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Dreadnought

Primary Role: Striker Secondary Role: Defender Power Source: Martial Key Abilities: Strength, Constitution, Charisma Armor: Cloth, Leather, Hide, Chainmail Weapon Proficiencies: Simple Melee, Military Melee Bonus to Defense: +2 Reflex Hit Points at 1st level: 15 + Constitution score HP per Level Gained: 5 Healing Surges: 6 + Constitution modifier Trained Skills: From the list below, choose three. Athletics, Bluff, Endurance, Heal, Intimidate, Streetwise Build Options: Furious Storm, Unstoppable Attack Class Features: Focused Onslaught, Rapid Assault, Dreadnought Tactics

Focused Onslaught
One per turn as a minor action, you designate the enemy nearest to you as the as your focus. Once per round, you deal extra damage to your focus. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after making all of the attacks. The quarry remains in effect until the end of the encounter, until you designate a new target for your focus, or you expend your focus. If you are wielding a two-handed weapon, increase the amount of damage dealt by this feature by 1d6. Level 1 -10
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Extra Damage +0 +1d6 +2d6


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11th-20th 21 -30

Rapid Assault
You speed increases by 1.

Dreadnought Tactics
Choose one of the following abilities. You cannot change this choice later.. Unstoppable Onslaught: You have a +2 class bonus to all defenses against the target of your Focused Onslaught. When you are bloodied, you gain a +1 class bonus to your defenses against all targets. Furious Storm: You gain a +2 class bonus to hit against the target of your focused onslaught. When you are bloodied, you gain a +1 class bonus to hit on all attack rolls.

New Mechanic (Save Maintains)


At the end of your turn make a saving throw. If you succeed the saving throw, the effect persists. If you fail it the effect ends.

Level 1 At-Will Exploits


Overhand Swing Dreadnought Attack 1 At-Will * Martial, Weapon You rush forward and deliver a brutal overhand swing. Standard Action * Melee Weapon Special: You may use this attack as part of a charge Target: One creature Attack: Strength vs. Reflex Hit: 1[W] + Strength modifier damage Increases to 2[W] + Strength modifier at 21st level. Sweeping Strike Dreadnought Attack 1 At-Will * Martial, Weapon You sweep you weapon, catching multiple foes. Standard Action * Melee Weapon Special: You may use this power as part of an opportunity attack Target: Two creatures adjacent to each other Attack: Strength vs. AC, Two Attacks Hit: 1[W] damage to each target. Increase to 2[W] at 21st level Wild Swing Dreadnought Attack 1 At-Will * Martial, Weapon You recklessly aim for the most damaging location you can hit. Standard Action * Melee Weapon Target: One creature Attack: Strength -1 vs. AC Hit: 1[W] + 1d6 + Strength modifier damage. Increase to 2[W] + 2d6 + Strength modifier at 21st level. Focused Strike Dreadnought Attack 1 At-Will * Martial, Weapon You rush forward, throwing yourself at you focused target. Standard Action * Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. If the target is your focus, you deal damage equal to your Charisma or Constitution modifier, which ever is higher, as well.

Crushing Blow Dreadnought Attack 1 Encounter * Martial, Weapon You deliver a single crushing blow that throws your opponent to the ground. Standard Action * Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage and the target is prone. Special: You can remove your focus from the target to push him 3 squares. Taunting Attack Dreadnought Attack 1 Encounter * Martial, Weapon You make two rapid attacks, taunting your foes to attack you. Standard Action * Melee Weapon Target: One creature or two creatures Attack: Strength vs. AC, Two attacks Hit: 1[W] + Strength modifier damage Furious Storm: Make a secondary attack that does not include weapon proficiency bonus. Target: Primary targets Secondary Attack: Charisma vs. Will Hit: The targets are marked and take a -2 penalty to attack rolls until the end of your next turn. Seeking Blow Dreadnought Attack 1 Encounter * Martial, Weapon You weave through the fray, finding your target no matter how far he runs. Standard Action * Melee Weapon Target: One creature that is the target of your Focused Onslaught. Special: You may shift 1/2 your speed before making this attack. Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage Special: You may remove your focus from the target to deal additional damage equal to your Constitution or Charisma modifier, which ever is higher.

Level 1 Daily Exploits


Withering Strike Dreadnought Attack 1 Daily * Martial, Weapon Your strike slams your foe, leaving him weak. Standard Action * Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage and the target is weakened until the en d of your next turn. Special: You may remove your focus from the target to deal additional damage equal to your Constitution or Charisma modifier, which ever is higher. Miss: Half damage. Special: You may remove your focus from the target to deal additional damage equal to your Constitution or Charisma modifier, which ever is higher.

