Académique Documents
Professionnel Documents
Culture Documents
Manga size for easy portability (5x7 inches). Written by Jason Marker & Kevin Siembieda. $15.95 256 pages. Cat. No. 551 ISBN 1-57457-138-9.
Written by Jason Richards. Final size not yet determined; 64-96 pages $12.95 or
16.95 retail.
Where two or more ley lines intersect, a Rift may form (or be opened) to create a dimensional portal to virtually anywhere and anywhen. Opening a Rift enables characters to travel from one end of the planet to the other in a heartbeat, and beyond, to an infinite number of alien worlds and dimensions. The problem is, hundreds, perhaps thousands, of alien, demonic, magical and superhuman beings have used the Rifts to cross into Earth. Inhuman beings who now reside alongside humans and often compete for dominance over the land and its people. Beyond Rifts Earth is the infinite Megaverse worlds without end accessible through the dimensional Rifts! Rifts is a multi-genre role-playing game that captures elements of magic, horror, and the supernatural combined with super-science, high technology and the ordinary. The game spans countless dimensions, making anything and everything possible. Players are truly limited only by their imaginations! Rifts may be used as a stand alone role-playing game or combined with characters and elements from the entire Palladium Megaverse. More than 30 unique Occupational and Racial Character Classes, including the Cyber-Knight, Combat Cyborg, Glitter Boy, Psi-Stalker, Dog Boys (mutant canines), Juicer, Crazies, Techno-Wizard, Ley Line Walker, Elemental Fusionist and many others. Supernatural and magical creatures, like dragons, are available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation. Meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combines magic and technology). Super-technology with Mega-Damage body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankinds salvation, or its own worst nightmare? Techno-Wizard device construction rules. Rules for surviving M.D.C. damage. Expanded, Rifts-specific Insanity Tables (100 phobias). How to get started and use the Rifts time-line. Rifts supplement reference guide. Designer notes and more. Rifts Ultimate Edition provides more background, details, information, characters and artwork than ever before. Written and created by Kevin Siembieda. $35.95 376 pages, 24 pages of color (75+ color illustrations). Cat. No. 800HC ISBN 1-57457-150-8. Hotter than ever.
Rifts Mercenaries
This book is filled with exciting mercenary O.C.C.s, weapons, equipment, merc organizations, information, great art and adventure ideas. Nine mercenary character classes including the Bounty Hunter, Thief, Spy, Safecracker, and Smuggler. Rules for creating mercenary organizations. Hints and suggestions for playing a mercenary campaign.
A half dozen major merc companies and their key officers. Naruni Enterprises, Iron Heart Industries, Manistique &
more.
Rifts MercTown
MercTown is set in the Magic Zone, near the Federation of Magic, but is a town run by mercenaries, for mercenaries. Many of the townspeople and businesses cater to the mercenary trade, have secrets to preserve or intriguing pasts. Others have their own agendas and ties to merc outfits, the Black Market, the Ravenshome Thieves Guild, the Coalition States or other nefarious organizations. 220 locations and nine pages of maps. New mercenary groups, gangs, Black Market & Thieves Guild. Magic, weapons dealers, job brokers & augmentation clinics. Interesting characters and countless adventure ideas. Written by Patrick Nowak and Kevin Siembieda. $20.95 160 pages. Cat. No. 863 ISBN 1-57457-105-2.
ladium game lines: Heroes Unlimited, After the Bomb, and Palladium Fantasy RPG, and Ninjas & Superspies. Written by Kevin Siembieda. $24.95 192 pages. Cat. No. 803 ISBN 0-916211-53-6.
150 gods and pretenders; Aztec, Babylonian, Greek, India, and others. More than a dozen optional R.C.C.s. Demigod, Godling and Minion R.C.C.s; Priest O.C.C. Written by C.J. Carella. Countless adventure ideas. $24.95 224 pages. Cat. No. 811 ISBN 0-916211-68-1.
The Four Horsemen of the Apocalypse! Nine O.C.C.s and R.C.C.s, including the Mind Bleeder. Necromancy and the Necromancer O.C.C. Character stats for Erin Tarn and Victor Lazlo. Egyptian Gods, their minions, and magic. New weapons, vehicles, magic and maps. Written by Siembieda. $20.95 160 pages. Cat. No. 808 ISBN 0-916211-58-4.
Gargoyle Empire, their giant robots, armor, and weapons. The New German Republic, its history, allies and enemies. Written by Kevin Siembieda. Art by Kevin Long. $24.95 224 pages. Cat. No. 810 ISBN 0-916211-60-6.
