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The full text of the GNU General Public License is available here This section tries to explain the here. implications for Blender users.
Contents
Can I sell plug-ins for Blender? Can I sell my own version of Blender? In a few sentences, what is the GPL? Can my organization use Blender internally without giving up our valuable changes to our competitors? Can I sell my Blender creations? Can I change Blender and give it to my co-workers or employees? Can I give Blender to my co-workers or employees? Can I distribute the official blender.org releases under my own branding and name? How does the GPL and Blender benefit me? What about the splash-screen and icons? So I own the copyright to all output? What if I take screen shots of the Blender interface? So I can make games without having to worry about the GPL, right? What about my Python scripts? Can I license .blend files myself?
In the last case you have the obligation to also publish the changed source code as GPL.
So I can make games without having to worry about the GPL, right?
Games created in Blender (.blend files) are program output and therefore not covered by the GPL. You can consider them your property, and license or sell them freely. With stand-alone games however, any data that is included inside the actual stand-alone executable is covered by the GPL. If this is a problem then you should set up the stand-alone player so it reads from external .blend files. A common practice is to include a "please wait, loading..." scene in the standalone, and read level files externally. The Blender standalone player or the game player can be sold commercially too, but you have to make it available under the GPL conditions.
the GUI with or without splashscreen. The Blender logo is a trademark, usage guidelines are here. The Blender Foundation logo is also a trademark, and only used for official Blender Foundation communications.
Author publishes a Blender binary with own scripts, bundled under own license. The divider is "If the script runs in the Blender Interpretor". When the script calls code not running in the Blender Interpretor you are making bindings to other facilities, and the regular GNU GPL rules apply.
Can my organization use Blender internally without giving up our valuable changes to our competitors?
The GNU GPL does allow your organization to use a modified version of Blender internally without offering the source-code as long as you do not distribute it outside your company or organization.
Can I distribute the official blender.org releases under my own branding and name?
Yes, you are free to name Blender whatever you like, and repackage and distribute it under your own branding, provided you still deliver or publish it under the GPL conditions to your clients. You can NOT change Blender's copyright notices, nor make claims you wrote or created that program. Without explicit permission, you then can also NOT change existing claims or credits that have been published for Blender, such as feature or specification listings on blender.org, galleries or movies, release notes, screenshots, press articles, reviews, and so on. If you wish to rename and/or rebrand Blender, you will have to create and use your own credits and achievements as well.
Disclaimer: This document is no substitute for legal advice and just represents a subset of possible interpretations of the law and the GPL. For a more complete FAQ please refer to www.gnu.org or www.gnu.org/licenses/gpl-faq.html
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