Académique Documents
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3v3
Basketball
(Co-ed)
# of Players
SECTION
I:
GENERAL
RULES
AND
REGULATIONS
A.
PERSONAL
AND
TEAM
CONDUCT
1.
Participants
are
required
to
represent
themselves
and
their
respective
schools
with
respect
and
dignity.
2.
Any
team
or
individual
involved
in
destructive
or
negative
conduct
at
Post-Secondary
Games
2012
events
or
venues,
including
hotels,
will
be
ejected
from
the
tournament
at
the
discretion
of
the
Advisory
Committee.
Spirit
Deposits
may
also
be
forfeited.
3.
For
a
list
of
all
on
court
violations
leading
to
suspension
or
disqualification,
please
refer
to
the
Registration
Package.
4.
The
Advisory
Committee
reserves
the
right
to
disqualify
any
team
based
on
the
behaviour
of
any
given
team
member
of
that
particular
team.
B.
CHECK-IN
PROCEDURES
1.
A
representative
from
each
team
(coach/captain)
is
required
to
check-in
at
the
score
table
prior
to
each
game.
Here
they
must
fill
out
game
roster
sheets
fully
and
accurately.
2.
Each
member
of
the
team
is
required
to
hand
in
provided
lanyards
with
their
student
card
and
Spirit
Deposit
Coupon
to
officials
at
the
score
table
prior
to
the
game.
An
individual
who
fails
to
do
so
is
defined
as
INELIGIBLE
to
play
in
that
game.
Failure
to
comply
will
result
in
a
FORFEIT
and
the
loss
of
half
the
Spirit
Deposit
($10).
C.
STARTING
TIME
OF
GAMES
1.
All
teams
are
required
to
be
at
their
games
five
minutes
prior
to
start
time.
2.
All
games
will
start
on
time.
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3. A late team will be given a grace period of five (5) minutes past the scheduled start time, which will be deducted from the total playing time. 4. If a team fails to meet the minimum number of players, as per sport specific rules (below), after the grace period, the team will be required to default and a win will be awarded to the opposing team. 5. If both teams are late, both will default and no points will be awarded. 6. Teams defaulting a game for any reason will have half their Spirit Deposit forfeited. D. COACHES AND CAPTAINS 1. Each team must have a designated captain. 2. Referees decisions are final. 3. Only captains and coaches may address a referee with concerns. The captain/coach is expected to be courteous and respectful. Any verbal abuse or physical contact with a referee will result in ejection and will be reviewed by the Advisory Committee. 4. Captains and coaches are expected to know the rules and abide by them. They must also make sure all team members are aware of the rules and their consequences. SECTION II: THE GAME A. NUMBER OF PLAYERS 1. Each team is required to have a minimum of two (2) players on the court where one must be female. 2. If the 2-player minimum is not met, and the 5-minute grace period expires, the team will default the game. 3. In the event of a default, the winning team will be awarded three points and a 20-0 win. 4. If both teams are late, they will both forfeit the game and no points will be awarded in the standings. 5. Teams who default a game will lose half of their Spirit Deposit ($10). B. EQUIPMENT
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1.
Game
balls
will
be
available
on
site.
Teams
are
expected
to
bring
their
own
balls
to
warm
up
with,
as
equipment
will
not
be
provided.
2.
Jewellery
and
non-elastic
headbands
are
not
permitted
on
the
court.
Players
found
with
such
items
during
the
game
will
be
asked
to
leave
play
until
the
item
is
removed.
Consistent
violation
during
the
game
is
a
technical
foul.
3.
Each
individual
jersey
must
have
a
unique
number
on
the
back.
C.
GAME
TIMES
1.
All
round
robin
games
will
consist
of
two,
10-minute
halves,
running
time.
There
will
be
a
1-minute
halftime
in
between
periods.
2.
There
will
be
no
overtime
in
round
robin.
Games
ending
in
a
tie
after
regulation
will
remain
a
tie.
3.
Quarterfinal
and
Semi-final
games
will
consist
of
two
running
time
12
minute
halves
with
a
five
minute
halftime.
4.
Final
games
will
consist
of
two
running
time
15
minute
halves
with
a
five-minute
halftime.
5.
