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3 D B U Z Z

Mastering Maya: The Fundamentals


Completion Checklist

Course Section 1 – Introduction Completed


Number
01 Introduction to the Course
01 The Introduction
02 What is Maya
03 Getting The PLE
04 2D vs 3D
02 The Maya User Interface
01 Lesson Overview
02 Viewports
03 Menu Bar
04 Status Line
05 Shelf
06 Channel Box Layer Editor
07 Time Slider Transport Controls
08 Range Slider
09 CommandLineCommandFeedbac
k
10 Help Line
11 Tool Box
12 Attribute Editor
13 Hypergraph
14 Hypershade
15 Outliner
16 UI Visibility
03 Viewports in-depth
01 Advanced Navigation
02 View Menu Options
03 Using the Grid
04 Shading menu options
05 Lighting menu options
06 Filters and Tear Off

Course Section 2 – Project 1 Completed


Number The Talented Ball

© Copyright 3DBuzz, Inc. Page 1 of 11 December 14, 2008


01 Project Overview
01 Overview of the Talented Ball
02 Storyboards
03 Setting up the Project
02 Building the Set
01 Creating Objects
02 Basics of Selection
03 Manipulating Objects
04 The Pivot Point
05 Snapping
06 Constructing Stage and Ball
07 Saving your File
08 Creating Hierarchies
09 Creating a Curtain
10 Working with Groups
11 Creating the Microphone
12 Simple Duplication
13 Duplicating Curtains
14 Building the Stool
15 Finalizing the Scene
03 Animating the Scene
01 Lesson Overview
02 Intro to Animation
03 Working with Time
04 Keyframe Animation
05 Animating the Ball
06 Intro to Graph Editor
07 Working with Animation Curves
08 Refining Animation
09 Set Driven Key
10 Editing Reactive Animation
11 Custom Attributes
12 Editing Custom Attributes
13 Creating Stage Controls
14 Animating the Set
15 Intro to Deformers
16 Squash & Stretch
17 Bend Deformer
18 Intro to Dynamics
19 Using Softbodies
20 Making Curtains Sway
21 Caching the Simulation
22 Intro to Control Rigs
23 Intro to Expressions
24 Creating an Automation Rig

© Copyright 3DBuzz, Inc. Page 2 of 11 December 14, 2008


25 Animating with the Rig
04 Shading the Scene
01 Lesson Overview
02 Hypershade Overview
03 Shading Terminology
04 Applying Basic Shaders
05 Using Procedural Textures
06 Using File Textures
05 Lighting the Scene
01 Lesson Overview
02 Light Types
03 Light Attributes
04 Lighting the Scene and Adding Shadow
06 Rendering The Scene
01 Lesson Overview
02 Adding a Camera
03 Render Globals
04 Adding Motion Blur
05 Adding Reflections
06 Batch Rendering
07 Using Fcheck
08 Project Summary

Course Section 3 – Maya Completed


Number Architecture

01 Theory
01 Maya Architecture Introduction
02 The Two Graphs in Maya
03 Network Dataflow
04 Connections
05 Intro to Utility Nodes
06 PlusMinusAverageNode
07 MultiplyDivideNode
08 ReverseNode
09 SetRangeNode
10 DistanceBetweenNode
11 BlendColorsNode
12 ConditionNode
02 Network Examples
01 TruncationSystem
02 Practical Networks 1
03 Practical Networks 2

© Copyright 3DBuzz, Inc. Page 3 of 11 December 14, 2008


Course Section 3 – Project 2 Completed
Number The Abduction
01 Project Overview
01 Overview of The Abduction
02 Storyboarding the Scene
03 Setting up the Project
02 Enhancing Workflow
01 Lesson Overview
02 Hotbox
03 Marking Menus
04 Using Layouts
05 Viewport Bookmarks
06 Selection Handles
03 Intro to NURBS
01 Intro to NURBS
02 NURBS Curves
03 NURBS Surfaces
04 Parameterization
05 Rebuilding Curves and Surfaces
04 Modeling Tools
01 TwoPointArcTool
02 Lofting
03 Revolve
04 Birail
05 Planar
06 Detaching Curves and Surfaces
07 Attaching Curves and Surfaces
08 SculptSurfacesTool
05 Modeling The Ship
01 Curve Network
02 Initial Surface
03 Finalizing 1st Section
04 Finishing Outer Ring
05 Constructing Central Piece
06 Dome
07 Lower Rim
08 Finishing Ship
09 Iris Door
06 Modeling The Alien
01 Alien Body
02 Alien Tentacle
07 Modeling The Backyard
01 Ground and Fence

