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Important Health Warning About Playing Video Games Photosensitive Seizures A very small percentage of people may experience

a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

PEGI ratings and guidance applicable within PEGI markets only. What is the PEGI System? The PEGI age-rating system protects minors from games unsuitable for their particular age group. PLEASE NOTE it is not a guide to gaming difficulty. Comprising two parts, PEGI allows parents and those purchasing games for children to make an informed choice appropriate to the age of the intended player. The first part is an age rating:

The second is icons indicating the type of content in the game. Depending on the game, there may be a number of such icons. The age-rating of the game reflects the intensity of this content. The icons are:

For further information visit http://www.pegi.info and pegionline.eu

Family Settings

Windows Parental Controls (Vista and Windows 7) enable parents and guardians to restrict access to mature-rated games and set time limits on how long they can play. For more information, go to www.gamesforwindows.com/isyourfamilyset.

Contents
Look familiar? The DUNGEONS concept An overview of changes Introduction Welcome to the dungeon! Stories from the Underworld Part 2 Thank you, thank you, thank you! Installation System requirements Starting the game Campaign Game The game principle Heroes needs Things in the dungeon User interface Navigation The main screen Your Dungeon Lord Grimoire Monsters Multiplayer 6 7 8 9 9 10 11 13 13 14 15 15 15 16 19 23 23 25 27 28 29 30

Server overview 31 Game overview 31 Credits 32 Realmforge Studios 32 Kalypso Media Group 34 Limited Software Warranty and License Agreement 35 Technical support 38

Look familiar?
If you happen to be one of those lucky devils who own the main game, you have probably leafed through the handbook about a hundred times already and know its content by heart. A veteran user such as yourself will soon notice that parts of this DUNGEONS The Dark Lord handbook happen to be identical to the original DUNGEONS handbook. Bitter people might claim that this is the case because the author of this handbook is a lazy bum. But the real reason is that DUNGEONS The Dark Lord constitutes an add-on or, rather, a sequel and that some parts of the game havent changed. Enthusiastic DUNGEONS players must be absolutely thrilled with this news! By the way, at the beginning of the handbook you will find a brief list of features that are different from the... hmm, prequel? (Editors note: The author of this handbook IS a lazy bum!)

The DUNGEONS concept


You are probably familiar with so-called action role-playing games. Have you ever asked yourself why the dungeons in these games look the way they do? Why treasure and magic items are simply scattered about on the floor? Why monsters involve heroes in thrilling battles, and are yet too weak to defeat them by themselves? And why they still never gang up with others of their ilk in order to kick some serious butt? Why do monsters usually automatically become stronger as well whenever the hero improves his talents and skills? And finally, why does the end boss conveniently only show up once the hero is strong enough to vanquish him? In DUNGEONS we try to answer all these questions and to encourage you, dear player, to construct this very kind of strange-looking dungeon to provide entertainment and distraction for heroes. In your dungeon, you place monsters that are idly hanging out next to their respective spawn points, along with gold and equipment for heroes and other stuff along those lines. Because, in DUNGEONS, you are also playing the role of the evil Dungeon Lord, you do not do this out of the goodness of your heart, but to eventually reap the benefits: Happy heroes accumulate more soul energy, which is what you need to become more powerful yourself in the end and to do away with all your opponents. In this sense: Have fun fattening your heroes...

An overview of changes
If you have not played DUNGEONS before, you can just skip this section. It only provides a brief summary of changes from the main game. Multiplayer You can now go up against your friends in DUNGEONS! Depending on the map, up to four users can play simultaneously. You always play on the same level (see the next paragraph), and each player takes over one of the four different Lords: Dark Lord, Calypso, Minos, or Zombie King. One level for all DUNGEONS included three different levels: Catacombs, Temple, and Hell. DUNGEONS The Dark Lord only has one single level. However, all the former levels are depicted simultaneously in this one in the form of graphic sets, including the new Ice World. Each of the Lords has been allocated one of these graphic sets, and the dungeon ambience varies accordingly depending on the areas of influence of the various Lords. For example, if you play in the Ice World graphic set, everything within your area of influence will look like ice. This makes the borders between the different zones easily identifiable. Prestige Prestige gimmicks no longer provide a set value. Instead, each of these gimmicks starts out with a basic value. If a hero admires one of your prestige gimmicks, you will receive a bonus up to the limit of the gimmickdependent maximum value. The gimmick will lose this bonus over time, but the amount of prestige provided will never fall below the basic value. It is therefore essential to place prestige gimmicks in your own dungeon in such a way that as many heroes as possible get to admire them. Heroes Because different levels no longer exist, the heroes willingness to visit has changed as well. It is no problem now for adventurers and novices to enter your dungeon side by side with priests and paladins. However, adventurers and novices are clearly weaker than priests of the same level, and have lesser needs. Therefore they are considerably (!) easier to satisfy, especially in the beginning. New skills The skill tree is no longer included; instead, you can improve your skills directly in the grimoire. The game also features ten new spells, most of

them provided in scrolls. Each Lord has a unique set of exclusive skills available. Improving skills and attributes Skills and attributes are now enhanced solely through the use of resources. Multiple Lords In the campaign, it is now possible to control several Lords at once. The menu bar below contains an additional item that serves to select your active Dungeon Lord. Special gimmicks So-called special gimmicks that can provide a special effect on a room are now available for prisons, armories, and libraries. However, you can only place one of these gimmicks per room. Monster shelter It is now possible to replace a monster shelter with a different one. Just select the new monster shelter you want from the construction menu and build it on top of an existing shelter.