Level 1 Encounter Exploits


Iron Guard Strike Dreadnought Attack 1 Encounter * Martial, Weapon You stand strong in the center of battle, solid where others would fall. Standard Action * Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Unstoppable Onslaught: You deal additional damage equal to your Constitution modifier. Effect: You can spend a healing surge Unstoppable Onslaught: You heal additional HP equal to your Constitution modifier.

Maniacal Focus Dreadnought Attack 1 Daily * Martial, Weapon You devote yourself to slaying a single target to the exclusion of all else. Standard Action * Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage and you gain a +2 bonus to hit and a +4 bonus to damage against the target until the end of the encounter. Miss: Half damage and you gain a +1 bonus to hit and a +2 bonus to damage rolls against the target.

Revitalization Dreadnought Utility 2 Daily * Martial, Healing When others would fall, you find the strength to keep on fighting. Minor Action * Personal Effect: You may spend a healing surge.

Level 3 Encounter Exploits

Provoke and Switch Dreadnought Attack 3 Encounter * Martial, Weapon You draw your foe out, then retaliate when he takes the bait. Standard Action * Melee Weapon Target: One creature Bleeding Wound Dreadnought Attack 1 Attack: Strength vs. AC Daily * Martial, Weapon, Reliable Hit: 1[W] + Strength modifier damage. You strike a cruel wound that quickly begins to bleed. Effect: Your target may make a free basic attack against you. Standard Action * Melee Weapon Secondary Attack: Only make this attack if the Target: One creature target strikes you with the free attack. Attack: Strength vs. AC Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage and the target suffers Hit: 1[W] + Strength modifier damage. ongoing 5 damage (save end). Tertiary Attack: Only make this attack if the target missed you with the free attack. Powerful Blow Dreadnought Attack 1 Attack: Strength +4 vs. AC Daily * Martial, Weapon Hit: 1[W] +1d6 + Strength modifier damage. You unleash your full might into a single strike. Effect: Swap places with the target. You can Standard Action * Melee Weapon then shift 1 square. Target: One creature Attack: Strength +2 vs. AC Frightful Blow Dreadnought Attack 3 Hit: 3[W] + Strength modifier damage. Encounter * Martial, Weapon, Fear Miss: Half damage. Your fearsome attack leaves your foe cowering. Standard Action * Melee Weapon Level 2 Utility Exploits Target: One creature Fight through the Distraction Dreadnought Utility 2 Attack: Strength vs. AC Encounter * Martial Hit: 1[W] + Strength modifier damage and the target suffers a You ignore otherwise incapacitating effects to stay in the -2 penalty to attack rolls. fight. Furious Storm: The penalty to attack rolls is equal Immediate Reaction * Personal to 1 + your Charisma modifier. Trigger: You would be affected by a status effect other than Restrained. Firm Defense Dreadnought Attack 3 Effect: You are not affected by that status effect. Encounter * Martial, Weapon Your blade strikes your enemies and provides you and your Move Into Position Dreadnought Utility 2 allies with a solid defense. Encounter * Martial Standard Action * Melee Weapon You move swiftly around the battlefield to get into position. Target: One creature Minor Action * Personal Attack: Strength vs. AC Effect: You may move your speed. Hit: 2[W] + Strength modifier damage and you and all adjacent allies gain a +2 bonus to AC. Unusual Defenses Dreadnought Utility 2 Unstoppable Onslaught: The bonus to AC is equal Encounter * Martial, Weapon to 1 + your Constitution modifier. For the moment, you pay an unusual amount of attention to defending yourself. Minor Action * Melee Weapon Effect: You gain a +2 bonus to all defenses and suffer a -2 penalty to attack rolls until the end of your next turn. Sustain Minor: This effect lasts another round.

Push Beyond the Fray Dreadnought Attack 3 Encounter * Martial, Weapon You force your opponent from the group and pursue him. Standard Action * Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage and slide the target 5 squares. You can shift up to five squares afterward, as long as you end adjacent to the target.

Focused Escape Dreadnought Utility 6 Encounter * Martial You safely escape from your target. Standard Action * Melee Weapon Special: The target must be the target of your Focused Onslaught. Effect: Until the end of your next turn, you do not provoke opportunity attacks from the target and the target has a -2 penalty to attack you. The target is no longer the target of your Focused Onslaught.

Level 5 Daily Exploits


Deadly Riposte Dreadnought Attack 5 Daily * Martial, Weapon, Reliable Feeling the bite of your opponent's weapon, you retaliate in kind. Immediate Reaction * Melee Weapon Trigger: A creature adjacent to you hits you. Target: The creature that triggered this attack. Attack: Strength +2 vs. AC Hit: 3[W] + Strength modifier damage Frenzied Clash Dreadnought Attack 5 Daily * Martial, Weapon You unleash a flurry of strikes at all who are near you. Standard Action * Close Burst 1 Target: All creature in the burst. Attack: Strength vs. AC Hit: 2[W] + Strength modifier Miss: Half damage.

