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2011

SEMNOX SOLUTIONS PVT LTD Authors: HAJA MOHIDEEN. M VINAYAK KAMATH K KIRAN KARANKI

[PARAFAIT HARDWARE MANUAL]


The Document describes the Introduction of PARAFAIT, Functionality of PARAFAIT HARDWARE and Provide Technical Support.

PARAFAIT HARDWARE MANUAL

2011

Table of Contents
Introduction ........................................................................................................................ 3 Block Diagram .................................................................................................................... 3 Components ........................................................................................................................ 4
Access Point ........................................................................................................................................ 4 Level Convertor (RS 485/RS 232)........................................................................................... 5 Reader ................................................................................................................................................... 6 Interfacing Board ......................................................................................................................... 11

Interface Board Game Machine ............................................................................ 16 Installation Process ...................................................................................................... 18

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PARAFAIT HARDWARE MANUAL


Introduction

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PARAFAIT is cashless solution for Entertainment centers. The System is 100% Wireless and very low power consumption using advanced technologies. The System has fully-fledged interfacing option which can support any types of machines.

Block Diagram
GAME MACHINE PARAFAIT SERVER

INTERFACING BOARDS

LEVEL CONVERTOR
RF Wireless Communication

PARAFAIT READER

ACCESS POINTS

RF Wireless Communication

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Components
Access Point
Functionality

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Access Point is responsible for the communication between the Game machines and the Server Computer. It communicates with the server Computer through a CAT 6 Ethernet Cable through the Level Convertor (Refer next section for Level Convertor details) and wirelessly with the Game machines. It collects the information like Card Number; Ticket Count from the Game machines wirelessly and sends it to the server computer through the Level Convertor. Once the Server Computer comes back with the respective response it will send it to the Game machines wirelessly.

Hardware Connection Connectors Descriptions J2 Power/Data CAT6 Cable Connector to Level Convertor

Configuration Settings Hubs will have an Address (RF Address) and Frequency (RF Frequency), which will help it to communicate with the machines wirelessly. RF Address can have values 00, 01, 02, 03, 04, 99 and

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RF Frequencies can be 00, 01, 02, 03, 04, and 99 so on. For example if the Access Point has the frequency set as 02, then it will communicate with the Game machines with Frequency 02. While its not necessary that the RF Address and Frequency be the same, for simplicity, it has been maintained as the same. Follow below steps to configure the Access Points. I. Login to Parafait Management Studio in the Server machine II. Go to Games, open Hubs III. In Hubs page fill the Address & Frequency, Press the Configure button Case Responses Descriptions and Solutions 1 Successfully Configured Success 2 Time Out Occurred Check the connectivity and retry 3 Unable to open COM Check if any other application is Port using the particular COM Port. If so close the application and retry.

Level Convertor (RS 485/RS 232)


Functionality Level Convertor acts as an intermediate path for the communication between Access Point and Server Computer. Level Convertor converts the RS232 signal to TTL signal. This is connected to the Computer using a nine Pin DB-9 serial cable. It is connected to the Access Point using CAT6 Cable.

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PARAFAIT HARDWARE MANUAL


Hardware Connection Connectors J1 JP1 JDP1

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Descriptions +5v Power supply connector Power/Data CAT6 Cable Connector to Hub Module 9 Pin Serial Cable Connector to the server

Reader
Functionality Reader is used to interface between the user, server and the game machine. It generates the commands necessary to communicate with the Access Point wirelessly, pulses necessary to start the Game Machine and count the Ticket Dispensing from Game Machine.

Hardware Connection Connectors Descriptions J4 10 Pins FRC Connector from Interfacing Board which has power supply (+5v), Back light power supply (+10v) and interfacing logic signals (connecting to the

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J5

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machine) 10 Pins FRC Connector from Configuration Keyboard which is used for Configuring the reader

Configuration Settings Reader has Configuration settings which help to make the reader fully-fledged for all scenarios. Plug the configuration keyboard to J5 and follow the below mentioned steps 1. Press Reset button on the configuration key board 2. Keep pressed Config Button till display shows the Config Screen 3. To navigate through the parameter list use UP & DOWN Buttons a. As you press the UP/DOWN button, the parameter will keep changing 4. To edit a particular parameter select the parameter by pressing the ENTER Button, a. Once the parameter has been selected for updated, the value can be changed using the UP & DOWN Buttons. 5. Once you have set the parameter to correct value, press ENTER. This will save the particular parameter value and allow you to go back to STEP 3 6. Once all the parameters are configured to correct value, to save the parameters press CONFIG Button followed by ENTER Button. CONFIG SAVED message is displayed; this indicates that all the Configuration parameters have been successfully updated. 7. Press RESET Button to make the updated parameters to effect in reader functionality. Parameters Hub Mac Address Value X X Meaning Remarks Hub id Machine id