Introduction
Welcome to the dungeon!
A mighty hero roams through a dark dungeon, beats up unfortunate monsters, and helps himself to everything that isnt nailed down. Youve seen that a thousand times? Well, now you finally get to switch sides and show those heroes whos boss in the dungeon! Take on the role of a powerful and awfully evil Dungeon Lord and create your own diabolic realm in the Underworld. Feeble-minded goblin workers await your orders, trembling with fear, and dig through the rock to create tunnels and rooms according to your wishes. Heroes will visit your dungeon, always on the lookout for treasure and fights. Of course, you could eliminate them just so, by snapping your fingers. But isnt it so much more evil, and amusing, to make them happy first... and THEN take it all away from them?

So, toss those heroes a little treasure and a few pieces of equipment, organize some fights to keep them entertained, and take good care of their needs. Once they are completely satisfied, they are ready for the harvest. Happy heroes are chock full of valuable soul energy that you can squeeze out of them at your leisure in your prison or torture chamber! However, even though these self-appointed fighters for a good cause provide plenty of resources for you, it will not do to underestimate them. If you beat up too many of their friends, powerful champions bent on vengeance will sometimes head out to your dungeon. But they might just forget about their moral and ethical principles if you are willing to pay them a small fee... Besides the heroes, you should also keep an eye on the Underworld. Competition is rough, and other Lords would just love to claim your dungeon for their own!

Stories from the Underworld Part 2


In DUNGEONS, you haunted the Underworld as the most powerful Dungeon Lord ever, put the wretched traitors Minos and Zombie King in their place, and took cruel revenge on your girlfriend Calypso (not to be confused with phonetically similar international publishers). Finally, you once again installed yourself on your beloved crystal throne. Unfortunately, it didnt end there, because the Dungeon Lord went insane (an affliction that frequently befalls bad guys) and, in a fit of vicious hallucinations, melted down the crystal throne and forged it into the OTHER RING. One ring to bind them all and so forth... you know the routine. In DUNGEONS The Dark Lord, those he vanquished before are now forming an alliance the Fellowship and trying to stop the Dark Lord in his tracks. You, the player, have the fascinating task of looking over the Fellowships shoulders in their hopeless, suicidal endeavors. Sounds like fun, huh?

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Thank you, thank you, thank you!


Please look at the following four options and pick the one that applies to you. You already owned DUNGEONS and have now purchased DUNGEONS The Dark Lord? => Go to 1. You purchased DUNGEONS and DUNGEONS The Dark Lord together? => Go to 2. You purchased DUNGEONS The Dark Lord separately? => Go to 3. You r0xx0r downloaded d4nge0ns from the Internet because the evil content mafia should not get a single cent of your allowance? Or you obtained the game in some other illegal fashion? => Go to 4. 1. Thank you so much, dear customers, for purchasing this outstanding add-on. Rest assured that the Kalypso bosses will make good use of your money by investing in lobster, caviar, and champagne. But thats not all: Due to the immensely successful sales of the game, some of the developers here at Realmforge were actually able to afford their first hot meal in years. We are so very grateful! Please dont let us starve in the future either! As usual, you can take a look at those emaciated figures at sadandpoorgamedevelopers.realmforgestudios.com. 2. Thank you very much for purchasing both DUNGEONS and DUNGEONS The Dark Lord. Did you know that with every sold copy of the game it is possible to feed a developer for an entire month provided their meals consist of leftovers rummaged up from garbage cans? Feel free to take a look at those grateful developers at sadandpoorgamedevelopers. realmforgestudios.com. Do not be fooled by the well-fed appearance of some developers. All those images were heavily digitally edited. 3. Thank you for choosing DUNGEONS The Dark Lord. Dont forget that this brilliant piece of software has an equally brilliant predecessor called

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DUNGEONS. While it is, of course, possible to enjoy DUNGEONS The Dark Lord even if you do not own DUNGEONS, we would still like to recommend that you purchase it as well. Buy, buy, buy! 4. You horrible software pirate! May you roast in hell! Those who plunder, kill, and illegally copy software would probably even steal from a baby! ... No, insults dont seem to cut it. Lets try this: ... Boo hoo hoo, destitute game developers are leading miserable existences in utmost poverty, all because of shameless people like you! ... Hmm, acting all pitiful might not be the right approach either. ... Dear software pirates, if you liked this game, please consider buying it. That would greatly increase the chance that an even more wonderful DUNGEONS 2 is released at some point. If you didnt like it... well, youre beyond help then.

On a personal note Amazing you actually read the handbook this far. For that, I would like to express my personal gratitude. Generally, nobody reads these things, and I really mean NOBODY. Not even at Kalypso! Except for the editor, perhaps, who is paid to do it. Anyway, I am very happy that you are still with me. Keep up the good work! Actually, somebody else was originally supposed to write this handbook, but he found a job that is more to his liking... cataloging YouTube cat videos for us (you wouldnt believe how much use weve been getting out of those).