Level 7 Encounter Exploits


Focused Blow Dreadnought Attack 7 Encounter * Martial, Weapon You ensure your target it struck by your coming attack. Standard Action * Melee Weapon Target: One creature Special: You can remove your focus from the target before making this attack. If you do you gain a +2 bonus to hit and a extra 1[W] bonus to damage. The target cannot become the target of your Focused Assault until the beginning of your next turn. Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage Miss: Half damage.

Armor Crushing Strike Dreadnought Attack 7 Encounter * Martial, Weapon Your heavy strike crushes your opponents defenses. Standard Action * Melee Weapon Reciprocating Stance Dreadnought Attack 5 Target: One creature Daily * Martial, Weapon, Stance Attack: Strength vs. AC You adopt your stance, and return fire to anyone who attacks Hit: 2[W] + Strength modifier damage and the target suffers a you. -2 penalty to AC. Minor Action * Melee Weapon Unstoppable Onslaught: The penalty to AC is equal Effect: You may make a basic attack against any creature to your Constitution modifier. within your reach who damages you. Celeritous Flurry Dreadnought Attack 7 Encounter * Martial, Weapon, Fear Level 6 Utility Exploits Mental Ferocity Dreadnought Utility 6 You unleash attacks on all those nearby. Standard Action * Close Burst 1 Encounter * Martial, Weapon Target: All creatures in the burst The very focus that drives you in combat can damage the Attack: Strength +2 vs. AC minds of those who attack you mentally. Hit: 1[W] + Strength modifier Immediate Interrupt * Melee Weapon Furious Storm: Make a secondary attack against Trigger: You are hit by an attack against your Will defense. each target his by the primary attack. Effect: You gain a +2 bonus to Will defense against the Attack: Charisma vs. Will triggering attack and the attacker takes damage equal to your Hit: The targets suffer a -2 penalty to attack rolls Charisma or Constitution modifier, whichever is higher. against your allies, and a penalty equal to your Charisma Unfailing Strength Dreadnought Utility 6 modifier on attack rolls against you. Daily * Martial, Stance In desperate times, you can draw upon hidden reserves of strength. Minor Action * Melee Weapon Special: You must be bloodied to activate this stance Effect: You gain regeneration 4 as long as you are bloodied. If you are healed from bloodied, the regeneration stops until you are bloodied again.

Arced Swing Dreadnought Attack 7 Turn the Tide Dreadnought Utility 10 Encounter * Martial, Weapon Daily * Martial You swing your weapon in an arc, catching two of your foes. Acting in an instant, you turn the tide of the battle. Standard Action * Melee Weapon Immediate Reaction * Melee Weapon Target: One creature Trigger: You become bloodied Attack: Strength vs. AC Effect: You may immediately make a standard action. Hit: 2[W] + Strength modifier damage and an enemy adjacent to the target takes 1[W] + Strength modifier damage. Reckless Charge Dreadnought Utility 10 Encounter * Martial, Weapon You rush heedlessly over difficult terrain in your rush to Level 9 Daily Exploits Triumphal Strike Dreadnought Attack 9 reach your foes. Minor Action * Melee Weapon Daily * Martial, Weapon, Reliable You slash at your foe, showing him how little he has done to Effect: You may ignore difficult terrain this turn, but suffer a -2 penalty to AC and your Reflex defense until the beginning bring you down. of your next turn. Standard Action * Melee Weapon Target: One creature Level 13 Encounter Exploits Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Bone Crusher Dreadnought Attack 13 Effect: You may spend a healing surge. Encounter * Martial, Weapon You make a single blow that crushes the bones of your Unstoppable Onslaught Dreadnought Attack 9 enemies. Daily * Martial, Weapon Standard Action * Melee Weapon You present an unstoppable force that mows down your Target: One creature opponent. Attack: Strength vs. AC Standard Action * Melee Weapon Special: This attack can score a critical hit on a Target: One creature focused opponent on an 18-20) Attack: Strength vs. AC Hit: 2[W] + Strength modifier and the target is slowed and Hit: 3[W] + Strength modifier damage. suffers a -2 penalty to attack rolls until the end of your turn. Effect: You gain Resist All 5 (save maintains) until the end of your next round and can spend a healing surge. Fleshripper Dreadnought Attack 13 Unstoppable Onslaught: You gain a +2 Encounter * Martial, Weapon bonus on the save maintains for this power. You make two rapid strikes that rend the flesh of your foes. Miss: Half damage and you can spend a healing surge. Standard Action * Melee Weapon Target: One creature Furious Storm Dreadnought Attack 9 Attack: Strength vs. AC, Two attacks Daily* Martial, Weapon, Fear Hit: 1[W] + Strength modifier per attack. If one attack hits, You destroy the target in front of you, scattering all his allies the opponent suffers a -2 penalty to AC until the end of your in fright. next round. If both attacks hit it suffers a -2 penalty to attack Standard Action * Melee Weapon rolls and AC (save ends). Target: One creature Attack: Strength vs. AC Revitalizing Strike Dreadnought Attack 13 Hit: 4[W] + Strength modifier damage. Encounter * Martial, Weapon, Healing Furious Storm: You may make a secondary attack. You slam you foe back, and catch your breath before Secondary Target: All enemies within 5 squares of continuing the fight. your primary target other than the primary target. Standard Action * Melee Weapon Attack: Charisma vs. Will Target: One creature Hit: The targets suffer a -2 penalty to attack rolls and Attack: Strength vs. AC must use an immediate action to move 3 squares in away Hit: 2[W] + Strength modifier damage and you can spend a from you. healing surge. Miss: Half damage. Unstoppable Onslaught: Add your Constitution modifier to the damage healed.