Gene-Splicer creations,
mutants, Dead Pools, & more. Written by Kevin Siembieda & C.J. Carella. $24.95 216 pages. Cat. No. 815 ISBN 0-916211-72-X.
Siege on Tolkeen and the (short-lived) war on Free Quebec, and unveiling a new high tech army. CS power armor and robots like the SAMAS, Super SAMAS, Hellraiser, Hellfire, Glitter Boy Killer, Terror Trooper & others. Tanks, APCs, the Spider Scout Walker, hover cars, rocket bikes, mobile fortress, aircraft, & more. Skelebots, Dead Boy armor, weapons & equipment. More than a dozen CS military O.C.C.s, including CS Cyborg, CS Juicer, RPA Ace, and Special Forces. The ISS, Psi-Net, and NTSET city protectors & Police. The Coalitions military structure, ranks, key leaders, etc. World information and maps. Written by Kevin Siembieda. $24.95 224 pages. Cat. No. 821 ISBN 0-916211-93-2.
Rifts
Combat hover cycles and miscellaneous equipment. The Pecos Empire, bandits, cutthroats and more. Written by Kevin Siembieda. Cover by John Zeleznik. $20.95 176 pages. Cat. No. 825 ISBN 1-57457-000-5.
Rifts
West
An in-depth look at the new American Indian, various tribes, cultures, magic, and gods. While the White Man wars with D-Bees, sorcerers and his brothers in the East, the Red Man is quietly building new nations in the West. 11 new O.C.C.s, different Shamans, Totem Warrior & others. New magic spells, powers and Fetish magic. Magic Weapons and Kachina Dolls. Animal Totems that help shape and empower characters. Ancient Indian Spirits and Gods; Indian history & culture. Written by Wayne Breaux Jr. with Kevin Siembieda. $24.95 208 pages. Cat. No. 827 ISBN 1-57457-002-1.
12 Eric Hawkins (free product)
Tons of world information, adventure ideas & more. $24.95 192 pages. Cat. No. 835 ISBN 1-57457-025-0.
Xiticix weapons and technology. The Xiticixs domains and inside the hive network. New O.C.C.s, R.C.C.s, Psi-Stalkers and background. $20.95 160 pages. Cat. No. 838 ISBN 1-57457-031-5.
lin Wrangler, and Spirit Host. Magical weapons, Chi weapons and Demon Queller items. The people, weapons, and army of Geofront. Written by Erick Wujcik and Kevin Siembieda. $20.95 160 pages. Cat. No. 858 ISBN 1-57457-095-1.
Rifts World Book 29: Madhaven Rifts World Book 27: Adventures in Dinosaur Swamp
More dinosaurs, only stranger and more dangerous than you can imagine, dinosaurs that think and use magic, and more background. Dinosaurs, other monsters, creatures and dangers. New R.C.C.s, Native Americans, weapons and equipment. The Ocmulgee Mound, adventure ideas and more. Written by Todd Yoho & Kevin Siembieda. $20.95 160 pages. Cat. No. 866 ISBN 1-57457-120-6.
15 Eric Hawkins (free product)
Rifts Madhaven is a place of terror and legend. A land so plagued by ghosts and monsters that no one has been able to conquer it in 300 years. Bold adventurers come to loot the ruins, but only half live to tell the tale. Ghosts, deadly monsters, weird mutants, and madness conceal and protect secrets of the past and present. 8 Mutant R.C.C.s that will boggle the mind. 7 Ghostly Entities who torment the living. 11 strange monsters not found elsewhere. The Knights of the Order of the White Rose (4 O.C.C.s). The fabulous healing powers of the mystical White Rose. Techno-Wizard weapons and devices. M.D. Bone weapons.
The history, curse and inhabitants of Madhaven. Written by Brandon Aten, Taylor White, & Siembieda. $16.95 128 pages. Cat. No. 869 ISBN 1-57457-158-3.
son Marker, John C. Philpott, Jason Richards, Kevin Siembieda, Josh Sinsapaugh, Taylor White, and Todd Yoho. $24.95 224 pages. Cat. No. 874 ISBN 1-57457-170-2.
Mutants in Orbit
Rifts Space: The startling answers to the question of what lays within Earths orbit, on the moon and Mars. A.R.C.H.I.E. Seven, the Cyberworks Corporation, CAN Republic, Virtual Reality Defense System, three new Glitter Boys, the Steel Dragon, robots, killer satellites, mutants, monsters and more! Half the book (60 pages) has stats and history applicable to Rifts and half for After the Bomb. Written by Kevin Siembieda and James Wallis. $16.95 120 pages. Cat. No. 514 ISBN 0-916211-48-7.
