Académique Documents
Professionnel Documents
Culture Documents
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# of Players
SECTION I: GENERAL RULES AND REGULATIONS A. PERSONAL AND TEAM CONDUCT 1. Participants are required to represent themselves and their respective schools with respect and dignity. 2. Any team or individual involved in destructive or negative conduct at Post-Secondary Games 2012 events or venues, including hotels, will be ejected from the tournament at the discretion of the Advisory Committee. Spirit Deposits may also be forfeited. 3. For a list of all on court violations leading to suspension or disqualification, please refer to the Registration Package. 4. The Advisory Committee reserves the right to disqualify any team based on the behaviour of any given team member of that particular team. B. CHECK-IN PROCEDURES 1. A representative from each team (coach/captain) is required to check-in at the score table prior to each game. Here they must fill out game roster sheets fully and accurately. 2. Each member of the team is required to hand in provided lanyards with their student card and Spirit Deposit Coupon to officials at the score table prior to the game. An individual who fails to do so is defined as INELIGIBLE to play in that game. Failure to comply will result in a FORFEIT and the loss of half the Spirit Deposit ($10). C. STARTING TIME OF GAMES 1. All teams are required to be at their games five minutes prior to start time. 2. All games will start on time. 3. A late team will be given a grace period of five (5) minutes past the scheduled start time, which will be deducted from the total playing time.
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4. If a team fails to meet the minimum number of players, as per sport specific rules (below), after the grace period, the team will be required to default and a win will be awarded to the opposing team. 5. If both teams are late, both will default and no points will be awarded. 6. Teams defaulting a game for any reason will have half their Spirit Deposit forfeited. D. COACHES AND CAPTAINS 1. Each team must have a designated captain. 2. Referees decisions are final. 3. Only captains and coaches may address a referee with concerns. The captain/coach is expected to be courteous and respectful. Any verbal abuse or physical contact with a referee will result in ejection and will be reviewed by the Advisory Committee. 4. Captains and coaches are expected to know the rules and abide by them. They must also make sure all team members are aware of the rules and their consequences. SECTION II: THE GAME A. NUMBER OF PLAYERS 1. Each team is required to have a minimum of 3 players on the court to start the game. 2. If the 3-player minimum is not met, and the 5-minute grace period expires, the team will default the game. 3. In the event of a default, the winning team will be awarded 3 points and a 20-0 win. 4. If both teams are late, they will both forfeit the game and no points will be awarded in the standings. 5. Teams who default a game will lose half of their Spirit Deposit ($10). B. EQUIPMENT 1. Game balls will be available on site. Teams are expected to bring their own balls to warm up with, as equipment will not be provided.
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2. Jewellery and non-elastic headbands are not permitted on the court. Players found with such items during the game will be asked to leave play until the item is removed. Consistent violation during the game is a technical foul. 3. Each individual jersey must have a unique number on the back. C. GAME TIMES 1. All round robin games will consist of two 12-minute halves, running time. There will be a 1- minute halftime in between periods. 2. There will be no overtime in round robin. Games ending in a tie after regulation will remain a tie. 3. Quarterfinal and Semi-final games will consist of two running time 15-minute halves with a 5-minute halftime. 4. Final games will consist of two running time 20-minute halves with a 5-minute halftime. 5. The last 2 minutes of playoff games will be stop time only if the game is within 10 points. 6. If a playoff game ends in a tie after regulation, the teams will play a 2-minute stop time overtime. Overtime periods will continue until one team is victorious at the end of a period. 7. Teams will be permitted one 30-second time out per game. In playoffs, an extra 30-second time out will be given per overtime period. 8. A win gets 3 points in the divisional standings. 9. A tie gets 1 point in the divisional standings. 10. A loss gets 0 points in the divisional standings. 11. Divisional standing will be ranked based on the number of points. In the event of a tie in the standings, the following will be used as tie breakers (in this order): total wins, points differential (points for points against), record between teams, coin toss. 12. In the event of a division with an odd number of teams, one team chosen at random will play 2 games rather than 3. This team will receive a 20-0 win and 3 points in the standings (default win). D. GAME SPECIFIC RULES
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1.
The
referee
administers
throw-ins
in
the
frontcourt.
The
referee
only
administers
throw-ins
in
the
backcourt
on
a
foul
call
and
during
stop-time
situations.
All
other
times,
teams
are
allowed
to
inbound
the
ball
from
the
spot
closest
to
where
the
ball
went
out,
as
soon
as
they
gain
control
of
the
ball.
2.
Substitutions
must
report
to
the
timers
bench
and
only
permitted
when
the
ball
is
not
in
play.
3.
Players
will
have
five
seconds
to
inbound
the
ball
whenever
it
is
sent
out
of
play,
and
ten
seconds
to
cross
half
court.
4.
On
offense,
if
the
ball
carrier
is
not
being
guarded
within
five
feet,
he/she
cannot
hold
the
ball,
or
dribble
the
ball
in
the
same
spot,
for
more
than
five
seconds
without
making
an
attempt
forward
towards
the
basket.
Violation
of
this
rule
will
award
the
opposing
team
possession
of
the
ball.
5.
The
following
offensive
violations
will
also
award
the
opposing
team
with
possession
of
the
ball:
a) Three
seconds
in
the
key
b) Travelling
c) Going
over
the
half
court
line
and
back
d) Offensive
foul
e) Stepping
out
of
bounds
f) Setting
an
illegal
screen
(moving
screen)
6.
A
possession
arrow
will
determine
who
gets
possession
of
each
jump
ball
and
who
gets
possession
of
the
ball
at
the
start
of
the
second
half.
For
example,
if
Team
A
wins
the
tip-off,
the
possession
arrow
will
point
to
Team
B
and
Team
B
will
get
possession
of
the
ball
when
the
next
jump
ball
is
called
(or
at
half
time
if
no
jump
ball
is
called
in
the
half).
The
possession
arrow
will
then
point
to
Team
A,
who
will
get
possession
of
the
next
jump
ball,
and
so
on.
E.
FOULS
1.
Four
personal
fouls
are
permitted.
When
a
player
receives
his
or
her
fifth
personal
foul,
he/she
is
suspended
from
further
play
in
that
game.
2.
6
team
fouls
places
a
team
in
the
bonus
situation
(1-1).
10+
team
fouls
places
a
team
in
the
double
bonus
situation
(automatic
two
shots)
3.
On
foul
shots,
all
players
must
wait
until
the
ball
has
touched
the
rim
before
moving
into
the
key.
4.
Technical
fouls
count
as
team
fouls
and
personal
fouls
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5. Technical fouls are two shots plus possession at the division line. 6. Two technical fouls by one player results in an ejection of that player from the game and will be reviewed by the Advisory Committee to determine if further action is necessary. 7. Intentional fouls are two shots plus possession at the spot nearest to where the foul took place. 8. Four technical fouls committed by one team will result in a forfeit and a loss of their spirit deposit. 9. If a team receives 2 direct technical fouls, the game will be over as soon as the second one is given. If a team is winning and a second direct technical is awarded to the team, the game will be treated as a forfeit and the losing team will be awarded a 20-0 win. The score will stand when a losing team is awarded two direct technical fouls. 10. Any player ejected may be asked to leave the gym by the officials. Failure to do so may result in a technical foul to the captain. 11. All player and team ejections will be reviewed by the Advisory Committee to determine whether further action is necessary.
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