Level 10 Utility Exploits


Enter the Melee Dreadnought Utility 10 Encounter * Martial You rush into the midst of your foes. Minor Action * Melee Weapon Effect: You may move 5 squares as long as you end your move adjacent to at least two enemies.

Sudden Strike Dreadnought Attack 13 Encounter * Martial, Weapon Your unexpected attack is sudden and dangerous. Standard Action * Melee Weapon Special: You may use this power as an opportunity attack. Target: One creature Attack: Strength vs. Reflex Hit: 2[W] + Strength modifier damage. Furious Storm: The target cannot move until the beginning of your next turn and takes a penalty to attack rolls against you equal to your Charisma modifier.

Steel Tornado Dreadnought Attack 15 Encounter * Martial, Weapon You attack in all directions, giving the illusion that you become a tornado of steel. Standard Action * Close Burst 1 Target: All creatures in the burst Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage and the target suffers ongoing 5 damage (save ends). Miss: Half damage.

Level 16 Utility Exploits

Iron Resolve Dreadnought Utility 16 Daily * Martial Rooted to the Ground Dreadnought Attack 15 Through sheer force of will, you fight on past your usual Daily * Martial, Weapon, Stance limits. You settle into your stance, preventing your target from Immediate Interrupt * Melee Weapon escaping. Trigger: You would be reduced to 0 HP or below Minor Action * Personal Effect: You remain conscious and able to fight for a number Effect: You are slowed for the duration of this stance. of rounds equal to your Constitution modifier and do not have Anytime the target of your Focused Onslaught attempts to to make death saving throws. You may not use Daily powers move, you may make a basic melee attack. If this attack hits, while this is in effect. If you would be dead, you must make a the target may not move. At the beginning of your round, if death save with a +2 bonus each round or die. the target of your Focused Onslaught is adjacent to you, it takes 1[W] damage. Giant's Stance Dreadnought Utility 16 Daily * Martial, Stance Furious Charge Dreadnought Attack 15 You adopt a stance that allows you to maximize the Daily * Martial, Weapon, Fear punishment dealt to your foes. You charge forward, and all those your pass by suffer your Minor Action * Melee Weapon wrath. Effect: Increase the size of your weapon die by 1 step. Special * Melee Weapon Special: This power may only be used as part of a charge. Critical Opening Dreadnought Utility 16 Effect: All creatures that become adjacent to you during your Encounter * Martial charge takes 1[W] damage. Ad the end of the charge, make You leave yourself wide open to deliver a lethal strike at your the following attack. All creatures damaged this way suffer a foe. penalty to AC equal to 1/2 your Charisma modifier. Minor Action * Personal Target: One creature Effect: Until the end of your next turn, any attack you make Attack: Strength vs. AC can score a critical hit on a 17-20 and any attack made against Hit: 2[W] + Strength modifier damage. your can score a critical hit on an 18-20. Furious Storm: The target must use an immediate action to move his full speed away from you. Slide Through the Gap Dreadnought Utility 16 Encounter * Martial, Weapon Steel Guard Strike Dreadnought Attack 15 You expertly maneuver yourself through the enemy lines Daily * Martial, Weapon Minor Action * Melee Weapon You provide yourself the perfect defense as you strike at your Effect: You may shift up to 1/2 your speed. foe. Standard Action * Melee Weapon Level 17 Encounter Exploits Target: One creature Irresistible Mountain Strike Dreadnought Attack 17 Attack: Strength vs. AC Encounter * Martial, Weapon Hit: 3[W] + Strength modifier damage and you gain Resist You strike your foe as though you had the force of mountains All 10 (save maintains). behind you. Unstoppable Onslaught: You gain a bonus on the Standard Action * Melee Weapon save maintains equal to 1/2 your Constitution modifier. Target: One creature Miss: Half damage and you gain Resist All 10 until the end of Attack: Strength vs. Fortitude your next turn. Hit: 2[W] + Strength modifier damage and the target is pushed 1 square. Unstoppable Onslaught: The target is pushed a number of square equal to your Constitution modifier.

