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Game Concept

Document
Ttulo do Jogo

GRUPO INDEPENDENTE

Leonardo Rodrigues de Andrade

Junho, 2012

Game Concept Document

Tabelas de Revises
Reviso N.
Rev. 0

Data
12/06/12

Por
Leonardo Andrade

Descrio da Reviso
Game Concept Document Template

<Logo>

Game Concept Document


Memorandum de Autorizao

Eu li cuidadosamente o Game Concept Document (GCD) para o jogo (Ttulo do Jogo).

CERTIFICAO DA GERENCIA Por favor, marque a opo correspondente.

______ O documento est aceito.

______ O documento est aceito com as mudanas pendentes anotadas.

______ O documento no est aceito.

Ns aceitamos totalmente as mudanas como melhorias necessrias e autorizamos que sejam iniciados os
trabalhos de ajuste. Baseado em nossa autoridade e julgamento, a continuao da operao de
desenvolvimento deste sistema est aprovada.

_______________________________

_____________________

NOME

DATA

Lder de projeto

Game Concept Document


INDICE
1.0
1.1
1.2
1.3
1.4
1.5
2.0
2.1
2.2
2.3
2.4
3.0
3.1
3.2
3.3
3.4
3.5
3.6
4.0
4.1
4.2
5.0
5.1
6.0
6.1
6.2
7.0
8.0
8.1
8.2

Informaes Gerais ................................................................................................................................. 6


Objetivo .............................................................................................................................................. 6
Escopo ................................................................................................................................................ 6
Referencias do projeto ........................................................................................................................ 6
Acronismo e abreviaes .................................................................................................................... 6
Informaes ........................................................................................................................................ 6
INTRODUO ...................................................................................................................................... 8
Gnero ................................................................................................................................................ 8
Plataforma .......................................................................................................................................... 8
Pblico Alvo ....................................................................................................................................... 8
Pesquisa de Marketing........................................................................................................................ 8
IDIA EXPANDIDA ........................................................................................................................... 11
Resumo ............................................................................................................................................. 11
Objetivos centrais ............................................................................................................................. 11
Tema de jogabilidade ....................................................................................................................... 11
Estrutura do Jogo .............................................................................................................................. 11
Recursos Distintos ............................................................................................................................ 12
Recursos de Personagens .................................................................................................................. 12
Cenrio ................................................................................................................................................. 14
Descrio do Mundo do Jogo ........................................................................................................... 14
Recursos Especiais ........................................................................................................................... 14
MECANICA DE JOGO ....................................................................................................................... 16
Regras internas do Jogador ............................................................................................................... 16
ARTEFATOS ....................................................................................................................................... 19
Itens do Jogo ..................................................................................................................................... 19
Amigos e Inimigos ........................................................................................................................... 20
HISTRIA ........................................................................................................................................... 22
CRONOGRAMA E OUTROS ............................................................................................................. 24
CRONOGRAMA ............................................................................................................................. 24
Outros ............................................................................................................................................... 24

Game Concept Document

1.0 Informaes Gerais

1.0

INFORMAES GERAIS

2.0 Introduo

1.0

INFORMAES GERAIS

1.1

Objetivo
Concept document acts both as a letter to yourself - setting out your goals clearly so you

won't lose sight of them - and as a sales tool for whomever takes the product to market down the
road. Sometimes, this stage involves a working mini-prototype as well, which gives you a chance
to experiment and revise your ideas.

Used to sell idea


To investors, externally
To colleagues, internally
Reflects abbreviated version of the game
Should be able to play game in minds eye
Reader will bring preconceived notions, so be clear about what is innovative and different

1.2

Escopo

This document describes the environment of the game, including the world and different entities
in the game like planes, target objects, terrain and background scenes.

1.3

Referencias do projeto

1.4

Acronismo e abreviaes

1.5

Informaes

Name: Leonardo Rodrigues de Andrade


E-mail: Leonardo.r.andrade@gmail.com
Name:
E-mail:

2.0

Game Concept Document

INTRODUCO

2.0 Introduo

2.0

INTRODUO

2.1

Gnero
Arcade scroll shooter

2.2

Plataforma

PC running windows 98, 2000, Me, xp

2.3

The .net framework version 1.1 must be installed.

The spriteCraft 2D engine must be installed.

Other specifications to be determined

Pblico Alvo
Youth (25 30)

2.4

Pesquisa de Marketing
Potencial do jogo
The game is developed for educational purposes to enhance the team skills in
building interactive gaming experience.

Public alvo, genero, motive para uso da plataforma

Youth at age of 25 are overloaded with work, so they just need a simple, short yet
enjoying game play in their break time. They concentrate more on game play other
than on graphics and visual effects

2.0 Introduo

The genre of arcade scrolling shooter is a simple and classical game genre, so it
represents a good start in gaining the experience of game development.

The PC platform is widely used, stable and standard. A lot of development tools
and support is available for the PC platform
.