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Installation
Please close all running applications before starting the installation of DUNGEONS The Dark Lord. IMPORTANT: Make sure that you have full administrator right for the installation and when playing the game. Otherwise, unexpected problems, crashes, or apocalypses may occur. Installing the game: 1. Insert the DVD in your DVD compatible drive 2. Click on Install in the menu that appears. If the menu fails to open automatically, please click the Computer icon on your desktop, open the DVD and double-click on Setup.exe 3. Follow the installation instructions 4. Start the game and have fun During the installation you will be asked where your game should be installed. Also, a desktop shortcut and a program icon in the start menu will be created. Moreover, wonderful things such as DirectX 9.0c, the outstanding Visual C++ Redistributable and the brilliant .NET Framework 3.5 are automatically installed, provided you do not already have them on your computer. DUNGEONS requires these programs in order to run on your system. Please note that DirectX 9.0c must be installed, even though Windows Vista and later versions of Windows already come with higher versions of DirectX. The installation will not affect higher versions of DirectX!

System requirements
Minimum requirements Operating system: Windows 7/Vista/XP SP2 Processor: 2.0 GHz Dual Core Memory: 2 GB RAM system memory takes up 2 GB of hard disk space Graphics card: 256 MB DirectX 9.0c graphics card, Shader Model 3.0 or higher

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Recommended Processor: 2.6 GHz Dual Core Memory: 4 GB RAM system memory Graphics card: 512 MB DirectX 9.0c graphics card, Shader Model 3.0 or higher preferably NVIDIA, GeForce series 9 and higher, or ATI series 4 and higher AutoPatcher DUNGEONS features an AutoPatch system that automatically and conveniently checks for new downloadable patches and updates when the game is started. To enable this, you need to log in with your data, or create an account when you first launch the game. Also, your computer needs to be connected to the Internet until we find a way to send you patches via smoke signals or jungle drums.

Starting the game


Main menu When you launch the game, the main menu is shown. It offers the following choices: Multiplayer Use this menu item to create a multiplayer game or to join an existing game. Campaign This is where you start the fascinating and incredibly inspiring campaign of DUNGEONS The Dark Lord. Start a new campaign Use this menu item to delete your progress in the single player campaign. Please note that you can replay individual campaign missions later, without having to delete your campaign progress, by selecting Campaign from the main menu, and then the mission in question. Single player Allows you to open a single player map. You can play these maps independently of the campaign. Each map may have its own objective or no objective at all!

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Load Click here to load a previously saved game. Options This allows you to modify some video, audio and gameplay settings, and to view the key allocation. Credits Those criminals who have inflicted DUNGEONS The Dark Lord on you! Quit Ends the game and returns you to Windows.

Campaign
The Campaign selection allows you to choose a mission to play. Once you have completed a mission, the next one will become available here. DUNGEONS The Dark Lord offers you a total of three tutorials that help you become familiar with the principle of the game. You can skip them if you want and start with the first mission right away.

Game The game principle


In DUNGEONS The Dark Lord you take on the role of various Lords. Your goal is to build the most efficient dungeon possible. As everyone knows, dungeons are frequently visited by heroes. They are eager to amuse themselves by looting, pillaging and raising a ruckus all those things heroes do best. For you as a Dungeon Lord, this is a mixed blessing. For one thing, your dungeon heart is located in the dungeon. This is your most prized possession and the basis of your power. When they get bored, heroes tend to attack the dungeon heart. If it is destroyed, the end of you and your dark reign has come and you lose the game. Therefore, you should take great care to keep your heroes amused and well away from your dungeon heart. However, on the other hand, heroes provide all the resources that you need, with free delivery right to your dungeon.

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Two different resources are prevalent in DUNGEONS The Dark Lord. The first resource is gold. Most of it is carried into your dungeon by rich heroes. You can relieve them of their gold as soon as they have been knocked down. You can also obtain gold by having your dumb but loyal goblin workers dig through the walls of caves. The second, even more important resource is soul energy. Ah, sweet soul energy! As mentioned above, this is also obtained from heroes. The happier the hero, the more soul energy he provides! This is the reason you first need to try and keep your heroes sufficiently amused before you club them to the ground. So make sure that the design of your dungeon really appeals to heroes, with gold and magical weapons just lying around, plenty of monsters available, and so forth. Simply regard your heroes as piglets that will turn into porkers some day. You take good care of them and fatten them up until the day has come when they are ready to be slaughtered! Through additional measures such as prison time and torture devices you can get an even greater yield of soul energy from your heroes. All the things you can build in a dungeon are called gimmicks. Dont ask why, we gave up asking ourselves a long time ago...

Heroes needs
Heroes have a variety of needs that need to be satisfied in your dungeon. However, not every hero has every need. Instead, heroes are divided into classes, such as warrior and magician, for example. Each of these classes may have several needs. Every need of a hero has a certain value, which indicates an amount. A need for treasure with an amount of 100, for example, means that the hero wants to collect 100 gold pieces. The sum of all needs indicates the maximum soul energy which the hero can possess. If your dungeon doesnt meet the expectations of a hero, he may get bored and sometimes even so angry that he will decide to smash your dungon heart. On top of everything else, that sourpuss will also infect other nearby heroes with his rotten mood! IMPORTANT: If a hero is completely happy, you will receive his entire