Trans-Galactic Empire and Consortium of Civilized Worlds. New technology, spacecraft, equipment. Planet Creation Tables. Written by Bill Coffin. $20.95 160 pages. Cat. No. 847 ISBN 1-57457-019-6.
sieges, strategies, tactics, ranks for each fleet, a time-line, history on key races and their technology, notable figures, ship-building, hints at upcoming events and potential dangers, and much more. A must for fans of Rifts, Phase World, the Three Galaxies, or space opera. Suitable for use with Robotech. 17 new spacecraft, from fighters to dreadnoughts. Space tugs, lifeboats, missiles and special gear. Spaceship creation guidelines & classification by type. Random ship damage table, plus strategies & tactics. History and insight to key fleets and races. Fleet ranks, background and notable figures. Fleet formations of the Altess, CCW, TGE, UWW & others. Three Galaxies time-line. Plus space magic spells. Written by Braden Campbell with Siembieda & Marker. $16.95 128 pages. Cat. No. 880 ISBN 1-57457-147-8.
Suitable for use with Rifts, Rifts Chaos Earth, Phase World, Heroes Unlimited, Palladium Fantasy RPG, Beyond the Supernatural and other Palladium games. The realms of Hades mapped and described. The legion of demons and monsters that inhabit Hades. Hades Netherbeasts, Black Vultures, Ant Lions, and Pit Vipers, and more. Demon society and the secrets of infernal life. Demon Bone Weapons, Soul Cannons & magic weapons. The Minion War: a plan by the demons of Hades to invade and conquer their arch-rivals, the demons of Dyval. But the demonic battles will spill into the worlds of man and wreak havoc across the Megaverse! Written by Carl Gleba. Cover by John Zeleznik. $24.95 224 pages Cat. No. 872 ISBN 1-57457-164-8.
Dimensional Outbreak
This Minion War book is brimming with amazing source material, ideas, new demons, new Deevils, new magic spells, new spaceships, more about Phase World and Center, and the escalating War. A companion to Hades and Dyval as war spills into Phase World, the city of Center and the Three Galaxies. Phase Worlds Center described and mapped. Demon Knights, Star Slayers, demonic legions & more. Demonic spaceships, magic weapons and new horrors. Deevil fortifications and defenses. Demon Magic (new). Spaceships, power armor and other gear. The plot for conquering the Three Galaxies and more. A stand-alone Dimension Book that is also the third step in the epic, five book Minion War series. Written by Carl Gleba. Cover by John Zeleznik. $24.95 190+ pages. Cat. No. 875 ISBN 1-57457-166-4.
Armageddon Unlimited
The Minion War Part Four
Demonic incursion on Heroes Unlimited Earth has superhumans battling to stop Armageddon! Coming Fall 2009. Superheroes vs demons in the battle for humanity. Heroic Hellion, Demon Hunter and new powers. The Deevils plans to cause global Armageddon and more. Written by Carl Gleba. Cover by John Zeleznik. $20.95 160 pages. Cat. No. 527 ISBN 1-57457-172-9.
22 Eric Hawkins (free product)
The Miluian and Davey Jones. Aquatic dragons and sea monsters. New aquatic D-Bees, Sea Hunters and more. Written by Greg Diaczyk. An early 2010 release. $24.95 190+ pages. Cat. No. 882 ISBN 1-57457-182-6. (Price may increase if the page count grows beyond 192.)
Color throughout. More than 200 different art images. Softbound, 8 x 11 inches. Color cover, glossy paper stock. 128 pages of full color Cat. No. 2510 $22.95 retail.
ISBN 1-57457-163-X. Also see the Collectors Masterwork Limited Edition.
Rifts and the Megaverse: The Art of John Zeleznik Collectors Masterwork Edition
An unprecedented offer. To our knowledge, no artist has ever included an actual pencil sketch used in the creation of one of the works of art depicted in the art book. But thats exactly what John Zeleznik is doing. One of his sketches, used in the creation of one of his many paintings, will be hand glued, by Kevin Siembieda, into each copy of the signed and numbered, Masterwork Edition. You will actually own one of the pieces of artwork used to create one of the paintings inside this beautiful art book. A truly one-of-a-kind collectible for fans of Rifts, Palladium Books, and John Zeleznik. A perfect birthday or Christmas gift for serious collectors and fans. Limited to 200 copies, half are already sold! The hardcover Masterwork book has a different color image on the cover and end sheets, plus the original pencil sketch by John Zeleznik. A unique collectors item. Numbered and signed by John Zeleznik and Kevin Siembieda. 128 pages of full color Cat. No. 2510-CML available only from Palladium Books and only while supplies last. $125.00 each, plus $15 for shipping in the USA, $20 to Canada, and $35 to all other countries for shipping. MUST be sent UPS, Priority Mail/Certified or some other way it can be tracked and is insured to arrive. Available on a first come, first served basis.
