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Front Image created by Martti Lemieux. Copyright 2005 Alias Systems Corp. All rights reserved.
Copyright 2005 Alias Systems Corp. All rights reserved. Alias, DesignStudio, and the swirl logo are registered trademarks and StudioTools, Studio, AutoStudio, SurfaceStudio, ImageStudio, Marking
Menus, Masterclasses and the Masterclasses logo are trademarks of Alias Systems Corp. in the United States and/or other countries. Windows is either a registered trademark or trademark of Microsoft
Corporation in the United States and/or other countries. IRIX is a registered trademark of Silicon Graphics, Inc. in the United States and/or other countries worldwide. All other trademarks mentioned
herein are the property of their respective owners.
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1 Welcome
2 Requirements & Installation
3 Using this Booklet
4 Multiple Uses
5 Getting Started
6 Interface Overview
12 Basic Concept of Objects
14 Basic Concept of Picking
16 Transforming Objects
18 Modeling Principles
24 Visualization
31 Sketching
36 The Customizale Interface
40 Whats New
46 Services
47 LearningTools
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1 A Letter from the 1eam
1hank you for choosing Alias StudioTools

13.
Alias StudioTools is the highest expression of computer aided industrial
design software, integrating key aspects of the creative design discipline.
Building on our core strengths, we have introduced new tools,
improved existing functionality, and revisited fundamental workfows.
As a result, version 13 delivers new power and performance across
the whole package, enhancing overall productivity.
It is with great pride that we introduce this latest evolution of
StudioTools. We wish you tremendous success and hope that our
tools help you realize your creative potential.
The StudioTools team
StudioTools_Feedback@alias.com
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2 5ystem Pequrements & Loensng
Mnmum UPU Pequrements
Windows2000 Professional operating system with Service Pack 2 or greater, Windows XP
operating system with Service Pack 1 or 2, IRIXoperating system 6.5.15 or greater
512 MB memory
TCP network connection
450 MB of hard drive space
Graphics card displaying 24-bit color
For more information on qualifed graphic card hardware, required drivers and feature
support, go to www.a|as.oom/qua|_oharts.
0evoes
StudioTools requires a three-button mouse for optimal use.
If StudioTools is being used for sketching or annotation, a tablet
and stylus are required to take full advantage of the brush features.
Insta||aton and Loensng
You must have a license to run this software. You
can choose between node-lock licenses (for one
computer with an Ethernet ID or hard disk ID), or
foating licenses (for multiple computers served
by a license server computer with an Ethernet
ID). If you do not have a license, contact your
Alias representative to request your license.
The Product Confguration Wizard steps you though
the licensing procedure.
See the installation PDF on the CD-ROM for full
requirements, installation and licensing
instructions, including troubleshooting information.
Additional kits may be requested at no charge, up to the number of licenses purchased by
completing the additional documentation request form at: www.alias.com/adr. Additional
software documentation is restricted to commercial customers only.
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3
If You are New to 5tudo1oo|s
If you have never worked with StudioTools before, becoming profcient with a new 3D
package can seem intimidating. StudioTools provides you with a powerful, integrated
toolset that supports your design process. The interface includes behaviors unique to
StudioTools; this booklet introduces a few basic concepts that will help you navigate
through the product.
The StudioTools family consists of DesignStudio, Studio

, SurfaceStudio

, and AutoStudio

.
Each product contains a different subset of functionality, but has an identical user interface.
This booklet will help you understand the StudioTools interface and get you started with any
of these products. (This booklet is based on StudioTools in the Windows operating system.
Use of StudioTools on IRIX differs slightly in some areas.)
For advanced users, pages 40 to 45 of this book give you highlights on whats new in
this release.
0ther 5ouroes
Learning StudioTools book
The learning book contains practical tutorials that take you through step-by-step exercises
and introduce you to StudioTools techniques. The tutorials are also included in the on-line
documentation with animations to show you how to complete the tutorials.
Online documentation
To install the documentation, use
the documentation installer or
copy the fles into a location where
you want the help system to be
accessed. In StudioTools, put this
information in Preferences >
General Preferences under the
System tab to access the help
directly from the package.
Help
The Help menu also has a Whats
this? function. To show the online
help for a specifc tool or menu
item, choose Help > Whats This?,
then click the tool or menu item
you want help with.
Usng ths Book|et
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4
StudioTools is, simply put, a creative design tool. Unlike most 3D applications, its unique
capabilities address a broad range of needs specifc to design professionals. Here are a
number of applications that you will fnd StudioTools very well suited for...
Ideation Sketch and illustrate
(paint functionality not available
in SurfaceStudio or IRIX).
Overlay Drawings Sketch
over existing 3D data (paint
functionality not available in
SurfaceStudio or IRIX).
Concept Modeling and Rendering
Create iterative concepts to study
form and color (rendering is not
available in SurfaceStudio).
Digital to Physical Modeling
Workfow Work with scanned
data of physical models and output
models for rapid prototyping.
Production Modeling Create
geometry for manufacture.
Design Communication Teams with technical modelers and designers can communicate
with each other by annotating and drawing on the same working fles.
Design Presentations Using
StudioTools Annotate over live
data and dynamically modify 2D
images or 3D geometry during
your design critique.
Animation Create design animations
to communicate use-cycles, turntable
animations, fy-by sequences, or
animated exploded views (not
available in SurfaceStudio).
Output Images Create high
quality print images for sales and
marketing collateral (not available
in SurfaceStudio).
Whether a designer or a modeler is creating iterative concept
models or Class-A technical surfaces, StudioTools provides the
tools to capture complex form and to visualize it.
Mu|tp|e Uses
Sketching is an integral part of design. Not only does StudioTools
offer a full feature paint workfow, it provides a single environment
from which 2D drawings fow into the 3D process.
Image courtesy of Alexander Barros Neves, Duncan McCall.
Image courtesy of Mike Jelinek, Alias.
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5
Launohng for the Irst 1me
When you launch StudioTools for the very frst time,
you are prompted to create a user_data directory.
This directory is created in My Documents/StudioTools.
