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Holy Lands

The Christian Role-playing Game

One Page Adventure HL6 Shrine of the Moon


Setting: Deep in the Bone Hills, is an ancient pagan shrine. Dedicated in centuries past to the worship of deceptive gods it is also the resting place of the Moonstone, a Moon Opal of great beauty. The Dwarfolk merchant Delbar Munsten, has hired you to recover the Moonstone, which was stolen from his clan 50 years ago. The Truth: Delbar is telling the truth, but what he does not know is that the former priestess of the shrine put a curse on the stone to punish those who came to steal it back. Moonstone: Moon Opal worth 200gp The Adventure: 1. The entrance is covered with thick growing vines and draped lush ferns, and there is a very cool humid breeze that comes from within. A roaring sound can be heard. The stone is carved with intricate symbols of the moon and dancing robed females. 2. An underground river emerges from a large carved female face; it sprays across the only path before dropping down a large manmade pit. Characters must make an Agility check to make it past the rushing waters to the path beyond. 3. A large rusty iron bound door blocks the passage, there is an iron ring and a lock. (Lock: +1 difficulty to picking due to rust) 4. This dry room is dusty, there are bookshelves lining the walls, and it is packed with jars, vials, bottles, scrolls, books, and other assorted things. On the south wall there are 13 hooks, and on four hooks hang black silk robes of fine quality. Most of the items in this room are worthless and will fall apart quickly if removed from the room, but there are two Drafts of Healing and a Cure of Fumes. If a Search roll is made the character may find a simple plain dagger in a wooden box (Holy Dagger: +1 ADV, +1 DAM). Surrounding the exit to 5, are Runes with a Curse of Weakness (ADV Pack 3, Pg 4) 5. After descending the steps there is a bridge that is The constant water fall from the hole in 2, makes this floor very slick and the constant noise conceals the demonic presence of a clutch of 4 Gremlins (DHM, Pg 15) armed with stone clubs. They will attack anyone trying to cross their bridge without paying a toll of 1 gp each. They will not pursue anyone off the bridge. After two or more are killed they will flee up to 2 and out of the shrine. 6. The river continues to flow here but eventually exits again underground across a larger sandy floored room. Hiding in the sands of this room are 4 Skeletons (DHM, Pg 21). They will rise from the sand and attack anyone attempting to cross the river (10 wide) that is not wearing a black robe from room 4. 7. In this small chamber, lit by what appears to be moonlight, there is a larger central dais that upon which rest the Moonstone. Carved onto the dais A second chance is seldom found, to revenge those beneath the ground. On ye this fate I do intone, that ye may feel the strength of bone. If the Moonstone is touched, a 4 armed skeleton materializes and attacks. (Uses the same stats as a normal skeleton but with 4 AtR, using 4 scimitars). The Finish: Delbar is quite happy to have the Moonstone returned and is willing to pay a reward of 20gp, but would much rather have the characters escort him back to his clan hold in the mountains, where they will be treated as heroes and offered greater adventures.

Holy Lands RPG is copyright Faith Quest Games 2012

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