Level 15 Daily Exploits

Dancing Mongoose Dreadnought Attack 17 Strength of Steel Dreadnought Attack 19 Encounter * Martial, Weapon Encounter * Martial, Weapon You strike in a fluidly and rapidly, leaving your foe no chance You slam your foe then take his attack, revealing you to respond resistance to his attacks. Standard Action * Melee Weapon Immediate Interrupt * Melee Weapon Target: One creature Trigger: Your Focused Onslaught target attacks you. Attack: Strength vs. AC, 3 Attacks Target: The triggering attacker Furious Storm: You gain a bonus to hit equal to 1/2 Attack: Strength vs. AC your Charisma modifier. Hit: 2[W] + Strength modifier damage and you gain Hit: 1[W] + Strength and Charisma modifier damage per Regeneration 5 (save maintains) and Resist All 10 (save attack. maintains). Unstoppable Onslaught: You gain a bonus to the Perfect Strike Dreadnought Attack 17 save maintains of this power equal to 1/2 your Constitution Encounter * Martial, Weapon modifier. You foe leaves himself open, and you take the chance. Miss: Half damage and you may spend a healing surge and Standard Action * Melee Weapon gain Resist All 5 until the beginning of your next turn. Target: One creature Attack: Strength +6 vs. AC Level 22 Utility Exploits Hit: 2[W] + Strength modifier damage. Unstoppable Dreadnought Utility 22 Encounter * Martial Level 19 Daily Exploits You would pursue your target to the ends of the world, but he Finishing Move Dreadnought Attack 19 won't live that long. Encounter * Martial, Weapon, Reliable Minor Action * Personal You try to finish your foe in a single attack. Effect: You may shift your speed as long as you end adjacent Standard Action * Melee Weapon to the target of your Focused Onslaught. Target: One creature Attack: Strength vs. AC Untouchable Dreadnought Utility 22 Hit: 4[W] + Strength modifier damage. If the target is Daily * Martial bloodied, you deal an additional 2[W] damage. You shrug off everything in your resolve to continue the fight unhindered. Fearsome Gale Dreadnought Attack 19 Free Action * Personal Encounter * Martial, Weapon, Fear Special: You may use this power even if you cannot You unleash a barrage of attacks against your target, take free actions. inflicting terror in nearby enemies. Effect: Until the end of your next turn you are not affected by Standard Action * Melee Weapon any status effects or penalties inflicted upon you by your Target: One creature enemies. At the end of your next turn, the status effects and Attack: Strength vs. AC, two attacks penalties return if they would still be in effect. Furious Storm: You gain a bonus to hit equal to 1/2 your Charisma modifier. Unkillable Dreadnought Utility 22 Hit: 2[W] + Strength modifier damage. Daily * Martial, Healing, Stance Furious Storm: If at least one attack hits, make a You just can't be brought down. secondary attack. Minor Action * Personal Secondary Target: All enemies within burst 5 of the Effect: You gain Regeneration 10. primary target. The primary target is excluded. Attack: Charisma vs. Will Hit: The target take psychic damage equal to your Charisma modifier and suffers a -4 penalty to attack rolls until the end of your next turn. Miss: Half damage and no secondary attack.

Level 23 Encounter Exploits


Unbreakable Attack Dreadnought Attack 23 Encounter * Martial, Weapon You are an unstoppable, taking blows that would fell a lesser warrior. Standard Action * Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage and you can spend a healing surge Unstoppable Onslaught: You gain a bonus to damage equal to your Constitution modifier. Effect: You may spend a healing surge. Unstoppable Onslaught: you heal additional HP equal to your Constitution modifier.

Arcing Slice Dreadnought Attack 23 Encounter * Martial, Weapon You carefully arc your swing, slicing at two enemies at once Standard Action * Melee Weapon Target: Once creature Attack: Strength vs. Reflex Hit: 3[W] + Strength modifier damage. Effect: Make a secondary attack. Secondary Target: One creature adjacent to the primary target within your reach.. Attack: Strength vs. Reflex Hit: 2[W] + Strength modifier damage.

