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Chapter 6: Memory Management

Memory Management

Background Logical versus Physical Address Space

Swapping
Contiguous Allocation Paging Segmentation Segmentation with Paging

Background
Program

must be brought into memory and placed within a process for it to be run
Memory

large array of words / bytes each with its address address of fetched instructions (by CPU) instruction execution cycle: Fetch instruction from memory Decode instruction

PC

Typical

Possibly fetch operands from memory


After execution (CPU) possibly store results in memory

Binding of Instructions and Data to Memory


Address binding Mapping from one address space to another Transformation from GOTO LABEL (symbol) to JMP 9784 (address) 3 options:
1.

Compile time: If memory location is known a priori, absolute addresses can be generated; But, the code must be srecompiled whenever the starting location changes.

2.

Load time: Must generate relocatable (relative) addresses if memory location is not known at compile time. Loader updates addresses to real memory locations
Execution time: Binding is delayed until run time if the process can be moved during its execution from one memory segment to another. Need hardware support for address maps (e.g., base and limit registers).

3.

User Program Processing


Source code Compiler Other Objects Object Module Link editor Load Module Dynamic libraries Loader In memory binaries
Generate absolute code if all the exact addresses are known

Compile time
Generate relocatable code. If the starting address changes reload

System Libraries

Load time
When the process can be moved in memory during execution, Generate address dynamically

Execute time

Logical vs. Physical Address Space


The

concept of a logical address space that is bound to a separate physical address space is central to proper memory management

Logical address generated by the CPU; also referred to as virtual address


Physical address address seen by the memory unit

Logical

and physical addresses are the same in compile-time and load-time address-binding schemes; logical (virtual) and physical addresses differ in execution-time address-binding scheme

Memory-Management Unit (MMU)


Hardware

device that maps virtual to physical address

In

MMU scheme, the value in the relocation register is added to every address generated by a user process at the time it is sent to memory user program deals with logical addresses; it never sees the real physical addresses

The

Dynamic relocation using a relocation register

Dynamic Loading
Routine Better

is not loaded until it is called

memory-space utilization; unused routine is never

loaded
Useful

when large amounts of code are needed to handle infrequently occurring cases
special support from the operating system is required implemented through program design loading - routines loaded only if called

No

Dynamic

The caller checks whether it is in memory prior to call If not there relocatable loader invoked Support might be needed for relocation

Dynamic Linking
Linking

postponed until execution time Small piece of code, stub, used to locate the appropriate memory-resident library routine Stub replaces itself with the address of the routine, and executes the routine Operating system needed to check if routine is in processes memory address Dynamic linking is particularly useful for libraries Dynamic linking - Linking is done at run time Used normally with system routines In a program there is only a stub that when called, locates the necessary code and jumps to it OS support required (memory tables, protection) Version number is used as part of the routine identification

Overlays
Keep Needed

Ex. Two-Pass Assembler

in memory only those instructions and data that are needed at any given time.
when process is larger than amount of memory allocated to it.

Implemented

by user, no special support needed from operating system, programming design of overlay structure is complex
Symbol table 20 K

Common routines
Overlay driver

30 K 10 K

Pass I
70 K

Pass II 80 K

Swapping
A

process can be swapped temporarily out of memory to a backing store, and then brought back into memory for continued execution store fast disk large enough to accommodate copies of all memory images for all users; must provide direct access to these memory images out, roll in swapping variant used for priority-based scheduling algorithms; lower-priority process is swapped out so higher-priority process can be loaded and executed

Backing

Roll

Major

part of swap time is transfer time; total transfer time is directly proportional to the amount of memory swapped
versions of swapping are found on many systems (i.e., UNIX, Linux, and Windows)

Modified

Schematic View of Swapping

Swapping of two processes using a disk as a backing store

Contiguous Memory Allocation


Main

memory usually divided into two partitions: Resident operating system, usually held in low memory with interrupt vector User processes held in high memory It is possible to place operating system in low memory or high memory Single-partition allocation Relocation-register scheme used to protect user processes from each other, and from changing operating-system code and data Relocation register contains value of smallest physical address; limit register contains range of logical addresses Each logical address must be less than the limit register MMU maps the logical address dynamically by adding the value in the relocation register. This mapped address is sent to memory

A base and a limit register define a logical address space

Hardware support for relocation and limit registers

Contiguous Memory Allocation(cont.)


Simplest

schemes for memory allocation is to divide memory into a number of fixed sized partitions Each partition may contain exactly one process
In

this Multiple-partition allocation Hole block of available memory; holes of various size are scattered throughout memory When a process arrives, it is allocated memory from a hole large enough to accommodate it Operating system maintains information about: a) allocated partitions b) free partitions (hole)
OS process 5 OS process 5 OS process 5 process 9 process 8 process 2 process 2 process 2 OS process 5 process 9 process 10 process 2

Dynamic Storage-Allocation Problem


How

to satisfy a request of size n from a list of free holes?