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monsters, weapons and other source material for the entire Palladium Megaverse. Plus news, coming attractions, special offers, fiction and more. Frequent contributors include Kevin Siembieda, Carl Gleba, Jason Richards, Brandon Aten, Taylor White, Josh Sinsapaugh, Jason Marker, John C. Philpott, Braden Campbell, James M.G. Cannon and others. The Rifter comes out four times a year, is 96 pages (sometimes more), perfect bound, and looks like a regular Palladium sourcebook, and you cant touch a sourcebook that size for $11.95 retail. The Rifter Subscription Rate: Cover price is $11.95, but a subscription saves you money and you have the convenience of delivery right to your door. All prices are in U.S. dollars. $39.80 USA. Thats only $9.95 each, a savings of $8.00, and Palladium pays the shipping cost. Note: This rate is limited to subscribers in the USA only. $61.80 Canada. Thats $15.45 for each issue of The Rifter. Thats still not a bad price for a 96 page sourcebook. Our apologies, but Palladium Books can no longer cover the increased cost of postage to other countries. We hope you understand. $73.80 Overseas. Thats $18.45 for each 96 page issue. Sorry. We are only passing along the additional postage cost, but it is hefty. Our apologies. These subscription rates are good till December 31, 2009.
The Rifter
Gaming Guide & Sourcebook Series
The Rifter is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and danger to battle, and new ideas to consider. It helps you unlock your imagination by showing you what other gamers, just like you, have created. Thats right, many of the articles and source material are written by ordinary gamers and fans like you. Each issue features optional and/or official rules, adventures, characters, O.C.C.s, R.C.C.s, psionics, magic, powers, villains,
24 Eric Hawkins (free product)
nage, violence and war. The name Warpath says it all: Hell unleashed in secret wars that take place in the Urban Jungle (our modern cities). The soldiers involved are given the authority to use extreme violence, deception, and whatever it takes to get the job done and save lives; provided they dont get caught. Although it will not be for everyone, we suspect Warpath: Urban Jungle will be the surprise hit RPG of 2009. Inspired by the novel, Warpath, by Jeffry Scott Hansen. Watch for it. Written by Jeffry Scott Hansen & Kevin Siembieda. Final page count and retail price yet to be determined. Expected to be 192-256 pages, $24.95; Fall 2009, anticipated release.
Splicers
A wildscience fiction role-playing game
Splicers is set on a high-tech world where robots and machines rule. Humans are vermin to be hunted and exterminated, but who refuse to lay down and die. Mankinds struggle is complicated by a nano-plague that instantly turns metal objects into killing machines when touched by human flesh. Consequently, humans have been forced to turn to organic technology living weapons and armor to battle the world-dominating machines. Genetically grown power armor and weaponry that improve over time. Player characters sacrifice their humanity to save their race. 10 O.C.C.s like Skin Jobs, Packmasters, Biotics & Dreadguard. War Mounts, bio-weapons, Host Armor, and augmentation. The machine mind and her legions of killer robots. 19 enemy robots of unique designs and combat capability. Mega-Damage system compatible with Rifts, Phase World and Robotech. Written by Carmen Bellaire. Some text by Kevin Siembieda. $23.95 224 pages. Cat. No. 200 ISBN 1-57457-112-5.
Written by Erick Wujcik. Joe Martins original miniature combat rules included. $22.95 224 pages. Cat. No. 600 ISBN 1-57457-023-4.
Mutant Underground
The age of genetic engineering, mutants and superhumans has created a dangerous subculture a mutant underground of freaks, rejects and monsters. This book explores their world and provides a unique, urban setting for comic book style adventures. Mutant villains, heroes, anti-heroes and lost souls. New ideas and variations for mutant humans and animals. The secret underground society of mutants, runaways, criminals and rejects, as well as super beings who protect mutants. The super-villains and agencies who hunt them. Written by Kevin Siembieda; art by Mike Wilson. $16.95 96 pages. Cat. No. 520 ISBN 1-57457-065-X.
