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id name type description prerequisites prerequisite_feats benefit normal special source fulltext teamwork critical grit style performance

special source fulltext teamwork critical grit style performance racial companion_familiar race_name note goal completion_benefit
multiples suggested_traits prerequisite_skills panache betrayal targeting esoteric stare weapon_mastery item_masteryarmor_mastery shield_mastery blood_hex
1 Acrobatic General You are skilled at leaping, jumping, and You flying.get a +2 bonus on all Acrobatics and PFRPGFly skill Core<link
checks. If rel="stylesheet"href="PF.css"><div
you have 10 or more 0 ranks in one 0 class="heading"><p
of these skills,
0 the bonusclass="alignleft">Acrobatic</p><div
0 increases 0to +4 for that 0skill. style="clear: 0 both;"></div></div><div><h5>You are skilled at leaping, jumping, 0 and flying.<h5><b>Benefit: </b>You 0 get a +2 bonus 0 on all Acrobatics
0 and0 Fly skill checks. 0 If you have 0 10 or more0 ranks in one0of these skills, 0 the bonus 0 increases to +4 for that skill.</h5><
2 Acrobatic StepsGeneral You can easily Dexmove
15, over
Nimble Nimble
andMoves.
through
Moves obstacles.
Whenever you move, you may move through PFRPG upCore<link
to 15 feetrel="stylesheet"href="PF.css"><div
of difficult terrain each 0 round as0if itclass="heading"><p
were normal 0 terrain.class="alignleft">Acrobatic
The0 effects of this 0 feat stack Steps</p><div
0with those provided 0style="clear:
by Nimble
both;"></div></div><div><h5>You
Moves (allowing you to move can normally
easilythrough
move over a0 totalandofthrough
20 feet of obstacles.<h5><b>Prerequisites:
difficult terrain each round). 0 </b>Dex
0 15, Nimble 0 Moves.</h5><h5><b>Benefit:
0 0 </b>Whenever
0 you
0 move, you may 0 move through0 up to 150 feet of difficult terrain each round
3 Agile ManeuversCombat You've learned to use your quickness inYou place addof your
brute You
Dexterity
forceaddwhenyour
bonusperforming
Strength
to yourbonus base
combat
PFRPG to
attack
your
maneuvers.
Core<link
bonus
base attack
and
rel="stylesheet"href="PF.css"><div
size
bonus bonus andwhen
size 0 determining
bonus when0your determining
class="heading"><p
Combat0your ManeuverCombat class="alignleft">Agile
Bonus
0Maneuver
(see Chapter
Bonus.
0 8)Maneuvers
instead
0 of (Combat)</p><div
your Strength
0 bonus.style="clear: both;"></div></div><div><h5>You've learned 0 to use your quickness in place of brute 0 force when 0 performing 0combat maneuvers.<h5><b>Benefit:
0 0 </b>You
0 add your0 Dexterity bonus 0 to your0base attack bonus 0 and size bonus when determ
4 Alertness General You often notice things that others mightYou miss.get a +2 bonus on Perception and Sense PFRPG Motive
Core<linkskill checks.
rel="stylesheet"href="PF.css"><div
If you have010 or more ranks 0 class="heading"><p
in one of0 these skills, class="alignleft">Alertness</p><div
0the bonus increases
0 to +40for thatstyle="clear:
skill. 0 both;"></div></div><div><h5>You often notice things that others 0 might miss.<h5><b>Benefit: </b>You 0 get a +2 bonus 0 on Perception
0 and Sense
0 Motive 0skill checks. If0 you have 100 or more ranks 0 in one of these 0 skills, the0 bonus increases to +4 for that sk
5 Alignment Channel
General Choose chaos, Ability
evil, to
good,
channel
or law. energy.
You can Instead
channel of itsdivine
normal energy
effect,to
You
you
affect
can
can outsiders
gain
choose
PFRPG
this to that
feat
haveCore<link
possess
multiple
your times.
ability
this
rel="stylesheet"href="PF.css"><div
subtype.
to
Itschannel
effects do energy
0not stack.
heal or Each
harm
0 time
class="heading"><p
outsiders
you take
0 of this
the feat,
chosen
class="alignleft">Alignment
0
it applies
alignmentto a0subtype.
new alignmentYouChannel</p><div
0must
subtype.
makeWhenever
this
0 choice
style="clear:
you
each channel
time
both;"></div></div><div><h5>Choose
you
energy,
channelyouenergy.
must choose
If you choose
which type
chaos,
to heal
to effect.
evil,
or 1 harm
good,creatures
or law. You of thecanchosen
channel alignment
divine energy
0subtype, to affect
your 0 channel
outsidersenergy that
0 possess
has no this
effect
0 subtype.<h5><b>Prerequisites:
on other0creatures. The 0 amount </b>Ability
of 0damage to channel
healed0 orenergy.</h5><h5><b>Benefit:
dealt and 0 the DC to halve 0 the</b>Instead
damage is otherwise
of its normal unce
6 Animal AffinityGeneral You are skilled at working with animals and You mounts.
get a +2 bonus on all Handle Animal PFRPG
and Ride Core<link
skill checks.
rel="stylesheet"href="PF.css"><div
If you have 10 0 or more ranks 0 in class="heading"><p
one of these
0 skills,class="alignleft">Animal
the0 bonus increases 0 to +4Affinity</p><div
for
0 that skill. style="clear:
0 both;"></div></div><div><h5>You are skilled at working 0 with animals and mounts.<h5><b>Benefit: 0 </b>You0 get a +2 bonus 0 on all Handle 0 Animal and 0 Ride skill checks.0 If you0have 10 or more 0 ranks in 0 one of these skills,
0 the bonus increases to +4 fo
7 Arcane ArmorCombat
Mastery You have mastered
Arcanethe Armor
ability
Arcane
Training,
to cast
Armor Medium
spells
As Training,
awhile
swift
Armor wearing
action,
Medium
Proficiency,
reduce
armor.
Armorthe caster
Proficiency
arcane
levelspell
7th.
PFRPG
failure Core<link
chance due rel="stylesheet"href="PF.css"><div
to the armor you0are wearing 0by 20% class="heading"><p
for any
0 spells you class="alignleft">Arcane
0cast this round. 0 This bonus Armor0 replaces,
Masteryand (Combat)</p><div
0 does not stack style="clear:
with, the bonus both;"></div></div><div><h5>You
granted by Arcane Armor Training. have
0 mastered the ability to cast spells while 0 wearing armor.<h5><b>Prerequisites:
0 0 0 </b>Arcane 0 Armor Training, 0 Medium0Armor Proficiency, 0 caster 0level 7th.</h5><h5><b>Benefit:
0 </b>As a swift
8 Arcane ArmorCombat
Training You have learned
Light how
Armor to Proficiency,
cast
Lightspells
Armor while
caster
Proficiency
As wearing
a level
swift 3rd.
action,
armor.reduce the arcane spell PFRPG
failure Core<link
chance due rel="stylesheet"href="PF.css"><div
to the armor you0are wearing 0by 10% class="heading"><p
for any
0 spells you class="alignleft">Arcane
0cast this round. 0 Armor0 Training (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>You have 0 learned how to cast spells while wearing 0 armor.<h5><b>Prerequisites:
0 0 </b>Light
0 Armor Proficiency,
0 caster
0 level 3rd.</h5><h5><b>Benefit:
0 0 </b>As
0 a swift action,
0 reduce the arcane spell fail
9 Arcane StrikeCombat You draw upon Ability
yourtoarcane
cast arcane
power spells.
to enhance
As a swift your action,
weapons you canwith imbue
magical your energy.
weapons
PFRPG with Core<link
a fractionrel="stylesheet"href="PF.css"><div
of your power. 0For 1 round, your 0 class="heading"><p
weapons0 deal +1 damage class="alignleft">Arcane
0 and are 0treated asStrike magic
0 (Combat)</p><div
for the purpose
0 ofstyle="clear:
overcoming both;"></div></div><div><h5>You
damage reduction. For every five caster draw upon levels 0your
youarcane
possess, power
this to
bonusenhanceincreases
your weapons
by0+1, to a with
maximum
magical
0 ofenergy.<h5><b>Prerequisites:
+5 at0 20th level. 0 </b>Ability
0 to cast
0 arcane spells.</h5><h5><b>Benefit:
0 0 0</b>As a swift 0 action, you can imbue your wea
10 Heavy ArmorCombat
Proficiency You are skilled Light
at wearing
Armor Proficiency,
Light
heavyArmor armor. Medium
Proficiency,
See Armor Armor Medium
Proficiency,
See
Proficiency.
Armor
Armor Light.
Proficiency,
Fighters
Proficiency and
Light.
paladins
PFRPG Core<link automatically rel="stylesheet"href="PF.css"><div
have Heavy Armor 0 Proficiency 0 as class="heading"><p
a bonus 0 feat. Theyclass="alignleft">Armor
need
0 not select 0 it. Proficiency,
0 Heavy0 (Combat)</p><div style="clear: both;"></div></div><div><h5>You 0 are skilled at wearing heavy armor.<h5><b>Prerequisites: 0 0 </b>Light0 Armor Proficiency,
0 Medium
0 Armor Proficiency.</h5><h5><b>Benefit:
0 0 0 </b>See0 Armor Proficiency,
0 Light.</h5><h5><b>Norm
11 Light Armor Proficiency
Combat You are skilled at wearing light armor. When you wear A character
a type of who armor
All characters
is with
wearingwhich
PFRPG
except
armoryou arewith
monks,
Core<link
proficient,
which sorcerers,
rel="stylesheet"href="PF.css"><div
he is thenot armor
and
proficient
wizards
check 0applies
penalty
automatically
itsforarmor
that
0 have
class="heading"><p
armor
check Light
applies
penalty
0Armor only
toProficiency
attack
toclass="alignleft">Armor
Dexterity-
0 rolls as
andaand
to
bonus
0all
Strength-based
skill
feat.checks
Proficiency,
They 0 that
need
skillinvolve
Light
not
checks.
select
(Combat)</p><div
0moving.
it. style="clear: both;"></div></div><div><h5>You 0are skilled at wearing light armor.<h5><b>Benefit: 0 </b>When
0 you 0 wear a type of0 armor with which 0 you are0proficient, the 0 armor check0 penalty for that 0 armor applies 0 only to Dexterity- and Strengt
12 Medium Armor Combat
ProficiencyYou are skilled Light
at wearing
Armor Proficiency.
Light
medium Armor armor.Proficiency
See Armor Proficiency,See ArmorLight. Proficiency,
Barbarians,Light. clerics,
PFRPG druids,
Core<link fighters,
rel="stylesheet"href="PF.css"><div
paladins, and rangers 0 automatically
0 class="heading"><p
have0Medium Armor class="alignleft">Armor
0 Proficiency0 as a bonus Proficiency,
feat.
0 They Medium
need
0 not
(Combat)</p><div
select it. style="clear: both;"></div></div><div><h5>You 0 are skilled at wearing medium armor.<h5><b>Prerequisites: 0 0 </b>Light
0 Armor0 Proficiency.</h5><h5><b>Benefit:
0 0 </b>See
0 Armor Proficiency,
0 Light.</h5><h5><b>Normal:
0 0 </b>See Armor Prof
13 Athletic General You possess inherent physical prowess.You get a +2 bonus on Climb and SwimPFRPG skill checks. Core<link
If yourel="stylesheet"href="PF.css"><div
have 10 or more ranks 0 in one of0 these class="heading"><p
skills,0the bonus class="alignleft">Athletic</p><div
increases
0 to +40for that skill. 0 style="clear:
0 both;"></div></div><div><h5>You possess inherent physical 0prowess.<h5><b>Benefit: </b>You get a0 +2 bonus on0 Climb and Swim 0 skill checks.
0 If you have 0 10 or more0 ranks in one0 of these skills, 0 the bonus 0increases to +4 0 for that skill.</h5></div>
14 Augment Summoning
General Your summoned Spellcreatures
Focus (conjuration).
Spell
are more Focus powerful
(conjuration)
Each creature
and robust. you conjure with any summon PFRPG spell Core<link
gains a rel="stylesheet"href="PF.css"><div
+4 enhancement bonus 0 to Strength 0 class="heading"><p
and Constitution
0 for class="alignleft">Augment
the 0 duration of the 0 spell that Summoning</p><div
0summoned it.0 style="clear: both;"></div></div><div><h5>Your summoned0creatures are more powerful and robust.<h5><b>Prerequisites: 0 0 </b>Spell
0 Focus 0 (conjuration).</h5><h5><b>Benefit:
0 0 </b>Each
0 creature
0 you conjure 0 with any summon 0 spell gains a +4 enhancem
15 Bleeding Critical
Combat Your critical hits
Critical
cause Focus,
opponents
Critical
base attack
Focus
to bleed Whenever
bonusprofusely.
+11.you score a critical Youhit can withonlya PFRPG
slashing
apply the Core<link
oreffects
piercing ofrel="stylesheet"href="PF.css"><div
one
weapon, critical your
featopponent
to0a given takes
critical
12d6hit
class="heading"><p
points
unless ofyou
0bleed possess
damage class="alignleft">Bleeding
Critical
0 (see Appendix
Mastery.0 2) eachCritical round
0 on
(Combat,
his turn,
0 Critical)</p><div
in addition to the style="clear:
damage dealt both;"></div></div><div><h5>Your
by the critical hit. Bleed damage 0 critical
can behits stopped
causeby opponents
a DC 15 Heal to bleed
skill profusely.<h5><b>Prerequisites:
0check or through 0 any magical 0 healing.
</b>Critical
The
0 effects
Focus,ofbase0this feat
attack
stack.
bonus
0 +11.</h5><h5><b>Benefit:
0 0 </b>Whenever
0 you score
0 a critical hit with a slashing o
16 Blind-Fight Combat You are skilled at attacking opponents that In melee,
you cannot every
Regular
clearly
time you attack
perceive.
miss
Therollbecause
Blind-Fight
modifiers PFRPG
of forconcealment
featinvisible
isCore<link
of noattackers
use
(seerel="stylesheet"href="PF.css"><div
against
Chapter
trying a character
8),
to hit
youyou0
canwho
apply,
reroll
is the
and
your subject
0you
miss
class="heading"><p
losechance
of your
a blink
0 Dexterity
percentile
spell. bonus class="alignleft">Blind-Fight
roll
0 one to time
AC. Theto0see speed
if you reduction
actually
(Combat)</p><div
0 for
hit.darkness
An 0invisible
style="clear:
andattacker
poor visibility
gets
both;"></div></div><div><h5>You
noalso
advantages
applies. related to hittingare youskilled
in melee.at 0attacking
That is,opponents
you don't lose that your
you cannot
Dexterity clearly
0bonus perceive.<h5><b>Benefit:
to Armor 0 Class, and0the attacker </b>In melee,
0doesn't every
get the
time
0 usualyou miss
+2 bonus
0becausefor being
of concealment
0 invisible. The (see
0 invisible
Chapter attacker's
8),
0 you can bonuses
reroll
0 do your still
miss
applychance
for ranged
percentile
attacksro
17 Blinding Critical
Combat Your critical hits
Critical
blindFocus,
yourCritical
opponents.
base attack
FocusWhenever
bonus +15.you score a critical Youhit,canyour onlyopponent
PFRPG
apply the Core<link
iseffects
permanently
ofrel="stylesheet"href="PF.css"><div
one critical
blinded.feat A successful
to0a given critical
Fortitude
1 hitclass="heading"><p
save
unless reduces
you
0 possess this to class="alignleft">Blinding
Critical
dazzled
0 Mastery.
for 1d40 rounds. Critical
The0 DC(Combat,
of this Fortitude
0 Critical)</p><div
save is equal style="clear:
to 10 + yourboth;"></div></div><div><h5>Your
base attack bonus. This feat has 0critical
no effect
hits on
blindcreatures
your opponents.<h5><b>Prerequisites:
that do not rely0on eyes for sight 0 </b>Critical
or creatures 0 Focus,
with morebase
0 than
attacktwobonus
eyes0 +15.</h5><h5><b>Benefit:
(although multiple
0 critical
0 hits</b>Whenever
might cause
0 blindness,
you score0 at a critical
the GM's hit,
0 discretion).
your opponent Blindness
is permanently
can be cub
18 Brew Potion Item CreationYou can create Caster
magic level
potions.
3rd. You can create a potion of any 3rd-levelPFRPG or lowerCore<linkspell thatrel="stylesheet"href="PF.css"><div
you know and that0targets one or 0 more
class="heading"><p
creatures
0 or objects.
class="alignleft">Brew
0 Brewing a 0potion takes Potion20 (Item
hoursCreation)</p><div
if its base
0 price is style="clear:
250 gp or less, both;"></div></div><div><h5>You
otherwise brewing a potion takescan 1 daycreate
0 for each
magic1,000potions.<h5><b>Prerequisites:
gp in its base price. When 0 </b>Caster
you create 0 alevel
potion,
3rd.</h5><h5><b>Benefit:
you0 set the caster 0 level,</b>You
which 0 must canbecreate
sufficient
0 a potion to cast
of 0
any
the3rd-level
spell in question
0or lower and
spellno
0that
higher
you know
than0 yourand own
that targets
level. To onebrew
or more
a potioncre
19 Catch Off-GuardCombat Foes are surprised by your skilled use ofYou unorthodox
do not sufferYou
and any take
improvised
penalties
a -4 penalty
weapons.
for using
on attack
PFRPG
an improvised
rollsCore<link
made melee with
rel="stylesheet"href="PF.css"><div
anweapon.
improvised Unarmed
weapon.
0 opponents 0 areclass="heading"><p
flat-footed
0 againstclass="alignleft">Catch
any
0 attacks you 0 make with Off-Guard
an
0 improvised
(Combat)</p><div
0melee weapon. style="clear: both;"></div></div><div><h5>Foes are surprised 0 by your skilled use of unorthodox0 and improvised 0 weapons.<h5><b>Benefit:
0 0 </b>You0do not suffer0any penalties0 for using an0improvised melee 0 weapon. 0 Unarmed opponents are flat-foot
20 Channel Smite Combat You can channelChannel
your energy
divine energy
class feature.
through
Before a melee
you make weapon a melee you attack
wield. roll, you PFRPG
can choose Core<link to spend
rel="stylesheet"href="PF.css"><div
one use of your 0 channel energy 0 class="heading"><p
ability as0 a swift action. class="alignleft">Channel
0 If you channel 0 positiveSmite energy
0 (Combat)</p><div
and you 0 hit an undead
style="clear:
creature, both;"></div></div><div><h5>You
that creature takes an amount of can additional
channel 0 damage
your divineequal energy
to thethrough
damage a melee
dealt by 0weapon
your channel
you wield.<h5><b>Prerequisites:
0 positive energy 0 ability. If0you</b>Channel
channel 0negativeenergyenergy
class
0 feature.</h5><h5><b>Benefit:
and you hit 0 a living creature,
0 that
</b>Before
creature
0 you
takesmake
an
0 amount
a meleeofattackadditional
roll, you
damagecan choeq
21 Cleave Combat You can strikeStrtwo13,adjacent
PowerPower Attack,
foes withAttackAs
base a single
attack
a standard
swing.
bonus +1. action, you can make a single PFRPG attackCore<link
at yourrel="stylesheet"href="PF.css"><div
full base attack bonus 0 against a0 foeclass="heading"><p
within reach.
0 If you class="alignleft">Cleave
hit,0 you deal damage 0 normally
(Combat)</p><div
0 and can make 0 style="clear:
an additional both;"></div></div><div><h5>You
attack (using your full base attack canbonus)
strike against
two adjacent
0a foe thatfoesiswithadjacent
a single to swing.<h5><b>Prerequisites:
the first and also 0 within reach. 0 </b>Str
You can13, only
0Power
makeAttack,
one 0additional
base attack attack
0bonus per +1.</h5><h5><b>Benefit:
round0with this feat. 0 When</b>Asyou use0 a this
standard
feat, you
0action,
takeyoua -2can
0penalty
maketoa yoursingleArmorattackClass
at your until
fully
22 Combat Casting General You are adept at spellcasting when threatened You getor a distracted.
+4 bonus on concentration checks PFRPG made Core<link
to castrel="stylesheet"href="PF.css"><div
a spell or use a spell-like 0 ability0when class="heading"><p
casting0on the defensive class="alignleft">Combat
0 or while 0grappled. Casting</p><div
0 0style="clear: both;"></div></div><div><h5>You are adept at spellcasting 0 when threatened or distracted.<h5><b>Benefit: 0 0 </b>You get 0 a +4 bonus0on concentration 0 checks made 0 to cast a0 spell or use0a spell-like ability 0 when casting
0 on the defensive or while gra
23 Combat Expertise
Combat You can increase
Int 13.your defense at the expense You canofchoose your accuracy.
to take a -1 penalty on PFRPG melee attack Core<linkrolls and
rel="stylesheet"href="PF.css"><div
combat maneuver 0 checks to0gain class="heading"><p
a +1 dodge0 bonusclass="alignleft">Combat
to0your Armor Class. 0 When Expertise
your
0 base(Combat)</p><div
attack
0 bonus reaches style="clear:
+4, and both;"></div></div><div><h5>You
every +4 thereafter, the penalty increasescan increase
0 by -1your anddefense
the dodge at the
bonus expense
increases
of your
0 by accuracy.<h5><b>Prerequisites:
+1. You 0 can only choose 0 to use this </b>Int
0 feat when
13.</h5><h5><b>Benefit:
you0 declare that 0 you</b>You
are making
0 canan choose
attack0toortake
a full-attack
a -1 penalty
0 action on with
melee
0 a melee
attackweapon.
rolls andThe combat
effects
maneuof t
24 Combat ReflexesCombat You can make additional attacks of opportunity. You may make A character
a number withoutof
Theadditional
Combat
this featattacks
Reflexes
PFRPG
can make ofCore<link
feat
opportunity
only
does one
rel="stylesheet"href="PF.css"><div
notper
attack
allowround of
a rogue
opportunity
equalto 0touse
your per
her
Dexterity
round
opportunist
0 andclass="heading"><p
bonus.
can't
ability
With
make
0 morethis
attacks
feat,
than class="alignleft">Combat
you
of
once
0 opportunity
may
peralso
round.0make
while attacks
flat-footed.
Reflexes
0of opportunity
(Combat)</p><div
0 while flat-footed.
style="clear: both;"></div></div><div><h5>You can make 0 additional attacks of opportunity.<h5><b>Benefit: 0 0</b>You may 0 make a number 0 of additional0 attacks of0 opportunity 0per round equal 0 to your Dexterity
0 bonus.0 With this feat, you may also make
25 Command Undead General Using foul powers
Channel of necromancy,
negative energy you can class
As acommand
feature.
standard undead
action, you creatures,
can usemaking one of PFRPG
them
your intousesCore<link
your
of channel
servants.
rel="stylesheet"href="PF.css"><div
negative energy 0 to enslave0undead class="heading"><p
within
0 30 feet. Undead class="alignleft">Command
0 receive 0a Will save toUndead</p><div
0negate the effect. 0 style="clear:
The DC forboth;"></div></div><div><h5>Using
this Will save is equal to 10 + 1/2 your foulcleric
powers level of0+necromancy,
your Charisma youmodifier.
can command Undead undead
that0failcreatures,
their saves 0making
fall under
themyour
0into control,
your servants.<h5><b>Prerequisites:
obeying
0 your commands
0 to0the</b>Channel
best of their
0 negative
ability, asenergy
0if under class
the effects
feature.</h5><h5><b>Benefit:
0 of control
0 undead. Intelligent </b>As undead
a standar
rece
26 Craft Magic Arms
Item and
CreationYou
Armor can create Caster
magic level
armor,
5th. shields, and You weapons.
can create magic weapons, armor, PFRPG or shields. Core<link
Enhancing rel="stylesheet"href="PF.css"><div
a weapon, suit 0of armor, or shield 0 class="heading"><p
takes 10day for each class="alignleft">Craft
01,000 gp in the 0 priceMagic of its0Arms
magical and features.
Armor
0 (ItemTo enhance
Creation)</p><div
a weapon, suit style="clear:
of armor,both;"></div></div><div><h5>You
or shield, you must use 0up raw materials can createcostingmagic halfarmor,
of thisshields,
total0 price.
andSee weapons.<h5><b>Prerequisites:
the
0 magic item0 creation rules 0 </b>Caster
in Chapter 015 level
for5th.</h5><h5><b>Benefit:
more information.
0 The
0 weapon, </b>Youarmor,
0 canor create
shield0magic
to beweapons,
enhanced0 armor,must be or ashields.
masterwork Enhancing
item tha
27 Craft Rod Item CreationYou can create Caster
magic level
rods.9th. You can create magic rods. Crafting a rod PFRPG takes Core<link
1 day for each rel="stylesheet"href="PF.css"><div
1,000 gp in its0base price. To 0 craft
class="heading"><p
a rod,0you must use class="alignleft">Craft
0 up raw materials0 costing
Rod (Item
0half Creation)</p><div
of its base 0 price. See style="clear:
the magicboth;"></div></div><div><h5>You
item creation rules in Chapter 15 for canmorecreate 0
information.
magic rods.<h5><b>Prerequisites: </b>Caster 0 level0 9th.</h5><h5><b>Benefit:
0 0 </b>You can 0 create magic 0 rods. Crafting 0 a rod takes 0 1 day for each 0 1,000 gp0in its base price. To craft a rod, yo
28 Craft Wand Item CreationYou can create Caster
magic level
wands.
5th. You can create a wand of any 4th-level PFRPG or lower Core<link
spell that you rel="stylesheet"href="PF.css"><div
know. Crafting 0a wand takes01 day class="heading"><p
for each0 1,000 gpclass="alignleft">Craft
in0 its base price. 0 To craft Wand a wand,
0(Item Creation)</p><div
you must 0 use up raw style="clear:
materials costing
both;"></div></div><div><h5>You
half of this base price. A newly can created
create
0 magic wand wands.<h5><b>Prerequisites:
has 50 charges. See the magic 0 </b>Caster
item creation 0levelrules
5th.</h5><h5><b>Benefit:
in Chapter
0 15 for0more information.
</b>You 0 can create 0a wand of any 0 4th-level or 0lower spell that 0 you know.0Crafting a wand takes 1 day for ea
29 Craft Staff Item CreationYou can create Caster
magic level
staves.
11th. You can create any staff whose prerequisites PFRPG you Core<link
meet. Crafting
rel="stylesheet"href="PF.css"><div
a staff takes01 day for each 0 1,000
class="heading"><p
gp in0its base price. class="alignleft">Craft
0 To craft a staff,
0 you Staff
must (Item
0 useCreation)</p><div
up raw materials
0 costing
style="clear:
half ofboth;"></div></div><div><h5>You
its base price. A newly created staff can has create
10 0 charges.
magic staves.<h5><b>Prerequisites:
See the magic item creation 0 rules
</b>Caster
in Chapter level
0 1511th.</h5><h5><b>Benefit:
for more 0 information.0 </b>You 0 can create 0any staff whose 0 prerequisites 0 you meet.0Crafting a staff 0 takes 1 day for each 1,000 gp i
30 Craft Wondrous ItemItem
CreationYou can create Caster
wondrous
level 3rd.
items, a type You of magiccan create
item. a wide variety of magic wondrous PFRPG Core<link items. Crafting
rel="stylesheet"href="PF.css"><div
a wondrous 0item takes 1 0 dayclass="heading"><p
for each 1,000
0 gp inclass="alignleft">Craft
its0 price. To create0 a wondrousWondrous0 item, Itemyou (Item0must
Creation)</p><div
use up raw materials style="clear:
costingboth;"></div></div><div><h5>You
half of its base price. See the magic 0 can item
create
creation
wondrous
rules in items,
Chaptera type15offor
0magic
moreitem.<h5><b>Prerequisites:
information.
0 You can 0 also mend </b>Caster
0a broken level
or destroyed
3rd.</h5><h5><b>Benefit:
0 wondrous
0 item if0</b>You
it is one that
can0youcreate
coulda wide
make.
0 variety
Doing ofso
magic
0costswondrous
half the raw items.materials
Crafting anda woh
31 Critical FocusCombat You are trainedBasein the
attack
art of
bonuscausing+9. pain. You receive a +4 circumstance bonus on PFRPG
attack Core<link
rolls maderel="stylesheet"href="PF.css"><div
to confirm critical hits. 0 0 class="heading"><p
0 class="alignleft">Critical
0 0 Focus 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5>You are trained0 in the art of causing pain.<h5><b>Prerequisites: 0 </b>Base
0 attack0bonus +9.</h5><h5><b>Benefit:
0 0 </b>You 0 receive a 0+4 circumstance 0 bonus on0attack rolls made 0 to confirm critical hits.</h5><
32 Critical Mastery
Combat Your critical hits
Critical
cause Focus,
twoCritical
additional
any two Focus critical
effects.
When feats,
you14th-level
score
Youacan critical
fighter.
onlyhit,
apply
youthe caneffects
apply
PFRPG of
theone effects
Core<link
critical
of two
feat
rel="stylesheet"href="PF.css"><div
critical
to a given featscritical
in addition
0 hit in addition
to the0 damage
class="heading"><p
to the damage
dealt.
0 dealt.class="alignleft">Critical
0 0 Mastery
0 (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>Your critical hits 0 cause two additional effects.<h5><b>Prerequisites: 0 0 </b>Critical0 Focus, any 0 two critical feats, 0 14th-level0 fighter.</h5><h5><b>Benefit:
0 0 </b>When 0 you score 0 a critical hit, you can apply the effe
33 Dazzling Display
Combat Your skill withWeapon
your favoredFocus,Weapon
weapon
proficiency
Focus
canWhilefrighten
with thewielding
enemies.
selected
the weapon
weapon.in which youPFRPG have Weapon Core<link Focus,
rel="stylesheet"href="PF.css"><div
you can perform 0 a bewildering 0 show
class="heading"><p
of prowess
0 as aclass="alignleft">Dazzling
full-round
0 action.
0 Make anDisplay Intimidate
0 (Combat)</p><div
check0 to demoralize style="clear:
all foesboth;"></div></div><div><h5>Your
within 30 feet who can see your display. skill with 0 your favored weapon can frighten enemies.<h5><b>Prerequisites:
0 0 0 </b>Weapon 0 Focus, proficiency0 with0the selected 0weapon.</h5><h5><b>Benefit:
0 0 </b>While 0 wielding the weapon in which y
34 Deadly Aim Combat You can make Dex
exceptionally
13, base attack deadly bonusranged
You+1.attacks
can choose by pinpointing
to take a -1 a foe's
penalty weak on spot,
PFRPG
all rangedat theCore<link
attack
expense rolls
rel="stylesheet"href="PF.css"><div
oftomaking
gain a the +2 bonus
attack
0 on less alllikely
ranged
0 to class="heading"><p
succeed.
damage 0rolls. Whenclass="alignleft">Deadly
your
0 base attack 0 bonus Aim reaches
0(Combat)</p><div
+4, and 0every style="clear:
+4 thereafter,both;"></div></div><div><h5>You
the penalty increases by -1 and the canbonus
maketoexceptionally
damage
0 increases
deadlyby ranged
+2. You attacks
mustby choose
pinpointing
0 to useathis foe's
0 featweak
before spot,making
0 at the an
expense
attack
0 of rollmaking
and its 0theeffects
attacklastless
0until
likely
yourtonextsucceed.<h5><b>Prerequisites:
0 turn. The bonus 0 damage 0does </b>Dex
not apply 013,tobase
touch attack
attacks bonusor effects
+1.</h5><h
that d
35 Deadly StrokeCombat With a well-placed
Dazzlingstrike,
Display,
you
Dazzling
can
Greater
bring
Display,
Weapon
As
a swift
a Greater
standard
andFocus,
painful
Weapon
action,
Shatter
endmake
Focus,
toDefenses,
mosta Shatter
single
foes. Weapon
attack
Defenses,
PFRPG with
Focus, the
Core<link
Weaponproficiency
weapon Focus
rel="stylesheet"href="PF.css"><div
for with
which theyouselected
have 0 Greater
weapon,Weapon base
0 class="heading"><p
attack
Focus bonus
0against +11. a stunned
class="alignleft">Deadly
0 or flat-footed
0 opponent.
Stroke
0 If(Combat)</p><div
you hit, you 0 deal doublestyle="clear:
the normal
both;"></div></div><div><h5>With
damage and the target takes 1a point well-placed
of0Constitution
strike, you bleed
can (see
bringAppendix
a swift and 2).painful
The0 additional
end to most damage
0 foes.<h5><b>Prerequisites:
and bleed
0 is not multiplied
0 </b>Dazzling
on a0criticalDisplay,
hit. 0 Greater Weapon 0 Focus, 0Shatter Defenses, 0 Weapon0 Focus, proficiency with the selec
36 Deafening Critical
Combat Your critical hits
Critical
cause Focus,
enemies
Critical
basetoattack
Focus
lose Whenever
their
bonus hearing.
+13.you score a critical Youhit can against
only PFRPG
apply
an opponent,
the Core<link
effects theofrel="stylesheet"href="PF.css"><div
victim
one critical
is permanently
feat to0a given
deafened. critical
1A hit
successful
class="heading"><p
unless you0Fortitude
possess save
class="alignleft">Deafening
Critical
0 reduces Mastery.
the
0 deafness to Critical
01 round. (Combat,
The0 DCCritical)</p><div
of this Fortitudestyle="clear:
save is equalboth;"></div></div><div><h5>Your
to 10 + your base attack bonus.0 This critical
feathits
hascause
no effectenemies
on deaf to creatures.
lose their0 hearing.<h5><b>Prerequisites:
This deafness 0 can be cured 0 by </b>Critical
heal,0regeneration,
Focus,0base remove attack
deafness,
bonus
0 +13.</h5><h5><b>Benefit:
or a similar
0 ability. 0 </b>Whenever
0 you0score a critical hit against an oppo
37 Deceitful General You are skilled at deceiving others, bothYou withget theaspoken
+2 bonus wordon andall Bluff
with and
physical
Disguise
PFRPG
disguises.
skillCore<link
checks. Ifrel="stylesheet"href="PF.css"><div
you have 10 or more 0 ranks in one 0 class="heading"><p
of these skills,
0 the bonus class="alignleft">Deceitful</p><div
0 increases to 0 +4 for that 0 skill. style="clear:0 both;"></div></div><div><h5>You are skilled at deceiving others, 0 both with the spoken word and with 0 physical disguises.<h5><b>Benefit:
0 0 </b>You
0 get a 0+2 bonus on 0all Bluff and Disguise 0 skill 0checks. If you0have 10 or more 0 ranks in one of these skills, th
38 Defensive Combat
Combat TrainingYou excel at defending yourself from all You manner treatofyour
combattotal maneuvers.
Hit Dice as your base PFRPG
attack Core<link
bonus when rel="stylesheet"href="PF.css"><div
calculating your0Combat Maneuver 0 class="heading"><p
Defense 0 (see Chapter class="alignleft">Defensive
0 8). 0 Combat
0 Training0 (Combat)</p><div style="clear: both;"></div></div><div><h5>You 0 excel at defending yourself from all manner 0 of combat0 maneuvers.<h5><b>Benefit:
0 0 </b>You 0 treat your0total Hit Dice0as your base0 attack bonus0 when calculating 0 your Combat Maneuver Defe
39 Deflect Arrows Combat You can knock Dexarrows
13, Improved
andImproved
otherUnarmed
projectiles
Unarmed
You Strike.
off
must
Strike
course,
have preventing
at least onethem handfrom freehitting
(holding
PFRPG you. nothing)
Core<link to use
rel="stylesheet"href="PF.css"><div
this feat. Once0per round when 0 class="heading"><p
you would0 normally be class="alignleft">Deflect
0hit with an attack
0 from Arrows
a ranged
0 (Combat)</p><div
weapon, 0 you may style="clear:
def lect it soboth;"></div></div><div><h5>You
that you take no damage from it. You can knock
must0be arrows
aware andof the
other attack
projectiles
and not offflat-footed.
course,0 preventing
Attempting them
0 to deffrom lect
hitting
a0ranged
you.<h5><b>Prerequisites:
attack0 doesn't count 0 as</b>Dex
an action. 013,Unusually
Improved 0massive
Unarmed ranged
Strike.</h5><h5><b>Benefit:
0 weapons 0(such as boulders 0 </b>Youor ballista
must bolts)
have at andleast
ranged
one
40 Deft Hands General You have exceptional manual dexterity.You get a +2 bonus on Disable Device and PFRPG Sleight Core<link
of Handrel="stylesheet"href="PF.css"><div
skill checks. If you0 have 10 or more 0 class="heading"><p
ranks in0one of these class="alignleft">Deft
0skills, the bonus0 increases
Hands</p><div
0to +4 forstyle="clear:
that0 skill. both;"></div></div><div><h5>You have exceptional manual 0 dexterity.<h5><b>Benefit: </b>You get 0 a +2 bonus0 on Disable Device 0 and Sleight
0 of Hand0skill checks.0If you have 10 0 or more ranks 0 in one of these 0 skills, the
0 bonus increases to +4 for that s
41 Diehard General You are especially
Endurance.
hard to Endurance
kill. Not only do When youryourwoundshitApoint
character
automatically
total iswithout
below
stabilize
this
0, butfeat
when
PFRPG
youwho are
grievously
isCore<link
not
reduced
dead, injured,
to
rel="stylesheet"href="PF.css"><div
younegative
automatically
but you hit can
pointsremain
stabilize.
0 is unconscious
conscious
You 0do not class="heading"><p
andneeddying.
continue
to
0 make to acta Constitution
even
class="alignleft">Diehard</p><div
0 at death's check0door.
each round0 to avoid style="clear:
losing
0 additional
both;"></div></div><div><h5>You
hit points. You may chooseare to act
especially
as if youhard
were to disabled,
kill. 0Not onlyrather
do your
than wounds
dying. You automatically
must makestabilize
0this decisionwhen0as grievously
soon as you injured,
0 are reduced
but you 0 can
to negative
remain 0conscious
hit points (even
and0 continue
if it isn't to
your
0actturn).
even Ifatyou
death's
0 do not door.<h5><b>Prerequisites:
choose
0 to act as 0 if you were </b>Endurance.</h5><h5
disabled, you immedia
42 Disruptive Combat Your training 6th-level
makes it fighter.
difficult for enemyThe spellcasters
DC to cast to spells
safelydefensively
cast spells near increases
you.
PFRPG by +4 Core<link
for all enemies
rel="stylesheet"href="PF.css"><div
that are within 0 your threatened 0 class="heading"><p
area. This
0 increase class="alignleft">Disruptive
0to casting spells0 defensively (Combat)</p><div
0 only applies 0 if you
style="clear:
are awareboth;"></div></div><div><h5>Your
of the enemy's location and are capable training of makes
taking 0 anit difficult
attack forof opportunity.
enemy spellcasters If you can to only
safely
0 takecast onespells
attack
0 near of you.<h5><b>Prerequisites:
opportunity
0 per round0 and have </b>6th-level
0
already used fighter.</h5><h5><b>Benefit:
0that attack, this 0 increase does </b>The
0 not apply.DC to 0 cast spells defensively
0 increases by +4 for all
43 Dodge Combat Your training Dex
and ref
13. lexes allow you to react You gain swiftly
a +1to dodge
avoid an bonus
opponents'
to your attacks.
AC.PFRPG
A condition Core<link
that makesrel="stylesheet"href="PF.css"><div
you lose your0Dex bonus to0 AC class="heading"><p
also makes 0 you lose class="alignleft">Dodge
0the benefits of0 this feat. (Combat)</p><div
0 0 style="clear: both;"></div></div><div><h5>Your training and ref lexes 0 allow you to react swiftly to avoid an 0 opponents'0attacks.<h5><b>Prerequisites:0 0 </b>Dex0 13.</h5><h5><b>Benefit:0 0 </b>You gain 0 a +1 dodge0bonus to your 0 AC. A condition that makes you
44 Double Slice Combat Your off-handDexweapon
15, Two-Weapon
whileTwo-Weapon
dual-wielding
Fighting.
AddFighting
strikes
your Strength
withYou
greaternormally
bonus power.
toadd
damage
only halfrolls
PFRPG
ofmade
your withStrength
Core<link
your modifier
off-hand
rel="stylesheet"href="PF.css"><div
toweapon.
damage 0rolls made with 0 aclass="heading"><p
weapon wielded
0 in your
class="alignleft">Double
0 off-hand. 0 Slice0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5>Your off-hand weapon 0 while dual-wielding strikes with greater 0 power.<h5><b>Prerequisites:
0 0 </b>Dex
0 15, Two-Weapon
0 Fighting.</h5><h5><b>Benefit:
0 0 0 </b>Add your 0 Strength 0bonus to damage rolls made with y
45 Elemental Channel
General Choose one elemental
Channel energysubtype, class
such feature.
asInstead
air, earth,
of its
fire,
normal
or water.effect,
You
You
youcan
can
can channel
gain
choose
PFRPG
this your
to
feat
have
divine
Core<link
multiple
yourenergy
times.
ability
rel="stylesheet"href="PF.css"><div
to to
Its
harmchannel
effects
or heal
doenergy
0not
outsiders
stack.
heal or that
Each
harm
0 possess
time
class="heading"><p
outsiders
youyour
take
0 ofchosen
this
yourfeat,chosen
elemental
class="alignleft">Elemental
0
it applies
elemental
subtype.
to a0newsubtype.
elementalYou
Channel</p><div
0 must
subtype. make0thisstyle="clear:
choice eachboth;"></div></div><div><h5>Choose
time you channel energy. If you choose oneto elemental
heal or1harm subtype,
creaturessuchofas your
air,elemental
earth, fire,subtype,
or water.
0 your Youchannel
can0 channel
energy your
has
0 divine
no affect
energyon
0 other
to harm creatures.
or 0heal outsiders
The amount 0 thatofpossess
damage 0 your
healedchosen
or 0dealt
elemental
and the subtype.<h5><b>Prerequisites:
0DC to halve 0 the damage is otherwise </b>Channelunchange ene
46 Empower Spell Metamagic You can increase the power of your spells, All variable,
causing them numeric to deal
effects
more of an
damage.
empoweredPFRPGspell Core<link
are increased
rel="stylesheet"href="PF.css"><div
by half, including
0 bonuses 0 toclass="heading"><p
those dice 0 rolls. Saving class="alignleft">Empower
0 throws and0opposed rolls Spell
0 are(Metamagic)</p><div
not affected,
0 nor are style="clear:
spells withoutboth;"></div></div><div><h5>You
random variables. An empoweredcan spell increase
0uses upthe a spell
power slot
of two
yourlevels
spells, higher
causingthan
0 them
the spell's
to deal 0actual
more damage.<h5><b>Benefit:
level. 0 0 </b>All0 variable, numeric 0 effects 0of an empowered 0 spell are0increased by0 half, including bonuses to those d
47 Endurance General Harsh conditions or long exertions do not You easily
gaintirea +4you.
Abonus
character on the
without
following
this feat
checks
PFRPG
whoand sleeps
Core<link
saves: in medium
Swim
rel="stylesheet"href="PF.css"><div
checks
or heavier madearmor
0to resist
is fatigued
nonlethal
0 theclass="heading"><p
damage
next day.0from exhaustion; class="alignleft">Endurance</p><div
0 Constitution
0 checks made 0 to continue
style="clear:
0 running; both;"></div></div><div><h5>Harsh
Constitution checks made to avoid conditions
nonlethalordamage
long exertions
from
0 a forced
do not march;
easily tireConstitution
you.<h5><b>Benefit:
checks 0 made </b>You
to hold 0 gain
your abreath;
+4 bonus
0 Constitution
on the following
0checks made checks 0 toandavoidsaves:
nonlethal
0 Swimdamagechecks 0 made
from starvation
to resist
0 nonlethal
or thirst; 0Fortitude
damage from saves0exhaustion;
made to avoid Constitution
nonlethal checks
damag m
48 Enlarge SpellMetamagic You can increase the range of your spells. You can alter a spell with a range of close, PFRPG medium, Core<link
or longrel="stylesheet"href="PF.css"><div
to increase its range 0 by 100%.0Anclass="heading"><p
enlarged 0spell with aclass="alignleft">Enlarge
range
0 of close0now has aSpell range
0 (Metamagic)</p><div
of 50 ft. +0 5 ft./ level,style="clear:
while medium-range
both;"></div></div><div><h5>You
spells have a range of 200can ft. +increase
200 ft./level
the and
range long-range
of your spells.<h5><b>Benefit:
spells have a range 0 of</b>You
800 0 ft. + can
80 ft./level.
alter 0a spell
An enlarged
with a0range
spellof uses
close,
up
0 medium,
a spell slot or0one
longlevel
to increase
higher
0 than its range
the 0spell's
by 100%.actual
An0level.
enlarged
Spellsspell
whose
0 with ranges
a rangeare of close
not defined
now has by a d
49 Eschew Materials
General You can cast many spells without needing Youtocan utilize
castminor
any spellmaterial
withcomponents.
a material component
PFRPG Core<link costing 1rel="stylesheet"href="PF.css"><div
gp or less without0needing that0component. class="heading"><p
0The castingclass="alignleft">Eschew
of
0 the spell still0 provokesMaterials</p><div
attacks
0 of opportunity
0 style="clear:
as normal. both;"></div></div><div><h5>You
If the spell requires a material component
can cast many that costs
spells
0 more withoutthan needing
1 gp, you to utilize
must haveminorthematerial
0materialcomponents.<h5><b>Benefit:
component
0 on hand 0 to cast </b>You
the0spell,can as normal.
cast 0 any spell with 0 a material 0component costing 0 1 gp or0less without 0needing that component. The cast
50 Exhausting Critical
Combat Your critical hits
Critical
cause Focus,
opponents
Critical
Tiring Focus,
to
Critical,
become
When Tiring
base exhausted.
you
Critical
attack
score bonus
a critical
+15.hitYou oncana foe,onlyyour
PFRPG
apply target
the Core<link
immediately
effects ofrel="stylesheet"href="PF.css"><div
onebecomes
critical featexhausted.
to0a given This
critical
feat
1 hit
has
class="heading"><p
unless
no effect
you
0 on possess
exhausted
class="alignleft">Exhausting
the
0 Critical
creatures.
Mastery
0 feat. 0Critical (Combat, 0 Critical)</p><div style="clear: both;"></div></div><div><h5>Your 0 critical hits cause opponents to become 0 exhausted.<h5><b>Prerequisites:
0 0 </b>Critical
0 Focus,
0 Tiring Critical,
0 base attack
0 bonus +15.</h5><h5><b>Benefit:
0 0 0</b>When you score a critical hit o
51 Exotic Weapon Combat
ProficiencyChoose one type Baseofattack
exoticbonus
weapon, +1. suchYou as make
the spikedattack
A character
chain
rollsor with
whip.
who
You
the uses
You
weapon
can understand
gain
a weapon
normally.
PFRPG
Exoticwith how
Weapon
Core<link
which
to use Proficiency
herel="stylesheet"href="PF.css"><div
that
is not
typeproficient
of
multiple
exotictakes
times.
weapon
0 aEach
-4inpenalty
combat,
time
0 youclass="heading"><p
onand attack
takecan
the
0rolls.
utilize
feat, anyit applies
class="alignleft">Exotic
special
0 to tricks
a newor 0type
qualities
of exotic
Weapon
that
0weapon.
exotic
Proficiency
weapon 0 (Combat)</p><div
might allow. style="clear: both;"></div></div><div><h5>Choose 1 one type of exotic weapon, such 0as the spiked0chain or whip. 0 You understand 0 how to use 0 that type 0 of exotic weapon 0 in combat, 0 and can utilize 0 any special 0 tricks or qualities that exotic we
52 Extend Spell Metamagic You can make your spells last twice as long. An extended spell lasts twice as long asPFRPG normal.Core<linkA spell with rel="stylesheet"href="PF.css"><div
a duration of concentration,
0 instantaneous,
0 class="heading"><p
0or permanent class="alignleft">Extend
0 is not affected 0 by thisSpell feat.
0 (Metamagic)</p><div
An extended 0 spell uses style="clear:
up a spell slot both;"></div></div><div><h5>You
one level higher than the spell'scan actualmake 0level.
your spells last twice as long.<h5><b>Benefit: 0 </b>An0 extended0spell lasts twice 0 as long as0 normal. A spell 0 with a duration 0 of concentration,
0 instantaneous,
0 or
0 permanent is not affected by this
53 Extra ChannelGeneral You can channelChannel
divineenergy
energyclass morefeature.
often.
You can channel energy two If aadditional
paladin with times
PFRPG theperability
Core<link
day.to channel rel="stylesheet"href="PF.css"><div
positive energy 0 takes this feat, 0 class="heading"><p
she can 0use lay on class="alignleft">Extra
hands
0 four additional
0 times
Channel</p><div
a0day, but only style="clear:
0to channel both;"></div></div><div><h5>You
positive energy. can channel divine energy 0 more often.<h5><b>Prerequisites: 0 </b>Channel 0 energy class 0 feature.</h5><h5><b>Benefit:
0 0 </b>You 0 can channel 0 energy two0 additional times 0 per day.</h5><h5><b>Special:
0 </b>If a pal
54 Extra Ki General You can use your
Ki poolki pool
classmore
feature.times perYour day ki than
pool most.
increases by 2. You can gainPFRPG Extra KiCore<linkmultiple times. rel="stylesheet"href="PF.css"><div
Its effects stack. 0 0 class="heading"><p
0 class="alignleft">Extra
0 0 Ki</p><div
0 style="clear:
0 both;"></div></div><div><h5>You can use your <i>ki</i> pool 1 more times per day than most.<h5><b>Prerequisites: 0 0 </b><i>Ki</i> 0 pool class0feature.</h5><h5><b>Benefit:
0 0 </b>Your 0 <i>ki</i> pool 0 increases 0by 2.</h5><h5><b>Special:
0 </b>You can gain E
55 Extra Lay OnGeneral
Hands You can use your
Lay on layhands
on hands classability
feature. more
You often.
can use your lay on hands You can ability
gaintwo
PFRPG
Extraadditional
Lay Core<link
OntimesHands rel="stylesheet"href="PF.css"><div
permultiple
day. times. Its 0 effects stack. 0 class="heading"><p
0 class="alignleft">Extra
0 0 Lay On 0 Hands</p><div 0 style="clear: both;"></div></div><div><h5>You can use your 1lay on hands ability more often.<h5><b>Prerequisites: 0 0 </b>Lay on0hands class 0feature.</h5><h5><b>Benefit: 0 0 </b>You 0can use your0lay on hands0ability two additional 0 times per day.</h5><h5><
56 Extra Mercy General Your lay on hands
Lay on ability
hands addsclass anfeature,
additionalSelect
mercy
mercy.
oneclass
additional
feature.mercy Youforcanwhich gainyou
PFRPG
this qualify.
featCore<link
multiple
When you times.
rel="stylesheet"href="PF.css"><div
useItslay effects
on hands
do 0not to stack.
heal damage Each
0 time
class="heading"><p
to oneyoutarget,
take
0 this it also
feat,class="alignleft">Extra
receives
0
select athenewadditional
0
mercy. Mercy</p><div
effects
0 of this mercy.style="clear:
0 both;"></div></div><div><h5>Your lay on hands ability adds 1 an additional mercy.<h5><b>Prerequisites: 0 </b>Lay0 on hands0class feature,0 mercy class0feature.</h5><h5><b>Benefit: 0 0 </b>Select 0 one additional 0 mercy for 0 which you qualify. When you use
57 Extra Performance
General You can use your
Bardic bardic
performance
performance classability
feature.
