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How To Play Yacht


Click on your cup to roll and begin your turn. Click each die that you'd like to keep, and then click the cup to roll again. If you want to re-roll a die that you chose to keep during a preceding roll, return it to the board by clicking it, and then click the cup to roll again. You may roll up to three times, but you may record your score on any of your three rolls. To move dice from the board into your Keeper area without clicking each die, type the number of each die's value on your keyboard. For example, if you roll two 4s that you'd like to keep, press 4 on the keyboard. Then press 4 again to pick up the second 4. To move dice from the Keeper area back to the play area, press the Backspace key. Click on an appropriate category on the scorecard to record your score category. As you move your mouse cursor over each category, you can preview the resulting score for the current roll. Be sure to select the category carefully; once you choose it, you can't change it later. After the score is recorded, the turn advances to the next player. Table Options Each Hoyle game has its own table options, and some games have more options than others. Only the first person at a table can adjust the table options. To do this, click onto the table itself, or the table info box, and select Table Options. This can also be done during the game, but again, only by the person who was at the table first. To adjust the options during a game (between hands), click the Options button.

Yacht Rules
Yacht is a dice game played with five dice by 1-4 players. The computer will substitute for missing players. Object of the Game The object of Yacht is to make the best possible hand in all the designated categories (ones, twos, threes, etc.) within the 12 turns of the game. The highest score at the end of the 12 turns wins the game.

http://hoylegames.sierra.com/rules/hoy_yac_rules.jsp

09/08/2007

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Game Play During each turn, roll the dice three times. You may keep one or more die from each roll to build your hand. You may discard the die or dice you kept from the first roll if the second roll creates a better combination. You can stand after the first or second rolls if your hand is good enough. During each turn, players create the best possible hand in the following 12 categories. Scoring Ones = Total of ones Twos = Total of twos Threes = Total of threes Fours = Total of fours Fives = Total of fives Sixes = Total of sixes Four of a Kind = Dice total Full House = Dice total Four Straight = 25 Points Five Straight = 30 Points Yacht (Five of a Kind) = 50 Points Choice Dice = total of all Dice The goal is to complete a hand for each category in the chart with the highest possible score. For example, a 44-5-5-5 Full House scores 23 points. Once you fill a category, you may not score in that category again. If you throw a second Full House, such as a 4-4-4-3-3, you may choose the Fours category. Your score for that category would be 12, since the threes don't give you points. In a hand of a Four of a Kind, the number on the fifth die adds to the overall score. For example, 6-6-6-6-1 is Four of a Kind, but it scores 25. Three categories have fixed scores: Four Straight (25), Five Straight (30), and Yacht (50). These numbers are higher than the highest possible scores from dice for those particular hands, a kind of bonus. The Choice category is just that (use this category if your hand has a high point value and work in any other defined category). You'll receive the total points showing on your dice. If your hand isn't very impressive, choose the lowest possible category to minimize the impact. For example, if you have low, miscellaneous numbers, choose Ones even if you have no ones in your hand. You'll receive a zero for that category, but since the category is devoted to the

http://hoylegames.sierra.com/rules/hoy_yac_rules.jsp

09/08/2007

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lowly numeral one, you won't miss much of a score. At the end of 12 rounds, all of the categories will be completed, and the game ends. The highest score wins.

Tips
Did you know you can control-click people in the players list to add/remove them to/from private chat? Chat Sound "Hot Keys" In a game, you can send sounds to the other players by holding down the ALT key and pressing one of the following keys:

ALT+ SOUND 1 applause 2 Wow! 3 Oh, gnarly! 4 Whatever! 5 Inconceivable! 6 Awwwww! 7 Rough! 8 pant...pant...pant 9 ahem... 0 Are you still there? Q yay yay yay yay yay W hee hee hee ha ha E Excuse me! R Pardon me! T Hey! Y Squawk! U You go, girl! I I am afraid I goofed. O Are we having fun yet? P Nah Nah Nah Nah Nah Nah

http://hoylegames.sierra.com/rules/hoy_yac_rules.jsp

09/08/2007

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