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RETROREFLECTIVE SURFACE
Corner Cube Arrays, Fly-eye lenses with diffusers & microbeads. Micro-beads : R.I - 2 Diameter - 50mm
PRINCIPLE OF RPT
Object covered with Retro-reflective material is used as screen Projector is placed on the position optically conjugated with the observers eye by using a half-mirror Projectors iris (pinhole) is very small
ADVANTAGES
Accurate Occlusion Relations Arbitrary Screen Shapes No Distortion of Image High Resolution Stereoscopic Images Binocular Stereovision
APPLICATIONS OF RPT
Pre-captured x-ray and/or MRI data can be superimposed onto a human patient so that a surgeon can have open surgery. Superimposing ultrasonic data, real-time presentation of inner body information is also possible.
DEMONSTRATION
BINOCULAR STEREOVISION
Two Eyes = Two Separate Views
Each eye takes a view of same location with slightly different angle
WORKING
Produces Binocular Stereovision A HMP can observe a stereoscopic image on a retro-reflective screen.
The distance between an HMP and a projector should be less than 3.3 m. The distance between each eye is assumed to be 63 mm.
Two liquid crystal display panels. Camera lens projects the image with wide angle. A Fiber guided light source is fixed above the LCD panels. Image is projected on the screen covered with retro-reflective material with the accurate occlusion relationships.
OPTICAL CAMOUFLAGE
RPT / Xtal Vision See-Through Head Mounted Display Transparent Cloak
PRINCIPLE OF WORKING
An HMP projects an image of the background scenery captured by the video camera behind the camouflaged subject.
A computer calculates the appropriate perspective and transforms the captured image to the image to be projected on the subject using image-based rendering techniques. Cloak, the subject is wearing, is made of a special retro-reflective material.
DEMONSTRATION
APPLICATIONS
In Safe Landings of Planes In Parking Vehicles
FUTURE?
Military devices based on "active" camouflage. Invisible Vehicle Design by NASA's Jet Propulsion Laboratory Invisible Human (spy)
Rather than one video camera, we'll need at least six stereoscopic pairs (facing forward, backward, right, left, upward, and downward) - enough to capture the surroundings in all directions.
QUESTIONS?