The user_data directory contains your project folders, required by StudioTools. By default, StudioTools creates a project
called Demo for you to use. A project contains many folders, the most important ones being the wire folder (where your
actual fle is saved) and the pix folder (the default location where images are saved).
If you run in a networked environment and have
foating licenses of multiple StudioTools products,
the Application Launcher appears prompting you
to select an available product.
Workfow Setting Application Launcher
If you run DesignStudio, Studio or AutoStudio, this
dialog appears allowing you to select which workfow
to launch StudioTools. Selecting Paint opens StudioTools
in an environment developed for 2D sketching
(Windows environments only).
UL11INU
51AP1L0
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6
Work Area
The modeling and
paint windows
appear in this space.
Shelf
This is your customizable
tool shelf. If you are running
StudioTools for the frst
time, a default shelf is
loaded which contains all
the commonly used tools.
Menu
The menu contains
functions that affect
the scene, the
picked object, or the
StudioTools program.
Prompt Line
Displays instruction on
the current tool, error
messages, and any input
that you key in.
Layer Bar
Lets you organize and
manage objects in your
scene using layers.
Palette
All tools for creating and
manipulating objects are
located in tabs in the palette.
Unlike the Shelf, the tools are
fxed in their tabs, and cannot
be moved, making it ideal
for learning.
Key Interfaoe L|ements
Control Panel
This panel has three separate modes supporting Modeling,
Visualization, and Painting. It combines shelves, tools, and
display controls to provide focused workfow functionality.
Marking Menus
Gesture-based menus can be activated
right at your cursor for very quick access
to commonly used tools.
Cursor
This is the general cursor in StudioTools.
Some features have special cursors.
Interfaoe 0vervew
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7
Wndows
Windows are automatically generated when you
create a new fle (File > New in the menu bar).
By default, there are 4 windows, each
occupying a quarter of the space.
At any time, you can change the
number of windows or position
and resize them to suit your
needs. The windows can overlap
each other. In this case, the active
window is drawn on top.
Although you can view multiple windows
at once, you can only work in one at a time.
Moving the cursor into a window and clicking
in it, or on its window bar, makes that window
active. New windows and window layouts can
be selected from Menu > Layout.
In StudioTools, windows are associated with virtual cameras, so a
window is like looking through a view fnder at your data. Windows
are independent of your data, so closing a window does not delete
objects in your scene or the cameras. There are 3 types of
windows in StudioTools: Orthographic; Perspective; and Paint.
The Orthographic Window
The orthographic window gives you a two dimensional view of
the objects in your scene. These windows provide fxed views.
In DesignStudio and Studio, the orthographic views are Top, Front,
and Right. In AutoStudio and SurfaceStudio, corresponding views
are named Top, Side, and Back.
The Perspective Window
This window lets you view your 3D scene from any angle. You can
tumble, zoom, and pan the camera view. You can turn off the
perspective in this window and tumble in an orthographic mode.
The perspective window also has an associated Viewing Panel,
allowing access to preset views and camera controls.
The Paint Window
The paint window is for viewing Canvases and Overlays. This
window type supports sketching and annotation workfows.
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8
+
+ +
The Orthographic Window The Perspective Window
Track Zoom Tumble
You have complete viewing freedom in the perspective
window, plus essential control with the View Panel which
automatically appears when the Shift + Alt modifer keys
are depressed.
Track your view and zoom in and
out in the orthographic window.
Preset View
Top, bottom, and all sides,
plus the
3
/4 views.
Look at select objects.
Orient tumble behavior to an
active construction plane.
Enable/disable perspective.
Previous View
Toggle between current
and previous view.
vewng Pane|
Interfaoe 0vervew continued
Navgatng Wndows
Building your muscle memory using keyboard modifer keys combined with mouse button
clicks lets you interact with StudioTools with incredible fnesse. The Shift, Ctrl, and Alt keys
are important elements of the interface and can dramatically speed up your ability to switch
between common functionality without ever losing focus. Manipulate the views inside your
windows by clicking on tools, or by using modifer keys and mouse button combinations.
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9
Menu, Pa|ette & 5he|ves
The menu bar contains a series of pull-down
menus. Each menu contains a group of
related commands.
This symbol indicates that an item
has an associated option window or
editor. To open, click on the icon. You will
see this symbol in the menu pull-down as
well as the palette and shelf.
This symbol indicates that an item
has an associated option window or
editor. To open, click on the icon. You will
see this symbol in the menu pull-down as
well as the palette and shelf.
This symbol also indicates a
submenu, but is used over tool
icons in the Palette and Shelf. Click and
hold on icons that have this symbol to
open a cascading list.
Tabs can be found in
the palette and the
shelves. They can be
opened by clicking
on the tab with the
left mouse button.
Tab contents can also
be accessed without
actually opening the tab.
Clicking on the tab with
the right mouse button
opens a cascading
menu revealing all the
contents. This is useful
when you do not want to
lose focus from the
current set of open tabs.
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10
0ptons, Ldtors & Pane|s
The Control Panel is an
embedded window, exposing
common functionality for
different tasks. Open the
panel from Windows > Control
Panel in the menu bar or
from the marking menus.
To switch the Control Panel
mode, click on the pulldown
button at the top of the panel.
Option windows
let you change
settings of the
associated tool.
They cannot stay
open while you
continue to work.
Control windows
and Editors are
persistent and can
remain open while
you work, allowing
you to adjust
values and/or
switch settings.
Interfaoe 0vervew continued
If you have numerous
Option Windows and Editors
open at one time, you may
want to quickly toggle them all
on and off. Use Ctrl + Space.
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11
+
+
+
Markng Menus
Marking menus

appear when you hold the Shift and Ctrl keys plus one of the mouse
buttons. Once you know the positions of the primary tools, you can activate a selected tool
by gesturing in its direction before the marking menu even appears. Marking menus provide
the fastest method for choosing tools.
Below you can see the default tool setting for each corresponding mouse button
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12
It is important to understand
the basic concepts of how
StudioTools manages objects.
This is fundamental to how
objects are picked and managed.
There are many different types of objects in
StudioTools, but almost everything that exists in
your scene follows the same basic principles. To
begin, many objects, like curves, surfaces, and
lights, are handled similarly. All these objects can
be abstracted to a single unit, or entity.
