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Document
Ttulo do Jogo
GRUPO INDEPENDENTE
Junho, 2012
Tabelas de Revises
Reviso N.
Rev. 0
Data
12/06/12
Por
Leonardo Andrade
Descrio da Reviso
Game Concept Document Template
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Ns aceitamos totalmente as mudanas como melhorias necessrias e autorizamos que sejam iniciados os
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NOME
DATA
Lder de projeto
1.0
INFORMAES GERAIS
2.0 Introduo
1.0
INFORMAES GERAIS
1.1
Objetivo
Concept document acts both as a letter to yourself - setting out your goals clearly so you
won't lose sight of them - and as a sales tool for whomever takes the product to market down the
road. Sometimes, this stage involves a working mini-prototype as well, which gives you a chance
to experiment and revise your ideas.
1.2
Escopo
This document describes the environment of the game, including the world and different entities
in the game like planes, target objects, terrain and background scenes.
1.3
Referencias do projeto
1.4
Acronismo e abreviaes
1.5
Informaes
2.0
INTRODUCO
2.0 Introduo
2.0
INTRODUO
2.1
Gnero
Arcade scroll shooter
2.2
Plataforma
2.3
Pblico Alvo
Youth (25 30)
2.4
Pesquisa de Marketing
Potencial do jogo
The game is developed for educational purposes to enhance the team skills in
building interactive gaming experience.
Youth at age of 25 are overloaded with work, so they just need a simple, short yet
enjoying game play in their break time. They concentrate more on game play other
than on graphics and visual effects
2.0 Introduo
The genre of arcade scrolling shooter is a simple and classical game genre, so it
represents a good start in gaining the experience of game development.
The PC platform is widely used, stable and standard. A lot of development tools
and support is available for the PC platform
.
3.0
IDIA EXPANDIDA
3.0
IDIA EXPANDIDA
3.1
Resumo
A helicopter passing in different areas with versatile geographies and topologies. This
helicopter should collect and deliver shipments to defined areas, destroy several flying targets and
on ground targets while avoiding hitting others. The helicopter also has to avoid obstacles such as
mountains and tall buildings. The helicopter had to take fuel or it will explode if fuel reaches
critical level. Delivering shipments gives you more money while destroying enemy targets gives
you points and destroying friendly targets revokes points from you.
3.2
3.3
Objetivos centrais
The player should destroy as many terrestrial and aerial targets as possible.
The player should pick up fuel and ammo recharge through his path.
Tema de jogabilidade
Stay alive with the maximum possible amount of money and points.
3.4
Estrutura do Jogo
Increased difficulty each level: increased enemy density and missile damage
capabilities
3.5
Recursos Distintos
3.6
Recursos de Personagens
Collect items
Drop item
12
4.0 Cenrio
4.0
Cenrio
4.0 Cenrio
4.0
CENRIO
4.1
4.2
City
Desert
water
Recursos Especiais
Weather effects: rain, wind, clouds, sun and even hurricanes in water-based worlds.
Player to enemy speech, or vise versa (like when throwing a bomb, the player says
You ugly, here is a gift
5.0
MECANICA DE JOGO
5.0
MECANICA DE JOGO
5.1
Como os jogadores iro interagir com o cenrio, todos os pontos a seguir devem ser cobertos
Recompensas (power-ups):
Fuel
weapons
New lives.
Getting destroyed (if hit, if fuel level reached zero, if loaded with more
than the maximum shipment weight).
Mecanicas de controle (interface com teclas e controles): The input binding will
be fixed with keyboard keys. The following keys support the indicated
functionalities:
Right arrow: accelerating the plane in the forward direction, scrolling the
screen if the plane reached the middle of the screen
Left arrow: moving the plane to the left but the screen will not scroll
17
6.0 Artefatos
6.0
ARTEFATOS
6.0 Artefatos
6.0
ARTEFATOS
6.1
Itens do Jogo
20 bombs pack
3- Power-ups
a. fuel
i. 100 liter
ii. 200 liter
iii. 300 liter
b. extra life
c. storage increase
i. 25 KG
ii. 50 KG
4- shipments
a. food
b. gold
c. weapons
5- flags
a. surrender white flag
6.0 Artefatos
6.2
Amigos e Inimigos
Amigos
Targets with the white flag
Inimigos
On ground enemies
Tanks
Cannons
Missile launcher
Enemy soldier cars
Enemy buildings
Radar plants
In water enemies
Ships
Submarines
In Air enemies
Helicopters
Planes
20
7.0 Histria
7.0
HISTRIA
7.0 Histria
7.0
HISTRIA
No story
8.0
CRONOGRAMA E OUTROS
8.0
CRONOGRAMA E OUTROS
8.1
CRONOGRAMA
8.2
Outros
Anything else that should be said about the concept of the game
mocked-up screenshots, concept sketches, sample level designs, back story, character descriptions, game
balance discussions, and etc.