Aliens Unlimited
This giant sourcebook is packed with aliens, mutants, cyborgs, power armor, robots, weapons and super beings from across the universe. Suitable for contemporary super-hero adventures or cosmic adventure. Expanded alien character generation tables. 84 alien player races and 100+ aliens and monsters in all. High-tech weapons, robots, power armor and equipment. Secret Organizations, alien bounty hunters, and more. Includes Rifts and Phase World conversion notes. $24.95 208 pages. Cat. No. 515 ISBN 0-916211-76-2. Currently out of print, but available as a PDF download from DriveThruRPG.com.
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Century Station
The entire city of Century Station is described, complete with its resident heroes, villains, underworld, and notable people and places. Over 40 villains, 50 heroes, 101 adventure ideas. Over 90 NPCs: 51 villains, 40 heroes & others. Criminal masterminds, syndicates and Mega-City described. Written by Bill Coffin. Cover by Zeleznik. $24.95 224 pages. Cat. No. 517 ISBN 1-57457-040-4.
Gramercy Island
Gramercy Island is a penitentiary in the tradition of Alcatraz and Rykers, only it specializes in the containment of superhumans. A great sourcebook for G.M.s and players alike with scores of villains, Mega-villains, and lunatics. 90+ new super-villains & criminal masterminds. The prison and its superhuman containment systems. The superhuman prison culture and 101 adventure ideas. Written by Bill Coffin, additional text by Kevin Siembieda. $24.95 224 pages. Cat. No. 518 ISBN 1-57457-055-2.
Armageddon Unlimited
A sourcebook for Heroes Unlimited
The forces of good and evil face off when two warring factions of demonic beings invade the Earth and wreak chaos. Both fight one another in a war that has spilled into numerous worlds and dimensions. At least one of these demonic factions seeks to cause the Earths destruction in a maniacal plot to seize power and extract revenge upon their enemy, and only our heroes can stop them. The 4th chapter in the Minion War crossover series, but it is also a standalone sourcebook for Heroes Unlimited. New Crusader & Demonic Hellion hero categories. Demonic Mystically Bestowed Anti-Heroes. New super abilities and magic spells. Demonic magic, enchanted weapons, and magic items. Heroes, villains, ancient gods, dark forces & much more. Written by Carl Gleba a Fall, 2009 release. $20.95 160 pages. Cat. No. 527 ISBN 1-57457-172-9. (Price may increase if the page count grows beyond 160.)
28 Eric Hawkins (free product)
China, Heroes Unlimited, Ninjas & Superspies, BTS and Nightbane. Chi Magic with 87 spells, Celestial Calligraphy & more. 10 different types of Immortals, adventures and ideas. Written by Erick Wujcik. $24.95 208 pages. Cat. No. 526 ISBN 0-916211-77-0.
Mystic China
China as you never envisioned it! Ancient magic, martial arts masters, supernatural predators, and the dark underworld of mystic China as you have never dreamed. 14 new classes of Chinese martial arts. Mudra, Atemi, Chi, Katas, Zenjoriki, & other mystic abilities.
Tome Grotesque
For Beyond the Supernatural
Tome Grotesque describes dozens of supernatural creatures great and small, but it is more than just a book of monsters. It provides the creatures motives, goals, habits and weaknesses, as well as a keen sense of how and why they operate in our world. Fiends and masterminds who often act invisibly or behind the scenes, where they corrupt and manipulate humans to work their evil. Creatures that possess frightening supernatural abilities, magic knowledge and a taste for blood. Horrific supernatural beings great and small. Demonic psychic abilities, powers and magic. Characters who draw upon dark forces for their own power. Spectacular art by Russell, Dubisch, Clark and others. Written by Kevin Siembieda. Coming in 2010 (tentative). $20.95 160 pages, Cat. No. 702. ISBN 1-57457-117-6.
Arcanum
For Beyond the Supernatural
The Arcanum will take players on a journey of hope, darkness, magic and the bizarre. Magic is a choice, and those who choose it are often led down a dark and dangerous path. The Arcanist and other practitioners of magic. Magic spells specifically designed for the BTS world. Magic weapons, charms, items and rituals. Written by Kevin Siembieda. Coming in 2010 (tentative). $24.95 192 pages. Cat. No. 703. ISBN 1-57457-116-8.
