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Attack appendix for Pokmon RPG

Move Absorb Ancient power Astonish Bide Bite Bubble Bug bite Charge beam Confuse ray Confusion Constrict Counter Covet Curse Dark pulse Defense curl Defog Detect Disable Double kick Double team Ember Endure Faint attack Fake out Fake tears False swipe Feint Flail Fury attack Fury swipes Focus energy Force palm Foresight Type Grass Rock Ghost Normal Dark Water Bug Electric Ghost Psychic Normal Normal Ghost Dark Normal Flying Fighting Normal Cat. Special Special Physical Physical Physical Special Physical Special Status Special Physical Physical Status Special Status Status Status Status Pwr. 2 6 3 X 6 2 6 5 5 1 X 6 8 3 4 6 4 4 3 X 1 1 6 Acc. 10 10 10 10 10 10 10 9 10 10 10 10 10 Auto 10 Auto Auto Auto/-50% 10 10 Auto 10 Auto/-50% Auto 10 10 10 10 10 8 8 Auto 10 Auto Prior. PP 0 0 0 +1 0 0 0 0 0 0 0 -5 0 0 0 0 0 +3 0 0 0 0 +3 0 +3 0 0 +2 0 0 0 0 0 0 3 3 6 8 5 6 2 8 10 8 8 6 8 4 10 3 5 8 2 5 5 7 6 2 5 6 6 6 3 5 15 Effect Heal user half dmg dealt, round up 10% stats (exc. Acc and eva) +5 Flinch 30% x2 dmg taken during 2 turns 30% flinch target 10% target spd -5 70% raise user sp.atk Target is now confused 10% confuse target 10% target spd -5 Deals x2 physical dmg taken Steals and item if not holding any User lose max hp, target lose max hp end of turns Flinch 20% User def +5 Target evasion -5 Dodge any attack.

Fighting Physical

5 Last move target used can't be used for 2-5 turns. Fails if moves first Hits two times User evasion +5 10% burn target Leave user 1hp Acc and eva mods do not affect Flinch enemy first round Target sp.def -10 If target less than hp do more dmg and leave 1hp Goes through Protect and Detect Refer to TABLE 2 Hits 2-5 times Hits 2-5 times Next turn acc roll >6 is crit. success Paralyze 30%

Fighting Physical Normal Fire Normal Dark Normal Dark Normal Normal Normal Normal Normal Normal Status Special Status Physical Physical Status Physical Physical Physical Physical Physical Status

Fighting Physical Normal Status

1 Rest eva, ghost no more immune to fighting and normal

Move Fury cutter Growl Growth Gust Harden Headbutt Helping hand Hone claws Hypnosis Leech seed Leer Lick Low kick Lucky chant Magical Leaf Mean look Mega drain Metal claw Mud-slap Mud sport Nature power Night shade Odor sleuth Peck Poison gas Poison powder Poison sting Pound Protect Psywave Pursuit Quick attack Rage Razor leaf

Type Bug Normal Normal Flying Normal Normal Normal Dark Psychic Grass Normal Ghost

Cat. Physical Status Status Special Status Physical Status Status Status Status Status Physical

Pwr. 2 4 7 2 X 6 4 5 2 X 3 1 4 X 4 4 2 5

Acc. 9 10 Auto 10 Auto 10 Auto Auto 6 9 10 10 10 Auto Auto Auto 10 9 10 Auto Auto 10 Auto 10 8 7 10 10 Auto/-50% 8 10 10 10 9

Prior. PP 0 0 0 0 0 0 +5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +4 0 +7 +1 0 0 2 4 4 3 5 5 3 8 10 6 3 5 3 5 8 5 3 2 3 9 2 6 4

Effect Pwr doubles when used continuesly Target atk -5 User def +5 30% flinch target Atk/sp.atk +50% to allies User atk and acc +5 Target falls asleep End of round drain 1/16 of target hp, heal user equal amount Target def -5 30% paralyze target Does more dmg to heavy target, TABLE 3 For five turns user is protected from critical hits Ignore acc and eva mods Prevent target from escaping Heal user half dmg dealt, round up 10% chance to raise defense +5 Target acc -5 Electric -50%, end upon switch Attack depends on the enviroment (TABLE 1) Pwr is target level