You can more useoften
bardicthanperformance
normal.You can forgain
6 additional
PFRPG
Extra Performance
Core<link
rounds per rel="stylesheet"href="PF.css"><div
multiple
day. times. Its0effects stack.0 class="heading"><p 0 class="alignleft">Extra
0 0 Performance</p><div
0 0 style="clear: both;"></div></div><div><h5>You can use your bardic 1 performance ability more often than 0 normal.<h5><b>Prerequisites:
0 0 </b>Bardic
0 performance 0 class feature.</h5><h5><b>Benefit:
0 0 0 </b>You can 0 use bardic performance
0 for 6 additional round
58 Extra Rage General You can use your
Ragerage classability
feature. more thanYou normal.
can rage for 6 additional Yourounds
can gain perPFRPG
Extra
day. Rage Core<link
multiple rel="stylesheet"href="PF.css"><div
times. Its effects0stack. 0 class="heading"><p
0 class="alignleft">Extra
0 0 Rage</p><div
0 style="clear:
0 both;"></div></div><div><h5>You can use your rage ability 1 more than normal.<h5><b>Prerequisites: 0 </b>Rage 0 class feature.</h5><h5><b>Benefit:
0 0 </b>You
0 can rage0 for 6 additional 0 rounds0per day.</h5><h5><b>Special:
0 0 </b>You can gain Extra Rag
59 Far Shot Combat You are morePoint-Blank
accurate atShot. longer
Point-Blankranges. Shot
You only suffer You a -1suffer
penaltya -2 per
penalty
full range
perPFRPG
full
increment
range Core<link
increment
between rel="stylesheet"href="PF.css"><div
between
you and you yourandtarget
0 your whentarget. using
0 class="heading"><p
a ranged 0 weapon. class="alignleft">Far
0 0 Shot (Combat)</p><div
0 0 style="clear: both;"></div></div><div><h5>You are more accurate 0 at longer ranges.<h5><b>Prerequisites: 0 </b>Point-Blank
0 Shot.</h5><h5><b>Benefit:
0 0 </b>You
0 only suffer0 a -1 penalty 0 per full range 0 increment0between you0 and your target when using a ran
60 Fleet General You are faster than most. While you are wearing lightYou or nocan armor,
takePFRPG
this
yourfeat base Core<link
multiple
speedtimes. increases
rel="stylesheet"href="PF.css"><div
The by effects
5 feet.
stack.
0 You lose the0 benefits class="heading"><p
of this
0 feat if you class="alignleft">Fleet</p><div
0carry a medium 0 or heavy load. 0 style="clear: 0 both;"></div></div><div><h5>You are faster than most.<h5><b>Benefit: 1 </b>While you are wearing light 0 or no armor,0 your base speed 0 increases 0 by 5 feet. You 0 lose the benefits 0 of this0 feat if you carry0 a medium0 or heavy load.</h5><h5><b>Special:
0 </b>You
61 Forge Ring Item CreationYou can create Caster
magic level
rings.
7th. You can create magic rings. Crafting a ring PFRPG takesCore<link
1 day forrel="stylesheet"href="PF.css"><div
each 1,000 gp in its 0 base price.0To class="heading"><p
craft a ring,0 you mustclass="alignleft">Forge
use
0 up raw materials0 costing
Ring 0(Item
half Creation)</p><div
of the base
0 price. See
style="clear:
the magicboth;"></div></div><div><h5>You
item creation rules in Chapter 15 can for more
create
0 information.
magic rings.<h5><b>Prerequisites:
You can also mend a broken 0</b>Caster
ring if it level
is0 one7th.</h5><h5><b>Benefit:
that you0 could make.0Doing </b>You
so costs 0canhalfcreate
the rawmagic
0 materials
rings. Crafting
and
0 halfathe ringtime
takes
0 it would
1 daytake
for
0 each
to forge
1,000that
0gpring
in its
in base
the first
price.
place.
To craft a ring
62 Gorgon's FistCombat With one well-placed
Improved blow,
Unarmed
Improved
you leaveStrike,Unarmed
your
AsScorpion
target
a standard
Strike,
reeling.
Style,
Scorpion
action,
base makeattack
Styleabonus
single+6. unarmed
PFRPG meleeCore<link
attackrel="stylesheet"href="PF.css"><div
against a foe whose 0 speed is reduced 0 class="heading"><p
(such0as from Scorpion class="alignleft">Gorgon's
0 Style). If0the attack hits, Fist
0 (Combat)</p><div
you deal damage 0 normally
style="clear:
and both;"></div></div><div><h5>With
the target is staggered until the endone of your
well-placed
next
0 turnblow, unlessyouit leave
makesyour a Fortitude
target reeling.<h5><b>Prerequisites:
saving0 throw (DC010 + 1/2 your </b>Improved
0 character level0Unarmed
+ your Strike,
Wis 0 modifier).
ScorpionThis 0Style,
featbase
has attack
no
0 effectbonus
on targets
+6.</h5><h5><b>Benefit:
0 that are0staggered. </b>As 0 a standard action, make a s
63 Great CleaveCombat You can strikeStrmany
13, Cleave,
adjacentCleave,
Power
foes Power
with
Attack,
As
a single
Attack
abase
standard
blow.
attackaction,
bonusyou +4. can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to
id name type description prerequisites prerequisite_feats benefit normal special source fulltext teamwork critical grit style performance racial companion_familiar race_name note goal completion_benefit multiples suggested_traits prerequisite_skills panache betrayal targeting esoteric stare weapon_mastery item_masteryarmor_mastery shield_mastery blood_hex
209 Combat
Covering Defense You are skilledShield
at protecting
Focus,Shield base
yourselfattack
FocusWhen
andbonusyour you allies
+6. use with theyour
totalshield.
defense action while Advanced using Player's
a light,
<link heavy,rel="stylesheet"href="PF.css"><div
Guide or tower shield, 0 you can provide 0 class="heading"><p
a cover 0 bonus toclass="alignleft">Covering
AC 0 against all 0attacks to an Defense
0adjacent (Combat)</p><div
ally 0your size or smaller.
style="clear:This both;"></div></div><div><h5>You
cover bonus is equal to your shield's areshield
skilled
0 bonus at protecting
and lastsyourself
until theand beginning
your allies of
0 your
with next
your turn.
shield.<h5><b>Prerequisites:
0 Your shield 0 does not provide 0 </b>Shield
a cover0Focus,
bonus base
to Ref0attack
lex saves.
bonus 0+6.</h5><h5><b>Benefit:
0 0</b>When you 0 use the total defense action whi
210 Crippling Critical
Combat You are able Critical
to maimFocus, a target
Critical
baseandattack
Focus
hinder Whenever
bonus
its movement.
+13.you score a critical Youhit canagainst
only Advanced
apply
an opponent,
the effects
Player's
<linkitsof speed
rel="stylesheet"href="PF.css"><div
Guide
one critical
is halved featfor to01a minute.
given criticalA successful
1 hit class="heading"><p
unless Fortitude
you
0 possess saveclass="alignleft">Crippling
reduces
Critical
0 Mastery.
this duration
0 to 1d4Critical
0rounds. (Combat,Critical)</p><div
The0DC of this save is style="clear:
equal to 10 +both;"></div></div><div><h5>You
your base attack bonus. Against creatures 0are able to withmaimmultiple
a target
types andof hinder
movement, its0movement.<h5><b>Prerequisites:
you must choose
0 which0movement </b>Critical
type
0 to affect.
Focus, A
0 base
flying attack
creature0bonushit by+13.</h5><h5><b>Benefit:
this 0attack must make0 a DC </b>Whenever
100Fly check you to0remain
score a airborne,
critical hit
and against
has itsan mane
opp
211 Crossbow Mastery
Combat You can loadDex crossbows
15, Point-Blank
with
Point-Blank
blindingShot,speed
Shot,
The
Rapid time
Rapid
and
Reload,
required
evenReload,
Rapid
fireforthem
Rapid
Shot.
youintoShot
Starting
melee
reloadwith at
any 6th
little
type
Advanced
level,
fear
of crossbow
aofranger
reprisal.
Player's
<link with
isrel="stylesheet"href="PF.css"><div
Guide
reduced
the archery to a free
combat 0action,
styleregardless
may0select class="heading"><p
ofCrossbow
the type
0 ofMastery
crossbowclass="alignleft">Crossbow
0as used.
a combatYoustyle
0can fire
feat.a crossbow
Mastery
0 as
(Combat)</p><div
many0 times in a style="clear:
full attack action both;"></div></div><div><h5>You
as you could attack if you werecan using load
0 a bow.
crossbowsReloading with ablinding
crossbow speedfor the
andtype0
evenoffirecrossbow
them 0 in you
melee chose
with0 when
little fear
you of
took
0reprisal.<h5><b>Prerequisites:
Rapid Reload0 no longer0 provokes </b>Dexattacks
0 15, Point-Blank
of opportunity.
0 Shot, Rapid 0 Reload, Rapid 0 Shot.</h5><h5><b>Benefit: <
212 Dastardly Finish
Combat You can takeSneak
advantage attack of+5d6.
an enemy's debilitatedYou can deliver state
Youatocan
coup
attempt
only
de grace
coup
a coup de
todecowering
gracegrace.
Advanced
helpless
or stunned
Player's
targets.
<linktargets.
rel="stylesheet"href="PF.css"><div
Guide 0 0 class="heading"><p0 class="alignleft">Dastardly
0 0 Finish
0 (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>You can take0 advantage of an enemy's debilitated state 0 to attempt 0 a coup de grace.<h5><b>Prerequisites:
0 0 0 </b>Sneak0attack +5d6.</h5><h5><b>Benefit:
0 0 </b>You
0 can deliver0 a coup de grace to cowering o
213 Dazing AssaultCombat You can dazeStr foes
13,with
Power wildPower
Attack,
attacks. AttackYou
base attack canbonus
choose +11.to take a -5 penalty on Advanced all melee attack Player's
<link rollsrel="stylesheet"href="PF.css"><div
Guideand combat maneuver 0 checks0 to class="heading"><p
daze opponents0 youclass="alignleft">Dazing
hit0 with your melee 0 attacks Assault
for
0 1 (Combat)</p><div
round, in0addition to style="clear:
the normal both;"></div></div><div><h5>You
damage dealt by the attack. A successful can daze Fortitude
0foes with save wildnegates
attacks.<h5><b>Prerequisites:
the effect. The DC0 of this</b>Str save 0is13, 10 Power
+ your Attack,
base
0 attack
base bonus.
attack
0 bonus
You must +11.</h5><h5><b>Benefit:
0 choose to 0use this feat before 0</b>You making
can0choose
the attackto takeroll,
0 aand -5 penalty
its effects
0 onlast
all melee
until yourattack
nextrolls
turn.
and com
214 Dazing Spell Metamagic You can daze creatures with the power You of your canspells.
modify a spell to daze a creature Advanced
damaged Player's
by<link therel="stylesheet"href="PF.css"><div
Guide
spell. When a creature 0 takes damage 0 class="heading"><p
from this0 spell, they class="alignleft">Dazing
0become dazed 0 for a numberSpell0 (Metamagic)</p><div
of rounds equal 0 to thestyle="clear:
original level both;"></div></div><div><h5>You
of the spell. If the spell allows a saving can daze throw,
0 creatures
a successful with the save
power negates
of your thespells.<h5><b>Benefit:
daze 0 effect. If the0spell</b>You does not 0 can
allowmodify
a save,a
0 spell
the target
to daze 0can
a creature
make a Willdamaged
0 save to bynegate
the
0 spell.
the When
daze0 effect.
a creature
If thetakes
0spell damage
effect also
0 from
causes
this spell,
the creature
they becometo become
daze
215 Deep DrinkerGeneral You draw greater
Con amounts
13, monkof level
ki from
11, drunken
yourWhen libations.
ki
youclassgainfeature.
temporary ki from drunken Advanced
ki, you gain Player's
<link
2 temporary
rel="stylesheet"href="PF.css"><div
Guide ki rather than 0 just 1. 0 class="heading"><p 0 class="alignleft">Deep
0 0 Drinker</p><div
0 style="clear:
0 both;"></div></div><div><h5>You draw greater amounts 0 of <i>ki</i> from your libations.<h5><b>Prerequisites: 0 0 </b>Con 13, 0 monk level0 11, drunken0<i>ki</i> class 0 feature.</h5><h5><b>Benefit:
0 0 </b>When 0 you gain0temporary <i>ki</i> from drunken
216 Deepsight General Your senses areDarkvision
especially 60 feet.
keen in the utter Yourdarkness.
darkvision Darkvision
has a range normally
of 120 extends
feet.Advanced 60 or 90Player's
feet.<link rel="stylesheet"href="PF.css"><div
Guide 0 0 class="heading"><p0 class="alignleft">Deepsight</p><div
0 0 0 style="clear:
0 both;"></div></div><div><h5>Your senses are especially keen 0 in the utter darkness.<h5><b>Prerequisites: 0 </b>Darkvision
0 60
0 feet.</h5><h5><b>Benefit:
0 0 </b>Your 0 darkvision has 0 a range of 120 0 feet.</h5><h5><b>Normal:
0 0 </b>Darkvision normally exte
217 Disarming Strike
Combat Your critical hits
Int 13,
canCombat
disarm Combat
your
Expertise,
foes.
Expertise,
Improved
Whenever Improved
Disarm,
you Youscore
Disarm
must
base a critical
perform
attack
Youhit bonus
can
a with
disarm
only
+9.
a Advanced
melee
apply
combat the
attack,
maneuver
effects
Player's
<link
youofcan rel="stylesheet"href="PF.css"><div
Guide
one
to disarm
of thean your
following
opponent.
opponent,
0 feats to in aaddition
given
0 class="heading"><p
critical
to the normal
hit:
0 Bull damageRushclass="alignleft">Disarming
0Strike,
dealtDisarming
by the0 attack.
Strike,If your
Repositioning
Strike
0 confirmation
(Combat)</p><div
Strike,
0 roll exceeds
Sundering
style="clear:
yourStrike,
opponent's
both;"></div></div><div><h5>Your
or Tripping
CMD, Strike.
you may
Youdisarm
may chooseyour opponent
critical
to use0hits thisascan
feat
if from
disarm
afterthe youyour
disarm
make
foes.<h5><b>Prerequisites:
combat
your confirmation
maneuver. 0 roll.This does
</b>Int
0 not13, provoke
Combat 0an Expertise,
attack of opportunity.
0Improved Disarm,0 base attack
0 bonus +9.</h5><h5><b>Benefit:
0 0 </b>Whenever
0 0you score a critical hit with a mele
218 Disrupting Shot
Combat With a well-placed
Dex 13, shot,Point-Blank
youPoint-Blank
makeShot, it harder
Shot
If
fighter
you forready
level
a nearby6th.
an action
opponent to shoot
to cast
an opponent
spells.Advanced castingPlayer's
a<link
spellrel="stylesheet"href="PF.css"><div
Guide
within 30 feet and 0successfully 0 hit that
class="heading"><p
opponent0 with a ranged class="alignleft">Disrupting
0 attack, the0 concentration Shot
0 DC (Combat)</p><div
to successfully
0 cast
style="clear:
the spellboth;"></div></div><div><h5>With
is increased by +4. a well-placed0 shot, you make it harder for a nearby 0 opponent0to cast spells.<h5><b>Prerequisites:
0 0 </b>Dex
0 13, Point-Blank
0 Shot,
0 fighter level 0 6th.</h5><h5><b>Benefit:
0 0 </b>If you ready an action to sho
219 Disruptive Spell
Metamagic Your magical energies cling to enemies,Targets interfering affected
with their
by a spellcasting.
disruptive spell must Advanced
make concentration
Player's
<link rel="stylesheet"href="PF.css"><div
Guide checks when 0using spells or 0 spell-like
class="heading"><p
abilities
0 (DC equals
class="alignleft">Disruptive
0 the save0DC of the disruptive Spell
0 (Metamagic)</p><div
spell 0plus the levelstyle="clear:
of the spell being both;"></div></div><div><h5>Your
cast) for 1 round. Targets that magical avoid 0 theenergies
spell's effects
cling toavoidenemies,this feat's
interfering
effect
0 with
as well.
theirAspellcasting.<h5><b>Benefit:
disruptive
0 spell0 uses up a spell 0 </b>Targets
slot one level
0 affected
higher bythan
0
a disruptive
the spell's spell
0actual
must level.
make0 concentration 0 checks when 0 using spells or spell-like abilitie
220 Diviner's Delving
General Your keen magical
Spell Focus
intuition (divination).
Spell
makes Focus reading Yousigns,gain aportents,
+2 bonus and
onmystical
caster level clues checks
quick
Advanced with
and easy.
divinations
Player's
<link rel="stylesheet"href="PF.css"><div
Guide
to overcome spell0 resistance or 0 effects
class="heading"><p
that 0impede divination
class="alignleft">Diviner's
0 (for example,
0 nondetection).
Delving</p><div
0 When0using style="clear:
a divination
both;"></div></div><div><h5>Your
spell that requires concentration, keenyoumagical
gain information
intuition
0 makes
from the reading
spell 1 signs,
roundportents,
sooner than and0 mystical
normal (so clues
0youquick
gain andinformation
0easy.<h5><b>Prerequisites:
from0the first 2 rounds 0 </b>Spell
with 1 round0Focus of concentration,
(divination).</h5><h5><b>Benefit:
0 and information
0 from
0 </b>You
the thirdgain round
0 a +2 in the
bonussecond
on caster
roundlevel
of conce
chec
221 Dreadful Carnage
Combat Slaying an enemy
Str 15, demoralizes
PowerPower Attack,yourAttack,
Furious
otherWhenever
Furious
nearby
Focus,Focusfoes.
you
basereduce
attack an bonus
enemy +11.to 0 orAdvancedfewer hit points, Player's
<linkyou rel="stylesheet"href="PF.css"><div
Guide can make an Intimidate 0 check0 to class="heading"><p
demoralize 0 all enemies class="alignleft">Dreadful
0within 30 feet 0 as a free Carnage
action.
0 Enemies
(Combat)</p><div
0 that cannotstyle="clear:
see both youboth;"></div></div><div><h5>Slaying
and the enemy you reduced to 0 or fewer an0enemy hit points
demoralizes
are unaffected.
your other nearby foes.<h5><b>Prerequisites:
0 0 0 </b>Str 15, 0Power Attack,0 Furious Focus, 0 base attack 0 bonus +11.</h5><h5><b>Benefit:
0 0 </b>Whenever
0 you reduce an enemy
222 Duck and CoverGeneral Your allies assist you in avoiding certainWhenever attacks. you are adjacent to an ally who Advanced
also hasPlayer'sthis
<link feat,rel="stylesheet"href="PF.css"><div
Guideand both of you 1are required to 0 makeclass="heading"><p
a Ref0 lex savingclass="alignleft">Duck
throw
0 against a0 spell or andeffect,
Cover
0 you (Teamwork)</p><div
may take 0 the result style="clear:
of your die roll both;"></div></div><div><h5>Your
or that of your ally (your modifiersallies still 0apply
assisttoyou the in roll,
avoiding
regardless certain
of which
attacks.<h5><b>Benefit:
result
0 you take).0If you </b>Whenever
take your0 ally'syou result,
are0adjacent
you aretoknocked
an
0 ally whopronealso0(orhas
staggered
this feat,
0onand
yourboth
nextof0turn,
you are
if you required
are
0 already
to make prone
0a Ref
or cannot
lex saving be knocked
throw against
prone).a sI
223 Eagle Eyes General Your vision isWis
especially
13, keen keen.
senses racialYou trait.ignore up to -5 in penalties due to distance Advanced onPlayer's
visual
<linkPerception
rel="stylesheet"href="PF.css"><div
Guide checks, 0allowing you 0to see class="heading"><p
accurately
0 at much class="alignleft">Eagle
0
greater distances 0 thanEyes</p><div
most.
0 style="clear:
0 both;"></div></div><div><h5>Your vision is especially keen.<h5><b>Prerequisites: 0 </b>Wis 13, keen 0 senses racial
0 trait.</h5><h5><b>Benefit:
0 0 </b>You 0 ignore up to 0 -5 in penalties 0 due to distance0 on visual 0 Perception0checks, allowing you to see accur
224 Eclectic General You have a talent
Human. for picking up differentChoose vocations. an additional favored class and Advanced gain eitherPlayer's +1<linkhit point
rel="stylesheet"href="PF.css"><div
Guide or +1 skill point 0 whenever you 0 takeclass="heading"><p
a level
0 in that class. class="alignleft">Eclectic</p><div
0 If you choose 0 a class in which 1 style="clear:
you already 0 Human both;"></div></div><div><h5>You
have levels, the benefits of this feathave are retroactive.
a talent for picking up0 different vocations.<h5><b>Prerequisites: 0 </b>Human.</h5><h5><b>Benefit:
0 0 0</b>Choose 0 an additional 0favored class0and gain either 0 +1 hit point 0 or +1 skill point 0 whenever you take a level in t
225 Ectoplasmic Spell
Metamagic Your spells breach the gulf between dimensions, An ectoplasmic sending spell
ghostly
has full
emanations
effect against into
Advanced
the
incorporeal
ether. Player's
<linkor ethereal
rel="stylesheet"href="PF.css"><div
Guide creatures. 0An ectoplasmic 0 spell
class="heading"><p
uses 0up a spell slot class="alignleft">Ectoplasmic
0 one level higher 0 than the 0spell's
Spell (Metamagic)</p><div
actual0level. style="clear: both;"></div></div><div><h5>Your spells 0 breach the gulf between dimensions, 0 sending ghostly 0 emanations 0 into the ether.<h5><b>Benefit:
0 0 </b>An0 ectoplasmic 0 spell has full 0 effect against 0 incorporeal 0 or ethereal creatures. An ectopla
226 Eldritch ClawsCombat Who needs magicStr 15, weapons?
natural weapons,Eldritch tricks base
Youare attack
natural
no bonus
match
weapons +6.
for your
are considered
bestial ferocity. both Advanced
magic and Player's
<link
silverrel="stylesheet"href="PF.css"><div
Guide
for purpose of overcoming 0 damage0 class="heading"><p
reduction. 0 class="alignleft">Eldritch
0 0 Claws
0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5>Who needs magic 0 weapons? Eldritch tricks are no match 0 for your bestial 0 ferocity.<h5><b>Prerequisites:
0 0 </b>Str
0 15, natural
0 weapons,0base attack 0 bonus +6.</h5><h5><b>Benefit:
0 0 </b>You natural weapons a
227 Elemental FistCombat You empowerCon your13, strike
Wis with13,
Improved
Improved
elemental Unarmed
When
Unarmed
energy you
Strike
Strike,
use Elemental
base attack Strike
A monk
bonuspickof+8.
one
theAdvanced
four
of the winds
following
Player's
receives
<linkenergy rel="stylesheet"href="PF.css"><div
GuideElemental
types: acid, Fist as cold,
0 a bonus
electricity,
feat0 atorclass="heading"><p
1st
fire.level,
On a 0even
successful
if he class="alignleft">Elemental
does
hit,
0 thenot attack
meet the0deals
prerequisites.
damage Fist
0 normally
(Combat)</p><div
A monkplus may
0 1d6 attempt
points
style="clear:
anofElemental
damage both;"></div></div><div><h5>You
ofFist
theattack
chosen a number
type. You of must
timesdeclare
per
empower
daythatequal
0your
youtostrike
are
his using
monk
with this
elemental
level,
feat plus
before
energy<h5><b>Prerequisites:
one youmoremaketime0 your
per dayattack
for0roll
every(thus
</b>Con
foura levels
failed
013, Wis
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he has
13,roll
in
Improved
0classes
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0 thanStrike,
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You maybase
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0 elemental
+8.</h5><h5><b>Benefit:
fist
0 attack once0per </b>When day for every
0 youfour uselevels
Elemental
you haveStrikeattained
pick o
228 Elemental Focus
General Your spells of a certain element are more Choose
difficultone to resist.
energy type (acid, You can cold,gainelectricity,
Advanced
this featormultiple
fire).
Player's
<linkAdd times.
rel="stylesheet"href="PF.css"><div
Guide
+1 toItsthe effects
Difficulty
do 0notClass
stack. for Each
all0saving
time
class="heading"><p
throws
you take
0 against
this feat,spells
class="alignleft">Elemental
0
it applies
that dealto adamage
0new energy of theFocus</p><div
type.
0energy type 0you style="clear:
select. both;"></div></div><div><h5>Your spells of a certain 1 element are more difficult to resist.<h5><b>Benefit: 0 0</b>Choose0one energy type 0 (acid, cold, 0 electricity, 0or fire). Add +1 0 to the Difficulty
0 Class for0all saving throws 0 against spells that deal dama
229 Elemental Spell
Metamagic You can manipulate the elemental nature Choose
of yourone spells.
energy type: acid, You can cold,gain
electricity,
Advanced
this featormultiple
fire.
Player's
<link
You times.
rel="stylesheet"href="PF.css"><div
Guide
may Each replace timea spell's
you 0 must
normal choose damage
0 a class="heading"><p
different
with thatenergy
0 energy type.
type
class="alignleft">Elemental
0 or split the spell's
0 damage, Spell
0 so(Metamagic)</p><div
that half0is of that energy style="clear:
type andboth;"></div></div><div><h5>You
half is of its normal type. An elemental can manipulate
1
spell uses up theaelemental
spell slot one naturelevelof higher
your 0spells.<h5><b>Benefit:
than the spell's0 actual </b>Choose
level.
0 one0 energy type:0 acid, cold, electricity,
0 or fire.
0 You may replace0 a spell's 0 normal damage 0 with that energy type or split
230 Elven AccuracyCombat Your sharp eyesight
Elf. makes difficult shots If you
easier. miss due to concealment when making Advanced a rangedPlayer's
<link attackrel="stylesheet"href="PF.css"><div
Guide with a longbow0or shortbow (including 0 class="heading"><p
composite
0 bows),
class="alignleft">Elven
0 you can reroll 0 your miss Accuracy
chance
1 (Combat)</p><div
roll one 0 Elf
time to see style="clear:
if you actually
both;"></div></div><div><h5>Your
hit. sharp eyesight
0 makes difficult shots easier.<h5><b>Prerequisites: 0 0 </b>Elf.</h5><h5><b>Benefit:
0 0 </b>If
0 you miss 0due to concealment 0 when 0making a ranged 0 attack with 0 a longbow or shortbow (includin
231 Enforcer Combat You are skilledIntimidate
at causing 1 rank.
fear in those you Whenever
brutalize. you deal nonlethal damage with Advanceda meleePlayer'sweapon,
<link rel="stylesheet"href="PF.css"><div
Guide you can make an 0 Intimidate check 0 class="heading"><p
to demoralize
0 yourclass="alignleft">Enforcer
target
0 as a free0action. If you (Combat)</p><div
0 are successful, 0 style="clear:
the target is both;"></div></div><div><h5>You
shaken for a number of rounds equal aretoskilled
the damage
at causing
0 dealt. fear If your
in those
Intimidate
attackyouwas brutalize.<h5><b>Prerequisites:
1a critical hit, 0your target is0frightened </b>Intimidate
for0 1 round
1 rank.</h5><h5><b>Benefit:
with0a successful0Intimidate </b>Whenever
check,
0 as wellyou as
0 deal
beingnonlethal
shaken0 for damage
a number with
0 of a melee
roundsweapon,
0equal toyou the can
damagemakedealt.
an Intimida
232 Expanded Arcana
General Your researchCaster
has revealed
level 1st,new seespells.
Special. Add one spell from your class's You can spellonlylistAdvanced
take
to your thislist
feat
Player's
of<link
ifspells
yourel="stylesheet"href="PF.css"><div
Guide
possess
known. This levels is in
in0aaddition
class whose to the0 spellcasting
number
class="heading"><p
of spells
0reliesnormally
on aclass="alignleft">Expanded
limited
0 gained list of
at spells
each
0 new known, level
Arcana</p><div
such
0 in youras the class.
bard,
0 You
style="clear:
oracle,
may instead
andboth;"></div></div><div><h5>Your
sorcerer.
add two Youspells
can from
gain your
Expanded
class'sArcana
research
spell listmultiple
has
to yourrevealed
1times.
list of spells
new spells.<h5><b>Prerequisites:
known, but both of these spells 0 </b>Caster
must be 0 level
at least1st,one
see 0level
Special.</h5><h5><b>Benefit:
lower than0 the highest 0 level</b>Add
spell you
0 one canspell
cast from
in
0 that
your
class.
class's
Once
0 spell made,list tothese
0 yourchoices
list of spells
0cannotknown.
be changed.
This is in addition to t
233 Extra Bombs General You can throw Bomb
moreclassbombs feature.
per day. You can throw two additional Youbombscan gain perAdvanced
Extra
day. Bombs Player's
<link
multiple rel="stylesheet"href="PF.css"><div
Guide times. Its effects 0 stack. 0 class="heading"><p0 class="alignleft">Extra
0 0 Bombs</p><div
0 style="clear:
0 both;"></div></div><div><h5>You can throw more bombs 1 per day.<h5><b>Prerequisites: </b>Bomb 0 class feature.</h5><h5><b>Benefit:
0 0 0 </b>You can 0 throw two 0 additional bombs 0 per day.</h5><h5><b>Special:
0 0 </b>You
0 can gain Extra Bombs multip
234 Extra Discovery
General You have made Discovery
a new alchemical
class feature. discovery.You gain one additional discovery. You can You gainAdvanced
must
Extrameet Discovery
Player's
all<link
of the multiple
rel="stylesheet"href="PF.css"><div
Guide
prerequisites
times. for 0 this discovery.0 class="heading"><p 0 class="alignleft">Extra
0 0 Discovery</p><div
0 0style="clear: both;"></div></div><div><h5>You have made a new1alchemical discovery.<h5><b>Prerequisites: 0 </b>Discovery
0 class 0feature.</h5><h5><b>Benefit:
0 0 </b>You0gain one additional 0 discovery.
0 You must0 meet all of the 0 prerequisites for this discovery.
235 Extra Hex General You have learned
Hex class
the secrets
feature. of a new hex. You gain one additional hex. You You canmustgainmeet Advanced
ExtraallHex of Player's
the
multiple
<link
prerequisites
rel="stylesheet"href="PF.css"><div
Guide
times. for this hex. 0 0 class="heading"><p0 class="alignleft">Extra
0 0 Hex</p><div
0 style="clear:
0 both;"></div></div><div><h5>You have learned the secrets1 of a new hex.<h5><b>Prerequisites: </b>Hex 0 class0feature.</h5><h5><b>Benefit:
0 0 </b>You0gain one additional 0 hex. You0 must meet0 all of the prerequisites 0 for0this hex.</h5><h5><b>Special: <
236 Extra Rage Power
General You have unlocked
Rage powera new classabilityfeature.You
to use whilegain raging.
one additional rage Youpower.
can gain You Advanced
Extra
mustRage meet Player's
Power
all
<link of therel="stylesheet"href="PF.css"><div
Guide
multiple
prerequisites
times. for 0 this rage power. 0 class="heading"><p0 class="alignleft">Extra
0 0 Rage 0Power</p><div 0 style="clear: both;"></div></div><div><h5>You have unlocked a1 new ability to use while raging.<h5><b>Prerequisites: 0 0 </b>Rage 0power class feature.</h5><h5><b>Benefit:
0 0 0 </b>You gain 0 one additional
0 rage power. 0 You must 0 meet all of the prerequisites for
237 Extra Revelation
General You have discovered
Revelation a newclass aspect
feature. of yourYoumystery.
gain one additional revelation. You can You gainAdvanced
must
Extrameet Revelation
Player's
all<link
of the multiple
rel="stylesheet"href="PF.css"><div
Guide
prerequisites
times. for 0this revelation. 0 class="heading"><p0 class="alignleft">Extra
0 0 Revelation</p><div
0 0style="clear: both;"></div></div><div><h5>You have discovered a 1 new aspect of your mystery.<h5><b>Prerequisites: 0 0</b>Revelation 0 class feature.</h5><h5><b>Benefit:
0 0 0
</b>You gain0one additional 0 revelation. 0You must meet 0 all of the prerequisites for this re
238 Extra Rogue Talent
General Through constant
Rogue practice,
talent classyou have feature. learned
You gain howone to perform
additional a special
rogue
You talent.
trick.
can gain You Advanced
Extra
mustRoguemeet Player's
<link
all
Talentof rel="stylesheet"href="PF.css"><div
the
Guide
multiple
prerequisitestimes. for 0 this rogue talent. 0 class="heading"><p0 class="alignleft">Extra
0 0 Rogue0 Talent</p><div 0 style="clear: both;"></div></div><div><h5>Through constant practice, 1 you have learned how to perform 0 a special trick.<h5><b>Prerequisites:
0 0 0</b>Rogue talent0 class feature.</h5><h5><b>Benefit:
0 0 0 </b>You gain 0 one additional 0 rogue talent. You must meet a
239 Fast Drinker General You swiftly guzzle
Con 18, spirits
drunken
to draw ki class
forth ki. feature.
Drinking strong alcohol to gain temporary Advanced
ki, takes Player's
a swift
<link actionrel="stylesheet"href="PF.css"><div
Guiderather than a0standard action. 0 class="heading"><p0 class="alignleft">Fast
0 0 Drinker</p><div
0 style="clear:
0 both;"></div></div><div><h5>You swiftly guzzle spirits to0 draw forth <i>ki</i>.<h5><b>Prerequisites: 0 </b>Con018, drunken0<i>ki</i> class 0 feature.</h5><h5><b>Benefit:
0 0 </b>Drin<i>ki</i>ng
0 0strong alcohol 0 to gain temporary 0 <i>ki</i>, takes a swift actio
240 Fast Healer General You benefit greatly
Con 13, fromDiehard,
your
Diehard,
healing,
Endurance.
Endurance
beWhenit from you spells
regain or natural
hit points healing.
by resting orAdvanced through magical Player's
<linkhealing,
rel="stylesheet"href="PF.css"><div
Guide you recover0additional hit0 points class="heading"><p
equal0to half yourclass="alignleft">Fast
Constitution
0 modifier
0 Healer</p><div
(minimum0 +1). style="clear:
0 both;"></div></div><div><h5>You benefit greatly from your 0 healing, be it from spells or natural healing.<h5><b>Prerequisites:
0 0 0 </b>Con 13, 0 Diehard, Endurance.</h5><h5><b>Benefit:
0 0 0 </b>When0 you regain 0 hit points by 0 resting or through magical heali
241 Favored Defense
General Your cunningFavored
is your shield
enemy against
class feature.
yourChoose
quarry'sone attacks.
of your favored Youenemycan gaintypes. Advanced
this Youfeataddmultiple
Player's
half
<link your
times.
rel="stylesheet"href="PF.css"><div
Guidefavored
Its effectsenemy dobonus
0not stack.
to your Each0CMD time
class="heading"><p
andyouastake
0a dodge
this feat,
bonus
class="alignleft">Favored
0
it applies
to AC whento a0newattacked
favored Defense</p><div
by0enemy
a favored type. enemy.
0 style="clear: both;"></div></div><div><h5>Your cunning is your 1shield against your quarry's attacks.<h5><b>Prerequisites: 0 0 </b>Favored
0 enemy0class feature.</h5><h5><b>Benefit:
0 0 </b>Choose
0 one0 of your favored 0 enemy types. 0 You add half your favored en
242 Fight On General You can keepCon fighting
13; dwarf,
even after half-orc,
you should
or Once
orc. be perdead.
day, you can gain a number ofAdvanced temporaryPlayer's hit<link
points rel="stylesheet"href="PF.css"><div
Guide equal to your Constitution 0 modifier.
0 class="heading"><p
You can 0 activate this class="alignleft">Fight
0 feat as an immediate
0 On</p><div
action
1 when style="clear:
reduced
0 Dwarf, toboth;"></div></div><div><h5>You
0 Half-Orc,Orc
or fewer hit points. You can usecan thiskeep
feat to
fighting
prevent even
yourself
after
0 you fromshould
dying.be Thesedead.<h5><b>Prerequisites:
temporary hit points 0 last for </b>Con
1 minute.
0 13; If dwarf,
your0half-orc,
hit pointsordroporc.</h5><h5><b>Benefit:
0 below 0 due 0 to the loss </b>Once
of
0 these temporary
per0day, youhit points,
can0gain youa fall
numberunconscious
0 of temporary and0 are
hit points
dying as equal
normal.
to your
If you
Constitu
also
243 Focused ShotCombat Your anatomicalInt 13,
insight
Point addsBlank
Point deadliness
Shot,
Blank Precise
Shot,
As toayour
Precise
standard
Shot.
shots. Shot
action, you may Startingmake at an2nd Advanced
attack
level,witha ranger
Player's
a<link
bowwith rel="stylesheet"href="PF.css"><div
or
Guidecrossbow
the archery and combat
add0 yourstyleIntelligence
may0 selectclass="heading"><p
modifier
Focused0 onShotthe damage
asclass="alignleft">Focused
a0combat roll. style
You 0must
feat. be within
Shot
0 30 (Combat)</p><div
feet of your 0 target style="clear:
to deal thisboth;"></div></div><div><h5>Your
extra damage. Creatures immune to anatomical
critical hits
0 insight
and sneak adds attacks
deadliness are toimmune
your shots.<h5><b>Prerequisites:
to this
0 extra damage. 0 </b>Int
0 13, Point0 Blank Shot,0Precise Shot.</h5><h5><b>Benefit:
0 0 </b>As
0 a standard 0 action, you0 may make an attack with a bow o
244 Focused SpellMetamagic When you cast a spell that affects more When than one casting
creature,
a spell one
thatopponent
affects or finds
targets itAdvanced
moremore difficult
than
Player's
<link
one
to resist.
rel="stylesheet"href="PF.css"><div
creature,
Guide you can choose 0 one target0 class="heading"><p
or creature 0 within the class="alignleft">Focused
0spell effect. That0 creature's Spell
0 saving
(Metamagic)</p><div
throw 0 DC to resist style="clear:
the spell is both;"></div></div><div><h5>When
increased by +2. You must choose which you cast0target a spell
to focus that the
affects
spellmoreon before
than one casting
creature,
0 the spell. one opponent
0
A focusedfinds spell
0 ituses
moreupdifficult
a spell
0 toslotresist.<h5><b>Benefit:
one 0level higher than 0 </b>When
the spell's 0casting
actual level.
a spell
0Spells
that affects
that do 0 ornot
targets
require more
0a saving
than one throw creature,
to resistyouor lessen
can ch
245 Following StepCombat You can repeatedly
Dex 13,close Stepthe Step
Up.distance
Up when
Whenfoes using trytheYou
to move
Step
can Upaway,
only feat
take
without
to afollow
5-foot
impeding
an Advanced
step
adjacent
toyour
follow
Player's
foe,
normal
<link
an you opponent
rel="stylesheet"href="PF.css"><div
movement.
Guide
may move using up Step
to 10 0 Up.
feet. You may 0 class="heading"><p
still take a05-foot stepclass="alignleft">Following
during
0 your next 0 turn, and Step any
0 movement
(Combat)</p><div0 you make style="clear:
using this feat both;"></div></div><div><h5>You
does not subtract any distance can fromrepeatedly
your 0 movement close the duringdistance
your next whenturn.foes try to 0 move away,0 without impeding 0 your normal
0 movement.<h5><b>Prerequisites:
0 0 0</b>Dex 13, 0Step Up.</h5><h5><b>Benefit:
0 0 </b>When using the Step Up
246 Furious FocusCombat Even in the midst
Str 13,of fierce
PowerPowerand
Attack,
furious
AttackWhen
base blows,
attack you
you
bonus
can
are find
+1.
wielding
focusaintwo-handed
the carnage weapon
and
Advanced your
or a seemingly
Player's
one-handed
<link rel="stylesheet"href="PF.css"><div
Guide
wildweapon
blows strike with two home.
0 hands, and 0 using
class="heading"><p
the Power
0 Attack class="alignleft">Furious
feat,
0 you do not 0 suffer Power Focus
0 Attack's
(Combat)</p><divpenalty
0 on style="clear:
melee attackboth;"></div></div><div><h5>Even
rolls on the first attack you make each in the
turn.
midst0Youofstillfierce
suffer andthe furious
penalty blows,
on any youadditional
can 0find focus
attacks, in the
0including
carnage attacks
and
0 yourof opportunity.
seemingly
0 wild blows
0 strike home.<h5><b>Prerequisites:
0 0 0
</b>Str 13, Power 0 Attack, base0 attack bonus +1.</h5><h5><
247 Gang Up Combat You are adeptIntat13,using
Combatgreater
Combat
Expertise.
numbers Expertise
You
againstare considered
foes.You must to bebeflanking
positioned an opponent
opposite
Advanced an
if at
ally
Player's
least
<link
to f two lank
rel="stylesheet"href="PF.css"><div
Guide ofanyouropponent.
allies are0 threatening 0thatclass="heading"><p
opponent, 0 regardless class="alignleft">Gang
0of your actual0positioning. Up (Combat)</p><div
0 0 style="clear: both;"></div></div><div><h5>You are adept at using 0 greater numbers against foes.<h5><b>Prerequisites: 0 0 </b>Int 13, 0 Combat Expertise.</h5><h5><b>Benefit:
0 0 0 </b>You0are considered 0 to be flanking 0 an opponent 0 if at least two of your allies are
248 Gnome Trickster
General Your arcane talents
Cha 13,gognome, beyondgnome the illusory.
magic
In addition
racial trait.
to your normal gnome spell-like Advanced
abilities,Player's
you<link also rel="stylesheet"href="PF.css"><div
Guidegain the following 0 spell-like abilities:
0 class="heading"><p
1/day-mage
0 handclass="alignleft">Gnome
and0 prestidigitation.0 Trickster</p><div
1 0 style="clear:
Gnome both;"></div></div><div><h5>Your arcane talents go0 beyond the illusory.<h5><b>Prerequisites: 0 </b>Cha013, gnome, gnome 0 magic0racial trait.</h5><h5><b>Benefit:
0 0 </b>In0 addition to your0 normal gnome 0 spell-like0 abilities, you also gain the follow
249 Go UnnoticedGeneral Your small sizeDex lets
13,youSmallquickly
sizeduckor smaller.
outDuring
of sight. the first round of combat, flat-footed Advancedopponents Player's
<link
are rel="stylesheet"href="PF.css"><div
considered
Guide not to have 0 noticed you 0 class="heading"><p
yet for the0 purposesclass="alignleft">Go
of0Stealth skill checks,
0 Unnoticed</p><div
allowing
0 you to make style="clear:
0 a Stealthboth;"></div></div><div><h5>Your
check that round to hide from them. small size lets you quickly 0 duck out of sight.<h5><b>Prerequisites: 0 </b>Dex0 13, Small0size or smaller.</h5><h5><b>Benefit:
0 0 </b>During
0 the
0 first round of 0 combat, flat-footed 0 opponents
0 are considered not to have n
250 Greater Blind-Fight
Combat Your enemiesPerception
cannot hide 15Improved
from
ranks, you. Improved
Blind-Fight
Your Blind-Fight.
melee attacks ignore The the miss
Greater chance Blind-Fight
Advancedfor lessPlayer's
feat
than
<linkis total
ofrel="stylesheet"href="PF.css"><div
Guide
noconcealment,
use against aand 0character
you treat who opponents
0 is class="heading"><p
the subjectwith
0 total
of a blink
concealment
class="alignleft">Greater
spell.
0 as if they
0 had normal Blind-Fight
0 concealment (Combat)</p><div
0 (20% miss chance style="clear:
instead both;"></div></div><div><h5>Your
of 50%). You may still reroll a miss enemies
chance
0 cannot
percentile hidePerception
roll
from asyou.<h5><b>Prerequisites:
normal.
15 If you successfully
0 </b>Perception
pinpoint
0 an invisible
015 ranks,
or hidden
Improved
0 attacker,
Blind-Fight.</h5><h5><b>Benefit:
that
0 attacker gets 0 no advantages 0 </b>Your
relatedmelee
to
0 hitting
attacks
you with 0
ignoreranged
the missattacks,
0 chance regardless
for less ofthan
thetotal
range.
conce
Th
251 Greater Dirty Combat
Trick When you pullInta 13,
dirtyCombat
trick,Combat
your
Expertise,
foeExpertise,
is truly
Improved
Youhindered.
receive
Improved
DirtyaThe+2
Trick,
Dirty
bonus
condition
base
Trickonattack
imposed
checks bonus
made
by a Advanced
+6.dirty
to attempt
trickPlayer's
lasts
a<link
dirtyforrel="stylesheet"href="PF.css"><div
Guide
trick.
1 round Thisplus bonus1 roundstacks
0 forwith every the05bonus
byclass="heading"><p
whichgranted
your
0 by attack
Improved
exceeds
class="alignleft">Greater
0 Dirty theTrick.
target's
0 Whenever
CMD.Dirty Removing
you
0 Trick
successfully
(Combat)</p><div
the condition
0 perform requires
a style="clear:
dirtythe
trick,
target
theboth;"></div></div><div><h5>When
penalty
to spend lasts
a move
for 1d4
action.
rounds, plus 1 you round 0pullfora every
dirty trick,
5 by your
whichfoe your
is truly
attack hindered.<h5><b>Prerequisites:
exceeds
0 the target's
0 CMD. In addition, 0
</b>Int 13, removing
Combat
0 the
Expertise,
condition
0 Improved
requires0the Dirtytarget
Trick,tobase
0spendattack
a standard
bonus
0 +6.</h5><h5><b>Benefit:
action. 0 0 </b>You receive a +2 bonus o
252 Greater DragCombat Foes that youStr drag
13,areImproved
thrown
Improved
Drag,
out ofDrag,Power
balance.
YouPower
Attack,
receive Attack
base
aCreatures
+2 attack
bonusmovedbonus
on checks +6.
by dragmade do
Advanced
tonotdrag
provoke
aPlayer's
foe.<linkattacks
This rel="stylesheet"href="PF.css"><div
Guide
bonusof opportunity.
stacks with 0 the bonus granted 0 class="heading"><p
by Improved
0 Drag.class="alignleft">Greater
0Whenever you 0 drag a foe, Drag0his(Combat)</p><div
movement 0 provokes style="clear:
attacks ofboth;"></div></div><div><h5>Foes
opportunity from all of your allies (but thatnotyouyou).
drag
0 are thrown out of balance.<h5><b>Prerequisites: 0 0</b>Str 13, Improved0 Drag,0 Power Attack, 0 base attack 0 bonus +6.</h5><h5><b>Benefit:
0 0 </b>You0 receive 0a +2 bonus on checks made to dra
253 Greater Elemental
GeneralFocus Choose an energyElemental
type Focus.
to Elemental
which you Focus haveAddalready
+1 to the applied
Difficulty
the Elemental
Class
Youforcan all
Focus
gain
saving Advanced
feat.
thisthrows
feat
Anymultiple
spells
against
Player's
<link youtimes.
spells
rel="stylesheet"href="PF.css"><div
Guide
castIts that
ofeffects
this
deal energy
damage
do 0nottype
stack.
ofaretheEach
very
energy
0 hard
time
class="heading"><p
type
to
you resist.
you
take
0 select.
this feat,
This
class="alignleft">Greater
0
itbonus
appliesstacks
to a0newwithenergy
the Elemental
bonus
type
0 from to which
Focus</p><div
Elemental
0you have Focus.
style="clear:
already applied both;"></div></div><div><h5>Choose
the Elemental Focus feat. an energy1 type to which you have already applied 0 the Elemental
0 Focus0feat. Any spells 0 you cast of0 this energy 0 type are very 0hard to resist.<h5><b>Prerequisites:
0 0 </b>Elemental
0 Focus.</h5><h5><b>
254 Greater Reposition
Combat When you reposition
Int 13, Combat
foes, Combat
they
Expertise,
areExpertise,
left vulnerable
Improved
You receiveImproved
Reposition,
to athe
Creatures
+2Reposition
attacks
bonus base
moved
on
of your
attack
checksbyallies.
bonus
reposition
made Advanced
+6.
to reposition
do notPlayer's
provoke
<link
a foe. rel="stylesheet"href="PF.css"><div
Guide
attacks
This bonus of opportunity.
stacks 0 with the bonus 0 class="heading"><p
granted by 0 Improvedclass="alignleft">Greater
Reposition.
0 Whenever
0 you
Reposition
0reposition (Combat)</p><div
a foe,
0 his movement style="clear:
provokesboth;"></div></div><div><h5>When
attacks of opportunity from all of your youallies
0 reposition
(but not foes,
you). they are left vulnerable0to the attacks 0 of your allies.<h5><b>Prerequisites:
0 0 </b>Int
0 13, Combat
0 Expertise,0 Improved 0Reposition, base 0 attack bonus 0 +6.</h5><h5><b>Benefit: </b
255 Greater ShieldCombat
Specialization
Your masterful Proficiency
shieldworkwith Greater
provides
selected Shield
evenshield,
Choose
greater
Focus, Greater
one
Shield
protection
type
Shield
Focus,
of toshield
Focus,
your
Shield
You
(buckler,
vital
Shield
Specialization
can
areas.
gain
Focus,
light, Advanced
this
heavy,
Shield
feat ormultiple
Specialization
Player's
tower
<linktimes.shield)
rel="stylesheet"href="PF.css"><div
GuideIts with
foreffects
which
selecteddo
you 0not
shield,
possess
stack. fighter
Each
the0 Shield
level
time
class="heading"><p
12th.
you
Specialization
take
0 the feat, feat.
class="alignleft">Greater
it0 With
appliesthetoselected
a 0new typeshield,
Shield
of shield.
0youSpecialization
gain a +20bonus (Combat)</p><div
to your Armor Class style="clear:
against critical
both;"></div></div><div><h5>Your
hit confirmation rolls (this 1 bonus masterful
stacksshieldwork
with that from provides
Shieldeven Specialization).
0 greater protection
0In addition,to youronce
0 vitalperareas.<h5><b>Prerequisites:
day you
0 may negate 0 a critical </b>Proficiency
hit,
0 and damage with
0 isselected
instead rolled
0shield,normally.