Individual objects can be grouped together to form a new object. This
concept is an essential aspect of StudioTools. You will fnd some preset
objects have separate components. More importantly, as StudioTools is a
surface modeling package, any single part of a model can be made up of
many separate surface patches. You will be using the Group functionality
(Edit > Group from the menu bar) to help collate individual objects. In
StudioTools, you create groups within groups, which is helpful for managing
objects with many parts.
This cylinder is made of four separate
surfaces, grouped together into one
object. Using the Object Lister (Windows
> Object Lister), you can view objects in
your scene to see group relationships.
The Object Lister also helps you select
objects and serves as a layer manager.
Curve Surface
Light
BA5IU U0NULP1

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0BJLU15
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13
Like a hinge, the location of the
pivot defnes the point of rotation.
An object scales up and
down from the pivot point.
The pivot does not affect free
movement of objects unless the object
is being snapped to a specifc target.
Pvot Ponts
Each object has its own
pivot point; a group has
a pivot point and each
of the components that
makes up the group has
its own distinct pivot
point as well. You will
fnd taking advantage
of pivot points to be
invaluable when
manipulating objects.
When new curves, surfaces, or
groups are created, the pivot point
is automatically created at the
origin (0,0,0 in coordinate space).
Position the pivot point using
Transform > Move Pivot from the
palette to better control how your
objects behave.
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14
There are many pick tools in the palette, but Pick Object
and Pick Component are the main tools for selecting
objects in your scene. Pick Object always selects the top
of a group. Pick Component always selects the individual
entities, never the group.
To pick, choose a pick tool, click
on or draw a marquee over the
object you want to pick.
To add more objects, click on them. To remove them from
the set of picked objects, click on them a second time.
When you click an area with more than one
valid object to select, a Pick Chooser
appears. Clicking on the list lets you easily
and accurately make your selection.
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15
0sp|ayng Uontro|s
To effectively use StudioTools,
you need to become accustomed
to toggling on and off the display
of certain elements. This is
particularly true of Control
Vertices. These points reveal the
mathematics of the geometry
and are also a powerful method
for you to sculpt form.
Master display controls are located in
Display Toggles > Controls. This control
window gives check boxes for turning the
various controls on and off.
You will fnd that it is easier to access
these controls in the Marking Menus and
the Control Panel.
To pick Control Vertices (CVs), use Pick CV from the palette or from your
Marking Menus. The pick behavior is the same as that of picking
objects, so you can click to select or marquee select multiple CVs.
When a CV is selected, it shares the same pivot point as the curve
that it is a part of. This is useful for scaling the points and rotating.
Unlike objects, CVs do not snap to the pivot. If you snap move a CV,
the CV itself goes to the target location. This is also true of other
points and handles.
Another important pick tool is Pick Nothing. Pick Nothing deselects
all objects in the scene. This tool is a momentary function. As an
example, if you are in Pick Object and realize you have selected the
wrong curves, you can invoke Pick Nothing to deselect; however, you
are still in Pick Object mode and can continue selecting, without
having to choose that tool again.
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16
1ransform 1oo|s
There are numerous transform tools in the Palette. The primary tools are Move, Rotate,
and Scale, which can also be found in the default marking menu and shelf.
When you make one of these transform tools active, it is important to know that the tool
remembers the last pick mode that you were in. Effectively, these tools are combined
selection/transform tools. In these tools, Shift + Click allows you to add and remove
selected items. It is a good practice to keep your cursor away from objects when moving,
to prevent accidentally selecting and moving the wrong object.
1he 0rthographo Wndow
There are exclusive behaviors for moving in the orthographic and perspective windows. In
the orthographic windows, the left mouse button allows free transform. Using the middle
mouse button constrains the transformation horizontally for Move and Scale (regardless of
which orthographic view you are in). The right mouse button constrains vertically.
1ransformng 0b[eots
+
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17
1he Perspeotve Wndow
In the Perspective Window, the
mouse buttons correspond to
the world space coordinates
(X,Y, Z) to allow free movement in
all axes. When moving, the left
button constrains to X, middle to
Y, and right to Z. For rotation, the
buttons rotate around each axis;
and the scale tool scales your
objects uniformly.
The Perspective Window can be used exclusively in a one
window workfow. Using the View Panel, you can uncheck
the Perspective box and select any of the six preset views
(top, bottom, front, back, and sides). When perspective
is disabled, these presets behave like the orthographic
windows and thus have the same move constraints using
the middle and right mouse button.
5nappng
Snapping functionality can be accessed from the top right corner of the StudioTools
interface. Three icons let you toggle Point Snap, Grid Snap, and Curve Snap. Snapping can
also be momentarily turned on using modifer keys and works in combination with the
middle and right mouse button move constraints.
Snap to CV and Edit Points. Snap to the grid. Grid spacing
can be adjusted in Palette >
Construction > Grid Preset.
Snap to curves, surfaces and construction
entities. The number of curve snap divisions
can be set in Preferences > General
Preferences in the Modeling tab.
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18 Mode|ng Prnop|es
Image courtesy of Martti Lemieux, Alias.
Designers can quickly experiment
with, and modify shapes at any
stage of the design process.
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19
NUPB5
StudioTools is a NURBS (Non-Uniform Rational
B-Splines) surface modeler. Learning to model
with NURBS geometry is like learning to model with
any physical or digital medium: you need to understand
how the material behaves and how to manipulate it to
achieve the desired shape.
This booklet does not teach you how to model in StudioTools, but
does provide you with a few introductory concepts on techniques. To learn
how to effectively model in StudioTools, take advantage of the StudioTools learning material
and on-line documentation.
Uurves
Curves play a key role in modeling in StudioTools.
Curves are used to defne shapes and profles that
are the basis for surface creation.
For this reason, it is important to create good quality curves, as poor shape or heavy
geometry will be passed onto the surface you create.
Anatomy of a Uurve
StudioTools draws CVs differently to let you tell the difference between the start and the
end of a curve. The frst CV (at the start point of the curve) is drawn as a box. The second
CV is drawn as a small U to show the increasing U dimension from the start point. All
other CVs are drawn as small Xs. The frst two CVs and the last two CVs defne the
tangential direction of the start and end of the curve respectively.