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PARAFAIT HARDWARE MANUAL


Frequency Start Tic Mode Number of coins Coin Pulse Width Tic Pulse Width Coin Pulse Gap Tic Pulse Gap Sensor Interval X 0 1 X E-Ticket Real Ticket

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Communication frequency To setup the start ticket mode. To setup the number of coins required to activate the machine Depends on the game machine Default Value : 6 Depends on the game machine Default Value : 6 Depends on the game machine Default Value : 6 Depends on the game machine Default Value : 6 Depends on the game machine. Default Value : 10 Alignment of the 3.5 LCD display. When Ad show static is 1 only static image are shown, dynamic image sent from server are not shown. The processor is faster than machine, this parameter is used to delay the processor so that it waits for the machine to be fully up

Defines the coin pulse width Defines the Ticket pulse width Time interval between coin pulses Time interval b/w tickets Time period of validating sensor pulse with respect to activation interrupt Straight align Reverse align To show dynamic image sent from server. To show static image in theme. Delay before analyzing the ticket input logic after power up

Display Dir Ad show static

0 1 0

1 Ticket Delay X

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Default Value : 1

Default Theme

00

Theme no

Ticket Eater

0 1

Card Interval

Timer Interval

Start Screen 0

Coin Machine Tic Disable

0 1 0

The theme of the machine will be default theme when the theme no is not valid Theme number of Theme number will be the machine sent from the server. If this theme doesnt exist default theme is taken Normal Reader Reader can be attached to ticket If reader has to act eater machine to like a Ticket Eater count the tickets fed into the s/m. Minimum time within Default value can be which a card has to 45. Needs to be set be tapped for the only for Ticket Eater ticket eater. Minimum time within Default value can be which tickets had to 45. Needs to be set be fed to the ticket only for Ticket Eater eater device after card swipe For ticket eater Ticket eater theme is 6 machine Start screen and start screen has to has to be 3 be 3 (MESSAGE_SCREEN) Normal Machine For Coin Only Machine Activation Interrupt Tic Disable is set to 1 enabled for ticketing for game machine that doesnt have ticket

Default theme number of the machine

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PARAFAIT HARDWARE MANUAL


1 Activation interrupt disabled dispenser

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Messages The below gives you the clear information about messages displayed. Messages Normal Price : xx VIP Price : xx Descriptions Shows the price of the game. When Card reaches the determined threshold the Card becomes the VIP Customer, which is defined by the Management. Validating the Card Swipe. This indicates that the card has been read and is being validated at the server Have sufficient balance to play game, shows the amount remaining in the card. Game machine is activated Card is not valid, please check with the cashier Card doesnt have sufficient balance, card needs to recharged. Ticket updated at the server. The tickets are recorded against the card used to play the game. For timer based machines, message gives you the remaining time For timer based machines, message tells you the end of the game. For Ticket Eater, Swipe card to feed the tickets. Please refer the Configuration settings of Reader to set the reader as Ticket Eater. This indicates the time within which the ticket has to be fed after the last ticket. If no tickets are fed, its assumed that the tickets have been fed and tickets are updated against the

Card Read Processing Balance : XXX.XX Play Game. Enjoy Invalid Card Please Retry Low Balance Please recharge Tickets updated Play your way Time Remaining XX Mins XX Secs Time out Tap card to play Please Tap Card Then feed tickets Time left: XX Secs Tickets counted XX

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swiped card. Time Elapsed For Ticket Eater, Time out for counting the Tickets counted XX ticket & shows the total ticket count. Time left: XX Secs For Ticket Eater, Time left out to swipe card Pls tap card... to load the Counted ticket to server. User has provision to feed the tickets and then swipe the card. Once the last ticket is fed, the reader shows amount of time the user has to tap the card. Otherwise, the tickets counted are abandoned (as there is no card to associate with) Check Balance For Check Balance, Customer can check the Please tap card status of the Card. Gives the details of Credits, Courtesy, Bonus, Tickets, Games, Time Remaining. Please contact Semnox to set the reader as Check Balance. Card Read For Check Balance, checking the status of the Checking Balance... card at the server. Credits: XX For Check Balance, Balance values of the card. Courtesy: XX Time: XX Games is usually for Technician Card. Tickets: XX Games: XX