Greater 0 Shield Focus, 0 Shield Focus, Shield Specializa
256 Greater StealCombat You have a knack
Int 13,forCombat
snatching
Combat
Expertise,
items Expertise,
from
Improved
Youyour receive
Improved
opponents
Steal,
aCreatures
+2Steal
base
bonus
inattack
combat.
automatically
on checks
bonus +6. made notice
Advanced
to steal
itemsan taken
Player's
item
<link from
from
rel="stylesheet"href="PF.css"><div
Guide them
a foe.through
This bonus the0 steal
stacks combatwith0 the
maneuver.
class="heading"><p
bonus granted
0 by Improved
class="alignleft">Greater
0 Steal.0If you successfully
Steal
0 (Combat)</p><div
steal an 0 item from style="clear:
a foe during both;"></div></div><div><h5>You
combat, it does not notice the theft haveuntil
a knack
after
0 combat
for snatching is overitemsor if itfrom
attempts
your opponents
to use0 the in missing
combat.<h5><b>Prerequisites:
0item. 0 </b>Int
0 13, Combat
0 Expertise,0 Improved 0Steal, base attack 0 bonus +6.</h5><h5><b>Benefit:
0 0 </b>You receive a +2
257 Groundling General You can speak Cha with
13,burrowing
gnome, gnome animals. magic
You racial
can use trait.
speak with animals as a spell-like Advanced ability
Player's
<link
at will, rel="stylesheet"href="PF.css"><div
Guide
but only to communicate 0 with 0burrowing
class="heading"><p
animals
0 like gophers,
class="alignleft">Groundling</p><div
0 moles, 0and the like. You 1 can still style="clear:
use
0 Gnome
your both;"></div></div><div><h5>You
gnome speak with animals ability once can speak
per daywith to speak
burrowing with
0 animals.<h5><b>Prerequisites:
any animal, as usual. </b>Cha0 13, gnome, 0 gnome magic 0 racial trait.</h5><h5><b>Benefit:
0 0 </b>You
0 can use0 <i>speak with 0 animals</i> 0 as a spell-like 0 ability at will, but only to comm
258 Heroic Defiance
General You struggle Diehard,
on when Endurance,
others Diehard,
wouldbase Endurance
fall. Once
Fortitude per day
saveas +8.an immediate action you Advanced
can delay Player's
the
<link onset
rel="stylesheet"href="PF.css"><div
Guide of one harmful0condition or aff 0 liction
class="heading"><p
(such0 as panicked, class="alignleft">Heroic
0 paralyzed, 0stunned,Defiance</p><div
and0so on), including 0style="clear:
permanent both;"></div></div><div><h5>You
and instantaneous conditions. Activating struggle thison when
feat delays
0others the would onset fall.<h5><b>Prerequisites:
of the condition until the0</b>Diehard,end of your 0 next
Endurance,
turn, after 0base
which Fortitude
time 0 thesave
condition
+8.</h5><h5><b>Benefit:
0takes its normal 0 effect. </b>Once
This0 featper
hasdaynoas
0effect
an immediate
on hit point
0 actiondamage you0orcan
ability
delay damage.
the onset of one harmf
259 Heroic Recovery
General You can throw Diehard,
off the effects
Endurance,
Diehard,
of crippling
base
Endurance
Once
Fortitude
conditions.
per day
saveas +4.a standard action you may Advanced attempt Player's
a<link
newrel="stylesheet"href="PF.css"><div
Guide
saving throw against 0 a harmful 0condition class="heading"><p
or aff
0 liction requiring
class="alignleft">Heroic
0 a Fortitude 0 save that Recovery</p><div
is
0 affecting you. 0 style="clear:
If this save both;"></div></div><div><h5>You
against the aff liction fails, there is no canadditional
throw off effect,
the 0effectsbut aofsuccessful
crippling conditions.<h5><b>Prerequisites:
save counts toward 0curing an aff 0liction </b>Diehard,
such as 0Endurance,
poison or disease.
0
base Fortitude
You cannot
0 saveuse +4.</h5><h5><b>Benefit:
this0 feat to recover 0 from</b>Once
instantaneous
0 per day effects,
as
0 a standard
effects that 0action
do notyouallow
may aattempt
saving athrow,
new savor
260 Improved Blind-Fight
Combat Your keen senses
Perception
guide 10 your
Blind-Fight
ranks,
handBlind-Fight.
againstYourhidden meleefoes. attacks ignore The the miss
Improvedchance Advanced
Blind-Fight
for lessPlayer's
than
feat
<linktotal
isrel="stylesheet"href="PF.css"><div
Guide
of no concealment.
use againstYou 0
a character
may still who reroll
0 is class="heading"><p
your
the subject
miss0 chance
of a blink
percentile
class="alignleft">Improved
0spell. roll for0total concealment. Blind-Fight
0 If you (Combat)</p><div
successfully
0 pinpoint
style="clear:
an invisible both;"></div></div><div><h5>Your
or hidden attacker within 30 feet,keen that
0 senses
attackerguide getsPerception
your
no advantages
hand10 against related
hidden
0to hitting
foes.<h5><b>Prerequisites:
you0with ranged 0attacks. </b>Perception
That0is, you don't10 ranks,
lose
0 your
Blind-Fight.</h5><h5><b>Benefit:
Dexterity
0 bonus to 0 Armor Class, 0
</b>Your
and themelee attacker
0 attacks doesn'tignore
0get the
the usual
miss chance
+2 bonus forfor
less
being
thani
261 Improved DirtyCombat
Trick You are skilledIntat13,
pulling
Combat dirty
Combat
Expertise.
tricksExpertise
on your
You foes.do not provoke You provoke an attackan attack
of opportunity
of opportunity
Advanced when Player's
performing
when <linkperforming
rel="stylesheet"href="PF.css"><div
Guide a dirty atrick dirtycombat
trick
0 combat
maneuver. maneuver.
0 Inclass="heading"><p
addition,0you receive class="alignleft">Improved
0
a +2 bonus on 0 checks made Dirty
0 toTrickattempt (Combat)</p><div
0
a dirty trick. You style="clear:
also receiveboth;"></div></div><div><h5>You
a +2 bonus to your Combat Maneuver are 0skilled
Defense at pulling
when dirtyan opponent
tricks ontriesyourafoes.<h5><b>Prerequisites:
dirty
0 trick on you. 0 </b>Int
0 13, Combat0 Expertise.</h5><h5><b>Benefit:
0 0 </b>You
0 do not0 provoke an attack 0 of opportunity
0 when performing a dirty tric
262 Improved Drag Combat You are skilledStrat13,
dragging
PowerPower foes
Attack, around
AttackYou
basethe attack
battlefield.
do bonus
not provoke
You
+1. provoke
an attackan attack
of opportunity
of opportunity
Advanced when Player's
performing
when <linkperforming
rel="stylesheet"href="PF.css"><div
Guide a dragacombat drag combat 0
maneuver.
maneuver. In0addition,
class="heading"><p
you0receive a +2 class="alignleft">Improved
0bonus on checks 0 made to Drag
0drag(Combat)</p><div
a foe. You 0 also receive style="clear:
a +2 bonusboth;"></div></div><div><h5>You
to your Combat Maneuver Defense are skilled
when 0 atan dragging
opponent foes tries
around
to drag theyou.
battlefield.<h5><b>Prerequisites:
0 0 </b>Str
0 13, Power 0 Attack, base 0 attack bonus 0 +1.</h5><h5><b>Benefit:
0 0 </b>You do 0 not provoke 0 an attack of opportunity when pe
263 Improved Ki Throw
Combat Your enemiesImproved
are livingBull weapons
Improved
Rush, in Ki your
Bull
Throw.
When
Rush,
hands. using
Ki Throw
the Ki Throw feat, A monk you may may take Advanced
throwthis yourasPlayer's
target
a<link
bonus into
rel="stylesheet"href="PF.css"><div
Guide
feat
anyatsquare
14th level. you0threaten that0is occupied class="heading"><p
by
0 another class="alignleft">Improved
creature.
0 Make 0a bull rush combat <i>Ki</i>
0 maneuver
Throw 0 (Combat)</p><div
check with a -4 penalty style="clear:
against both;"></div></div><div><h5>Your
the secondary target. If this check 0 enemies
succeeds, aretheliving
thrown
weaponscreature in your
landshands.<h5><b>Prerequisites:
0prone in the 0secondary target's 0 </b>Improved
square,0while Bull
the
Rush,
secondary
0 <i>Ki</i> target
Throw.</h5><h5><b>Benefit:
0 is pushed back 0 and knocked 0 </b>When
prone in using an
0 adjacent
the <i>Ki</i>
square.
0 Throw
If the check
feat, youfails,
maythethrow
throwny
264 Improved Reposition
Combat You have learned
Int 13,howCombat
to force
Combat
Expertise.
yourExpertise
enemies
You do to not
move provoke
You
aroundprovoke
antheattack
battlefield.
an attack
of opportunity
of opportunity
Advanced when Player's
performing
when <linkperforming
rel="stylesheet"href="PF.css"><div
Guide a repositiona reposition
combat
0 combat
maneuver. maneuver.
0 In class="heading"><p
addition, 0 you receive class="alignleft">Improved
0a +2 bonus on 0 checks made Reposition
0 to reposition (Combat)</p><div
0 a foe. You also style="clear:
receive a both;"></div></div><div><h5>You
+2 bonus to your Combat Maneuver haveDefense
0 learned when howan toopponent
force yourtries enemies
to reposition
to0moveyou. around0 the battlefield.<h5><b>Prerequisites:
0 0 </b>Int
0 13, Combat
0 Expertise.</h5><h5><b>Benefit:
0 0 </b>You
0 do not0 provoke an attack of opportunity
265 Improved Second
CombatChance You can turn Inta missed
13, CombatstrikeCombat
Expertise,
into a Expertise,
secondSecond
When chance
Second
youChance,
reroll
without
When
Chance
abase
missed
sacrificing
usingattack
the
attack
bonus
Second
later
using
attacks.
+11.Chance
the
Advanced
Secondfeat,Player's
Chance
you <link must rel="stylesheet"href="PF.css"><div
Guide
feat,
normally
you can forgo
stillthemake
0 restthe of rest
your0ofattacks
your
class="heading"><p
attacks
that0turn.
that turn,class="alignleft">Improved
albeit
0 at a -5 penalty
0 to eachSecond
0 attack. Chance 0 (Combat)</p><div style="clear: both;"></div></div><div><h5>You 0 can turn a missed strike into a second0 chance without 0 sacrificing0later attacks.<h5><b>Prerequisites:
0 0 </b>Int
0 13, Combat0 Expertise, 0 Second Chance, 0 base attack
0 bonus +11.</h5><h5><b>Ben
266 Improved ShareGeneral
Spells You can share Spellcraft
spells with 10 those
ranks,you abilityhave to
Any acquire
a magical
non-instantaneous
anconnection
animal companion,
spell
with.(but eidolon,
not any Advanced
spell-like
familiar, or Player's
ability)
<link
special you
rel="stylesheet"href="PF.css"><div
Guidemount.
cast on yourself 0 can also affect 0 class="heading"><p
a creature0 bonded toclass="alignleft">Improved
you
0 (such as an 0 animal companion,
Share
0 Spells</p><div
eidolon,0 familiar, style="clear:
or special both;"></div></div><div><h5>You
mount). The creature must be within can share
5 feet spells
of
0 youwith at the those
timeSpellcraft
you
of casting
have10 a to
magical
receiveconnection
the
0 benefit. with.<h5><b>Prerequisites:
The0 spell's duration 0 is halved </b>Spellcraft
0between you 10
0and
ranks,
yourability
bonded
0 to acquire
creature an
0(for
animal
example,
companion,
0 a spell eidolon,
with 0a duration
familiar,ofor 01 special
hour has mount.</h5><h5><b>Be
a duration of 30 minute
267 Improved Sidestep
Combat You are adeptDex at sidestepping
15, Dodge, Dodge,Mobility,
yourMobility,
opponent's
Sidestep.
After Sidestep
sidestepping
meleeIfattacks
youan useopponent's
without
the Sidestep
compromising
missedfeat, Advanced
attack
youyourcannot
using
mobility.
Player's
<link
take
the Sidestep
rel="stylesheet"href="PF.css"><div
aGuide
5-foot step feat, during
you may yourstillnext
taketurn.
a 5-foot
class="heading"><p
step during yourclass="alignleft">Improved
next turn, or you may moveSidestep up to your (Combat)</p><div
full speed if you style="clear:
take an action both;"></div></div><d
to move during your next turn.
id name type description prerequisites prerequisite_feats benefit normal special source fulltext teamwork critical grit style performance racial companion_familiar race_name note goal completion_benefit
multiples suggested_traits prerequisite_skills panache betrayal targeting esoteric stare weapon_mastery item_masteryarmor_mastery shield_mastery blood_hex
417 Domain StrikeCombat You unleash a Domain
domainclass power Improved
feature,
upon your Improved
Unarmed
When
enemy Unarmed
you
Strike
as gainpart this of
Strike.
your
feat,unarmed
choose
You can one
strike.
take
domaingranted
Ultimate
this feat Combatmultiple <link
power times.
rel="stylesheet"href="PF.css"><div
that Eachyou can time use
you 0
totake
affectit, no
youmore
0applyclass="heading"><p
thanit toonea different
0opponent.qualifying
class="alignleft">Domain
If you
0 make domain a successful
power.
0 Strike
unarmed
0 (Combat)</p><div
strike against
0 anstyle="clear:
opponent, inboth;"></div></div><div><h5>You
addition to dealing your unarmed unleash strike damage,
a1domain youpower
can use upon a swift
your action
enemytoasdeliver
part0 oftheyour effects
unarmed
0of thestrike.<h5><b>Prerequisites:
chosen 0 granted power 0 to that </b>Domain
opponent.
0 Doing
class0feature,
so provokes Improved
0no attacks
Unarmed of0opportunity.
Strike.</h5><h5><b>Benefit:
0 0 </b>When you gain this feat,
418 Double BaneGeneral You extend your Bane bane
class effect
feature,
Two-Weapon
to two Two-Weapon
weapons.You
Fighting
canFighting.
apply your bane to a second weapon Ultimate you Combat
are <linkwielding.
rel="stylesheet"href="PF.css"><div
While your bane 0 class feature 0 class="heading"><p
is active,0at the startclass="alignleft">Double
of0each of your0turns as Bane</p><div
a free 0 action, you style="clear:
0choose whether both;"></div></div><div><h5>You
to apply the ability to one weapon extendoryour
the bane
other,effect
or0both. to twoForweapons.<h5><b>Prerequisites:
each round you apply your bane 0 </b>Bane
class feature 0class to feature,
two weapons,
0 Two-Weaponyou expend
0 Fighting.</h5><h5><b>Benefit:
2 rounds0 of that feature. 0 </b>You 0 can apply0your bane to0a second weapon 0 you are wielding. While your
419 Drag Down Combat When you areIntknocked
13, Combat prone,Combat
Expertise,
you Expertise,
are skilled
Improved
Whenever Improved
at bringing
Trip.
an opponentTrip
your opponentsuccessfully downtrips with
Ultimate
you,
you.you Combat
can <link attempt
rel="stylesheet"href="PF.css"><div
to trip that opponent 0 as an 0immediate
class="heading"><p
action.
0 class="alignleft">Drag
0 0 Down 0(Combat)</p><div 0 style="clear: both;"></div></div><div><h5>When you are knocked 0 prone, you are skilled at bringing 0your opponent 0 down with you.<h5><b>Prerequisites:
0 0 0</b>Int 13, Combat0 Expertise,
0 Improved 0 Trip.</h5><h5><b>Benefit:
0 0 </b>Whenever an opponent su
420 Dragon Ferocity
Combat You attack with Strthe15,strength
Improved Improved
of Unarmed
a dragon,Unarmed
While
Strike,
your using
telling
Strike,
Dragon Dragon
blows
Dragon
Style, striking
Style,
Style,
StunningTaking
increase
fear
Stunning
Fist,
intothisyour
your
Acrobatics
Fist
featUltimate
Strength
enemies.
allows5Combat
you
ranks.
bonus <link
to qualify
onrel="stylesheet"href="PF.css"><div
unarmedfor thestrikeElemental
damage
0 Fistrolls feat by
(Advanced
0 anclass="heading"><p
additionalPlayer's
0 one-half
Guide your
class="alignleft">Dragon
158)
0 Strength
even if bonus,
you
0 do to notaFerocity
meet
total0 ofthat
double
(Combat)</p><div
feat'syourprerequisites.
0 Strength style="clear:
bonus
If you on do the
not
both;"></div></div><div><h5>You
first
meetattack
that feat's
and 1-1/2
prerequisites,
times your you
attack
Strength
must with
0choose
bonus
the strength
one
on theof Acrobatics
the
other
of adamage
dragon,
attacks.5 types
your
When telling
that
you feat
0blows
score
offers,
a
striking
critical
and0 youfear
hit can
or
into
a use
successful
your
0only
enemies.<h5><b>Prerequisites:
that Stunning
damage
0 Fist
typeattempt
with
0 your
against
Elemental
</b>Str
an0 opponent
15,
FistImproved
attacks
while
0 until
Unarmed
using youthis
meet
0Strike,
style,
thethat
Dragon
feat's
opponent
0 normal
Style, isStunning
prerequisites.
also
0 shaken
Fist, AAcrobatics
formonk
a number
with5 this
ranks.</h5>
of rounds
feat can e
421 Dragon Roar Combat The spirit of the
Str dragon
15, Improvedwells Improved
upUnarmed
inside Unarmed
you
You
Strike,
and
gain
Strike,
Dragon
bursts
one Dragonadditional
forth
Style, inStyle,
Stunning
a Stunning
mighty
If Stunning
youroar.
Fist,
have
FistAcrobatics
Fist
attempt
the Ultimate
Elemental
per
8Combat
ranks.
day. Fist
<link While
feat
rel="stylesheet"href="PF.css"><div
(Advanced
using Dragon Player's
Style,
0 Guideas a standard
158),
0 you class="heading"><p
action
can expend
you
0 canaexpend
daily
class="alignleft">Dragon
0usetwoofStunning
that feat
0 Fist
to deal
attempts
Roar
your 0 (Combat)</p><div
Elemental
to unleashFist 0 a concussive
damage
style="clear:
to roar
those inboth;"></div></div><div><h5>The
caught
a 15-foot in the
cone.cone.
Creatures
This damage
caughtisspirit
innot
theof halved
cone
the0dragon
take
evenyour on
wells
aunarmed
save.
upAcrobatics
insidestrike
youdamage
8and bursts andforth
0becomein a shaken
mighty0 roar.<h5><b>Prerequisites:
for 1d4 rounds.
0 A successful
0 </b>Str
Will save15,
0 (DC
Improved
10 + 1/20Unarmed
your character
Strike,
0 Dragon
level + Style,
your
0 Wis Stunning
modifier)
0 Fist,reduces
Acrobatics 0
the damage
8 ranks.</h5><h5><b>Benefit
by half and prevents a
422 Dragon StyleCombat You call uponStr the15,spirit
Improved
of dragonkind,
Improved
Unarmed Unarmed
gaining
While
Strike,using
greater
Strike
Acrobaticsthis
You
resilience,
style,
cannot
3 ranks.
youcharge
mobility,
gain aor +2 and
run
bonusfierceness
through
Ultimate
on saving
difficult
Combat
from <link
throws
the
terrain,
rel="stylesheet"href="PF.css"><div
blessing
against
and youofsleep
these
cannot
effects,
great
0 chargebeings.
paralysis
through
0 effects,
class="heading"><p
a square and0that
stunning
contains
effects.
class="alignleft">Dragon
1an ally.
YouWith
ignore
0an difficult
unarmed Style
terrain
0strike,
(Combat,
whenyou you
usually
Style)</p><div
0 charge,
add your
run,style="clear:
or
Strength
withdraw. bonus
both;"></div></div><div><h5>You
Youon candamage
also charge
rolls. through squares call upon
that
0 containthe spirit allies.
ofAcrobatics
dragonkind,
Further, 3 yougaining
can add greater
01-1/2 resilience,
times your 0 mobility,
Strengthand bonus
0 fierceness
on the 0damage
from therollblessing
for
0 your of first
theseunarmed
0great beings.<h5><b>Prerequisites:
strike0on a given round. 0 </b>Str
0 15, Improved
0 Unarmed Strike, Acrobatics
423 Dramatic Display
Combat Your skill withDazzling
your weapon Display.Dazzling
is obvious Display
toWhenenemies you and spend onlookers
a swift action alike. to make Ultimate a performance Combat <link check,rel="stylesheet"href="PF.css"><div
you exude an aura 0 of awe-inspiring
0 class="heading"><p
skill. You
0 gain a class="alignleft">Dramatic
+20bonus on your 1 performance Display
0 check, (Combat,
and0 gain Performance)</p><div
a +2 bonus on all attack style="clear:
rolls andboth;"></div></div><div><h5>Your
combat maneuver checks 0until the skill end with
of your yournext weapon
turn. is obvious 0 to enemies 0and onlookers 0 alike.<h5><b>Prerequisites:
0 0 </b>Dazzling 0 Display.</h5><h5><b>Benefit:
0 0 </b>When
0 you spend0 a swift action to make a perfo
424 Earth Child Binder
Combat Even the greatest
Wis 13, giantsdwarf fearEarth
oryour
gnome,
Child
technique.
Style,
defensive
You can Earth trip
training
Child
aYoucreature
Topple,
racial
can only trait,
ofGreater
thetrip
Earth
giant
opponents
Trip,
Child
subtype
Improved
Ultimate
Style,
whonoEarth
are
matter
Trip,
Combat
oneChild
<link
Improved
its
sizesize.
Topple,
rel="stylesheet"href="PF.css"><div
category
While
Unarmed
Greater
you
larger are
Strike,
Trip,
than
using
0 Improved
you.
Stunning
Earth Child
Trip,
Fist
0 class="heading"><p
Style,
Improved when0 Unarmed
a proneclass="alignleft">Earth
Strike,
creature
0 Stunning
of the 0giant
Fist, subtype
Acrobatics
Child 1Binder
stands
9 ranks.
(Combat)</p><div
up and 0 Dwarf,
provokes Gnomean
style="clear:
attack of opportunity
both;"></div></div><div><h5>Even
from you, if you make an the unarmed
greatest
0 strike,
giantsyoufear
Acrobatics
canyourdeclare
technique.<h5><b>Prerequisites:
9 you are making 0 a Stunning 0 Fist </b>Wis
attempt013,after
dwarfthe orattack
0gnome, hits.defensive
You0gain training
a +4 bonus0racialtotrait,
the DC Earth
0 of any
ChildStunning
Style,
0 Earth
Fist effect
Child0 Topple,
you deliver Greater
0in this
Trip,
way.Improved Trip, Improved
425 Earth Child Style
Combat Your martial training
Wis 13, makes dwarfImproved
or
yougnome,
a dangerous
Unarmed
defensive
While and using
Strike
training
elusive
this style,
racial
target your
trait,
for defensive
giants.
Improved training Unarmed
Ultimate dodge
Strike,
Combat bonus
<link Acrobatics
rel="stylesheet"href="PF.css"><div
to AC increases
3 ranks. to0 +6. Further,0against class="heading"><p
creatures
0 of theclass="alignleft">Earth
giant
1 subtype, 0 you canChildadd your1StyleWisdom
(Combat, 0bonus
Dwarf,
Style)</p><div
onGnome
your unarmedstyle="clear:
strike both;"></div></div><div><h5>Your
damage rolls. 0martial training makes Acrobatics you 3a dangerous0and elusive target 0 for giants.<h5><b>Prerequisites:
0 0 </b>Wis
0 13, dwarf
0 or gnome, 0 defensive 0 training racial0trait, Improved 0 Unarmed Strike, Acrobatics 3 ra
426 Earth Child Topple
Combat Your masteryWis of balance
13, dwarf andEarth
ormomentum
gnome,
Child Style,
defensive
Youallowscan
Improved
you
trip
training ato
You
creature
Trip,
bring
racial
can Improved
down
trip
trait,
of only
thegiants
Earth
giant
Unarmed
those with
Child
subtype
opponents
your
Ultimate
Style,
Strikebare
of Improved
upthat
Combat
hands.
to Hugeare
<link Trip,
one size.
rel="stylesheet"href="PF.css"><div
size
Improved
While
category
using
Unarmed
larger
Earth
0 than Strike,
Childyou.Style,
Acrobatics
0 you class="heading"><p
add6 ranks.
your
0 Wisdom class="alignleft">Earth
bonus
0 on combat 0 maneuver Child 1Topple
checks(Combat)</p><div
made 0 Dwarf,
to trip aGnome
creature
style="clear:
of the giant
both;"></div></div><div><h5>Your
subtype, as well as on attack rolls mastery
to
0 confirm
of balance
a criticaland
Acrobatics
hit
momentum
against6 such allowsa creature.
you
0 to bring down 0 giants with 0 your bare hands.<h5><b>Prerequisites:
0 0 0 </b>Wis 13, 0 dwarf or gnome, 0 defensive0 training racial 0 trait, Earth Child Style, Improv
427 Efreeti StanceCombat Calling upon theConburning
15, Wisspirits 15,
Efreeti
Efreeti
ofStyle,
incarnate
Style,
You
Elemental
Elemental
flame,
gain one Fist,
youadditional
Fist**,
can
Improvedmanipulate
Improved
Elemental
Unarmed Unarmed
fire Fist
toStrike
protect
(Advanced
Ultimate
Strike, yourself
base
Combat
Player's
<link
attack
and immolate
rel="stylesheet"href="PF.css"><div
Guide
bonus158) +11your attempt
orfoes.
monk 0 perlevel
day. 9th.
While
0 class="heading"><p
using Efreeti 0 Style, you class="alignleft">Efreeti
0 gain fire resistance
0 equal
Stance 0to your
(Combat)</p><div
base0attack bonus style="clear:
or your monk both;"></div></div><div><h5>Calling
level plus any base attack bonusupon gained
the
0 from
burning levels
spirits
in classes
of incarnateother flame,
than monk,you0 canwhichever
manipulate 0is higher.
fire to While
protect
0 denied
yourself your0
and Dexterity
immolate bonus
0yourto foes.<h5><b>Prerequisites:
AC you 0 are also denied 0 this</b>Con
resistance.
0 15, Wis Creatures
15,
0 Efreeti
that take
Style,
0 fire
Elemental
damage Fist**,
from your
Improved
Elemental
Una
428 Efreeti Style Combat Your masteryCon of the13,unpredictable
Wis 15, Elemental
Elemental
power
Fist,You
Fist**,
of
Improved
flames
gain Improved
one allows
Unarmed
additional
Unarmed
you Strike
toElemental
unleash
Strike,scorching
base
Fist (Advanced
Ultimate
attack strikes
bonus
Combat
Player's
that<link
+9burn orrel="stylesheet"href="PF.css"><div
Guide
monk
your levelenemies
158) 5th.attempt
even0 perwhenday.you While
0fail class="heading"><p
to
using make thiscontact.
0style and Elemental
class="alignleft">Efreeti
1 Fist to0 deal fireStyle
damage,
0 (Combat, you gain
Style)</p><div
0 a bonus onstyle="clear:
fire damageboth;"></div></div><div><h5>Your
rolls equal to your Wisdom bonus. mastery Further,
0 ifofyour the unpredictable
Elemental Fistpower meleeofattack
flames misses
0 allowswhile you to you
0 unleash
are using scorching
0it to dealstrikes
fire 0damage,
that burnyou your
0still
enemies
deal 1d6 even
0pointswhen of fire
you0damage
fail to make
to your
0contact.<h5><b>Prerequisites:
target. 0 0 </b>Con 13, Wis 15, Elemen
429 Efreeti TouchCombat Your knowledge Conof15, theWis secrets
17,
Efreeti
Efreeti
of the
Style,Style,
burning
While
EfreetiEfreeti
wind
using
Stance,Stance,
andEfreetiblazing
Elemental
Elemental
Style, sun as
Fist,
allows
aFist**,
standard
Improved
you Improved
toUltimate
action,
collect
Unarmed Unarmed
you
flames
Combat
Strike
can
<link into
spend
Strike,
rel="stylesheet"href="PF.css"><div
your two
base
hands
Elemental
attack
and bonus
unleash
0Fist (Advanced
+13them
or monk
0in aPlayer's
class="heading"><p
gout
levelof11th.
Guide
elemental
0 158)fire.
attempts
class="alignleft">Efreeti
0 to unleash0 a 15-foot Touch 0coneshaped
(Combat)</p><div 0burst of style="clear:
flame. Creatures both;"></div></div><div><h5>Your
caught in the cone take your unarmed knowledge strike
0 of damage
the secrets plusofthe thefireburning
damage windfrom
andyour0blazing
Elemental
sun allows
0 Fist you and tocatch
collect
0 on fire.flames A0 successful
into your handsRef
0 lexandsaveunleash
(DC0 10 them
+ 1/2 in your
a 0gout
character
of elemental
level
0 fire.<h5><b>Prerequisites:
+ your Wis 0 modif ier) 0reduces </b>Con
the damage
15, Wis by17,
halfEfreeti
and p
430 Elusive Redirection
General You can redirectElusive
an attack
targetCombat
back
classatfeature,
your
Expertise,
When
assailant
Combat Improved
youor Expertise,
successfully
intoUnarmed
an adjacent
Improved
use Strike
your
enemy.
Unarmed
elusiveUltimate target
Strike,classflowing
Combat feature
<link monk rel="stylesheet"href="PF.css"><div
tolevel
avoid12th.taking damage,0 you can0 spend
class="heading"><p
an 0immediate class="alignleft">Elusive
action
0 and an additional
0 point
Redirection</p><div
0 from your ki0poolstyle="clear:
to redirect that both;"></div></div><div><h5>You
attack back at your attacker or toward can redirectany other
an0attackopponentback adjacent
at your assailant
to you and or into
youran attacker.
0adjacent This
enemy.<h5><b>Prerequisites:
attack
0 uses the 0 same attack 0</b>Elusive
roll as the original
0target class
attack, feature,
0but it targets
Combat 0theExpertise,
opponent0Improved
you choose. Unarmed
0 Strike,0flowing monk level 12th.</h5><h5
431 Enfilading Fire
Combat Your ranged attacks
Point-Blank take Shot,
advantage
Point-Blank
Precise ofShot,
the
Shot,
Youflanking
receive
Precise
one other maneuvers
aShot+2 teamwork
bonusof onallies.
feat.
ranged attacks Ultimate
madeCombat against <linkarel="stylesheet"href="PF.css"><div
foe flanked by 1 or1 more allies with 0 class="heading"><p
this feat. 0 class="alignleft">Enfilading
0 0 Fire
0 (Combat, 0Teamwork)</p><div style="clear: both;"></div></div><div><h5>Your 0 ranged attacks take advantage of the0 flanking maneuvers 0 of allies.<h5><b>Prerequisites:
0 0 0</b>Point-Blank 0 Shot, Precise 0 Shot, one 0 other teamwork 0 feat.</h5><h5><b>Benefit:
0 </b>You receiv
432 Escape RouteGeneral You have trained to watch your allies' backs, An ally covering
who also them hasas thistheyfeatmake provokes tactical no
Ultimate
withdraws.
attacks Combat
of <link
opportunityrel="stylesheet"href="PF.css"><div
for moving through 1 squares 0 adjacent
class="heading"><p
to0 you or within
class="alignleft">Escape
0 your space. 0 Route 0 (Teamwork)</p><div 0 style="clear: both;"></div></div><div><h5>You have trained 0 to watch your allies' backs, covering 0 them as they 0 make tactical 0 withdraws.<h5><b>Benefit:
0 0 </b>An 0ally who also0has this feat 0provokes no 0 attacks of opportunity
0 for moving through square
433 Expert DriverGeneral When drivingSkilled
a chosen Driver
type Skilled
with
of vehicle,
theDriverYou
selected
you exhibit
can
vehiclemake incredible
type.an accelerate,
control, maneuvering
decelerate, Ultimate
ortheturn vehicle
Combat
action <link
with
as rel="stylesheet"href="PF.css"><div
agreater
move actionease and instead0
stopping
of a standard
with0uncannyclass="heading"><p
action. precision.
Furthermore,
0 class="alignleft">Expert
when
0 stopping0 a vehicle, Driver</p><div
you0 subtract style="clear:
100feet from the both;"></div></div><div><h5>When
roll to determine how many feet the driving
vehicle
a chosen
movestype forward
0 of vehicle,before you it stops.
exhibit incredible control, 0 maneuvering 0 the vehicle 0 with greater 0 ease and stopping0 with uncanny
0 precision.<h5><b>Prerequisites:
0 0 0 </b>Skilled0Driver with the selected vehicle ty
434 Extra Bane General You can use yourBanebane classability
feature. more often You than can normal.
use your bane ability for 3 additional Ultimate rounds
Combat <link
per day. rel="stylesheet"href="PF.css"><div0 0 class="heading"><p 0 class="alignleft">Extra
0 0 Bane</p><div
0 style="clear:
0 both;"></div></div><div><h5>You can use your bane ability 0 more often than normal.<h5><b>Prerequisites: 0 </b>Bane
0 class0feature.</h5><h5><b>Benefit:
0 0 </b>You0can use your0bane ability 0for 3 additional 0 rounds per0day.</h5></div>
435 Extra Grit General You have more Gritgrit
class
thanfeature
the ordinary
or the gunslinger.
Amateur
You gain Gunslinger
2 extra If you grit
feat.
are points
a gunslinger,
Ifatyou thepossess
start you ofUltimate
gain
each
levels your
day,
inCombat
the
Wisdom
and
<link
gunslinger
yourrel="stylesheet"href="PF.css"><div
modifier
maximum class,
in grit
you
gritpoints
increases
can0 take at thethis
bystart
2.
feat
0 ofmultiple
class="heading"><p
each day, times.
1 which is also
class="alignleft">Extra
0 your maximum 0 grit.Grit
If you
(Grit)</p><div
0 have the Amateur 0
style="clear:
Gunslinger
both;"></div></div><div><h5>You
feat, you gain 1 grit point at the have
start
more
of each
grit than
day,1 the
andordinary
your maximum
gunslinger.<h5><b>Prerequisites:
grit is equal to your 0 Wisdom </b>Grit
modifier.
0 class feature
0 or the Amateur
0 Gunslinger
0 feat.</h5><h5><b>Benefit:
0 0 </b>You 0 gain 2 extra 0 grit points at0 the start of each day, and your m
436 False Opening Combat When you make Dexa13, rangedDodge, Dodge,
attack
Close while
Close
Quarters
threatened,
Choose
Quarters Thrower
a ranged
Thrower|Point-Blank
youorcan Point-Blank
weapon
fool your or a opponent
Master,
thrown
Master, Weapon
weapon.
into
Ultimate
Weapon thinking
Focus
When
Combat
Focus he<link
with
youhasselected
rel="stylesheet"href="PF.css"><div
make
an opening.a ranged
rangedattackweapon.
0 using that0weapon, class="heading"><p
you0 can choose class="alignleft">False
0to provoke an0 attack Opening
of opportunity
0 (Combat)</p><div
from0one or more style="clear:
opponents both;"></div></div><div><h5>When
who threaten you. You gain a +4 dodge you make bonus
0 a rangedagainstattack
such attacks.
while threatened,
An opponent you 0 that
can makes
fool your such
0 opponentan attack into
0 andthinking
misses he0you
hasloses
an opening.<h5><b>Prerequisites:
his0Dexterity bonus 0 to AC against 0 </b>Dex
you until
13,0the
Dodge,
end of Close
your
0 Quarters
turn. Thrower
0 or Point-Blank Master, Wea
437 Feint PartnerCombat A little diversion
Bluffis 1allrank.
you need to slip through Whenever youran foe's allydefenses.
who also has this featUltimate successfully Combat <link
feintsrel="stylesheet"href="PF.css"><div
an opponent, that1opponent also 0 loses
class="heading"><p
his Dexterity
0 bonus
class="alignleft">Feint
0 to AC against 0 the next
Partnerattack
0 (Combat,
you make Teamwork)</p><div
0 against him beforestyle="clear:the end of the both;"></div></div><div><h5>A
feinting ally's next turn. little
0 diversion is all Bluffyou1 need to slip through 0 your foe's 0defenses.<h5><b>Prerequisites:
0 0 </b>Bluff
0 1 rank.</h5><h5><b>Benefit:
0 0 </b>Whenever
0 an ally
0 who also has 0 this feat successfully feints an
438 Felling EscapeCombat Through the use Int 13,
of fluid
Combat contortions
Combat
Expertise, Expertise,
andImproved
When
manipulations
Improved
youTrip. breakof Trip
anleverage,
opponent's you grapple
can throw Ultimate
with youra combat
opponent
Combat <link
maneuver
to
rel="stylesheet"href="PF.css"><div
the groundcheck afteror Escape
escaping
0 Artista grapple.
check,
0 class="heading"><p
you can0spend a swift class="alignleft">Felling
0 action to make 0 a trip Escape
attempt 0 (Combat)</p><div
against that 0 opponent. style="clear: both;"></div></div><div><h5>Through the use 0 of fluid contortions and manipulations 0 of leverage,0you can throw 0 your opponent 0 to the ground 0 after escaping
0 a grapple.<h5><b>Prerequisites:
0 0 0</b>Int 13, Combat 0 Expertise, Improved Trip.</
439 Felling SmashCombat You commit all Intyour
13, Str focus 13,Combat
toCombat
a devastating
Expertise,
Expertise,
If you blow,
Improved
use
Improved
trying
the attack to
Trip,
Trip,
crush action
Power
Power
yourto Attack
opponent
Attack,
make abase single
to
Ultimate
the
attack
melee
ground.
Combat
bonusattack
<link +6.atrel="stylesheet"href="PF.css"><div
your highest base 0 attack bonus 0 while
class="heading"><p
using0Power Attack class="alignleft">Felling
0 and you hit 0an opponent, Smash 0you(Combat)</p><div
can spend 0 a swiftstyle="clear:
action to attempt both;"></div></div><div><h5>You
a trip combat maneuver against commit
that opponent.
all0 your focus to a devastating blow, trying0 to crush your 0 opponent to0the ground.<h5><b>Prerequisites:
0 0 </b>Int
0 13, Str 13, 0 Combat Expertise,0 Improved
0 Trip, Power 0 Attack, base attack bonus +6.<
440 Feral CombatCombat
Training You were taught Improved
a styleUnarmed
of Improved
martialStrike,
artsUnarmed
that
Choose
Weapon
reliesStrike,
one
on
Focus the
ofWeapon
your
natural
withnatural
selected
Focus
weapons
If weapons.
younatural
are
from aweapon.
While
monk,
your
Ultimate
racial
using
youCombat
can
ability
the<link
use
selected
orthe
rel="stylesheet"href="PF.css"><div
class selected
natural
feature. natural
weapon, 0 weapon
you canwith apply
0 yourclass="heading"><p
the flurry
effects
of0 blows
of feats
class
that
class="alignleft">Feral
0feature.
have Improved 0 Unarmed Combat 0Strike
Training
as a (Combat)</p><div
prerequisite.
0 style="clear: both;"></div></div><div><h5>You were 0 taught a style of martial arts that relies 0 on the natural 0 weapons0from your racial 0 ability or class 0 feature.<h5><b>Prerequisites:
0 0 </b>Improved
0 Unarmed
0 Strike,0 Weapon Focus with selected na
441 Field Repair General You can repair Craft
your4 broken
ranks. weapon or armor If you to areserviceability
trained Improvised
in a Craft
even tools skill
without
impose
appropriate
theabenefits
Ultimate
-2 penalty
to aof broken
Combat
artisan
on<linkCraftitem,
tools.
rel="stylesheet"href="PF.css"><div
checks.
you can Items
repairrequire
that
0 item raw with
materials
0no raw
class="heading"><p
to material
repair.0 cost andclass="alignleft">Field
no 0 penalty on your 0 Craft
Repair</p><div
skill0 check forstyle="clear:
using
0 improvised both;"></div></div><div><h5>You
tools. If you spend a day, thecan itemrepair
regains
your 1 hit
broken
point0 weapon
plus one-quarter
or armor Craft to
of4serviceability
its original hit even
points.0 without
Alternatively,
the benefits
0 if theofitem artisan
0gainedtools.<h5><b>Prerequisites:
the broken
0 condition0 because </b>Craft
it0is a4firearm
ranks.</h5><h5><b>Benefit:
that
0 has misf ired 0 or a siege</b>If0engine
you arethat trained
suffered
0 in a aCraft mishap,
skill appropriate
or has the brokto a
442 Final Embrace Combat Your coils areStr particularly
13, Int 3; deadly,
naga, serpentfolk,
allowing Youyou gain
or to
creature
the
constrictYou
constrict
that
can
opponents
has
grab
andthe grab
andconstrict
ofconstrict
special
your size special
attacks.
Ultimate
creatures
or smaller.
attack
Your
Combat
one as
<link
constrict
size
a racial
rel="stylesheet"href="PF.css"><div
smaller
attack
ability;
than
deals
baseyou.
damage
attack
0 bonus
equal+3. to
0 yourclass="heading"><p
unarmed 0 strike orclass="alignleft">Final
primary
0 natural 0 weapon Embrace
melee 0 (Combat)</p><div
attack. Further,
0 youstyle="clear:
can grab and both;"></div></div><div><h5>Your
constrict opponents up to your size. coils are0particularly deadly, allowing you to constrict 0 opponents 0 of your size 0 or smaller.<h5><b>Prerequisites:
0 0 </b>Str
0 13, Int 3;0naga, serpentfolk, 0 or creature
0 that has the 0 constrict special attack as a rac
443 Final Embrace Combat
Horror Your constricting
Str 15,attack
Int 3; has naga,
Final
become
Embrace
serpentfolk,
stronger
A creatureorand
creature
more
that takes lethal.
that has damage the constrict
from your special
Ultimate
constrict attack;
Combat
attack <link
Final is rel="stylesheet"href="PF.css"><div
also
Embrace; shaken baseuntilattack
the0 start
bonus of your
+6.0 nextclass="heading"><p
turn. 0 class="alignleft">Final
0 0 Embrace 0 Horror (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>Your constricting 0 attack has become stronger and 0 more lethal.<h5><b>Prerequisites:
0 0 </b>Str
0 15, Int0 3; naga, serpentfolk,
0 or creature
0 that has0 the constrict 0 special attack; 0 Final Embrace; base attack bo
444 Final Embrace Combat
Master Few creaturesStr can17,survive
Int 3; naga,Final
the crushing
Embrace,
serpentfolk, Double
horror
Finalorofcreature
the
Embrace
your numberFinal
that
Horror
of
Embrace.
has
damagethe constrict
dice forspecial your
Ultimate constrict
attack;
Combat <link
Final
special rel="stylesheet"href="PF.css"><div
Embrace;
attack. Final Embrace 0 Horror;0 base class="heading"><p
attack0bonus +9. class="alignleft">Final
0 0 Embrace 0 Master (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>Few creatures 0 can survive the crushing horror0of your Final0Embrace.<h5><b>Prerequisites: 0 0 </b>Str 0 17, Int 3; naga, 0 serpentfolk, 0 or creature 0 that has the0constrict special 0 attack; Final Embrace; Final E
445 Flanking Foil Combat Fighting multiple foes is easy for you. Whenever you hit an adjacent opponentUltimate with a melee Combat <link
attack, rel="stylesheet"href="PF.css"><div
until the start of 0your next turn, 0 thatclass="heading"><p
opponent 0 does notclass="alignleft">Flanking
gain
0 any flanking 0 bonus on Foil0attack
(Combat)</p><div
rolls while
0 it isstyle="clear:
f lanking youboth;"></div></div><div><h5>Fighting
and cannot deal sneak attack damagemultiple to you. 0 foes
It canis still
easy provide
for you.<h5><b>Benefit:
a flank for its allies.</b>Whenever
0 0 you hit an adjacent0 opponent0 with a melee
0 attack, until
0 the start of 0 your next turn, 0 that opponent 0 does not0gain any flanking bonus on attack
446 Fortified Armor
Combat
Training You have learned Proficient
to letwithyourarmor armororbear shield.
Ifthe
an brunt
opponent of thescores worst aattacks.critical hit against Ultimate
you, you Combat
can <link turn rel="stylesheet"href="PF.css"><div
the critical hit into0 a normal hit.0If you class="heading"><p
do, either
0 your armor class="alignleft">Fortified
0 or your shield 0 gains the Armor0
brokenTraining
condition
(Combat)</p><div
0 (your choice). style="clear: both;"></div></div><div><h5>You 0 have learned to let your armor bear the 0 brunt of the worst 0 attacks.<h5><b>Prerequisites:
0 0 </b>Proficient
0 with
0 armor or shield.</h5><h5><b>Benefit:
0 0 0 </b>If an opponent0 scores a critical hit against
447 Furious FinishGeneral You channel all Rageof your
classrage feature,
Vital
intoStrike
one
Vitalmassive
Strike,
Whilebase raging,
blowattack towhencrush bonus
you
youruse +6.
enemy.the Vital Strike Ultimate
feat, Combat
you can <linkchoose rel="stylesheet"href="PF.css"><div
not to roll your 0 damage dice 0 and class="heading"><p
instead 0 deal damage class="alignleft">Furious
0 equal to the 0 maximum Finish</p><div
roll
0 possible on style="clear:
0 those damage both;"></div></div><div><h5>You
dice. If you do, your rage immediately channel ends,
all of yourand rage
you
0 are intofatigued
one massive (even blow if youtowould
crushnot your normally
0 enemy.<h5><b>Prerequisites:
be). 0 0 </b>Rage 0 class feature, 0 Vital Strike, 0 base attack 0 bonus +6.</h5><h5><b>Benefit:
0 0 </b>While
0 raging, when you use the Vit
448 Gory Finish Combat By drawing upon Dazzling
wellsDisplay,
of savagery,
DazzlingWeapon Display,
youWhenFocus.
can Weapon
slay
youyour useFocusfoe
the in attack
creative action, andyou horrifyingly
canUltimate
use gruesome
a weapon
Combat <link manners,
withrel="stylesheet"href="PF.css"><div
whichintimidating
you have 0 Weapon
nearby foes.Focus 0 toclass="heading"><p
make a single 0 attackclass="alignleft">Gory
at
0 your highest 0 base Finish
attack0(Combat)</p><div
bonus. If you0 reduce style="clear:
your targetboth;"></div></div><div><h5>By
to negative hit points, you can spend drawinga swiftuponaction
0wellstoofmake savagery,
an Intimidate
you can check slay your
to demoralize
foe0 in creative all foes
and
0 within
horrifyingly
30 feet
0 gruesome
who could manners,
0 see yourintimidating
attack.
0 nearby0 foes.<h5><b>Prerequisites:
0 0 </b>Dazzling0 Display,0Weapon Focus.</h5><h5><b>Be
449 Greater Channel
General
Smite You empowerChannel your weapon energy Channel
with
class
theSmite
feature,
might BeforeofChannel
yourmakingdeity, Smite,
anywhich melee
base youattack
attacks
discharge bonus
on youras+8.Ultimate
you
turn,strike
youCombat
your
can
<link use
foes.
rel="stylesheet"href="PF.css"><div
a swift action to expend 0 one daily0 class="heading"><p
use of your 0 channel class="alignleft">Greater
energy
0 class feature.
0 TheChannel
dice 0 fromSmite</p><div
your channel
0 style="clear:
energy feature both;"></div></div><div><h5>You
form a pool of damage dice you can empoweraccess your
0to further
weapon damage
with thecreatures
might of normally
your deity, harmed
0 which by youthedischarge
0energy you as you
are
0 strike
channeling-undead
your0foes.<h5><b>Prerequisites:
for 0positive energy, 0 </b>Channel
living creatures
0 energy for negative
class
0 feature,
energy.Channel
0Prior to Smite,
making 0 base
eachattack
meleebonus
attack,
+8.</h5><h5>
allocate dice
450 Greater Rending
Combat
Fury When your claws Improved
latch on Rendingto
Improved
an opponent,
Fury,Rending
Rending
Whenever
theFury,
effect
Fury, you
Rending
is
base
rend
bloody attack
an
Furyand
opponent,
bonus
horrific. +12,yourend deal
Ultimate
special
1d6 bleed Combat
attack.
<link
damage rel="stylesheet"href="PF.css"><div
to that opponent. 0 This is an 0addition class="heading"><p
to the 0 effects ofclass="alignleft">Greater
the0 rend. 0 Rending
0 Fury (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>When 0 your claws latch on to an opponent, the 0effect is bloody 0 and horrific.<h5><b>Prerequisites:
0 0 </b>Improved
0 Rending
0 Fury,0 Rending Fury, 0 base attack 0 bonus +12,0rend special attack.</h5><h5><b>
451 Greater SnapCombat
Shot You can preyDex on any17, gap Improved
inImproved
yourSnapfoe's Snap
Shot,
guard
Whenever
Shot,
Point-Blank
withPoint-Blank
impunity,
you make Shot, andShot,
an
Rapidwith
attack
Rapid
Shot,
even of Shot,
opportunity
greater
SnapSnap Ultimate
Shot,
range.
Shot
using
baseCombataattack
<link
ranged rel="stylesheet"href="PF.css"><div
bonusweapon +12.and hit,0you gain a +2 0 bonus
class="heading"><p
on the 0 damage class="alignleft">Greater
roll0 and a +2 bonus 0 on rolls Snapto0 confirm
Shot (Combat)</p><div
a critical
0 hit with that
style="clear:
attack. These both;"></div></div><div><h5>You
bonuses increase to +4 when can you prey
0
haveon base
anyattack
gap inbonusyour foe's+16,guard
and towith+6 0 when
impunity,you andhave0withbase evenattack
greater
0 bonus range.<h5><b>Prerequisites:
+20. 0 0 </b>Dex
0 17, Improved0 Snap Shot,0 Point-Blank 0 Shot, Rapid 0 Shot, Snap Shot, base attack bo
452 Greater WhipCombat
Mastery You can use a Improved
whip to make Whip Improved
combat
Mastery, Whip
maneuvers
Weapon
You Mastery,
areFocus
sowith quick
Weapon
ease.
(whip),
withFocus
Whip
your whip Mastery,
(whip), thatWhip you
base Ultimate
Mastery
never
attack drop
Combat
bonus it<link
due+8.rel="stylesheet"href="PF.css"><div
to a failed disarm or 0 trip combat0maneuver class="heading"><p
attempt.
0 Further,
class="alignleft">Greater
0 you gain the 0 ability toWhipgrapple
0 Masteryusing(Combat)</p><div
your
0 whip. To do so, style="clear:
use the normal both;"></div></div><div><h5>You
grapple rules with the following can0changes.
use a whip Attack:
to make You cannot
combatuse maneuvers
your whip0 with to attack
ease.<h5><b>Prerequisites:
0while you are 0 using it to </b>Improved
grapple
0 an opponent.
