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Death Worm (Hunter Demon)

Life: 150 +2d12 [Greater Demon] Attributes: INT: 6, WIS: 6, WILL: 6, AGI: 12, STR: 9, SPD: 10, END: 10 Skills: Track: +10, HP, Scent +10, HP Touch: +10 Combat Skills: ADV: +5, DAM: +5, DOD: +5, DEF: +5 Weapon Skills: WS HH: ATT: +5, SPC: +0, CRI: +0, AtR: 4 Weapons [DAM]: Claw/Bite [1d12/2d12] Armor: None tDEF: 6 [ nDEF: 6 ] Magic: See the Unseen, Shadow Travel, Wall Crawl Saving Throws: vs. Holy Items: +4 Ht: 8 tall (16 long), Wt: 250lbs Spoken Language: Mauthren (demonic language) Weakness: Holy Weapons cause double damage. Holy Water does 2d6 damage Immunity: Fire (Holy Fire only does half damage) Value: 445 EXP The Death Worm or Hunter Demon as they are sometimes referred to are the trackers and assassins of the Demonic realm. They are the ones sent to find and destroy those who have broken their oath to the Evil One. Cultist, Witches and other evil doers cringe at the thought of having one of these creatures sent after them as the only way to escape their black iron claws is by death and they know only to well what lies in store for eternity after that grisly and painful end. The Death Worm always travels alone and moves silently when tracking, they usually strike before the prey even realizes they are in danger and then it is too late. The Death Worm has no eyes but they can see better than most with their heightened scent and touch, and even allowing a version of the See the Unseen. Holy Water, can throw off the Death Worm for 24 hours, who will not willingly touch it if it has an option. But even Holy Water will not make the Death Worm give up its prey once it is sighted, which causes it to go into a berserk rage, attacking anything that stands between it and the target until it or the target are destroyed. Upon completion of its mission the Death Worm will immediately dissolve into a pool of smelly goo.

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