Interfacing Board
Functionality Interfacing Board is used to deliver power & interface needed machine signal to PARAFAIT Reader. Primarily there are three connectors and five switches

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PARAFAIT HARDWARE MANUAL


Switches SW1 to SW5

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Connectors J1 to J3 Connectors J1 Connector: Connect Ticket Dispensing signals from the game machine (Activation & Sensor Pulse) J2 Connector: Connect Ticket Dispensing signals from Ticket Dispenser (Activation & Sensor Pulse) J3 Connector: Connect Coin signals from the game machine J4 Connector: Connect the FRC Connector from Reader, which carries the power supply & control signals. Switch SW1: Output Sensor pulse pull ups. This is used to generate the sensor pulse in e-ticket mode. SW2: Input Activation signal pull ups. This is used to reduce the noise in the signal. SW3: Output Activation signal pull ups. This is used for proper termination to Ticket Dispenser in e-Ticket mode. SW4: Input Sensor Pulse signal pull ups. This is used to reduce the noise in the signal. SW5: Output Coin pulse pull ups. This is used to generate the Coin pulse to start the game. Interfacing boards can be configured in 3 ways.

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PARAFAIT HARDWARE MANUAL

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1. Non Redemption Machine: In this configuration Parafait Reader control the Game play when a valid tap happens. The only connection required (apart from the power and ground) is the coin pulse. The coin pulse wire is tapped and connected to the interface board using the connector J3. See below table to get detailed pin description. 2. Redemption Machine: In this configuration Parafait Reader Control the Game plays when valid tap happens & controls the ticket out. Use connectors J1, J2, J3 to interface the machine with interfacing board. See below table to get detailed pin descriptions. 3. Ticket Eater: In this configuration Parafait Reader will function as ticket eater and count the tickets and load to the respective card. Use connectors J1 & J2 to interface the machine with Interfacing Board. See below table to get detailed pin descriptions. Hardware Connection Connectors Pin Details J1 1 -> Activation Signal (Input to ticket dispenser from machine) 2 -> Ground 3 -> 12Volt 4 -> Sensor Pulse Signal (output from ticket dispenser to machine) 5 -> NC J2 1 -> Activation Signal (Input to ticket dispenser from machine) 2 -> Ground 3 -> 12Volt 4 -> Sensor Pulse Signal (output from ticket Descriptions For Ticket Interface, disconnect the ticket dispenser from the machine. Connect the machine signal to J1.

For Ticket Interface, disconnect the ticket dispenser from the machine. Connect the ticket dispenser signal to J2.

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dispenser to machine) 5 -> NC 1 -> 12 Volt 2 -> Coin Pulse 1 3 -> Ground 4 -> Coin Pulse 2 5 -> 5 Volt

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J3

J4

1 -> 5 Volt 2 -> Ground 3 -> Backlight (10 Volt) 4 -> Activation Input 5 -> Sensor Input 6 -> Sensor Pulse Output( In e-Ticket Mode) 7 -> Ticket Mode 8 -> Coin Pulse 9 - > Ground 10 -> 5 Volt

For Coin interface, Connect the coin signal to coin pulse 1 & coin pulse 2 is optional. 5 Volt is optional which we can use for Parafait Reader with Character Display, Please dont use for color display. Crimp FRC 10 Pin cable with FRC Crimping standard( Arrow on the FRC Female connector denote the first pin, So on both side 1st wire of the cable should connect to 1st pin of FRC Female Connector. Crimping reverse will damage the Reader)

Activation Signal MACHINE Sensor Pulse Signal

TICKET DISPENSER

Configuration Settings Switch settings are used to configure the different types of machines to Parafait Interfacing Board. Depends on the machine signals need to set switch setting on the interfacing board. Below table will give a brief description on the Switch Settings.