Control Vertex (CV)
Edit Point (EP)
Edit points mark the connection
point between two spans.
Hull
Helps to visualize
relationship
between CVs.
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5urfaoes
Modeling using NURBS geometry requires a little strategy. The surface tools help you create
surfaces, but can neither predict the type of object you are creating nor the purpose of the
model (whether it be for a rough sketch model or for production). After you become familiar with
various modeling techniques, you will be able to determine how to best achieve your forms.
Anatomy of a 5urfaoe
Control Vertex (CV)
Isoparametric Curve (Also called Isoparm)
Isoparms represent the math of the
surface and describe the spans (also called
segmentation). This surface has one span
in one direction and two spans in the other.
Spans give more detail to the surface (more
CVs). You can learn more about geometry in
the tutorials and on-line documentation.
Surface Edge
Hull
Mode|ng Prnop|es continued
With StudioTools, you can combine procedural
modeling, direct modeling, and trimmed surfaces
to develop your digital model. As a result, there
can be different methods to achieve the same
form. Though this may seem to complicate the
modeling process, it means StudioTools has the
versatility to support a broad range of modeling
applications. StudioTools can be used to develop
conceptual sketch models, production modeling,
through to aesthetic technical surfacing.
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21
Create a skin across
multiple curves.
Fill in boundaries defned
by connecting curves.
Extrude profles freely or
along path curves to
create sweeping surfaces.
Another approach is to manipulate CVs
on surfaces. This technique is called
Direct Modeling.
Surfaces can be intersected, creating curves-
on-surface. The curve-on-surface can be used
to build from as well as defne regions to trim.
Surfaces of any shape can be obtained
by modifying existing surfaces. A set
of trim tools allows you to cut back
surfaces using other surfaces or
curves to defne the trim parameters.
Mode|ng Approaohes
Curve-based surface creation tools can be used to create the primary surfaces of your object.
Primary surfaces can be blended with
secondary surfaces (also known as transition
surfaces). In StudioTools, transitions can be
created with regular surface tools, as well as
specifc flleting and blending tools.
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22 Mode|ng Prnop|es continued
Uonstruoton Pstory
Construction history is the saved information about how an object was created. When you
edit construction history, the object automatically updates.
For almost every tool, StudioTools gives you the
option of saving the history of how an object was
constructed. This means you can edit the curves,
surfaces, manipulators, tool options, and so on,
that were used to create an object, and the object
automatically updates.
Using Marking Menus, you can quickly Query Edit
surfaces with history. Simply click on the target and
you are automatically returned back to the tool that
created the history. History View can also be used
to re-invoke, select, suspend, and delete history.
Key Interfaoe L|ement
Many tools have option buttons that
appear at the bottom corner of the active
window. In StudioTools, the space bar is
the hot key for accepting. For repeated
operations, this can dramatically speed
up tasks.
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Uonstruoton 0ptons
Depending on the type of modeling that
you are doing, Construction Settings can
play a vital role in the quality of your
model, particularly if the data needs to
be moved into another system.
Using Preferences > Construction
Options, you can choose from a list of
presets or customize the construction
units and tolerances.
vsua|ze
The ability to visualize your surfaces is essential to properly
creating them.
StudioTools provides a variety of evaluation tools for thorough
surface analysis. These tools can be found in the palette and
Control Panel.
Interactive Hardware Shading and
Diagnostic Shading support the
modeling process. Further details
on visualization can be found in the
next section.
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Image courtesy of Alexander Barros Neves, Duncan McCall.
vsua|zaton
Alias StudioTools is capable of a
variety of visualization techniques,
useful for modeling as well
as creating images.
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Interaotve 5hadng
Interactive shading uses your computers graphics card to draw surfaces. There are two
types of interactive shading: Hardware Shade and Diagnostic Shade. Either can be used to
help visualize your model, but each provides different functionality.
Wireframe Display
The wireframe provides valuable visual feedback on your geometry,
but does not help you visualize what the surfaces look like.
Diagnostic Shading
Diagnostic Shading, located in Object Display from the menu bar and
in the Control Panel, is a fast method of shading your surfaces. The
controls are simple, allowing your whole model, or specifc target
surfaces, to be automatically shaded. As the name implies, the tool
is designed to allow fast diagnostic visualization of your surfaces to
support your modeling workfow. Diagnostic Shading is the primary
shading method for SurfaceStudio.
Hardware Shade
Hardware Shade is a completely different method from Diagnostic Shading. Hardware Shade
requires Shaders to represent different materials and lights to illuminate your scene. You
can achieve more realism with this type of shading. Access this tool from Display Toggles >
Hardware Shade, from your marking menus, or from the Control Panels Visualization mode.
The frst time you use Hardware Shade in a scene, a default shader
is applied and a pair of default lights is automatically created.
Hardware Shade is adjustable, allowing you to have settings for
fast performance or high quality display. High quality features
include interactive refection of environment maps, surface
characteristics (such as highlights, texture maps, bump textures,
etc.) and options to see ground plane shadows and refection.
SurfaceStudio and AutoStudio
provide advanced diagnostics,
such as Curvature and
Contact Analysis.
Multi-Color or Random
Color can be applied
to your surfaces.
Evaluate the fow of
highlights with stripes
or refection maps.
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5haders
Shaders are descriptions of surface materials or effects that
control what a surface looks like. They are necessary for
Hardware Shade as well as for Software Rendering.
You can manage shaders from Render > Multi-lister > List All
and from the Control Panels Visualization mode.
The Multi-lister contains the settings for all shaders, the
environment, and all lights in your scene.
Double-clicking any of the items in the Multi-lister opens the
associated editor. From here, you can adjust the settings to
achieve the material or effect you are looking for.
1ypes of 5haders
There are four shading models for Shaders. A shading model is a representation of how light
bounces when it hits a surface. Different models simulate different types of materials better.
Shaders can be dragged onto geometry from
the Control Panel, or assigned to the selected
objects from the Multi-lister or Control Panel.
vsua|zaton continued
Lambert
Good for matte materials
(chalk, matte paint,
unpolished surfaces).