Game Concept Document

3.0 Idia Expandida

3.0

IDIA EXPANDIDA

3.0 Idia Expandida

3.0

IDIA EXPANDIDA

3.1

Resumo
A helicopter passing in different areas with versatile geographies and topologies. This

helicopter should collect and deliver shipments to defined areas, destroy several flying targets and
on ground targets while avoiding hitting others. The helicopter also has to avoid obstacles such as
mountains and tall buildings. The helicopter had to take fuel or it will explode if fuel reaches
critical level. Delivering shipments gives you more money while destroying enemy targets gives
you points and destroying friendly targets revokes points from you.

3.2

3.3

Objetivos centrais

The player should work hard to gain money and points

The player should survive along all scrolling screens.

The player should destroy as many terrestrial and aerial targets as possible.

The player should deliver as many shipments as possible.

The player should avoid as much friendly targets as possible.

The player should pick up fuel and ammo recharge through his path.

Tema de jogabilidade
Stay alive with the maximum possible amount of money and points.

3.4

Estrutura do Jogo

Different worlds, one for each level

3.0 Idia Expandida

Increased difficulty each level: increased enemy density and missile damage
capabilities

3.5

Recursos Distintos

3.6

Ammo and weapon upgrades

comic like graphics and enhanced game play

Recursos de Personagens

What the player avatar will be able to do

Movement: up and down, forward and backward.

Firing missiles, and dropping bombs on ground targets

Collect items

Drop item

Game Concept Document

12

4.0 Cenrio

4.0

Cenrio

4.0 Cenrio

4.0

CENRIO

4.1

Descrio do Mundo do Jogo

4.2

Game Play scenes: different with each level

City

Desert

Mountains and hills

water

Recursos Especiais

Weather effects: rain, wind, clouds, sun and even hurricanes in water-based worlds.

Player to enemy speech, or vise versa (like when throwing a bomb, the player says
You ugly, here is a gift

Unique sound effect

5.0 Mecnica de Jogo

5.0

MECANICA DE JOGO

5.0 Mecnica de Jogo

5.0

MECANICA DE JOGO

5.1

Regras internas do Jogador

Como os jogadores iro interagir com o cenrio, todos os pontos a seguir devem ser cobertos

Os personagens por dentro

Fuel level: min = 0; max = 50

Ammo storage: 3 weapons max

Active ammo: 2 weapons (chosen from the ammo storage)

Max shipment weight: Min 200 KG; Max 1000 KGs

Ammo: rockets, bullets, and bombs

Recompensas (power-ups):

Fuel

weapons

ammo recharge deposits,

Shipment storage increasers

New lives.

Interaes com o cenrio:

picking up (through colliding with the item)

dropping down (by pressing a keyboard key)

shoot (by pressing a keyboard key)

Getting destroyed (if hit, if fuel level reached zero, if loaded with more
than the maximum shipment weight).

Mapas (salvando e carregando): No saving or loading isnt supported.

Vises de Camera: orthogonal projection side view

Mecanicas de controle (interface com teclas e controles): The input binding will
be fixed with keyboard keys. The following keys support the indicated
functionalities:

Up arrow: steering the plane up,

5.0 Mecnica de Jogo

Down arrow: steering the plane down,

Right arrow: accelerating the plane in the forward direction, scrolling the
screen if the plane reached the middle of the screen

Left arrow: moving the plane to the left but the screen will not scroll

<undefined>: selecting which weapon from storage will be primary and


which one will be secondary.

<undefined>: firing primary weapon

<undefined>: firing secondary weapon

<undefined>: throwing weapons away

<undefined>: dropping shipments

Game Concept Document

17

6.0 Artefatos

6.0

ARTEFATOS

6.0 Artefatos

6.0

ARTEFATOS

6.1

Itens do Jogo

Details on use, general rule interaction


1- Armas
a. Rockets
b. Bullets
c. Bombs
2- Munies
a. 50 rockets pack
b. 25 rockets pack
c. 100 bullets pack
d. 50 bullets pack
e. 40 bombs pack
f.

20 bombs pack

3- Power-ups
a. fuel
i. 100 liter
ii. 200 liter
iii. 300 liter
b. extra life
c. storage increase
i. 25 KG
ii. 50 KG
4- shipments
a. food
b. gold
c. weapons
5- flags
a. surrender white flag

6.0 Artefatos

6.2

Amigos e Inimigos

Amigos
Targets with the white flag
Inimigos
On ground enemies
Tanks
Cannons
Missile launcher
Enemy soldier cars
Enemy buildings
Radar plants
In water enemies
Ships
Submarines
In Air enemies
Helicopters
Planes

Game Concept Document

20

7.0 Histria

7.0

HISTRIA

7.0 Histria

7.0

HISTRIA
No story

8.0 Cronograma e Outros

8.0

CRONOGRAMA E OUTROS

8.0 Cronograma e Outros

8.0

CRONOGRAMA E OUTROS

8.1

CRONOGRAMA

State the timeline for development completion

8.2

Outros

Anything else that should be said about the concept of the game

mocked-up screenshots, concept sketches, sample level designs, back story, character descriptions, game
balance discussions, and etc.

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