Whip
0 Mastery, Damage: 0Weapon
WhenFocus dealing
0 (whip),
damage Whip0toMastery,
your grappled
base
0 attack
opponent, bonus
0 you +8.</h5><h5><b>Benefit:
deal your whip's weapon</b da
453 Guided HandGeneral Your deity blesses
Channel anyenergy
strike Channel
you
class make
Smite
feature,With
withChannel
that
yourdeity's
deity'sSmite,
favored
favored
proficiency
weapon.
weapon, with you your can
Ultimate
deity's
use your favored
Combat Wisdom
<linkweapon.rel="stylesheet"href="PF.css"><div
modifier instead0of your Strength 0 class="heading"><p
or Dexterity 0 modifierclass="alignleft">Guided
on 0 attack rolls.0 Hand</p><div
0 style="clear:
0 both;"></div></div><div><h5>Your deity blesses any strike 0 you make with that deity's favored weapon.<h5><b>Prerequisites:
0 0 0 </b>Channel 0 energy class
0 feature, 0Channel Smite, 0 proficiency0 with your deity's 0 favored weapon.</h5><h5><b>Benefit:
0 </b
454 Gunsmithing General You know the secrets of repairing and restoring If you have firearms.
access to a gunsmith's If you arekit, a gunslinger,
you
Ultimate
can create Combat
this<linkand
feat rel="stylesheet"href="PF.css"><div
restore
grants the firearms,
following craft
0 additional
bullets, andbenefit.
0 mix class="heading"><p
black
You can powder
0 use this
for all
class="alignleft">Gunsmithing</p><div
feat0types
to repair
of firearms.
and0 restore
You do your not
0 initial,
needbattered
tostyle="clear:
make
0 weapon.
a Craftboth;"></div></div><div><h5>You
check
It costs to 300
creategp firearms
and 1 day andof ammunition
workknow
to upgrade
theorsecrets
to itrestore
to aofmasterwork
repairing
0firearms.and Crafting
firearm
restoring Firearms:
of itsfirearms.<h5><b>Benefit:
type.You can craft 0 any early </b>Iffirearm
0 you have for a access
cost
0 in raw to a materials
gunsmith's
0 equal
kit, you
to
0 half
canthe create
price
0and
of the
restore
firearm.
0
firearms,
At your craft
GM's
0bullets,
discretion,
and 0mixyoublack
can powder
craft
0 advanced
for all types
firearms
of firearms.
for a costYouin rd
455 Hammer the GapCombat You repeatedly Basestrike
attackthe same
bonuslocation,
+6. When
causing youincreasing
take a full-attack amounts action,
of damage. eachUltimate consecutive Combat <link
hit againstrel="stylesheet"href="PF.css"><div
the same opponent 0 deals 0 extraclass="heading"><p
damage0 equal to the class="alignleft">Hammer
0number of previous
0 consecutive
the0 Gap (Combat)</p><div
hits you 0 have madestyle="clear:
against thatboth;"></div></div><div><h5>You
opponent this turn. This damage isrepeatedly multiplied
0 strike
on a critical
the same hit. location, causing increasing 0 amounts
0 of damage.<h5><b>Prerequisites:
0 0 0</b>Base attack 0 bonus +6.</h5><h5><b>Benefit:
0 0 </b>When
0 you 0 take a full-attack action, each cons
456 Harmonic Sage General Your thoroughBardicunderstanding
performance of acoustics
class feature,
Whilein artificial
inside
Knowledge anA
surroundings
bardic
artif (engineering)
icial
performance
structure,
allows 5you you
lasts
ranks.tocan
Ultimate
only
improve
spend
as long
Combat
the
a free<link
power
as you action
rel="stylesheet"href="PF.css"><div
of
maintain
your
to makebardic
it. a DC
performance.
015 Knowledge 0 (engineering)
class="heading"><p
0 check when class="alignleft">Harmonic
0 you begin your 0 bardic performance.
Sage</p><div
0 Success
0style="clear:
on thisboth;"></div></div><div><h5>Your
check allows you to do one of thethorough following.understanding
Self-Harmonize:
0 of acoustics
By performing
Knowledge
in artificial
over
(engineering)
the
surroundings
acoustic 0 5 reverberations
allows you 0 to improve
of your performance,
0the power of 0you yourincrease
bardic performance.<h5><b>Prerequisites:
0the DC of your 0 bardic performance0 </b>Bardic
effects
0 +1. Reverberation:
performance
0 class
You0 feature,
can chooseKnowledge
to have(engineering)
the effect of y
457 Haunted Gnome Combat You use yourCha gnome 13, magic
gnometomagic take on racial
an You eerie
trait,
addKnowledge
illusory
haunted appearance.
fey
(arcana)
aspect1(page rank. 230)Ultimate to your list Combat
of<link
gnome rel="stylesheet"href="PF.css"><div
magic spell-like 0abilities, and 0youclass="heading"><pcan use 0 this spell-like
class="alignleft">Haunted
0ability twice per0 day. Gnome 0 (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>You use your 0 gnome magicKnowledge to take on an (arcana)
eerie illusory
1 0 appearance.<h5><b>Prerequisites:
0 0 0</b>Cha 13, gnome 0 magic0racial trait, Knowledge
0 (arcana)
0 1 rank.</h5><h5><b>Benefit:
0 0 </b>You add <i>haunted
458 Haunted Gnome Combat
Assault Discharging your Cha disturbing
13, gnome Haunted
glamer
magic as Gnome
racial
youYou trait,
strike
gain Haunted
aonetellinguseGnome,
blow,
of your youKnowledge
gnomehauntmagic a foe (arcana)
Ultimate
with
that is lingering
3independent
ranks.
Combat <link
fear. rel="stylesheet"href="PF.css"><div
of your gnome magic 0 spell-like0abilities. class="heading"><p
When 0 you wishclass="alignleft">Haunted
to0 cast a gnome 0 magic spell-like
Gnome
1 ability
Assault for0(Combat)</p><div
which
Gnome you have no style="clear:
daily uses remaining,
both;"></div></div><div><h5>Discharging
you can expend this independent 0 your
usedisturbing
to
Knowledge
do so. Further,
glamer
(arcana)
as
while
you
3 youstrike
0 area undertelling0theblow, effect
youofhaunt
haunted
0 a foefey withaspect
0lingering
(page fear.<h5><b>Prerequisites:
230),
0 you can 0discharge that </b>Cha
0 spell as 13,a gnome
free
0 actionmagic after
racial
0 youtrait,
hit anHaunted
opponent
0 Gnome,
with aKnowledge
charge attack (arcana
or sc
459 Haunted Gnome Combat
Shroud Your disturbing Cha glamer
13, gnome expandsHaunted
magicto make
Gnome,
racial Youyour
trait,
Haunted
gain
exact
Haunted
anotherlocation
GnomeGnome,
independent
hard
AssaultHaunted
to pinpoint.
useGnome of your Ultimate
Assault,
gnomeCombat magic
Knowledge
<linklike rel="stylesheet"href="PF.css"><div
that(arcana)
which Haunted
6 ranks.0 Gnome Assault 0 class="heading"><p
grants.0Further, while class="alignleft">Haunted
0 you are under 0 the effect Gnome
1of haunted
Shroud fey0(Combat)</p><div
aspect,
Gnome you also have style="clear:
concealmentboth;"></div></div><div><h5>Your
(20% miss chance) against an 0 disturbing
opponentglamer untilKnowledge
that
expands
opponent(arcana)
to make
deals6youryou0 damage.
exact location 0 hard to pinpoint.<h5><b>Prerequisites:
0 0 0 </b>Cha 0 13, gnome magic 0 racial trait,
0 Haunted Gnome, 0 Haunted 0 Gnome Assault, Knowledge (ar
460 Hero's DisplayCombat With a dramatic Dazzling
flourishDisplay,
you Dazzling
display
Weapon Display,
yourWhen
Focus,
weapons
Weapon
youandspend
toproficiency
the
Focus crowd.
a swiftwith action
Onlookers
thetoselected
makeare elated,
Ultimate
aweapon.
performance
andCombat
your<link combat
enemies
rel="stylesheet"href="PF.css"><div
check,
are demoralized.
you present0 the weapon 0 class="heading"><p
in which0you have Weapon class="alignleft">Hero's
0 Focus in 1 a triumphant
Display 0 display.
(Combat, You 0Performance)</p><div
gain a +2 bonus on the style="clear:
performance both;"></div></div><div><h5>With
combat check and make an0Intimidate a dramatic
checkflourish
to demoralize
you display
all foes
your 0within
weapons 30 feetto0the
whocrowd.can see Onlookers
0your display.are 0elated, and your 0 enemies are 0 demoralized.<h5><b>Prerequisites:
0 0 0</b>Dazzling0Display, Weapon Focus, and prof
461 Hex Strike Combat Chanting andHex cursing,
classyou feature,
Improved
put aImproved
hex Unarmed
on When
yourUnarmed
enemy
you
Strike gain
Strike.
as this
part feat,
of your choose
You unarmed
can one take
hex
strike.
Ultimate
this
thatfeatyouCombat
multiple
can<link usetimes.
rel="stylesheet"href="PF.css"><div
to affect Each notimemoreyou than
0 take oneit, opponent.
you 0apply class="heading"><p
If
it to
you a make
different
0 a successful
qualifying
class="alignleft">Hex
0 hex.
unarmed0 strikeStrikeagainst (Combat)</p><div
0 an opponent, 0 in style="clear:
addition to dealing both;"></div></div><div><h5>Chanting
your unarmed strike damage, youand can cursing,
use1a swift youaction
put a to hex deliver
on your theenemy
effectsas of part
the0 chosen
of your unarmed
hex0to thatstrike.<h5><b>Prerequisites:
opponent.
0 Doing so 0 does not</b>Hex
provoke
0 class
attacks
feature,
0of opportunity.
Improved 0 Unarmed Strike.</h5><h5><b>Benefit:
0 0 0 </b>When you gain this feat, ch
462 Horse MasterCombat You blend horsemanship
Expert trainer skills
class from
feature
disparate
Use
(Advanced
your
traditions
character
Player's
Youinto uselevel
aGuide
your
seamless
to cavalier
determine
33), Ride mounted
level
6yourranks.
Ultimate
tocombat
effective
determine Combat
technique.
druid
<link
yourlevelrel="stylesheet"href="PF.css"><div
effective
for determining
druid level 0 the
for determining
powers 0andclass="heading"><p
the
abilities
powers of
0 your
and mount.
abilities
class="alignleft">Horse
0 of your mount. 0 Master 0 (Combat)</p><div 0 style="clear: both;"></div></div><div><h5>You blend horsemanship 0 skillsRidefrom6disparate traditions0 into a seamless 0 mounted0combat technique.<h5><b>Prerequisites:
0 0 0 </b>Expert0 trainer class0feature (Advanced 0 Player's 0 Guide 33), Ride 6 ranks.</h5><
463 Impact CriticalCombat
Shot With a series Dexof ranged
13, Point-Blank
attacks,
Point-Blank
you
Shot,bring
Shot
Whenever
base your attack
foesyou bonus
toYou their
score must
+9.
knees
a critical
perform
or force
hita with
bull
them rush
a Ultimate
ranged
to combat
move. attack,
Combat
maneuver
<linkin addition
rel="stylesheet"href="PF.css"><div
to bullto the
rushnormal
an opponent,
0 damageand your
1 youattack
class="heading"><p
mustdeals,
perform
0 if your
a trip
confirmation
class="alignleft">Impact
combat
0 maneuver
roll 0exceeds
to tripCritical
your
an 0opponent.
opponent's
Shot (Combat, CMD,
0 Critical)</p><div
you can push your style="clear:
opponent back both;"></div></div><div><h5>With
as if from the bull rush combat 0 amaneuverseries of rangedor knock attacks,
that target
you prone
bring 0 your
as if foes
fromto a0their
trip combat
knees or maneuver.
0 force them If you
0to move.<h5><b>Prerequisites:
choose to0bull rush, you 0 cannot </b>Dex
move 0 13,
withPoint-Blank
the target.
0 Your
Shot,maneuver
base0 attack doesbonusnot
0 +9.</h5><h5><b>Benefit:
provoke an attack of opportunit </b>W
464 Impaling Critical
Combat Your critical hits
Critical
can Focus,
skewer Critical
Weapon
your foes.
Focus,Specialization
Whenever
Weapon Specialization
youwithscore selected a critical
piercing hit with melee the Ultimate
weapon,
selected Combat
base
piercing
<link attack
rel="stylesheet"href="PF.css"><div
melee bonus weapon,
+11. you 0 can impale1your class="heading"><p
opponent 0 on your weapon.
class="alignleft">Impaling
0 While 0 your opponent Critical
0 is impaled
(Combat, in
0 this
Critical)</p><div
way, each time style="clear:
he starts his both;"></div></div><div><h5>Your
turn, you deal damage equal to 0your critical
weapon's
hits candamageskewer dice yourplus
foes.<h5><b>Prerequisites:
the extra 0 damage dice 0 from </b>Critical
your0weapon's
Focus, properties.
Weapon
0 Specialization
As an 0 immediate with selected
action,
0 you piercing
can0 pullmelee
yourweapon,
weapon
0 base
out ofattack
0
your opponent.
bonus +11.</h5><h5><b>Benefit:
0 If your opponent is ever outside </b>Wh
465 Improved Back General
to Back After much practice, Back toyou Back, and Back
Perception
an toallyBackWhile
have5 ranks.
becomeyou are adept adjacent
at fighting to aninally close who proximity
isUltimate
flanked to and
one
Combat also
another.
<linkhas rel="stylesheet"href="PF.css"><div
this feat, you can 1 spend a swift 0 action
class="heading"><p
to gain
0 a +2 bonus class="alignleft">Improved
0 to AC against 0 all flankers Back
0 until
to the
Back start
(Teamwork)</p><div
0 of your next turn. style="clear: both;"></div></div><div><h5>After 0 much practice, Perception
you and an 5 ally have become 0 adept0 at fighting in0close proximity 0 to one another.<h5><b>Prerequisites:
0 0 0 </b>Back to 0 Back, Perception0 5 ranks.</h5><h5><b>Benefit:
0 </b>While
466 Improved Charging
Combat Hurler Every muscleCharging
in your body Hurler,Charging
adds Point-Blank
its force
Hurler,
When
toShot.
Point-Blank
your youthrownuse Using
Charging
Shot
weapons.
Charging Hurler, Hurleryourrequires
targetUltimatecan
yoube Combat
toat end
<link
anyyour range
rel="stylesheet"href="PF.css"><div
movement
up to your within
weapon's
0 30 feetmaximum
of your
0 class="heading"><p
opponent.
range. If0your targetclass="alignleft">Improved
is0 within 30 feet, 0 you gain Charging
a0+2 bonus Hurler
on0damage
(Combat)</p><div
rolls. style="clear: both;"></div></div><div><h5>Every 0 muscle in your body adds its force to0 your thrown0weapons.<h5><b>Prerequisites: 0 0 </b>Charging
0 Hurler,
0 Point-Blank 0 Shot.</h5><h5><b>Benefit:
0 0 </b>When0 you use Charging Hurler, your ta
467 Improved Cleaving
Combat Finish You can cut down Str 13, many
Cleave, opponents
Cleave,
Cleaving Cleaving
in Finish,
a Yousingle Finish,
can
Great
strike.
useGreatCleave,
Cleaving Cleave,
Power
Finish Power
Attack,
any Attack
number
baseUltimateattack
of times bonus
Combat
per<link+6.
round. rel="stylesheet"href="PF.css"><div0 0 class="heading"><p 0 class="alignleft">Improved
0 0 Cleaving
0 Finish0 (Combat)</p><div style="clear: both;"></div></div><div><h5>You 0 can cut down many opponents in a single 0 strike.<h5><b>Prerequisites:
0 0 </b>Str 0 13, Cleave,0Cleaving Finish, 0 Great Cleave, 0 Power Attack,
0 base attack
0 bonus +6.</h5><h5><b>Benefit:
0 </b>You
468 Improved Devastating
Combat Strike The fury and Devastating
power channeled Strike,
Devastating
through
Vital Strike,
Strike,
your
Whenever attack
base
Vitalattack
you
Strike
is enough
use bonus
Vital
to +13.
kill
Strike, a lesser
Improved being Ultimate
Vital
outright.
Strike,
Combat <link
or Greaterrel="stylesheet"href="PF.css"><div
Vital Strike, you 0 gain a bonus 0 class="heading"><p
on attack0rolls to confirm class="alignleft">Improved
0 a critical hit0 equal to the Devastating
0bonus on damage Strike
0 (Combat)</p><div
rolls you gain from style="clear:
Devastating both;"></div></div><div><h5>The
Strike. 0 fury and power channeled through your 0 attack is0enough to kill0a lesser being 0 outright.<h5><b>Prerequisites:
0 0 </b>Devastating
0 Strike,
0 Vital Strike,
0 base attack 0 bonus +13.</h5><h5><b>Bene
469 Improved FeintCombat
Partner Knowledge ofBluff your1companions'
rank, CombatCombat tricks
Reflexes,
Reflexes,
andWhenever
techniques
Feint
Feint Partner,
an
Partner ally
allow who
base
you alsoattack
to takehasbonusthis
evenfeat greater
+6. Ultimate
successfully
advantage
Combat <link
feints ofrel="stylesheet"href="PF.css"><div
your
against allies'
an opponent,
feints. 1 that opponent 0 class="heading"><p
provokes 0 an attackclass="alignleft">Improved
of0opportunity from 0 you. Feint 0 Partner (Combat, 0 Teamwork)</p><div style="clear: both;"></div></div><div><h5>Knowledge 0 Bluffof 1your companions' tricks 0 and techniques
0 allow0you to take even 0 greater advantage
0 of your
0 allies' feints.<h5><b>Prerequisites:
0 0 0</b>Bluff 1 rank, 0 Combat Reflexes, Feint Partn
470 Improved Impaling
Combat Critical When you impale Impalinga target,
Critical,
Impaling
youCritical
hinder Critical,
Focus,
itsWhile
movement
Critical
Weapon
you are Focus,
and using
Specialization
can Weapon
Impaling
cause severe Specialization
with
Critical selected
bleeding.
to Ultimate
impale piercing
anCombat
opponent,
melee
<link rel="stylesheet"href="PF.css"><div
weapon,
and you base
are attack
still 0holding
bonusonto +13.1 thatclass="heading"><p
weapon, 0that opponent class="alignleft">Improved
0 must succeed 0 at a grapple Impaling
0 combat Critical
maneuver
0 (Combat, check Critical)</p><div
against you to style="clear:
pull your weapon both;"></div></div><div><h5>When
out. If you have let go 0 of your weapon, you impale the impaled
a target,opponent
you hinder 0 mustits movement
spend0 a standard and canaction
0causetosevere
remove 0 bleeding.<h5><b>Prerequisites:
the weapon. 0 Until the opponent
0 </b>Impaling
pulls0the weapon Critical,
0out,Critical
his speedFocus,
0 in allWeapon
modes0Specialization
is halved and his withmaneuverability
selected pierci
471 Improved Rending
Combat Fury Honing the deadliness
Rending Fury, of yourRending
baseclaws,
attack
FuryWhenever
youbonus are a +9, living you
rend hurricane
successfully
special of attack.
rending
rend an fury.
opponent,
Ultimateyou Combat
deal<link anrel="stylesheet"href="PF.css"><div
extra 1d6 damage. 0 This damage 0 isclass="heading"><p
not multiplied 0 on a critical
class="alignleft">Improved
0 hit. 0 Rending
0 Fury (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>Honing 0 the deadliness of your claws, you are0a living hurricane 0 of rending0 fury.<h5><b>Prerequisites:
0 0 </b>Rending 0 Fury, base 0 attack bonus 0 +9, rend special0 attack.</h5><h5><b>Benefit:
0 </b>Whene
472 Improved Snap Combat
Shot
id name type description prerequisites prerequisite_feats benefit normal special source fulltext teamwork critical grit style performance racial companion_familiar race_name note goal completion_benefit multiples suggested_traits prerequisite_skills panache betrayal targeting esoteric stare weapon_mastery item_masteryarmor_mastery shield_mastery blood_hex
625 General
Eldritch Heritage You are descended
Cha 13,from SkillaFocus
long line withofthesorcerers,
Select
classone skill
andsorcerer
of some
bloodline bloodline.
portionselected
of their
Youformustpower
thisUltimate
have
feat
flows (see
Skill
in
Magic
below),
your
focus
<linkveins.
incharacter
rel="stylesheet"href="PF.css"><div
the classlevel skill that
3rd.0bloodline grants 0 class="heading"><p
to a sorcerer 0 at 1st level class="alignleft">Eldritch
0 (for example, 0 Heal forHeritage</p><div
the
0 celestial bloodline).
0 style="clear:This bloodline
both;"></div></div><div><h5>You
cannot be a bloodline youare already
descended
have. You from
0 gaina long
theline
first-level
of sorcerers,
bloodline andpower
somefor portion
0the selected
of their0bloodline.
power flows Forin
0 purposes
your veins.<h5><b>Prerequisites:
of0using that power, 0 treat </b>Cha
your0 sorcerer13, Skill
level
0 Focus
as equal
with tothe
0 your
class
character
skill0of bloodline
level - 2, selected
even
0 if you
forhave
this feat
levels
(seein below),
sorcerer.c
626 Ensemble General You can create Perform
an ensemble
5 ranks of skilled and When amateuryou are performers
performing, to If
aid
allies
you you within
possess
in your20
Ultimate
one
performance.
feetor whomore
Magic
also<link
levels
have rel="stylesheet"href="PF.css"><div
ofthis
thefeat
bard canclass,
aid1youyouwith
can your
choose
0 Perform
class="heading"><p
any one checks
0ally within
(including20
class="alignleft">Ensemble
0feet
those to bemadepart
0asof part
the ensemble.
of bardic
(Teamwork)</p><div
0 performance)
The ally0 is considered
asstyle="clear:
if they wereto haveboth;"></div></div><div><h5>You
aiding
the ensemble
another asteamwork
an immediate
feat foraction.
can
the create
purposes
The allies 0an ensemble
ofmake
aiding their
your
ofPerform
aid
skilled
performance.
another
and
5 amateur
rolls before performers
you
0 make toyour
aid0 you
check.
in your
No more
performance.<h5><b>Prerequisites:
0 than four0 allies can grant 0 you a </b>Perform
bonus0 with aid 5 ranks</h5><h5><b>Benefit:
another.
0 Allies0aiding you do0</b>When
not need toyou 0usearetheperforming,
same category alliesofwithin
the Perf
20
627 Evolved Familiar
General Your familiar Int
is different
13, Cha from 13, familiar
others of class
its
Select
kind.
feature. an evolution from the Youlistcanof 1-point
gainUltimate
thisevolutions
feat Magic
multipleavailable
<linktimes.rel="stylesheet"href="PF.css"><div
toIts
a summoner's
effects stack, 0 eidolon.
grantingYour a0new familiar
class="heading"><p
1-point has
0evolution
this evolution.
toclass="alignleft">Evolved
your
0 The familiar
familiar
each
0 musttimeconform
you
Familiar</p><div
0gaintothis
anyfeat.
limitations
0 style="clear:
of the both;"></div></div><div><h5>Your
evolution. For instance, no familiarsfamiliar can benefit
is different
from1 the frommount
others evolution
of its kind.<h5><b>Prerequisites:
and only familiars 0with wings </b>Int
can0 take
13, Cha
the wing
13,0 familiar
buffet evolution.
class0 feature.</h5><h5><b>Benefit:
If you 0gain a new familiar, 0 your
</b>Select
old
0 familiar
an evolution
loses
0 allfrom
evolutions,
the0list of and1-point
you can0evolutions
select aavailable
new 1-point to aevolution
summon
628 Exploit Lore General You can use your
Monster knowledge
lore class of a feature,
creature'sOnce
baseweaknesses
per
attackday, bonus
when to+11.
deliver
you successfully
a driving and identify
Ultimate
relentless
all Magic
abilities
assault
<linkand rel="stylesheet"href="PF.css"><div
against
weaknesses
it. of a0 creature using 0 the class="heading"><p
appropriate
0 Knowledge
class="alignleft">Exploit
0 check, you 0 gain a Lore</p><div
+2 bonus
0 on attack
style="clear:
0 and damage both;"></div></div><div><h5>You
rolls against that creature forcan 1 minute.
use your If you
knowledge
identify 0 of theaabilities
creature's andweaknesses
weaknessestoofdeliver numerous 0a driving
creatures,
and0 relentless
you mustassault
0pick oneagainst
creature
0it.<h5><b>Prerequisites:
to be the0target of this0 </b>Monster
effect. 0lore class feature,0 base attack
0 bonus +11.</h5><h5><b>Benefit:
0 </b>Onc
629 Extra ArcanaGeneral You have unlocked
Magusthe arcanasecret class
of afeature.
new magusYou gain arcana.
one additional magus You can arcana.
gainUltimate
You
this featmustMagic
multiple
meet <link alltimes.
rel="stylesheet"href="PF.css"><div
the prerequisites
Its effects stack,for
0 thisgranting
magusa0arcana.
new class="heading"><p
arcana 0each time you class="alignleft">Extra
0 gain this feat. 0 Arcana</p><div
0 style="clear:
0 both;"></div></div><div><h5>You have unlocked the secret 1 of a new magus arcana.<h5><b>Prerequisites: 0 </b>Magus
0 arcana
0 class feature.</h5><h5><b>Benefit:
0 0 0 </b>You gain 0 one additional 0 magus arcana.
0 You must0 meet all the prerequisites for t
630 Extra Arcane General
Pool You have learned
Arcane how poolto draw
class morefeature.power Yourfrom arcane yourpool arcaneincreases
pool.You by can2. gainUltimate this feat Magicmultiple<linktimes.rel="stylesheet"href="PF.css"><div
Its effects stack, 0 granting you 0 class="heading"><p
an increase 0 to your arcane class="alignleft">Extra
0 pool each 0 time youArcanetake
0 Pool</p><div
this feat. 0 style="clear: both;"></div></div><div><h5>You have learned how 1 to draw more power from your arcane0 pool.<h5><b>Prerequisites: 0 0 </b>Arcane 0 pool class 0 feature.</h5><h5><b>Benefit:
0 0 </b>Your0arcane pool 0increases by 02.</h5><h5><b>Special: </b>You
631 Extended Bane General Your dedicationBane knows
classnofeature.
limit. Your wrath Adddies yourhard. Wisdom bonus to the number Ultimate of roundsMagic per<linkday that rel="stylesheet"href="PF.css"><div
you can use your 0 bane ability. 0 class="heading"><p 0 class="alignleft">Extended
0 0 Bane</p><div
0 0style="clear: both;"></div></div><div><h5>Your dedication knows 0no limit. Your wrath dies hard.<h5><b>Prerequisites: 0 0</b>Bane class 0 feature.</h5><h5><b>Benefit:
0 0 </b>Add 0 your Wisdom 0 bonus to0the number of 0 rounds per 0day that you can use your bane ab
632 Extra CantripsGeneral
or Orisons You are a masterAbilityoftominor
cast spells.
cantrips or orisons. Add two cantrips to your cantrips You can known
takeUltimate
this
or two featorisons
Magic
multiple<linktotimes.
your
rel="stylesheet"href="PF.css"><div
orisons
Each time known.
you 0 do, add two0cantrips class="heading"><p
or orisons
0 to your
class="alignleft">Extra
0spells known. 0 Cantrips 0 or Orisons</p><div
0 style="clear: both;"></div></div><div><h5>You are a master 1 of minor spells.<h5><b>Prerequisites: 0 </b>Ability 0 to cast cantrips 0 or orisons.</h5><h5><b>Benefit:
0 0 </b>Add
0 two cantrips
0 to your0 cantrips known 0 or two orisons 0 to your orisons known.</h5><
633 Extra EvolutionGeneral Your eidolon Eidolon
has more class
evolutions.
feature. Your eidolon's evolution pool This increases
evolutionUltimate
by can1. be taken
Magic <link
once rel="stylesheet"href="PF.css"><div
at 1st level, and again 0 at 5th, 10th,
0 class="heading"><p
15th, and 0 20th. class="alignleft">Extra
0 0 Evolution</p><div
0 style="clear:
0 both;"></div></div><div><h5>Your eidolon has more 0evolutions.<h5><b>Prerequisites: </b>Eidolon 0 class 0 feature.</h5><h5><b>Benefit:
0 0 </b>Your0eidolon's evolution 0 pool increases
0 by 1.</h5><h5><b>Special:
0 0 </b>This
0 evolution can be taken once
634 Extra RangerGeneral
Trap You can use ranger
Trap class trapsfeature.
more often. You can set ranger traps two additional Ultimate times perMagic day.<link rel="stylesheet"href="PF.css"><div 0 0 class="heading"><p 0 class="alignleft">Extra
0 0 Ranger 0 Trap</p><div 0 style="clear: both;"></div></div><div><h5>You can use ranger0traps more often.<h5><b>Prerequisites:0 </b>Trap class 0 feature.</h5><h5><b>Benefit:
0 0 </b>You
0 can set ranger 0 traps two 0 additional times 0 per day.</h5></div>
0 0
635 Extra Summons General You can summon Abilitymonsters
to cast summon more often monster
each
You gain day.
as a1spell-like
additional ability,
use of You
summoner
your can summon
take 1st.
Ultimate
thismonster
feat Magic
multiple
spell-like
<linktimes,rel="stylesheet"href="PF.css"><div
ability
but per
it canday.
only0 be taken once 0 for class="heading"><p
every five 0 summoner class="alignleft">Extra
0 levels you possess.0 Summons</p><div
0 0style="clear: both;"></div></div><div><h5>You can <i>summon monster</i>s 1 more often each day.<h5><b>Prerequisites: 0 0 </b>Ability 0 to cast <i>summon0 monster</i>
0 as a 0 spell-like ability, 0 summoner0 1st.</h5><h5><b>Benefit: 0 0 </b>You gain 1 additional use of
636 Eyes of Judgment
General The true motives
Detect of creatures
alignmentcannot class feature,
escape
Whencaster your
using discerning
level
your 6th. detect gaze.alignment classUltimate feature, Magic you <link
may spend rel="stylesheet"href="PF.css"><div
3 rounds studying 0 a creature0 class="heading"><p
within 60 0feet. You cannot class="alignleft">Eyes
0 take any0other actions of Judgment</p><div
0while doing this. 0 style="clear:
After that time both;"></div></div><div><h5>The
has passed, you learn the alignment true motives
of the creature.
of creatures
0 cannot escape your discerning0 gaze.<h5><b>Prerequisites: 0 0 </b>Detect 0 alignment class 0 feature, 0caster level 6th.</h5><h5><b>Benefit:
0 0 </b>When
0 using
0 your detect alignment class fea
637 Fast EmpathyGeneral Your empathic Handle
attunement
Animalto5nature ranks, connects
wild Usingempathy wild
you empathy
swiftly
class
Using feature.
withwild
is bestial
a empathy
standardminds. requires
actionUltimate
for1 you.
minute.Magic <link rel="stylesheet"href="PF.css"><div 0 0 class="heading"><p 0 class="alignleft">Fast
0 0 Empathy</p><div
0 style="clear:
0 both;"></div></div><div><h5>Your empathic attunement 0 to nature connects Handleyou Animal
swiftly 5 with bestial 0 minds.<h5><b>Prerequisites:
0 0 </b>Handle
0 Animal 0 5 ranks, wild 0 empathy class 0 feature.</h5><h5><b>Benefit:
0 0 </b>Using
0 wild empathy is a standard a
638 Favored Judgment
General Your judgment Wisagainst
13, judgment
a particular class type
feature.
Select
of creature a favored
is particularly
race fromharsh. You
the ranger's
can gainfavoredUltimate
this featenemies
Magic
multiple<linkchart.
times.
rel="stylesheet"href="PF.css"><div
Any
Its effects
sacreddo or0not
profane
stack.bonus
Each0 youtime
class="heading"><p
gain
you from
take
0 athe judgment
feat,class="alignleft">Favored
it0 applies
is 1 higherto a 0for
different
attacksfavored
Judgment</p><div
you
0 makeenemy.against0 or style="clear:
take from creatures
both;"></div></div><div><h5>Your
that match the selected favored judgment enemy. against 1 a particular type of creature is particularly 0 harsh.<h5><b>Prerequisites:
0 0 </b>Wis
0 13, judgment
0 class feature.</h5><h5><b>Benefit:
0 0 0 </b>Select0a favored race 0 from the ranger's favored enemi
639 Fearless AuraGeneral Your aura of courage
Aura of courage
becomesclass morefeature,
potent,
Yourcaster as
aura yourof
level
courage
The
steadfast
8th.
auraexpands
of
resolve
courage to
is also
aaffects
20-foot-radius
manifested
Ultimate
each ally Magic
by
emanation.
within
your
<link10 allies.
rel="stylesheet"href="PF.css"><div
feet,
Alliesandwithin
grantsthe0aaura
+4 morale
are immune
bonus
0 class="heading"><p
to
onfear saving
effects.
0 throws against class="alignleft">Fearless
0 fear effects.
0 Aura</p><div
0 style="clear:
0 both;"></div></div><div><h5>Your aura of courage becomes 0 more potent, as your steadfast resolve 0 is also0manifested by 0 your allies.<h5><b>Prerequisites:
0 0 </b>Aura
0 of courage0 class feature,
0 caster level
0 8th.</h5><h5><b>Benefit:
0 </b>Your aura o
640 Fire Music General Your ability toSpellcraft
command5 fire ranks,
andability
bardictoWhen
music
cast bard you
has cast
created
spells, a bard
ability
a strange
spell
to cast
that
blend an
deals arcane
of both
damage,
Ultimate
fire
magics.
spell
you
Magicfrom
may
<linksome
replace
rel="stylesheet"href="PF.css"><div
other
the spellcasting
spell's normal
0 class. damage 0 withclass="heading"><p
fire damage0 or splitclass="alignleft">Fire
the
0 spell's damage 0 so
Music</p><div
that 0half of it style="clear:
is the0 normalboth;"></div></div><div><h5>Your
damage type and half is fire damage. ability
If you
to command
cast a summon fire0andmonster
bardic musicspellSpellcraft
as
has a bard
created
5 spell,a strange
you may 0blend
choose of both
to 0give
magics.<h5><b>Prerequisites:
the summoned 0 creature 0 a fiery </b>Spellcraft
appearance,
0 5 ranks,
which0 gives
abilityittofire
cast
0resistance
bard spells, 50andability
addsto+1cast
0firean damage
arcane0 to
fire
allspell
of itsfrom
natural
some attacks.
other spellcas
The cre
641 Flaring Spell Metamagic You dazzle creatures when you affect them The with electricity,
a spellfire, thatorhas light
theeffects
fire, light,
of the orUltimate
affected
electricity Magic
spell
descriptor.
<link
create rel="stylesheet"href="PF.css"><div
a flaring that dazzles 0 creatures 0 thatclass="heading"><p
take damage
0 fromclass="alignleft">Flaring
the
0 spell. A flare 0 spell causes
Spell0 (Metamagic)</p><div
a creature0that takes style="clear:
fire or electricity
both;"></div></div><div><h5>You
damage from the affected spelldazzle to become creatures
0 dazzled when foryoua number
affect them
of roundswith a equal
spell
0 tothat
thehasactual
the
0 level
fire, light,
of theor 0spell.
electricity
A flaring
descriptor.<h5><b>Benefit:
0 spell only affects0 spells with
0</b>The
a fire,electricity,
light,
0 or electricity
fire, or 0light
descriptor.
effects of0
A the
flaring
affected
spell0uses
spell create
up a spella flaring
slot one
thatlevel
dazzles
high
642 Focused EidolonGeneral Your bond with Shield
yourallyeidolon
classhelpsfeature.to focus While your you concentration.
are adjacent to your eidolon, Ultimate you receive Magic a<link
+4 bonus rel="stylesheet"href="PF.css"><div
on concentration 0 checks. 0 class="heading"><p 0 class="alignleft">Focused
0 0 Eidolon</p><div
0 0 style="clear: both;"></div></div><div><h5>Your bond with your eidolon 0 helps to focus your concentration.<h5><b>Prerequisites:
0 0 </b>Shield
0 ally 0class feature.</h5><h5><b>Benefit:
0 0 </b>While
0 you are0 adjacent to0 your eidolon, 0 you receive a +4 bonus on conce
643 Gliding StepsGeneral You skate across
Dodge, theMobility,
surface Dodge,
of
Nimble
theMobility,
earth
Moves,
If you
asNimble
ifki
have
gliding
pool. Moves
at on leastice. one ki in your ki pool, Ultimate
when you Magicmove
<link you rel="stylesheet"href="PF.css"><div
do not provoke0attacks of opportunity 0 class="heading"><p
when0 leaving the class="alignleft">Gliding
0first square of 0 that movement.
Steps</p><div
0 You can style="clear:
0spend 1 kiboth;"></div></div><div><h5>You
point to avoid provoking attacks ofskate opportunity
acrossduring
the surfacethat
0 entire
of themove.
earth as if gliding on ice.<h5><b>Prerequisites:
0 0 </b>Dodge, 0 Mobility,0Nimble Moves, 0 <i>ki</i> pool.</h5><h5><b>Benefit:
0 0 0</b>If you have 0 at least one 0 <i>ki</i> in your <i>ki</i> pool,
644 Grant Initiative
General Not only are you
Cunning
a master initiative
at taking
classthe feature.
initiative,
At the start butofyou each can encounter,
also grantyou it tocansomeone
either
Ultimate choose
else.
Magic <link
to keep rel="stylesheet"href="PF.css"><div
the bonus granted 0 to you by 0yourclass="heading"><p
Wisdom0modifier onclass="alignleft">Grant
initiative
0 checks 0 or choose
Initiative</p><div
to
0 give that bonus style="clear:
0 to one of both;"></div></div><div><h5>Not
your allies that you can see. Youonly must aremake
you athis master
choice
0 at before
taking youthe initiative,
or the allybut you youarecangranting
also0 grant
the bonus
it to someone
0to makeselse.<h5><b>Prerequisites:
the0 initiative check. 0 </b>Cunning
0 initiative
0 class feature.</h5><h5><b>Benefit:
0 0 0 </b>At the0 start of each encounter, you can
645 Greater Blighted
General
Critical Your critical hit
Blighted
from a Critical,
spellBlighted
or caster
spell-like
Critical
level Whenever
ability
12th.aff licts youthe confirm
targetawith critical
You a major
can
hit with
only
spellblight.
Ultimate
aapply
touchthe spell,
Magic
effects
<link
ranged ofrel="stylesheet"href="PF.css"><div
onetouchcritical
spell,feat
orto
spell-like
0a given ability
critical
1 against
hit
class="heading"><p
unless an opponent,
you
0 possess the
class="alignleft">Greater
Critical
0victim gains
Mastery. 0a random Blighted
major0 spellblight
Critical (Critical)</p><div
0(see page 96). style="clear: both;"></div></div><div><h5>Your 0 critical hit from a spell or spell-like ability0aff licts the target 0 with a major0 spellblight.<h5><b>Prerequisites:
0 0 </b>Blighted
0 0
Critical, caster0 level 12th.</h5><h5><b>Benefit:
0 0 </b>Whenever you confirm
646 Greater Eldritch
General
Heritage Your discovered Chabloodline
17, Eldritch Eldritch
power Heritage,
reaches
Heritage,You
Improved
itsgain
Improved
zenith.anEldritch
additional
Eldritch
Heritage,
Heritage
powercharacter
from thelevel bloodline
Ultimate17th.youMagic selected
<link rel="stylesheet"href="PF.css"><div
with the Eldritch0 Heritage feat. 0 You class="heading"><p
gain a015th-level (or class="alignleft">Greater
0lower) sorcerer 0 bloodline Eldritch
0power Heritage</p><div
that you 0 do not already style="clear:
have.both;"></div></div><div><h5>Your
For purposes of using that power, treat discovered
your 0 character
bloodlinelevel power as reaches
your sorcerer its zenith.<h5><b>Prerequisites:
level for 0 all your sorcerer0 bloodline
</b>Cha0 powers
17, Eldritch
granted
0 Heritage,
by this feat,
0Improved
EldritchEldritch
Heritage,
0 Heritage,
and0Improved
characterEldritch
level
0 17th.</h5><h5><b>Benefit:
Heritage.0 0 </b>You gain an additional p
647 Greater Mercy General Your mercy has Chaincredible
13, lay onrecuperative
hands classWhen properties.
feature, youmercy
use your class layfeature.
on hands ability Ultimate and the target Magic <link
of that rel="stylesheet"href="PF.css"><div
ability does not 0have any conditions 0 class="heading"><p
your mercies
0 canclass="alignleft">Greater
remove,
0 it instead
0 heals Mercy</p><div
an 0additional +1d6 style="clear:
0 points of both;"></div></div><div><h5>Your
damage. mercy has incredible 0 recuperative properties.<h5><b>Prerequisites: 0 </b>Cha
0 13, lay 0on hands class 0 feature, mercy 0 class feature.</h5><h5><b>Benefit:
0 0 0 </b>When you 0 use your lay 0 on hands ability and the target
648 Greater SpellGeneral
Specialization
You can sacrifice
Int 13,a prepared
Spell Focus,
SpellspellFocus,
Spell
in order
Specialization,
Spell
By sacrificing
to Specialization
spontaneously aable
prepared
tocast
prepare
spell
your5th-level
of
specialized
the same spells.
Ultimate
spell.
or higherMagic level
<link than rel="stylesheet"href="PF.css"><div
your specialized 0 spell, you may 0 class="heading"><p
spontaneously 0 castclass="alignleft">Greater
your
0 specialized 0 spell. The Spell
specialized
0 Specialization</p><div
spell
0 is treated style="clear:
as its normalboth;"></div></div><div><h5>You
level, regardless of the spell slot used can sacrifice
to0cast it.aYou prepared
may add spella metamagic
in order to spontaneously
feat0to the spellcast by0 increasing
your specializedthe
0 spell spell.<h5><b>Prerequisites:
slot and
0 casting time, 0 just </b>Int
like a0cleric
13, Spell
spontaneously
Focus,
0 Spellcasting
Specialization,
0 a cure or inf 0ablelictto
spell
prepare
with
0 a5th-level
metamagic spells.</h5><h5><b>B
feat.
649 Greater Wild General
Empathy Your natural empathy
Knowledge stretches
(nature)across 5 ranks, the
You wild
world
gain empathy
of
a +2 nature.
insight
class bonus
feature.
Youonmay wild select
empathy
Ultimate
thischecks,
feat
Magic
more<link
andthan rel="stylesheet"href="PF.css"><div
youonce.may use Each wild
time,
empathy
0 you may to duplicate
choose
0 class="heading"><p
an anadditional
Intimidate
0 creature
check
class="alignleft">Greater
0rather
type to thaninf luence.
a0 Diplomacy Wild check.
0 Empathy</p><div
In addition,
0 choose
style="clear:
one of both;"></div></div><div><h5>Your
the following kinds of creatures: elementals, natural empathyfey,0 lycanthropes,
stretches Knowledge
across
plants,the or vermin.
world
(nature)ofYou
nature.<h5><b>Prerequisites:
5 may 0 inf luence0 creatures of</b>Knowledge0that type with0 wild (nature)
empathy,5 0ranks,
if theirwildIntelligence
empathy
0 class
score 0feature.</h5><h5><b>Benefit:
is 1 or 2, or0they do not possess0 </b>You an Intelligence
0gain a +2 score.
insightOncebonusyou on choose
wild em
650 Implant BombGeneral You can attach Heala bomb
5 ranks, to adelayed
creaturebomb that You explodes
alchemist
may implant when
discovery.
athebombcreature
in a willing
dies ororafter helpless
Ultimate
24 hours.
creature
Magic <link(arel="stylesheet"href="PF.css"><div
mindless creature0 under your control, 0 class="heading"><p
such as 0 a zombie, class="alignleft">Implant
0
counts as willing 0 for thisBomb</p><div
purpose).
0 Thisstyle="clear:
takes
0 1 hourboth;"></div></div><div><h5>You
and expends 1 use of your bomb can abilityattach
for thea bomb
day. When to
0 a creature
the implanted
thatHeal
explodes
creature
5 when
dies theor iscreature
destroyed,
0 diesthe or 0after
bomb24 detonates
hours.<h5><b>Prerequisites:
0 in the creature's0 square</b>Heal
0 as if it were
5 ranks,0a delayed
delayedbomb bomb
0 set alchemist
by you0 (though
discovery.</h5><h5><b>Benefit:
you0can set the bomb's 0 damage
</b>You to may
less than
implant
your
a bn
651 Improved Eldritch
General
HeritageThe power ofCha your15, discovered
Eldritch Eldritch
Heritage,
bloodline
Heritage You
character
continuesgain eitherlevel
to grow. 11th.
the 3rd-level You or may
the 9th-level
selectUltimate
thispower
feat
Magic
multiple
(your
<linkchoice)
rel="stylesheet"href="PF.css"><div
times.ofItsthe effects
bloodline
do
0 not you stack.
selectedEach
0 class="heading"><p
with
timethe you
Eldritch
0 select Heritage
theclass="alignleft">Improved
feat,
0 feat.
it applies
For purposes
to
0 a different
of using
Eldritch
bloodline
0 that Heritage</p><div
power,
power0 treat
for that your bloodline
style="clear:
sorcereravailable
level
both;"></div></div><div><h5>The
as at
equal
sorcerer
to your
level
character
3 or 9. level power - 2, even of
1 your
if youdiscovered
have levels bloodline
in sorcerer.continues
You doto0not grow.<h5><b>Prerequisites:
gain any 0of the other bloodline 0 </b>Cha abilities.
015, Eldritch Heritage,
0 character
0 level 11th.</h5><h5><b>Benefit:
0 0 </b>You
0 gain 0either the 3rd-level or the 9th-level
652 Improved Monster
General
Lore You are obsessed Monster withloretheclass
abilitiesfeature.You
and weaknesses gain a sacred of monsters.
bonus on all skill checks Ultimateto identify
Magic <link
the abilities
rel="stylesheet"href="PF.css"><div
and weaknesses 0 of creatures
0 class="heading"><p
equal to0 1/2 your level class="alignleft">Improved
0 in classes that 0 grant you Monster
0the monster
Lore</p><div
0lore class style="clear:
feature. both;"></div></div><div><h5>You are obsessed 0 with the abilities and weaknesses of0monsters.<h5><b>Prerequisites: 0 0 </b>Monster
0 lore class
0 feature.</h5><h5><b>Benefit:
0 0 </b>You
0 gain a sacred
0 bonus on 0 all skill checks to identify the ab
653 Insightful GazeGeneral In your personal
Stern interactions,
gaze classyou feature,
noticeSense
Whenever
what Motive others you don't.
5 make
ranks. It'sa hard
Sense to Motive
get anythingcheck
Ultimate
past
to oppose
you.
Magic <link
someone's
rel="stylesheet"href="PF.css"><div
Bluff check,0 you can roll 0twoclass="heading"><p
dice and0take the higher class="alignleft">Insightful
0 result. 0 Gaze</p><div
0 style="clear:
0 both;"></div></div><div><h5>In your personal interactions, 0 you noticeSense what others
Motive don't.
5 It's hard
0 to get anything 0 past you.<h5><b>Prerequisites:
0 0 </b>Stern
0 gaze 0 class feature, 0 Sense Motive 0 5 ranks.</h5><h5><b>Benefit:
0 0 </b>Whenever you make
654 Intimidating Gaze
General There is something
Cha 13+, in your
sterneyes gazethat class
scares
Once
feature, people.
perIntimidate
day, as a5free ranks.
action, when making Ultimate an Magic
Intimidate
<link rel="stylesheet"href="PF.css"><div
skill check, you can 0 roll two dice0 and class="heading"><p
take the0 higher result. class="alignleft">Intimidating
0 0 0Gaze</p><div 0 style="clear: both;"></div></div><div><h5>There is something in0 your eyes thatIntimidate scares people.<h5><b>Prerequisites:
5 0 0 </b>Cha 13+, 0 stern gaze0class feature,0 Intimidate 50ranks.</h5><h5><b>Benefit: 0 0 </b>Once0per day, as a0free action, when making an Intim
655 Judgment Surge General Once per day,Judgment
the powerclass of yourfeature.
faith surges,
Once per further
day,empowering
you can treat your
your judgments.
class level
Ultimate for your
Magic judgment
<link rel="stylesheet"href="PF.css"><div
class feature as 0 if it were 3 0 higherclass="heading"><p
than normal.
0 If youclass="alignleft">Judgment
have
0 multiple0judgments active Surge</p><div
0 at the same 0style="clear:
time, this benefit
both;"></div></div><div><h5>Once
applies to all of them. per day, the power 0 of your faith surges, further empowering 0 your judgments.<h5><b>Prerequisites:
0 0 0 </b>Judgment 0 class feature.</h5><h5><b>Benefit:
0 0 0 </b>Once 0per day, you 0can treat your class level for your
656 Ki Stand General If an opponent Kiknocks
pool. you down, you swiftly Whilerebound you have withat least
an attack.
1 ki point in yourUltimate ki pool, Magicyou <link
can stand rel="stylesheet"href="PF.css"><div
up as a swift action0 that provokes
0 class="heading"><p
attacks 0 of opportunity.class="alignleft"><i>Ki</i>
0 You may0spend 1 point Stand</p><div
0 of your ki pool 0style="clear:
to stand up both;"></div></div><div><h5>If
as a swift action without provoking an opponent
attacks of knocks
opportunity.
you
0 down, you swiftly rebound with an attack.<h5><b>Prerequisites:0 0 0 </b><i>Ki</i> 0 pool.</h5><h5><b>Benefit:
0 0 </b>While 0 you have at0 least 1 <i>ki</i> 0 point in your
0 <i>ki</i> pool, you can stand u
657 Learn RangerGeneral
Trap You learn how Survival
to create 5 ranks.
one kind of ranger Select trap. one ranger trap (seeApage ranger 64).
mayYouUltimate
use may ranger
use
Magic this
traps
<link trap
arel="stylesheet"href="PF.css"><div
number
a number of times
of timesper
0 perdaydayequalequal
0to 1/2
class="heading"><p
to yourhis ranger
Wisdom
0 level bonusplus
class="alignleft">Learn
0(minimum
his Wisdom 1).0bonus.
The DCSeeRanger
for the
your
0 description
Trap</p><div
trap is equal0of ranger
style="clear:
to 10 +traps 1/2 your
for
both;"></div></div><div><h5>You
durations.
character's level + your Wisdomlearn bonus,howand to create
it0lastsone 1 day kind
perofSurvival
two
ranger
character
trap.<h5><b>Prerequisites:
5 levels. If0you are not </b>Survival
a0ranger, you50 can
ranks.</h5><h5><b>Benefit:
only set extraordinary
0 0
traps </b>Select
with this0 feat;
one like
rangerall 0
extraordinary
trap (see page 0ranger
64). You
traps,
may
0thisuse decreases
this trap
0 thea number
trap DC ofby
times2. per day equa
658 Life Lure General Your channeled Channel
positive positive
energyenergyis irresistibly
class
As afeature.standard
sweet to action, nearby you undead.can channel positive Ultimateenergy Magic <link
to fascinate
rel="stylesheet"href="PF.css"><div
all undead0within 30 feet 0 forclass="heading"><p
a number 0 of roundsclass="alignleft">Life
equal
0 to your Charisma
0 Lure</p><div
modifier
0 (minimum
style="clear:
0 of 1). both;"></div></div><div><h5>Your
Undead that succeed at a Will save channeled
(DC 10 +positive
1/2 yourenergy cleric0 level
is irresistibly
+ your Charisma
sweet to nearby modifier) undead.<h5><b>Prerequisites:
are unaffected.