Phong
Good for glassy or
glossy materials
(plastic, glass, chrome).
Blinn
A versatile shader that can
simulate glossy and dull metallic
materials (brass, aluminum).
Lightsource
This shader has no shading.
Good for representing
incandescent or fuorescent
objects (TV screen, light bulb).
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Uontro| Pane|, vsua|zaton Mode
Library
These folders contain environments and shaders that
can be loaded into your scene.
List of the current environment and shaders in the scene.
Action buttons
Assign shader to selected surfaces, pick surfaces
associated with the current shader, duplicate shader,
and create layered shader.
Shader Parameters
Displays the basic settings of the current shader for
quick editing.
Action buttons
Hardware shade, toggle model, Multi-lister, and delete
unused shaders in scene.
Creating Images
To save an image from any of the windows, use File >
Export > Save Current Window. This is a useful way to
capture snapshots of work-in-progress, or to export
high resolution captures of fully shaded geometry.
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Penderng
In addition to interactive rendering, StudioTools (excluding SurfaceStudio) has tools that
generate effects and renderings. These are located in the Render menu and include all the
global settings for render output, editors, and rendering features.
Software rendering provides different features and additional details to image creation than
can be achieved with Hardware Shade. There are three methods of rendering: Raycasting,
Raytracing, and Hidden Line Rendering.
Raycasting
Produces smooth shaded
renderings that include basic
shadows. Raycasting is
faster than raytracing, but
does not produce refections
or refraction (although you
can simulate these using
clever shaders).
Hidden Line Rendering
Produces outline renderings
of objects that are flled with
fat, unshaded color.
Raytracing
Produces smooth shaded
renderings that include
optical effects (refections
and refraction) and smooth
shadows. It creates more
realistic renderings, but is
slower than raycasting.
Renderings can be launched using
Render and Direct Render. Before
launching a rendering, however, you
need to set up Render Globals. In this
editor, you establish the quality settings
that are used by Direct Render and
Render. For Render, the output format
and image resolution are also defned
in Render Globals.
vsua|zaton continued
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Render
Choose the render method from the option box. Choosing
Render opens a browser where you name your fle. The default
location is your current project in your My Documents/
StudioTools/user_data directory.
Direct Render
Direct Render calculates the image directly on top of
the active window. Using the right mouse button in
the Direct Render window opens the options to pause,
re-render, and save the image to your clipboard.
Ambient Occlusion
Ambient occlusion renders shading based on an omni-directional light source to create general
areas of shadow on your model. The feature set is located in Render > Ambient Occlusion.
When calculated, the results are immediately visible on your Hardware Shaded geometry,
adding incredible realism to your interactive display. The shadows are applied to the
geometry and are saved with your fle; however, they cannot update interactively. When you
move geometry in the 3D scene, the ambient occlusion does not update. In order to update
the ambient occlusion it needs to be deleted and re-calculated.
Ambient occlusion is also used with software renderers, adding a global illumination-like
quality to your renderings. Once again, the shadows are baked onto the geometry, so if
you use the animation functionality in StudioTools, you will not be able to combine ambient
occlusion with moving parts.
Hardware Shade with ambient occlusion. Raytraced rendering with ambient occlusion.
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5ketoh Penderng
Sketch rendering is a method for previewing concept
sketches directly on basic geometry. This technique
is ideal for quickly drawing in details rather than
investing modeling time on undecided design
features and details.
Canvas > Project Sketch converts images into a
special shader and layers it onto the model. The
original shaders applied on the model remain,
leaving them completely adjustable.
You must have images in Canvas planes in order to
use Project Sketch. You can create Canvases using
StudioTools integrated sketching, or import images
using File > Import > Canvas image.
Anmaton
In StudioTools, creating animation involves establishing a timeline, then varying one or more
properties of objects (for example, position or color) over time.
All the animation features are gathered together in the Animation menu, including animation
tools, editors, time slider, and playback controls. All animation sequences output to a series
of still images corresponding to the number of frames in the timeline.
Output to Pix in Animation > Editors > Playback Options saves out still screen images from
whichever screen is active in the StudioTools interface. This tool can be used to capture
models in wireframe or hardware shaded modes.
Activating the animation option in Render > Render Globals sets StudioTools up to create a
software rendered sequence of images when the next render is initialized.
Animation > Keyframe is the primary method of creating animation. Animation >
Set Motion is another method, good for moving objects along set paths.
Animation > Turntable automatically creates a turntable animation for you
based on the number of frames you want for a single revolution.
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Image courtesy of Mike Jelinek, Alias
5ketohng
The Alias StudioTools Paint workfow has now
been reorganized so that it is more intuitive to
those designers coming from a 2D background.
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Integrated paint functionality opens up many creative possibilities in StudioTools. On
Windows platforms, DesignStudio, Studio, and AutoStudio provide a complete paint kit,
allowing you to use StudioTools as a full featured 2D sketching package. SurfaceStudio
exposes the basic paint and canvas tools for annotation and mark-up.
Uanvas P|anes
Canvases are like sheets of paper that exist in the 3D environment. You defne the canvas
in the New Canvas dialog. Canvases are created to scale at the origin. You can position
and scale them with the regular transform tools without affecting the canvas resolution.
0ver|ay P|anes
Overlay planes can be created in the
perspective window. Unlike canvas planes,
they do not exist in the 3D environment.
Overlays only exist from the particular view
from which they are created. Overlay planes
allow you to annotate or create drawings
directly over your geometry. Use Windows >
Construction Plane Editor to quickly access
the overlay planes that youve created.
Using the Paint window, you can view all the canvases and overlays in the scene. Working
with overlays in the paint window allows variable zoom without losing registration of the
underlying geometry.
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Pot Keys
When a brush tool is active, you can use hot keys to interactively adjust brush settings.
This image illustrates the default hot keys.
You can customize your hotkeys in Preferences > Interface > Hotkeys/Menus. In addition
to the menu and palette sections in this editor, paint-specifc bindings can be found under
Special > Paint.
