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I learn, you learn, he learns ...

world premiere performance 7:30pm Mar 2, 2012 Cotesys Central Robotics Lab II Munich, Germany IDSIA Robotics Laboratory Lugano, Switzerland Galerie La Resistance Lavardin, France dancers Mariana Carranza, C. Villemont-Kienze. (munich) Footbot (Lugano) music by Canton Becker Dance Choreography by Mariana Carranza Robot Choreography by Rupesh Kumar Srivastava Data visualization by Aprille Best Glover & Dan Shaw Art Game Design by Aprille Best Glover, Dan Shaw, Rupesh Srivastava, Ekaterina, & the Artistic Intelligence Collective find out more at www.other-ai.org

Tanzimpulse, Mnchen Stephan Wolf, still photography artLAB // Cnacle de fous e.V. : Klaus Kienzle, Manfred Bachmeier Lars Kunze & Cotesys Central Robotics Laboratory II Alessandro Giusti, Gianni Di Caro & IDSIA Robotics Laboratory anita Crowder, Bill Glover, Uttam Grandhi, Jess, Julia Oliveira, Oleg, luis orellana & the AI collective

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I learn, you learn, he learns ... is an Evolutionary Art Game and Performance Piece. Using a Wii remote, one dances with an AI agent. In the World Premier, the dance is via the internet between dancers and a robot, Footbot. As each person dances with the AI agent, not only will they see avisualization of their own movements, but they will also become teachers themselves. The motion data generated will help teach an AI to dance. Inspired by and in parallel with Prof. Norvig and Prof. Thrun of Stanford Universitys Intro to Artificial Intelligence class that attracted over 160,000 students worldwide in fall of 2011, I learn, you learn, he learns ... , explores one of the most misunderstood aspects of Artificial Intelligence - learning. the process of machine learning is slow - taking thousands of failed trials to learn even simple tasks. Typically the public only sees the perfected results of AI research after the process is complete. Here, the process will take place in open view. In the beginning the Agent will not be able to dance at all. As generations of the Ai Agent learn it will gradually become a more and more proficient Dancer. Viewers will be able to analyze past dances and vote on which they prefer. As an open source project everyone is free to experiment with different approaches to machine learning and motion recognition. is this iterative process used by machines so different from how we learn ourselves? Why do we patiently let machines and children try as often as necessary to learn yet, as adults, cut ourselves off from that same learning and creativity if we do not get instant results? Why do we so frequently try to hide the process of learning until complete, as if the learning process itself is somehow shameful?Is it possible to rethink what learning really is and means in the internet age? Can Learning be a creative act?

About the AI Collective In the fall of 2011, Stanford University offered Introduction to AI (Artificial Intelligence) for free over the internet, with identical coursework as its traditional physical classroom. Over 135,000 have signed up for the class.. This is enough people to form a real culture in both the cultural and petri dish senses of the word. This is a unique moment and rare opportunity to observe and participate in the evolution of internet culture as well Introduction to Artistic Intelligence was a parallel course that was freely available to the public. This course functioned both as real educational introduction to the tools and techniques used today in contemporary art and as a collaborative art project in its own right. The AI Collective is made up of 876 participants from around the world. The AI Collective is interested in intersection between Artistic and Artificial Intelligence. That artificial and artistic share the same word root is not accidental. Their common Latin root is ars which encompasses our modern words for art, craft and skill. Both AI and the Arts are multidisciplinary fields that interested in perception, social organization, relationships between humans and objects, as well as the nature of intelligence itself. Likewise both AI and the arts have fluid borders between works of pure investigation and those with broad popular application. In diverse yet often parallel ways both artificial and artistic intelligence will profoundly shape the future of our society.... The AI Collective seeks to investigate these colliding futures.... more at www.other-ai.org

Canton Becker has been recording solo electronic music since 1987. when -- as a teenager -- he was inspired by the sounds of music technology pioneers such as Tangerine Dream, Kraftwerk, and Jean Michel Jarre. His style is difficult to pin down, as it ranges from crystalline ambient music to emotionally evocative pounding techno. In 1995 Canton pioneered the art of collaborative online music making with The Communal Groove Machine - a project which later developed into Res Rocket Surfer / Rocket Network, the first online music jamming software ever developed. Today he works on music and collaborative Internet projects from his home in Santa Fe, New Mexico. Mariana Carranza studied architecture and urbanism in Montevideo. her training as an artist was at the school of Torres Garcia in Montevideo. she won national prizes and a research-fellowship by the UNOrganisation OEA that brought her to Central-America and New York. Moving to Spain in 1988 she continued in architecture and collaboration with other artists. Exploring the interfaces between arts and architecture, Mariana Carranza began to work in digital video design, coproducing the video Un Solo Mundo 1492-1992. Living in Germany since 1994 Mariana Carranza continues to explore the links between visual arts and architecture, landscape and urbanism. In association with Stephan Wolf she established poiesis - studio for architecture and arts in Munich.

Aprille Glovers artwork focuses on creating environments to explore the physicality of ideas. Characteristic of her work is an intellectual edginess that challenges the audience to rethink cultural constructs. Glovers career began two decades ago when she left robotics and made her foray into the art world with a self-portrait that earned her an invitation to exhibit at the Jacksonville Museum of Contemporary Art. In this innovative work, excerpts of her poetry were encapsulated on a surface encrusted with labels from the numerous prescriptions she was taking to treat HIV. Since moving to France, where she lives in a cave, Glover has been sensitized to the overwhelming power of place. Her living environment informs her site-specific installations, including an interactive installation for the Grand Palais in Paris and her occidental tea ceremony at the Muse Renoir. More at www.aprille.net Dan Shaw is a software developer in Honolulu, Hawaii, currently moving business applications to the cloud. He took the Artistic Intelligence course at the same time as the Artificial Intelligence course and sees a common theme: the use of systematic, abstract thinking to organize and manage innumerable details. He enjoys applying his software skills to artistic projects, as well as applying artistic insights to the design of software systems.

Rupesh Kumar Srivastava is currently a PhD student in Artificial Intelligence at IDSIA (Istituto Dalle Molle di Studi sullIntelligenza Artificiale) in Lugano, Switzerland working in developmental robotics and brain computer interfacing. He was born in UP, India and studied Mechanical Engineering at Indian Institute of Technology, Kanpur. He creates artificial agents that learn in a new ways, however, he is interested in looking at ways to learn that may have gone unnoticed before, and although may not be optimal in the algorithmic sense, are more natural- or just interesting. Claudine Villemot-Kienzle is a dancer, teacher, choreographer and Co-Founder/Co-Director of the Center for Human Emergence (Germany). The focus of her work lies in interdisciplinary collaboration and integration of different fields such as sports, art, and social sciences. She is co-founder and chairman of the artLAB Cnacle de fous an artist lab, that committed to over arching, interdisciplinary research and experimental design beyond the established artistic divisions, and that encourage public dispute on current social and political issues through diverse and innovative forms of execution. Founder of the dance theater group Emotional Dance, choreographer for the Bavarian gymnastics Association. Artistic Director of the Munich Entertainment Productions Ltd. Her choreographic work may combine elements of gymnastics, acrobatics, dance, theater, photography and interactive media

Footbot is a modular allterrain experimentation robot, used in research project to test new concepts that need a robot platform of high complexity. The distinctive attributes of this robot are: modularity, in order to adapt it to several research projects good sensor capabilities, such as an omnivision camera, sensors to measure range and bearing of other marXbots, rotating distance sensor scanner etc. high computational power using an iMX.31 processor, and multi-processor architecture based on a CAN bus