© Copyright 3DBuzz, Inc. Page 4 of 11 December 14, 2008


02 Swing Set
03 Sandbox
04 Bucket
05 Shovel
08 Basic Shaders
01 Intro and Work Light
02 Fence and Yard
03 Swing Set
04 Sandbox
05 Toys
09 Advanced Shaders
01 Intro
02 IPR
03 Transparency
04 Specular Color
05 Ambient Color
06 Bump Map
07 Ramp
08 Incandescence
09 SurfaceLuminance
10 Sampler Info
11 Surface Shader
12 Intro to Earth Shading
13 Star Backdrop
14 Earth Color and Specular
15 Earth Bump
16 Self Illumination
17 City Lights
18 Clouds
19 Atmo
20 Intro to Ship Shading
21 Switch Utilities
22 Outer Ring Shading 1
23 Rebuilding Outer Ring
24 Texturing The Outer Ring
25 Texturing The Inner Ring
26 Adding Specular Color
27 Adding Black Metal
28 Engine Glow
29 Command Console
30 Glass Dome
31 Alien Shading
10 Rigging The Ship
01 Introduction
02 Rigging The Door

© Copyright 3DBuzz, Inc. Page 5 of 11 December 14, 2008


03 Spinning Ring
04 Delay The Tractor Beam
11 Rigging The Alien
01 Introduction
02 The Alien-Overview
03 Intro to Joints
04 Aliens Skeleton
05 Intro to Skinning
06 Skinning The Alien
07 Flexor Lattices
08 Applying Flexors to Alien
09 Lattice Deformers
10 Applying Lattice to Alien Head
11 Creating Eye Expressions
12 Cluster Deformers
13 Eye Blink
14 Paint Cluster Weights
15 Deformation Order
16 Aim Constraints
17 Alien Control System
18 The Tentacle-Overview
19 Tentacle Skeleton and Skinning
20 IK Spline Solver
21 Rigging The Tentacle
22 Duplicating The Tentacles
23 23_Parenting everything to Alien Control
12 Rigging The Tractor Beam
01 Introduction
02 Overview-The TractorBeam
03 Creating the Beam Light
04 Creating The Beam
05 Creating the Control System
13 Layout And Animatics
01 Introduction
02 Scene Prep
03 Stand-In Modeling
04 Animatics Shot-1
05 Animatics Shot-2
06 Animatics Shot-3
07 Putting it All Together
14 Constraints
01 Introduction
02 Point Constraint
03 Orient Constraint
04 Parent Constraint

© Copyright 3DBuzz, Inc. Page 6 of 11 December 14, 2008


05 Animating Constraint Weights
06 Blending between keyframes and constraints
07 Animating a Complex Scene
15 Animation
01 Introduction
02 Starry Backdrop
03 Animating Shot 1 - The Ship
04 Animating Shot 1 - The Alien
05 Shot 1- Anim Review
06 Animating Shot 2 - The Ship
07 Animating Shot 2 – Door & Beam
08 Animating Shot 2 - The Ball
09 Shot 2-Anim Review
10 Animating Shot 3 - Squashing the Alien
11 Animating Shot 3 - The Ship
12 Shot 3 – Review
16 Paint Effects
01 Introduction
02 Paint Effects Basics
03 2D Painting
04 3D Painting
05 Animating Paint Effects
06 Converting Paint Effects to Polygons
07 3D Paint Tool
08 Sculpting a Head
09 3D Paint Tool – Color
10 3D Paint Tool – Bump
11 PaintEffectsGrass
17 Lighting
01 Introduction
02 Light Linking
03 Lighting Shot 1
04 Shot 2 Lighting Planning
05 Shot 2 Lighting the Scene
06 Shot 2 Adjusting Glows
07 Shot 2 Animating Lights
08 Shot 2 Light Effects
09 Lighting Shot 3
18 Rendering
01 Intro
02 Tessellation
03 Shot 1
04 Shot 2A
05 Shot 2B
06 Shot 2C