Nightbane
Horror Role-Playing Game Series
The world was forever changed after Dark Day the day that was 24 hours of night. Invaded by a supernatural force known as
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the Nightlords and their minions, including Dopplegangers who can take a humans place without anyone being the wiser. These inhuman and evil minions have already infiltrated the top seats of most (all?) world governments and law enforcement, while others lurk in the shadows, assume the shape of humans and work behind the scenes to enslave all mankind. The only ones who see the truth are the Nightbane teens and young adults who woke up one day with superhuman powers. The catch? To use their powers they must turn into an inhuman monstrosity that frightens their fellow humans and alerts the minions of the Dark to their presence. And although the Nightbane dont know how or why, they intuitively know that only they can fight the Nightlords and save humankind. A truly off-beat setting that combines elements of super-heroics with horror, conspiracy and suspense. Information about Dark Day and the Nightlords. Nightbane O.C.C.s; more than a dozen O.C.C.s in all. Nightbane Morphus Tables, talents (special powers) & magic. The Nightlords, their minions & other creatures of the night. World information and adventure ideas. By C.J. Carella. $24.95 240 pages. Cat. No. 730 ISBN 0-916211-86-X.
Nightbane: Nightlands
Visit the Nightlands, the dark dimension and frightening domain of the demonic Nightlords! Places like Doom Harbor, a twisted version of New York City, and Devil City, the Nightlands evil, mirror image of Los Angeles, and others. Discover the true power behind the Baal and their plans for Earth and the Nightbane. The Nightlands and the Nightlords revealed! Demons, monsters, and servants of the Nightlords. More Nightbane Talents, Morphus shapes and data. Campaign and adventure ideas. Written by C.J. Carella. $20.95 160 pages. Cat. No. 732 ISBN 0-916211-97-5.
Nightbane Morphus descriptions and tables, new Nightbane Talents, some new skills, and more. Nightbane survival tips. The world and life of the Nightbane. The Nightbanes role in the Hidden War. 25 new Nightbane Morphus Tables & Talents! New Nightbane Creation Guideline Tables. Nightbane history, theories of origin, and psychology. Rules for Nightbane Contacts. Rules for creating your own Nightbane faction. Faction Recruiting and new data about the factions. A complete adventure, adventure ideas and world information. Written by Mark Oberle and Irvin Jackson. Additional text, Morphuses, and ideas by Kevin Siembieda. $20.95 160 pages. Cat. No. 735 ISBN 1-57457-145-1. Additional Nightbane Sourcebooks are currently in development as we intend to release more new sourcebooks for this dynamic game line.
Tips on fighting zombies. Point-blank zombie combat rules. Death Cults, their Priests, power over zombies and goals. Retro-Savages and why they feed people to zombies. Resources, vehicles and equipment. 101 Random Scenarios, Encounters and Settings. 100 Random Corpse Searches and other tables. Quick Roll Character Creation tables. A powerful setting and many adventure ideas. Written by Kevin Siembieda, with Josh Hilden & Joshua Sanford. $22.95 224 pages. Cat. No. 230 ISBN 1-57457-140-0.
Diabolist and Summoner. The Diabolist casts no spells, but uses the magic of wards (mystic symbols) and circles of power. The Summoner uses magic circles to summon magical and supernatural beings whom he dares to command. The Wizard, Warlock, Priest and other traditional characters break from their more common game molds, with a vast array of spells and abilities that make them truly unique and formidable. The basic game is everything one needs to play and includes: Step by step character creation that is easy and fun. Create fictional characters that will come to vivid life. Fast, realistic combat. Warriors and men at arms with real power and distinct skills. Over 20 character classes with in-depth skills and training. Wolfen, Changelings, Ogres, Orcs, Goblins, Kobolds, Dwarves, Elves and other inhuman races available as player characters. Over 300 magic spells for the Wizard character. 60 wards for the Diabolist. 50 magic circles for the mystical Summoner. Druids, Healers, Priests and others, too. 80 psionic powers for the Mind Mage. Magic items, rune weapons, potions, poisons and herbs, & more. Demons, world information, history and more. Written by Kevin Siembieda. $26.95 336 pages. Cat. No. 450 ISBN 0-916211-91-6.
New magic items and world information. More than 20 islands and 20 cities mapped and described. Ship to ship combat rules and ship stats. Written by Kevin Siembieda. $24.95 224 pages Cat. No. 455 ISBN 0-916211-17-7.
Baalgor Wastelands
This is an epic adventure sourcebook detailing the notorious Baalgor Wastelands Eandroth tribes, Gromek war bands, monstrous raiders, forgotten catacombs, pirates, Minotaurs and much more. Eight monster races, many available as player characters. Monsters and giants of the Wastelands. Ancient ruins, buried secrets and inhuman assassins. History of the legendary Elf-Dwarf War. The cities of Troker and Ghurthasi.
Yin-Sloth Jungles
The infamous Yin-Sloth Jungles are finally mapped and described. This tome is filled with new character classes, monsters, skills, places, villains and adventure.
