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Bill Carter
Since 1998, Bill Carter has helped develop Fuse into one of the leading youth culture marketing services firms. He oversees the agencys higher-education marketing practices and works with the firms other clients in a strategic and creative capacity. He has been recognized in recent years with several awards, including Fast Company magazines Fast 50 as one of marketings most innovative leaders in popular culture. He twice was recognized by Sports Business Journal, first with the Forty Under 40 Award as one of the most influential and important young executives in sports and then was named to the magazines list of the 20 Most Influential People in Action Sports. Also an educator, Mr. Carter also is an adjunct professor at St. Johns University in New York City, and Champlain College in Burlington, VT.
Spending Power
While tweens obtain most of their money from family chores and gifts, teens obtain money from part-time jobs or ask parents for money when they need and/or want it. Studies show that the amount of money that youth have to spend on their own purchases averages about $150 per month, which is down from just two years ago when it was more than $200 per month. Yet, despite the recent economic downturns of the past few years and a decrease in available money for youth, they report spending the same on media (music, video games, and magazines) fashion and technology. Research shows that the youth market influences 81 percent of family apparel purchases and 52 percent of other purchases such as family automobiles. Needless to say, despite a global and cultural change in consumption, teens are still spending and are influencing their parents on how to spend as well. Their spending power exceeds $200 billion, with an average of $30 spent per mall or online shopping visit.
Connecting with the youth market often can be a perplexing challenge for companies. Its apparent to most brands that trying to reach young consumers with the same marketing tactics and messages from decades past no longer worksthis generation requires more. Currently, teens and tweens born between 1991 2002 make up nearly 20 percent of the US population, are more ethnically diverse than any other generation of the past, never knew a world without the Internet, cell phones, or Google and are extremely savvy and educated consumers. So what does this mean for marketers wanting to reach this highly-dynamic, media-focused, yet skeptical audience? It is important to understand what is truly relevant to this demographic and what is considered normal in their every day occurrences, so that marketing mediums and messages are chosen wisely. While price is the number one concern for the majority of this demographic, they also gravitate towards products that support individuality; they are often turned off by blatant branding and the hard sell. So if marketers are constantly being told this generation needs assurance that companies get it, its imperative to understand who this generation is, what they do, what theyre into, and how they spend.
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music, participating in action sports, watching TV and movies, DIY (Do-It-Yourself) fashion and more.
As a brand, consistent interaction with authentic messaging on Facebook, Twitter, You Tube, Four Square, and other platforms is the only way to engage with youth from a social media perspective. Brands such as Starburst candies, MATADOR Beef Jerky, Skittles, Target, Ben and Jerrys, and Old Spice do it right, do it consistently, and do it with humor, originality, individuality and creativityall things that this generation puts a great deal of emphasis on in their daily lives.
Connected 24-7
There is no denying the fact that technological advances have changed the world and our communication abilities. This holds true even more so with the youth generation. Tweens and teens were born into a world that already included 24-hour news and entertainment, mobile phones, handheld devices, social media platforms, and an extensive gaming industry. Technology, social media, gaming, and mobile interaction are all a part of their daily lives and second nature to most youth. This means that companies, in order to stay relevant and current with this generation, also need to be well versed in these areas. The age difference between marketers and youth culture creates a generation gap that often is readily apparent in online strategies that are off target. Most often this is seen in how companies misuse social media. The Internet exerts the most influence over teens and young adults purchasing habits, and social media is the most important aspect within this element. To simply be on Facebook is not enough, and seen as inadequate by young consumers.