The
last
two
minutes
of
the
play-off
game
will
be
stop
time
only
if
the
game
is
within
10
points.
6.
If
a
playoff
game
ends
in
a
tie
after
regulation,
the
teams
will
play
a
two
minute
stop
time
overtime.
Overtime
periods
will
continue
until
one
team
is
victorious
at
the
end
of
a
period.
7.
Teams
will
be
permitted
one
30-second
time
out
per
game.
In
playoffs,
an
extra
30-second
time
out
will
be
given
per
overtime
period.
8.
A
win
gets
3
points
in
the
divisional
standings.
9.
A
tie
gets
1
point
in
the
divisional
standings.
10.
A
loss
gets
0
points
in
the
divisional
standings.
11.
Divisional
standing
will
be
ranked
based
on
the
number
of
points.
In
the
event
of
a
tie
in
the
standings,
the
following
will
be
used
as
tie
breakers
(in
this
order):
total
wins,
points
for,
points
against,
record
between
teams,
coin
toss.
D.
GAME
SPECIFIC
RULES
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1. Coed Basketball will be played half-court. The referee will administer all throw-ins. 2. After a basket is scored, the opposing team will take the ball to the centre line and check the ball before starting on offense. 3. After the ball has been checked, the team on offense must make at least ONE PASS before making an attempt towards the basket. 4. If the defensive team gets a rebound, they must clear the ball past the three point line before starting on offense. If an offensive team gets a rebound they do not need to clear the ball before continuing on offense. 5. Substitutions must report to the timers bench and only permitted when the ball is not in play. Referees must give permission to allow the substitution. 6. On offense, if the ball carrier is not being guarded within five feet, he/she cannot hold the ball, or dribble the ball in the same spot, for more than five seconds without making an attempt forward towards the basket. Violation of this rule will award the opposing team possession of the ball. 7. The following offensive violations will also award the opposing team with possession of the ball: a) Three seconds in the key b) Travelling c) Going over the centre line and back d) Offensive foul e) Stepping out of bounds f) Setting an illegal screen (moving screen) 8. A possession arrow will determine who gets possession of each jump ball and who gets possession of the ball at the start of the second half. For example, if Team A wins the tip-off, the possession arrow will point to Team B and Team B will get possession of the ball when the next jump ball is called (or at half time if no jump ball is called in the half). The possession arrow will then point to Team A, who will get possession of the next jump ball, and so on. E. FOULS 1. Four personal fouls are permitted. When a player receives his or her fifth personal foul, he/she is suspended from further play. 2. Six team fouls places the opposing team in a bonus situation (1-1). 10+ team fouls places the opposing team in a double bonus situation (automatic two shots).
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3.
On
foul
shots,
all
players
must
wait
until
the
ball
has
touched
the
rim
before
moving
into
the
key.
4.
Technical
fouls
count
as
team
fouls
and
personal
fouls.
5.
Technical
fouls
are
two
shots
plus
possession
at
the
division
line.
6.
Two
technical
fouls
by
one
player
results
in
an
ejection
of
that
player
from
the
game
and
will
be
reviewed
by
the
Advisory
Committee
to
determine
if
further
action
is
necessary.
7.
Intentional
fouls
are
two
shots
plus
possession
at
the
spot
nearest
to
where
the
foul
took
place.
8.
Four
technical
fouls
committed
by
one
team
will
result
in
a
forfeit
and
a
loss
of
half
of
their
Spirit
Deposit
($10).
9.
If
a
team
receives
two
direct
technical
fouls,
the
game
will
be
over
as
soon
as
the
second
one
is
given.
If
a
team
is
winning
and
a
second
direct
technical
is
awarded
to
the
team,
the
game
will
be
treated
as
a
forfeit
and
the
losing
team
will
be
awarded
a
20-0
win.
The
score
will
stand
when
a
losing
team
is
awarded
two
direct
technical
fouls.
10.
Any
player
ejected
may
be
asked
to
leave
the
gym
by
the
officials.
Failure
to
do
so
may
result
in
a
technical
foul
to
the
captain.
11.
All
player
and
team
ejections
will
be
reviewed
by
the
Advisory
Committee
to
determine
whether
further
action
is
necessary.
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