0 Channeling
0 energy
</b>Channel
0 for this purpose
positive
0 energy
does not 0class
healfeature.</h5><h5><b>Benefit:
or harm 0 creatures. 0 </b>As
0 a standard0 action, you 0 can channel positive energy to fa
659 Moonlight Summons
General Your summoned Spellminions
Focus are (conjuration),
Spellinfused
Focuswith (conjuration)
able
Creatures
thetopowercastyou summon
ofsummon
the moon. nature's
shed lightally. as a light Ultimate spell.Magic
They <link arerel="stylesheet"href="PF.css"><div
immune to confusion 0 and sleep0 effects, class="heading"><p
and 0their natural class="alignleft">Moon<i>light</i>
weapons
0 are 0treated as silver 0 forSummons</p><div
the purposes
0 of overcoming
style="clear: damage
both;"></div></div><div><h5>Your
reduction. summoned 0 minions are infused with the power 0 of the moon.<h5><b>Prerequisites:
0 0 </b>Spell
0 Focus 0 (conjuration), 0 able to cast 0 summon nature's 0 ally.</h5><h5><b>Benefit:
0 0 </b>Creatures you summon
660 Mystic Stride General Enchanted vegetation
Dex 15, Nimble doesNimblenot
Moves,
barMoves
your
woodland
Ypath.
ou canstride move Woodland
class
at fullfeature.
speedstrideeven does through
not apply
Ultimate
thorns, to thorns,
Magic
briars,<linkbriars,
and rel="stylesheet"href="PF.css"><div
overgrown
and overgrowth areas0thatareas arethat
enchanted
are
0 enchanted
class="heading"><p
or magically
0or magically
manipulated
class="alignleft">Mystic
0manipulated.
to impede 0 motion, Stride</p><div
even
0 if thosestyle="clear:
areas
0 conferboth;"></div></div><div><h5>Enchanted
the entangled condition. vegetation does 0 not bar your path.<h5><b>Prerequisites: 0 </b>Dex 0 15, Nimble Moves, 0 woodland 0 stride class 0 feature.</h5><h5><b>Benefit:
0 0 </b>You 0 can move at 0 full speed even 0 through thorns, briars, and ov
661 Oracular Intuition
General You are highly Mystery
sensitive class to magic
feature. and changes
You getina a+2person's bonus on demeanor.
Sense Motive checks Ultimate andMagic
Spellcraft
<link rel="stylesheet"href="PF.css"><div
checks. If you have 0 10 or more0ranks class="heading"><p
in one0of these skills, class="alignleft">Oracular
0 the bonus increases0 toIntuition</p><div
+4
0 for that skill. 0 style="clear: both;"></div></div><div><h5>You are highly sensitive 0 to magic and changes in a person's demeanor.<h5><b>Prerequisites:
0 0 0 </b>Mystery
0 class 0feature.</h5><h5><b>Benefit:
0 0 </b>You 0get a +2 bonus 0 on Sense Motive 0 checks and Spellcraft check
662 Painful Anchor General Evil outsidersAnchoring
take damage aurawhenclassthey feature.
attempt
When an to evil
connect outsider to other
usesplanes.
a calling, summoning,Ultimate Magic or <link
teleportation
rel="stylesheet"href="PF.css"><div
effect, or any 0 ability that 0physicallyclass="heading"><p
transports
0 a creature
class="alignleft">Painful
0 to or from 0 another Anchor</p><div
plane
0 (such asstyle="clear:
0blink or etherealness)
both;"></div></div><div><h5>Evil
within your anchoring aura, outsiders
it takestakedamagedamage 0equalwhento 4d8
they+ attempt
your Charismato connect modifier.
to other 0This
planes.<h5><b>Prerequisites:
damage0comes from 0holy power </b>Anchoring
and
0 is not subject
aura0classto damage
feature.</h5><h5><b>Benefit:
0 reduction, energy 0 immunities,
</b>When
0 or energy
an evil
0 resistances.
outsider uses 0 a calling, summoning, or telepo
663 Piercing SpellMetamagic Your studies have helped you develop methods When you to cast
overcome a piercingspellspell
resistance.
against aUltimate target with Magic spell
<linkresistance,
rel="stylesheet"href="PF.css"><div
it treats 0the spell resistance 0 class="heading"><p
of the target
0 as 5 class="alignleft">Piercing
lower
0 than its actual 0 SR. ASpellpiercing
0 (Metamagic)</p><div
spell uses
0 up a spell style="clear:
slot one level
both;"></div></div><div><h5>Your
higher than the spell's actual level. studies 0 have helped you develop methods to overcome 0 spell0 resistance.<h5><b>Benefit:
0 0 </b>When 0 you cast a piercing0 spell 0against a target 0 with spell resistance,
0 it 0
treats the spell resistance of the ta
664 Planar Preservationist
General You know how Preservationist
to preserve and alchemist
reconstitutearchetype.
For every extraplanarsummon monsters
nature's asally
wellextract
as normal
you
Ultimateknow,
animals.
Magic
you<linklearn rel="stylesheet"href="PF.css"><div
the equivalent summon 0 monster 0 spell
class="heading"><p
as an0extract. If class="alignleft">Planar
you 0 later learn other 0 summon
Preservationist</p><div
0 nature's ally0extracts, style="clear:
you automatically
both;"></div></div><div><h5>You
learn the equivalent summon knowmonster
how to0spell preserve
as anand extract.
reconstitute extraplanar monsters 0 as well
0 as normal0 animals.<h5><b>Prerequisites:
0 0 </b>Preservationist
0 0alchemist archetype.</h5><h5><b>Benefit:
0 0 0 </b>For every summon nature
665 Powerful Shape General Your wild shapes
Wild areshapemighty class and feature,
muscular.druid
Whenlevel in wild8th.shape, treat your size as one Ultimate
category Magic larger
<link rel="stylesheet"href="PF.css"><div
for the purpose of 0calculating CMB, 0 class="heading"><p
CMD, carrying 0 capacity,
class="alignleft">Powerful
0 and any size-based 0 special
Shape</p><div
0 attacks you 0style="clear:
use or thatboth;"></div></div><div><h5>Your
are used against you (such as grab, wild
swallow
shapes whole,
are mighty
0and trample).
and muscular.<h5><b>Prerequisites: 0 </b>Wild0shape class 0feature, druid0level 8th.</h5><h5><b>Benefit: 0 0 </b>When 0 in wild shape, 0 treat your0 size as one0 category larger for the purpose o
666 Prodigy General You are naturally skilled at arts, professions, Choose andtwo theCraft,
acquisition
Perform, ofYou
knowledge.
or Profession
can gainUltimatethis
skills
featinMagic
multiple
any<linkcombination
times.
rel="stylesheet"href="PF.css"><div
Its effects
(two Craft do 0not
skills,
stack.
a Craft
Each0skill
time
class="heading"><p
andyou a Perform
take
0 theskill, feat,class="alignleft">Prodigy</p><div
and
it0 applies
so on).toYou two
0 receive
new skills.
a +2 0 bonus style="clear:
on checks
0 both;"></div></div><div><h5>You
with these skills. If you have 10 orare morenaturally
ranks in skilled
any one at arts,
of 1 these
professions,
skills, the andbonusthe acquisition
increases to of +4
knowledge.<h5><b>Benefit:
for
0 that skill. 0 </b>Choose
0 two
0 Craft, Perform, 0 or Profession0 skills in 0any combination 0 (two Craft0 skills, a Craft 0 skill and a Perform skill, and so o
667 Prophetic Visionary
General Your oracularMystery
abilitiesclass
give you feature.
a glimpse Once into per the day,
future. you can enter a deep trance Ultimateto receive
Magic <link
a vision rel="stylesheet"href="PF.css"><div
of the future. The 0 trance lasts 0 for class="heading"><p
10 minutes, 0 duringclass="alignleft">Prophetic
which
0 time you0can take noVisionary</p><div
0other actions.0 If you style="clear:
are interrupted,both;"></div></div><div><h5>Your
you must begin again. When oracular you comeabilitiesout0of the givetrance,
you a glimpse
you know into
whether
the future.<h5><b>Prerequisites:
a particular
0 action in0 the immediate</b>Mystery
0 futureclasswill bring
0feature.</h5><h5><b>Benefit:
good or0bad results, as 0 an</b>Once
augury 0spell per with
day, ayou70%
0 canchance
enter aof0deep
success.trance to 0 receive a vision of the future. Th
668 Pure Faith General Not only are you
Divineimmune
healthtoclass disease,feature.
likeYou most gain paladins,
a +4 sacred but you bonusalsotoare saving
highlythrows
Ultimate
resilient against
to
Magic
poisons.
<link
poison. rel="stylesheet"href="PF.css"><div
0 0 class="heading"><p 0 class="alignleft">Pure
0 0 Faith</p><div
0 style="clear:
0 both;"></div></div><div><h5>Not only are you immune to 0disease, like most paladins, but you also0 are highly resilient 0 to poisons.<h5><b>Prerequisites:
0 0 0 </b>Divine 0health class feature.</h5><h5><b>Benefit:
0 0 0 </b>You gain 0 a +4 sacred bonus to saving t
669 Quarterstaff Master
Combat You can wieldWeapon
a quarterstaff
Focus Weapon
as
(quarterstaff),
either Focus
a Bytwo-handed
(quarterstaff)
employing
base attack oraone-handed
bonus
number +5.of different
weapon.stances Ultimate and techniques,
Magic <link rel="stylesheet"href="PF.css"><div
you can wield a 0 quarterstaff as 0 a class="heading"><p
one-handed 0 weapon.class="alignleft">Quarterstaff
At0 the start of 0 your turn, you0Masterdecide whether
(Combat)</p><div
0 or not you style="clear:
are going to both;"></div></div><div><h5>You
wield the quarterstaff as a one-handed can 0 wield
or two-handed
a quarterstaff weapon.as either
When a two-handed
you wield0 it as or aone-handed
one-handed
0 weapon.<h5><b>Prerequisites:
weapon, 0 your other0hand is free, </b>Weapon
0and you cannot Focus
0 use (quarterstaff),
the staff
0 as base a doubleattack
0 weapon.
bonus You
+5.</h5><h5><b>Benefit:
0 can take the 0 feat Weapon </b>By Specialization
employing ainnu th
670 Quick Channel General Your divine energies
Knowledge flash(religion)
with dazzling 5 ranks, You
speed. channel
may channel energyenergy class feature.
as a move action Ultimate
by spending
Magic <link 2 daily
rel="stylesheet"href="PF.css"><div
uses of that ability.0 0 class="heading"><p 0 class="alignleft">Quick
0 0 Channel</p><div
0 style="clear:
0 both;"></div></div><div><h5>Your divine energies flash 0 with dazzlingKnowledge speed.<h5><b>Prerequisites:
(religion) 5 0 </b>Knowledge
0 (religion)
0 5 ranks, 0 channel energy 0 class feature.</h5><h5><b>Benefit:
0 0 0 </b>You may 0 channel energy 0 as a move action by spendin
671 Quick Wild Shape
General You sacrifice Wild
power shape
for speedclass in feature,
changing caster
Youform. can levelwild 8th.shape as a move action orUltimate a swift action.
Magic <link
However,
rel="stylesheet"href="PF.css"><div
you are limited 0 to forms available0 class="heading"><p
to a druid
0 two levels
class="alignleft">Quick
0 lower when0 changing WildformShape</p><div
0 as a move0action, style="clear:
or four both;"></div></div><div><h5>You
levels lower as a swift action. sacrifice power for 0 speed in changing form.<h5><b>Prerequisites: 0 </b>Wild
0 shape0class feature, 0 caster level08th.</h5><h5><b>Benefit: 0 0</b>You can0 wild shape as 0 a move action 0 or a swift action. However, you
672 Radiant Charge General When you charge,
Lay onyou handsdo so class
withfeature.
the power Whenofyou faith.hit with a charge attack, you can Ultimateexpend Magicall<link
of yourrel="stylesheet"href="PF.css"><div
remaining uses0of lay on hands 0 class="heading"><p
to deal extra 0 damageclass="alignleft">Radiant
equal
0 to 1d6 per 0 use of lay Charge</p><div
0on hands expended 0style="clear:
+ yourboth;"></div></div><div><h5>When
Charisma bonus. This damage comes youfromcharge,
holy you power 0do and
so with
is not
thesubject
power to of damage
faith.<h5><b>Prerequisites:
reduction, 0 energy immunities,
0
</b>Lay onorhands energy
0 class
resistances.
feature.</h5><h5><b>Benefit:
0 0 0 </b>When 0you hit with a0charge attack, 0 you can expend 0 all of your remaining uses of
673 Remote Bomb General You can set offDelayed
your delayed
bomb discovery.
bombs at great The maximum distances.delay for your delayed bombs Ultimate increases
Magic <linkto arel="stylesheet"href="PF.css"><div
number of minutes 0 equal to your 0 level.
class="heading"><p
If you
0 have lineclass="alignleft">Remote
of0effect to your 0 delayed bomb,
Bomb</p><div
0 you maystyle="clear:
detonate
0 it earlier
both;"></div></div><div><h5>You
than its preset time by making cana DCset 20
off Intelligence
your delayed 0 check;bombs theatDC greatincreases
distances.<h5><b>Prerequisites:
by +1 for every 0 10 feet of0 distance
</b>Delayed between
0 bomb youdiscovery.</h5><h5><b>Benefit:
and 0 the bomb. 0 0 </b>The maximum 0 delay0for your delayed 0 bombs increases 0 to a number of minutes e
674 Resilient Eidolon
General Your link withEidolon
your eidolonclass is feature.
strong enough If youthat areitknocked
can Anremain
eidolon
unconscious,
with
is immediately
you for falla asleep,
short
banished
Ultimate
timeor are
after
Magic
when
killed,
you
<linkitsfall
your
summoner
rel="stylesheet"href="PF.css"><div
unconscious
eidolonisremains
unconscious,
or are
0 forkilled.
a number
asleep,0 oforclass="heading"><p
rounds
killed. equal
0 to yourclass="alignleft">Resilient
summoner
0 level
0 before itEidolon</p><div
is0banished. If you 0 style="clear:
are brought both;"></div></div><div><h5>Your
back to consciousness before thislink duration
with yourexpires,
eidolon
0 youriseidolon
strong enough
is not banished.
that it can If remain
the duration
0with you
expires
for 0abefore
short timeyou are
after
0 brought
you fallbackunconscious
0 to consciousness,or0 are killed.<h5><b>Prerequisites:
your0eidolon is banished 0 normally.
</b>Eidolon
0 class 0feature.</h5><h5><b>Benefit:
0 </b>If you are kn
675 Reward of GraceGeneral When you layLay on hands,
on hands divine
class energy
feature. ripples
Each time throughyou you, use yourgranting
lay on you hands
grace. ability,
Ultimate you Magic
gain<linka +1rel="stylesheet"href="PF.css"><div
sacred bonus on all 0 attack rolls0for class="heading"><p
1 round. 0 class="alignleft">Reward
0 0 of Grace</p><div
0 0 style="clear: both;"></div></div><div><h5>When you lay on hands, 0 divine energy ripples through you, granting 0 you grace.<h5><b>Prerequisites:
0 0 0 </b>Lay on 0hands class feature.</h5><h5><b>Benefit:
0 0 0 </b>Each0time you use0 your lay on hands ability, you gai
676 Reward of Life General When you layLay on hands,
on hands youclass
are alsofeature.
healed.
Each time you use your lay on hands ability Ultimate to healMagica <link
creature rel="stylesheet"href="PF.css"><div
other than yourself, 0 you heal0 a numberclass="heading"><p
of0hit points equalclass="alignleft">Reward
0 to your Charisma 0 bonus.
of Life</p><div
0 This abilitystyle="clear:
0has no effectboth;"></div></div><div><h5>When
if you use lay on hands to harm undead. you lay on hands,0you are also healed.<h5><b>Prerequisites: 0 </b>Lay0on hands class 0 feature.</h5><h5><b>Benefit:
0 0 </b>Each0 time you0use your lay 0on hands ability 0 to heal a creature0 other than yourself, you he
677 Ricochet SplashGeneral
Weapon Even when your Dexthrown
13, Throw splash
Throw
Anything.
weapons
Anything Whenever
miss, theyyour are
A thrown
splash
especially splash
weapon
dangerous.
weapon
missesthat and
Ultimate
misses
the misdirection
Magic
deals<linksplashrel="stylesheet"href="PF.css"><div
roll damage
indicatesinit thelands
0 square
in a square
where 0 occupied
itclass="heading"><p
lands and by
0 in
a creature,
adjacent class="alignleft">Ricochet
0squares.
you may make 0 an attackSplash roll
0 (atWeapon</p><div
a -5 penalty)
0 as ifstyle="clear:
you had thrown both;"></div></div><div><h5>Even
the splash weapon at that creature. when If this
your
0 attack
thrown roll
splash
succeeds,
weapons the splash
miss, theyweapon are
0 especially
hits and the 0dangerous.<h5><b>Prerequisites:
creature takes 0 full damage 0 instead </b>Dex
of0splash13, damage.
Throw 0 Anything.</h5><h5><b>Benefit:
Squares 0 adjacent to this 0 creature </b>Whenever
still
0 take splash your0damage
splash weapon
as normal. misses and the m
678 Rime Spell Metamagic Creatures damaged by your spells with The the cold frostdescriptor
of your cold become
spell clings
entangled. to the Ultimate
target, impedingMagic <linkit rel="stylesheet"href="PF.css"><div
for a short time. A 0 rime spell causes 0 class="heading"><p
creatures0 that takesclass="alignleft">Rime
cold
0 damage from 0 the Spellspell 0 (Metamagic)</p><div
to become entangled
0 for
style="clear:
a number both;"></div></div><div><h5>Creatures
of rounds equal to the original level of thedamaged spell.
0 This by your
feat only
spells affects
with thespellscoldwith
descriptor
the0coldbecome
descriptor. 0entangled.<h5><b>Benefit:
A rime spell 0 uses up a 0spell </b>The
slot onefrost
0level
of your
highercoldthan
0 spelltheclings
spell's
0to actual
the target,
level.0impeding it for 0 a short time.0 A rime spell causes creatures tha
679 Sacred Summons General The minions of Aurayourclass
divine feature,
patrons ability
stand toWhenready
cast using summon
to answersummon monster.
yourmonster
call. to summon Ultimate
creatures Magic whose
<link rel="stylesheet"href="PF.css"><div
alignment subtype 0 or subtypes0exactly class="heading"><p
match 0 your aura, class="alignleft">Sacred
you
0 may cast 0the spell as Summons</p><div
a0standard action 0 style="clear:
instead of with both;"></div></div><div><h5>The
a casting time of 1 round. minions of your 0 divine patrons stand ready to answer your 0 call.<h5><b>Prerequisites:
0 0 </b>Aura0class feature,0 ability to cast 0 <i>summon0monster</i>.</h5><h5><b>Benefit:
0 0 </b>When
0 using <i>summon monste
680 Sense Link General When you and Bond
yoursenses
eidolonclass sharefeature.
senses, When yoursharing
combined the senses
minds grant of your youeidolon,
exceptional
Ultimate
you gain powers
Magica <link
+4ofcompetence
observation.
rel="stylesheet"href="PF.css"><div
bonus on 0 Perception0checks class="heading"><p
for the 0 duration of class="alignleft">Sense
0your bond senses 0 ability.
Link</p><div
0 style="clear:
0 both;"></div></div><div><h5>When you and your eidolon0share senses, your combined minds grant 0 you exceptional 0 powers0 of observation.<h5><b>Prerequisites:
0 0 0</b>Bond senses 0 class feature.</h5><h5><b>Benefit:
0 0 0 </b>When sharing the senses o
681 Shaping Focus General Your powers Wild
of shapeshifting
shape classoutstrip feature,your Knowledge
If you dabbling
are a(nature)
multiclassed
in the druidic5 ranks. druid,
faith.
This yourfeat has wildUltimate
no
shapeeffectability
Magic
if you <link
isarecalculated
rel="stylesheet"href="PF.css"><div
not a multiclassed
as though0your druid.druid level 0 wereclass="heading"><p
four 0higher, to aclass="alignleft">Shaping
maximum
0 level0 equal to yourFocus</p><div
0 character level.style="clear:
0 both;"></div></div><div><h5>Your powers of shapeshifting 0 outstrip your Knowledge
dabbling(nature)
in the druidic
5 0 faith.<h5><b>Prerequisites:
0 0 </b>Wild0shape class 0 feature, Knowledge 0 (nature) 0 5 ranks.</h5><h5><b>Benefit:
0 0 </b>If 0you are a multiclassed druid, your
682 Sin Seer General Unlike othersDetect
who have undead takenpaladin
the oath class
against
You feature.
gain undeath
the detect (seeevil page class60),feature.
your preoccupation
YouUltimate
may use Magic
with
it<link
orthethe rel="stylesheet"href="PF.css"><div
undead
detect undead
does not class
0cloudfeature,
your view
but
0 notof
class="heading"><p
good
at theand same
0 evil.time. class="alignleft">Sin
0 0 Seer</p><div
0 style="clear:
0 both;"></div></div><div><h5>Unlike others who have taken0the oath against undeath (see page 60),0 your preoccupation 0 with the0 undead does 0 not cloud 0your view of good 0 and evil.<h5><b>Prerequisites:
0 0 </b>Detect
0 undead
0 paladin class feature.</h5><h
683 Skeleton Summoner
General The walking dead
Spell respond
Focus (necromancy),
Spell
to your Focus
call. (necromancy)
Add
ability "humanto cast skeleton"
summontomonster. the list of creatures Ultimate youMagic
can<linksummon rel="stylesheet"href="PF.css"><div
with summon monster 0 I and0"human class="heading"><p
skeletal
0 champion" class="alignleft">Skeleton
0 to the list of0 creatures Summoner</p><div
you
0 can summon 0 with style="clear:
summon monster both;"></div></div><div><h5>The
III. Once per day, when you walking
cast summon
dead 0respondmonster, to your
you may call.<h5><b>Prerequisites:
summon a skeletal0version </b>Spell
of one 0 Focus
of the (necromancy),
creatures
0 on that
ability
0
spell's
to cast
summoning
<i>summon
0 list (apply
monster</i>.</h5><h5><b>Benefit:
0 the skeleton 0 template to0that creature </b>Add 0to "human
create skeleton"
this0 monster).to the list of creatures you c
684 Sorcerous Bloodstrike
General You can regain Cha power
13, sorcerer
when you bloodline
kill a creature.
Once
class per feature.
day, as an immediate action upon Ultimate reducing
Magic <link
a creaturerel="stylesheet"href="PF.css"><div
to 0 or fewer0hit points with 0 one class="heading"><p
of your0sorcerer spells, class="alignleft">Sorcerous
0 you can regain 0 one usage Bloodstrike</p><div
0 of a sorcerer 0 bloodlinestyle="clear:
power both;"></div></div><div><h5>You
that has a limited number of uses per canday.
regain Thepower
0slain when
creature youmustkill ahave
creature.<h5><b>Prerequisites:
at least half as 0 many Hit Dice 0 </b>Cha
as your13, sorcerer
0sorcerer level.
bloodline
You
0 cannot class use
feature.</h5><h5><b>Benefit:
0 this feat to0gain another0usage </b>Once
of a bloodline
0per day,power
as an0 that
immediate
you have 0action
not yet
upon used
reducing
today.a creature to
685 Spell Bluff General You know theBluffprinciples
5 ranks, of arcane
Spellcraft dueling,
5 ranks.
If another
and when spellcaster
fighting tries othertospellcasters,
counterspell Ultimate
you
your have
casting,
Magic
learned
<linksherel="stylesheet"href="PF.css"><div
toadds
hide+4 thetotrue
her nature
Spellcraft
0 of your DC when
spells
0 class="heading"><p
trying
until the to 0
determine
last possible your
class="alignleft">Spell
0moment.
spell. Because 0 youBluff</p><div
have 0 studiedstyle="clear:
how0to mask both;"></div></div><div><h5>You
the recognizable elements of your know
spellcasting,
the principles
you gain of arcane
0a +2 bonus
dueling, onandyour
Bluffwhen
Spellcraft
5, Spellcraft
fighting checks
other
5 tospellcasters,
0identify andyou 0
counter
havean learned
opponent's
0 to hidespell the0 iftrue
it isnature
a spell0ofyou
your knowspellsor0until
havethe in your
last 0possible
spellbook. moment.<h5><b>Prerequisites:
0 0 0 </b>Bluff 5 ranks, Spellcraft 5 ra
686 Spell Hex General You can transform
Major ahex 1st-level
class feature.
spell into a Select
hex. one 1st-level spell in the class that grants you the major hex class feature. You can learn that spell as a hex, and can use that hex three times per day. This is a spell-like ability. You use
id name type description prerequisites prerequisite_feats benefit normal special source fulltext teamwork critical grit style performance racial companion_familiar race_name note goal completion_benefit multiples suggested_traits prerequisite_skills panache betrayal targeting esoteric stare weapon_mastery item_masteryarmor_mastery shield_mastery blood_hex
837 Focusing Blow General You and yourHobgoblin
allies workDiscipline,
together
Hobgoblin tohobgoblin.
shake
Discipline
An ally
off mental
who also effects.
has this feat can deal damage Advanced to you
Race <link
inGuide
order
rel="stylesheet"href="PF.css"><div
to break an ongoing 1 mind-affecting
0 class="heading"><p
effect0that allowsclass="alignleft">Focusing
a0saving throw. 0 The ally must Blow
1 cause
(Teamwork)</p><div
at least
0 Hobgoblin
5 points style="clear:
of damage toboth;"></div></div><div><h5>You
you with an attack, spell, or other and ability.your
0You allies
thenworkrerolltogether
your saving to shake throw,off with
mental 0a +1effects.<h5><b>Prerequisites:
bonus for 0 every 5 additional 0 points
</b>Hobgoblin
0of damage Discipline,
the
0 attack hobgoblin.</h5><h5><b>Benefit:
caused.
0 If your save 0 is successful, 0</b>An
the mind-affecting
ally who
0 also haseffect
0this
ends.
feat Only
can deal
damage damage
actually
to youdea i
838 Hobgoblin Discipline
General The presenceBase of otherattack
hobgoblins
bonus +1, bolsters
hobgoblin.
Whileyour you resolve.
are within 30 feet of at least two Advanced
other hobgoblins,
Race <link Guiderel="stylesheet"href="PF.css"><div
you gain a +1 morale 0 bonus on 0 saving
class="heading"><p
throws.
0 class="alignleft">Hobgoblin
0 0 Discipline</p><div
1 0 Hobgoblin
style="clear: both;"></div></div><div><h5>The presence of other 0 hobgoblins bolsters your resolve.<h5><b>Prerequisites: 0 0 </b>Base0 attack bonus
0 +1, hobgoblin.</h5><h5><b>Benefit:
0 0 0 </b>While0you are within 0 30 feet of at 0 least two other hobgoblins, you g
839 Taskmaster Combat You intimidateDemoralizing
weaker allies Demoralizing
Lash,
into reckless
Intimidate As
Lash
ferocity.
a5standard
ranks, hobgoblin.
action, you spur If youanhave ally,10who
Advanced
or must
more have ranks
Race <link
fewer
in
GuideIntimidate,
rel="stylesheet"href="PF.css"><div
Hit Dice the thanmorale
yourself,
0 bonus to reckless
increases
0 class="heading"><p
effort.
to +2.For
0 1 minute,class="alignleft">Taskmaster
the
0 ally gains a0 +1 morale bonus 1(Combat)</p><div
on attack 0 Hobgoblin
rolls,style="clear:
weapon damage both;"></div></div><div><h5>You
rolls, and Will saves against mind-affecting
intimidate weaker 0 effects.alliesHowever,
intoIntimidate
recklessthe ally ferocity.<h5><b>Prerequisites:
5 also takes a0 -2 penalty to0 AC</b>Demoralizing
and on skill 0 checks. Lash,To
0 Intimidate
affect an unwilling
50ranks, hobgoblin.</h5><h5><b>Benefit:
ally, you
0 must succeed 0 at an Intimidate
0 </b>Ascheck a standard
0with the action,
same 0 you
DC spur
usedan to ally,
demoralize
who must your have
ally
840 Terrorizing Display
Combat Your battle prowess
Dazzling frightens
Display,
Dazzling
friend
Demoralizing
Display,
andWhenfoe alike.
Demoralizing
Lash,
you use Taskmaster,
Dazzling
Lash, Display,
Weapon
Taskmaster, in
Focus,
addition
Weapon
Advanced
Intimidate
to its
Focusnormal
Race
10<linkranks,
Guide
effects,
rel="stylesheet"href="PF.css"><div
hobgoblin,
you canproficiency
use0it to spur withallies
selected
0 within
class="heading"><p
weapon.
30 feet
0 as if youclass="alignleft">Terrorizing
had
0 used the Taskmaster
0 feat.
Display
1 Use (Combat)</p><div
the same0 Hobgoblin
Intimidate style="clear:
check to determine
both;"></div></div><div><h5>Your
the effects of Dazzling Display battle 0andprowess
this feat.frightens
Intimidate
friend10 and foe alike.<h5><b>Prerequisites:
0 0 </b>Dazzling
0 Display,
0 Demoralizing
0 Lash, 0Taskmaster, 0Weapon Focus, 0 Intimidate010 ranks, hobgoblin, 0 proficiency with selected w
841 Blazing Aura Combat An inferno rages
Inner inside
Flame, you,Inner
Scorching
causing
Flame, your
Weapons,
When
Scorching
bodyyou to
character
radiate
Weapons
use Scorchingintense
level 13th, Weapons,
heat. ifrit. on Advanced
your turn as Racea<link
freeGuiderel="stylesheet"href="PF.css"><div
action, you may create 0 an aura 0of heat class="heading"><p
that lasts
0 for 1 round.class="alignleft">Blazing
0 This aura 0 deals 1d6Aura points
1 (Combat)</p><div
of fire damage 0 Ifrit tostyle="clear:
any creatureboth;"></div></div><div><h5>An
that begins its turn adjacent to you. inferno rages0 inside you, causing your body to radiate 0 intense heat.<h5><b>Prerequisites:
0 0 </b>Inner
0 Flame,0 Scorching0 Weapons, character 0 level013th, ifrit.</h5><h5><b>Benefit:
0 0 </b>When you use Scorchi
842 Blistering Feint
Combat Your foes flinch
Combat
from the Expertise,
heat
Combat of Improved
your Expertise,
weapon,
You Feint,
gain
Improved
giving
ifrit.
a +2you bonus
Feint
an opportunity
on feint checks to slip
madepast
Advancedwhile
their wielding
defenses.
Race <link Guide
arel="stylesheet"href="PF.css"><div
weapon that deals 0 fire damage. 0 Anytime
class="heading"><p
you0 successfullyclass="alignleft">Blistering
0 feint a creature 0 while using Feint
1 such(Combat)</p><div
a weapon,0 Ifrit you style="clear:
may deal its both;"></div></div><div><h5>Your
fire damage to the enemy. foes flinch 0 from the heat of your weapon, giving 0you an opportunity 0 to slip past 0 their defenses.<h5><b>Prerequisites:
0 0 0 </b>Combat 0 Expertise, 0Improved Feint, 0 ifrit.</h5><h5><b>Benefit:
0 </b>You gain a +
843 Elemental Jaunt
General The spirits of Character
your ancestral levelhome 15th, callifrit, to
oread,
Once
you, per
sylph,
beckoning
day, oryou
undine.
you cantocast
return. plane shift as Advanced
a spell-like Race <link
ability
Guiderel="stylesheet"href="PF.css"><div
with a caster level0 equal to your 0 level
class="heading"><p
to transport
0 yourself
class="alignleft">Elemental
0 and willing targets
0 to an Jaunt</p><div
elemental
1 plane0style="clear:
Oread,
that is appropriate
Sylph, both;"></div></div><div><h5>The
Undine to your race (ifrits to the Plane spirits
of Fire,
of youroreads
ancestral
0to thehome Planecall of Earth,
to you,sylphs beckoning to theyou Plane
to
0 return.<h5><b>Prerequisites:
of Air, and0undines to the 0 Plane</b>Character
of Water).
0 While
level on15th,
0 thatifrit,
plane,
oread,
0yousylph,
(but not
or undine.</h5><h5><b>Benefit:
anyone
0 transported
0 with you) 0 are
</b>Once
treated0peras though
day, youunder can cast
the effect
<i>planeof the
sh
844 Firesight General Fire no longerIfrit.
blinds you, and smoke conceals You cannothing see through from your fire and
gaze. smoke without Advanced penalty, Race <link
ignoring
Guiderel="stylesheet"href="PF.css"><div
any cover or concealment0 bonuses
0 class="heading"><p
from fire0 and smoke. class="alignleft">Firesight</p><div
0 This does not 0 allow you 1to see style="clear:
anything 0 Ifrit
youboth;"></div></div><div><h5>Fire
could not otherwise see (for example, no longer
invisibleblinds
creatures
you, and are
0smoke
still invisible).
conceals Younothing
are immune from your to the
gaze.<h5><b>Prerequisites:
dazzled
0 condition.
0 </b>Ifrit.</h5><h5><b>Benefit:
0 0 0 </b>You can 0 see through 0 fire and smoke 0 without penalty,
0 ignoring
0 any cover or concealment bon
845 Inner Flame Combat Your body generates
Scorching soWeapons,
much
Scorchingheatcharacter
that
Weapons
Your
your level
bonus
mere7th, touch
onifrit.
savesscorchesagainst your fireenemies.
attacksAdvanced
and spells Race
with
<link Guide
the rel="stylesheet"href="PF.css"><div
fire descriptor or0light descriptor 0 increases
class="heading"><p
to
0 +4. Whenclass="alignleft">Inner
you
0 use Scorching 0 Weapons,
Flame1(Combat)</p><div
the affected 0 weapons
Ifrit style="clear:
deal an both;"></div></div><div><h5>Your
additional 1d6 points of fire damagebody insteadgenerates
of01, and sowhen
muchyou heatarethatgrappling,
your mere you touch
deal 0scorches
this damage your
0 toenemies.<h5><b>Prerequisites:
your grappling 0 opponent 0 on your </b>Scorching
turn.
0 Weapons,
0 character
0 level 7th, 0 ifrit.</h5><h5><b>Benefit:
0 0 </b>Your bonus on saves agains
846 Scorching Weapons
Combat Elemental fireIfrit.
stirs within your body, boiling You your
gain blooda +2 bonus
and rendering
on savingyou throws
resistant
against
Advancedto flame.
fire Race
attacks
<link Guiderel="stylesheet"href="PF.css"><div
and spells with the0fire descriptor 0 orclass="heading"><p
light descriptor.
0 As aclass="alignleft">Scorching
swift
0 action, you 0 can makeWeapons up
1 to two (Combat)</p><div
held0 manufactured
Ifrit style="clear:
metallic weapons both;"></div></div><div><h5>Elemental
become red-hot for 1 round, dealing 0 fire 1 additional
stirs withinpoint yourof body,
fire damage
boiling your with0blood
a successful
and rendering
0 hit. Thisyou doesresistant
0 not stackto flame.<h5><b>Prerequisites:
with
0 other effects 0 that add fire 0 </b>Ifrit.</h5><h5><b>Benefit:
damage to0weapons, such 0 as </b>You
the flaming
0 gainweapon
a +2 bonus
0specialonability.
saving throws against fire
847 Draconic Aspect
General You possess Kobold.
some of the qualities of your Your dragon
scales ancestors.
take on the color If you andhave some the
Advanced
ofdragon-scaled
the resistances
Race <link Guide
racial
rel="stylesheet"href="PF.css"><div
of one trait,
of your
the chromatic
scale 0 color dragons.
does not 0 Choose
change
class="heading"><p
one
and
0 ofyou
thegain
following
class="alignleft">Draconic
a0+1 natural
chromatic armor
0 dragon
bonus types:
Aspect</p><div
instead.
1 black (acid), 0style="clear:
blue
Kobold (electricity),
both;"></div></div><div><h5>You
green (acid), red (fire), or white possess
(cold). someYour scales
of 0the qualities
take on the of your
colordragon
of that ancestors.<h5><b>Prerequisites:
dragon, and0 you gain resistance 0 5</b>Kobold.</h5><h5><b>Benefit:
to the
0 dragon color's 0 corresponding0 </b>Your
energy0type.
scales take 0on the color and 0 some of the 0 resistances 0 of one of the chromatic dragons.
848 Draconic Breath
General You possess Draconic
draconic defenses
Aspect,
Draconic kobold.
andAspect
a breath
You gain weapon. a +2 bonus against Koboldsleepsorcerers
and Advanced
paralysis
with either
effects.
Race <linkthe
Guide
You
rel="stylesheet"href="PF.css"><div
draconic
gain aor breath
kobold weapon
0bloodline thatcanis0determined
use
class="heading"><p
their Charisma
by
0 your scale
modifier
class="alignleft">Draconic
0coloration
insteadby of0either
their Constitution
the Draconic
Breath</p><div
1 toAspect
determine0style="clear:
feat
kobold
the
or theDCdragon-scaled
ofboth;"></div></div><div><h5>You
this breath weapon.
racial trait. Using a breath
possess weapon draconic
is a standard
0defensesaction and athat breathdoes weapon.<h5><b>Prerequisites:
not provoke attacks 0 of opportunity.
0 </b>Draconic
You can 0 Aspect,
use yourkobold.</h5><h5><b>Benefit:
breath
0 weapon 0 once per day. 0 </b>You
Creatures gain
0within
a +2thebonus
area
0 against
of your sleep
breath
0 andweapon
paralysiswho
0 effects.
succeed You
at again
Refalex
breath
saving weapth
849 Draconic GlideGeneral You possess Draconic
draconic defenses
Aspect,
Draconic kobold.
andAspect
wingsYouthatgainallow a +2you bonus to glide.
against If yousleep have andtheAdvanced
paralysis
gliding wings effects.
Race <link racial
Guide
You
rel="stylesheet"href="PF.css"><div
trait,
growyou a pair
don't
of wings
need
0 to
that
makeyou0acan Fly
class="heading"><p
use
check to fall
to
0 glide,
and glide
andclass="alignleft">Draconic
you
at0 a can
safemovepace.010You
feetcanlaterally
make
Glide</p><div
1 a forDCevery
15 Fly20
style="clear:
0 kobold
check
feet you to fall.
fall
both;"></div></div><div><h5>You
safely from any height without taking possess fallingdraconic
damage, defenses
0 as if using and feather
wings that fall. allow
Whenyou falling
to glide.<h5><b>Prerequisites:
safely,
0 you may0make an additional </b>Draconic
0 DC 150Aspect,
Fly check kobold.</h5><h5><b>Benefit:
to0glide, moving0 5 feet laterally </b>You
0 for everygain20 0a +2
feetbonus
you fall.
against
0 sleep and0 paralysis effects. You grow a p
850 Draconic Paragon
General You can shrug Draconic
off sleepAspect,
andDraconic
paralysis
Draconic Aspect,
effects
You
Breath,
Draconic
gain
as Draconic
well
a +2as Breath,
bonus
any Glide,
dragon,
against
Draconic
characterand
sleep
Glide
your
level
anddraconic
Advanced
paralysis
10th, kobold. aspects
effects.
Race <link improve.
Guide
You
rel="stylesheet"href="PF.css"><div
can use your breath 0 weapon0twice class="heading"><p
per day0 and your class="alignleft">Draconic
breath
0 weapon 0damage increases Paragon</p><div
1 to 4d6 points
0 kobold
style="clear:
of energyboth;"></div></div><div><h5>You
damage. Your wings from the Draconic can shrug Glideoff featsleep
0grow andstronger,
paralysis granting
effectsyou as well
a fly asspeed
any 0ofdragon,
20 feetand(average
your
0 draconic
maneuverability).
0aspects improve.<h5><b>Prerequisites:
0 0 0 </b>Draconic 0 Aspect, Draconic0 Breath, 0 Draconic Glide, 0 character level 10th, kobold.<
851 Kobold Ambusher
Combat You are adeptStealth
at moving 4 ranks,
fast and kobold. staying Youhidden.
take no penalty When moving on Stealth greater checks thanwhen
Advanced
half speed
you move Race
up <link
toup
Guide
your
rel="stylesheet"href="PF.css"><div
to your full speed,
full speed.
you0Youtake cana -5usepenalty
0the class="heading"><p
run
on Stealth
or charge
0 checks.
actionWhen
class="alignleft">Kobold
and0 remain
you are hidden,
able
0 totaking
runAmbusher
oracharge
1-10 penalty
while
(Combat)</p><div
on
using
0 the
KoboldStealth,
check to style="clear:
you
do so.take a -20 both;"></div></div><div><h5>You
penalty on the Stealth check. are adept 0 at moving fast Stealth
and 4staying hidden.<h5><b>Prerequisites:
0 0 </b>Stealth
0 4 ranks,
0 kobold.</h5><h5><b>Benefit:
0 0 </b>You 0 take no penalty 0 on Stealth0 checks when 0 you move up to your full speed
852 Kobold SniperCombat You snipe quickly,
Stealth making
1 rank,it kobold.
harder for others When to you findarethe
You
sniping,
location
take ayou -20
of only
your
penaltytake
attack.
on
a -10
your
Advanced
penalty
Stealth Race
oncheck
<link
your Guiderel="stylesheet"href="PF.css"><div
to
Stealth
maintain checks
yourtoobscured
stay
0 hidden.location0 class="heading"><p
while sniping. 0 class="alignleft">Kobold
0 0 Sniper 1 (Combat)</p><div 0 Koboldstyle="clear: both;"></div></div><div><h5>You snipe quickly, 0 making it harder Stealth for1 others to find the 0 location of 0your attack.<h5><b>Prerequisites:
0 0 </b>Stealth
0 1 rank,
0 kobold.</h5><h5><b>Benefit:
0 0 </b>When 0 you are sniping,0 you only take a -10 penalty
853 Tail Terror Combat You have strengthened
Base attackyour bonus tail +1,
enough kobold.
You
to make
can make slap attacks
a tail slap withattack
it. with your Advanced
tail. This Race is a <link
secondary
Guiderel="stylesheet"href="PF.css"><div
natural attack 0 that deals 01d4class="heading"><p
points of0bludgeoning class="alignleft">Tail
0damage. Furthermore,
0 Terror you (Combat)</p><div
1 can augment 0 your
Kobold
style="clear:
tail slap attack both;"></div></div><div><h5>You
with a kobold tail attachment. For have thestrengthened
purpose 0 of weapon
your tailfeats,
enough youto are makeconsidered
slap attacks proficient
0 with it.<h5><b>Prerequisites:
with0all kobold tail0attachments. </b>Base
0 attack bonus 0 +1, kobold.</h5><h5><b>Benefit:
0 0 </b>You
0 can make
0 a tail slap
0 attack with your tail. This is a se
854 Born Alone General You are so tough
Orc. and vicious that you killed Whenever
and ate youthekillrestor ofknock
yourunconscious
litter while still Advanced
aninopponent
the womb.
Race <link
with Guiderel="stylesheet"href="PF.css"><div
a melee attack, you 0 gain temporary 0 class="heading"><p
hit points0equal to your class="alignleft">Born
0 Constitution0bonus Alone</p><div
(minimum 1 1) untilstyle="clear:
your
0 Orc next both;"></div></div><div><h5>You
turn. These temporary hit points doare notso stack.
tough You
anddovicious
not 0gain thatthis
you bonus
killedifandthe ate
opponentthe restisof helpless
your0litteror has
whileless
still
0 than
in thehalfwomb.<h5><b>Prerequisites:
your0 Hit Dice. 0 </b>Orc.</h5><h5><b>Benefit:
0 0 0 </b>Whenever 0 you kill0or knock unconscious
0 an opponent with a mele
855 Bullying BlowCombat With a simpleIntimidate
hit, you more 1 rank,easilyorc.intimidate As a an standard
opponent. Intimidating
action, youan may opponent
make a is melee
Advanced
a standardattack Race
action.
with
<link Guide
arel="stylesheet"href="PF.css"><div
-2 penalty on the attack 0 roll. If the0 attack
class="heading"><p
damages
0 your class="alignleft">Bullying
opponent,
0 you may
0 makeBlow an1Intimidate
(Combat)</p><div
check
0 Orc to demoralize
style="clear: that
both;"></div></div><div><h5>With
opponent as a free action. a simple hit, 0 you more easily Intimidate
intimidate 1 an opponent.<h5><b>Prerequisites:
0 0 0</b>Intimidate 0 1 rank, orc.</h5><h5><b>Benefit:
0 0 </b>As0 a standard 0 action, you0may make a0melee attack with a -2 penalty on
856 Ferocious Action
General You ferocity isFerocity
quick but racial
shorter
trait,lived.
orc. When you fall to 0 hit points or fewer, you Advanced
lose 2 hitRace points
<link Guiderel="stylesheet"href="PF.css"><div
each round, but you 0 are not staggered. 0 class="heading"><p
If you0are in a rage class="alignleft">Ferocious
0(such as that0caused by the Action</p><div
1 barbarian rage 0 style="clear:
Orc class feature), both;"></div></div><div><h5>You
you instead only lose 1 hit point ferocity
per round.
is quick but 0 shorter lived.<h5><b>Prerequisites: </b>Ferocity 0 racial
0 trait, orc.</h5><h5><b>Benefit:
0 0 </b>When
0 you 0fall to 0 hit points
0 or fewer,0you lose 2 hit0 points each 0round, but you are not staggered.
857 Foment the Blood
General You can unleashChannel a wave energy
of energyclass that feature,
When
drives orc.
you
orcschannel
into a frenzy. energy, instead of creating Advanced its normal
Race <link Guide
effect,
rel="stylesheet"href="PF.css"><div
you can give 0orcs a bonus0on class="heading"><pweapon damage 0 andclass="alignleft">Foment
critical
0 hit conf0irmation rolls the1Blood</p><div
until your next 0 Orc
turn.
style="clear:
This bonus both;"></div></div><div><h5>You
is equal to the number of dice your can unleash
channeled a wave
energy
0 of normally
energy that healsdrivesor harms.
orcs into Youra frenzy.<h5><b>Prerequisites:
channel
0 has its0normal effect0</b>Channelon other creatures
0 energy in class
the area.
0 feature, orc.</h5><h5><b>Benefit:
0 0 </b>When
0 you channel
0 energy, 0 instead of creating its normal eff
858 Grudge FighterCombat You feel greatOrc.
anger at anyone who dares Youtogain
attack a +1 you,
morale
and this bonus furyon makes
attackyour and
Advanced
own
damage attacks
Race
rolls
<linkthat
Guide
maderel="stylesheet"href="PF.css"><div
much against
stronger.any creature
0 that attacked
0 class="heading"><p
you in0the currentclass="alignleft">Grudge
combat.
0 0 Fighter
1 (Combat)</p><div 0 Orc style="clear: both;"></div></div><div><h5>You feel great0 anger at anyone who dares to attack you, 0 and this fury 0 makes your 0 own attacks 0 that much stronger.<h5><b>Prerequisites:
0 0 0 </b>Orc.</h5><h5><b>Benefit:
0 0 </b>You
0 gain a +1 morale bonus on
859 Orc Weapon Combat
Expertise You can do moreBasewith attack
thebonus
weapons +1, orcsorc.Whenfavor youthe most.
take this feat, choose You can one gain
of Advanced
the
thisbenefits
feat multiple
Race
below.
<link Guide
times.
rel="stylesheet"href="PF.css"><div
Whenever Each time you wield
you 0 take
a weapon
this feat, 0that
you
class="heading"><p
hasmust"orc"choose
0in its name,
a different
class="alignleft">Orc
0you gain
benefit.
the You
benefit
0 may Weapon
youonly chose
1apply
Expertise
soone
long of(Combat)</p><div
as
0these
orc
you benefits
are actually perstyle="clear:
round
proficient
(chosen
with
both;"></div></div><div><h5>You
that
as aweapon.
free actionBully:
at the Gainstarta +1
of your
bonus
can
1 turn).
doonmoredamagewith the
rollsweapons
against creatures
orcs favor0atthe least
most.<h5><b>Prerequisites:
one size
0 smaller than 0 you.</b>Base
Defender:
0 attack
Gainbonusa0+1 shield
+1, orc.</h5><h5><b>Benefit:
bonus
0 to your AC 0 (or +2 if</b>When
wielding
0 ayoutwo-handed
take
0 this weapon).
feat, choose
0 Disrupter:
one of the Add benefits
3 to thebelow.
DC ofW o
860 Resolute RagerGeneral Fear passes quickly
Orc, rage while
classyoufeature.
are raging. While raging, when under the effect of aAdvanced fear effectRace that<link allows
Guiderel="stylesheet"href="PF.css"><div
a saving throw,0 you can make 0 aclass="heading"><p
new saving 0 throw against
class="alignleft">Resolute
0 that fear 0effect at theRager</p><divstart
1 of each of0style="clear:
your
Orc turns before both;"></div></div><div><h5>Fear
acting. If you make the new save, passes thequickly
fear effect while
0 ends.you are raging.<h5><b>Prerequisites: 0 </b>Orc, rage 0 class feature.</h5><h5><b>Benefit:
0 0 0</b>While raging,
0 when under0 the effect 0 of a fear effect 0 that allows 0 a saving throw, you can make a
861 Reverse-FeintCombat You can goadToughness,
an opponent base
Toughness
intoattack
attacking bonus
Asyoua +1,
move
in order
orc. action,
to make you can yourleave counter a gapattack
in
Advanced
your
all the defenses
more
Race <link powerful.
Guide
forrel="stylesheet"href="PF.css"><div
one adjacent opponent 0 to use.0If the class="heading"><p
opponent 0 attacks class="alignleft">Reverse-Feint
you 0 on its next turn,0 it gains a1 +4(Combat)</p><div
bonus on0 its Orcattack style="clear:
roll. Whether both;"></div></div><div><h5>You
or not the opponent successfullycan hits,goad
you 0may
an opponent
attack it intoas an attacking
immediate you action
in order with
0to make
a single
yourmelee
0counter
attack,attack gaining
0 all thea +2
morebonus
0 powerful.<h5><b>Prerequisites:
on your0attack roll. 0 </b>Toughness,
0 base
0 attack bonus 0 +1, orc.</h5><h5><b>Benefit:
0 </b>As a mo
862 Trap WreckerGeneral You can smash PowertrapsAttack,
insteadPower
Disable
of disarming
AttackYou
Devicethem. 1can
rank, attempt
orc. to disarm a trap by striking Advanced it with Race
a melee
<link Guiderel="stylesheet"href="PF.css"><div
weapon instead of0 making a Disable 0 class="heading"><p
Device 0check. As aclass="alignleft">Trap
full-round
0 action,
0 make Wrecker</p><div
a melee
1 attack style="clear:
against
0 Orc an Armor both;"></div></div><div><h5>You
Class equal to the trap's Disable canDevice
smashDC. trapsIf instead
you0 miss, of the
disarming
trap Disable
activates.
them.<h5><b>Prerequisites:
DeviceIf you1hit, roll damage.