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Both remain top priorities for youth and provide an outlet for self-expression, individuality, and creativity. More than any other aspect of youth culture, music is the thread that links the teen marketplace across all economic levels, regions, ethnicities, and genders. Its important to distinguish the music industrys woes with youth cultures love and passion for musicits a meaningful as ever. While most teens now purchase their music from digital downloads, youth still does like retail stores, especially mom & pop stores, compared to chains such as FYE or big box stores such as Wal-Mart. Though they may act differently when a purchase is actually made, they do look to those local stores for trends and advice when it comes to music. Musicians own Web sites are also popular for viewing, but not for downloading. Other outlets that teens turn to for brands and trends, particularly with fashion, are magazines, their friends, and blogs. Product placements in movies and music videos are now far less effective than in the past. What continue to work are collaborations, partnerships, and limited edition apparel. High-end fashion lines, iconic brands, celebrities, even big box stores such as Target, are all a part of the craze with limited-edition and collaborative fashion lines. DeLorean Motor Company has built a viable business through their licensing partnerships in the past few years, as the trend for all things retro heightens with the youth market. The car company partnered with Nike 6.0 (Nikes action sports line) in the fall of 2010 to produce a limited edition DeLorean Dunk. The shoe was offered exclusively on Black Friday in select stores around the country and sold out instantly. A limited amount of the sneaker continues to be sold on EBay for more than $500. Collaborations such as this, which show exclusivity, originality, and contain a nostalgic nod to the past, continue to be wildly successful with the youth market. For many of the same reasons that collaborations such as Nikes and DeLoreans work within the youth market, so do the marketing efforts of many wellknown chain stores. American Apparel, H&M, and Urban Outfitters, to name a few, remain strong with teens and young adults not only for their price point, on-trend products, and constantly changing inventory, but also because of their ability to relate to the youth market through their products. American Apparel offers organic and recycled fibers and vintage products, which are both important to the youth market. H&M commissions wellknown and high-end designers to create accessible, yet original products at a reasonable price point for youth to purchasethese lines often sell out in a
matter of hours. Urban Outfitters strategically offers apparel and home goods that are exclusively made by independent designers, promoting originality and creative expression through the lines they choose to represent and support, while also providing editorial content on their designers. Technology also has been integrated into many fashion lines and continues to be a fashion statement for youth. Levis created jeans with special pockets for iPods; Oakley produces sunglasses that conveniently connect an ear piece to MP3 players and cell phones via Bluetooth. Brands such as Nike, New Balance, and Burton produce belts, hats, jackets, sneakers, and other apparel specifically made to accommodate phones, iPods, and other technology in a convenient way for young consumers. While brands that produce technology products have become a fashion statement and status symbol on their own, companies that promote an on-the-go, active lifestyle have also used this to their advantage, as most youth bring their phones, music, gaming devices, even computers, iPads, camera, and video recorders everywhere they go.
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teens tend to identify with. Youth who do not partake in these sports from a competitive aspect, but more on their own with friends, often are involved in highly social environments centered on action sports. Nevertheless, youth do not necessarily have to skate, snowboard, or surf to want to identify with the lifestyle associated with these sports. Consumers can now buy snowboard jackets from non-snowboard brands such as Old Navy or American Eagle. Roxy is making bed sheets and house wares with surf-inspired prints for college-bound kids, even the Gap has jumped onto the black, slim-legged jean trend inspired by the skate and punk look of decades past. Skateboards, surfboards, and snowboards pop up in mainstream ads throughout every teen magazine, and with collaborations occurring between mainstream apparel and fashion brands and well-known action sports brands on a regular basis, (e.g., Vans and Marc Jacobs, Nike SB and Futura, Burton and Stash) combining fashion trends and action sports apparel has become a common occurrence for companies attempting to reach the youth market.
1. EPM Communications Teen/Tween Crib Sheet. <epmcom.com>. 2. Childs Play Communications & Insight Research Group Grunwald Associates BuzzBack Piper Jaffray Harris Interactive Simmons Teenage Research Unlimited Census Bureau
Price Matters, Celebrity Doesnt For Teen, Young Adult Purchases. PhatGnat, DK, Founder/President <phatgnat.com>. (Youth Markets Alert, 1 Sept 2006.) 3. Jayson, Sharon. Generation Y Gets Involved. USA Today, 23 Oct 2006. <usatoday.com>. 4. Youth Culture Study Reveals Consumer Market Trends. TransWorld Business, 02 Oct. 2006. <twsbiz.com>. 5. Marketing to Teens & Tweens. EPM Communications Report. 6. Generation Y Defined. OnPoint Marketing and Promotions. <onpoint. com>. 7. Civic-Minded Millenials Prepared to Reward or Punish Companies based on Commitment to Social Causes. CONE 2006 Millennial Cause Study. Business Wire, 24 Oct 2006. <businesswire.com>. 8. ODonnell, Jayne. Gen Y Sits on Top of Consumer Food Chain. USA Today, 11 Oct. 2006. <usatoday.com>. 9. Kharif, Olga. Everyones Aiming at Satellite Radio. BusinessWeek Online, 13 January 2006. <businessweek.com>. 10. MySpace. 11. XM Satellite Radio Third Quarter 2006 Subscriber Additions. Orbitcast, 4 Oct 2006. <orbitcast.com>. 12. Music News. Whats the Download? 13 Oct. 2006. <whatsthedownload. com>.
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