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Divine Atoner The divine atoner becomes a diety for the sake of protecting his worshipers.

He feels horrible whenever he is unable to help those who ask for his help and it is his quest to protect everyone who needs it. The divine atoner becomes more and more like a diety as he learns how and many of his powers become more powerful the more people who worship him. Hit Die: d10 Requirements: Character Level: 10 Spells: Able to cast divine spells Special: Must be worshiped by at least one person and gained some power from it. Class Skills: Class Base Attack Fort Ref Will Special Spellcasting Level Bonus Save Save Save 1st 2nd 3rd 4th 5th 6 7
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Grant Domain, Worshiper Dependance Resistance, Divine Speed, Sense Prayer Divine Immunity, Aligned Being Spell Resistance, Protect the Weak Damage Reduction Hear our Prayer Deflection Bonus Divine Aura, Defend the Weak Hit Point Increase

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10th +7 +7 +7 +7 Immortality, Perfection +1 Divine Class Features: Weapon and Armor Proficiencies: A Divine Atoner gains no proficiency with any weapons, armor or shields. Grant Domain: At first level a Divine Atoner picks a domain that they can grant. They gain the special ability of that domain. In addition they may cast the first level spell from the domain as a spell like ability once a day. Each level of Divine Atoner grants one additional spell level available 1/day. Worshiper Dependance: In order to gain further levels in Divine Atoner a character must have a number of worshipers equal to or greater then 2 to the next level power. Divine Speed: At 2nd Level the base land speed of a Divine Atoner becomes 60ft. Resistance: A Divine Atoner gains resistance to fire 5. Sense Prayer: A 2nd level Divine Atoner knows when people pray to him and can sense their general location and the basic idea of the prayer. Divine Immunity: A Divine Atoner becomes immune to a number of effects as they advance in level. At 3rd Level they become immune to all effects that change their form. They may choose to change their form, but it can never be forced upon them. At 6th Level they become immune to energy drain, ability drain and ability damage. At 9th Level they become immune to mind-affecting effects. Aligned Being: A 3rd level Divine Atoner gains its alignment subtype. It's natural weapons and any weapon it wields is considered to have the same alignment. Spell Resistance: At 4th level the Divine Atoner gains spell Resistance equal to 12 plus twice the characters Divine Atoner levels. Protect the Weak: At 4th level the Divine Atoner may take damage for any of his worshipers that are

within a mile of him and are currently praying to him. Damage Reduction: At level 5 a Divine Atoner gains damage reduction 5/epic. This increases to 10/epic at 9th level. Hear our Prayer: At 6th Level the Divine Atoner hears all prayers sent out to him and knows who the worshiper is and where they are. Deflection Bonus: At 7th level the Divine Atoner gains a deflection bonus to their armor class equal to their charisma bonus. Divine Aura: At 8th Level the Divine Atoner gains an aura of radius 20ft around himself. An enemy who enters the aura must make a DC 10 + Divine Atoner Class Level + Cha Bonus Will Save or become frightened. Allies gain a +4 moral bonus to attacks, saves and checks. All others are shaken if they fail the will save. Defend the Weak: A 8th level Divine Atoner may Greater Teleport himself plus 100 pounds to the aide of anyone he can hear praying to him. Hit Point Increase: At 9th level a Divine Atoner receives max hit points per hit die. Recalculate hit points as if you had rolled the best number on each die. Immortality: A 10th Level Divine Atoner had become a proper diety and can no longer die from natural causes. He does not need to eat, sleep or breathe. He can still be killed through combat, but does not age. Perfection:

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