Académique Documents
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Volleyball Rules
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Volleyball
(Co-ed)
# of Players
SECTION I: GENERAL RULES AND REGULATIONS A. PERSONAL AND TEAM CONDUCT 1. Participants are required to represent themselves and their respective schools with respect and dignity. 2. Any team or individual involved in destructive or negative conduct at Post-Secondary Games 2012 events or venues, including hotels, will be ejected from the tournament at the discretion of the Advisory Committee. Spirit Deposits may also be forfeited. 3. For a list of all on court violations leading to suspension or disqualification, please refer to the Registration Package. 4. The Advisory Committee reserves the right to disqualify any team based on the behaviour of any given team member of that particular team. B. CHECK-IN PROCEDURES 1. A representative from each team (coach/captain) is required to check-in at the score table prior to each game. Here they must fill out game roster sheets fully and accurately. 2. Each member of the team is required to hand in provided lanyards with their student card and Spirit Deposit Coupon to officials at the score table prior to the game. An individual who fails to do so is defined as INELIGIBLE to play in that game. Failure to comply will result in a FORFEIT and the loss of half the Spirit Deposit ($10). C. STARTING TIME OF GAMES 1. All teams are required to be at their games five minutes prior to start time. 2. All games will start on time.
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3.
A
late
team
will
be
given
a
grace
period
of
five
(5)
minutes
past
the
scheduled
start
time,
which
will
be
deducted
from
the
total
playing
time.
4.
If
a
team
fails
to
meet
the
minimum
number
of
players,
as
per
sport
specific
rules
(below),
after
the
grace
period,
the
team
will
be
required
to
default
and
a
win
will
be
awarded
to
the
opposing
team.
5.
If
both
teams
are
late,
both
will
default
and
no
points
will
be
awarded.
6.
Teams
defaulting
a
game
for
any
reason
will
have
half
their
Spirit
Deposit
forfeited.
D.
COACHES
AND
CAPTAINS
1.
Each
team
must
have
a
designated
captain.
2.
Referees
decisions
are
final.
3.
Only
captains
and
coaches
may
address
a
referee
with
concerns.
The
captain/coach
is
expected
to
be
courteous
and
respectful.
Any
verbal
abuse
or
physical
contact
with
a
referee
will
result
in
ejection
and
will
be
reviewed
by
the
Advisory
Committee.
4.
Captains
and
coaches
are
expected
to
know
the
rules
and
abide
by
them.
They
must
also
make
sure
all
team
members
are
aware
of
the
rules
and
their
consequences.
SECTION
II:
THE
GAME
A.
NUMBER
OF
PLAYERS
1.
Each
team
is
required
to
have
a
minimum
of
5
players
on
the
court
to
start
the
game.
2.
2
males
and
2
females
must
be
on
the
court
at
all
times
for
each
team.
3.
If
the
5-player
minimum
is
not
met,
and
the
5-minute
grace
period
expires,
the
team
will
default
the
first
set.
If
the
team
does
not
meet
the
minimum
requirement
after
10
minutes,
the
game
will
be
defaulted.
4.
In
the
event
of
a
default,
the
winning
team
will
be
awarded
3
points
and
a
2-0
win.
5.
If
both
teams
are
late,
they
will
both
forfeit
the
game
and
no
points
will
be
awarded
in
the
standings.
6.
Teams
who
default
a
game
will
lose
half
of
their
Spirit
Deposit
($10).
B.
EQUIPMENT
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1. Game balls will be available on site. Teams are expected to bring their own balls to warm up with, as equipment will not be provided. 2. Jewellery and non-elastic headbands are not permitted on the court. Players found with such items during the game will be asked to leave play until the item is removed. 3. Kneepads are recommended and must be self-provided. C. GAME TIMES 1. All round robin games will consist of a best of 3 sets. The first two sets will be to 25 points. The third set will be played to 15 points, with teams switching sides at 7 points. 2. Teams must win by 2 points with a cap set at 27 points for the first two sets and 17 for the third. 3. There will be a time limit of 30 minutes 4. Playoffs will consist of a best of 3 sets with all sets being to 25 points and a cap set at 30. Final games will not have a cap set. 5. A win gets 3 points in the divisional standings. 6. A tie gets 1 point in the divisional standings. 7. A loss gets 0 points in the divisional standings. 8. Divisional standing will be ranked based on the number of points. In the event of a tie in the standings, the following will be used as tie breakers (in this order): total wins, points for, points against, record between teams, coin toss. D. GAME SPECIFIC RULES 1. Each team is entitled to a maximum of 3 hits per side. A block is not considered a hit. 2. If a team uses all three hits, both genders must hit the ball once. If less than three hits are used, any member of the team can hit the ball. 3. The ball may be contacted by any part of the body provided the ball has been clearly hit with a fluid motion and has not visibly come to rest (ie. Lifted, pushed, or thrown ball is considered a lift fault).
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4.
If
a
player
contacts
the
ball
more
than
once
in
succession,
he/she
commits
a
double
contact
foul.
5.
A
back
row
player
can
only
spike
the
ball
from
behind
the
attack
line
(player
cannot
jump
in
front
of
attack
line).
6.
A
player
is
not
allowed
to
take
support
from
teammates
or
any
structure
to
help
in
contacting
the
ball.
7.
The
ball
must
cross
the
net
between
the
sidelines
and
above
the
net.
8.
The
ball
is
allowed
to
touch
the
net
before
crossing
it,
including
on
a
serve.
9.
Incidental
contact
or
shirt
touching
with
the
net
is
not
a
fault,
except
when
a
player
touches
it
during
the
action
of
playing
the
ball
or
it
interferes
with
the
play.
10.
Substitutions
are
unlimited.
11.
One
30-second
timeout
is
permitted
per
set
per
team.
12.
Inappropriate
or
unsportsmanlike
conduct
may
result
in
a
yellow
card.
Two
yellow
cards
will
result
in
a
red
card
and
player
ejection
from
the
game.
Should
a
player
receive
a
red
card,
the
team
will
face
a
one-point
deduction.
All
red
cards
will
be
reviewed
by
the
Advisory
Committee
to
determine
whether
further
action
is
necessary.
E.
SERVICE
1.
You
may
only
toss
to
serve
once.
You
are
not
allowed
to
toss
and
let
the
ball
drop
for
another
toss.
2.
The
server
must
contact
the
ball
within
8
seconds
after
the
referee
whistles
for
the
service.
3.
You
must
serve
according
to
your
rotation.
Violation
of
this
rule
will
result
in
a
rotational
fault.
4.
At
the
moment
of
service
hit,
the
server
must
be
in
the
serving
zone
behind
the
court
between
the
sidelines.
5.
Your
foot
may
not
touch
the
line
on
a
serve.
Foot
foul
will
result
in
a
loss
of
serve.
6.
A
player
may
serve
for
5
straight
points
per
service
possession;
then
the
serve
is
turned
over
to
the
next
player
in
the
rotation.
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