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soul energy as a bonus. But if you also wrestle the hero down, you can earn the soul energy a second time. Also, completely happy heroes will head for the next heroes entrance in order to leave the dungeon with the gold they have plundered so far. So you have to be fast to prevent them from escaping! Need for treasure

The hero has a need for treasure. He satisfies it by stuffing his pockets in a treasury. But be careful, because it is your hard-won, ill-gotten gold that the heroes are pocketing. So if a hero leaves the dungeon satisfied, hes doing it with your gold reserves! But as long as you cut the heroes off at the pass in time, then everything will be fine and you get to beat what is yours (and even more!) out of him. Need for equipment

The hero has a need for equipment. He satisfies it by cramming new items from an armory into his backpack. However, you should remember that afterwards heroes will indeed have much better equipment and thus will be that much harder to crack! Need to cause damage

This hero (sometimes also called a Damage Dealer) has a sadistic need

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to do damage to monsters. The stronger the monster, the greater the satisfaction. But be careful! If the monster is too strong, it will knock the hero right out of his boots and prevent him from accumulating any more soul energy! Need to suffer damage

Some heroes (sometimes known as Tanks) have really strange needs. This hero has accepted his masochistic tendencies and satisfies this need when monsters cause him damage in battle. But watch out. Keep an eye on these heroes, because if they overindulge in this need, they will shuffle off this mortal coil too soon, and you may lose valuable soul energy. Need for knowledge

The hero has a need for knowledge. He satisfies it by browsing through weighty tomes in a library. But bear in mind that a hero with new knowledge may also command more powerful spells! Need for traps

The hero has a need for traps. He satisfies it whenever he disarms a trap. But beware! Only the thief and assassin classes can disarm traps, other hero classes will be injured by traps and could even the Dark Lord forbid be permanently damaged before their time.

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Need to heal others

The hero has a need to heal other heroes. However, for that to happen, somebody first has to give the good Samaritan something to heal...

Things in the dungeon


Dungeon heart

A dungeon heart is the key to the power of every dungeon lord. If it is destroyed, you have lost the game. In addition, you have access to the following options here: increasing the maximum number of goblins allowed summoning a powerful guardian monster which will be glad to help you defend your dungeon heart against heroes switching on the healing of the dungeon heart at the cost of the continuous use of resources switching off the increase of the level of all your monsters in the dungeon Heroes entrance Heroes pour into your dungeon through a heroes entrance and start to amuse themselves. Some of these entrances are already open, others are still closed. You should think carefully about how many of them you open, because so many heroes may enter your dungeon that you are no longer able to handle them! With most closed heroes entrances, you will

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be able to tell what sort and how many heroes will enter your dungeon through it. However, there are also mysterious entrances where that is not the case. Rock In its unexcavated form, rock is merely waiting for your rooms and passages to be designed according to your whim. Goblin workers will make your wishes come true as fast as possible. However, there are different hardnesses of rock, which take different amounts of time to excavate. The hardest of all rocks is granite, against which your goblins will have to give up, even under the threat of violence. Monster shelter Monster shelters are already distributed on every map and host one type of monster each. If a monster shelter is in your area of influence, you can henceforth create pentagrams for that type of monster and will also receive additional population points. If you dont like the type of monster in the shelter, you can replace it with a shelter for another type. To do that, you just have to select the desired monster shelter from the construction menu and drag it over the shelter to be replaced. Then confirm the construction with the left mouse button. Pentagrams

Pentagrams are placed in the dungeon by you and provide room for a certain type and number of monsters. If one of those monsters dies, it will take a little while until the pentagram can summon another monster of this type for you at no cost. Monsters serve for the entertainment of and protection against heroes. In addition, pentagrams expand your area of influence, that is the area in which you can build, as well as the area which you can see. Every pentagram costs you resources and population points.

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Prison

If you defeat a hero, part of his soul energy will be given to you. But the rest will evaporate uselessly. If you want to secure this rest for yourself, you can have a hero dragged to prison by one of your goblins, where the rest of his soul energy will be squeezed out of him. With torture devices, you can even squeeze more soul energy out of heroes than they would normally have! Treasure piles

Treasures logically satisfy the heroes need for treasure and can be placed anywhere in the dungeon. When you place a treasure pile in your dungeon via the construction menu, it will be empty at first. Your loyal goblins will fill it automatically with heaps of gold... your own gold! So if a hero escapes with gold from your treasures, then the gold will be lost to you. Library

Libraries meet the need for knowledge. However, libraries are significantly more complicated than treasure piles. Imagine the use of a library like this: the hero reads various books and scrolls. As a result, he is then familiar with the knowledge collected there

