Académique Documents
Professionnel Documents
Culture Documents
P. L. Brantingham, RCMP University Professor of Computational Criminology P. J. Brantingham, RCMP University Professor of Crime Analysis
Understanding Patterns
Awareness space
Around Activity Space
Social Networks
Family, friends, repeat contacts
Urban Structure
Nodes, paths, edges
Rule 1: As individuals move through a series of activities they make decisions. When activities are repeated frequently, the decision process becomes regularized. This regularization creates an abstract guiding template. For decisions to commit a crime this is called a crime template.
Rule 2: Most people do not function as individuals, but have a network of family, friends and acquaintances. These linkages have varying attributes and influence the decisions of others in the network.
Rule 3: When individuals are making their decisions independently, individual decision processes and crime templates can be treated in a summative fashion, that is, average or typical patterns can be determined by combining the patterns of individuals.
Rule 4: Individuals or networks of individuals commit crimes when there is a triggering event and a process by which an individual can locate a target or a victim that fits within a crime template. Criminal actions change the bank of accumulated experience and alter future actions.
Crime Attempted
Individual
Triggering Event
Success/ Failure
Rule 5: Individuals have a range of routine daily activities. Usually these occur in different nodes of activity such as home, work, school, shopping, entertainment or time with friends that are nodes of activity and along the normal pathways between these nodes.
Home Work
Work
Home
Rule 6: People who commit crimes have normal spatio-temporal movement patterns like everyone else. The likely location for a crime is near this normal activity and awareness space.
Potential Targets
Crime Template
Target and Victim Locations Rule 7: Potential targets and victims have passive or active locations or activity spaces that intersect the activity spaces of potential offenders. The potential targets and victims become actual targets or victims when the potential offenders willingness to commit a crime has been triggered and when the potential target or victim fits the offenders crime template.
W1
W2
H1
H2 S&E1
W3
S&E2
H3 S&E3
Institute for Canadian Urban Research Studies
Low Occurrence
H2
W3 W1 W2 High Occurrence
H1
H3
S&E
Institute for Canadian Urban Research Studies
Urban Backcloth Rule 8: The prior rules operate within the built urban form. Crime generators are created by high flows of people through and to nodal activity points. Crime attractors are created when targets are located at nodal activity points of individuals who have a greater willingness to commit crimes.
Amsterdam Realtime:
project by Waag Society together with Esther Polak and Jeroen Kee.
http://www.waag.org/realtime/
Marathon Runner
Understanding Patterns
Data
Linked crimes and people for 5 yrs in BC All lots in Greater Vancouver Detailed street information
Many possibilities A few research projects mentioned here
Buffer (meters)
Motor Vehicle Theft (a) % of Road % of Area Distance Contained by Contained by Buffer Buffer
Assaults (b)
Buffer (meters) % of Crimes Contained by Buffer % of Area Contained by Buffer % of Road Distance Contained by Buffer Ratio: %Crime / %Area Ratio: %Crime / % Road Distance
Results: Phase I
Agent Movements
Space Syntax
Tools for the Analysis of Spatial Configurations in the Built Environment
Dr. Patricia Brantingham, Jordan Ginther
Depthmap Measures
Clustering Coefficient
Used to detect junction points in space
Areas of high junctioness represent pause points where people may stop to scan the environment These areas, for example, would be ideal for the placement of security guards who need to be able to see large areas from one point
Depthmap Measures
Control
For each point, represents a summation of the inverse connectivity of each connected cell (how many cells it can see) Cells with lower connectivity are given a higher weight, therefore cells with high control see a lot of cells which see relatively little Good areas to place security cameras, for example
Depthmap Measures
Mean Depth
The average number of steps (turns) required to reach the current location from any point on the map Environments with overall low mean depth are generally easy to navigate Placement of fire extinguishers and alarms in areas of low mean depth would allow quick access in case of emergency
Depthmap Measures
Integration
Identifies the level of accessibility at any given point in the environment Pedestrian movement tends towards areas of high integration as they are easier to navigate These would be good areas to place advertising or increased lighting, for example
Depthmap Example
Kabul City Market
The highlighted area in the image represents the open air market and surrounding neighbourhood in Kabul Afghanistan Obtained from Google maps, therefore analysis was limited to the quality of the photo
Depthmap Example
Kabul City Market
The areas in purple are representations of buildings which occupy the region All areas in yellow are considered open space navigable on foot
Depthmap Example
Kabul City Market
This image represents the measure Control as determined by analysis of the open air market A measure based on connectivity, or how much a cell can see In order for a point to be controlling it should be able to see a large number of spaces which see relatively little The red and orange areas depicted in this image identify areas with high control
Institute for Canadian Urban Research Studies
Topological transformations
common maps to cartograms
Thanks!