Brush Modes
F - Cycle through brush modes
1 - Paint
2 - Erase
3 - Hide
4 - Show
5 - Smear
6 - Blur
7 - Sharpen
S - Brush size
T - Rotate
X - Reset brush
R - Inner/outer radii
P - Aspect ratio
L - Clone brush reset
O - Opacity
C - Color grab
V - Twist view
Z - Snap mode
= - Marquee add
- - Marquee subtract
Space - Pan view
Ctrl + K - Clear layer
Ctrl + L - New layer
Ctrl + M - Merge down
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Pant Workow
The paint workfow focuses the interface for 2D sketching and drawing. The menu and
palette are shortened to hide the modeling, rendering, and animation tools. The workfow
also has a unique set of marking menus and a paint shelf.
5ketohng continued
+
+
The middle and right mouse buttons have
tools for managing layers and shapes,
more suitable for mouse control.
+
The left mouse button marking
menu is optimized for stylus use.
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Pant 5he|f
The default paint shelf is populated by all the tools that are useful for a paint workfow. The
shelf and marking menu are ideal for use in full screen mode. Full screen display is located
in Layout > Full Screen or from the marking menus.
Key Interfaoe L|ements
Canvas Layer Editor
Canvas Plane tools
Image layer stack
Number of associated
mask layers
Opacity
Layer preview image
Mask layer stack
Links to image layers
Quick access buttons
Layer type
Construction Plane Editor
Visibility
Control Panel, Paint Mode
Shelf
Geometry
Display
Active tool
controls
Quick
access
buttons
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36 1he Uustomzab|e Interfaoe
Preferences > Interface > ShelfExtras provides
blank spaces that can be dragged onto a shelf
to help visually separate tool groups.
StudioTools provides you with a unique environment to optimize how you use the tools. As
you become familiar with the tools and the workfows, you can tweak the interface to meet
your own personal preferences.
Uustomzng 5he|ves and Markng Menus
Using the middle mouse button, you can drag any menu or palette
item onto any of the shelves in the StudioTools interface (Shelf,
Control Panels, Marking Menus, Command Stepper).
Using shelves gives you the ability to have different versions of
the same tool.
When an item is dragged
onto the shelf, a red arrow
appears showing you where
it will be placed. Holding the
cursor above another icon
draws an arrow, allowing you
to create a cascading group
of tools.
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Markng Menus
Marking menus use the shelf interface for set up, but do not support the cascading
functionality. The images below illustrate how the marking menus display when you
customize the marking menu shelf.
If four items are placed into the Marking Menu shelf, the four tools are automatically
balanced into the North, East, South, and West positions.
When more than four items are placed on the shelf, the Marking Menus automatically use
the 45 degree positions as well. The items fll the eight main directions (which are the
gestural positions). All additional items fll in a menu below the South position.
N
S
W E
N E S W
=
Right-click on the shelf to reveal the Shelf
option pulldown. You can make new tabs to
add to the current shelf set, save the shelf
set, or load an existing shelf set. Shelf sets
are saved in your UserPrefs13.0 folder.
1
2
NW NE
SW SE
=
N NE E SE S SW W NW 1 2
N
S
W E
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Penamng 5he|f & Markng Menu Items
To rename items in your shelf or marking menus, double-click the icon while pressing the
Ctrl key. An option box opens where you can edit the name of the selected icon.
Potkey/Menus
The Hotkey/Menu Editor lets you assign hotkeys
and hide tools (short menus). Each workfow has
its own set of short menus allowing you to sculpt
your workfow.
1he Uustomzab|e Interfaoe continued
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Preferenoes 0vervew
The Preference menu contains all the editors and features related to the Studio environment.
Workfow
Switch between
workfows
Interface
Various interface
options
Performance
Options
Advanced
performance
settings
Menus
Enable Menu item
fltering (Short Menus).
Set-up using Interface
> Hotkeys.
General Preferences
Option Window for
general UI settings.
Construction Options
Unit and Tolerance
settings.
User Options
Save custom tool and
interface settings.
All user preferences are stored in the
UserPrefs13.0 folder. If this directory is
renamed or deleted, StudioTools launches
with default settings.
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If you are upgrading from version 12 or an earlier release, you will notice a number
of signifcant changes to the interface as well as many new tools. This fnal section
highlights some of the features new to version 13. To get detailed information on all
the new features and changes, be sure to review the on-line documentation.
Uenera| Improvements
File > Open recent This new open feature enables you to see a list of fles
youve opened recently. Up to the last ten fles are accessible from the list.
Object Display > Hide unselected All unselected surfaces are turned invisible.
This is a fast method of instantly isolating the selected geometry.
Delete > Delete model This is a new tool that replaces both Delete > Delete
all objects and Delete > Delete stage contents. It allows you to delete all the
geometry in the scene, while retaining the rendering setup (lights, cameras,
shaders, environments) so that you can import a new model into the same
rendering setup and shade it immediately.
Pick > Pick component Pick component has a new option called Meshes,
allowing you to set the pick mask to select only mesh objects.
Pick > Pick visible This pick tool selects all the geometry that will be visible
when the model is shaded. Hidden geometry (non-selected) can then be made
invisible or deleted to speed up interaction during visualization.
Shelf enhancements You can now create cascading menus on your shelves by
adding tools above other tools. You can also insert shelf spacers to visually
partition items in your shelves using Preferences > Interface > ShelfExtras.
Viewing models 1:1 Two new tools in the View tab allow you to view your
models at true scale in orthographic windows. This means that a 10
centimeter long object will appear as 10 centimeters long when measured on
the screen with a measuring tape. To set up, choose View > View 1:1 >
Calibrate 1:1.
Safe termination of the application From the Windows Start menu, select
Programs > Alias > StudioTools 13.0 > Save And Exit. In version 13, there is a
way to safely terminate Studio and save your data, for those rare occasions
when the application hangs or takes too long to complete an action.
WPA15
NLW
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File > Import > Canvas Image Images can be imported directly into your
active window or on selected construction planes using this new import tool.
Delete > Painting > Delete canvases from construction planes This tool
removes any images from selected canvas planes, leaving the construction
plane intact.
0ata Management
Windows > Construction plane editor Construction planes and canvases
(planes with images) are managed through a separate window, the
Construction Plane Editor (Windows > Editors > Construction Plane editor).