0 </b>Power
If this
0 damage Attack, is at
0Disable
least half
Device
the
0 trap's
1 rank,Disable
orc.</h5><h5><b>Benefit:
0 Device DC, 0 you disable </b>You
0the trap.
canIfattempt
this
0 damageto disarmis0less
a trap
thanbyhalf
striking
0 the trap's
it withDisable
a melee Device
weapon DC,inste
the
863 Dwarf Blooded General You have dwarven
Oread.blood coursing through Your your
dwarven
veins. heritage manifests in two Advanced ways. First, Race
your
<link Guide
speed
rel="stylesheet"href="PF.css"><div
is never modified 0 by armor0or class="heading"><p
encumbrance, 0 as theclass="alignleft">Dwarf
dwarf
0 slow and0 steadyBlooded</p><div
racial1 trait. Second, style="clear:
0 you
Oread gain the both;"></div></div><div><h5>You
stonecunning dwarf racial trait. have dwarven blood 0 coursing through your veins.<h5><b>Prerequisites: 0 0</b>Oread.</h5><h5><b>Benefit:
0 0 </b>Your
0 dwarven0 heritage manifests 0 in two0ways. First, your 0 speed is0never modified by armor or encum
864 Echoes of Stone
General Your senses areOread.keener among the rocks You andgainstones.
a +4 racial bonus on Perception Advanced
checks underground,
Race <link Guiderel="stylesheet"href="PF.css"><div
and on Survival 0 checks to 0 avoidclass="heading"><p
becoming 0 lost in caverns
class="alignleft">Echoes
0 and rocky 0 areas. of Stone</p><div
1 0style="clear:
Oread both;"></div></div><div><h5>Your senses are keener 0 among the rocks and stones.<h5><b>Prerequisites: 0 0 </b>Oread.</h5><h5><b>Benefit:
0 0 </b>You
0 gain a 0 +4 racial bonus 0 on Perception 0 checks underground,
0 and
0 on Survival checks to avoid be
865 Murmurs of Earth
General The earth opensEchoesup her of Stone,
secrets
Echoes character
to your
of Stone perceptions.
You
levelgain9th,a oread.
limited form of tremorsense. Advanced As a moveRace action,
<link Guiderel="stylesheet"href="PF.css"><div
you become aware0 of all creatures 0 class="heading"><p
within 15 0 feet that areclass="alignleft">Murmurs
in
0 contact with0the groundofat 1Earth</p><div
that moment. 0 style="clear:
Oread both;"></div></div><div><h5>The earth opens up her 0 secrets to your perceptions.<h5><b>Prerequisites: 0 0 </b>Echoes0of Stone, character 0 level 9th,
0 oread.</h5><h5><b>Benefit:
0 0 </b>You 0 gain a limited 0 form of tremorsense.
0 As a move action, you
866 Oread BurrowerGeneral The ground parts
Stony forStep,
you at character
Stony
the slightest
Step levelYoutouch,
9th,gain
oread.
allowing
a burrow you speed
to digequalwith great
to 1/2speed.
your
Advancedbase speed. Race <link You
Guiderel="stylesheet"href="PF.css"><div
can burrow through 0 sand, dirt,0 clay, class="heading"><p
gravel,0or similar materials,
class="alignleft">Oread
0 but not0 solid stone.
Burrower</p><div
1You do not leave 0style="clear:
Oreada hole behind,both;"></div></div><div><h5>The
nor is your passage marked ground on the surface.
parts for you 0 at the slightest touch, allowing you to0dig with great 0 speed.<h5><b>Prerequisites:
0 0 </b>Stony 0 Step, character0 level 9th,0 oread.</h5><h5><b>Benefit:
0 0 </b>You0 gain a burrow speed equal to 1/2
867 Oread Earth Glider
General The earth welcomes
Oread Burrower,
you, showing
Oread StonyBurrower,
you Step,
the
Yousecret
character
Stony
gain the paths
Step level
earththrough
13th,
glide oread.
sand
universal and monster
soil. Advanced ability and Race <link
can Guide
use
rel="stylesheet"href="PF.css"><div
it to travel at your 0 full base speed 0 class="heading"><p
through0sand, dirt,class="alignleft">Oread
clay,
0 gravel, or 0similar materials.
Earth1 Glider</p><div
If protected 0 Oread
against
style="clear:fire damage,
both;"></div></div><div><h5>The
you can even burrow through earth lava.
welcomes
You can 0 you,
burrow
showingthrough yousolid
the secret
stone at paths
1/2 your
through
0 base sand
speed.
and0 soil.<h5><b>Prerequisites:
0 0 </b>Oread0Burrower, Stony 0 Step, character 0 level 13th,
0 oread.</h5><h5><b>Benefit:
0 0 </b>You gain the earth glid
868 Stony Step General The earth recognizes
Oread. its kinship with youWhenever and doesyou not move,
impedeyou your may movement.
move through Advanced 5 feetRace of<link
earth-
Guiderel="stylesheet"href="PF.css"><div
or stone-based difficult 0 terrain0(rubble,
class="heading"><p
stone0 stairs, and class="alignleft">Stony
0so on) each round 0 asStep</p><div
if it were
1 normal style="clear:
terrain.
0 OreadThe both;"></div></div><div><h5>The
effects of this feat stack with similar earth feats
recognizes
such as itsAcrobatic
kinship
0 with
Steps youand andNimble
does not Moves.impede This your
feat
0movement.<h5><b>Prerequisites:
allows you 0to take a 5-foot 0 step into </b>Oread.</h5><h5><b>Benefit:
this
0 kind of difficult0 terrain. 0 </b>Whenever 0 you move, 0 you may 0move through0 5 feet of earth- or stone-based di
869 Burrowing Teeth
General You have teeth Sharpclaw,
and clawsTunnel Sharpclaw,
that suit Rat, youratfolk.
Tunnel
well
You to gain
Rat
digging.
a burrow speed equal to 1/2 your Advancedbase speed. Race <link You
Guiderel="stylesheet"href="PF.css"><div
can burrow through 0 sand, dirt,0 clay, class="heading"><p
gravel,0or similar materials,
class="alignleft">Burrowing
0 but not0 solid stone.Teeth</p><div
1You do not leave 0style="clear:
Ratfolk
a hole behind,both;"></div></div><div><h5>You
nor is your passage marked on have theteeth
surface.
and claws 0 that suit you well to digging.<h5><b>Prerequisites: 0 0 </b>Sharpclaw, 0 Tunnel 0Rat, ratfolk.</h5><h5><b>Benefit:
0 0 </b>You0 gain a burrow0 speed equal0 to 1/2 your0 base speed. You can burrow th
870 Sharpclaw Combat Your nails areRatfolk.
large and strong. You gain two claw attacks. These are primary Advanced naturalRace <link
attacks
Guiderel="stylesheet"href="PF.css"><div
that deal 1d4 points 0 of damage. 0 class="heading"><p 0 class="alignleft">Sharpclaw
0 0 (Combat)</p><div
1 0 Ratfolkstyle="clear: both;"></div></div><div><h5>Your nails are large 0 and strong.<h5><b>Prerequisites: </b>Ratfolk.</h5><h5><b>Benefit:0 0 0 </b>You 0 gain two claw 0 attacks. These 0 are primary0 natural attacks 0 that deal 0 1d4 points 0of damage.</h5></div>
871 Tunnel Rat General You are a master
Ratfolk, of fighting
swarming in confined
racial trait. You
spaces.count as one size smaller than normal Advancedfor the Racepurpose
<link Guiderel="stylesheet"href="PF.css"><div
of squeezing. 0 0 class="heading"><p 0 class="alignleft">Tunnel
0 0 Rat</p><div
1 style="clear:
0 Ratfolkboth;"></div></div><div><h5>You are a master of fighting0in confined spaces.<h5><b>Prerequisites: 0 </b>Ratfolk, 0 swarming0racial trait.</h5><h5><b>Benefit:
0 0 </b>You
0 count as one 0 size smaller 0 than normal 0 for the purpose 0 of squeezing.</h5></div>
872 Airy Step General The air responds
Sylph. to your innate elemental You nature,
gain aprotecting
+2 bonus you on saving
from harm throws andagainst
Advanced
cushioning effects
Race
your
<link
withGuide
falls.
rel="stylesheet"href="PF.css"><div
the air or electricity0 descriptors 0 andclass="heading"><p
effects that 0 deal electricity
class="alignleft">Airy
0 damage.0You may Step</p><div
ignore
1 thestyle="clear:
first 30 0 feet
Sylph of
both;"></div></div><div><h5>The
any fall when determining falling air damage.
responds to your innate 0 elemental nature, protecting you from0harm and cushioning 0 your0falls.<h5><b>Prerequisites:
0 0 </b>Sylph.</h5><h5><b>Benefit:
0 0 </b>You
0 gain a +2 0 bonus on saving 0 throws against effects with
873 Cloud Gazer General Your insight into
Sylph.your elemental heritageYou givescanyou seea through
clarity offog, sightmist,fewand humansclouds,
Advanced
possess.
withoutRace penalty,
<link Guiderel="stylesheet"href="PF.css"><div
ignoring any cover 0 or concealment 0 class="heading"><p
bonuses0from such class="alignleft">Cloud
effects.
0 If the effect
0 is created
Gazer</p><div
1 by magic,style="clear:
this
0 Sylph
feat insteadboth;"></div></div><div><h5>Your
triples the distance you can see insight
without into penalty.
your elemental0 heritage gives you a clarity of sight 0 few humans 0 possess.<h5><b>Prerequisites:
0 0 </b>Sylph.</h5><h5><b>Benefit:
0 0 0 </b>You can 0 see through0 fog, mist, and 0 clouds, without penalty, ignoring
874 Inner Breath General Your body is suffused
Characterwith levelelemental
11th, sylph. airYou
thatno provides
longer for need all toyour
breathe.
respiratory You are needs.
Advanced
immune toRace effects
<link Guiderel="stylesheet"href="PF.css"><div
that require breathing 0 (such as inhaled 0 class="heading"><p
poison).
0 This does class="alignleft">Inner
0not give you 0immunity Breath</p><div
to cloud
1 or gasstyle="clear:
attacks
0 Sylph thatboth;"></div></div><div><h5>Your
do not require breathing, such as cloudkill. body is suffused with0elemental air that provides for all your respiratory 0 needs.<h5><b>Prerequisites:
0 0 0 </b>Character 0 level 11th,0sylph.</h5><h5><b>Benefit:
0 0 </b>You no 0 longer need 0 to breathe. You are immune to e
875 Wings of Air General The winds liftAiry
you,Step,carrying
character
Airy
youStep where
level you9th,
Your want
sylph.
bonus to go. on saves against effects with Advanced
the air orRace electricity
<link Guiderel="stylesheet"href="PF.css"><div
descriptors and 0effects that deal 0 class="heading"><p
electricity0damage increases class="alignleft">Wings
0 to +4. In0 addition, of Air</p><div
you 1 gain a supernatural
style="clear:
0 Sylph fly both;"></div></div><div><h5>The
speed equal to your base speed winds (good liftmaneuverability).
you, carrying0you Youwhere
may you onlywant
fly withto go.<h5><b>Prerequisites:
this ability when 0 wearing light </b>Airy
0 armorStep, or nocharacter
0armor. level 0 9th, sylph.</h5><h5><b>Benefit:
0 0 </b>Your
0 bonus on 0 saves against 0 effects with 0 the air or electricity descriptors a
876 Blood Beak Combat Your bleed attack
Baseisattackbloody bonus
and dangerous.
+5, natural Increase
weapon the racial
damage trait,
oftengu.
your Thebeak bleed attack
effect
Advanced
tofrom
1d6.this Furthermore,
Racefeat
<link Guide
stacks
rel="stylesheet"href="PF.css"><div
when
with that
you ofconfirm
the0 Bleeding
a criticalCritical
hit
0 with
class="heading"><p
feat
yourandbeak
0 similar
attack,
effects,
class="alignleft">Blood
you
0 also
adding deal1 point
10 point
to of
your
Beakbleedbleed
1(Combat)</p><div
damage.
damage. 0 Tengu style="clear: both;"></div></div><div><h5>Your bleed attack0 is bloody and dangerous.<h5><b>Prerequisites: 0 </b>Base
0 attack0bonus +5, natural 0 weapon0racial trait, tengu.</h5><h5><b>Benefit:
0 0 0 </b>Increase 0 the damage 0 of your beak attack to 1d6. Furth
877 Carrion FeederGeneral Like many scavengers,
Tengu. you can stomach Youfoods
gainthat a +2 would
racial make
bonus weaker
on saving creatures
throws
Advanced
ill.against Race <link
diseases
Guiderel="stylesheet"href="PF.css"><div
and ingested poisons 0 (but not 0 other
class="heading"><p
poisons).
0 You receive
class="alignleft">Carrion
0 a +2 bonus 0 on Survival Feeder</p><div
1 skill checksstyle="clear:
0to Tengu
find food for both;"></div></div><div><h5>Like
yourself (and only yourself ). many scavengers,0you can stomach foods that would make 0 weaker creatures0 ill.<h5><b>Prerequisites:
0 0 </b>Tengu.</h5><h5><b>Benefit:
0 0 0</b>You gain0 a +2 racial bonus 0 on saving 0 throws against diseases and in
878 Long-Nose FormGeneral You can shift Character
into the form levelof 3rd,
a humantengu.Once
with anper unusually
day, you long cannose.
assume the formAdvanced of a human Race whose
<link Guiderel="stylesheet"href="PF.css"><div
nose is the length0 of your beak. 0 This
class="heading"><p
spell-like0 ability functions
class="alignleft">Long-Nose
0 as alter0self with a caster 1Form</p><div
level equal 0 style="clear:
Tengu
to your level. both;"></div></div><div><h5>You
While in this form you gain the scent can ability
shift into andthe a0+2
form bonus
of a human
to your withStrengthan unusually
score. Becauselong0nose.<h5><b>Prerequisites:
your long nose
0 in this form 0 </b>Character
clearly indicates
0 level
you3rd,
are0 tengu.</h5><h5><b>Benefit:
not fully human,
0 you do not 0 gain
</b>Once
the normal
0 per day,bonusyou0tocan
Disguise
assume checks
0 the form
for using
of a human
a polymorph
whose effect
nose
879 Scavenger's Eye
General Your gaze is naturally
Tengu. drawn to valuableYou glittering
gain aobjects.
+2Determining
bonus on Appraise the mostchecks. valuable
Advanced
You object
mayRace
indetermine
<link
a treasure
Guiderel="stylesheet"href="PF.css"><div
the
hoard
mosttakes
valuable
10 full-round
item in aaction.0
hoardclass="heading"><p
as a standard
0 action
class="alignleft">Scavenger's
0and gain an 0additional +2 1bonus Eye</p><div
on the0 style="clear:
Appraise
Tengu check both;"></div></div><div><h5>Your
to do so. In addition, if you fail angaze Appraise
is naturally
check0drawnby 5 ortomore,valuable you glittering
treat the objects.<h5><b>Prerequisites:
check as if 0 you had failed0 by less </b>Tengu.</h5><h5><b>Benefit:
than05. 0 0 </b>You gain 0 a +2 bonus0on Appraise0checks. You 0may determine 0 the most valuable item in a hoa
880 Tengu RavenGeneral
Form You can shift Tengu
into theWings,
form Tengu
ofcharacter
a giant
WingsOnce
black
level raven.
7th,
per tengu.
day, you can take the form of Advanced a Large black Race <link
bird Guiderel="stylesheet"href="PF.css"><div
resembling a raven, 0 granting you0 a class="heading"><p
fly speed 0 of 60 feet (good
class="alignleft">Tengu
0 maneuverability),0 aRaven
+4 size
1 Form</p><div
bonus to 0your Tengu
style="clear:
Strength, a both;"></div></div><div><h5>You
-2 penalty to your Dexterity, and a +4 cannatural
shift into armor
the
0 formbonus. of This
a giant spell-like
black raven.<h5><b>Prerequisites:
ability otherwise0 functions as0</b>Tengu beast shape Wings,
0II withcharacter
a caster0 level
level equal
7th, tengu.</h5><h5><b>Benefit:
0to your level.0 0 </b>Once 0per day, you can 0 take the form 0 of a Large black bird resembli
881 Tengu WingsGeneral You can growCharacter
wings thatlevel allow 5th,
you tengu.Once
to fly. per day, you can sprout a pair of giant Advanced black Racecrow's
<link Guide
wings,
rel="stylesheet"href="PF.css"><div
granting you0a fly speed of0 30class="heading"><p
feet (average 0 maneuverability).
class="alignleft">Tengu
0 This0 spell-likeWings</p><div
ability
1 otherwise style="clear:
0 functions
Tengu both;"></div></div><div><h5>You
as beast shape I (though you do not cangain
grow anywings
otherthat benefits
0allowofyou thattospell)
fly.<h5><b>Prerequisites:
with a caster level equal </b>Character
0 to your level. 0 level 5th, tengu.</h5><h5><b>Benefit:
0 0 0</b>Once per 0 day, you can 0 sprout a pair 0 of giant black 0 crow's wings, 0 granting you a fly speed of 30 f
882 Armor of the Pit
General Your fiendishTiefling.
traits take the form of a protective You gainscaly a +2 skin.
natural armor If you
bonus. have the Advanced
scaled skin Race <link
racial
Guiderel="stylesheet"href="PF.css"><div
trait, you instead 0 gain resistance 0 5class="heading"><p
to two of 0the following class="alignleft">Armor
0energy types0that youofdon't the1 Pit</p><div
have resistance 0style="clear:
Tiefling
to already: both;"></div></div><div><h5>Your
cold, electricity, and fire. fiendish traits take0 the form of a protective scaly skin.<h5><b>Prerequisites: 0 0 </b>Tiefling.</h5><h5><b>Benefit:
0 0 0 </b>You gain 0 a +2 natural 0 armor bonus.</h5><h5><b>Special:
0 0 </b>If
0 you have the scaled skin rac
883 Expanded Fiendish
General Resistance
You gain extra Tiefling.
fiendish resistances. Pick one of the following energy You can typestakethat
Advanced
thisyou featdomultiple
Race
not<linkalready
Guide
times.
rel="stylesheet"href="PF.css"><div
have
Each resistance
time you 0 to:
do,acid,
pick cold,
another
0 electricity,
class="heading"><p
energy type or
0 fire.
youYou
doclass="alignleft">Expanded
gain
not
0 have
resistance
resistance
05 to that
to. You energy
Fiendish
1gaintype.
resistance
Resistance</p><div
0 Tiefling
5 to that energy style="clear:
type. both;"></div></div><div><h5>You gain 1 extra fiendish resistances.<h5><b>Prerequisites: 0 </b>Tiefling.</h5><h5><b>Benefit:
0 0 0 </b>Pick0 one of the 0 following energy 0 types that 0 you do not0already have0resistance to: acid, cold, electricit
884 Fiend Sight General Your eyes develop
Darkvision keener 60sight
ft., tiefling.
in dim light Youand gaindarkness.
low-light vision and You your
candarkvision
takeAdvanced
this feat improves
twice.
Race <linkto
When
Guide
120
rel="stylesheet"href="PF.css"><div
you
ft. take it a second 0 time, you 0 gain
class="heading"><p
the see 0 in darkness class="alignleft">Fiend
0universal monster 0 ability
Sight</p><div
(Bestiary
1 2style="clear:
301).
0 Tieflingboth;"></div></div><div><h5>Your eyes develop keener sight 0 in dim light and darkness.<h5><b>Prerequisites: 0 0 </b>Darkvision 0 60 ft., tiefling.</h5><h5><b>Benefit:
0 0 0</b>You gain 0 low-light vision0 and your 0 darkvision improves
0 to 120 ft.</h5><h5><b>Spe
885 Grasping TailGeneral Your tail becomes
Tiefling. more useful. You can use your tail to grab If youstowedhaveitems.
the
Advanced
prehensile
While you Race <link
tail
cannot
Guide
racial
rel="stylesheet"href="PF.css"><div
wield
trait, you
weapons
can use 0withyour
yourtailtail,
to0you
grab
class="heading"><p
canunattended
use0it to retrieve
items class="alignleft">Grasping
within
small,
0 5 feet stowedas 0aobjects
swift action
carried
Tail</p><div
1ason well
youras person
style="clear:
to0grabTiefling
as
stowed
a swift
both;"></div></div><div><h5>Your
objects
action.carried on your person; you tail can
becomeshold such moreobjects
useful.<h5><b>Prerequisites:
0 with your tail, though you </b>Tiefling.</h5><h5><b>Benefit:
cannot manipulate
0 them
0 with your</b>You tail
0 (othercan thanuse
0 to your
put them
tail to0ingrab
yourstowed
hand).0items. While0you cannot wield 0 weapons0 with your tail, 0 you can use it to retrieve small, s
886 Aquatic Ancestry
General You favor your Undine.
outsider ancestry and are Youbetter
gainadapted
the amphibious
to life in the specialwater. quality.Advanced
Your swim Race
speed
<link Guiderel="stylesheet"href="PF.css"><div
increases by +10 feet. 0 0 class="heading"><p 0 class="alignleft">Aquatic
0 0 Ancestry</p><div
1 0 style="clear:
Undine both;"></div></div><div><h5>You favor your outsider 0 ancestry and are better adapted to life0 in the water.<h5><b>Prerequisites: 0 0 </b>Undine.</h5><h5><b>Benefit:
0 0 0 </b>You 0 gain the amphibious
0 special
0 quality. Your
0 swim speed increases by +10
887 Hydraulic Maneuver
General You can use your
Hydraulichydraulic
pushpush spell-like
to disarmability,
Youormayundine.
trip.useHydraulic
hydraulic push can to attempt
only beAdvanced
aused
bull rush,to make
Race
disarm,
<linkaGuide
bull
rel="stylesheet"href="PF.css"><div
dirty
rush trick
combat
(blindmaneuver.
or0dazzle, see Advanced 0 class="heading"><p
Player's
0 Guide),class="alignleft">Hydraulic
0or trip combat 0 maneuver.Maneuver</p><div
1
Each time you 0 use
Undine
style="clear:
hydraulic push, both;"></div></div><div><h5>You
you must decide which of the allowed can use combat your <i>hydraulic
0 maneuverspush</i> you want toto disarm
perform.or trip.<h5><b>Prerequisites:
You 0may use this0feat with</b><i>Hydraulic
your0 hydraulic push 0push</i>
racial spell-like
0 ability, your
undine.</h5><h5><b>Benefit:
0 class-granted 0 use of hydraulic
0 </b>You push, may
0 or any
use hydraulic
<i>hydraulic
0 push push</i>
spells youto attempt
cast, but a bull
not
888 Steam CasterGeneral You imbue your Undine.
fire spells with elemental Youwater,
maytransforming
increase the them casting intotime powerful
of a fire
Advanced
goutsspelloftosteam.
Race
a <link
full-round
Guiderel="stylesheet"href="PF.css"><div
action, infusing 0 it with elemental 0 class="heading"><p
power (spells
0 with aclass="alignleft">Steam
casting
0 time of0 1 full-roundCaster</p><div
1action or longer style="clear:
0 Undine
do not have both;"></div></div><div><h5>You
an increased casting time). Theimbue spell your
is treated
fire spells
as if0 itwith
hadelemental
the waterwater, descriptor.transforming
All fire effects
them0 into
of the
powerful
altered
0 gouts
spell instead
of steam.<h5><b>Prerequisites:
0 manifest as 0 superheated 0 </b>Undine.</h5><h5><b>Benefit:
steam. The0 altered spell0works normally </b>You
0 underwater
may increase
0 without therequiring
casting
0 atime
caster
of alevel
fire spell
check.
to Unlike
a full-ro
889 Triton Portal General You can channelCharacter
your inner
levelmagic5th, hydraulic
to summonOnce push
per
allies.
spell-like
day, youability, may expendundine.your racial Advanced
hydraulic Race push
<link Guiderel="stylesheet"href="PF.css"><div
ability to instead cast 0 summon nature's 0 class="heading"><p
ally III0as a spell-like
class="alignleft">Triton
0 ability with a 0 caster Portal</p><div
level1equal to your style="clear:
0character
undine both;"></div></div><div><h5>You
level. This use of the ability can only cansummon
channel 1d3 yourSmallinner0 water
magicelementals,
to summon 1d4+1 allies.<h5><b>Prerequisites:
dolphins, a shark, 0 or an</b>Character
electric
0 eel. Using level
0 this
5th,ability
<i>hydraulic
0is a full-round
push</i>0 action.
spell-like 0ability, undine.</h5><h5><b>Benefit:
0 0 </b>Once
0 per day,
0 you may expend your racial <i
890 Water Skinned General Your touch extinguishes
Undine. small flames. As a standard action, you can extinguishAdvanced a small nonmagical
Race <link Guiderel="stylesheet"href="PF.css"><div
fire with a touch,0 affecting anything 0 class="heading"><p
up to the 0 size of aclass="alignleft">Water
large
0 campfire.0This ability Skinned</p><div
does
1 not affectstyle="clear:
0fires
Undinewith a both;"></div></div><div><h5>Your
total area greater than 5 square feet. touch
Touching
extinguishes
the fire0small
in thisflames.<h5><b>Prerequisites:
way does not harm you. </b>Undine.</h5><h5><b>Benefit:
0 0 0 </b>As 0 a standard action,
0 you can 0 extinguish 0 a small nonmagical0 fire with0 a touch, affecting
0 anything up to the size of a
891 Mother's Gift General You inherit a Changeling.
special boon from your hagYour parent.
dark legacy manifestsYou in onecanof gain
theAdvanced
this
following
feat upRace
ways.
to<link
three
Guide
You rel="stylesheet"href="PF.css"><div
times.
choose Its the
effects
manifestation
0do not stack. when 0Eachyou
class="heading"><p
time
chooseyou0 the
takefeat,
the and
feat,
class="alignleft">Mother's
0 once
you must
selected
select
0 it cannot
a different
Gift</p><div
be
1 changed.
manifestation.
style="clear:
Hag
0 Changeling
Clawsboth;"></div></div><div><h5>You
(Ex): You gain a +1 bonus on attack inherit
and adamage
special rollsboonwith0fromyour yourclaws.
hag parent.<h5><b>Prerequisites:
Surprisingly Tough (Ex): 0 Your</b>Changeling.</h5><h5><b>Benefit:
natural0 armor bonus 0 increases by 0 +1. </b>Your
Uncanny 0 Resistance
dark legacy 0 (Su):
manifests
You gain
in0 one
spell
of the
resistance
following
0 equal
ways.to
0 You
6 + your
choose character
0the manifestation
level. when you choos
892 Giant Steps General When enlarged, Duergar,
your speed
slow and increases.
steady racial Whentrait.your size increases to Large or larger, Advanced your baseRace <link speed
Guiderel="stylesheet"href="PF.css"><div
increases by 20 0 feet. This increase 0 class="heading"><p
applies0 only if theclass="alignleft">Giant
effect
0 that changed
0 your
Steps</p><div
size1 does not style="clear:
alter
0 Duergar
your speed.
both;"></div></div><div><h5>When enlarged, your speed 0 increases.<h5><b>Prerequisites: </b>Duergar, 0 slow 0 and steady 0racial trait.</h5><h5><b>Benefit:
0 0 </b>When
0 your size0 increases to0Large or larger, 0 your base0 speed increases by 20 feet. This
893 Lingering Invisibility
General You remain brief
Duergar.
ly translucent after losing When invisibility.
your invisibility ends, you gain concealment Advanced Race for<link
1 round
Guiderel="stylesheet"href="PF.css"><div
per minute of duration 0 the invisibility
0 class="heading"><p
effect0 had remainingclass="alignleft">Lingering
0 (minimum 01 round). This Invisibility</p><div
1 only occurs0if the Duergar
style="clear:
invisibility isboth;"></div></div><div><h5>You
from your racial spell-like ability orremain a spellbriefyou ly cast.
0translucent
Effects that afternegate
losing invisibility
<i>invisibility</i>.<h5><b>Prerequisites:
negate0 this concealment. 0 </b>Duergar.</h5><h5><b>Benefit:
0 0 0 </b>When
0 your <i>invisibility</i>
0 0 ends, you gain 0 concealment 0 for 1 round per minute of dura
894 Agile TongueGeneral Your long pink Grippli.
tongue is capable of manipulating You have small a prehensile
items and tongue
evenwith stealing
a range
Advanced
objects.
of 10 feet. Race <link
You Guiderel="stylesheet"href="PF.css"><div
can pick up items 0weighing no more 0 class="heading"><p
than 5 pounds,
0 makeclass="alignleft">Agile
0Sleight of Hand 0 checks, Tongue</p><div
perform
1 the steal
style="clear:
0 Grippli
or disarm both;"></div></div><div><h5>Your
combat maneuvers, or make melee longtouch
pinkattacks
tonguewith is capable
0 your tongue.of manipulating small items and0even stealing0 objects.<h5><b>Prerequisites: 0 0 </b>Grippli.</h5><h5><b>Benefit:
0 0 0 </b>You have 0 a prehensile 0 tongue with 0 a range of 10 feet. You can pick
895 Magical Tail General You grow an Kitsune.
extra tail that represents your Yougrowing
gain a new magicalspell-like
powers. ability,
You may each select
usable
Advanced
thistwice
featRace
up
per <link
today,
Guide
eight
rel="stylesheet"href="PF.css"><div
from times.
the Each
following
time0 list,
youintakeorder:it,0you
disguise
class="heading"><p
gain self,
an 0additional
charm person,
ability
class="alignleft">Magical
0 misdirection,
as described 0 invisibility,
above.Tail</p><div
1suggestion, style="clear:
0displacement,
Kitsuneboth;"></div></div><div><h5>You
confusion, dominate person. For grow example,
an extrathe tailfirst
thattime
0represents
you select yourthisgrowing
feat, you magical
gain disguise
powers.<h5><b>Prerequisites:
0 self 2/day; 0the second time </b>Kitsune.</h5><h5><b>Benefit:
0 you select0 this feat, you0 gain charm </b>You
0persongain2/day.
a new 0 Your
spell-like
casterability,
0level for
eachthese
usable
0 spells
twice
is equal
per
0 day,
to your
fromHit theDice.
following
The DCs
list, in
forord
th
896 Realistic Likeness
General When you areKitsune.
in human form, you can take You thecanshapeprecisely of amimic specific theindividual.
physical features Advanced of any Race <link
individual
Guiderel="stylesheet"href="PF.css"><div
you have encountered.0 When 0 youclass="heading"><p
use your 0 racial change
class="alignleft">Realistic
0 shape ability, 0 you can Likeness</p><div
1attempt to take 0 Kitsune
the
style="clear:
form of anboth;"></div></div><div><h5>When
individual, granting you a +10 circumstance you are inbonus human
0 onform,Disguise
you can checkstakemade the shape to foolofothers
a specific
0 with individual.<h5><b>Prerequisites:
your impersonation.
0 0 0</b>Kitsune.</h5><h5><b>Benefit:
0 0 </b>You
0 can precisely
0 mimic 0 the physical features
0 of any individual you have
897 Sea Hunter Combat Your blows knock
Combat swimming
Expertise,
Combatopponents
merfolk.
Expertise
When
off balance.
you make a successful melee attack against a swimming target, as a free action you can attempt to knock the target off balance. Treat this as a trip combat maneuver. If you succeed, the target is considered off balance (see Table 13-7: Combat Adjustments Underwater on page 433 of the Core Rulebook) until it recovers its balance, usua
id name type description prerequisites prerequisite_feats benefit normal special source fulltext teamwork critical grit style performance racial companion_familiar race_name note goal completion_benefitmultiples suggested_traits prerequisite_skills panache betrayal targeting esoteric stare weapon_mastery item_masteryarmor_mastery shield_mastery blood_hex
1069 Combat
Circling Offense You are skilledDodge,
at approaching
Mobility,Dodge,base
large Mobility
attack
foes You with
bonus
receive
an +3. allyain+1a dodgeway that bonus
makes to your
it difficult
Armor
RivalforGuide
Class
your against
foes
<linktorel="stylesheet"href="PF.css"><div
find
attacks
an advantage
of opportunity 1againstprovoked
you 0orby your
class="heading"><p
moving
ally. through
0 a creature's
class="alignleft">Circling
0 reach,0provided Offense the 0creature (Combat,
is of0aTeamwork)</p><div
larger size categorystyle="clear:
than you andboth;"></div></div><div><h5>You
provided at least one other ally 0 with areCircling
skilled Offense
at approaching is withinlarge the creature's
foes0 with an reach.
ally 0 in
If a creature
way that that 0makes you're
it difficult
receiving
0 for your this dodge
foes
0 tobonusfind anagainst
0advantage attacks
against
0 you andyou misses
or your
0 with ally.<h5><b>Prerequisites:
the attack,
0 it provokes
0 attacks
</b>Dodge, of opportunity
Mobility, base
from an a
1070 Footslasher Combat You are trained to strike at a large foe's Iffeet youtodamage impede aitsfoe movement
that is of and a larger cause sizeRival
greatcategory
Guide
pain. than <linkyou rel="stylesheet"href="PF.css"><div
with a weapon that 0 does piercing 0 class="heading"><p
or slashing 0 damage,class="alignleft">Footslasher
you
0 can attempt 0 to damage0the (Combat)</p><div
creature's 0 feet in style="clear:
a way that both;"></div></div><div><h5>You
impedes its movement. Attacking aare foetrained
in this wayto
0 strike
is a at standard
a large action-you
foe's feet tocannot impede use its0Footslasher
movement and as
0 partcauseof agreatfull-attack
0 pain.<h5><b>Benefit:
action.0 When you</b>If 0use Footslasher,
you damage 0 you
a foe take
that0a is
-2ofpenalty
a largeron
0 size
yourcategory
attack0 roll,
thanbut youif you
with
0 hit
a weapon
and dealthat at least
does1piercing
point of orda
1071 Topple Foe Combat You and yourCombat
allies can Expertise,
workCombat
together
Improved
Expertise,
toIftrip
you
Trip.larger
Improved
attempt foes.toTrip
trip a foe that is larger than Rivalyou, Guide you<link gain rel="stylesheet"href="PF.css"><div
a +1 bonus on your1 CMB check 0to trip class="heading"><p
the foe0as long asclass="alignleft">Topple
an 0 ally with Topple 0 Foe Foeis flanking
0(Combat, the Teamwork)</p><div
foe0with you. If multiple style="clear:
allies withboth;"></div></div><div><h5>You
Topple Foe are flanking the foe with and
0 you, your you allies
gaincan an workadditional
together +2 bonusto trip on larger
0 yourfoes.<h5><b>Prerequisites:
CMD 0check for each 0 additional </b>Combat
ally
0 that'sExpertise,
flanking
0 the
Improved
target.0 Trip.</h5><h5><b>Benefit:
The bonuses 0 granted by0this</b>If feat stack
you0attempt
with those to trip
granted
0 a foe that
by Improved
is larger than
Trip and
you,Grea
you
1072 Jackal HeritageGeneral A jackalwere Humanoid,
crouches somewheremust be taken in yourat
You 1st
family
gainlevel. atree.
+2 racial bonus on saving throws Rival against
Guide <link mind-affecting
rel="stylesheet"href="PF.css"><div
effects, and 0 a +2 racial0bonus class="heading"><p
on Perception
0 checks.
class="alignleft">Jackal
0 0 Heritage</p><div
0 0style="clear: both;"></div></div><div><h5>A jackalwere crouches 0somewhere in your family tree.<h5><b>Prerequisites: 0 0 </b>Humanoid, 0 must be 0taken at 1st level.</h5><h5><b>Benefit:
0 0 0</b>You gain 0 a +2 racial bonus
0 on saving 0 throws against mind-affecting e
1085 Ankle Biter Combat You know how Goblin,
take aEscape
mouthful Artist
out 1ofrank.
anyone
If you who are the tries target
to overpower
of a combat
Youyou. cannot
maneuver make
Goblins you
thiscan,
Of
biteGolarion
as
<link
attack
an rel="stylesheet"href="PF.css"><div
immediate
when you action, are the0attempt
aggressor, to bite
including
0 yourclass="heading"><p
opponent
if you0manage in addition toclass="alignleft">Ankle
reverse
0 to anyaattacks
grapple
0 oforopportunity
make
Biter any1
(Combat)</p><div
or
other
otherattack
consequences
0 Goblin
of style="clear:
opportunity.yourboth;"></div></div><div><h5>You
opponent might incur from attacking know you.howThistakebonus
0 a mouthful natural attackout
Escape
of anyone
does Artist
notwho 1provoke
tries to an 0overpower
attack of opportunity
you.<h5><b>Prerequisites:
0 itself 0 and deals base 0</b>Goblin,
damageEscape 0
appropriate Artistfor
1
0 rank.</h5><h5><b>Benefit:
a creature of 0 your current 0 size
</b>If
(usually
you0are
1d4the fortarget
Small 0 of
creatures).
a combat Ifmaneuver
grappled youor pinned
can,
1086 Battle Singer General Your battle songs
Goblin, canbardic
drive performance
your fellow goblinsWhen
classusing feature.
to new bardic
heights performance
of frenzy. to inspire Goblins
courage Of Golarion
in<link
allies, rel="stylesheet"href="PF.css"><div
you can choose to 0 sing in Goblin-allies
0 class="heading"><p
who0do not speak class="alignleft">Battle
0Goblin gain no 0 benefits Singer</p><div
from
1 this performance.
style="clear:
0 GoblinAllied both;"></div></div><div><h5>Your
goblins who hear your battle songs battle
become
songs morecan driveenergetic
0 your fellow and brave,goblins and to thus
new add heights the of bonus
frenzy.<h5><b>Prerequisites:
0 granted by 0 your inspire0 courage </b>Goblin,
ability
0 bardic
to all saving
performance
0 throws class as a0 morale
feature.</h5><h5><b>Benefit:
bonus.0 0 </b>When 0 using bardic 0 performance to inspire courage
1087 Dog Killer, Horse
General
Hunter Embracing fear Goblin,
and hatred
HandleofAnimal your ancestral
1 rank.
You gain foes aallows +2 morale you tobonus makeon particularly
all attack Goblins
telling
and damage blows.
Of Golarion
<linkrollsrel="stylesheet"href="PF.css"><div
made against dogs 0 and horses0(including class="heading"><p
doglike
0 and horse-like
class="alignleft">Dog
0 targets 0 suchKiller,
a nightmares
Horse
1 Hunter</p><div
or worgs).0 GoblinAdditionally,
style="clear:you both;"></div></div><div><h5>Embracing
gain a +2 bonus on rolls to confirm criticalfear hits
0 andagainst hatred theseof Handle
your
foes.ancestral
Animal foes 1 allows 0 you to make 0 particularly0telling blows.<h5><b>Prerequisites:
0 0 </b>Goblin,
0 Handle
0 Animal 10rank.</h5><h5><b>Benefit:
0 0 </b>You gain a +2 morale bonu
1088 Lead from theCombat
Back You allies depend
Goblin, farIntimidate
too much 1onrank. your During
leadership any and round encouraging
in which you words
gain for theyou Goblins
benefitto actually
ofOfcover
Golarion
<link
put oryourself
rel="stylesheet"href="PF.css"><div
concealment in harms' againstway.
0 at least one 0 opponent,
class="heading"><p
and
0 you areclass="alignleft">Lead
not0 threatened0by anyfrom opponent,
the
1 Back you(Combat)</p><div
can0bark Goblin
orders and style="clear:
encouragement both;"></div></div><div><h5>You
to your allies as a standard action. allies0 depend
Doing so fargrants
tooIntimidate
muchall allies
on 1 your
within leadership
30 feet 0 aand +1 bonus
encouraging 0on all weapon
words 0fordamage you to actually
rolls0 for put1 round.
yourself
0 in harms'0way.<h5><b>Prerequisites: 0 0 </b>Goblin, 0 Intimidate 10rank.</h5><h5><b>Benefit: </b>D
1089 Letter Fury General You go wild when
Goblin, someone
rage class triesfeature.If
to steal the someone
words reads from your or writes
head.in your presence Goblins (including
Of Golarion
<linkcastingrel="stylesheet"href="PF.css"><div
spells like glyph 0 of warding 0 or symbol)
class="heading"><p
you 0 can, as an class="alignleft">Letter
0immediate action, 0 choose
Fury</p><div
1
to activate style="clear:
your
0 Goblin
rage class
both;"></div></div><div><h5>You
ability for 1 round. This round go of rage
wild when
does not someone
count0towardtries to the steal total
thenumber
words from of rounds
your head.<h5><b>Prerequisites:
which0 you can rage 0 each day, </b>Goblin,
but
0 if you wish rage0to class
continue
feature.</h5><h5><b>Benefit:
your
0 rage beyond 0 that single </b>If
0 roundsomeone
you must
0 readsexpend
or writes
0
roundsin your
frompresence
your
0 daily (including
rage allotment
castingas spells
norma lik
1090 Roll With It Combat You know how Goblin,
to takeAcrobatics
a hit, even1 ifrank. yourIfreaction
you are sends struck you by abouncing
melee weapon and flying youGoblins
out
canoftrybattleOf
to Golarion
convert
<link
whilerel="stylesheet"href="PF.css"><div
shrieking
some or all at ofthethat
top0damage
of your lungs.
into0movement
class="heading"><p
that
0 sends you class="alignleft">Roll
0off in an uncontrolled
0 With bouncing
It 1(Combat)</p><div
roll. To 0 doGoblin
so,style="clear:
you must make both;"></div></div><div><h5>You
an Acrobatics check (DC = 5 +know the damage
how to 0takedealtafrom hit, even
the attack)
Acrobatics
if youras reaction
an1 immediatesends you action.
0 bouncing If you and 0succeed
flyinginout this0of check,
battle while
you0take shrieking
no damageat0the from
top ofthe your
0actual
lungs.<h5><b>Prerequisites:
attack 0but instead convert 0 </b>Goblin,
that damage
0 Acrobatics
into movement
0 1 rank.</h5><h5><b>Benefit:
with each point equating</t
1091 Saddle ShriekerCombat You sometimes Goblin,
get carried
Ride 1away rank. when encouraging
You can choose yourtomount take ato-1fight.penalty on Goblins all attackOfrolls Golarion
<link
and rel="stylesheet"href="PF.css"><div
combat maneuver 0checks to grant 0 yourclass="heading"><p
mount 0 a +1 bonus class="alignleft">Saddle
0on all attack rolls 0 and damage
Shrieker
1 rolls
(Combat)</p><div
made 0 Goblin
with naturalstyle="clear:
weapons.both;"></div></div><div><h5>You
These effects affect you and your sometimes mount for 0 1get round. carried When away
Acrobatics
yourwhenbase 1encouraging
attack bonus 0yourreaches
mount+4, to0 fight.<h5><b>Prerequisites:
and every 40 points thereafter, 0 </b>Goblin,
this penalty
0 Rideincreases
1 rank.</h5><h5><b>Benefit:
0 by -1 and the 0 bonus to your </b>You
0 mount's can attack
choose
0 and
to take
damage
0a -1 increases
penalty onby all+1
attack
to a rolls
maximu and
1092 Combat Distraction
General Anyone who attacks
Goblin, you Acrobatics
while you 1 rank,
act likeAs
Escapea lunatic
full-round
Artist exposes
1action,
rank. themselves
you can choose to brutal toGoblins
docounterattacks
something
Of Golarion
<link that
from
rel="stylesheet"href="PF.css"><div
seems
your to allies.
serve no 0 useful purpose. 0 class="heading"><p
Example0 actions could class="alignleft">Combat
0 include laughing 0 at another
Distraction</p><div
1 creature's 0misfortune, Goblin
style="clear:
rootingboth;"></div></div><div><h5>Anyone
in your pockets for a snack, bendingwho overattacks
to pick0 youup what while looks
you Acrobatics
actlikelike
a weird
a lunatic
1, bug,
Escape exposes
or trying
Artist
0 themselves
to
1 fly into the 0to brutal
air by flapping
counterattacks
0 your arms from
0 likeyoura sea
allies.<h5><b>Prerequisites:
gull.Although
0 you're
0 acting</b>Goblin,
0
like a lunatic,Acrobatics
0your unpredictable
1 rank,
0 Escape actions Artist
0are1distracting.
rank.</h5><h5><b>Benefit:
Any creature othe<
1093 Vandal General Even other goblins
Goblin,admiresneakyour attack talent
class forYou
feature.
mindless
treat unattendeddestruction. objects as if they were Goblins vulnerable
Of Golarion
<link to rel="stylesheet"href="PF.css"><div
your sneak attack, 0but you only deal 0 class="heading"><p
half as much 0 damage class="alignleft">Vandal</p><div
0as you would0against an actual 1 style="clear:
creature. 0 For
Goblin
both;"></div></div><div><h5>Even
instance, if you rolled 12 extra damage otherfrom
goblins
the admire
sneak attack
your0talent
you would for mindless
deal andestruction.<h5><b>Prerequisites:
extra 6 damage to the 0 object. This 0 </b>Goblin,
only applies 0sneak
when attack
attacking0class unattended
feature.</h5><h5><b>Benefit:
0 objects. 0 </b>You
0 treat unattended
0 objects
0 as if they 0 were vulnerable to your sneak at
1094 Ammo Drop Combat Your coordination
Sleight is so
of Hand
perfect 1 that
rank,you proficient
You
can simply
can withload drop
sling.
a sling
ammunition
or one end fromofyour a double hand
Halflingssling
at the Of
with
exact
Golarion
<link
onemoment
rel="stylesheet"href="PF.css"><div
hand asrequired a swift action
for0it toorfallmoveinto action.
0
an open
class="heading"><p
Thissling does
0as your
not provoke
twirl
class="alignleft">Ammo
0it around.
an attack of 0 opportunity.
Drop0(Combat)</p><div 0 style="clear: both;"></div></div><div><h5>Your coordination 0 is so perfect that Sleight you of can Hand simply 1 drop 0ammunition from 0 your hand 0 at the exact0moment required 0 for it to fall
0 into an open 0 sling as your 0 twirl it around.<h5><b>Prerequisites:
0 0 </b>Sleight of Hand
1095 Halfling Slinger
Combat You have honed Halfling.
your racial talent for slingcraft. You gain a +1 racial bonus on attack rolls Halflings
made using Of Golarion
<link
a sling.rel="stylesheet"href="PF.css"><div
0 0 class="heading"><p 0 class="alignleft">Halfling
0 0 Slinger
1 (Combat)</p><div 0 Halflingstyle="clear: both;"></div></div><div><h5>You have honed 0 your racial talent for slingcraft.<h5><b>Prerequisites: 0 0 </b>Halfling.</h5><h5><b>Benefit:
0 0 0</b>You gain0 a +1 racial bonus 0 on attack 0 rolls made0using a sling.</h5></div> 0
1096 Juggle Load Combat Your fingers are
Ammo so nimble
Drop, AmmoSleight
that reloading
Drop
of Hand You your
1 can
rank,slingloadproficient
is aalmost
slingwith or
effortless
double
sling. slingfor you. as aHalflings
free action. Of Golarion
<link
This does rel="stylesheet"href="PF.css"><div
not provoke attacks 0 of opportunity.
0 class="heading"><p
This 0feat allows class="alignleft">Juggle
you 0 to fire your0sling as many Load0 (Combat)</p><div
times in a fullattack
0 style="clear:
action as you both;"></div></div><div><h5>Your
could attack if you were using a bow. fingers are0so nimble that reloading Sleight of your Handsling 1 is almost 0 effortless 0 for you.<h5><b>Prerequisites:
0 0 </b>Ammo 0 Drop, Sleight0 of Hand01 rank, proficient 0 with sling.</h5><h5><b>Benefit:
0 0 </b>You can load a slin
1097 Large Target Combat The larger a creature
Proficientis,with the sling.
easier you find Yourit attacks
to strikewith a vulnerable
all kinds of spot
slings when addattacking
Halflings
a +1 bonus with
Of on Golarion
a<link
sling.
damage rel="stylesheet"href="PF.css"><div
rolls for every0size category 0 yourclass="heading"><p
opponent 0 is largerclass="alignleft">Large
than
0 you. For example, 0 Target
if you 0 (Combat)</p><div
are Small and 0 yourstyle="clear:
opponent Large both;"></div></div><div><h5>The
(a difference of two sizes), yoularger gain a +2 creature
0damage is, bonus.
the easier Thisyou is considered
find it to strike precision
a0vulnerable damage spot
0and when
is not attacking
multiplied
0 withonaasling.<h5><b>Prerequisites:
0critical hit. 0 0 </b>Proficient 0 with sling.</h5><h5><b>Benefit:
0 0 </b>Your
0 attacks with all kinds of sling
1098 Whip-Slinger Combat You can use your
Proficient
sling with
as a sling.
sap to makeWhen attacks wielding
of opportunity.
Slings
a sling, anddouble
doublesling, slings orare
halfling
Halflings
ranged slingOf
weapons,
Golarion
staff,
<linkyou rel="stylesheet"href="PF.css"><div
dothreaten
not threaten areasareas,
0around andyou cannot
as0 normal
class="heading"><p
makeand attacks
0can make
of opportunity.
class="alignleft">Whip-Slinger
attacks
0 ofAopportunity
halfling
0 sling with
staff
the 0cansling
(Combat)</p><div
beinto
used these
0as athreatened
simple
style="clear:
melee areas.
weapon
both;"></div></div><div><h5>You
The sling
that deals
deals bludgeoning
1d4 nonlethaldamage
bludgeoning
can useequal your
damage
to
0 that
slingofas (1d6
a aclub
sap
foritsatoMedium
size;
makeasattacks awielder),
melee of weapon,
opportunity.<h5><b>Prerequisites:
threatens
0 it athreatens
critical0 hitareas
on a normally
20,0and </b>Proficient
deals
and its x20wielder
damage with
canonsling.</h5><h5><b>Benefit:
make
0a critical
attacks
hit. Ifof
0 the
opportunity
sling isn't 0</b>When
with
loaded
it. withwielding
0ammunition
a sling,when
0 doubleyousling,
make 0 oran
halfling
attacksling
of opportunity,
staff, you threaten
you tak
1099 Amplified Rage General When adjacent Half-orc
to other or raging
orc, rage allies,
class yourWhenever
feature.
rages become you areeven raging more andpowerful.
adjacent to Orcs a raging
Of Golarionally <linkwhorel="stylesheet"href="PF.css"><div
also has this feat 1or flanking the 0 sameclass="heading"><p
opponent 0 as a raging class="alignleft">Amplified
0 ally with this 0 feat, yourRage morale
1 (Teamwork)</p><div
bonuses 0 Orc,Half-Orc
to Strength style="clear:
and Constitution
both;"></div></div><div><h5>When
increase by +4. This feat doesadjacent not0stacktowith other itself
raging
(youallies,
only gain yourthis ragesbonus become
0 from even one qualifying
more
0 powerful.<h5><b>Prerequisites:
ally, 0regardless of0how many </b>Half-orc are
0 adjacent or to0orc,
you).rage class 0 feature.</h5><h5><b>Benefit:
0 0 </b>Whenever
0 you are raging and adjac
1100 Blood VengeanceGeneral Seeing an allyHalf-orc
fall in combat
or orc, fills
non-lawful.Whenever
you with a murderous one fury.
of your worthy allies is brought Orcs OftoGolarion negative<link hit rel="stylesheet"href="PF.css"><div
points or killed, 0 you may enter0 a class="heading"><p
state similar 0 to but less class="alignleft">Blood
0powerful than 0 a barbarian's
Vengeance</p><div
1 rage as a free 0 Orc,Half-Orc
style="clear:
action on your both;"></div></div><div><h5>Seeing
turn. If you have the rage class feature an ally andfall
arein already
0combat raging, fills youyour withmorale
a murderous bonuses fury.<h5><b>Prerequisites:
to Strength
0 and 0Constitution </b>Half-orc
increase
0 by
or +2
orc,
0 fornon-lawful.</h5><h5><b>Benefit:
the duration0 of your rage. 0 If you do </b>Whenever
0not have theone 0rageofclass
your feature,
worthy
0 allies
or you is 0
have
brought
no more
to negative
rage rounds
hit points
left,orthis
ki
1101 Brutal GrapplerCombat When helpingHalf-orc
an ally grapple,
or orc. you can damage When you theand target.