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and it is no longer all that interesting. But heroes have very bad memories; so over the course of time, he will forget what he has read and the room will become more interesting for him once again... There are four types of gimmicks in a library: capacity gimmicks, interaction gimmicks, efficiency gimmicks, and special gimmicks: Capacity gimmicks determine how much total satisfaction a room can provide. Several capacity gimmicks add together for the total capacity of the library. Efficiency gimmicks determine how quickly the library automatically fills. When a hero uses a library, he consumes capacity. Several efficiency gimmicks add together for the total efficiency of the library. Interaction gimmicks determine the maximum capacity a hero can draw from a library before he gets bored with it and moves on. However, only one interaction gimmick can be built in each library! Special gimmicks have a variety of effects. However, you can only build one special gimmick per room! Armory Armories satisfy the need for new equipment. They function similarly to libraries. However, they do not refill automatically, but require a goblin to do the work. The higher the total efficiency of the room, the faster the goblin will work. Prestige gimmicks Prestige gimmicks, also known as ornaments, pimp your dungeon and bring... prestige. Prestige is extremely important for you, because with increasing prestige, your Dungeon Lord will become significantly more powerful through a bonus on all his attributes and is then able to hold his own against stronger heroes. In addition, the construction of most gimmicks needs a certain prestige value as a minimum prerequisite. Heroes enjoy eying and admiring prestige gimmicks. That is important for a variety of reasons. Normally, heroes would head straight for your dungeon heart, and gimmicks are the only thing that can dissuade them. But even more importantly, prestige gimmicks have a maximum value as well as a base value. You will receive the base value of a prestige gimmick at any time. But if a hero admires one of those gimmicks, the prestige from that gimmick will increase up to its maximum value. Thus prestige gimmicks which are admired by heroes bring you more prestige. But over time, this value will sink back towards the base value again! So you will need more heroes to admire your gimmicks.

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User interface
Navigation
Selection of an object / unit Mark rock for excavation Deselect rock marked for excavation Move Dungeon Lord to a position Interact with an interactive object (for example, attack a hero or close an open heroes entrance ) Rotate camera Left mouse button Left mouse button on unselected rock Left mouse button on selected rock Right click on destination Right mouse button on the object

Hold down the right mouse button, or Q and E Mouse wheel Move the mouse to the edge of the screen, WASD or move the mouse while holding down the middle mouse button HOME END Hold down the space bar

Zoom camera Move camera

Center camera on the dungeon heart Center the camera on the Dungeon Lord Switch to birds-eye view (for better overview during construction) Switch between construction view and over-the-shoulder camera

TAB or with the spell Through the Eyes of the Lord

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Use selected spell on target Build gimmick from the construction menu Rotate gimmick to be built

Adjustable in the options usually the left mouse button Adjustable in the options usually the left mouse button Move the mouse while holding down the left mouse button Shift CapsLock 1 .. 9 Ctrl + 1..9 F5 F6 ESC B C L M U V X N F4 F3 SCROLL

Display GUI elements of all units in the scene Always display GUI elements in the scene Directly call up spots in the quickbar Call up second page of the quickbar Quick save Quick load Open menu Open grimoire Open attribute overview Open dialog history Open dungeon map Open quest log Move to selected target Attack selected target Select next playable character Normal game speed Double game speed Show/hide GUI

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Tear down gimmick Write / send chat message Pause game Center camera on last message Interact with GUI Skip dialog

DEL ENTER PAUSE BACKSPACE Left mouse button Space bar

The main screen


6 7 4 5

1 2 3

(1) Minimap Shows you a larger section of the map. + and - buttons are provided for zooming in the lower left of the minimap. The button between them opens the overview map of the dungeon. (2) Quickbar, health, and mana You can drag spells from your grimoire or items from the construction menu into the quickbar and then select them conveniently with the number keys or a mouse click. Health and mana of your Dungeon Lord are displayed above the quickbar. Dont worry even if your Dungeon Lord dies, you havent lost yet, because he will be revived immediately at his dungeon heart. However, this causes some damage to your heart.

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(3) Menus and worker instructions From left to right, these buttons stand for Main Menu, Attribute Overview, Talents, Grimoire, and Dialog History. Above that, next to the health display, are smaller buttons you can use to give your goblin workers rough instructions about which tasks they are, or arent, allowed to perform. Unfortunately, you cannot give the little guys more precise instructions. Prison: Goblins will automatically take fallen heroes to the next open prison. Treasure sacks: Goblins will automatically collect the treasure sacks dropped by heroes, which would otherwise just lie around in your dungeon. Maintain gimmicks: Goblins work automatically in open armories in order to increase the supply of equipment there. Goblins automatically refill all treasure piles in your dungeon, as long as you have enough gold. Goblins automaticallly reactivate triggered traps. Dig: At any time goblins willingly work on all the rock you have selected to dig out new rooms and passages. (4) Construction menu and resources The buttons represent the main categories of gimmicks which you can build. Your available resources are displayed below that. (5) Gimmick overview Once you have selected a main category and clicked on it, the corresponding subcategories will open, allowing you to select exactly the gimmick you want to build. (6) Dungeon heart, population points, and prison The big, red, pulsating display represents the health of your dungeon heart. Keep a close eye on it, because if your dungeon heart is destroyed, you have lost the game! The population points, prison cells, and the number of your goblin workers is also displayed. Left-clicking on the dungeon heart will center the camera on it.

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(7) Mission display The text of your current mission objective in the campaign is displayed here.

Your Dungeon Lord


Attributes Your Dungeon Lord has a variety of attributes which can be improved over the course of the game. Strength Strength adds more power to your melee attacks and increases their damage. Agility What use is being able to deal out massive amounts of damage when your opponent can dodge your attacks with ease? Agility increases both your attack and defensive values. Agility increases both your attack and defensive values. Not only do you hit your opponent more often, but you will also be hit less often yourself. Intelligence Intelligence is always important, especially if you want to use magic. For one thing, higher intelligence increases your maximum mana supply. Also, the spells you cast will be more effective. Constitution While with a lower constitution, youll see stars from a mosquito bite, with a higher constitution, you might not even notice the blows from several heroes. This attribute increases not only your maximum health, but also all of your resistances. During the game, you will have the opportunity to increase your attributes for gold and soul energy. If you point the mouse at one of the increase icons (+), the costs will be displayed in the window below. Because you increase attributes by using resources and different Lords will be played during the campaign, attribute points will not carry over from mission to mission.