Layer enhancements You can now use the color chip in the Layer bar to
toggle layer visibility without opening the pull out. Additionally, Windows >
Information > Layer Categories has been modifed to offer a better and more
straightforward interaction.
Windows > Object lister The object lister organizes your scene based on
the hierarchy you see in the Scene Block Diagram, or based on modeling
layers. When organizing by modeling layers, the object lister can be used like
a vertical layer editor.
0ynamo 5hape Mode|ng
In this release, were pleased to introduce you to two new shaping tools: Transformer Rig,
a powerful tool to globally transform surfaces; and Lattice Rig, which gives you the ability
to quickly iterate variations on a design.
Object Edit > Transformer Rig The Transformer Rig lets you defne a custom
rig using regular geometry as modifers and constraints. The rig establishes a
construction history that allows you to modify the target geometry by using the
transform tools (move, rotate, scale).
Object Edit > Lattice Rig The Lattice Rig applies a simple lattice over your
selected geometry. You directly manipulate the lattice to interactively modify
your model.
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Mode|ng
Surface fllet and Freeform blend tools enhancements Changes have been made
to these fllet tools to give you improved handling of edges; that is, how the fllet
edges (in the V direction) meet up with the edges of the boundary surfaces.
Surfaces > Multi-surface blend > Profle blend This new tool lets you create
one or many transitional (secondary) surface(s) between multiple continuous
surface boundaries, by specifying any number of cross-sections (profle curves)
between the primary surfaces.
Surface > Ball Corner The complicated task of creating ball corners has
been simplifed with the introduction of this tool. Available only in SurfaceStudio
and AutoStudio.
Surface Edit > Planarize hull This tool lets you project a single row of CVs onto
a plane, or all rows of CVs onto individual planes. Each projection plane is either
determined by the view direction and the ends of the row, or chosen as the
best-ft plane that goes through the end CVs of the row.
Surface Edit > Trim Surface Trim has undergone a major overhaul, making it a
more powerful tool and simplifying the trimming workfow. You can now select/
unselect any number of surfaces to trim; select and project the trimming curves;
and Trim divide from within one tool.
Surface Edit > Trim convert The mathematics used to generate four-sided trim
surfaces have been improved to provide a clean CV structure. This feature is
only available in SurfaceStudio and AutoStudio.
Surfaces > Curve network The Curve network tool can now solve networks
that include fve sided boundaries. This increases the fexibility of the tool for
generating rapid surfaces.
Utilities > Plug-in Manager > Modeling > Global Surface Intersect This plug-in
globally intersects all the selected geometry in a single step.
Control Panel > Move CV The behavior of the Move CV tool in the Control Panel
has changed slightly so that it can now be used on curves and surfaces that are
displayed with their CVs turned off. The tool now automatically turns them on and
as soon as you choose a different tool, the CVs and hulls are turned off again.
Improved feedback in Square and Rail Arrows indicate problems with boundary
curve intersections when a Square or Rail surface is being updated through the
construction history mechanism. If modifcations to the boundary curves cause
them to stop intersecting, a small red and yellow arrow appears at that corner.
Whats New continued
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Uurves
Curves > New curve (CV) The CV curve tool has a new option that enables
progressive degree creation.
Curve Edit > Modify > Stretch This tool has an improved interface that allows
you to add or remove control handles interactively, as well as change the
position or the tangent value of the active control handle.
Curve Edit > Modify > Transform curve This new tool has been implemented
to provide a direct way of positioning a curve. A curve can be positioned so
that it intersects two rail curves. Previously, this workfow required many
individual steps, using various tools.
Utilities > Plug-in Manager > Modeling > Global Curve Intersect This plug-in
globally intersects and segments all the selected curves in a single step.
Curve Edit > Sort Sections This tool automatically sorts sections data into
modeling layers.
0gta| to Physoa|
Mesh handling functionality has expanded dramatically in StudioTools 13. The features
include tools for generating geometry from a mesh, repairing meshes, smoothing and
reducing meshes, bridging gaps and flling holes, reversing normals on meshes, as well as
offsetting meshes to make watertight STL fles.
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Lva|uaton
Cross-section specifcations in the control panel The Cross Section tool in
the Control Panel has been improved. You can now create any number of cross
section sets (groups). Each set corresponds to either a particular combination
of X, Y, and Z aligned cross-sections, a series of radial sections, or a set of
section data or construction planes (reference data). You can then apply any
of the cross section sets to your chosen geometry.
Locators > Deviation > Mesh and Surface This new tool lets you see the
minimum and maximum deviation between a mesh and a surface.
Evaluate > Deviation Map The Evaluate > Deviation properties tool has been
renamed Evaluate > Deviation map and can now display a color map showing
the deviation between two sets of surfaces or between two sets of meshes, in
addition to the Surface-to-Mesh deviation.
Evaluate > Contact analysis This new tool provides you with an ability to
analyze the safety of a model. This tool is especially useful with car interior
surface design work. Equally capable of working with meshes and NURBS
surfaces, this new tool enables you to examine a collection of surfaces for
potential impact points with a head (represented by a sphere). This feature is
only available in SurfaceStudio and AutoStudio.
vsua|zaton
Hardware Shade Hardware Shade has been dramatically enhanced with new
functionality and performance improvements. In the option box, youll fnd new
options that give you increased control over ground plane shadows, as well as
new capabilities for environment refections, blurred ground plane refections,
bump maps, and highlights that accurately reproduce the Raycasters Blinn
specular highlights.
Toggle Display > Model An option has been added to include the toggle
of CVs and Hulls. You can now have a shaded window (using Hardware or
Diagnostic Shading) with all controls and geometry turned off, while still
manipulating CVs in another.
Render > Ambient Occlusion Ambient occlusion is new way of calculating
shading based on an omni-directional light source to create general areas of
shadow on your model. Ambient occlusion can be viewed in Hardware Shade
as well as in software renders.
Whats New continued
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File > Export > Save Current Window This window capture feature can
now export a user defned resolution of the active window. You can take
advantage of the new shading capabilities by capturing high resolution,
high quality images.