Whenan ally multiple
with this creatures
feat have grapple
Orcs
grappled Ofone Golarion
the
target,
<link
same the
rel="stylesheet"href="PF.css"><div
creature,
creature you thatmayfirst
1 attempt
initiates to thedamage
0grapple
class="heading"><p
the
is theopponent
0 only one onclass="alignleft">Brutal
that
your
0 makes
turn (whether
a check
0 you
to damage
Grappler
were1 the a (Combat,
grappled
one who0first opponent,
Teamwork)</p><div
Orc,Half-Orc
initiated with
theagrapple
+2 bonus
style="clear:
or for
wereeach
assisting
both;"></div></div><div><h5>When
creature your
that
ally
assists
in doing theso).
grapple
You
0 usingandhelping
the theally
an
Aidare
ally
Another
treated
grapple, action.
asyou aidingcan eachdamage
0 other the intarget.<h5><b>Prerequisites:
the 0 grapple (+20bonus on your 0</b>Half-orc
grapple combat 0or orc.</h5><h5><b>Benefit:
maneuver) 0 as long as0 you </b>When
both decide0 youtoandmaintain
an 0allythe
withgrapple.
this feat
0 have grappled the same creat
1102 Destroyer's Blessing
Combat Breaking thingsHalf-orc
adds to or your
orc, rage
power. class Whenfeature, you worshiper
are raging of theandDestroyer.
you succeed at Orcsa sunder
Of Golarion attempt,
<link rel="stylesheet"href="PF.css"><div
you regain 1 round 0 of rage. If the 0 sunder
class="heading"><p
attempt
0 causes class="alignleft">Destroyer's
0the object to 0gain the broken 1Blessing
condition,(Combat)</p><div
0youOrc,Half-Orc
heal 1 hit point.
style="clear: both;"></div></div><div><h5>Breaking 0 things adds to your power.<h5><b>Prerequisites: 0 </b>Half-orc
0 or0 orc, rage class 0 feature, worshiper0 of the0 Destroyer.</h5><h5><b>Benefit:
0 0 </b>When
0 you are 0 raging and you succeed at a sun
1103 Ferocious Tenacity
Combat You spit in theHalf-orc
face ofor death.
orc, ferocity racial When trait,raging,
rage class if youfeature.
are hit by an attack Orcs that would Of Golariondeal <link enough
rel="stylesheet"href="PF.css"><div
hit points of damage 0 to kill 0youclass="heading"><p
(negative0 hit points class="alignleft">Ferocious
equal0 to your Constitution
0 score),
Tenacity
1 as an
(Combat)</p><div
immediate
0 Orc,Half-Orcactionstyle="clear:
you may expend both;"></div></div><div><h5>You
1 or more rounds of rage to negate spit in0 thesome face ofofthis
death.<h5><b>Prerequisites:
damage and keep yourself 0 alive.
</b>Half-orc
Each0 round or orc,of ferocity
rage 0 you racial
spend trait,
0reduces
rage classthe attack's
0feature.</h5><h5><b>Benefit:
damage 0 by your raging 0 </b>When
Constitution0 raging,
bonus,if but
you
0 cannot
are hit reduce
by an0 attack
the damage
that wouldtakendeal
below
enough
1 hithp
1105 Fire God's Blessing
General The Fire GodHalf-orc
rewardsor youorc, forworshiper
killing enemiesof
Whenthe Firewith
in combat,
God.
flame. if you deal fire damageOrcs to anOfenemy, Golarion <linkyourel="stylesheet"href="PF.css"><div
heal 1 hit point. You 0 can only benefit 0 class="heading"><p
from this 0 healing once class="alignleft">Fire
0 per round. 0 AttacksGod's
that cause
Blessing</p><div
1 a target0toOrc,Half-Orc
catch
style="clear:
on fire heal
both;"></div></div><div><h5>The
you each round the target takes Fire
fireGod
damage.
rewards 0 you for killing enemies with flame.<h5><b>Prerequisites: 0 0 </b>Half-orc
0 or orc, 0 worshiper of0 the Fire God.</h5><h5><b>Benefit:
0 0 </b>When
0 in combat,
0 if you deal
0 fire damage to an enemy, you
1106 Gore Fiend Combat Horrible wounds,
Half-orc
whetheror orc,onrageyourself
class orWhen
feature.
your enemies,
you are raging makesand your you blood
confirm sing.a Orcs critical Ofhit Golarion
with <linka meleerel="stylesheet"href="PF.css"><div
weapon or suffer 0 a critical hit 0 yourself
class="heading"><p
(whether
0 by aclass="alignleft">Gore
melee
0 weapon, 0 spell, Fiend
or ranged1(Combat)</p><div
weapon),0 you Orc,Half-Orc
regain
style="clear:
1 round both;"></div></div><div><h5>Horrible
of rage. wounds,0whether on yourself or your enemies, makes 0 your blood 0 sing.<h5><b>Prerequisites:
0 0 </b>Half-orc
0 or orc, rage0 class feature.</h5><h5><b>Benefit:
0 0 0 </b>When you 0 are raging and you confirm a c
1108 Thrill of the Kill
General Killing fuels your
Half-orc
rage.or orc, rage class When feature. you are raging and your attack brings Orcsan Of enemy
Golarion <linkto negative
rel="stylesheet"href="PF.css"><div
hit points or 0 kills them, you 0 class="heading"><p
regain 1 round 0 of rage. class="alignleft">Thrill
0You may only 0 use thisof the
feat1Kill</p><div
if the fallen style="clear:
enemy
0 Orc,Half-Orc
had atboth;"></div></div><div><h5>Killing
least as many Hit Dice as you. fuels your rage.<h5><b>Prerequisites:
0 </b>Half-orc or orc, 0 rage class 0feature.</h5><h5><b>Benefit: 0 0 </b>When 0 you are raging 0 and your 0attack brings0an enemy to0negative hit points 0 or kills them, you regain 1 ro
1109 Warleader's Rage
General Your rages are Chaso13, inspiring
half-orc to or
yourorc,allies
non-lawful.
Feats
that they and don't abilities have thattoallow
remain an adjacent
ally to rage Orcs
to you orOfenhance
to
Golarion
stay <linkraging.
a rage
rel="stylesheet"href="PF.css"><div
if adjacent to you 0 (such as Amplified 0 class="heading"><p
Rage 0 and Sympathetic class="alignleft">Warleader's
0 Rage) 0persist as long 1Rage</p><div
as your ally0isOrc,Half-Orc
style="clear:
within 30 feetboth;"></div></div><div><h5>Your
of you and can see you. The conditions rages to areactivate
so inspiring
0 the rage to youreffectallies
remainthat unchanged.
they don't have For0to example,
remain an adjacent
0ally with to Sympathetic
you0to stay raging.<h5><b>Prerequisites:
Rage 0 must be adjacent 0 to you</b>Cha
0to enter13, his half-orc
own
0 rage, or orc,
but 0once
non-lawful.</h5><h5><b>Benefit:
his rage0begins, he can 0 continue </b>Feats
raging and
as long
abilities
as he thac
1110 Adept Channel General Some orc adeptsAbilityenjoy
to cast
a greater
divine connection
spells,You summon
gain
to their the
familiar
gods,
channel class
andenergy
can
ability,
channel
class
caster feature,
their
level
Orcs
faith
4th,
asOf through
aCha
Golarion
cleric, 13.
<link
their
usable rel="stylesheet"href="PF.css"><div
unholy
2 times symbols.
per day. You
0 This gainability
the ability
0otherwise
class="heading"><p
to channel
functions
0 energy like the class="alignleft">Adept
as0acleric's
cleric.channel 0 energy Channel</p><div
ability,
0 except that style="clear:
0 your effective both;"></div></div><div><h5>Some
cleric level is equal to your divine orcspellcasting
adepts enjoy class
0a greater
level -3. connection
Unlike a cleric,to theirhowever,
gods, and thecan
0 numberchannel of times
their
0 faith per daythrough 0you may
their channel
unholy0 symbols.
energy isYou 0not gain
affected
the 0 ability
by your to Charisma
channel
0 energymodifier.as0 a cleric.<h5><b>Prerequisites:
0 0 </b>Ability to cast divine spe
1111 Cold Celerity General You are a childEndurance.
of the frozen north, and When you draw youyour are in strength
conditions fromofthe severe
bitingcold cold
People(below
and Of unforgiving
0&#176;
The <linkNorth rel="stylesheet"href="PF.css"><div
F),
conditions.
you gain a +2 bonus 0 on initiative
0 class="heading"><p
checks and 0 a +1 bonus class="alignleft">Cold
0 on attack rolls. 0 In Celerity</p><div
addition, 0 you gainstyle="clear:
the
0 same bonuses both;"></div></div><div><h5>You
for 1 round after any round are in which
a childyouof take
the frozen
cold 0 damage.
north, and you draw your strength from 0 the biting cold 0 and unforgiving 0 conditions.<h5><b>Prerequisites:
0 0 0 </b>Endurance.</h5><h5><b>Benefit:
0 0 0 </b>When you 0 are in conditions of severe cold
1112 Tribal Scars General You endured Member
the grueling of a coming-of-age
Mammoth Lords Yourituals
tribe
gainofor 6your
hit
following.
points.
tribe orInfollowing,
addition, and you gain proudly
Peopleanother
bear
Of The benefit,
the <linkscars
North rel="stylesheet"href="PF.css"><div
depending
that granton youwhich
the0 blessings
Mammothof0Lords yourclass="heading"><p
tribe's
following ancestors
0 you belong orclass="alignleft">Tribal
totem.
0to. Bearpelt:0 You gain Scars</p><div
a +10 bonus on style="clear:
Fortitude
0 saves
both;"></div></div><div><h5>You
and a +2 bonus on Intimidateendured checks. the Greattusk:
grueling You coming-of-age
0 gain a +2 bonus ritualson of combat
your tribe maneuver
or following,
0 checks andtoproudly
make
0 bull
bearrush the 0 scars
or overrun
that grant
maneuvers
0 you theand blessings
0 a +2 bonus of your
0 on tribe's
Ride checks.
ancestors
0 IceorChasm:
totem.<h5><b>Prerequisites:
0 You gain0a +1 bonus on 0</b>Member
Reflex saves ofand
a Mammoth
a +2 bonus Lords on
1113 WitchbreakerCombat Your training Iron
and Will.
skill in combating witches You and gainhags a +2 have bonus made
on saving
you resistant
throws against to
People
their magic,
the
Of The hexes,
<link
and
North spells,
rel="stylesheet"href="PF.css"><div
you can spell-like
disrupt abilities,
their
0 magical and supernatural
hatred.
0 class="heading"><pabilities
0 of witches class="alignleft">Witchbreaker
0 and hags. 0In addition, whenever 0 (Combat)</p><div
you 0score a style="clear:
critical hit against
both;"></div></div><div><h5>Your
such a creature, any allies under training
the effects
and0 skill of a inmind-affecting
combating witches effectand from hags
thathave creature
0 made mayyou 0attempt
resistant a new
to 0their
save magic,
against and
0 the you effect
can asdisrupt
0 an immediate
their magical
0 action. hatred.<h5><b>Prerequisites:
0 0 </b>Iron
0 Will.</h5><h5><b>Benefit:
0 </b>You gain
1115 Thunder And General
Fang You have mastered
Str 15, the Two-Weapon
ancient
Two-Weapon
Shoanti
Fighting,You
Thunder
Fighting,
Weapon
can use and
Weapon an
An
Focus
Fang earth
earth Focus
fighting
(earth
breaker
breaker
(earth
This
breaker),
style,
as
isisbreaker),
athough
allowing
atwo-handed
combat
Weapon Varisia
it Weapon
you
were
feat,
Focus
to
weapon,
aand
fight
one-handed
Focus
(klar)
<link
may
with preventing
be
(klar)
rel="stylesheet"href="PF.css"><div
increased
selected
weapon. the
effectiveness
withuse
Whenclass
of0ausing
klar
features
when
in
anone earth
wielding
that
0handbreaker
grant
class="heading"><p
without
anbonusearth
in0one
imposing
combat
breaker
hand and penalties
feats.
class="alignleft">Thunder
and0 aklar.
klarforin your
using
0 off
thehand,
earth And
you
breaker
0 Fang</p><div
retainone-handed.
the shield
0 style="clear:
bonus
A klaryour
canboth;"></div></div><div><h5>You
klar
be used
grantseither
to your
as Armor
a one-handed
Class evenhave
weaponwhen
mastered
oryou
a shield;
use
0theitancient
ittodoes
attack. Shoanti
notTreat
grantThunder
your
a bonusklarand as
to ACaFang
light
during
0fighting
weaponrounds style,
for in
the
0allowing
which
purposes
it is
you used
of
0todetermining
fight
as awithweapon.
increased
0 your two-weapon
effectiveness
0 fighting
when0penalty.
wielding an 0 earth breaker 0 and klar.<h5><b>Prerequisites:
0 0 </b>Str 15, Two-Weapon
1116 ChainbreakerAchievementNothing rouses Overyour thefury
course
and makesof at leastyouWhenfive
more different
indeadly
combat occasions,
in with
battleanthan opponent
freethe a cumulative
sight that ofyouAndoran
slavestotal
know cowering
ofSpirit
owns
50+<link Of
sentient
orbefore
Liberty
trades
rel="stylesheet"href="PF.css"><div
beings
their
in slaves,
masters.
held oncein0unjust
per round
captivity.0youclass="heading"><p
may add0a bonus toclass="alignleft">Chainbreaker
damage
0 rolls for0 a melee attack, 0 (Achievement)</p><div
ranged attack,
0 or targeted
style="clear:
spell against
both;"></div></div><div><h5>Nothing
that opponent. This bonus damage rouses
0is +1 your for every
fury andfour makes
Hit Dice youyou more
have. deadly
0 in battle 0than the sight0of slaves cowering 0 before0their masters.<h5><b>Prerequisites:
0 0 </b>Over
0 the course
0 of at least0 five different occasions, free a
1117 Devil's Foe AchievementOnce you were Facejust10 another
different helpless
devils victim,
in combat
Yourbut attacksand
nowtake even
count damage
the
as good-aligned
deepest
or sufferpits someofforHell
the
Andoran
other
ring
purposes
with
sortSpirit
the
of<link
ofinjury
Of
lamentations
bypassing
Liberty
rel="stylesheet"href="PF.css"><div
from five theofordamage
your
moreadversaries.
0attacks
reduction made of0devils.
byclass="heading"><p
each one0without falling class="alignleft">Devil's
0 unconscious, 0 fleeing, Foe or 0(Achievement)</p><div
otherwise becoming 0 unable
style="clear:
to strike back
both;"></div></div><div><h5>Once
at them. you were 0 just another helpless victim, but now0even the deepest 0 pits of Hell 0 ring with the 0 lamentations 0 of your adversaries.<h5><b>Prerequisites:
0 0 0 </b>Face0 10 different 0 devils in combat and take dama
1118 Eagle Knight AchievementYou
Candidate have proven
Character
your courage
level 5th, and convince
skillChoose
to both
four different
the
oneEaglebranch Eagle
Knights
of the
Knights
and
Eagle the
and Knights
leaders
either Andoran
you
aofmember
Andoran.
hope Spirit
toof<link
join.
Of
theLiberty
rel="stylesheet"href="PF.css"><div
You
People's
gain aCouncil
specificor 0benefit
an Andoranbased 0town
onclass="heading"><p
this
mayor choice.0to write
Golden letters
class="alignleft">Eagle
Legion:
0 of commendation
Each round 0 asonKnight
ayour
move 0 behalf.
Candidate
action, you (Achievement)</p><div
0 may issue commandsstyle="clear: to all allies within
both;"></div></div><div><h5>You
30 feet who can see and0hearhave you. proven
Each affectedyour courage ally that and obeys
skill0yourto both orders
the Eagle
gains
0 Knights
a +1 bonus 0andon theattack
leaders0rolls,
of Andoran.<h5><b>Prerequisites:
Armor 0 Class, and saving 0 throws </b>Character
during
0 that round.
0levelSteel
5th, Falcons:
convince
0 You
fourdealdifferent
0 +1 damage
Eagle Knights
with weapon
and either
attacksa
1119 Talmandor's Lifting
AchievementYou felt the powerful
Take at wingsleast 10d6 of Talmandor
falling damage
Whensurround you on cast
three
you awhen different
healing youspell
occasions
risked ondeathan andunharmed
from
Andoran
survive.
a fall,creature,
Spirit
and<link somehow
Of itLiberty
rel="stylesheet"href="PF.css"><div
brieflyamanifests
tiny sparkas 0of ahis
pair
essence
of wings0 remains
class="heading"><p
made of connected
golden
0 light.
to class="alignleft">Talmandor's
your
The
0 soul.
spell's duration
0 becomes 0 Lifting
"1 hour (Achievement)</p><div
or 0until discharged." For style="clear:
the next hour,
both;"></div></div><div><h5>You
the spell remains on the target, 0felt
triggering
the powerful automatically
wings of as Talmandor
a swift action surround
0 if theyou creature
when
0 takes
you risked damage0 death or experiences
from 0a fall, and an somehow
effect
0 thatathe tinyspell
0spark could
of his
cure,
essence
0 mitigate, remains
or0remove
connected
(which
0 tocauses
your soul.<h5><b>Prerequisites:
the0 wings of light to appear</b>Take briefly). F
1120 Advanced Defensive
Combat Combat
YouTraining
are a master
Defensive
at defending
Combat
Defensive
yourself
Training,
Combat
from
You Bellf
gain
all
Training
lower
manner
a +4Networkbonus
of combatto
10yourTPA.
maneuvers.
CMD. Faction Guide<link rel="stylesheet"href="PF.css"><div 0 0 class="heading"><p 0 class="alignleft">Advanced
0 0 Defensive
0 Combat0 Training (Combat)</p><div style="clear: both;"></div></div><div><h5>You 0 are a master at defending0yourself from0 all manner of 0 combat maneuvers.<h5><b>Prerequisites:
0 0 0 </b>Defensive
0 Combat 0 Training, Bellf 0 lower Network 0 10 TPA.</h5><h5><b>Bene
1121 Bloodstone Manhunter
General You are skilledBloodstone
at fightingSwords criminal10 humans
TPA. Yousuch gainas a +1 bandits.
bonus on Bluff, Knowledge, Faction
Perception,
Guide<link Sense rel="stylesheet"href="PF.css"><div
Motive, and Survival 0 checks 0against class="heading"><p
humans, 0 and a +1 class="alignleft">Bloodstone
0bonus on weapon 0 attack and 0Manhunter</p><div
damage rolls 0 against style="clear:
humans.both;"></div></div><div><h5>You
If you have a favored enemy bonus areagainst
skilledhumans,
at
0 fighting thiscriminal
feat does humansnot stacksuchwith as bandits.<h5><b>Prerequisites:
that0 bonus. 0 0</b>Bloodstone 0 Swords 10 0 TPA.</h5><h5><b>Benefit:
0 0 </b>You 0 gain a +1 bonus 0 on Bluff, Knowledge,
0 Perception, Sense Mot
1122 Calm Disposition
General You always appear
Prophets to be
of Kalistrade
in control of10your TPA.
Yousituation.
gain +2 bonus on saving throws against Faction effects
Guide that
<linkaffect rel="stylesheet"href="PF.css"><div
your composure. 0 This includes 0 class="heading"><p
all mindaffecting 0 spells, class="alignleft">Calm
0 as well as any 0 spellDisposition</p><div
or ability
0 that would 0 style="clear:
cause you toboth;"></div></div><div><h5>You
behave in an out-of-control manner, always
such appear
as fear to effects
0be in and control nausea.
of your Thissituation.<h5><b>Prerequisites:
does not include0 physical effects 0</b>Prophets
such as fatigue, 0 of Kalistrade
and does 0 10not TPA.</h5><h5><b>Benefit:
reduce 0 any damage 0 taken</b>You
from 0concurrent
gain +2 bonus
effects.
0 on saving0 throws against 0 effects that affect your compos
1123 Death's SuitorGeneral You have died Risen
and returned
Guard 20so TPA.
often that Onceevenper Pharasma
day, younow maydeems reroll aitsave part of or your
skill
Faction check
fate.Guide if failure
<link rel="stylesheet"href="PF.css"><div
has a chance of killing 0 you (whether 0 class="heading"><p
from hit 0point damage, class="alignleft">Death's
0 ability damage, 0 or some Suitor</p><div
0instant effect). style="clear:
0 You must both;"></div></div><div><h5>You
decide to use this ability before thehave results
diedare and
revealed.
returned0 You so mustoften takethat eventhe second
Pharasma roll, even
now deems if0it is worse.
it part of 0 your fate.<h5><b>Prerequisites:
0 0 </b>Risen
0 Guard 20 0 TPA.</h5><h5><b>Benefit:
0 0 </b>Once 0 per day, you0 may reroll a save or skill check if
1124 Disassemble General
Magic Item You can takeAny apart item
andcreation
reassemble feat, magic
Aspis You Consortium
items.
can break 20 a magic
TPA. item down into component Faction Guide pieces.
<link rel="stylesheet"href="PF.css"><div
These pieces are nonmagical 0 and0 may class="heading"><p
have 0little resemblance class="alignleft">Disassemble
0 to the original
0 item other 0 Magic
than being
Item</p><div
0 of the same style="clear:
material both;"></div></div><div><h5>You
(a magical sword may be three recognizable can take 0 apart
metal and pieces
reassemble
or simply magic
a collection
items.<h5><b>Prerequisites:
of metal
0 scraps).0Disassembling </b>Any0 item a magic
creationitem
0 feat,
takes Aspis
1 hour
Consortium
0 per 1,00020 0gpTPA.</h5><h5><b>Benefit:
of the item's 0 price and requires
0 </b>You you tocan
0 concentrate
break a magic 0as if item
crafting
down an into
item.component
You can onl pi
1125 Divine Deception
General You are skilledKnowledge
at manipulating (religion) divine
5 ranks,
magical
YouUse gain items.
Magic
a +5 bonus Deviceon 5 ranks.
Use Magic Device Faction checks Guide to<link
use divinerel="stylesheet"href="PF.css"><div
spell-trigger or 0 spell completion 0 class="heading"><p
items or0 to emulate class="alignleft">Divine
a0 divine class0feature. Deception</p><div0 0 style="clear: both;"></div></div><div><h5>You are skilled at manipulating 0 divineKnowledge
magical items.<h5><b>Prerequisites:
(religion) 5, Use 0 Magic Device 0 </b>Knowledge
5 0 (religion)05 ranks, Use0Magic Device 0 5 ranks.</h5><h5><b>Benefit:
0 0 </b>You 0 gain a +5 bonus 0 on Use Magic Device check
1126 Fast Crawl General You are skilled at moving while prone. While prone, You you can can move
crawl at 5 feet
half as speed.
a move
Faction
Thisaction.
movement
GuideYou <linkcannot rel="stylesheet"href="PF.css"><div
provokes takeattacks
a 5-foot of0step
opportunity
while crawling.
0as normal.
class="heading"><p
You 0 can takeclass="alignleft">Fast
a 05-foot step while 0 crawling.
Crawl</p><div
0This benefit style="clear:
does
0 notboth;"></div></div><div><h5>You
stack with the rogue crawl talent. are skilled at moving while 0 prone.<h5><b>Benefit: </b>While prone, 0 you can0 move at half0speed. This 0movement provokes 0 attacks 0 of opportunity 0 as normal.0 You can take 0 a 5-foot step 0 while crawling. This benefit does
1127 Fearsome Barricade
Combat Your wrath isIntimidate
as potent 5 a ranks,
barrier Ulfenas your Guard
Choose
blades. TPA an20. adjacent ally as a free actionFaction on yourGuide turn.<link Once rel="stylesheet"href="PF.css"><div
per round, when 0an opponent 0attacks class="heading"><p
that ally,0 you may class="alignleft">Fearsome
make
0 an Intimidate
0 check Barricade
to
0 demoralize (Combat)</p><div
0the opponent as style="clear:
an immediate both;"></div></div><div><h5>Your
action. This action counts as an wrath attack
0 isofas opportunity.
potent Intimidate
a barrier as 5 your blades.<h5><b>Prerequisites:
0 0 </b>Intimidate
0 50ranks, Ulfen0Guard TPA 20.</h5><h5><b>Benefit:
0 0 </b>Choose
0 an
0 adjacent ally 0 as a free action on your turn. On
1128 Grand MasterGeneral
Performer You grant your Bardic
alliesperformance
even Extra
greater Performance,
class
bonuses feature,
When when any
Master
Extra
using
of your
Performance,
Performer
yourbardic
bardic performance
performance
Master Performer, abilities
Faction
abilities. grant
bard
Guide level
your
<link8th, allies
rel="stylesheet"href="PF.css"><div
Kitharodian
a bonus, that Academy
0
bonus increases
20 TPA. 0 class="heading"><p
by +1. This 0 bonus stacks class="alignleft">Grand
0 with the bonus 0 fromMaster
the0Master Performer</p><div
Performer0 feat.style="clear: both;"></div></div><div><h5>You grant your0 allies even greater bonuses when using 0 your bardic0performance0abilities.<h5><b>Prerequisites: 0 0 </b>Bardic 0 performance 0 class feature, 0 Extra Performance,
0 Master
0 Performer, bard level 8th, K
1129 Ki Diversity Combat You have trained
Ki poolat the
classfeet feature,
of the masters
Wis 13, YouKusari-Gama
oflearn
the Kusari-
how to 25 channel
Gama, TPA.ayour You
secret can
ki in society
gain
a new Faction
this
ofability.
monk
featGuide
multiple
Choose
warriors.
<linktimes.one
rel="stylesheet"href="PF.css"><div
With ofIts
their
theeffects
following
secrets do 0notyou
ki powers:
stack.
have mastered
Each
Bone
0 timeclass="heading"><p
Crusher:
new
you ways take
0When the
to apply
you
feat, class="alignleft"><i>Ki</i>
succeed
you
your
0 may ki. atchoose
a trip
0 orandisarm
additional
Diversity
combat
0 ability maneuver,
(Combat)</p><div
from 0 theyou list above.
maystyle="clear:
spend
Monks 1 point
canboth;"></div></div><div><h5>You
select
from your
this ki
feat
poolas as
a monk
a swiftbonus
action have
feat.
to deal
1
traineddamage at thetofeet your of opponent
the masters as ofif you
the had Kusari-
0 hit them Gama, with
0 a secret
an unarmed society
0 strike.
of monk Dim0warriors.
Mak: You With
may
0 their
spend secrets
1 point
0youfrom haveyour
mastered
0 ki poolnew as aways
0swift to
action
applyto0your
execute
<i>ki</i>.<h5><b>Prerequisites:
your 0 next Stunning Fist attack </b><i>K
as a me
1130 Let Them Come Combat You have trained
Dwarf, to fight
Ninthonrushing
Battalion enemy TPAYou 25.hordes.
treat allWith one-
Onlyaor weapons
carefully
two-handed timed
with the melee
strikebrace Faction
weapons
youspecial
ensure Guide
as
feature
that
if<link
theytheir
can
rel="stylesheet"href="PF.css"><div
hadreckless
bethereadied
brace
chargespecial
against
0will feature.
be
charges.
their undoing.
0 class="heading"><p 0 class="alignleft">Let
0 0 Them Come 0 (Combat)</p><div
0 style="clear: both;"></div></div><div><h5>You have trained 0 to fight onrushing enemy hordes. With 0 a carefully 0 timed strike0you ensure that 0 their reckless 0 charge will 0 be their undoing.<h5><b>Prerequisites:
0 0 0 </b>Dwarf, 0 Ninth Battalion TPA 25.</h5><h5
1131 Master Performer
General When using yourBardic bardic
performance
performance classabilities,
feature,
When any youExtraof
grant
your
Performance,
your
bardicalliesperformance
greater
Kitharodian bonuses.
abilities
Faction
Academy grant
Guide15your<link
TPA.allies rel="stylesheet"href="PF.css"><div
a bonus, that 0 bonus is increased 0 class="heading"><p
by +1. 0 class="alignleft">Master
0 0 Performer</p><div
0 0 style="clear: both;"></div></div><div><h5>When using your bardic 0 performance abilities, you grant your0allies greater0 bonuses.<h5><b>Prerequisites: 0 0 </b>Bardic
0 performance0 class feature,
0 Extra Performance,
0 0Kitharodian Academy 0 15 TPA.</h5><h5><b>Be
1132 Nameless Servitor
General The fact that you
Risen haveGuard given rank,
up your
Risenreal Guard
Anyone
name 10makes
who
TPA.attempts you resistantto use If you
to
magiccertain
ever inchoose
order
types
Faction toof
alearn
magic.
real
Guide name,
personal
<link rel="stylesheet"href="PF.css"><div
youinformation
lose all benefits about 0 of you,
thissuch
feat.as0 through
class="heading"><p
divination,
0 scrying,
class="alignleft">Nameless
0 or similar 0magic, mustServitor</p><div0
make a caster0 level style="clear:
check with both;"></div></div><div><h5>The
a DC equal to 10 plus your level fact to succeed.
that youYou have0 are given
immune up your to spells
real name that require
makes the youuse resistant
0 of your to name
certain
0 intypes orderof to0magic.<h5><b>Prerequisites:
function (such 0 as trap the0soul). </b>Risen
Most members
0 Guard rank, of the
0 Risen
RisenGuardGuard0 10with
TPA.</h5><h5><b>Benefit:
this feat
0 are addressed 0 by</b>Anyone
their rank. who attempts t
1133 Old Cults Awakener
General You hear the Old
voicesCults of the
20 TPA.Old Ones, and You believe
can attempt it is your a DC destiny
25 Healto awaken
check upon others
Faction antounconscious
their
Guide ancient
<link rel="stylesheet"href="PF.css"><div
but
causestableusing intelligent
bizarre0 creature.
and torturous The
0 class="heading"><p
ritual
rituals. takes
Whether
0 1 hour your toclass="alignleft">Old
complete.
work
0 leaves If it's
these
0 successful,
individuals
Cults Awakener</p><div
0
themad victimor must
truly
0 touched
make
style="clear:
a DC
by alien
25 Will
both;"></div></div><div><h5>You
sentience
save or remains
he gainsunproven.
a false memory hear of the
a vision
voices that
0 of he thehas Oldpersonally
Ones, andbeen believe chosen it is your
by the 0destiny
GreattoOld awaken
0Ones others
to serve 0
tothem
their ancient
(treat 0ascausean implanted
using0 bizarre
memory andfrom
0torturous
modifyrituals.
memory,
0 Whether except 0
your
thiswork
is a nonmagical
leaves
0 theseeffect). individuals
0 If themad ritualoristruly
unsuccessful,
touched bythe al
1134 Ominous Mien General Your walk, stance,
Hellknightand voice
rank, all Hellknight
amplify Whenever
10
your TPA.statusyou as a cast
Hellknight
a spell or when
use you a spell-like
castFaction
spells
ability
Guide
or use
from
<link spell-like
therel="stylesheet"href="PF.css"><div
compulsion,
abilities fear,
against
0 phantasm,
opponents. or
0 shadow
class="heading"><p
sub-schools,
0 add
class="alignleft">Ominous
0 +1 to the DC 0 of the saving Mien</p><div
0 throw against style="clear:
0 that spellboth;"></div></div><div><h5>Your
or effect. walk, stance, and voice 0 all amplify your status as a Hellknight 0 when you0cast spells or0 use spell-like 0 abilities against 0 opponents.<h5><b>Prerequisites:
0 0 </b>Hellknight
0 0 rank, Hellknight 0 10 TPA.</h5><h5><b>Benefit
1135 Silent Performer
General You can use anyBardic bardic
performance
performance
Extra Performance,
class ability
feature,
You without
can Master
Extra
usemakingyour
Performance,
Performer
audible-component
a sound.Master Performer, bardic
Faction performance
bard
Guide level
<link12th, as
rel="stylesheet"href="PF.css"><div
visual-component
Kitharodian Academy 0 bardic15 performances.
TPA.0 class="heading"><pAny 0 bardic ability class="alignleft">Silent
0 used in this0 mannerPerformer</p><div
expends0 4 times 0as style="clear:
many bardic both;"></div></div><div><h5>You
performance rounds as normal. can use any bardic 0 performance ability without making a sound.<h5><b>Prerequisites: 0 0 0 </b>Bardic 0 performance 0 class feature, 0 Extra Performance,0 Master
0 Performer, 0 bard level 12th, 0 Kitharodian Academy 15 TPA
1136 Touched By Sacred
GeneralFire Regular contactEndurance,
with an elemental
Risen
EnduranceGuard
guardian
rank,
You of gain
Risen thefire Ruby
Guard
resistance
Prince
15 TPA. (such
5 andas a +2 Khemet's
bonus Faction
on
invisible
allGuide
savingfire
<link elemental
throws
rel="stylesheet"href="PF.css"><div
to resist
cohortthe Janhelia)
effects
0 has
of fireleftor0you
heat.
class="heading"><p
able Astoa shrug
swift
0 action,
off many class="alignleft">Touched
you 0sources
can increase
of unnatural
0 your fire heat,
By
resistance
0Sacred
even if the Fire</p><div
to 10 effort
0 andrequired
your style="clear:
savesometimes
bonusboth;"></div></div><div><h5>Regular
to makes
+4 untilityour
difficult
nexttoturn;
defend
thisyourself
causes you contact
fromtoattacks.
0losewithyour an elemental
Dexterity bonus guardian to Armor
of the Ruby Class 0 Prince
until your (suchnext
0 asturnKhemet's
(which 0 invisible
leaves you fire0 vulnerable
elemental cohortto
0 sneak Janhelia)
attacks).
0 has left you0able to shrug0 off many sources 0 of unnatural
0 heat, even if the effort require
1137 Verbose Performer
General The range of Bardic
your bardic performance
performances
Extra Performance,
class feature,
Double
increases. Master
the
Extra range
Performance,
Performer
of any bardic Masterperformance
Performer,
Faction ability
bard
Guide that
level
<link possesses
8th,
rel="stylesheet"href="PF.css"><div
Kitharodian
a rangeAcademy in0the ability
15 TPA.description.
0 class="heading"><p 0 class="alignleft">Verbose
0 0 Performer</p><div
0 0 style="clear: both;"></div></div><div><h5>The range of your bardic 0 performances increases.<h5><b>Prerequisites: 0 0 </b>Bardic performance
0 class
0 feature,0Extra Performance, 0 Master 0 Performer, bard 0 level 8th,0 Kitharodian 0Academy 15 TPA.</h5><h5><b>B
1138 Whispered Knowledge
General You possess Corporeal
secret knowledge undead,that Whispering
enhances
Choose Way and one
15 helps
of
TPA.theperfect
following your
Yousecrets:
undead
can gain Secret
form.
Faction
this of featBlood:
Guide
multiple <link
After times.
rel="stylesheet"href="PF.css"><div
successfully
Its effects dealing
do 0notdamage
stack. Each to0a living
time
class="heading"><p
you
creature
take
0 the withfeat,a melee
class="alignleft">Whispered
you
0 learnattack, a new
you
0 can
secret.consume Knowledge</p><div
0 that creature's 0 blood
style="clear:
from yourboth;"></div></div><div><h5>You
weapon as a swift action, gaining possess 1d8 temporarysecret
1 knowledge
hit points, athat +2 enhancement
enhances andbonus helps0 to perfect
Strength, your0and undead
a +1form.<h5><b>Prerequisites:
bonus 0 to your caster 0 level. This</b>Corporeal
0 lasts 10 minutes undead,
0 perWhispering
Hit 0Die of your Waytarget,
15
0 TPA.</h5><h5><b>Benefit:
and otherwise
0 acts as0 a death</b>Choose
knell spell.
oneSecret
of the followi
of Bon
1139 Blood Of HeroesGeneral You have a sense
Hero'sofFortune.
destiny Hero's
about Fortune
you and Wheneveralwaysyou seem
Whenever
gain to asucceed,
level,
you yougain
even gain
a level,
when
2 hero
Advanced
you
thepoints
gain
odds1 Player's
instead
are
hero
<linkagainst
point.
rel="stylesheet"href="PF.css"><div
of
Guide
1.you. class="heading"><p class="alignleft">Blood Of Heroes</p><div style="clear: both;"></div></div><div><h5>You have a sense of destiny about you and a
id name type description prerequisites prerequisite_feats benefit normal special source fulltext teamwork critical grit style performance racial companion_familiar race_name note goal completion_benefit
multiples suggested_traits prerequisite_skills panache betrayal targeting esoteric stare weapon_mastery item_masteryarmor_mastery shield_mastery blood_hex
1297 Mythic
Combat Expertise You can dart Combat
out of theExpertise.
wayCombat
of attacks Expertise
with
Whenever
skill andyou defiance.
use Combat Expertise, you MythicgainAdventures
an additional
<link rel="stylesheet"href="PF.css"><div
+2 dodge bonus0 to your Armor 0 Class.
class="heading"><p
You0can expend class="alignleft">Combat
one
0 use of mythic 0 powerExpertise
to0negate(Mythic)</p><div
the penalties
0 onstyle="clear:
melee attackboth;"></div></div><div><h5>You
rolls and combat maneuver checks cancaused
dart0 out
by of using
the wayCombat of attacks
Expertise withfor skill
1 minute.
and 0defiance.<h5><b>Prerequisites:
0 0 </b>Combat
0 Expertise.</h5><h5><b>Benefit:
0 0 0
</b>Whenever 0 you use Combat 0 Expertise, 0 you gain an additional +2 dodg
1298 Combat Reflexes
Mythic You strike viciously
Combat whenever
Reflexes.
Combatyour Reflexes
foe gives
You can youmakean opening.
any number of additionalMythic attacksAdventures
of opportunity
<link rel="stylesheet"href="PF.css"><div
per round. As a 0 swift action,0youclass="heading"><p
can expend 0 one use class="alignleft">Combat
of
0 mythic power 0 to, untilReflexes
the0 start of (Mythic)</p><div
your0next turn, style="clear:
make attacksboth;"></div></div><div><h5>You
of opportunity against foes you'vestrike already viciously
0made attackswhenever of opportunity
your foe gives against
you an this
0opening.<h5><b>Prerequisites:
round if they0 provoke attacks 0 of</b>Combat
opportunity
0 Reflexes.</h5><h5><b>Benefit:
from you 0 by moving. 0 </b>You
0 can make0 any number 0 of additional 0 attacks of opportunity per roun
1299 Command UndeadMythic Your control ofCommand
the undead Undead.
Command
is nearly absolute.
Undead
When you command undead, the DC ofMythic the WillAdventures
save<link increases
rel="stylesheet"href="PF.css"><div
by half your tier,
0 and intelligent 0 class="heading"><p
undead 0get no additional class="alignleft">Command
0 saves beyond 0 their first Undead
0 to resist (Mythic)</p><div
your 0 commands. style="clear:
Any attempts both;"></div></div><div><h5>Your
by non-mythic creatures to control control
undead
0 of the
youundead
command is nearly
automatically
absolute.<h5><b>Prerequisites:
fail, and0 you gain a 0+4 bonus </b>Command
on 0 Charisma Undead.</h5><h5><b>Benefit:
checks
0 to prevent 0 mythic creatures
</b>When
0 fromyoustealing
0 command controlundead,
0of your theundead.
DC0 of the Will save 0 increases by half your tier, an
1300 Critical FocusMythic Your blows unerringly
Critical Focus. find Critical
your target's
Focusvital
You spots.
automatically confirm critical threatsMythic against Adventures
non-mythic
<link rel="stylesheet"href="PF.css"><div
opponents. In addition,
0 when 0 youclass="heading"><p
threaten 0 a critical hitclass="alignleft">Critical
against
0 a creature
0 wearing Focus armor
0 (Mythic)</p><div
with the0 fortification
style="clear:
specialboth;"></div></div><div><h5>Your
ability or similar effect, that creatureblows must unerringly
roll twice
0 and
find take
yourthe target's
worse vital
result
spots.<h5><b>Prerequisites:
when determining
0 critical
0 hit </b>Critical
negation.
0 Focus.</h5><h5><b>Benefit:
0 0 </b>You 0 automatically 0 confirm critical 0 threats against
0 non-mythic
0 opponents. In addition, when
1301 Critical Mastery
Mythic Your critical hits
Critical
are versatile
FocusCritical
(mythic),
and devastating.
Focus
Critical
When
(mythic),
Mastery.
using Critical
CriticalMastery
Mastery, increase the Mythic
numberAdventures
of <link
criticalrel="stylesheet"href="PF.css"><div
feats you may apply 0 by every 3 0 tiers
class="heading"><p
that you 0 possess.class="alignleft">Critical
0 0 Mastery
0 (Mythic)</p><div
0 style="clear: both;"></div></div><div><h5>Your critical hits 0 are versatile and devastating.<h5><b>Prerequisites: 0 0 </b>Critical0 Focus (mythic), 0 Critical Mastery.</h5><h5><b>Benefit:
0 0 0 </b>When0 using Critical 0 Mastery, increase 0 the number of critical feats
1302 Dastardly Finish
Mythic You strike downed,
Dastardly dazed, FinishAPG.
Dastardly
and staggered Finish
You opponents
can deliver with
a coup
deadly deefficiency.
grace to dazed Mythic
and staggered
Adventures<linknon-mythic
rel="stylesheet"href="PF.css"><div
opponents.
0 In addition, 0 when
class="heading"><p
any creature
0 makes
class="alignleft">Dastardly
0 a Fortitude0saving throw Finish
0to survive
(Mythic)</p><div
one0 of your style="clear:
coup de grace both;"></div></div><div><h5>You
attempts, it takes a penalty to that strike
saving downed,
0throw dazed,
equal toand your staggered
tier. opponents 0with deadly efficiency.<h5><b>Prerequisites:
0 0 0 </b>Dastardly
0 Finish<sup>APG</sup>.</h5><h5><b>Benefit:
0 0 0 0 </b>You can 0 deliver a coup de grace to daze
1303 Dazzling Display
Mythic You can quicklyDazzling
deter others
Display.
Dazzling
with your Display
martial
While wielding
mastery.the weapon with which you MythichaveAdventures
Weapon <linkFocus,
rel="stylesheet"href="PF.css"><div
you can use0Dazzling Display 0 class="heading"><p
as a standard 0 actionclass="alignleft">Dazzling
with
0 a -5 penalty 0 on your DisplayIntimidate
0 (Mythic)</p><div
check, 0 as a move style="clear:
action with both;"></div></div><div><h5>You
a -10 penalty, or as a swift actioncan withquickly
a -20
0 penalty.
deter others You can with expend
your martial one use mastery.<h5><b>Prerequisites:
of mythic
0 power 0when you make </b>Dazzling
0 a Dazzling Display.</h5><h5><b>Benefit:
0 Display to make 0 those affected
0 </b>While
by the 0display
wielding frightened
the0 weapon
rather with
than
0 which
shaken.
you have0 Weapon Focus, you can use D
1304 Deadly Aim Mythic Your aim is truly
Deadly devastating.
Aim. Deadly Aim When you use Deadly Aim, you gain a +3 Mythic
bonus Adventures
on ranged
<link rel="stylesheet"href="PF.css"><div
damage rolls instead 0 of +2. When 0 class="heading"><p
your base0 attack bonus class="alignleft">Deadly
0 reaches +4,0and every Aim+40(Mythic)</p><div
thereafter, the 0 bonusstyle="clear:
on ranged both;"></div></div><div><h5>Your
damage rolls increases by +3 rather aimthan
is truly
+2.devastating.<h5><b>Prerequisites:
0 </b>Deadly
0 Aim.</h5><h5><b>Benefit:
0 0 </b>When
0 you use0Deadly Aim,0you gain a +3 0 bonus on ranged 0 damage 0 rolls instead0of +2. When your base attack bon
1305 Deadly StrokeMythic You can kill with
Deadly a single
Stroke. stroke.
Deadly StrokeWhen making a Deadly Stroke attack, you Mythiccan Adventures
expend <linkonerel="stylesheet"href="PF.css"><div
use of mythic power 0 to instantly0 killclass="heading"><p
a non-mythic 0 living creature.
class="alignleft">Deadly
0 A Fortitude
0 saveStroke
(DC 0 10 (Mythic)</p><div
+ your base 0 attack
style="clear:
bonus + yourboth;"></div></div><div><h5>You
tier) negates this effect, thoughcan thekill
attack
with0still
a single
dealsstroke.<h5><b>Prerequisites:
double damage and Con bleed 0</b>Deadly
as DeadlyStroke.</h5><h5><b>Benefit:
0Stroke. Constructs,0 oozes,0and </b>When
creatures 0making
immune a Deadly
to 0critical
Stroke
hits or
attack,
0precision-based
you can 0 expend
damage onecan't
0use ofbemythic
killed0with
powerthistofeat.
instantly kill a non-myth
1306 Death From Above
Mythic When attacking Death fromfrom the AboveUC.
air
Death
or higher
from ground,
Above
Whenever you bear
you charge
down on anyour
opponent
enemyfrom to Mythic
deadly
higherAdventures
effect.
ground, <link orrel="stylesheet"href="PF.css"><div
from above while flying, 0 the critical
0 class="heading"><p
multiplier 0of your weapon class="alignleft">Death
0 increases 0by 2 (to From a maximum
0Aboveof (Mythic)</p><div
x6).0This doesn'tstyle="clear:
stack with other
both;"></div></div><div><h5>When
abilities that increase a weapon's attacking
critical
0 multiplier.
from the air If your
or higher
charge ground,
attackyou hits,bear
0 youdowncan perform
on0youraenemy trip combat
0to deadly
maneuver
effect.<h5><b>Prerequisites:
0 against the0 attack's target 0</b>Death
as a freefrom
action
0 Above<sup>UC</sup>.</h5><h5><b>Benefit:
without 0provoking attacks 0 of opportunity.
0 </b>Whenever you char
1307 Deceitful Mythic Your power toDeceitful.
mislead is beyond Deceitful compare.The bonus on Bluff and Disguise skill checks Mythicfrom Adventures
Deceitful
<link rel="stylesheet"href="PF.css"><div
increases by 2. In0 addition, you0 can class="heading"><p
expend0one use ofclass="alignleft">Deceitful
mythic
0 power to 0 treat a Bluff (Mythic)</p><div
0or Disguise check 0 style="clear:
as if you both;"></div></div><div><h5>Your
had rolled a natural 20. You must decide powertotouse mislead
this0ability
is beyond before compare.<h5><b>Prerequisites:
making the roll. 0 </b>Deceitful.</h5><h5><b>Benefit:
0 0 0 </b>The bonus 0 on Bluff0and Disguise0skill checks 0from Deceitful0 increases by0 2. In addition, you can expend on
1308 Deepsight Mythic Your sharp eyesDeepsightAPG.
can penetrate Deepsightdeeper intoThethe range darkness,
of your revealing
darkvisionmoreincreases
to you.by
Mythic10 feet
Adventures
per<link
tier. rel="stylesheet"href="PF.css"><div
0 0 class="heading"><p 0 class="alignleft">Deepsight
0 0 (Mythic)</p><div
0 0 style="clear: both;"></div></div><div><h5>Your sharp eyes can 0 penetrate deeper into the darkness, revealing 0 more0to you.<h5><b>Prerequisites:
0 0 </b>Deepsight<sup>APG</sup>.</h5><h5><b>Benefit:
0 0 0 0 </b>The 0 range of your 0 darkvision increases by 10 fee
1309 Defensive Combat
MythicTrainingYour defensive Defensive
capabilities Combat
Defensive
in combat
Training,
Combat
are
Add unmatched.
4thhalf
mythic
Training
yourtier.tier to your CMD. Mythic Adventures <link rel="stylesheet"href="PF.css"><div
0 0 class="heading"><p 0 class="alignleft">Defensive
0 0 Combat
0 Training 0 (Mythic)</p><div style="clear: both;"></div></div><div><h5>Your 0 defensive capabilities in combat are unmatched.<h5><b>Prerequisites:
0 0 0 </b>Defensive
0 Combat
0 Training, 0 4th mythic tier.</h5><h5><b>Benefit:
0 0 0</b>Add half0your tier to your CMD.</h5></div>
1310 Deflect ArrowsMythic You deflect projectiles
Deflect Arrows. andDeflect
ray spells Arrows
with
Whenuncannyusingskill.
Deflect Arrows, you can deflect Mythic anAdventures
additional
<link number
rel="stylesheet"href="PF.css"><div
of ranged attacks
0 per round
0 class="heading"><p
equal to half 0 your tier. class="alignleft">Deflect
0You can expend 0 one use Arrows
of
0 mythic
(Mythic)</p><div
power 0 as anstyle="clear:
immediate action both;"></div></div><div><h5>You
to deflect a single ray from a ray deflect
spellprojectiles
or0effect targeting
and ray spells you. with uncanny skill.<h5><b>Prerequisites:
0 0 </b>Deflect
0 Arrows.</h5><h5><b>Benefit:
0 0 0</b>When using 0 Deflect Arrows,
0 you can 0 deflect an 0additional number of ranged attack
1311 Deft Hands Mythic Your hands are Deft astonishingly
Hands. Deftnimble. Hands The bonus on Disable Device and Sleight Mythic
of HandAdventures
skill
<linkchecks
rel="stylesheet"href="PF.css"><div
from Deft Hands 0 increases by 0 2. class="heading"><p
In addition,0 you canclass="alignleft">Deft
expend
0 one use0 of mythic
Handspower 0(Mythic)</p><div
to treat 0a Disablestyle="clear:
Device both;"></div></div><div><h5>Your
or Sleight of Hand check as if you had hands
rolled
areaastonishingly
natural
0 20. You nimble.<h5><b>Prerequisites:
must decide to use this ability 0 </b>Deft
before Hands.</h5><h5><b>Benefit:
making
0 the roll.0 0 </b>The bonus 0 on Disable 0 Device and 0 Sleight of Hand 0 skill checks 0 from Deft 0Hands increases by 2. In addition,
1312 Detect Expertise
Mythic You can sense Detect
a creature's
ExpertiseUM.