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Grimoire

On the left side of the grimoire, you have access to all of the spells and skilly you have learned, which you can drag into the quickbar. On the right side, you find the scrolls which you have collected. A small + symbol is displayed next to your skills on the left page. That indicates that you can increase the skill. However, increasing skills will cost you gold and soul energy. Once you have increased a skill, it cannot be undone, so think carefully before you act! Because you increase skills by using resources and different Lords will be played during the campaign, skill points will not carry over from mission to mission. Scrolls are one-time spells. That means you can cast a spell from a scroll, but it will then disappear. But bear in mind that you cant take scrolls with you from one map to another. So dont be afraid to use them! Regardless of whether it is a scroll or a learned spell, in both cases you must use mana to cast the spell.

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Monsters
Naturally, a variety of monsters are available to you as Lord. But you must never forget that the main purpose of monsters is not to kill heroes, put to entertain or delay them. Every Lord has his own creatures. However, they can be roughly divided into the following categories: Explorers The creatures are rather weak and nothing but cheap cannon fodder. Therefore, they are really only useful because their pentagram uncovers large parts of the Underworld and they cause a major gain in influence for your dungeon. Magic monsters These monsters cause magical damage, but at the same time can withstand very little of it. That is ideal for magical heroes who enjoy inflicting damage, because they also dish out magical damage, but are not very sensitive to it. Physical monsters The monsters are reasonably resistant and dish out physical damage. That is ideal for heroes who like to suffer damage, because they usually have a high resistance to physical damage. Group breakers These monsters usually have special abilities which are effective against several opponents. These monsters are especially suitable when large groups of heroes turn up in certain spots in your dungeon. That can be a problem even for a mighty Lord like you. Blockers Theses monsters do little damage, but they can hold out for an unbelievably long time, thus effectively occupying heroes at certain points in your dungeon for quite a while.

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Multiplayer
In DUNGEONS The Dark Lord, you can face off against other human players. Every player embodies a different Dungeon Lord. You can choose from: The Dark Lord

Calypso

Minos

The Zombie King

Each of these Lords has his or her own skills.

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Server overview

In this overview, you can join an existing server by clicking on it, or create a new server using the button at the lower right.

Game overview
Regardless of whether you have joined a game or created one yourself, you will undoubtedly arrive at this screen. However, you can only make changes if you have created the game yourself. Player list: The players who have joined the current game. The host can assign a Lord to every player by moving the mouse over the icon of the current Lord and then selecting another Lord from the pop-up menu. However, each Lord can only be represented once in each multiplayer game. In addition, the creator of the game can move the other players to other positions on the map by dragging and dropping their icons. Chat: The players can discuss things here. Map selection and load game: Here, the host can select a map to be played. Using the Saved Game tab, he can also load a saved game. Settings: The player can adjust a variety of settings here, some of which depend on the type of map and game. Start: Starts the game with the current settings.

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Credits
Realmforge Studios
Creative Lead Christian Wolfertstetter Project Lead Benjamin Rauscher Technical Lead Korbinian Abenthum Coding Jrg Bhnel Mario Fernandez Senad Hrnjadovic Markus Mayr Julian Moschring Kathrin llerer Ferdinand Pischetsrieder Ralf Rdiger Immanuel Scholz Sarah Urban Christian Werle Salomon Zwecker Graphics Christoph Buchner Verena Deinhofer Daniel Gehrlein Victor Linke Christopher Mertig Andy Pazur Alexander Schonka Florian Schweinbenz Joachim Segler Markus Silfwergard Philipp Unterguggenberger Mengxing Lucy Zhu Mengyue Lily Zhu Level Design Pattrick Amthor Thomas Blickling Karim Eich Philipp Grundmeier

External
Character Concept Art Eric Desideriu (Die Artillerie) Alexander Lozano (Die Artillerie) Peter Oedekoven (Die Artillerie) Intro The Light Works - Tobias Richter QA Games Quality Music and SoundFX Dominik Morgenroth (Knights of Soundtrack) Daniel Pharos (Knights of Soundtrack) Additional SoundFX Manuel Dannenmann Sebastian Kieslinger

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This game uses modified samples from freesound.org, made available by the users Ohrwurm, dobroide, thanvannispen, WIM, and Robinhood76. Sound Recording Toneworx

Gilbert (Paladin) Jens Wendland (Assassine) Kai-Hendrik Mller (Nekromant) Editor Dr. Barbara Rauscher DUNGEONS uses AlienFX Alienware Gaming Partnership Marketing Team