First-fit:

Allocate the first hole that is big enough. Searching can start either at the beginning of the set of holes or where the previous first-fit search ended. Allocate the smallest hole that is big enough. Must search entire list, unless the list is ordered by size. Produces the smallest leftover hole.
Allocate the largest hole; must also search entire list, unless the list is ordered by size. Produces the largest leftover hole. and best-fit are better than worst-fit in terms of speed unless the list is ordered by size and storage utilization first-fit nor best-fit is clearly better in terms of storage utilization, but first fit is generally faster

Best-fit:

Worst-fit:

First-fit

Neither

Example
Best-Fit

sometimes performs better:

Assume holes of 20K and 15K Requests for 12K followed by 16K can be satisfied only by best-fit. First-Fit can also perform better: Assume holes of 20K and 15K

But

Requests for 12K, followed by 14K, and 7K, can be satisfied only by first-fit.
practice (based on trace-driven simulation) First-Fit is usually better than Best-Fit First-Fit and Best-Fit are better than Worst Fit

In

Fragmentation
External Internal

Fragmentation total memory space exists to satisfy a request, but it is not contiguous

Fragmentation In fixed sized blocks, allocated memory may be slightly larger than requested memory; this size difference in memory is internal to a partition, but not being used rule:

50-percent

Statistical analysis of First-Fit reveals that, Given N allocated blocks, another 0.5N blocks will be lost due to fragmentation (i.e., 1/3 memory may be unusable) external fragmentation by compaction Shuffle memory contents to place all free memory together in one large block

Reduce

Compaction is possible only if relocation is dynamic, and is done at execution time

Compaction
Cost

of Compaction need to be considered

One method of compaction is to move processes toward one end of the memory and all holes to the other end producing one large hole of available memory This scheme can be expensive Another solution to the External fragmentation problem is to allow the phyical address space to be noncontiguous. Allowing the process to be allocated physical memory wherever it is available. Techniques to achieve this

PAGING SEGMENTATION SEGMENTATION WITH PAGING

Paging

Solution to external fragmentation problem is to permit the physical address space of a process to be noncontiguous; process is allocated physical memory wherever it is available
Noncontiguous

allocation implemented using paging

Divide physical memory into fixed-sized blocks called frames Divide logical memory into blocks of same size called pages When a process is to be executed, its pages are loaded into any available memory frames from the backing store Backing store is divided into fixed sized blocks that are same size as memory frames

Set up a page table to translate logical to physical addresses

Address Translation Scheme


Address

generated by CPU is divided into:

Page number (p) used as an index into a page table The page table contains base address of each page in physical memory Page offset (d) Offset from the base address.
It

is combined with base address to define the physical memory address that is sent to the memory unit

Page number

Page offset

Page size ( like frame size) is defined by the hardware


Size of the page is typically a power of 2, varying between 512 bytes and 16MB per page

Address Translation Architecture Paging Hardware

Paging model of Logical and Physical Memory

Paging Example

If size of logical address space is 2m, and a page size is 2n addressing units ( bytes or words), then

the higher order m - n bits of a logical address designate the page number The low-order n bits designate the page offset Page number p mn Page offset d n

Example: Page size of 4 bytes and


Physical memory of 32 bytes ( 8 pages)

Page number p=3 bits mn

Page offset d=2 bits n

Paging Example

Logical address 0 is in page 0 offset 0. Indexing into page table shows that page 0 is in frame 5 So, logical address 0 maps to physical address 20 (5x4+0) Logical address 8 is in page 2 offset 0. Page 2 maps to frame 1. So physical address is 4

Free Frames

Before allocation

After allocation

Implementation of Page Table


Page Page

table is kept in main memory table is implemented as a set of dedicated registers base register (PTBR) points to the page table

Page-table

Changing page table requires changing only PTBR

Substantially reduces context switch time

In

this scheme every data/instruction access requires two memory accesses. One for the page table and one for the data/instruction. two memory access problem can be solved by the use of a special fast-lookup hardware cache called associative memory or translation look-aside buffers (TLBs)

The

Associative memory or Translation Look-aside Buffer


Small,
Each

fast-lookup hardware cache

register consists of 2 parts:

A key and a value

Associative

memory parallel search Page # Frame #

When

a logical address is generated by the CPU, its page number is presented to TLB. If the page number is found, its frame number is immediately available and is used to access memory. Otherwise get frame number from page table in memory

Paging Hardware with TLB

Paging Hardware with TLB


In

addition we add the page number and frame number to its associative registers so that they will be found quickly on the next reference

If

the TLB is already full of entries, the operating system must select one for replacement
time new page is selected the TLB must be flushed ( erased) to ensure that next executing process does not use the wrong translation information ratio:

Every

Hit

Percentage times that page number is found in the associative register percent hit ratio: Desired page is found in the associative registers 80 percent of the time

80

Effective Access Time


Associative Lookup = time unit


Assume memory cycle time is 1 microsecond Hit ratio =

Effective Access Time (EAT)