The Gromek-Giant War. Maps and world information. Written by Bill Coffin for Palladium Second Edition. $24.95 216 pages. Cat. No. 463 ISBN 1-57457-022-6. Palladium Fantasy RPG Book 10:
Library of Bletherad
Library of Bletherad is an adventure sourcebook cleverly built around this legendary place of arcane knowledge and secrets. Bletherad is a stepping stone for adventure and intrigue that can carry adventurers around the Palladium World. The Library of Bletherad described and mapped. 21 legendary rune weapons. Shadowcasting and Fulmination magic. Spirit, Cold and Ice magic and more. Over 50 new spells in all. A dozen exotic monsters, history, secrets & adventure ideas. The Zealotry, the Monks of Bletherad and secret Guardians. History, political intrigue and conspiracies. $20.95 160 pages. Written by Bill Coffin. Cat. No. 466 ISBN 1-57457-047-1.
Mount Nimro
The Mount Nimro region is the domain of giants: Jotan, Nimro, Gigantes, Cyclops, Trolls and others. A gathering of clans, tribes and refugees that is quickly becoming a true kingdom rather than a motley collection of misanthropes. Get all the details for yourself! New player O.C.C.s and monster races. The Kingdom of Giants. More on the Gromek-Giant War. History and world information, maps, and adventure ideas. Written by Bill Coffin for Palladium Second Edition. $20.95 160 pages. Cat. No. 464 ISBN 1-57457-028-5.
Dark Magicks
More secrets of magic and new spells, only this time we delve into Necromancy, Witchcraft, demonic Familiars, clergy and more. Written by Mark Hall & Kevin Siembieda. 96 pages $16.95 retail. Cat. No. 473 ISBN 1-57457-175-3. A Fall or Winter, 2009 release.
In stock right now! PDFs also available at DriveThruRPG.com. Weapons & Armor: Over 600 different weapons and 35 types of armor from around the world. ALL illustrated. $8.95 retail, 48 pages, striking color cover. Cat. No. 401. Available now. Weapons & Castles: Different types of bows and arrows, crossbows, siege weapons and 15 real world castles complete with basic floor plans. ALL illustrated. $8.95 retail, 48 pages, striking color cover. Cat. No. 402. Available now. Weapons & Assassins: Ninja, Thuggee, Assassins of India, their background, training, and tools of the trade weapons, poisons, and tools of some of the most famous assassin guilds in history. ALL illustrated. Written by Erick Wujcik. $8.95 retail, 48 pages. Cat. No. 403. Available now. Weapons, Armor & Castles of the Orient is a beautiful, 48 page, comic book sized reference book packed with real world weapons, armor, castles, and data from ancient Japan and China. Includes samurai armor and several castles complete with floor plan diagrams. All illustrated. Written by Matthew Balent. Art by Mike Kucharski & Ed Kwiatkowski. Gorgeous cover by Scott Johnson. $8.95 retail, 48 pages. Cat. No. 404. Available now.
Coming
Castles of Europe. More than 40 different real world castles, each illustrated and accompanied by one or more floor plan diagrams, plus terms and information. Arranged by country. Written by Matthew Balent. Cat. No. 405. Retail Price: $8.95 48 pages. Cover: Scott Johnson. Exotic Weapons offers more than 70 different strange weapons from around the world, plus bits of information and history behind them. Written by Matthew Balent. Cat. No. 406. Retail Price: $8.95 retail, 48 pages, striking color cover.