© Copyright 3DBuzz, Inc. Page 7 of 11 December 14, 2008


07 Shot 3
08 Rendering All Shots

Course Section 5 – Project 3 Complete


Number When Mechs Attack
01 Introduction
01 Introduction
02 Storyboarding the Scene
03 Setting Up The Project
02 Intro to Polygons
01 Intro
02 What are Polygons
03 Extrusions
04 Bevel
05 Create Polygons
06 Wedge Faces
07 Cut Faces Tool
08 Hard and Soft Edges
03 Modeling The Mech
01 Setting up Image Planes
02 Foot
03 Ankle
04 Lower Leg 1
05 Lower Leg 2
06 Upper Leg
07 Pelvis
08 Torso & Cannon Base
09 Cockpit 1
10 Track
11 Bottom Seat
12 Top Seat
13 Screens
14 Canopy
15 Power Tanks
16 Cannon 1
17 Barrel
18 Finishing Touches
04 Shading & Texture Mapping
01 Intro
02 Intro UV’s
03 Mapping Methods
04 UV Texture Editor
05 Texturing Workflow
06 Texturing Tanks

© Copyright 3DBuzz, Inc. Page 8 of 11 December 14, 2008


07 Texturing Cockpit
08 Texturing Cannon
09 Texturing the Lower Body
10 Texturing the Toes
05 The Antenna Array
01 Intro
02 Modeling The Antenna Array
03 Shading the Antenna Array
04 PreShattering the Antenna
06 Rigging the Mech
01 Introduction
02 Rig Planning
03 Single Chain IK Solver
04 Skeleton and Planning
05 Adding IK into the Legs
06 Creating the Root Control
07 Joint Automation
08 Global Position and Cleanup
07 Intro to MEL
01 Introduction
02 What is MEL?
03 Script Editor
04 Intro to Commands
05 Getting Help
06 Writing Scripts
07 Variables and Data Types
08 If Statements
09 Intro to UI’s
10 Window Command
11 Layouts
12 Controls
13 Procedures
08 Developing the UI
01 Introduction
02 Planning the UI
03 Creating the Window
04 Select Controls
05 Cannon Controls
06 Foot Controls
09 Layout and Animatics
01 Introduction
02 Scene Prep
03 Stand-In Modeling
04 Mech Animatic
05 Locking Down the Camera

© Copyright 3DBuzz, Inc. Page 9 of 11 December 14, 2008


10 Animation
01 Introduction
02 Roughing in the Walk
03 Cleaning Up the Walk
04 Animating the Camera and Cannon
05 Animating the Firing Sequence
11 Intro to Dynamics
01 Intro
02 Rigid Bodies
03 Rigid Body Attributes
04 Controlling Collisions
05 Using Fields
06 Dynamic Constraints
07 Baking Simulations
12 Intro to Particles
01 Intro
02 What is a Particle
03 What is an Emitter
04 How are Particles Created
05 Particle Types
06 Common Attributes
07 Using Ramps
08 Expressions
09 Fields
10 Particle Collisions
13 The Environment
01 Introduction
02 The Skydome
03 Footprints - pt1
04 Footprints – pt2
05 Footprints – pt3
06 Footprints – pt4
07 Controlling Shaders through Distance
08 Adding Lights to the Environment
09 Creating the Snow Shader
10 Making it Snow
14 The Explosion
01 Introduction
02 For Loops
03 Linstep and Smoothstep
04 Preparing the Scene
05 Adding Explosive Force
06 Making the Tower Fall
07 Adding The Fireball

© Copyright 3DBuzz, Inc. Page 10 of 11 December 14, 2008


08 Adding Smoke Trails
09 Controlling Smoke with Expressions
10 Importing the Explosion
15 Rendering
01 Laser Effect
02 Fixing Flickering Issues
03 Seams and Tessellation
04 Particles with Motion Blur
05 Scene Cleanup and Rendering

If you have completed all the videos in this checklist, GREAT


WORK!!!

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Show us your final renders!!!

© Copyright 3DBuzz, Inc. Page 11 of 11 December 14, 2008

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