5ketohng
Preferences > Workfow > Paint The paint workfow and paint features have
been greatly improved in version 13. The paint workfow can now be accessed
immediately at start up through a workfow dialog. The interface has been
refned to better cater to 2D sketching with the introduction of a new Paint
window and Paint shelf. In the Paint workfow, File > New starts a new fle and
automatically open the New Canvas window.
Windows > Canvas Layer Editor The Plane/Layer Editor has been replaced
with the new Canvas Layer Editor. This new editor has thumbnail previews and
comprehensive masking functionality that allows you to link masks to many
combinations of layers.
New Default Brushes The classic suite of brushes have been moved into
the new Paint shelf and a new set of simplifed defaults have replaced them
in the palette.
Paint > Shape The Shape tool has been split into Shape Outline and Shape
Fill. You can now select the curves that defne a shape in more than one
location, allowing you to create shapes that were previously impossible.
Utilities > Plug-in Manager > Paint > Print Canvas This plug-in gives you a
page setup and print dialog in the File menu. Print Canvas provides a fast and
easy way to send canvases to a printer.
Paint > Paint Symmetry This tool gives you the ability to sketch and
automatically have the strokes mirrored, either bilaterally or radially.
Canvas/Overlay creation behavior When you use a brush and click in an
orthographic window without a canvas present, you get an option window to
input image resolution. In the perspective window, the option window prompts
for resolution and canvas type. You can disable this prompt in Preferences >
General Preferences and set your preferred behavior to execute automatically.
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A|as 0esgn Membershp
Alias offers two levels of support services as well as Getting Started support -- to meet the
varying needs of its Alias StudioTools, Alias ImageStudio and Alias PortfolioWall customers.
Design Platinum Membership: www.alias.com/platinum
This top-level membership program lets you get the most out of your StudioTools software.
For one annual fee you receive:
Advance Access
Early access to all product upgrades
Front of the line license transfers and
support 19 hours/day on weekdays
Total Solutions
Alias Insider Technical Solutions
Alias Insider Case Management
Ask Alias experts and database
Software downloads product upgrades
Design Bronze Membership: www.alias.com/bronze
Bronze Membership gives you free access to the Alias User Community website. This
exclusive area of alias.com was created to put the tools you need to begin advancing
your StudioTools software skills, right at your fngertips. With your Bronze Membership
you gain access to learning resources, discussion forums, movie and image galleries,
customer stories, an online glossary of 3D terms called 3D101 and in-depth customer
profles in our Behind the Screenz area plus you can receive our bi-monthly newsletter
to keep you in the loop.
Getting Started Support*
Alias Getting Started Support makes it easier for you to get up and running on your
StudioTools software. You get 30 days free telephone support on installation, licensing
and hardware issues valid from the date you activate your software or 120 days after the
shipment of your software whichever occurs frst. Contact Getting Started Support by
email at hotline@alias.com (North America) or hotline_esc@alias.com (Europe, Middle
East and Africa).
*Excludes all issues not related to installation, licensing and hardware. Limited to DesignStudio, Studio,
AutoStudio, SurfaceStudio, ImageStudio and PortfolioWall software.
servoes
Knowledge
Community customer stories, weblogs,
galleries, discussion forums and more
Resource library through the Knowledgebase
and Alias Insider Technical Solutions
Education
Interactive training sessions
No-charge, downloadable
LearningTools DVDs
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47 Learnng 1oo|s & 1ranng
Learnng 1oo|s
www.alias.com/learningtools
Our wide selection of Alias Learning Tool books and DVDs was developed to put you on the
road to profciency -- or mastery of Alias software. Learning Tools let you learn from Alias
Product Specialists and design-industry experts as they share their professional techniques
and workfows. And whether youre just beginning to explore computer-aided design or are
looking to improve your effciency, Alias LearningTools -- with prices ranging from $19.99 -
$129.99 USD
*
-- are an affordable, accessible option.
*International pricing may vary.
MasterU|asses
www.alias.com/masterclasses
Find out how todays leading-edge designs and design
presentations are being created, through a StudioTools
MasterClass

. MasterClasses are 90-minute seminars


taught by design-industry experts and StudioTools
Product Specialists covering a wide range of topics.
Each intermediate or advanced level class is focused
on techniques and workfows that will help you solve
specifc challenges.
Uerted 1ranng
www.alias.com/training
With Alias Certifed Training you get hands-on instruction from an Alias Product Specialist.
These short-term, intense courses will help you advance quickly so you can get back to
work equipped with the skills you need.
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48 Notes
The document is for study only,if any tort to your rights,Please inform us,we will delete it
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1 Welcome
2 Requirements & Installation
3 Using this Booklet
4 Multiple Uses
5 Getting Started
6 Interface Overview
12 Basic Concept of Objects
14 Basic Concept of Picking
16 Transforming Objects
18 Modeling Principles
24 Visualization
31 Sketching
36 The Customizale Interface
40 Whats New
46 Services
47 LearningTools
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GLOBAL HEADQUARTERS
210 King Street East
Toronto, Ontario Canada M5A 1J7
tel 416.362.9181
|
www.alias.com/contact
North America toll free 800.447.2542
EUROPE, MIDDLE EAST & AFRICA
UK, N. Europe, Middle East & Africa
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France, Spain & Portugal
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tel +33.(0)1.44.92.81.60
Italy
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ASIA-PACIFIC
Japan
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Korea
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Greater China & Taiwan
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tel +81.3.5797.3510
South Asia-Pacic
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tel +65.6236.2546
SST-010-0022
Front Image created by Martti Lemieux. Copyright 2005 Alias Systems Corp. All rights reserved.
Copyright 2005 Alias Systems Corp. All rights reserved. Alias, DesignStudio, and the swirl logo are registered trademarks and StudioTools, Studio, AutoStudio, SurfaceStudio, ImageStudio, Marking
Menus, Masterclasses and the Masterclasses logo are trademarks of Alias Systems Corp. in the United States and/or other countries. Windows is either a registered trademark or trademark of Microsoft
Corporation in the United States and/or other countries. IRIX is a registered trademark of Silicon Graphics, Inc. in the United States and/or other countries worldwide. All other trademarks mentioned
herein are the property of their respective owners.
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