Online
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551 552 553 554 555 Gold Edition Hardcover RPG Robotech Macross Saga Sourcebook Robotech The Masters Saga Sourcebook Robotech UEEF Marines (coming) Robotech New Generation (coming) Robotech Spacecraft Sourcebook (coming)
Country: 9 Visa
9 Master Card
Splicers
200 Splicers RPG
Dead Reign
230 Dead Reign RPG 231 Dead Reign SB 1: Civilization Gone
Novels
301 302 303 304 Rifts Sonic Boom Rifts Deceptions Web Rifts Treacherous Awakenings Rifts Tales of the Chi-Town Burbs
The Mechanoids
320 Mechanoids Space RPG (coming)
Weapons Books
401 402 403 404 415 450 451 453 454 455 458 459 462 463 464 465 466 467 468 469 471 472 Weapons and Armor Weapons, Armor and Castles Weapons and Assassins Weapons and Castles of the Orient Compendium of Contemporary Weapons The Palladium Fantasy RPG 2nd ed. Dragons & Gods Old Ones 2nd ed. Monsters & Animals 2nd ed. Adventures on the High Seas 2nd ed. Island at the Edge of the World Yin Sloth Jungles Western Empire Baalgor Wastelands Mount Nimro Eastern Territory Library of Bletherad Northern Hinterlands LOD 1: Chaos Lands LOD 2: Eternal Torment Wolfen Empire Mysteries of Magic One (coming)
Nightbane
730 731 732 733 735 Nightbane RPG Nightbane: Between the Shadows Nightbane: Nightlands Nightbane: Through the Glass Darkly Nightbane Survival Guide
Rifts
800HC Rifts RPG Ultimate Edition 801 Rifts Sourcebook One Revised 802 Rifts WB 1: Vampire Kingdoms 803 Rifts Conversion Book One 804 Rifts World Book 2: Atlantis 805 Rifts Sourcebook 2: Mechanoids 807 Rifts World Book 3: England 808 Rifts World Book 4: Africa 809 Rifts Dimension Book 1: Wormwood 810 Rifts World Book 5: Triax 811 Rifts Pantheons of the Megaverse 812 Rifts Sourcebook 3: Mindwerks 813 Rifts Mercenaries 814 Rifts World Book 6: South America 815 Rifts World Book 7: Underseas 816 Rifts Dimension Book 2: Phase World 817 Rifts DB 3: Phase World Sourcebook 818 Rifts World Book 8: Rifts Japan 819 Rifts WB 9: South America Two 820 Rifts World Book 10: Juicer Uprising 821 Rifts WB 11: Coalition War Campaign
822 Rifts World Book 12: Psyscape 825 Rifts World Book 13: Lone Star 826 Rifts World Book 14: New West 827 Rifts World Book 15: Spirit West 828 Rifts Sourcebook 4: Coalition Navy 829 Rifts WB 16: Federation of Magic 830 Rifts Dimension Book 4: Skraypers 831 Rifts Index Volume Two 832 Rifts WB 17: Warlords of Russia 833 Rifts WB 18: Mystic Russia 834 Rifts WB 19: Australia One 835 Rifts World Book 20: Canada 836 Rifts WB 21: Splynn Dimensional Market 837 Rifts WB 22: Free Quebec 838 Rifts WB 23: Xiticix Invasion 839 Rifts Coalition Wars: Sedition 840 Rifts Coalition Wars: Coalition Overkill 841 Rifts Coalition Wars: Sorcerers Revenge 842 Rifts Coalition Wars: Cyber Knights 843 Rifts Coalition Wars: Shadows of Evil 844 Rifts Coalition Wars: Final Siege 845 Rifts Game Master Guide 846 Rifts Aftermath 847 Rifts Dimension Book 5: Anvil Galaxy 848 Rifts Book of Magic 849 Rifts Adventure Guide 850 Rifts Bionics Sourcebook 851 Rifts Dimension Book 6: Three Galaxies 852 Rifts Dark Conversions 853 Rifts Chi-Town Burbs 854 Rifts The Tolkeen Crisis 855 Rifts The Black Vault 856 Rifts The Vanguard 857 Rifts World Book 24: China One 858 Rifts World Book 25: China Two 859 Rifts DB 7: Megaverse Builder 860 Rifts DB 8: Naruni Wave Two 862 Rifts WB 26: Dinosaur Swamp 863 Rifts MercTown 865 Rifts Merc Ops 866 Rifts WB 27: Adv. in Dino. Swamp 867 Rifts Merc Adventure Sourcebook 868 Rifts World Book 28: Arzno 869 Rifts WB 29: Madhaven 870 Rifts John Zeleznik Coloring Book 871 Rifts Machinations of Doom 871HC Rifts Machinations of Doom Hardcover 872 Rifts Dimension Book 10: Hades 873 Rifts Dimension Book 11: Dyval 874 Rifts WB 30: D-Bees of North America 875 Rifts DB12: Dimensional Outbreak(coming) 876 Rifts Megaverse in Flames (coming) 877 Rifts Heroes of the Megaverse (coming) 878 Rifts Sourcebook: Shemarrian Nation 879 Rifts The Lyboc Saga (coming) 2510 Rifts & The Megaverse Art Book 2510-CML Rifts & The Megaverse Art Book Collectors Masterwork Edition 600 Deluxe Revised RECON RPG 2536 Rifts Coffee Mug 2537 Gamer Coffee Mug 2538 Rifts Dice Bag Navy Blue 2539 Rifts Dice Bag Black 2540 Rifts Sticky Notes (100 total sheets) 2541 Rifts Pocket Calculator
Miscellaneous Products
Robotech RPG
550 Robotech The Shadow Chronicles RPG 550HC Robotech The Shadow Chronicles Deluxe Hardcover RPG 5500HC Robotech The Shadow Chronicles
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