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Co-ed

Indoor Volleyball Rules

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COED VOLLEYBALL RULES SECTION I: GENERAL RULES AND REGULATIONS A. PERSONAL AND TEAM CONDUCT 1. Participants are required to represent themselves and their respective schools with respect and dignity. 2. Any team or individual involved in destructive or negative conduct at Post-Secondary Games 2012 events or venues, including hotels, will be ejected from the tournament at the discretion of the Advisory Committee. Spirit Deposits may also be forfeited. 3. For a list of all on court violations leading to suspension or disqualification, please refer to the Registration Package. 4. The Advisory Committee reserves the right to disqualify any team based on the behaviour of any given team member of that particular team. B. CHECK-IN PROCEDURES 1. A representative from each team (coach/captain) is required to check-in at the score table prior to each game. Here they must fill out game roster sheets fully and accurately. 2. Each member of the team is required to hand in provided lanyards with their student card and Spirit Deposit Coupon to officials at the score table prior to the game. An individual who fails to do so is defined as INELIGIBLE to play in that game. Failure to comply will result in a FORFEIT and the loss of half the Spirit Deposit ($10). C. STARTING TIME OF GAMES 1. All teams are required to be at their games five minutes prior to start time. 2. All games will start on time. 3. A late team will be given a grace period of five (5) minutes past the scheduled start time, which will be deducted from the total playing time. 4. If a team fails to meet the minimum number of players, as per sport specific rules (below), after the grace period, the team will be required to default and a win will be awarded to the opposing team. 5. If both teams are late, both will default and no points will be awarded.
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6. Teams defaulting a game for any reason will have half their Spirit Deposit forfeited. D. COACHES AND CAPTAINS 1. Each team must have a designated captain. 2. Referees decisions are final. 3. Only captains and coaches may address a referee with concerns. The captain/coach is expected to be courteous and respectful. Any verbal abuse or physical contact with a referee will result in ejection and will be reviewed by the Advisory Committee. 4. Captains and coaches are expected to know the rules and abide by them. They must also make sure all team members are aware of the rules and their consequences. SECTION II: THE GAME A. NUMBER OF PLAYERS 1. Each team is required to have a minimum of 4 players on the court to start the game. 2. 2 males and 2 females must be on the court at all times for each team. 3. If the 4-player minimum is not met, and the 5-minute grace period expires, the team will default the first set. If the team does not meet the minimum requirement after 10 minutes, the game will be defaulted. 4. In the event of a default, the winning team will be awarded 3 points and a 2-0 win. 5. If both teams are late, they will both forfeit the game and no points will be awarded in the standings. 6. Teams who default a game will lose half of their Spirit Deposit ($10). B. EQUIPMENT 1. Game balls will be available on site. Teams are expected to bring their own balls to warm up with, as equipment will not be provided. 2. Jewellery and non-elastic headbands are not permitted on the court. Players found with such items during the game will be asked to leave play until the item is removed. 3. Kneepads are recommended and must be self-provided.
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C. GAME TIMES 1. All round robin games will consist of a best of 3 sets. The first two sets will be to 25 points. The third set will be played to 15 points, with teams switching sides at 7 points. 2. Teams must win by 2 points with a cap set at 27 points for the first two sets and 17 for the third. 3. There will be a time limit of 30 minutes 4. Playoffs will consist of a best of 3 sets with all sets being to 25 points and a cap set at 30. Final games will not have a cap set. 5. A win gets 3 points in the divisional standings. 6. A tie gets 1 point in the divisional standings. 7. A loss gets 0 points in the divisional standings. 8. Divisional standing will be ranked based on the number of points. In the event of a tie in the standings, the following will be used as tie breakers (in this order): total wins, points for, points against, record between teams, coin toss. D. GAME SPECIFIC RULES 1. Each team is entitled to a maximum of 3 hits per side. A block is not considered a hit. 2. If a team uses all three hits, both genders must hit the ball once. If less than three hits are used, any member of the team can hit the ball. 3. The ball may be contacted by any part of the body provided the ball has been clearly hit with a fluid motion and has not visibly come to rest (ie. Lifted, pushed, or thrown ball is considered a lift fault). 4. If a player contacts the ball more than once in succession, he/she commits a double contact foul. 5. A back row player can only spike the ball from behind the attack line (player cannot jump in front of attack line). 6. A player is not allowed to take support from teammates or any structure to help in contacting the ball. 7. The ball must cross the net between the sidelines and above the net.
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8. The ball is allowed to touch the net before crossing it, including on a serve. 9. Incidental contact or shirt touching with the net is not a fault, except when a player touches it during the action of playing the ball or it interferes with the play. 10. Substitutions are unlimited. 11. One 30-second timeout is permitted per set per team. 12. Inappropriate or unsportsmanlike conduct may result in a yellow card. Two yellow cards will result in a red card and player ejection from the game. Should a player receive a red card, the team will face a one-point deduction. All red cards will be reviewed by the Advisory Committee to determine whether further action is necessary. E. SERVICE 1. You may only toss to serve once. You are not allowed to toss and let the ball drop for another toss. 2. The server must contact the ball within 8 seconds after the referee whistles for the service. 3. You must serve according to your rotation. Violation of this rule will result in a rotational fault. 4. At the moment of service hit, the server must be in the serving zone behind the court between the sidelines. 5. Your foot may not touch the line on a serve. Foot foul will result in a loss of serve. 6. A player may serve for 5 straight points per service possession; then the serve is turned over to the next player in the rotation.

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