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The introduction of socks then adds a third dimension because bundles of goods now consist of three numbers: one for pants, one for shirts and one for socks. With our income of $200 a $20 price for pants, and a $10 price for shirts, we can buy at most 10 pants (point A) and at most 20 shirts (point B). And if we suppose that the price of socks is $5, we can buy at most 40 socks (if we buy nothing else). That gives us point C on the socks axis.
And, when we connect A and C, we get the 2dimensional budget constraint assuming there are no shirts and all we are choosing is bundles of pants and socks.
Composite Goods
But if we have more than 3 goods, it becomes impossible to graph the budget constraint. We thus often use the trick of aggregating all goods except for one into a composite good. A composite good is an index of dollars worth of all other goods, with the price of a composite good therefore equal to 1. When a composite good is put on the vertical axis, the slope of the budget is then simply (minus) the price of the good on the horizontal.
Connecting E and A then gives us a 2-dimensional leisure/consumption budget similar to what we have drawn earlier.
The slope of this budget, as was the case in our earlier development of leisure/consumption budgets, is the negative wage rate; i.e. w.
This budget constraint in the vertical plane where leisure is 0 is then similar to the intertemporal budget constraints we have drawn before.
Since we now save every dollar we earn, the slope of this budget is w(1+r).
The intertemporal budget constraints we have drawn earlier can then be viewed as slices of more complicated choice sets slices where the labor input level has already been chosen before.