EAT = (1 + ) + (2 + )(1 ) =2+

Memory Protection
Memory

protection is implemented by associating protection bit with each frame these bits are kept in page table One bit can define a page to be read and write or read-only Every reference to memory goes through the page table to find the correct frame number The protection bits can be checked to verify that no writes are being made to read only page , when the physical address is being computed Attempt to write read only page causes hardware trap to the OS Valid-invalid bit attached to each entry in the page table: valid indicates that the associated page is in the process logical address space, and is thus a legal page invalid indicates that the page is not in the process logical address space

Valid (v) or Invalid (i) Bit In A Page Table

Page Table Structure

Hierarchical Paging Hashed Page Tables Inverted Page Tables

Hierarchical Page Tables

In Modern computer systems which support a large logical address space (232 to 264) page table becomes large. For example with 32 bit logical address space, if page size is 4KB, then page table consist of upto 10,48,576 (i.e.232/212) entries If each entry consists of 04 bytes, each process may need 4MB of physical address space Break up the logical address space into multiple page tables A simple technique is a two-level page table

Two-Level Paging Example


A

logical address (on 32-bit machine with 4K page size) is divided into: a page number consisting of 20 bits a page offset consisting of 12 bits Since the page table is paged, the page number is further divided into: a 10-bit page number a 10-bit page offset page number page offset Thus, a logical address is as follows:
p1 p2 d 12 10 10

where p1 is an index into the outer page table, and p2 is the displacement within the page of the outer page table

Two-Level Page-Table Scheme

Address-Translation Scheme
Address-translation

scheme for a two-level 32-bit paging

architecture

Hashed Page Tables

Common approach for handling address spaces > 32 bits The virtual page number is hashed into a page table. This page table contains a chain of elements hashing to the same location ( to handle collisions ) Each element consists of 3 fields
1.
2. 3.

Virtual page number


Mapped page frame Pointer to the next element in the list

Virtual page number are compared with field 1 in the first element in the list. If a match is found, the corresponding physical frame(field 2) is extracted.

Hashed Page Table

Inverted Page Table

An Inverted Page Table has one entry for each real page( or frame) of memory Each entry consists of the virtual address of the page stored in that real memory location, with information about the process that owns that page

Only one page table in the system and it has only one entry for each page of physical memory
Decreases memory needed to store each page table, but increases time needed to search the table when a page reference occurs Use hash table to limit the search to one or at most a few page-table entries

Inverted Page Table Architecture

Shared Pages
Shared

code

One copy of read-only (reentrant) code shared among processes (i.e., text editors, compilers, window systems).

Shared code must appear in same location in the logical address space of all processes code and data

Private

Each process keeps a separate copy of the code and data The pages for the private code and data can appear anywhere in the logical address space

Shared Pages Example

Segmentation
Memory-management

scheme that supports user view of

memory A program is a collection of segments. A segment is a logical unit such as: main program, procedure, function, method, object, local variables, global variables, common block,stack, symbol table, arrays A segment has a name and a length Addresses specify both the segment name and the offset within the segment Segments are numbered and are referred to by segment number rather than segment name

Users View of a Program

Logical View of Segmentation


1 1 2 4

3 4

2 3

user space

physical memory space

Segmentation Architecture
Logical

address consists of a two tuple:

<segment-number, offset> Segment table maps two-dimensional user defined addresses into one dimensional physical addresses Each table entry has: base contains the starting physical address where the segments reside in memory limit specifies the length of the segment Segment-table base register (STBR) points to the segment tables location in memory Segment-table length register (STLR) indicates number of segments used by a program; segment number s is legal if s < STLR

Address Translation Architecture


Logical address consists of 2 parts: a segment number s and an offset into that segment d Segment number is used as index to segment table Offset d of logical address must be between 0 and the segment limit If offset is legal, it is added to the segment base to produce the address in physical memory If not trap the OS Segment table is essentially an array of base limit register pairs

Example of Segmentation

Example of Segmentation
5

segments numbered 0 to 4

Segments
Segment

are stored in physical memory

table has separate entry for each segment, giving the beginning address of the segment in physical memory (base) and the length of that segment (the limit) to byte 53 of segment 2 is mapped onto location 4300 + 53 = 4353 to segment 3, byte 852, is mapped to 3200 ( the base of segment 3) + 852 = 4052 to byte 1222 of segment 0 results in a trap to the OS, as this segment is 1000 bytes long

segment 2 is 400 bytes long, and begins at location 4300.


Reference

Reference

Reference

Sharing of Segments

Segmentation with Paging MULTICS


The

MULTICS system solved problems of external fragmentation and lengthy search times by paging the segments differs from pure segmentation in that the segmenttable entry contains not the base address of the segment, but the base address of a page table for this segment

Solution

MULTICS Address Translation Scheme

Segmentation with Paging Intel 386


As

shown in the following diagram, the Intel 386 uses segmentation with paging for memory management with a two-level paging scheme

Intel 30386 Address Translation

Linux on Intel 80x86


Uses Uses

minimal segmentation to keep memory management implementation more portable 6 segments: Kernel code

Kernel data
User code (shared by all user processes, using logical addresses)

User data (likewise shared)


Task-state (per-process hardware context) LDT

Uses

2 protection levels:

Kernel mode User mode

End of Chapter6

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