Level 25 Daily Exploits

Lethal Wound Dreadnought Attack 25 Daily * Martial, Weapon Deadly Focus Dreadnought Attack 23 You inflict a wound that won't stop bleeding Encounter * Martial, Weapon Standard Action * Melee Weapon You strike a blow aimed to eliminate your foe immediately. Target: One creature Standard Action * Melee Weapon Attack: Strength vs. AC Special: You can remove your focus from the target Hit: 5[W] + Strength modifier damage and the target suffers before making this attack. If you do you gain a +4 bonus to ongoing 10 damage. If the target saves, it takes ongoing 5 hit and a extra 1[W] bonus to damage. The target cannot damage. become the target of your Focused Assault until the beginning Special: You may remove your focus from the target of your next turn. to inflict a -5 penalty to it's saving throws against this effect. Target: One creature It may not be the target of your focus again until the ongoing Attack: Strength vs. AC damage stops. Hit: 3[W] + Strength modifier damage and the target is Miss: Half damage. stunned. Retaliation Dreadnought Attack 25 Fearsome Offensive Dreadnought Attack 23 Daily * Martial, Weapon Encounter * Martial, Weapon, Fear You retaliate against your foe. You strike in all directions, striking fear into your foes. Immediate Reaction * Melee Weapon Standard Action * Close Burst 1 Trigger: You are hit by an attack. Target: All enemies in the burst. Target: One creature Attack: Strength vs. AC Attack: Strength +2 vs. AC Furious Storm: Gain a bonus to hit equal to 1/2 Hit: 4[W] + Strength modifier damage and the target is your Charisma modifier stunned until the end of your next turn. Hit: 2[W] + Strength modifier damage. Miss: Half damage. Furious Storm: Gain a bonus to damage equal to your Charisma modifier. Frenzied Assault Dreadnought Attack 25 Effect: Make a secondary attack Daily * Martial, Weapon Secondary Target: All targets hit by the initial You unleash a furious barrage against your foe. attack. Standard Action * Melee Weapon Secondary Attack: Charisma vs. Will Target: One creature Hit: The target uses an immediate action to move it's Attack: Strength vs. AC, Two attacks full speed away from you. Special: You can remove your focus from the target Effect: Make a tertiary attack. before making this attack. If you do you gain a +4 bonus to Tertiary Attack: Close Burst 3 hit or you deal an extra 1[W] + Charisma modifier damage Tertiary Target: All enemies in the burst per attack. The target cannot become the target of your Attack: Charisma vs. Will Focused Assault until the beginning of your next turn. Hit: The targets use an immediate action to move 3 Hit: 2[W] + Strength modifier damage per attack. If both squares away from you. attacks hit, the target is stunned until the end of your next turn. Furious Storm: You deal additional damage equal to your Charisma modifier.

Resilient Blitz Dreadnought Attack 25 Daily * Martial, Weapon You unleash upon your foe, resisting everything he throws at you. Standard Action * Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Effect:You gain Resist all 10 (save maintains) until the end of your next turn ad can spend a healing surge. Unstoppable Onslaught: You deal additional damage equal to your Constitution modifier and gain a +4 bonus on the save maintains for this power. Miss.: Half damage and your can spend a healing surge and gain Resist All 5 until the end of your next turn.

Raging Mongoose Dreadnought Attack 27 Encounter * Martial, Weapon You unleash a vicious flurry of attacks. Standard Action * Melee Weapon Target: One, two, or three creatures Attack: Strength vs. AC, 3 attacks Furious Storm: You gain a bonus to hit equal to 1/2 your Charisma modifier. Hit: 2[W] + Strength modifier damage. If a single creature is hit with 2 attacks, it suffers an additional 1d10 damage.