Voices (German/English) Peter Weis (Mr. Sidekick) / Paul Goodyear (Mr. Sidekick) DUNGEONS was made with Marion von Stengel (Calypso) / Ogre3D, MOGRE, RakNet, Miyagi Betsy Miller (Calypso) and ParticleUniverse. Wolf Frass (Zombieknig) / Nick Bolton (Zombie King, Marthas, Portions of this software Copyright Necromancer) 2011 Jenkins Software, LLC. Jrg Gillner (Minos) / Jonathan All rights reserved. Used under Guss (Minos) licence.. Achim Buch (Marthas) Wolfgang Berger (Volbar Againstdragon, Champion) / Jeremiah Costello (Volbar Againstdragon, Champion) Achim Schlke (Goblinarbeiter) / Paul Glaser (Goblin worker, Adventurer, Warrior) Johannes Semm (Abenteurer) Sonja Szylowicki (Abenteurerin) / Tony Sellers (Adventurer, High priestess) Fabian Harloff (Novize) / Bill Andrews (Novice, Assassin) Svenja Pages (Novizin, Hohepriesterin) / Isabel Vaughan (Novice) Rasmus Borowski (Kmpfer) Bernd Stephan (Magier) / Leigh Hoch (Magician) Christine Pappert (Diebin) / Sara Kelly-Husain (Thief) Agnes Regan (Paladin) / Mary Fran

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KALYPSO MEDIA GROUP


MANAGING DIRECTORS Simon Hellwig Stefan Marcinek HEAD OF GAME PRODUCTION Timo Thomas GAME PRODUCERS Dennis Blumenthal Christian Schltter HEAD OF MARKETING Anika Thun HEAD OF ART DEPARTMENT Joachim Wegmann ART DEPARTMENT Simone-Desire Rie Anna-Maria Heinrich Thabani Sihwa PR DEPARTMENT Mark Allen Ted Brockwood Stefan Marcinek PRODUCT COORDINATION MANAGER Johannes S. Zech SUPPORT & COMMUNITY MANAGEMENT Tim Freund KALYPSO MEDIA UK Andrew Johnson Mark Allen Kayleigh Brodie KALYPSO MEDIA USA Mario Kroll Ted Brockwood John Tullock Mike De Rienzo KALYPSO MEDIA DIGITAL Jonathan Hales

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LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT


YOUR USE OF THIS SOFTWARE IS SUBJECT TO THIS LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (THE AGREEMENT) AND THE TERMS SET FORTH BELOW. THE SOFTWARE INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ACCOMPANYING MANUAL (S), PACKAGING AND OTHER WRITTEN, ELECTRONIC OR ON-LINE MATERIALS OR DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND ITS MATERIALS. BY OPENING THE SOFTWARE, INSTALLING, AND/OR USING THE SOFTWARE AND ANY OTHER MATERIALS INCLUDED WITH THE SOFTWARE, YOU HEREBY ACCEPT THE TERMS OF THIS LICENSE WITH [KALYPSO MEDIA UK Ltd.] (LICENSOR). LICENSE Subject to this Agreement and its terms and conditions, LICENSOR hereby grants you the non-exclusive, non-transferable, limited right and license to use one copy of the Software for your personal use on a single home or portable computer. The Software is being licensed to you and you hereby acknowledge that no title or ownership in the Software is being transferred or assigned and this Agreement should not be construed as a sale of any rights in the Software. All rights not specifically granted under this Agreement are reserved by LICENSOR and, as applicable, its licensors. OWNERSHIP LICENSOR retains all right, title and interest to this Software, including, but not limited to, all copyrights, trademarks, trade secrets, trade names, proprietary rights, patents, titles, computer codes, audiovisual effects, themes, characters, character names, stories, dialog, settings, artwork, sounds effects, musical works, and moral rights. The Software is protected by United Kingdom copyright law and applicable copyright laws and treaties throughout the world. The Software may not be copied, reproduced or distributed in any manner or medium, in whole or in part, without prior written consent from LICENSOR Any persons copying, reproducing or distributing all or any portion of the Software in any manner or medium, will be willfully violating the copyright laws and may be subject to civil and criminal penalties. Be advised that Copyright violations are subject to penalties of up to 100,000 per violation. The Software contains certain licensed materials and LICENSORs licensors may protect their rights in the event of any violation of this Agreement. LICENSE CONDITIONS You agree not to: (a) Commercially exploit the Software; (b) Distribute, lease, license, sell, rent or otherwise transfer or assign this Software, or any copies of this Software, without the express prior written consent of LICENSOR; (c) Make copies of the Software or any part thereof, except for back up or archival purposes; (d) Except as otherwise specifically provided by the Software or this Agreement, use or install the Software (or permit others to do same) on a network, for on-line use, or on more than one computer, computer terminal, or workstation at the same time;(e) Copy the Software onto a hard drive or other storage device and must run the Software from the included DVD/CD-ROM (although the Software may automatically copy a portion of itself onto your hard drive during installation in order to run more efficiently); (f) Use or copy the Software at a computer gaming center or any other location-based site; provided, that LICENSOR may offer you a separate site license agreement to make the Software available for commercial use;. (g) Reverse engineer, decompile, disassemble or otherwise modify the Software, in whole or in part; (h) Remove or modify any proprietary notices or labels contained on or within the Software; and (i) Transport, export or re-export (directly or indirectly) into any country forbidden to receive such Software by any export laws or accompanying regulations or otherwise violate such laws or regulations, that may be amended from time to time. THE SOFTWARE UTILITIES The Software may contain a level editor or other similar type tools, assets and other materials (the Software Utilities) that permit you to construct or customize new game levels and other related game materials for personal use in connection with the Software (Customized Game Materials). In the event

