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SCIENCE FIGHT! Cards Specimen [ The Raw subject one has to work with ] Specimens each have...

1)A name. 2)A Wealth Requirement, meaning, the amount of wealth required to summon the monster, 3)a Type, 4)Flavor Text/Special Effect. Certain Specimens can do special things or gain certain bonuses. 5)Base Hit Points, meaning the base amount of damage that the Specimen can take. 6)Base Attack, meaning the base amount of damage that the Specimen deals. 7)Base Shield, meaning the base amount of damage that the Specimen defends against. Experimentation [Additions to the raw abilities of the Subject. ] Experimentations each have... 1)A name. 2)An Element Cost, meaning what elements it costs to craft, and how many of each. 3)An Effect, adding to a Specimen's Attack, Shield, or Hit Points, and/or giving it a special ability not specified. Team Member [A scientist that gives basic additions to the team; either through generating new resources each turn, or by adding to the subject in some manner. ] Team Members each have... 1)A name. 2)An effect, usually generating an element each turn or adding to the Specimen or Experimentations in some way. Reaction [ Special cards that sacrifice elements, that one can play one their own turn or on the player's turn. ] Reactions each have... 1)A name. 2)A type (Long-term or short-term) 3)An element cost. 4)An effect, rarely adding stats to Specimens past a single turn, and long-term reactions usually affecting the game as a whole. Long-term reactions stay around as long as possible, while short-term reactions only affect a single turn. Element [Raw elements or chemicals that the player uses to craft Reactions or Experimentation. They're usually one-time uses, unless otherwise specified. ] Elements each have... 1)A name. (With a symbol if they're a commonly used element.) 2)Flavor Text. Wealth [Not technically a card, but rather counters or markers. They denote what kind of Specimens the player can summon. ] Rules Each player has a deck of at least 50 cards, and at most 80. Each player creates a face-up side deck of

Specimens, to go along with the regular deck (which is included with the 50-80.). There can only be four duplicates of each card in every deck, except for Elements. Other than that, the only restriction is that there can be, at maximum, 10 Team members in every deck. Each has three Wealth points to start with, and when the first Round starts, each player wagers a Wealth point for the next Science fight. Both players agree on the amount of turns the first round will take up. If an agreement can't be reached, the players flip a coin to decide on how many turns the first round will be made up of. Then, the players decide who will go first. At the start of the game, both players draw seven cards, and decide upon their first Specimen. Then, the countdown begins. Each player, in turn, takes the amount of turns decided upon. At the start of every turn, the player draws a card, and then can as play as many Resources as liked or craft as many Reactions or Experimentations as they'd like, provided they have the resources. The only card that has a real restriction are Team Members; you may only play one per turn. Resources and Team Members are played in their respective areas on the playmat, face up. Specimens are also played face-up, but Experimentations are played face down, near specimens, until the Science Fight. Still, the necessary Resources are sacrificed immediately when a player plays an Experimentation or a Reaction. Then, when both players have taken the amount of turns agreed upon, the Science Fight begins. Players flip a coin to decide who attacks first. Then, they both flip over their Experimentation cards, and the attacker or defender uses any Reaction cards that might affect the battle in their tide for that turn. Each players attack in turn, the other defending. The player attacking subtracts it's Attack from the enemy's specimen's shield, and then that number from the enemy's specimen's hit points. Then, when the attack is finished, the other player takes the offensive in the Science Fight and attacks, the other player defending. This continues in turn until one player's Specimen is destroyed. When this happens, the other player takes the wagered wealth. If a stalemate is to happen for any reason, both players keep their specimens and no one gains wealth. After this first round is finished, the second round begins as it did the first, but without each player drawing seven cards. The goal of the game is to win three wealth from your opponent though not necessarily gain ALL the wealth, or to make your opponent lose by making them draw their entire deck.