0

server

server admin

tfc_clanbattle_locked 0

server

server admin

tfc_clanbattle_prematch 0

server

server admin

tfc_fragscoring 0

server

server admin server admin server admin server admin server

tfc_respawndelay 0

server

tfc_spam_limit 20

server

tfc_spam_penalty1 8 tfc_spam_penalty2 2

server server

admin lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only [more] writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only [more] writes ip addresses to listip.cfg [more]

users

server

server admin

writeid

server

server admin server admin

writeip

server

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