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the Software contains such Software Utilities, the use of the Software Utilities is subject to the following additional terms, conditions and restrictions: (a) All Customized Game Materials created by you are exclusively owned by LICENSOR and/or its licensors (as the case may be) and you hereby transfer, assign and convey to LICENSOR all right, title and interest in and to the Customized Game Materials and LICENSOR and its permitted licensors may use any Customized Game Materials made publicly available to you for any purpose whatsoever, including but not limited to for purposes of advertising and promoting the Software; (b) You will not use or permit third parties to use the Software Utilities and the Customized Game Materials created by you for any commercial purposes, including but not limited to distributing, leasing, licensing, renting, selling, or otherwise exploiting, transferring or assigning the ownership of such Customized Game Materials; (c) Customized Game Materials must be distributed solely for free; provided, that you may contact LICENSOR for a license to commercially exploit the Customized Game Materials which LICENSOR may grant or deny in its sole discretion; (d) Customized Game Materials shall not contain modifications to any other executable files; (e) Customized Game Materials must be used alone and can be created if the Customized Game Materials will be used exclusively in combination with the commercially released retail version of the Software. (f) Customized Game Materials cannot contain libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party, or contain any trademarks, copyright-protected work or other property of third parties (without a valid license); and (g) All Customized Game Materials must contain the proper credits to the authors of the Customized Game Materials and must indicate that LICENSOR is not the author of the Customized Game Materials with additional language that THIS MATERIAL IS NOT MADE, GUARANTEED OR SUPPORTED BY THE PUBLISHER OF THE SOFTWARE OR ITS AFFILIATES. LIMITED WARRANTY LICENSOR warrants to you (if you are the initial and original purchaser of the Software) that the original storage medium holding the Software is free from defects in material and workmanship under normal use and service for 90 days from the date of purchase. If for any reason you find a defect in the storage medium during the warranty period, LICENSOR agrees to replace, free of charge, any Software discovered to be defective within the warranty period as long as the Software is currently being manufactured by LICENSOR. If the Software is no longer available, LICENSOR retains the right to substitute a similar program of equal or greater value. This warranty is limited to the storage medium containing the Software as originally provided by LICENSOR and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. Except as set forth above, this warranty is in lieu of all other warranties, whether oral or written, express or implied, including any other warranty of merchantability, fitness for a particular purpose or noninfringement, and no other representations or warranties of any kind shall be binding on LICENSOR. When returning the Software subject to the limited warranty above, please send the original Software only to the LICENSOR address specified below and include: your name and return address; a photocopy of your dated sales receipt; and a brief note describing the defect and the system on which you are running the Software. IN NO EVENT WILL LICENSOR BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SOFTWARE, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. LICENSORS LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR USE OF THE SOFTWARE. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION.

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TERMINATION This Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Software and all of its component parts. You can also end this Agreement by destroying the Software and all copies and reproductions of the Software and deleting and permanently purging the Software from any client server or computer on which it has been installed. EQUITABLE REMEDIES You hereby agree that if the terms of this Agreement are not specifically enforced, LICENSOR will be irreparably damaged, and therefore you agree that LICENSOR shall be entitled, without bond, other security, proof of damages, to appropriate equitable remedies with respect any of this Agreement, in addition to any other available remedies. INDEMNITY You agree to indemnify, defend and hold LICENSOR, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Software pursuant to the terms of the Agreement. MISCELLANEOUS This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under England and Welsh law. Leicester, Leicestershire. If you have any questions concerning this license, you may contact in writing Kalypso Media Ltd.

KALYPSO MEDIA UK LTD. 4 Milbanke Court Milbanke Way Bracknell Berkshire, LE1 1TG United Kingdom
www.kalypsomedia.com

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Technical support
Free customer service Our customer service is available 24 hours a day, seven days per week via email. If you have any questions or problems with one of our products, we offer you answers and solutions to the frequently asked questions at our forum or you can drop us an email under the following address: support@kalypsomedia.com forum.kalypsomedia.com Therefore, we need the following information: - The complete product name. - If available, the exact error message and a description of the problem. Both services are free of charge. Please note, that we are not able to anwser requests concerning tips and tricks via email. However, before you contact our support team: - Please make sure that your PC fullfills the system requirements. - When you are placing the call, please make sure that your PC is switched on. Additionally, please start the DxDiag program before your call, as the information of this Microsoft software will help us to find the problem. How to start the DirectX diagnostic program (DxDiag): Windows XP: Please click on the Start-Button on the taskbar and afterwards Run. Please enter dxdiag (without quotation marks) and click on OK. Windows Vista: Please klick on the Start-Button. Under Start search please enter dxdiag and push the Enter-Button. Exchange of serial codes (serial number / CD-Key) NOTE: serial codes cannot be replaced! Please make sure, that you dont lose your serial code. In case of loss, you have to buy a new game. Therefore, please avoid requests in this vein.

KALYPSO MEDIA UK LTD. 4 Milbanke Court Milbanke Way Bracknell Berkshire, LE1 1TG United Kingdom

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Copyright 2011 Kalypso Media Group. All rights reserved. All other logos, copyrights and trademarks are property of their respective owners .Windows, the Windows Vista Start button and Xbox 360 are trademarks of the Microsoftgroup of companies, and Games for Windows and the Windows Vista Start button logo are used under license from Microsoft.

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