Lethal Retort Dreadnought Attack 27 Encounter * Martial, Weapon You takes your foes attack and retaliate with a lethal strike. Immediate Reaction * Melee Weapon Trigger: You are hit by an attack Target: One creature Level 27 Encounter Exploits Lightning Blow Dreadnought Attack 27 Attack: Strength +2 vs. Reflex Hit: 5[W] + Strength modifier damage. Encounter * Martial, Weapon With lightning speed you intercept your fleeing foe. Level 29 Daily Exploits Standard Action * Melee Weapon Special: You may use this as a attack of opportunity Adamant Guard Dreadnought Attack 29 against the target of your focused onslaught. Daily * Martial, Weapon Target: One creature You preempt you foes attack, then reveal just how solid you Attack: Strength vs. Reflex are when you suffer his counter attack at full force Hit: 4[W] + Strength modifier damage and the target is Immediate Interrupt * Melee Weapon immobilized until the end of your next turn. Trigger: You are struck by a foes attack. Special: If you use this power, the triggering attack Earthquake Strike Dreadnought Attack 27 is considered a critical hit on you. Encounter * Martial, Weapon Target: One creature You smash you foe to the ground with a tremendous blow that Attack: Strength vs. AC rattles other nearby foes. Hit: 5[W] + Strength modifier damage and you gain Resist Standard Action * Melee Weapon All 20 (save maintains). Special: You may use this attack at the end of a Unstoppable Onslaught: You can spend a healing charge. surge and gain a bonus equal to 2 + 1/2 your Constitution Target: One creature modifier on the save maintains for this power. Attack: Strength vs. AC Miss: Half damage and you gain Resist All 20 until the end of Hit: 4[W] + Strength modifier damage and the target is your next turn. knocked prone. Unstoppable Onslaught: Deal additional damage Dire Hurricane Dreadnought Attack 29 equal to your Constitution modifier. Daily * Martial, Weapon, Fear Secondary Attack Range: Close Burst 2 You unleash a barrage of blows upon nearby foes, striking Secondary Targets: All enemies in the burst fear into your enemies Secondary Attack: Strength -2 vs. Reflex Standard Action * Close Burst 1 Hit: The target takes damage equal to your Strength Target: All creatures in the burst modifier and suffers a -2 penalty to attack rolls. Attack: Strength vs. AC Unstoppable Onslaught: The penalty to Hit: 3[W] + Strength modifier damage. attack rolls is equal to 1 + 1/2 your Constitution modifier. Furious Storm: You deal additional damage equal to your Charisma modifier. Secondary Range: Close Burst 5 Secondary Targets: All enemies in the burst. Secondary Attack: Charisma vs. Will Furious Storm: You may add 1/2 your Strength modifier to the attack roll. Hit: The target suffers a penalty to attack rolls equal to your Charisma modifier and must use an immediate action to move it's speed away from you. Miss: Half damage

Final Strike Dreadnought Attack 29 Daily * Martial, Weapon You give your all into one final strike. Standard Action * Melee Weapon Special: You may use this attack as a free action if you are reduced to 0 or less HP. Target: One creature Attack: Strength +2 vs. AC Hit: 6[W] + Strength modifier damage. If the target is bloodied, you deal an additional 2[W] damage and the target is stunned. Effect: You are stunned until the end of your next turn and suffer a -2 penalty to attack rolls until the end of the encounter. Miss: Half damage and you are stunned and suffer a -2 penalty to attack rolls until the end of the encounter

Paragon Paths
Ravager
There he is! That's the leader. Stand back, I'll handle this alone. Prerequisites: Dreadnought You are a lone wolf, who specializes in seeking out and eliminating a single target.

Ravager Path Features


Focused Defense (11th level): You gain a +1 bonus to defenses against creatures who are the target of your Focused Onslaught. Focused Action (11th level): When you spend an action point to take an extra action, any attack against a target of your Focused Onslaught gains a +4 bonus to hit until the end of your turn. Specialized Focus (16th level): Once per encounter, you can use a special version of Focused Onslaught. This ability can target any creature you can see. It deals damage as shown on the chart below, and an additional 1d10 damage if you are using a two-handed weapon. If you use this ability, you cannot use Focus Onslaught for the rest of the encounter, and any creature who is already the target of your focus has it removed. Level 11 -20 21 -30
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Ravaging Assault Ravager Daily 20 Daily * Martial, Weapon You ravage your target, leaving him unable to retaliate. Standard Action * Melee Weapon Special: The target must also be the target of your Focused Onslaught Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier and the target is stunned until the end of your next turn. The target suffers a -5 penalty to defenses and attack rolls (save ends). Miss: Half damage and the target is stunned until the end of your next turn.

Extra Damage +1d10 +2d10

Ravager Exploits
Concentration Strike Ravager Attack 11 Encounter * Martial, Weapon You strike your foe, pulling his attention towards you. Standard Action * Melee Weapon Special: The target must be the target of your Focused Onslaught. Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage and you mark the target. Pursuit Ravager Utility 12 Encounter * Martial You slip through the melee, seeking your chosen foe. Move Action * Personal Effect: You may shift your speed +2 as long as you end your turn adjacent to a target of your Focused Onslaught.

Reaver
They've brought a Reaver?! Everybody, retreat! Prerequisites: Dreadnought You are a awesome force on the battlefield, swinging you blade with lethal efficiency and striking fear into the hearts of your foes..