1 Atk and sp.atk +5 (+10 in sunlight)

Fighting Physical Normal Grass Normal Grass Steel Ground Ground Normal Ghost Normal Flying Poison Poison Poison Normal Normal Psychic Dark Normal Normal Grass Status Special Status Special Physical Special Status Status Special Status Physical Status Status Physical Physical Status Special Physical Physical Physical Physical

1 Rest eva, ghost no more immune to fighting and normal 1 6 4 3 2 15 6 Always does exactly 3 dmg Target becomes poisoned Target is poisoned 30% poison target Protects user from attacks Roll 1d10 for pwr, delas typeless dmg If target switches out pwr 8 User atk +5 9 and 10 are crit. succes.

Move Roar Rollout Sand-attack Scary face Scratch Sing Self-destruct Shadow punch Sleep powder Smog Smokescreen Sonic boom Spark Spite Splash String shot Stun spore Sucker punch Supersonic Sweet scent Synthesis Tackle Tail whip Take down Taunt Teleport Thunder wave Tickle Vacuum wave Water gun Water sport Vine whip Wing attack Withdraw Yawn

Type Normal Rock Ground Normal Normal Normal Normal Ghost Grass Poison Normal Normal Electric Ghost Water Bug Grass Dark Normal Normal Grass Normal Normal Normal Dark Psychic Electric Normal Fighting Water Water Grass Flying Water Normal

Cat. Status Physical Status Status Physical Status Physical Physical Status Special Status Special Physical Status Status Status Status Physical Status Status Status Physical Status Physical Status Status Status Status Special Special Status Physical Physical Status Status

Pwr. 3+ 4 20 6 2 6 8 4 5 9 4 4 3 6 -

Acc. 10 9 10 10 10 5 10 Auto 7 7 10 9 10 10 Auto 9 7 10 5 10 Auto 10 10 8 10 Auto 10 10 10 10 Auto 10 10 Auto Auto

Prior. PP -6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 +1 0 0 0 0 0 0 8 5 3 5 1 4 25 7 4 5 3 1 8 6 1 3 4 10 2 2 10 1 3 6 3 5 2 2 2 3 1 5 3 5

Effect End wild pkmn battle with lower lv, force opponent to switch pkmn 5 turns, +2 more dmg per turn Target acc -5 Target speed -10 Target falls asleep Opponent def halved, user faints Ignore acc and eva mods Target is asleep 40% poison target Target acc -5 Always does exactly 3 dmg 30% paralyze target Lowers target remaining pp -10 Nothing happens Target spd -5 Target is paralyzed Fails if target doesn't attack or moves first Target is now confused Target eva -5, outside battle wild pokmon come to you User restore 2/3hp (sunny), hp (normal), hp (other) Target def -5 User takes recoil dmg done Escape wild pokmon battle, warp in a trainer battle Paralyze target Lowers target atk and def -5 Fire -50%, ends upon switch User defense +5 Target falls asleep the next turn

4 Target can only attack, lasts 3 turns

TABLE 1

Building and plain terrain Sand Cave and rock Tall grass Water Puddles Snow and ice
TABLE 2 User's Remaining HP 71% - 100% 36% - 70% 21% - 35% 11% - 20% 5% - 10% 1HP - 4% TABLE 3

Tri Attack Normal Special 80 100% Earthquake Ground Physical 100 100% Rock Slide Rock Physical 75 90% Seed Bomb Grass Physical 80 100% Hydro Pump Water Special 120 80% Mud Bomb Ground Special 65 85% Ice Beam Ice Special 95 100%

Power 20 40 80 100 150 200

Target's Weight (metric) 0.1 - 10 kg 10.1 - 25 kg 25.1 - 50 kg 50.1 - 100 kg 100.1 - 200 kg 200.1 kg or more

Power 20 40 60 80 100 120

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