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Facilitator Guide
Session 1
Jump Into Design orients students to a design process that guides the work of engineers and designers. Three handson activities build understanding of the role of engineering and design in producing effective solutions to real-world problems.
In 1A: Build a Better Paper Clip students carefully examine the form and function of standard paper clips. Given a set of wires and tools, they are challenged to design a new paper clip that meets predetermined requirements. This design challenge provides a C) Toothpaste Cap Innovations firsthand connection with a 10-step design process that is introduced (45 Minutes) in a group activity, 1B: The Design Process. The design process - Student Handout forms the foundation for work on students' own projects, and each step is revisited in greater depth in subsequent sessions. In the final hands-on design activity in this session, 1C: Toothpaste Cap Innovations, students examine a designed solution to the problem of conventional screw-top toothpaste caps as they walk through the steps of the design process. Supplies For each student: straight pins, safety pins, and a variety of different types of paper clips of varying sizes 20 feet (4 meters) each of 4 different types of wire cut into lengths of 1 foot (30 cm) for designing paper clips Several pairs of wire cutters and needle-nose pliers Stack of scratch paper to test solutions Additional materials for embellishment, such as beads, buttons, glue, etc. Toothpaste cap samples: screw top and flip-top cap Flip chart and markers, white board and markers, or computer to display discussion points Safety goggles
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Copyright 2004, Intel Corporation. All rights reserved.
Facilitator Guide
Facilitator Guide
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Copyright 2004, Intel Corporation. All rights reserved.
Facilitator Guide
10. Communicate the solution. Present your design solution to an audience. Gather feedback and revise and redesign your product as necessary.
More About the Design Process Garratt, James. Design and Technology. New York: Cambridge University Press, 1993. Petroski, Henry. Invention by Design; How Engineers Get From Thought to Thing. Cambridge: MA: Harvard University Press, 1998. Petroski, Henry. To Engineer Is Human: The Role of Failure in Successful Design. Reprint, New York: Vintage Books, 1992. Technology Student, www.technologystudent.com* This site supports the UK's Design Technology course. The information covers a wide range of topics, including the design process, electronics, and gear systems.
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Facilitator Guide
Session 1, Activity A
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Facilitator Guide
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Copyright 2004, Intel Corporation. All rights reserved.
Facilitator Guide
Move among the students and discuss their observations about the materials and the extent to which different materials bend and spring back, retaining the ability to "hold" materials (evidence of Hooke's Law).
Design 1. Monitor progress to allow at least 25 minutes for designing, engineering, and testing a new paper clip prototype. 2. Remind the students to draw quick sketches in their design notebooks of their ideas and note test results.
Supplementary Information Paper Clip History The radio show, "Voices of Innovation" (www.voicesofinnovation.org*), provides listeners with two-minute sound portraits of engineering wonders and the people who developed them. These sound clips can be downloaded and played for students. The following clips talk about the invention of the paper clip: www.voicesofinnovation.org/archives/Sept_02/P17_9_24_02.asp* The Early Office Museum (www.officemuseum.com/paper_clips.htm*) provides a brief written history of the paper clip and a gallery showing early paper clip designs. Paper Clips and Hooke's Law Robert Hooke, a contemporary of Sir Isaac Newton, was an early advocate of the microscope. He examined things like the points of needles and edges of razor blades, noting the qualities of objects and thus making suggestions for improvements in their performance. He also identified what has come to be called Hooke's Law: Ut tensio sic vis (Latin) which means, "As the extension so the force." Each object stretches in proportion to the force applied to it. The more we stretch something, the more resistance it offers in response. In engineering, this law is
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Copyright 2004, Intel Corporation. All rights reserved.
Facilitator Guide
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Copyright 2004, Intel Corporation. All rights reserved.
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Copyright 2004, Intel Corporation. All rights reserved.
Facilitator Guide
It must not have sharp ends. You should use your design notebook to draw your various designs.
You may use this square to test for the paper clip size requirement.
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Copyright 2004, Intel Corporation. All rights reserved.
Facilitator Guide
Facilitator Guide
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Copyright 2004, Intel Corporation. All rights reserved.
Facilitator Guide
Session 1, Activity B
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Copyright 2004, Intel Corporation. All rights reserved.
Facilitator Guide
Follow With The 1C: Toothpaste Cap Innovations activity walks students through the design process using a designed solution to the problems of conventional screw-top toothpaste caps.
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Copyright 2004, Intel Corporation. All rights reserved.
Facilitator Guide
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Session 1, Activity C
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Copyright 2004, Intel Corporation. All rights reserved.
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Copyright 2004, Intel Corporation. All rights reserved.
Facilitator Guide
9. Test, evaluate, and revise your solution. How would you test your prototypes? What criteria would be useful to evaluate the solution? How would you know if your solution was going to solve the problem? How can I improve my solution based on feedback from my testing? I would establish criteria, such as: It is easy to use, it stays clean, it stays sealed, and the toothpaste flows easily. I would conduct user-testing focus groups and observe how people used the product. 10. Communicate the solution. How would I present my design solution to an audience? How would I gather feedback from the audience? I would present my solution through a presentation to peers and community members or I would enter a local science and engineering fair. I would create a feedback form that I would hand out to my audience so I could capture their comments and questions and incorporate them into the next phase of revisions to my design solution. Wrap Up Have teams describe their solutions or results of specific steps. Follow With In Session 2, The Designed World, participants learn how to look for design opportunities everywhere.
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Copyright 2004, Intel Corporation. All rights reserved.
Facilitator Guide
1. Identify a design opportunity. The toothpaste screw cap poses many problems for people. When taken off, the cap may be easily dropped into the sink drain, on the dirty floor, or even into the toilet. The cap is often placed on the sink and often leaves toothpaste on surfaces. Furthermore, toothpaste usually gets onto the exterior of the cap. If the cap has grooves in it, it is difficult to clean, which means that the next person to use the toothpaste will end up with it on her hands. 2. Research the design opportunity. What is important to know about the nature of this problem? Who are the "users" in this case? How could you find out more about the "users" and their behavior? 3. Brainstorm possible solutions to the problem. What solutions can you come up with? Take five minutes to brainstorm as many ideas as you can for solving this problem.
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Copyright 2004, Intel Corporation. All rights reserved.
Facilitator Guide
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Copyright 2004, Intel Corporation. All rights reserved.