Reaver Path Features


Fearsome Face (11th level): When you make an intimidate check, you may roll twice and choose which roll to use.. Frightful Accuracy (11th level): When you attack with a power that has the Fear keyword, you gain a +1 bonus to hit. Alarming Action (11th level): When you spend an action point to take an extra action, any enemy adjacent takes a -2 penalty to defenses against powers with the fear keyword until the end of your next turn. Palpable Terror (16th Level): When you use a power with the fear keyword, all enemies within 10 squares take psychic damage equal to your Charisma modifier.

Reaver Exploits
Fearsome Tornado Reaver Attack 12 Encounter * Martial, Weapon, Fear You strike in all directions, your onslaught striking terror into your foes. Standard Action * Close Burst 1 Target: All creatures in the burst Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage and and the target suffers a penalty to attack rolls equal to your Charisma modifier. Frightful Scream Reaver Utility 12 Encounter * Martial You scream and curse at your foe, distracting him from his target. Immediate Interrupt * Range 10 Trigger: An enemy attacks an ally Effect: The target suffers a penalty on the triggering attack equal to your Charisma modifier. Terrifying Assault Reaver Attack 20 Daily * Martial, Weapon, Fear Your vicious assault strikes terror into your foe. Standard Action * Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 4[W] + Strength and Charisma modifier and the target is dazed (save ends) and must use every available action to move away from you (save ends).

Decisive Recovery Siege Breaker Attack 20 Daily * Martial, Weapon, Healing See that line? You job is to break through it. Think you can In the midst of battle, and you foes finally think you're down, manage that? you make a decisive recovery, coming to your feat and Not a problem. resuming your attack. Immediate Reaction * Melee Weapon Prerequisites: Dreadnought, Trigger: You are reduced to 0 HP or less by a melee attack. Target: One creature You represent an unstoppable force, fighting your way Attack: Strength vs. AC through anything that stands in your way. Hit: 3[W] + Strength and Constitution modifier. You regain one half of your HP and gain a +2 to defenses until the end of your next round. Remove any effects from you that allow a Siege Breaker Path Features Unnatural Vitality (11th level): When you spend a healing saving throw. surge, you may add your Constitution modifier to the amount healed. Resurgence (11th level): When you drop to 0 HP, you may spend an action point to use a Healing Surge. Defense Breaker (11th level): If you are marked, you gain a +2 bonus to hit the creature that marked you Unstoppable (16th Level): You gain a +1 to hit with a single weapon of your choice.

Siege Breaker

Siege Breaker Path Powers


Confident Strike Siege Breaker Attack 11 Encounter * Martial, Weapon You lower your defenses and leave yourself open to attack, confident that you can take it. Standard Action * Melee Weapon Target: One creature Attack: Strength +4 vs. AC Hit: 3[W] + Strength and Constitution modifier damage and you gain Resist All 10 until the end of your next turn. Effect: You suffer a -4 penalty to AC and Reflex defense until the end of your next turn. Renewal Siege Breaker Utility 12 Daily * Martial, Stance You sense a change in the tide of battle, and your strength is renewed. Minor Action * Personal Special: You must be bloodied to activate this stance, and can activate it as a free action the first time you are knocked bloody during an encounter. Effect: You gain Regeneration equal to your Constitution modifier and gain a +2 bonus to defenses and saving throws.

Heroic Feats
Turbulent Change Prerequisites: Dreadnought, Dex 13 Benefit: When you charge, you gain a +2 bonus to speed. Lethal Assault Prerequisites: Dreadnought, Wis 13 Benefit: The extra damage from your Focused Onslaught class feature increases from d6s to d8s. Raging Combatant [Multi-class] Prerequisites: Strength 13 Benefit: You can use the Focused Onslaught class feature once per encounter. It's effects end at the end of your next turn. Lethal Speed [Multi-class] Prerequisites: Strength 13, Constitution 13, Charisma 13 Benefit: You gain the Rapid Assault class feature.

Paragon Feats
Tactical Selection [Multi-class] Prerequisites: Dreadnought, paragon multi-classing Benefit: Choose a Dreadnought Tactics. You are considered to have this tactic for the purpose of Dreadnought powers and feats.. Enhanced Unstoppable Onslaught Prerequisite: Unstoppable Onslaught class feature, Focused Onslaught class feature, Dex 13 Benefit: When you deal damage to the target of your Focused Onslaught, you may reduce any resistances they have by 10 until the end of your turn. Terrifying Storm Prerequisites: Furious Storm class feature, Focused Onslaught class feature, Wis 13 Benefit: The target of your Focused Onslaught suffers a -1 penalty to defenses against any power you use that has the Fear keyword.

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