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Switch SW1 Switch Details 1 -> 5 Volt pull up 2 -> 12 Volt pull up

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SW2

1 -> 12 Volt pull up 2 -> 5 Volt pull up 3 -> Pull down (Connected to ground through 10K) 4 -> Pull down (Connected to ground through 4.7K) 1 -> 12 Volt pull up 2 -> 5 Volt pull up 3 -> Pull down (Connected to ground through 10K) 4 -> Pull down (Connected to ground through 4.7K) 1 -> 12 Volt pull up 2 -> 5 Volt pull up 3 -> Pull down (Connected to ground through 10K) 4 -> Pull down (Connected to ground through 4.7K) 1 -> 5 Volt pull up 2 -> 12 Volt pull up 3 -> Short to Ground 4 -> Short to Ground

SW3

Descriptions For e-Ticket, Parafait Reader will generate the Sensor Pulse for machine. Check the voltage level of the Sensor Pulse by default & use the respective pull up. To isolate the noise in Activation Signal. When board is configured in Non Redemption machine SW2.2 should be set, so that Activation Signal will be terminated properly. In e-Ticket mode the ticket dispenser will be open so to terminate set the switch. Check the Activation Signal by default & use the respective pull up. To isolate the noise in Sensor Pulse. When board is configured in Non Redemption machine SW2.2 should be set, so that activation signal will be terminated properly. To generate correct Coin pulse set this switch. Check the default voltage level of the coin pulse. For ex: For coin logic active low signal on the SW5.3 or SW5.4. When the switches are TURNED ON Coin Pulse 2(J3.4) shouldnt be connected, and Vice -versa.

SW4

SW5

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Interface Board Game Machine

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Below section details how the interface board needs to be connected to the game machine. There are two scenarios 1. Coin machine (non ticket) Here the objective is to generate the coin pulse so that the game machine starts operating. 2. Redemption machine (ticket) Beyond generating the coin pulse, the ticket dispensing needs to be handled. This needs to handle two modes of operation a. Physical mode Here the machine dispenses physical tickets. This needs to be counted by the Parafait system b. E-Ticket mode Here the machine will not dispense physical tickets. We need to give appropriate pulses to the game machine so that the game machines considers that the tickets have been dispensed

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Installation Process

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1. Decide wireless access point positions Access point should be installed in free space, preferably on ceiling. It is to be installed away from pillars, beams or any other heavy metal structures to deliver maximum signal strength. Each access point can communicate with up to 100 machines. Range of the access point is up to 30 meters. 2. Machine level hardware interface Decide the location on the machine to fix tap reader Refer flow chart for interface board connections Connect the reader to the interface board using 10 pin Flat Ribbon Cable (FRC). There are 2 connectors in a reader. P - Connect reader to interface board C - Connect reader to configuration PCB while configuring the machine On connecting the interface board to power, the LED on the interface board should glow On connecting the FRC between the reader and the interface board, the interface board LED should glow and display should come up 3. Install Parafait Server in server computer Refer Parafait Software installation instruction manual to install Parafait Server. 4. Connect Server to Access Points Access point is connected to the server through Signal Level Converter.

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Signal Level Converter is connected to computer using a 9 pin DB 9 serial cable. A 12V adaptor power supply is given to the Signal Level Converter to make it work and to supply power to the access point. Signal Level Converter is connected to access point using a CAT-6 cable (Peer to Peer crimping). o On connecting the CAT-6 cable to the access point, the LED on the access point should glow

5. Configure Access Points. Refer page 4 for Access point configuration settings 6. Enter Game machine details in Parafait Management Studio Login to Parafait Management Studio. Go to Games, open Game Profile. Categorize the games depending on their types. Open Games Enter details of games Open Machines Enter details of the machines like access point name, machine address etc.

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7. Turn on Parafait Primary Server Double click on Parafait Primary server shortcut in server computer to start the server

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8. Configure machines to communicate with the access points Set hub address, machine address, frequency and other details according to the machine setup done in Management studio. Refer page 6 for more on machine configuration settings. 9. Issue 2 technician cards for testing Issue 2 tech cards from Parafait Management Studio One is Physical ticket card another E-ticket card 10.Testing Swipe physical ticket card and play games. In case of redemption games, check whether physical ticket dispensed and e-ticket count in the reader are in sync. Play games using E-ticket card. Check whether e-ticket update is proper. Machine should not through Ticket Error in case of proper e-ticket update. Physical ticket will not be dispensed in this case.

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