Detect
magical Expertise
abilities
You gainwith just
the benefit
a mereof glance.
Detect ExpertiseMythic immediately
Adventures<link
(withoutrel="stylesheet"href="PF.css"><div
needing to observe 0 a creature 0 forclass="heading"><p
3 rounds) 0 when using class="alignleft">Detect
0the divinations0 listed Expertise
in Detect
0 Expertise.
(Mythic)</p><div
0 Non-mythic style="clear:
creatures both;"></div></div><div><h5>You
cannot attempt a Will save to resist canthissense
effect.
0 a creature's magical abilities with just 0a mere glance.<h5><b>Prerequisites: 0 0 </b>Detect
0 Expertise<sup>UM</sup>.</h5><h5><b>Benefit:
0 0 0 0 </b>You 0 gain the benefit 0 of Detect Expertise immedia
1313 Disruptive Mythic You're a masterDisruptive.
at disrupting Disruptive
nearby spellcasters.
The DC to cast spells defensively withinMythic your threatened
Adventures<linkarearel="stylesheet"href="PF.css"><div
increases by half 0 your tier. This 0 class="heading"><p
stacks with 0 the increase class="alignleft">Disruptive
0 granted by 0Disruptive. In(Mythic)</p><div
0addition, even 0 ifstyle="clear:
you can't make both;"></div></div><div><h5>You're
attacks of opportunity, non-mythicaspellcasters
master at disrupting
0are still wary nearby of youspellcasters.<h5><b>Prerequisites:
and continue to suffer 0 from the effects 0</b>Disruptive.</h5><h5><b>Benefit:
of Disruptive.
0 0 </b>The
0 DC to0 cast spells defensively
0 within
0 your threatened 0 area increases
0 by half your tier. This sta
1314 Distance Thrower
Mythic There's virtually
Str no 17,limit
Distance
to Distance
your ThrowerUC.
powerful
Thrower
Thrown
throwing weapons
arm. wielded by you have twice Mythic their
Adventures
normal
<linkrange.
rel="stylesheet"href="PF.css"><div
0 0 class="heading"><p 0 class="alignleft">Distance
0 0 Thrower
0 (Mythic)</p><div
0 style="clear: both;"></div></div><div><h5>There's virtually 0 no limit to your powerful throwing arm.<h5><b>Prerequisites: 0 0 </b>Str
0 17, Distance
0 Thrower<sup>UC</sup>.</h5><h5><b>Benefit:
0 0 0 0 </b>Thrown 0 weapons wielded 0 by you have twice their nor
1315 Divine Interference
Mythic Your divine power
DivinethwartsInterferenceUM.
Divine
enemies Interference
of your
When faith.
you use Divine Interference, the penalty Mythic Adventures
on your <linkopponent's
rel="stylesheet"href="PF.css"><div
attack roll 0is equal to twice0 class="heading"><p
the level of 0 the spell class="alignleft">Divine
sacrificed.
0 You 0can expend Interference
one
0 use of (Mythic)</p><div
mythic
0 power when style="clear:
you sacrifice
both;"></div></div><div><h5>Your
the spell to increase the penalty divine
to triple
0power the thwarts
level of enemies
the spell of sacrificed.
your faith.<h5><b>Prerequisites:
0 0 </b>Divine
0 Interference<sup>UM</sup>.</h5><h5><b>Benefit:
0 0 0 0 </b>When 0 you use Divine 0 Interference,
0 the penalty on your opponen
1316 Dodge Mythic When focused, Dodge.you become Dodge
nearly impossible
The bonus to strike.
to AC from Dodge increasesMythic by 1. As Adventures
an immediate
<link rel="stylesheet"href="PF.css"><div
action, you can 0 expend one0 use class="heading"><p
of mythic 0 power to class="alignleft">Dodge
grant
0 yourself an 0 additional (Mythic)</p><div
+10
0 dodge bonus 0
style="clear:
to AC againstboth;"></div></div><div><h5>When
one attack. focused, you become 0 nearly impossible to strike.<h5><b>Prerequisites: 0 0 </b>Dodge.</h5><h5><b>Benefit:
0 0 </b>The
0 bonus0to AC from Dodge 0 increases 0 by 1. As an 0 immediate action, 0 you can expend one use of
1317 Dreadful Carnage
Mythic Your kills are Dreadful
truly frightening
CarnageAPG.
Dreadful
to behold.
Carnage
When you use Dreadful Carnage, you affect Mythic non-mythic
Adventures<link enemies
rel="stylesheet"href="PF.css"><div
within 60 feet0 in addition 0to all class="heading"><p
enemies0 within 30 class="alignleft">Dreadful
feet.
0 You can expend0 one Carnage
use 0 of mythic (Mythic)</p><div
power
0 beforestyle="clear:
making the Intimidate
both;"></div></div><div><h5>Your
check to cause enemies demoralized
kills are 0 truly by frightening
Dreadful to Carnage
behold.<h5><b>Prerequisites:
to become frightened
0 instead
</b>Dreadful
0 of shaken, Carnage<sup>APG</sup>.</h5><h5><b>Benefit:
0 for the same 0 duration as0the normal shaken 0 effect.
</b>When
0While frightened
you use 0 Dreadful
by this ability,
Carnage,
0 an enemy
you affect
0 takes non-mythic
a penaltyenemies
equal to within
your tie 6
1318 Drink Is Life Mythic Strong drink fuels
Con 19, the 3rd
mythicmythicfirestier.
withinYouyou.never take penalties for consumingMythic nonmagicalAdventuresalcohol,
<link rel="stylesheet"href="PF.css"><div
and you can consume 0 an alcoholic
0 class="heading"><p
beverage 0 as a swift class="alignleft">Drink
action
0 instead0of a move Is Lifeaction.
0(Mythic)</p><div
Each time 0 you style="clear:
consume an both;"></div></div><div><h5>Strong
alcoholic beverage, you may gain one drink of fuels
the benefits
0the mythic of polypurpose
fires within you.<h5><b>Prerequisites:
panacea (Pathfinder 0 RPG Ultimate </b>Con
0 Magic
19, 3rd 232).
0mythic Youtier.</h5><h5><b>Benefit:
can0have only one 0 of these </b>You
benefits
0 never
activetake
at
0 apenalties
time. If you for
0 expend
consuming one0nonmagical
use of mythic alcohol,
0 powerand whileyoudrinking
can consume
an alcoholi
an
1319 Dual Path Mythic You follow two 1stmythic
mythicpaths.tier. Select a mythic path other than the pathMythic you selected
Adventures<link
at yourrel="stylesheet"href="PF.css"><div
moment of ascension. 0 You gain
0 class="heading"><p
that path's0 1st-tier ability class="alignleft">Dual
0 (either archmage
0 arcana,
Path (Mythic)</p><div
0 champion's 0strike, style="clear:
divine surge, both;"></div></div><div><h5>You
guardian's call, marshal's order, follow
or trickster
two mythic attack).
0 paths.<h5><b>Prerequisites:
Each time you gain a path </b>1st ability, 0you
mythic
cantier.</h5><h5><b>Benefit:
select0 that path ability 0 from</b>Select
either
0 path's a mythic
list or
0 the
pathlistother
of universal
than
0 the path
path 0abilities.
you selected0at your moment 0 of ascension. 0 You gain that path's 1st-tier ab
1320 Eagle Eyes Mythic You eyesight Eagle
rivals thatEyesAPG.of Eagle
the most Eyesfar-seeing
You ignore raptors.up to -10 in penalties due to Mythic distance Adventures
on visual
<link rel="stylesheet"href="PF.css"><div
Perception checks,0 instead of the 0 normal
class="heading"><p
-5. 0
As a swift action,
class="alignleft">Eagle
0 you can expend0 one
Eyesuse 0(Mythic)</p><div
of mythic power 0 style="clear:
to ignore allboth;"></div></div><div><h5>You
penalties due to distance on visualeyesight Perception rivalschecks
0 that offor the1 most
round.far-seeing raptors.<h5><b>Prerequisites:
0 0 </b>Eagle 0 Eyes<sup>APG</sup>.</h5><h5><b>Benefit:
0 0 0 </b>You
0 ignore0up to -10 in penalties
0 due 0to distance on visual Perception c
1321 Eldritch Heritage
Mythic The blood of your
Eldritch sorcerous
HeritageUM.
Eldritch
ancestor Heritage
mingles
You gain with sorcerer
your mythic bloodline
power powers
to great
of the
effect.
Mythic
bloodline
Adventures
tied
<link torel="stylesheet"href="PF.css"><div
Eldritch Heritage as 0 if your sorcerer0 class="heading"><p
level were 0 your characterclass="alignleft">Eldritch
0 level - 2. 0For that bloodline's
Heritage
0 (Mythic)</p><div
1st-level 0 bloodline style="clear:
power, useboth;"></div></div><div><h5>The
your full character level to determine blood
its effect;
of 0yourforsorcerous
all other ancestor
bloodlineminglespowers,with treatyour
0
yourmythic
sorcererpower
0leveltoas great
youreffect.<h5><b>Prerequisites:
0character level 0 - 2. 0 </b>Eldritch 0 Heritage<sup>UM</sup>.</h5><h5><b>Benefit:
0 0 0 </b>You
0 gain sorcerer bloodline pow
1322 Elemental Channel
Mythic Your power overElementalelemental Channel.
Elemental
beings is Channel
nearly
Yourabsolute.
Elemental Channel can affect any Mythic elemental Adventures
subtype,
<link rel="stylesheet"href="PF.css"><div
not just the one you 0 chose when 0 youclass="heading"><p
took Elemental
0 Channel.
class="alignleft">Elemental
0 Each time0 you use ElementalChannel
0 (Mythic)</p><div
Channel,
0 you must style="clear:
pick one elemental
both;"></div></div><div><h5>Your
subtype before using the feat. power You
0 over
canelemental
expend one beings
use is of nearly
mythicabsolute.<h5><b>Prerequisites:
power0 when you use 0 Elemental </b>Elemental
0Channel to choose 0 Channel.</h5><h5><b>Benefit:
a second 0 elemental 0subtype</b>Your to affect.
0 Elemental 0 Channel can 0 affect any elemental
0 subtype, not just the one
1323 Elemental FistMythic Your ability toElemental
channel elementalFistAPG.
Elemental power FistThe
through
extrayour energyunarmed
damage attacks
dealtisbyferociously
Elemental
Mythic potent.
Fist
Adventures
increases
<link rel="stylesheet"href="PF.css"><div
to 1d8 points, and 0 you gain additional
0 class="heading"><p
uses 0of Elemental class="alignleft">Elemental
0Fist per day equal
0 to yourFist 0tier.(Mythic)</p><div
You can 0expendstyle="clear:one use of mythicboth;"></div></div><div><h5>Your
power as an immediate actionability to addtothe channel
0 extra damage
elementalfrom poweryourthrough
Elemental yourFistunarmed
0 to all ofattacks
the 0unarmed
is ferociously
strikes
0 potent.<h5><b>Prerequisites:
you make0until the beginning 0 of
</b>Elemental
your0next turn. Fist<sup>APG</sup>.</h5><h5><b>Benefit:
This
0 counts as only 0 one use of 0 Elemental Fist, 0</b>The
regardless
extra ofenergy
the number
damage ofdea
1324 Elemental Focus
Mythic Your elemental Elemental
spells are FocusAPG.
potent
Elemental and Focus
effective.
Choose an energy type in which you already Mythichave Adventures
Elemental
<link rel="stylesheet"href="PF.css"><div
Focus. The increase 0 to save 0DC class="heading"><p
provided 0by Elemental class="alignleft">Elemental
0Focus and Greater
0 Elemental Focus
0 Focus (Mythic)</p><div
for0spells of the style="clear:
selected energy
both;"></div></div><div><h5>Your
type is 1 higher. When casting elemental
a spell 0 with
spells thisareenergy
potenttype's
and effective.<h5><b>Prerequisites:
descriptor, you0can expend 0 one </b>Elemental
use of mythic0 power
Focus<sup>APG</sup>.</h5><h5><b>Benefit:
as0 part of the casting
0 to force 0 the spell's targets
0</b>Chooseto roll their
0an energy
savingtype throws
0 in whichtwice,youtaking
0 alreadythe lower
haveresult.
Elemental Focus.
1325 Elven AccuracyMythic Your elven eyesight
Elven AccuracyAPG.
cuts though
Elven Accuracy
concealment.
When you make an attack with a longbow Mythic
or short
Adventures
bow <link(including
rel="stylesheet"href="PF.css"><div
composite bows),
0 you can 0 ignore
class="heading"><p
concealment,
0 butclass="alignleft">Elven
0not total concealment.
0 Accuracy
You0 still(Mythic)</p><div
suffer a 0miss chance style="clear:
for total concealment,
both;"></div></div><div><h5>Your
but if you miss due to elven
total concealment,
eyesight
0 cuts youthough mayconcealment.<h5><b>Prerequisites:
reroll your miss chance 0 as per Elven 0 </b>Elven
Accuracy.0Accuracy<sup>APG</sup>.</h5><h5><b>Benefit:
0 0 0 </b>When
0 you 0make an attack 0 with a longbow 0 or short bow (including comp
1326 Endurance Mythic Your endurance Endurance.
is truly beyond Endurancethe pale.The bonus on checks and saves from Endurance Mythic Adventures
increases
<link rel="stylesheet"href="PF.css"><div
by half your tier. You 0 take half 0theclass="heading"><p
damage when 0 you failclass="alignleft">Endurance
0a check to avoid
0 nonlethal0 (Mythic)</p><div
damage from0 a forced style="clear:
march,both;"></div></div><div><h5>Your
starvation and thirst, hot or cold environments,
endurance isor0truly slowbeyond
suffocation.the pale.<h5><b>Prerequisites:
You can sleep in heavy 0 armor </b>Endurance.</h5><h5><b>Benefit:
without
0 becoming 0 fatigued. 0 </b>The0bonus on checks 0 and saves 0 from Endurance 0 increases 0 by half your 0 tier. You take half the damage w
1327 Eschew Materials
Mythic You can cast Eschew
even theMaterials.
most Eschew
powerful Materials
spells
You without
can castusing any spell
material
withcomponents.
a material component
Mythic Adventurescosting
<link 10 rel="stylesheet"href="PF.css"><div
gp per tier or less 0 without providing
0 class="heading"><p
that component.
0 Ifclass="alignleft">Eschew
you
0 expend one 0 use of mythicMaterials
0 power (Mythic)</p><div
while0 casting astyle="clear:
spell that requires
both;"></div></div><div><h5>You
a material component costing can50cast
gp0pereven tiertheor most
less, powerful
you can cast spells it without
without providing
0using materialthat0component.
components.<h5><b>Prerequisites:
0
Expending two 0 uses of mythic </b>Eschew
0 power instead Materials.</h5><h5><b>Benefit:
0 allows you0 to cast a spell 0 that
</b>Yourequires
0can acast material
any0spell
component
with a material
costing component
100 gp per tic
1328 Extra Mythic Power
Mythic You can store more mythic power than your You gaintier would
two extra normally
usesallow.
of mythic powerMythic each day.
Adventures<link rel="stylesheet"href="PF.css"><div
0 0 class="heading"><p 0 class="alignleft">Extra
0 0 Mythic0 Power (Mythic)</p><div 0 style="clear: both;"></div></div><div><h5>You can store 0 more mythic power than your tier would 0 normally0allow.<h5><b>Benefit: 0 </b>You
0 gain two 0 extra uses 0of mythic power 0 each day.</h5></div>
0 0 0
1329 Extra Path Ability
Mythic You can call upon
3rd mythic mythictier. powers beyond Choose
those already
one mythic invested
abilityinfrom
you.your path Mythic
or fromAdventures
the <link
universal
rel="stylesheet"href="PF.css"><div
path abilities that0 you meet 0the class="heading"><p
prerequisites 0 for. You class="alignleft">Extra
gain
0 that path0ability. Path Ability 0 (Mythic)</p><div
0 style="clear: both;"></div></div><div><h5>You can call 0upon mythic powers beyond those already 0 invested in 0 you.<h5><b>Prerequisites:
0 0 </b>3rd mythic 0 tier.</h5><h5><b>Benefit:
0 0 </b>Choose 0 one mythic 0 ability from 0 your path or from the universal p
1330 Fabulous Figments
Mythic Your illusionsSpell
are astonishingly
Focus (illusion).
Spell realistic.
Focus (illusion)
Non-mythic creatures can't identify yourMythic illusionAdventures
spells<link withrel="stylesheet"href="PF.css"><div
Spellcraft, including 0 checks attempted0 class="heading"><p
as part0 of arcaneclass="alignleft">Fabulous
sight,
0 detect magic, 0 or similar Figments
0 effects.(Mythic)</p><div
When 0 mythic creaturesstyle="clear:
attemptboth;"></div></div><div><h5>Your
to identify your illusions, add yourillusionstier 0to the
areDC astonishingly
of those Spellcraftrealistic.<h5><b>Prerequisites:
checks. Mythic 0 creatures0 </b>Spell
informedFocus by0their (illusion).</h5><h5><b>Benefit:
allies that
0 one of your0 illusions</b>Non-mythic
isn't0 real gain only creatures
0 a +2 bonus can't
0on
identify
their Will
your0saves
illusion to spells
disbelieve.
0 with Spellcraft,
Non-mythic including
creatures
checks
gain
1331 Far Shot Mythic You make long-ranged
Far Shot. attacks Far Shotwith remarkable
As a swift accuracy.
action, you can expend one use Mythicof mythic
Adventurespower
<link rel="stylesheet"href="PF.css"><div
to ignore all range0increment penalties 0 class="heading"><p
for your0 ranged attacksclass="alignleft">Far
0 until the0end ofShotyour(Mythic)</p><div
turn.
0 0 style="clear: both;"></div></div><div><h5>You make long-ranged 0 attacks with remarkable accuracy.<h5><b>Prerequisites: 0 0 </b>Far 0 Shot.</h5><h5><b>Benefit:
0 0 </b>As a0swift action, 0 you can expend 0 one use of0 mythic power 0 to ignore all range increment pen
1332 Fast EmpathyMythic You can soothe Fast theEmpathyUM.
emotions FastofEmpathy
wild beasts
You withcan use nearly wildsupernatural
empathy asquickness.
a swift action.
Mythic Adventures <link rel="stylesheet"href="PF.css"><div
0 0 class="heading"><p 0 class="alignleft">Fast
0 0 Empathy 0 (Mythic)</p><div 0 style="clear: both;"></div></div><div><h5>You can soothe0the emotions of wild beasts with nearly 0supernatural 0quickness.<h5><b>Prerequisites: 0 0 </b>Fast0 Empathy<sup>UM</sup>.</h5><h5><b>Benefit:
0 0 0 0</b>You can0use wild empathy as a swift action
1333 Fire Music Mythic You masterfullyFireweave MusicUM. theFire
ancient
Music melodies
Whenofyou fire use
into Fire
yourMusic
spells.to change anyMythic of the Adventures
damage <link dealt
rel="stylesheet"href="PF.css"><div
by a bard spell 0 to fire damage, 0 that
class="heading"><p
damage 0 ignores fire class="alignleft">Fire
0resistance up 0 to your
Music tier.(Mythic)</p><div
0If you cast summon 0 style="clear:
monster both;"></div></div><div><h5>You
as a bard spell and choose to give masterfully
the summoned weave
0 creature
the ancienta fierymelodies
appearance, of fireincrease
into yourits0 spells.<h5><b>Prerequisites:
fire resistance 0 by 5 (adding 0 to</b>Fire
the resistance
0Music<sup>UM</sup>.</h5><h5><b>Benefit:
already 0 granted by0Fire Music) and 0 add</b>When 1d4 points
0 you
of fire
usedamage
0Fire Music to allto0of
change
its natural
any attacks
of the damage
insteaddealt
of theb
1334 Fleet Mythic You're fantastically
Fleet. light onFleet your feet. Your base land speed increases You can bytake
5 feet,
Mythic
thisregardless
feat
Adventures
multiple
<link
of what
times,
rel="stylesheet"href="PF.css"><div
armor
but no youmore
wearthan
0 or whether
the numberyou're
0 of class="heading"><p
times
encumbered.
you've
0 taken
Thisclass="alignleft">Fleet
bonus
non-mythic
0 stacksFleet.
with
0 The
the (Mythic)</p><div
bonus
effects 0gained
stack. from style="clear:
0Fleet. both;"></div></div><div><h5>You're fantastically light on 1 your feet.<h5><b>Prerequisites: </b>Fleet.</h5><h5><b>Benefit: 0 0 0 </b>Your base 0 land speed 0 increases0by 5 feet, regardless 0 of what
0 armor you0wear or whether 0 you're encumbered. This bonu
1335 Furious FocusMythic Your attacks create
FuriousaFocusAPG.
rhythmicFurious barrage
Focus that
When doesn't
you are sacrifice
using Furious
precision Focus,
for force.
youMythic
don't take
Adventures
Power
<link Attack's
rel="stylesheet"href="PF.css"><div
penalty on0attack rolls that 0 areclass="heading"><p
made 0as attacks of class="alignleft">Furious
0opportunity. As0 a free action,
Focus0 you (Mythic)</p><div
can expend
0 one
style="clear:
use of mythicboth;"></div></div><div><h5>Your
power to negate Power Attack'sattacks penaltycreateon
0 all amelee
rhythmic attacksbarrageyou make
that doesn't
for 1 roundsacrifice
0 while precision
using0thisforfeat.
force.<h5><b>Prerequisites:
0 0 </b>Furious
0 Focus<sup>APG</sup>.</h5><h5><b>Benefit:
0 0 0 0 </b>When 0you are using Furious Focus, you
1336 Gnome Trickster
Mythic Thanks to your GnomemythicTricksterAPG.
power,Gnome the magic
Trickster
You
in your
gainblood
the following
has grown spell-like
more potent
abilities:
and
Mythic
1/diverse.
day-blur
Adventures
and
<linkvanishAPG.
rel="stylesheet"href="PF.css"><div
You can 0 use your gnome 0 class="heading"><p
spell-like0 abilities an class="alignleft">Gnome
additional
0 number
0 of timesTrickster
0per day (Mythic)</p><div
equal0 to half your style="clear:
tier. You can
both;"></div></div><div><h5>Thanks
spend these additional uses to usetoany your
0of mythic
your gnome power, spell-like
the magic abilities
in your youblood
wish.
0 hasYourgrowncaster
more
0 level potent
for your
and
0 gnome
diverse.<h5><b>Prerequisites:
spell-like
0 abilities0 becomes </b>Gnome
your
0 characterTrickster<sup>APG</sup>.</h5><h5><b>Benefit:
level
0 plus your0 tier. 0 0 </b>You gain the following sp
1337 Gorgon's FistMythic Your strikes debilitate
Gorgon'sand Fist.Gdisorient
orgon's your FistWhen
foes. you hit a creature while using Gorgon's MythicFist,Adventures
if the
<linktarget
rel="stylesheet"href="PF.css"><div
fails its Fortitude
0 saving throw, 0 class="heading"><p
it is dazed0 for 1 round class="alignleft">Gorgon's
instead
0 of staggered.
0 YouFist can
0 (Mythic)</p><div
expend one 0 usestyle="clear:
of mythic power both;"></div></div><div><h5>Your
when you hit with a Gorgon's Fist strikes
attack,debilitate
but
0 before and thedisorient
savingyour throw foes.<h5><b>Prerequisites:
is attempted,0to increase its 0
</b>Gorgon's
DC by half 0 your
Fist.</h5><h5><b>Benefit:
tier. 0 0 </b>When you 0 hit a creature 0 while using 0 Gorgon's Fist, 0 if the target 0 fails its Fortitude saving throw,
1338 Great Fortitude
Mythic Your fortitudeGreat
is unmatched.
Fortitude. Great Fortitude Whenever you roll a Fortitude saving throw Mythic against
Adventures
a <link
spell,rel="stylesheet"href="PF.css"><div
spell-like ability, or0 supernatural0 ability class="heading"><p
from a0 non-mythic class="alignleft">Great
0source, roll twice
0 andFortitude
take 0the higher
(Mythic)</p><div
result.
0 style="clear: both;"></div></div><div><h5>Your fortitude is 0 unmatched.<h5><b>Prerequisites: </b>Great 0 Fortitude.</h5><h5><b>Benefit:
0 0 0 </b>Whenever 0 you roll a 0Fortitude saving 0 throw against 0 a spell, spell-like
0 ability,
0 or supernatural ability from a no
1339 Guided HandMythic Attacks madeGuidedwith your HandUC.
deity's
Guided favored
HandWhen
weaponmaking are divinely
attacks inspired.
with your deity's favored
Mythic Adventures
weapon, <link yourel="stylesheet"href="PF.css"><div
can add your Wisdom 0 modifier0 instead
class="heading"><p
of your
0 Strength class="alignleft">Guided
or
0 Dexterity modifier
0 onHanddamage
0 (Mythic)</p><div
rolls. 0 style="clear: both;"></div></div><div><h5>Attacks made with 0 your deity's favored weapon are divinely 0 inspired.<h5><b>Prerequisites:
0 0 </b>Guided
0 Hand<sup>UC</sup>.</h5><h5><b>Benefit:
0 0 0 0</b>When making 0 attacks0 with your deity's favored weapon
1340 Heroic Defiance
Mythic You ignore harmful
HeroiceffectsDefianceAPG.
Heroic
that would Defiance
bring
Once others
per day down. as an immediate action, you Mythiccan Adventures
attempt <linkto negate
rel="stylesheet"href="PF.css"><div
the onset of0one harmful 0condition class="heading"><p
or aff
0 liction (such class="alignleft">Heroic
0 as panicked, 0 paralyzed, Defiance
stunned,
0 (Mythic)</p><div
and 0so on) that style="clear:
allowed a saving
both;"></div></div><div><h5>You
throw for its onset, not including ignorepermanent
harmful
0 effects
and instantaneous
that would bring conditions.
others down.<h5><b>Prerequisites:
When
0 you do so, 0 attempt a Will 0</b>Heroic
saving throw Defiance<sup>APG</sup>.</h5><h5><b>Benefit:
0 with a bonus 0 equal to your 0 tier against 0 the original </b>Once
0DC of theper effect.
day 0 asIfan youimmediate
succeed,
0 action,
the condition
you canisattempt
negated.to Ifney
1341 Heroic Recovery
Mythic You can shrug Heroic
off theRecoveryAPG.
effects Heroic
of harmful
RecoveryAs
conditions
a swift action,
after they've
you can taken
expend
effect.
one useMythicof mythic
Adventurespower
<link rel="stylesheet"href="PF.css"><div
to use Heroic Recovery 0 additional
0 class="heading"><p
times. Whenever 0 youclass="alignleft">Heroic
do,
0 add your tier 0 to the Recovery
result 0 of the (Mythic)</p><div
Fortitude
0 save. style="clear: both;"></div></div><div><h5>You can shrug 0 off the effects of harmful conditions after 0 they've taken 0 effect.<h5><b>Prerequisites:
0 0 </b>Heroic
0 Recovery<sup>APG</sup>.</h5><h5><b>Benefit:
0 0 0 0 </b>As a 0swift action, you can expend one u
1342 Improved BullMythic
Rush You push foes Improved
around with BullImproved
amazing
Rush. Bull ease.
YouRush gain a bonus equal to half your tier Mythic on checks Adventures
to <link
bull rush,
rel="stylesheet"href="PF.css"><div
and to your CMD 0 when an opponent0 class="heading"><p
bull0rushes you. class="alignleft">Improved
These
0 bonuses0 stack withBull 0those
Rush granted
(Mythic)</p><div
0 by non-mythic style="clear:
Improved both;"></div></div><div><h5>You
Bull Rush. Furthermore, you can make push an 0foesattack
around of opportunity
with amazing against
ease.<h5><b>Prerequisites:
any creature
0 that attempts
0 </b>Improved
to bull rush
0 Bull you,Rush.</h5><h5><b>Benefit:
unless
0 it also has0this feat. </b>You 0 gain a 0bonus equal 0to half your tier 0 on checks 0to bull rush, and to your CMD whe
1343 Improved Channel
Mythic As a divine conduit
Improved for energy,
Channel.
Improvedyou'reChannel
unmatched.
Non-mythic creatures that take damage Mythic from your Adventures
channel
<link rel="stylesheet"href="PF.css"><div
energy must roll their 0 saving throws 0 class="heading"><p
twice and 0 take the lowerclass="alignleft">Improved
0 result. 0 Channel
0 (Mythic)</p><div
0 style="clear: both;"></div></div><div><h5>As a divine 0conduit for energy, you're unmatched.<h5><b>Prerequisites: 0 0 </b>Improved
0 Channel.</h5><h5><b>Benefit:
0 0 0 </b>Non-mythic 0 creatures 0 that take damage 0 from your
0 channel energy must roll their
1344 Improved Counterspell
Mythic Your innate understanding
Improved Counterspell. Improved
of magicalCounterspell
mechanics
When counterspelling,
allows you to you unravel
can use
spellsa spell
with
Mythicpure
of the
Adventures
magical
same <linkschool
energy.
rel="stylesheet"href="PF.css"><div
that is the same 0 or higher spell 0 class="heading"><p
level as the 0 target spell. class="alignleft">Improved
0 0 Counterspell
0 (Mythic)</p><div
0 style="clear: both;"></div></div><div><h5>Your innate 0 understanding of magical mechanics 0 allows you0to unravel spells 0 with pure0magical energy.<h5><b>Prerequisites:
0 0 0</b>Improved 0 Counterspell.</h5><h5><b>Benefit:
0 0 </b>When counterspe
1345 Improved Critical
Mythic Your critical strikes
Improved withCritical,
yourImproved
chosen
base Critical
attack
weapon
Yourbonuscritical
are deadlier
+8.multiplierthanwith
most.
You
yourcan
chosen
gainMythic
weapon
this feat Adventures
ismultiple
increased
<linktimes.
rel="stylesheet"href="PF.css"><div
by The1 (toeffects
a maximum
do0 notofstack.
x6). Each
0 class="heading"><p
time you0take this feat, class="alignleft">Improved
0 it applies to 0a different non-mythic
Critical
0 (Mythic)</p><div
Improved
0 Critical
style="clear:
feat. both;"></div></div><div><h5>Your critical strikes 1 with your chosen weapon are deadlier 0 than most.<h5><b>Prerequisites:
0 0 0</b>Improved0 Critical, base 0 attack bonus 0 +8.</h5><h5><b>Benefit:
0 0 </b>Your critical 0 multiplier with your chosen w
1346 Improved DirtyMythic
Trick You're a paragon
Improved of down-and-dirty
DirtyImproved
TrickAPG. fighting.
Dirty
You Trick
gain a bonus equal to half your tier Mythic on checks Adventures
to <link
attempt rel="stylesheet"href="PF.css"><div
a dirty trick, and0to your CMD0when class="heading"><p
an opponent
0 attempts
class="alignleft">Improved
0 to perform0a dirty trickDirty on
0 you. Trick These
(Mythic)</p><div
0bonuses stack style="clear:
with those both;"></div></div><div><h5>You're
granted by Improved Dirty Trick. Furthermore, a paragon
0 you
of down-and-dirty
can make an attack fighting.<h5><b>Prerequisites:
of opportunity
0 against 0 any</b>Improved
creature 0 that attempts
Dirty Trick<sup>APG</sup>.</h5><h5><b>Benefit:
0 a dirty trick 0maneuver against 0 you, unless
0 it</b>You
also has 0gain
this afeat.
bonus0 equal to half0 your tier on checks to attempt a d
1347 Improved Disarm
Mythic You're expertImproved
at knocking Disarm.
your
Improvedenemies'Disarm
You
weapons
gain aaway.bonus equal to half your tier Mythic on checks Adventures
to <link
disarm, rel="stylesheet"href="PF.css"><div
and to your CMD 0 when an opponent0 class="heading"><p
tries to0 disarm you. class="alignleft">Improved
0 These bonuses 0 stack with Disarm
0 those(Mythic)</p><div
granted 0 by Improved style="clear:
Disarm.both;"></div></div><div><h5>You're
Furthermore, you can make an attack expert
of opportunity
0 at knocking against
your enemies'
any creature weapons
that attempts
away.<h5><b>Prerequisites:
0 to disarm0 you, unless 0</b>Improved
it also has this 0 Disarm.</h5><h5><b>Benefit:
feat. 0 0 </b>You 0 gain a bonus 0 equal to half 0 your tier on0 checks to disarm, and to your CM
1348 Improved Drag Mythic You pull yourImproved
enemies around DragAPG.
Improved
the battlefield
DragYou gain with agreat
bonus ease.
equal to half your tier Mythic
on checks Adventures
to <link
attempt rel="stylesheet"href="PF.css"><div
a drag combat maneuver,
0 and0 toclass="heading"><p
your CMD 0 when an class="alignleft">Improved
opponent
0 attempts
0 a drag combat Drag
0 (Mythic)</p><div
maneuver 0 against style="clear:
you. These both;"></div></div><div><h5>You
bonuses stack with those grantedpull by your
Improvedenemies
0 Drag. around
Furthermore,
the battlefieldyou can withmake
greatan 0ease.<h5><b>Prerequisites:
attack of opportunity
0 against
0 </b>Improved
any creature
0 Drag<sup>APG</sup>.</h5><h5><b>Benefit:
that attempts
0 a drag maneuver
0 against
0 you, unless</b>You
0 it also gain hasa0bonus
this feat.equal0to half your tier on checks to attem
1349 Improved Familiar
Mythic Your familiar Improved
gains some Familiar.
ofImproved
your incredible
Familiar
For resiliency
every 3 tiers andyou insight.
possess, your familiar Mythic gains
Adventures
a +2 <link
bonusrel="stylesheet"href="PF.css"><div
to an ability score 0 of your choice. 0 class="heading"><p
These bonuses0 stack.
class="alignleft">Improved
0Your familiar0 adds your Familiartier
0 to its (Mythic)</p><div
natural 0 armor bonus style="clear:
and to itsboth;"></div></div><div><h5>Your
spell resistance (if it has spell resistance).
familiar0 gains some of your incredible resiliency 0 and insight.<h5><b>Prerequisites:
0 0 </b>Improved
0 Familiar.</h5><h5><b>Benefit:
0 0 0 </b>For every 0 3 tiers you 0 possess, your 0 familiar gains a +2 bonus to a
1350 Improved Grapple
Mythic Your wrestlingImproved
moves are Grapple.
difficult
Improved to counter.
Grapple
You gain a bonus equal to half your tier Mythic on checks Adventures
to <link
grapple,rel="stylesheet"href="PF.css"><div
and to your CMD 0 when an opponent0 class="heading"><p
tries0to grapple class="alignleft">Improved
you.
0 These bonuses 0 stack withGrapple
0 those (Mythic)</p><div
granted
0 by Improved style="clear:
Grapple. both;"></div></div><div><h5>Your
Furthermore, you can make an attack wrestlingof
0 opportunity
moves areagainst difficult any
to counter.<h5><b>Prerequisites:
creature that attempts
0 to grapple
0 </b>Improved
you, unless
0 Grapple.</h5><h5><b>Benefit:
it also has 0 this feat. 0 </b>You
0 gain a bonus
0 equal to 0 half your tier0 on checks to 0 grapple, and to your CMD when
1351 Improved Initiative
Mythic You leap intoImproved
the fray with Initiative.
Improved
speed andInitiative
confidence.
The bonus on initiative checks granted by Mythic
Improved
Adventures
Initiative
<link rel="stylesheet"href="PF.css"><div
increases by an0amount equal 0 toclass="heading"><p
your tier.0This bonusclass="alignleft">Improved
stacks
0 with the0bonus fromInitiative
Improved
0 (Mythic)</p><div
Initiative.
0 In addition,
style="clear:
insteadboth;"></div></div><div><h5>You
of rolling initiative, you can expendleap oneintouse
0 the of mythic
fray with power
speed toand
treatconfidence.<h5><b>Prerequisites:
your roll as a0 natural 20. 0 </b>Improved
0 Initiative.</h5><h5><b>Benefit:
0 0 0 </b>The bonus 0 on initiative 0 checks granted 0 by Improved
0 Initiative increases by an am
1352 Improved Overrun
Mythic You're an unstoppable
Improved force Overrun.
Improved
on the battlefield,
Overrun
You gain able a bonus
to run equal
down lesser
to half foes
your with
tier Mythic
onease.
checks
Adventures
to <link
overrun,rel="stylesheet"href="PF.css"><div
and to your CMD 0 when an opponent0 class="heading"><p
tries0to overrun class="alignleft">Improved
you.
0 These bonuses 0 stack Overrun
with
0 those (Mythic)</p><div
granted
0 by Improved style="clear:
Overrun.both;"></div></div><div><h5>You're
Furthermore, you can make an attack an unstoppable
of
0 opportunity force
against
on the any battlefield,
creature able t 0to run down lesser 0 foes with 0 ease.<h5><b>Prerequisites:
0 0 </b>Improved0 Overrun.</h5><h5><b>Benefit:
0 0 </b>You
0 gain a0 bonus equal to half your tier on c
1353 Improved Reposition
Mythic You put your Improved
foes right RepositionAPG.
whereImproved
you want Reposition
You
them. gain a bonus equal to half your tier Mythic on checks Adventures
to <link
attempt rel="stylesheet"href="PF.css"><div
a reposition combat 0 maneuver, 0 andclass="heading"><p
to your0 CMD when class="alignleft">Improved
0an opponent 0attempts to Reposition
perform
0 a reposition
(Mythic)</p><div
0 combat style="clear:
maneuver againstboth;"></div></div><div><h5>You
you. These bonuses stack with putthose
your
0 foes granted rightbywhere
Improved you wantReposition.
them.<h5><b>Prerequisites:
Furthermore,
0 you
0 can</b>Improved
make0an attack Reposition<sup>APG</sup>.</h5><h5><b>Benefit:
of opportunity
0 against
0 any creature
0 that attempts
0 to</b>You
reposition
0 gain you,
a bonus
unless
0 equal it alsotohashalf
0 thisyourfeat.
tier on checks to attempt
1354 Improved StealMythic Your light fingers
Improved can liftStealAPG.
even
Improved
the most Steal
closely
You gain held
a bonus
item off equal
an enemy.
to half your tier Mythic
on checks Adventures
to <link
attempt rel="stylesheet"href="PF.css"><div
a steal combat maneuver,
0 and0 toclass="heading"><p
your CMD 0 when anclass="alignleft">Improved
opponent
0 attempts
0 a steal Steal combat
0 (Mythic)</p><div
maneuver 0 on you. style="clear:
These bonuses
both;"></div></div><div><h5>Your
stack with those granted by Improvedlight fingers 0Steal.
can Furthermore,
lift even the most you closely
can make held anitem
attack
0 off of anopportunity
enemy.<h5><b>Prerequisites:
0 against0 any creature0</b>Improved
that attempts 0 Steal<sup>APG</sup>.</h5><h5><b>Benefit:
a steal maneuver0 against,0 you unless 0it also has </b>You
this
0 feat.gain a bonus 0 equal to half your tier on chec
1355 Improved Stonecunning
Mythic If you listen close,
Improved you can StonecunningAPG.
Improved
hear the secrets
Stonecunning
You of gain
stone.
stone tell as a spell-like ability Mythic usable Adventures
once per <linkday rel="stylesheet"href="PF.css"><div
with a caster level 0 equal to twice 0 class="heading"><p
your tier. 0 class="alignleft">Improved
0 0 Stonecunning
0 (Mythic)</p><div
0 style="clear: both;"></div></div><div><h5>If you 0listen close, you can hear the secrets of0stone.<h5><b>Prerequisites: 0 0 </b>Improved 0 Stonecunning<sup>APG</sup>.</h5><h5><b>Benefit:
0 0 0 0 </b>You 0 gain <i>stone 0 tell</i> as a spell-like ability u
1357 Improved Sunder
Mythic Your mighty smashing
Improved blows Sunder.
Improved
demolish Sunder
objects.
You gain a bonus equal to half your tier Mythic on checks Adventures
to <link
sunder, rel="stylesheet"href="PF.css"><div
and to your CMD 0 when an opponent0 class="heading"><p
tries to
0 sunder an class="alignleft">Improved
object
0 used by 0 you. These Sunder
0bonuses (Mythic)</p><div
stack0 with those style="clear:
granted byboth;"></div></div><div><h5>Your
Improved Sunder. Furthermore, you mighty
can make
0smashing an attack
blowsofdemolish
opportunity objects.<h5><b>Prerequisites:
against any 0 creature that 0 attempts
</b>Improved
to0sunder Sunder.</h5><h5><b>Benefit:
an object
0 used by0you, unless</b>You it0also hasgainthis
a 0bonus
feat. equal 0to half your tier 0 on checks 0to sunder, and to your CMD when
1358 Improved TripMythic You're expertImproved
at knocking Trip.
your
Improvedfoes down.
TripYou gain a bonus equal to half your tier Mythic on checks Adventures
to <link
trip, and
rel="stylesheet"href="PF.css"><div
to your CMD when 0 an opponent 0 class="heading"><p
tries to trip 0 you. These class="alignleft">Improved
0bonuses stack 0 with those Trip
0granted
(Mythic)</p><div
by Improved
0 style="clear:
Trip. Furthermore,
both;"></div></div><div><h5>You're
you can make an attack of opportunity expert at0knocking
against any your creature
foes down.<h5><b>Prerequisites:
that attempts to trip 0 you, unless </b>Improved
0it also has Trip.</h5><h5><b>Benefit:
this
0 feat. 0 </b>You
0 gain 0a bonus equal 0 to half your 0tier on checks 0 to trip, and to 0 your CMD when an opponent tri
1359 Improved Unarmed
Mythic Strike Your unarmedImproved
strikes are Unarmed
more
Improved powerful
Strike.
Unarmed
Youthancanothers.
Strike
add half your tier to your damage Mythicwith Adventures
unarmed <linkstrikes.
rel="stylesheet"href="PF.css"><div
As a swift action,
0 you can0expend class="heading"><p
one use
0 of mythic class="alignleft">Improved
0power to overcome
0 the hardness
Unarmed
0 ofStrike
objects
0 (Mythic)</p><div
with your unarmed style="clear:
strikes. This
both;"></div></div><div><h5>Your
effect last for a number of rounds 0 unarmed
equal to strikes
your tier.
are more
If an object's
powerfulhardness
than
0 others.<h5><b>Prerequisites:
is greater0 than 15, you 0 don't </b>Improved
ignore 0 any ofUnarmed
its hardness.
0 Strike.</h5><h5><b>Benefit:
0 0 </b>You 0 can add half 0 your tier to0your damage with unarmed strike
1360 Intimidating Prowess
Mythic Your mythic stature
Intimidating makes Prowess.
Intimidating
others uneasy. Prowess
You gain a bonus on Intimidate checks equal MythictoAdventures
your <link
tier against
rel="stylesheet"href="PF.css"><div
non-mythic creatures,
0 or half
0 class="heading"><p
your tier against
0 mythicclass="alignleft">Intimidating
0 creatures. If0you also have 0Prowess
the Persuasive (Mythic)</p><div
0 (mythic) feat, style="clear:
you can expend
both;"></div></div><div><h5>Your
one use of mythic power to treat mythic
0 thestature
Intimidate makes checkothers
as ifuneasy.<h5><b>Prerequisites:
you had rolled 0 a natural 20. 0 You </b>Intimidating
must decide
0 toProwess.</h5><h5><b>Benefit:
use this
0 ability before 0 the roll is0</b>You
made. gain0a bonus on Intimidate 0 checks
0 equal to your 0 tier against non-mythic creatu
1361 Iron Will Mythic Your will is incorruptible.
Iron Will. Iron Will Whenever you roll a Will saving throw against MythicaAdventures
spell,<link
spell-like
rel="stylesheet"href="PF.css"><div
ability, or supernatural
0 ability
0 from
class="heading"><p
a non-mythic
0 source,
class="alignleft">Iron
0 roll twice and0 take Willthe(Mythic)</p><div
higher
0 result. 0 style="clear: both;"></div></div><div><h5>Your will is incorruptible.<h5><b>Prerequisites: 0 </b>Iron Will.</h5><h5><b>Benefit:
0 0 </b>Whenever
0 you
0 roll a Will saving0 throw against
0 a spell,
0 spell-like ability,0 or supernatural
0 ability0from a non-mythic source, roll twi
1362 Knockout Artist
Mythic Your knockout Knockout
punchesArtistUC.areKnockout
truly mighty.Artist
When you use your unarmed strike to deal Mythicnonlethal
Adventures<link
damage rel="stylesheet"href="PF.css"><div
and sneak attack damage to an class="hea opponent, roll d8s for each sneak attack die instead of d6s.
id name type description prerequisites prerequisite_feats benefit normal special source fulltext teamwork critical grit style performance racial companion_familiar race_name note goal completion_benefit
multiples suggested_traits prerequisite_skills panache betrayal targeting esoteric stare weapon_mastery item_masteryarmor_mastery shield_mastery blood_hex
1507 Masterful Flourish
Combat Your training Weapon
with gladiatorial
trainingweaponsclass feature. gives
Whenyou wielding
the upper a weapon hand when with the using
performance
them
Inner in Sea
performance
weapon
Combat
<link special
rel="stylesheet"href="PF.css"><div
combat. quality that belongs0 to a category
0 class="heading"><p
of weapons0 in which
class="alignleft">Masterful
0 you have weapon0 training,
Flourish
0 you may (Combat,
add
0 thePerformance)</p><div
bonus from your weapon style="clear:
training both;"></div></div><div><h5>Your
to any performance combat 0 checkstrainingmade as with a result
gladiatorial
of using weapons
the weapon.
0 gives you 0the upper hand 0 when using 0 them in performance
0 combat.<h5><b>Prerequisites:
0 0 0 </b>Weapon 0 training class 0 feature.</h5><h5><b>Benefit: <
1508 Ostentatious Combat
Weakness You use knowledge Base attack of your bonushated+5, foes
favored
to
When pleaseenemy
youonlookers.
spend
class afeature.swift action to attempt Inner a performance
Sea Combat <linkcombat
rel="stylesheet"href="PF.css"><div
check, you may 0 add your0favored class="heading"><p
enemy 0 bonus toclass="alignleft">Ostentatious
the
0 check if you're0 fighting a0 favored
Weakness enemy.
(Combat,
0 Performance)</p><div style="clear: both;"></div></div><div><h5>You 0 use knowledge of your hated 0 foes to please 0 onlookers.<h5><b>Prerequisites:
0 0 </b>Base
0 attack
0 bonus +5,0favored enemy 0 class feature.</h5><h5><b>Benefit:
0 0 </b>When you spend
1509 Savage SurgeCombat You can channel
Intimidating
your rage Prowess,
Intimidating
into crowd-pleasing
rage Prowess
When
class attempting
feature.
displays ofa brutality performance that aid combat
youInnerincheck
theSea arena.
whileCombat
<link
raging, rel="stylesheet"href="PF.css"><div
you may, as a free 0 action, expend 0 class="heading"><p
a number 0 of your daily
class="alignleft">Savage
0 rounds of rage 0 up to half Surge 0your (Combat,
barbarian 0Performance)</p><div
level to create a display style="clear:
of savagery.both;"></div></div><div><h5>You
You gain a bonus on the performance 0 can channel combat your check
rageequal into crowd-pleasing
to half the
0 number displays
of0rounds
of brutality
expended,
0 that aid rounded
you0indown.
the arena.<h5><b>Prerequisites:
If you0 expend all your 0 remaining</b>Intimidating
0 rounds of rage 0Prowess,
in this rage
manner,
0 class thus
feature.</h5><h5><b>Benefit:
ending
0 your rage, you gain an </b>Whe
additio
1510 Spectacular Exit
Combat You have mastered
Dex 15,acrobatic
Dodge, Dodge Acrobatics
maneuvers When7that
ranks. you
turn must even attempt
your retreats a performanceinto breathtaking
Inner
combat Seafeats
check
Combat
of
<link
because
skill.
rel="stylesheet"href="PF.css"><div
you used the 0withdraw action, 0 class="heading"><p
you can attempt 0 an Acrobatics
class="alignleft">Spectacular
0 check0 against your0Exit opponent's
(Combat, CMD
0 Performance)</p><div
before the performance style="clear:
combat check.
both;"></div></div><div><h5>You
Success allows you to0 withdraw havewithout
mastered
Acrobatics
taking
acrobatic
the7 standardmaneuvers -5
0 penalty
that turn on your
0
evencheck.
your retreats
In0addition,
into breathtaking
for 0every 5 points
feats0 by
of skill.<h5><b>Prerequisites:
which your 0 Acrobatics0check</b>Dex result 0exceeds
15, Dodge,your0Acrobatics
opponent's7CMD, 0ranks.</h5><h5><b>Benefit:
you gain a +1 bonus on</b> all P
1511 Thrilling Vengeance
Combat Your savage Base
rage thrills
attackthe bonuscrowd +3,asrage youWhen class
turn you itfeature.
uponspend a foe a swift
that has action harmedto attempt
you.Inner a performance
Sea Combat <linkcombat
rel="stylesheet"href="PF.css"><div
check while0you're raging,0 you class="heading"><p
gain a +2 0 bonus onclass="alignleft">Thrilling
the
0 check if the 0 trigger involved
Vengeance
0 you dealing
(Combat,
0 damagePerformance)</p><div
to a creature thatstyle="clear:
had hit you both;"></div></div><div><h5>Your
within the last round. 0 savage rage thrills the crowd0as you turn it0 upon a foe that 0 has harmed 0 you.<h5><b>Prerequisites:
0 0 </b>Base0 attack bonus 0 +3, rage class 0 feature.</h5><h5><b>Benefit:
0 </b>When yo
1512 Perfect Style Combat You have trained
Wis 13,at onebase of attack
the Houses bonusof When
+5 Perfection
or monk
you take level
andthis have
5th.
feat, anchooseinnate
You may connection
oneselect
of Inner
thePerfect
Houses
toSeathe Combat
Style
school's
of<link
Perfection;
multiple
rel="stylesheet"href="PF.css"><div
associated
times.
once element.
Each
this decision
time
0 youhas do been
so,
0 youclass="heading"><p
made must it cannot
select
0 abedifferent
changed.
class="alignleft">Perfect
1 House Whileof using
Perfection
0 this style,
Style
to belong
0 (Combat,
you gainto. aStyle)</p><div
type
0 of energystyle="clear:
resistance based both;"></div></div><div><h5>You
on the House of Perfection you have have
1trained
chosen. at oneStudents
of the Houses
of the Monasteryof Perfection of
0 Untwisting
and have Iron 0an innate

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