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Formation Variations

Z X
Q

TWINS ‘RIGHT’

Z X

TWINS ‘LEFT’
Z X

TRIPS ‘RIGHT’

Z X

TRIPS ‘LEFT’
Z Y
X

ACE ‘RIGHT’

Y X
Z

ACE ‘LEFT’
H Y
Z X

DOUBLES ‘RIGHT’

H Y
Z X

DOUBLES ‘LEFT’
Z X
Q

TIGHT
Motion
• LEAVE – Motion out of the backfield by fullback

• LAZOR / ROCKET – Motion in towards formation


without going across looking to block or run route.

• LIZ - Motion FROM LEFT SLOT across formation.

• RIP – Motion FROM RIGHT SLOT across formation.


Defensive Front Rules
1. 5 in the box we run.

3. Must know who can come and who can


pick them up.

5. Throw Hot.

7. Throw Uncovered.
Front Identification and Number of
Defensive Backs in Defense
B B B

E T T E E T T E

4-2 (5 DB’s) 4-1 (6 DB’s)

M
B B
E E
E T N T E T N T

5-1 (5 DB’s) 5-2 (4 DB’s)

B M B B M B
E T T E E T E

4-3 (4 DB’s) 3-3 (5 DB’s)

B B B B
E T E E T E B

3-2 (6 DB’s) 3-3 Eagle(5 DB’s)


The Passing Game

The principal behind the offense is to spread the field both vertically and
horizontally. By doing this the defense must also spread out their
personnel which forces their players to defend more space. Having to
occupy and control added space helps to equalize and maximize talent.
10 yds BUBBLE (LOOP)

OUT (WHEEL)

FADE
5 yds
STOP
CORNER
C
WHIP

Outside Routes
SLIP 10 yds

SLANT
HOOK
DIG 5 yds

POST
C

Inside Routes
Coverage Schemes and How to
Recognize them
Types of Coverage

• Cover 0 – 0 Deep with Man Under. Usually bringing other 6 defenders

• Cover 1 – 1 Deep with Man Under. Drop, bring, or spy with extra defender

• Cover 2 – 2 Deep with Man or Zone Under. Weak zone if bring more than 4

• Cover 3 – 3 Deep with Zone Under. Weak zone if bring more than 4

• Cover 4 – 4 Deep with Zone Under. Weak zone if bring more than 3
Cover 0

B B
C S C
F
E T T E S
Cover 1

B B
C S S C
E T T E
Cover 2 Man Under

F F

B
C S S C
E T T E
Cover 2 Zone Under

F F

B
C S S C
E T T E
Cover 3

F
C C

B B
S S
E T T E
Cover 4

F F

C C

B
S S
E T T E
How to Take Advantage of Different
Coverages
• Cov 0- Crossing Routes, Slant and Wheel, Back out Flare Screen

• Cov 1- Crossing Routes, Slant and Wheel, Read

• Cov 2- Man - Draw, Screen, Read, Shallow Crossing Routes

• Cov 2- Zone - Post into 2 Deep void, 4 verticals, Uncovered


Receivers with 7 man front

• Cov 3- Curl/Flat, 4 verticals, Flood underneath zones

• Cov 4- Attack Flats and Hook Zones, Screen, Draw


Sprint Protection

W B S

E T T E

CENTER RULE IS: BACK LEADS


AND SEALS ON
ONSIDE-BACKSIDE-BACKSIDE BLITZ FIRST THREAT
BOX

TWINS RIGHT ROCKET BOX RIGHT


DIG

TRIPS LEFT DIG LEFT


SMASH

DOUBLES RIGHT SMASH RIGHT


WHEEL

EMPTY RIGHT WHEEL RIGHT


QUICK
6 Man Protection
#1 #2

W B S

E T T E

Big On Big Inside/Out


O-Line Check #1 to #2
BUBBLE
F

C
C
S S

TWINS LEFT BUBBLE


LOOP
F

C
C
S S

TWINS LEFT LOOP


SLANT
F

C C

B B B

TWINS LEFT SLANT


READ
S

B
C

DOUBLES RIGHT READ

Route based on leverage and


alignment of defenders
S
C
R
E
E
N
S
FLARE SCREEN

TWINS LEFT FLARE SCREEN LEFT


MIDDLE SCREEN

TWINS RIGHT X MIDDLE SCREEN


C
R
O M
S E
S S
I H
N
G
CROSS
F C

C
S
S

EMPTY LEFT CROSS LEFT


RUB
F C

C
B S
S

TRIPS LEFT RUB LEFT

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